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  • Animating isometric sprites

    - by Mike
    I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: < Game Folder Root /Assets/Sprites/< Sprite Name /< Sprite Animation /< Sprite Direction /< Frame Number .png So for example, /Assets/Sprites/Worker/Stand/North-East/01.png Sprite sheets aren't really viable for this type of animation. The example stand animation is 61 frames. 61 frames for all 8 directions alone is huge, but there's more then just a standing animation for each sprite. Creating an sf::Texture for every image and every frame seems like it will take up a lot of memory and be hard to keep track of that many images. Unloading the image and loading the next one every single frame seems like it will do a lot of unnecessary work. What's the best way to handle this?

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  • How to install Edubuntu on a system with low memory (256 Mb)?

    - by int_ua
    I'm preparing an old system with 256 Mb RAM to send it to some children. It doesn't have Ethernet controller and there are no Internet access at the destination. I've chosen Edubuntu for obvious reasons and modified it with UCK trying to minimize memory usage just to install, let alone using it yet. But Ubiquity won't start even in openbox (edited /etc/lightdm/lightdm.conf) because there are no space left on /cow right after booting. I've already deleted things like ibus, zeitgeist, update-manager (no network access after all), twisted-core, plymouth logos. I'm thinking about creating a swap partition on HDD, can it be later added to expand this /cow ? Is there a package for the text-mode installation which is used on Alternate CDs? I don't want to re-create Edubuntu from an Alternate CD. This behavior is reproducible in VM limited to 256Mb RAM.

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  • Finding graphical help? [duplicate]

    - by Jim Hurley
    This question already has an answer here: Where can I go to find a game graphic artist? [on hold] 4 answers If I am making an amateur video game team to design and produce a project, where would I go to find someone to make 3D models? So far, I have my own story design and programming, someone doing engine programming, someone doing the sound, and someone possibly doing texture design. However, there is no one creating meshes. What would be the best course of action to find help?

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  • How to load a text file from a server into iPhone game with AS3 in Adobe AIR?

    - by Phil
    Im creating an iPhone game with Adobe AIR, and I want to be able to load a simple text msg into an dynamic text box on the games front screen from my server (and then be able to update that text file on the server, so it updates automatically in the game after the game is on the app store) How would I go about acheiving that? is it as simple as using a getURL? are there any specifical issues with trying to do this on the iPhone via AIR that I should be aware of? Thanks for any advice.

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  • YouTube: Up & Running with Twitter Bootstrap

    - by Geertjan
    "Twitter Bootstrap is a free collection of tools for creating websites and web applications. It contains HTML and CSS-based design templates for typography, forms, buttons, navigation and other interface components, as well as optional JavaScript extensions. It is the most popular project on GitHub and has been used by NASA and MSNBC among others." (Wikipedia) Normally, when you read "getting started" instructions for Twitter Bootstrap, you're told to download various things from various sites. Then you're told to set up various folders and files, etc. What if it could be much simpler than that? Spend 7 minutes with me in this (silent) screencast and you'll see a complete development environment for developing applications with Twitter Bootstrap: Two things that could be added to the movie are the JavaScript debugger, the support for responsive design via switching between form factors in the embedded browser and Chrome with the NetBeans plugin, as well as how to convert the application to a native Android or iOS package via in-built Cordova support.

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  • Inexpensive generation of hierarchical unique IDs

    - by romaninsh
    My application is building a hierarchical structure like this: root = { 'id': 'root', 'children': [ { 'name': 'root_foo', 'children': [] }, { 'id': 'root_foo2', 'children': [ { 'id': 'root_foo2_bar', 'children': [] } ] } ] } in other words, it's a tree of nodes, where each node might have child elements and unique identifier I call "id". When a new child is added, I need to generate a unique identifier for it, however I have two problems: identifiers are getting too long adding many children takes slower, as I need to find first available id My requirement is: naming of a child X must be determined only from the state in their ancestors When I re-generate tree with same contents, the IDs must be same or in other words, when we have nodes A and B, creating child in A, must not affect the name given to children of B. I know that one way to optimize would be to introduce counter in each node and append it to the names which will solve my performance issue, but will not address the issue with the "long identifiers". Could you suggest me the algorithm for quickly coming up with new IDs?

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  • Google I/O 2012 - Fast UIs for the Cross-Device Web

    Google I/O 2012 - Fast UIs for the Cross-Device Web Boris Smus One of the great features of the modern web is that sites work on any device with a browser. This session will focus on creating UIs for the cross-device web. We will cover building web sites that support multiple device form factors (responsive and non-responsive approaches), discuss single page sites and some of the layout features in modern mobile browsers, and do a deep dive into multi-touch input on the web. Finally, we'll show some of the awesome new mobile debugging tools in Chrome and Chrome for Android. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 105 3 ratings Time: 49:31 More in Science & Technology

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  • DDD / Layers and legacy systems

    - by CSM
    I have to refactor a complex C# app (many dialogs, mixed logic and so on). There is a part managing the communication with special hardware equipments (sending commands and receive data via asynchronous c# callbacks). The code is "spaghetti" with mixed UI/Logic/Communication/etc and my task is to split the layers in a DDD sense. So, to which layer belongs a callback driver routine? The callbacks are creating "bubbles" in the system, up to the UI layer and because of this I cannot enforce the essential principle that any element of a layer depends only on other elements in the same layer or on elements of the layers "beneath" it. Thank you in advance.

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  • Handling array passed to object at creation

    - by cecilli0n
    When creating my object I pass it an array of a row from my database. (everything in the array we will need, disregarding unnecessary elements at sql query level) When I need to access certain array elements from within my class, I do so like $this->row['element'] However, As I continue development, I sometimes forget what exactly is in this passed array.(this itself doesn't seem good) I am wondering if their is a professional approach to dealing with this, Or am I the only one who has these "I wonder whats in the array" thoughts. One approach to tackling this could be that when we originally pass the array, in the constructor, we assign each element of the array to its own variable, but is this considered professional practice? Additionally by doing this, we could make those variables constants, in a attempt at immutability. Overall I am trying to adhere to good software craftsmanship. Regards.

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  • Netbeans IDE did work after installation, but doesn't start after restart.

    - by ubuntumazze
    i installed Netbeans on Ubuntu 11.10 following these instructions: http://pasindudps.blogspot.com/2011/10/installing-netbeans-ide-in-ubuntu-1110.html. It worked perfectly fine (creating projects, open projects, compile, run...) but after restarting netbeans started normally and it is shown as a running application in unity-panel but I can't access the programm. I uninstalled and reinstalled it, it worked once but failed after restart. Has anyone an idea what might be the problem here? Thanks in advance. Regards

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  • I am the Webmaster now. Where do I start? [closed]

    - by John C
    I just changed jobs and will soon be in charge of a custom-built ASP.NET CMS and website for a fairly large corporation with global offices. I have IT and developer FTE resources available to me but I am trying to build a list of branding, project, and functionality points to review. What guides or lists can/should I use to evaluate this website before I begin adding features, creating new projects, or even redesigning and redeveloping the site? (I have been a webmaster/designer/developer for small, WordPress/Drupal sites for 10 years. I have been an unofficial webmaster (director/content manager) for a large site for 3 years (no direct development control over Sharepoint administration, IIS, or hosting ... but everything else, I did. Analytics, email, advertising, social, SEO, etc.).) Thank you!

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  • Service to test app on all the iPhones?

    - by David
    I have some developers creating an iPhone app, often the app will not work on one type of iPhone even though it worked on another one using the same version of iOS. Therefore, I am looking for a service where I can test the app natively on all the iPhone versions running various versions of iOS. I would like to be able to interact with the iPhones myself, so that I know that a specific bug has actually been fixed before, pushing to App Store and waiting 9 days for the review before I can hear the sad news from customers. Googling got me nowhere. Do such services exist?

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  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

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  • How to generate Visa checkout token? [on hold]

    - by Muhammad Junaid
    I am on process of creating a Visa checkout plugin but stuck in generating token Here are the token requirment: Format: Alphanumeric; maximum 100 characters in the form of token: x:UNIX_UTC_Timestamp:SHA256_hash, where UNIX_UTC_Timestamp is a UNIX Epoch timestamp SHA256_hash is an SHA256 hash of the following unseparated items: Your shared secret Timestamp from the transaction; exactly the same as UNIX_UTC_Timestamp Resource path (API name). This HTTPS request's query string Note: The query string includes one or more parameters in name-value pair format, whose names are separated from values by equal signs (=); an empty value may be omitted but the name and equal sign must be present. The initial question mark (?) is not included. Note: All parameters must be present. The parameters must be in lexicographic sort order (UTF-8, uppercase hex characters) with parameters separated from each other by an ampersand (&). Note: The query string must be URL encoded (excepting the following characters, per RFC 3986: hyp You can find on Google "visa checkout developer updating 1 px image"

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  • How to implement Fog Of War with an shader?

    - by Cambrano
    Okay, I'm creating a RTS game and want to implement an AgeOfEmpires-like Fog Of War(FOW). That means a tile(or pixel) can be: 0% transparent (unexplored) 50% transparent black (explored but not in viewrange) 100% transparent(explored and in viewrange) RTS means I'll have many explorers (NPCs, buildings, ...). Okay, so I have an 2d array of bytes byte[,] explored. The byte value correlates the transparency. The question is, how do I pass this array to my shader? Well I think it is not possible to pass an entire array. So: what technique shall I use to let my shader know if a pixel/tile is visible or not?

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  • GWT start-up portlet for Oracle WCI

    - by Lyudmil Pelov
    to all GWT fens,if interested on creating AJAX Portlets for Oracle WebCenter Interaction Portal, I create a project on Google Code, which is something like start-up project. This project contains the basics you need to start a GWT portlet implementation for the WCI Portal. Before you check out the project, make sure that you install the GWT Eclipse Plugin.The Google Code project calls Interactions. You can check out as a guest, but you will be not able to commit changes. If you would like to commit changes or implement some new ideas, do not hesitate to contact me.regards

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  • Earning extra cash as a programmer

    - by Anon
    I work as fulltime programmer and have a pretty well paid job for the country where I live, but I could do with a bit of extra cash at the moment (wife nagging about new kitchen etc.). I'd be interested in taking on small projects in my spare time. I'm not interested in writing malware or get rich quick schemes. I've checked out a few sites programmer freelance sites, but the projects all see to be very poorly paid or people that want malware creating (or both). Are there any good freelancing sites that I may have missed? Are there any other ways to find small freelance projects?

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  • html5 based advertisement guidelines

    - by picus
    I want to experiment with the idea of an html based ad that utilizes my company's search API, is anyone here aware of any rules or documentation (general or per network) that explains the guidelines for creating such ads - ie markup, delivery etc - note this is not a question on how to use my company's api, I already know how to do that. For example, I would like to access the api with jsonp, probably via jquery? Can this be done? Would I host the ad and have loaded via an iframe? I just don't know these things. It is all so new to me... I... I'm scared. Actually, I'm not. However, I would like to know. Thanks in advance.

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  • It's 2011 - why do I still have to use tables for email?

    - by John Isaacks
    This might seem like a rant, but I am curious. CSS replaced tables for layout a long time ago. But we still have to use tables for layout when creating rich emails. Why is this? Are there any other options? Are there really technical constraints that prevent CSS from working in an email. What are they? I can see how linked or embedded style sheets might be a problem, but not even inline styles work. Is this ever going to change?

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  • How to programmatically construct textual query

    - by stibi
    Here is a query language, more specifically, it's JQL, you can use it in Jira, to search for issues, it's something like SQL, but quite simpler. My case is that, I need to construct such queries programmatically, in my application. Something like: JQLMachine jqlMachine = new JQLMachine() jqlMachine.setStatuses("Open", "In Progress") jqlMachine.setReporter("foouser", "baruser") jqlMachine.setDateRange(...) jqlMachine.getQuery() --> String with corresponding JQL query is returned You get my point I hope. I can imagine the code for this, but it's not nice, using my current knowledge how I'd do that. That's why I'm asking. What you'd advice to use to create such thing. I believe some patterns for creating something like this already exist and there is already best practices, how to do that in good way.

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  • Is premature optimization really the root of all evil?

    - by Craig Day
    A colleague of mine today committed a class called ThreadLocalFormat, which basically moved instances of Java Format classes into a thread local, since they are not thread safe and "relatively expensive" to create. I wrote a quick test and calculated that I could create 200,000 instances a second, asked him was he creating that many, to which he answered "nowhere near that many". He's a great programmer and everyone on the team is highly skilled so we have no problem understanding the resulting code, but it was clearly a case of optimizing where there is no real need. He backed the code out at my request. What do you think? Is this a case of "premature optimization" and how bad is it really?

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  • How can I generate signed distance fields in real time, fast?

    - by heishe
    In a previous question, it was suggested that signed distance fields can be precomputed, loaded at runtime and then used from there. For reasons I will explain at the end of this question (for people interested), I need to create the distance fields in real time. There are some papers out there for different methods which are supposed to be viable in real-time environments, such as methods for Chamfer distance transforms and Voronoi diagram-approximation based transforms (as suggested in this presentation by the Pixeljunk Shooter dev guy), but I (and thus can be assumed a lot of other people) have a very hard time actually putting them to use, since they're usually long, largely bloated with math and not very algorithmic in their explanation. What algorithm would you suggest for creating the distance fields in real-time (favourably on the GPU) especially considering the resulting quality of the distance fields? Since I'm looking for an actual explanation/tutorial as opposed to a link to just another paper or slide, this question will receive a bounty once it's eligible for one :-). Here's why I need to do it in real time:

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  • How should I store a Game Database on Android?

    - by Liam
    I'm looking at creating a game for Android and while I have most of the ins and outs worked out, the one thing I'm struggling with is how to store data for the game. Ultimately, the game will be based off of a lot of pre-defined data and statistics so the obvious choice to me would be something like SQLite, but as I'm pretty new to the realm of Android and Game Development, I'm not 100% certain if this is the right route to follow. The data will be general pre-defined data as well as player data (along the lines of careers stats - what place finished, etc). I was wondering if there was a better/best practice solution that wasn't SQLite and that would provide said functionality and if so, could you point me in the right direction?

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  • Are there any alternative JS ports of Box2D?

    - by Petteri Hietavirta
    I have been thinking about creating a top down 2D car game for HTML5. For my first game I wrote the physics and collisions my self but for this one I would like to use some ready made library. I found out Box2D and its JS port. http://box2d-js.sourceforge.net It seems to be quite old port, made in 2008. Is it lacking many features of current Box2D or does it have major issues with it? And are there any alternatives for it?

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  • In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?

    - by Nick
    I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's but all separate divs) and the performance ranges from stable (Chrome) to a bit laggy (Firefox). Each of these divs are positioned absolutely using CSS. They do not need to be updated every tick, just when a new map is loaded. Would it be better for performance to use spritesheet methods for the divs using CSS background-positioning, like gameQuery does? Thank you in advance!

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