Search Results

Search found 15621 results on 625 pages for 'creating'.

Page 199/625 | < Previous Page | 195 196 197 198 199 200 201 202 203 204 205 206  | Next Page >

  • Sprite/Tile Sheets Vs Single Textures

    - by Reanimation
    I'm making a race circuit which is constructed using various textures. To provide some background, I'm writing it in C++ and creating quads with OpenGL to which I assign a loaded .raw texture too. Currently I use 23 500px x 500px textures of which are all loaded and freed individually. I have now combined them all into a single sprite/tile sheet making it 3000 x 2000 pixels seems the number of textures/tiles I'm using is increasing. Now I'm wondering if it's more efficient to load them individually or write extra code to extract a certain tile from the sheet? Is it better to load the sheet, then extract 23 tiles and store them from one sheet, or load the sheet each time and crop it to the correct tile? There seems to be a number of way to implement it... Thanks in advance.

    Read the article

  • How can I prototype my app better?

    - by uber_llama
    A few weeks ago I saw a story about a master app designer showing how he worked with good old pen and paper to do effective prototyping before writing code. I'm unable to dig up that story (and I think it was a video) but if you could recommend any other useful resources I'd appreciate them. I know roughly what I want to build, but want a useful framework for thinking about how the screens should flow together. The app I want to build is for the iOS platform, but I think the video might have been about creating a web app. Thanks!

    Read the article

  • Best practice for SEO "special characters" in products pages

    - by rhodesit
    Whats a best practice for creating websites do to the fact that i need to enter "ö" within the content/title/meta. Should I spell it without, and just use a "normal" character or do i put in this code everywhere. or do i spell it half the time with and half the time without. whats the best practice for seo? Google takes into account user intent. Which makes things complicated(in my mind). The user will be searching without the "special characters" but because of the whole "user intent" thing, I don't know the best practice for this situation is. Should I use a mix of both spellings? Should I use the special characters in anchortext/headers/title/metadescription?

    Read the article

  • Dealing with multiple animation state in one sprite sheet image using html5 canvas

    - by Sora
    I am recently creating a Game using html5 canvas .The player have multiple state it can walk jump kick and push and multiple other states my question is simple but after some deep research i couldn't find the best way to deal with those multiple states this is my jsfiddle : http://jsfiddle.net/Z7a5h/5/ i managed to do one animation but i started my code in a messy way ,can anyone show me a way to deal with multiple state animation for one sprite image or just give a useful link to follow and understand the concept of it please .I appreciate your help if (!this.IsWaiting) { this.IsWaiting = true; this.lastRenderTime = now; this.Pos = 1 + (this.Pos + 1) % 3; } else { if (now - this.lastRenderTime >= this.RenderRate) this.IsWaiting = false; }

    Read the article

  • Why is my ruby application running faster the second time?

    - by Omega
    I'm creating a Ruby game using the Gosu framework. All good. Sometimes, when I run the game, it has some kind of slow startup, and probably it will be rather slow during the whole game. So I close it and... open it again. It is very likely that it will startup quickly and the whole game will run smoothly and fast. Why is that? What is this phenomenon? Is it faster because of some cache stored or whatever since the first run? (But why would cache be stored? If the app dies, I would expect no references at all etc...) Ruby, Windows 7.

    Read the article

  • Whats a good structure to save and retrieve locations of images?

    - by Goot
    I got a java-ee application, where I collect informations about movies. Im my backend I provide data like the name, description, genre and a random uuid. I also got lots of related files, which are stored on a file server. Including some screenshots, the dvd or bluRay cover and video trailers. My current approach is: When saving the files to the fileserver, I retrieve the movies random uuid (which is the primary key btw.). I then rename the files screenshot_[UUID]_1, screenshot_[UUID]_2 ... etc. Now, there are lots of other ways to handle this, like saving all filenames in a database or creating a dir structure on the fileserver for every uuid and, e.g., return all images in the "[uuid]/screenshots" folder via REST. I expect about 30k requests a day, so the service has to be pretty performant. Whats the best way to solve this?

    Read the article

  • Infinite terrain shadows

    - by user35399
    I'm creating an infinite terrain engine, which generates the terrain either with fractals or noise. How can I make dynamic shadows for the sun on this terrain, if I don't know in advance what will be rendered in front of the sun. My terrain: The sun is the only light, it is directional, my terrain is generated on a plane which is positioned before the camera, frustum culled and fits the size of the viewing frustum. It is height mapped with generated noise texture, and using tessellation shaders on it. Video:http://www.youtube.com/watch?v=tk6yFwYusOs Dynamic shadows with the infinite terrain.

    Read the article

  • Efficient way to check for changes to the contents of folders

    - by MrVimes
    I am creating an application that maintains a database of files of a certain type in a given folder (and all subfolders) Initially the program will recurse the folders and add any file it finds of that type to the database. I want the application to have the ability to re-scan the folder and add any files that were not there the last time the folders were scanned. It can't use the date created property of the file because there is a high chance of a file being added to the folders that isn't a new file. I am wondering what the most efficient way of doing this is, and if there is a way that doesn't involve checking each file is in the database already (which, if there are 5000 files would mean 5000 queries of a list 5000 items in size, or 25 million 'checks' for the sql engine to perform) I suppose a more specific question to acheive the same goal would be - is there a property of a file (in Microsoft Windows) that will reliably tell you when that file arrived in that folder.

    Read the article

  • Accessing managers from game entities/components

    - by Boreal
    I'm designing an entity-component engine in C# right now, and all components need to have access to the global event manager, which sends off inter-entity events (every entity also has a local event manager). I'd like to be able to simply call functions like this: GlobalEventManager.Publish("Foo", new EventData()); GlobalEventManager.Subscribe("Bar", OnBarEvent); without having to do this: class HealthComponent { private EventManager globalEventManager; public HealthComponent(EventManager gEM) { globalEventManager = gEM; } } // later on... EventManager globalEventManager = new EventManager(); Entity playerEntity = new Entity(); playerEntity.AddComponent(new HealthComponent(globalEventManager)); How can I accomplish this? EDIT: I solved it by creating a singleton called GlobalEventManager. It derives from the local EventManager class and I use it like this: GlobalEventManager.Instance.Publish("Foo", new EventData());

    Read the article

  • How can be data oriented programming applied for GUI system?

    - by Miro
    I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented programming is much better idea for games, than OOP. I'm just creating my own GUI system and it's completely OOP. I'm thinking if is data oriented programming design applicable for structured things like GUI. The main problem I see is that every type widget has different data, so I can hardly group them into arrays. Also every type of widget renders differently so I still need to call virtual functions.

    Read the article

  • Building (simple) stellar systems

    - by space borg
    hi I'm currently looking at how to simulate easily some stellar systems (meaning some central stars and then some planets with maybe satellites), in order to allow later some space based strategy game (hence with space ships moving around). This should all be based around time (so the state of each system differs through time) I'm quite struggling with the math behind this topic, like for example: - ellipse related math, - creating the path from planet A to B having time in mind (respective positions will change over time)... Do you know of any resources for that ? I wouldn't mind even buying books about it... thanks in advance best space borg side note: how to display all this stuff isn't a matter at this point in time, I'll simple plans for that (basically sticking to 2D and a "high level view" with no space ships/planets details, just markers)

    Read the article

  • Windows Phone 8 detected as mass storage

    - by legends2k
    From version 8 onwards Windows Phone supports MTP (media transfer protocol) to transfer audio and I thought I could use Rhythmbox to upload music onto my device. Thing is Rhythmbox doesn't display the device under Devices pane (there's no Device pane for that matter). I searched other questions here and tried out installing mtp-tools, mtpfs and also tried gMTP, which doesn't seem to detect the device as a portable player. I see that the device's icon looks like a Camera in dash bar and when I see the address location, it shows gphoto2://[usb:002,013]/, which makes me doubt that it's detected as a camera or as a mass storage device. /.gvfs/gphoto2 mount on usb%3A002,003 is where the actual mount is. What do I do to fix this? I tried creating .is_audio_player too.

    Read the article

  • Grid based collision - How many cells?

    - by Fibericon
    The game I'm creating is a bullet hell game, so there can be quite a few objects on the screen at any given time. It probably maxes out at about 40 enemies and 200 or so bullets. That being said, I'm splitting up the playing field into a grid for my collision checking. Right now, it's only 8 cells. How many would be optimal? I'm worried that if I use too many, I'll be wasting CPU power. My main concern is processing power, to make the game run smoothly. RAM is not a big concern for me.

    Read the article

  • How to tile multiple procedurally generated textures?

    - by Burhuc
    I'm trying to develop a procedural tile generator for a game, mostly for the ground tiles, instead of using "hand-drawn" tiles. To achieve this I'm using Perlin noise and a sine wave with multiple parameters, which already gives me pretty nice results. I don't want to generate 1 tile and repeat that one forever for one ground type, but I want to avoid recurrences, so I'm generating n different tiles. The problem I'm having now is that I want to tile the generated textures (smooth transitions). At the moment I have this: 4 256x256 textures. I thought a simple method would be to just add the positions of the different tiles to the noise generation algorithm, so that, when creating the 4 256x256 textures, it would behave like it would create a 512x512 texture, but that somehow didn't work as intented. So how can I tile those textures?

    Read the article

  • Create Adventure Game Scene/Room/Backdrop from Real Photo

    - by Lyuben
    Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style will always be the best choice? Thank you! --- EDIT --- I want to clarify that I'm particularly interested in the art creation process, not on the environment in which to build games. I'm writing the game in Java for Android, but I don't think it matters. Also, I'm not trying to decide if the game will have photo realistic rooms or not - I want to achieve 2d pixelated, old-school style background scenes and I wonder if this can be made from photos, because I cannot draw them myself. For example, can I shoot a scene with my camera and then make it look something like the image in the following link: PIXEL ART FOREST I know that I cannot get the same quality as an absolutely hand-drawn pixel, but I'm looking for some decent technology/tutorial/software to make them somewhat similar.

    Read the article

  • Cant install ubuntu 12.10?

    - by harsh
    I believe i have tried every trick in the book but Ubuntu just wont install. Windows has no issue with it. I burned a DVD of Ubuntu 12.10 and it has passed all checks, but i keep getting different errors while installing. Mainly while "Creating the Partition in dev" and some times during "Copying files". The errors are: Errno 30, Errno 33, Installer crashed, failed to create partition etc... I have Intel core 2 duo 2.66Ghz, 4gb ram and ASrock motherboard. I really want to install Ubuntu 12.10 and 12.10 only! Also Should i prefer 32bit or 64bit? I have burned a 32bit version. Thank you

    Read the article

  • Programming language specific package management systems

    - by m0nhawk
    There are some programming languages for which exist their own package management systems: CTAN for TeX CPAN for Perl Pip & Eggs for Python Maven for Java cabal for Haskell Gems for Ruby Is there any other languages with such systems? What about C and C++? (that's the main question!) Why there are no such systems for them? And isn't creating packages for yum, apt-get or other general package management systems better? UPD: And what about unification? Have someone tried to unify that "the zoo"? If yes, looks like that project didn't succeed.

    Read the article

  • Inserting Data into a Microsoft SQL 2008 Database in ASP.NET 3.5

    In the previous article Creating an ASP.NET Dynamic Web Page using a MS SQL Server 2 8 Database GridView Display you learned how to create a dynamic web page that can let the user edit and delete database records directly using a web browser. It was demonstrated with a home renovation project where team leaders can update and delete project tasks online. However it does not include features that let users add or insert new records directly into the database using a web browser. This feature will be covered in this tutorial.... Cloud Servers in Demand - GoGrid Start Small and Grow with Your Business. $0.10/hour

    Read the article

  • Do I need to notify a user if I am using statistics software in an iPhone app?

    - by Chris
    Hello, I am currently creating a (very simple) Objective-C client to send basic statistical data to my server for an iPhone app - just things like the state of the app (first-launch or launch, error, etc), along with the make/model/version (i.e.: "iPod touch 4.2"). No personally identifiable information or location data is sent. Is there anything, in the Apple Developer agreement or otherwise, that states that I must notify the user if I am doing this? I'm not interested in selling the data or anything, I just want to use the data to make my apps better. I am not adverse to telling the user I am doing this if it is required, I just don't want to scare the users (the paranoid "oooh, they're tracking me, they know exactly where I am" crowd) if I don't have to. Thanks for any advice.

    Read the article

  • ADVISOR WEBCAST: R12: How to debug Email Center Auto Service Request Creation Failures

    - by user793044
    PRODUCT FAMILY: EBS CRM - Service November 6, 2012 at 11 am ET, 9 am MT, 8 am PT, 4 pm London The primary function of this WebCast is to explain how to debug problems when auto-creating a Service Request from an Inbound Email into Email Center. We see a significant number of issues raised with Support in this area, as the only indication the auto-creation has failed, is the Email routing to the Supervisor Queue for manual processing. Topics will include: Understand Email Center and Auto SR creation process.  Run the debug procedures. Understand the output and check the reasons for SR Creation failure. See the fixes for the most common issues faced. See the results for successful SR creation. Go to Doc ID 1493122.1 to register. Current Schedule and Archived Downloads can be found on Doc ID 740966.1.

    Read the article

  • C# Timers for game development

    - by Valentin
    Hi, all! I want to find out the best way of creating time based events in games. Lets talk for example about Texas Holdem Poker. Server can handle thousands of tables and in every table we have timers: turn timer, hold seat timer and so on. What is the best way of timers realization for this purpose? Is System.Timers.Timer class can handle this or it will be more reasonable to create a separate thread with sorted time queue (for example an ascending sorted list with int values which represent time in ms remained)? Thanks in advance, Valentin

    Read the article

  • No mention of ARM versions of Lubuntu .. on the main website?

    - by Mike
    Just a question for the Lubuntu team really - I am a huge fan of Lubuntu - thank you and congratulations on creating a great distribution. I am just surprised to notice that, the main website doesn't mention that there are ARM versions - or provide any links to download. Is that because they are 'unofficial' in some sense ? I am running Lubuntu 11.10 on an Allwinner A10 device (the MK802) and it works a treat. Don't "hide your light" guys - tell the world Lubuntu is a cracking OS for ARM systems.

    Read the article

  • Are there references discussing the use parallel programming as a development methodology? [closed]

    - by ahsteele
    I work on a team which employs many of the extreme programming practices. We've gone to great lengths to utilize paired programming as much as possible. Unfortunately the practice sometimes breaks down and becomes ineffective. In looking for ways to tweak our process I came across two articles describing parallel pair programming: Parallel Pair Programming Death of paired programming. Its 2008 move on to parallel pairing While these are good resources I wanted to read a bit more on the topic. As you can imagine Googling for variations on parallel pair programming nets mostly results which relate to parallel programming. What I'm after is additional discussion on the topic of parallel pair programming. Do additional references exist that my Google-fu is unable to discern? Has anyone used the practice and care to share here (thus creating a reference)?

    Read the article

  • What books/references are recommended on the subject of planning and developing efficient web sites [closed]

    - by Shakil
    Once I visited a site containing videos; a well-known web developer creating a site from scratch via planning(paper, software), management, designing then development. I bookmarked the site but unable to find it now. My question is : How to do web-development effectively? What books or videos are recommended ???(I tried google but unable to find useful books or videos). I want to learn how people does it. Can you share resources(books, videos, links) about this... Thanks in advance.. Note: I created a job site for my university project. It gave me huge pain. Thats why I want to learn efficient way. I know html, css, javascript, jquery, php[learning(mvc and framework not yet completed)], phpmyadmin.

    Read the article

  • SQL Server Data Tools–BI for Visual Studio 2013 Re-released

    - by Greg Low
    Customers used to complain that the tooling for creating BI projects (Analysis Services MD and Tabular, Reporting Services, and Integration services) has been based on earlier versions of Visual Studio than the ones they were using for their other work in Visual Studio (such as C#, VB, and ASP.NET projects). To alleviate that problem, the shipment of those tools has been decoupled from the shipment of the SQL Server product. In SQL Server 2014, the BI tooling isn’t even included in the released version of SQL Server. This allows the team to keep up-to-date with the releases of Visual Studio. A little while back, I was really pleased to see that the Visual Studio 2013 update for SSDT-BI (SQL Server Data Tools for Business Intelligence) had been released. Unfortunately, they then had to be withdrawn. The good news is that they’re back and you can get the latest version from here: http://www.microsoft.com/en-us/download/details.aspx?id=42313

    Read the article

< Previous Page | 195 196 197 198 199 200 201 202 203 204 205 206  | Next Page >