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  • iPhone development

    - by sid
    Hi All, I am new to iPhone development. I want to make a simple iPhone application which when launched computes the distance travelled by the user,calories burnt,postion of the user,movement.Can anybody provide me the details or approach to follow to develop this application.

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  • Outlook Object Library for Visual Studio

    - by Ukodiak
    Our office is running two different versions of MS Office (2007 and 2010). Is there a way for me to integrate Outlook into a C# project and have it work for both versions of Outlook? I have added a reference to Microsoft Outlook 14.0 Object Library, but for users of Outlook 2007, do they require version 12.0 or will the newer version work?

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  • C/C++ opaque pointer library

    - by aaa
    hello Is there library/header already written to manage C++ objects from C using opaque pointers/handles? I can write one myself, but I would rather use already made solution, especially if it has fortran bindings. Thanks

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  • Facebook application development resources

    - by Michael
    What is the most efficient way to start learning develop Facebook applications? Any web resource or book that you would recommend to start from? Any MUST READ or Bibles available for this? There are plenty of them in Amazon, but which one really worth to spend time? What kind of development technologies are used in this? Is PHP/MySQL/JS enough to jump in? Thanks

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  • What do I need to be able to use Joomla as an online application development enbironment

    - by howdyworld
    I develop applications using PHP and MySQL. They're not trivial, though they're not too complex. As an example to that I have written an online application to enable football administrators manage the player, competition and judiciary processes. Separately to that I have used Joomla to create websites for small businesses. I'd like to be able to use Joomla as my online application development environment. Is there a way I can use Joomla for that?

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • How is the best way to write a SOAP 1.2 Client with Delphi Win32

    - by Cesar Romero
    So far, no Delphi version supports SOAP 1.2 clients or server. I have tried for weeks to make it works, but every time a new problem, with VS/C# I could do the same, and make works in 3 days, but I need to do with Delphi 2009. "I write a new version using Rem Objects SDK,", but the result was not better that I had with Delphi SOAP library. But I'm wondering what choice else do I have, which library/component full support SOAP 1.2? I found a message from Bruneau, suggesting Pocket SOAP http://www.pocketsoap.com/pocketsoap/ I dont know how this works, Ill investigate and see what I can do.

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  • What is the best way to remove accents in a python unicode string?

    - by MiniQuark
    I have a unicode string in python, and I would like to remove all the accents (diacritics). I found on the Web an elegant way to do this in Java: convert the unicode string to its long normalized form (with a separate character for letters and diacritics) remove all the characters whose unicode type is "diacritic". Do I need to install a library such as pyICU or is this possible with just the python standard library? And what about in python 3.0? Important note: I would like to avoid code with an explicit mapping from accented characters to their non-accented counterpart. Thanks for your help.

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  • dynamic linking:change of the linking path.

    - by benjamin button
    Normally it happens that when ever the path of the library that has to be linked dynamically is defined in LD_LIBRARY_PATH or it it will be mentioned with -L flag while creating the binary. In actual scenario if ,lets say the binary has been built and deployed at the client place. Now if there is a change in the path of one of the dynamic link library path. then we need to supply a new make file to all the clients where the binary was deployed. is there any other method where we need not tell all the clients to change their makefiles and can something can be done in the code itself? if yes...could anybody please suggest how? This was ironically an interview question that was asked to me and i didnot have the answer for it.

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  • Google Closure: Setting Input for AutoComplete Dynamically

    - by amuzed
    The Google Closure (GC) Javascript Library makes it very easy to create an AutoComplete UI, as this demo shows - http://closure-library.googlecode.com/svn/trunk/closure/goog/demos/autocomplete-basic.html . Basically, all we have to do is define an array and pass it on as one of the parameters. I'd like to be able to update the array dynamically and have AutoComplete show the changes immediately. Example, if there are two arrays list1 = ["One", "Two", "Three"] list2 = ["1", "2", "3"] and an AutoComplete has been initialized using list1, var suggest = new goog.ui.AutoComplete.Basic(list1, document.getElementById('input'), false); how can I update the existing AutoComplete (suggest) to use list2?

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  • Regex for splitting a german address into its parts

    - by Christian
    Good evening, I'm trying to splitting the parts of a german address string into its parts via Java. Does anyone know a regex or a library to do this? To split it like the following: Name der Straße 25a 88489 Teststadt to Name der Straße|25a|88489|Teststadt or Teststr. 3 88489 Beispielort (Großer Kreis) to Teststr.|3|88489|Beispielort (Großer Kreis) It would be perfect if the system / regex would still work if parts like the zip code or the city are missing. Is there any regex or library out there with which I could archive this? EDIT: Rule for german addresses: Street: Characters, numbers and spaces House no: Number and any characters (or space) until a series of numbers (zip) (at least in these examples) Zip: 5 digits Place or City: The rest maybe also with spaces, commas or braces

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