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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • EFI VMware Virtual SCSI Hard Drive (0.0) ... unsuccessful

    - by Ravichandra
    I installed the VMware-workstation-full-8.0.0-471780 and created new virtual michin with Mac OSX 10.6.6 with 4GB Ram, 1 Processer, 40GB Hard Disk(SCSI) and General -- Guest Operating system : Apple Mac OS X, Version: Mac OS Server 10.6. when I Power On the the VMWare gives the follwing unsuccessfull comments. -- EFI VMware Virtual SCSI Hard Drive (0.0) ... unsuccessful -- EFI VMware Virtual IDE CDROM Drive (IDE 1.0) ... unsuccessful Could you please help me. how to solve this errors

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  • Xubuntu vs Ubuntu 10.04 Performance

    - by wag2639
    I know it just came out today, but are there any statistics with memory requirements, system resources, power usage, and performance to decide which is better Xubuntu or Ubuntu (XFCE vs Gnome)? My main concern is running it as secondary OS on my Lenovo T400 laptop to just get online quickly and using SSH from a terminal to connect to remote web servers.

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  • Postgresql has broken apt-get on Ubuntu

    - by Raphie Palefsky-Smith
    On ubuntu 12.04, whenever I try to install a package using apt-get I'm greeted by: The following packages have unmet dependencies: postgresql-9.1 : Depends: postgresql-client-9.1 but it is not going to be instal led E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a so lution). apt-get install postgresql-client-9.1 generates: The following packages have unmet dependencies: postgresql-client-9.1 : Breaks: postgresql-9.1 (< 9.1.6-0ubuntu12.04.1) but 9.1.3-2 is to be installed apt-get -f install and apt-get remove postgresql-9.1 both give: Removing postgresql-9.1 ... * Stopping PostgreSQL 9.1 database server * Error: /var/lib/postgresql/9.1/main is not accessible or does not exist ...fail! invoke-rc.d: initscript postgresql, action "stop" failed. dpkg: error processing postgresql-9.1 (--remove): subprocess installed pre-removal script returned error exit status 1 Errors were encountered while processing: postgresql-9.1 E: Sub-process /usr/bin/dpkg returned an error code (1) So, apt-get is crippled, and I can't find a way out. Is there any way to resolve this without a re-install? EDIT: apt-cache show postgresql-9.1 returns: Package: postgresql-9.1 Priority: optional Section: database Installed-Size: 11164 Maintainer: Ubuntu Developers <[email protected]> Original-Maintainer: Martin Pitt <[email protected]> Architecture: amd64 Version: 9.1.6-0ubuntu12.04.1 Replaces: postgresql-contrib-9.1 (<< 9.1~beta1-3~), postgresql-plpython-9.1 (<< 9.1.6-0ubuntu12.04.1) Depends: libc6 (>= 2.15), libcomerr2 (>= 1.01), libgssapi-krb5-2 (>= 1.8+dfsg), libkrb5-3 (>= 1.6.dfsg.2), libldap-2.4-2 (>= 2.4.7), libpam0g (>= 0.99.7.1), libpq5 (>= 9.1~), libssl1.0.0 (>= 1.0.0), libxml2 (>= 2.7.4), postgresql-client-9.1, postgresql-common (>= 115~), tzdata, ssl-cert, locales Suggests: oidentd | ident-server, locales-all Conflicts: postgresql (<< 7.5) Breaks: postgresql-plpython-9.1 (<< 9.1.6-0ubuntu12.04.1) Filename: pool/main/p/postgresql-9.1/postgresql-9.1_9.1.6-0ubuntu12.04.1_amd64.deb Size: 4298270 MD5sum: 9ee2ab5f25f949121f736ad80d735d57 SHA1: 5eac1cca8d00c4aec4fb55c46fc2a013bc401642 SHA256: 4e6c24c251a01f1b6a340c96d24fdbb92b5e2f8a2f4a8b6b08a0df0fe4cf62ab Description-en: object-relational SQL database, version 9.1 server PostgreSQL is a fully featured object-relational database management system. It supports a large part of the SQL standard and is designed to be extensible by users in many aspects. Some of the features are: ACID transactions, foreign keys, views, sequences, subqueries, triggers, user-defined types and functions, outer joins, multiversion concurrency control. Graphical user interfaces and bindings for many programming languages are available as well. . This package provides the database server for PostgreSQL 9.1. Servers for other major release versions can be installed simultaneously and are coordinated by the postgresql-common package. A package providing ident-server is needed if you want to authenticate remote connections with identd. Homepage: http://www.postgresql.org/ Description-md5: c487fe4e86f0eac09ed9847282436059 Bugs: https://bugs.launchpad.net/ubuntu/+filebug Origin: Ubuntu Supported: 5y Task: postgresql-server Package: postgresql-9.1 Priority: optional Section: database Installed-Size: 11164 Maintainer: Ubuntu Developers <[email protected]> Original-Maintainer: Martin Pitt <[email protected]> Architecture: amd64 Version: 9.1.5-0ubuntu12.04 Replaces: postgresql-contrib-9.1 (<< 9.1~beta1-3~), postgresql-plpython-9.1 (<< 9.1.5-0ubuntu12.04) Depends: libc6 (>= 2.15), libcomerr2 (>= 1.01), libgssapi-krb5-2 (>= 1.8+dfsg), libkrb5-3 (>= 1.6.dfsg.2), libldap-2.4-2 (>= 2.4.7), libpam0g (>= 0.99.7.1), libpq5 (>= 9.1~), libssl1.0.0 (>= 1.0.0), libxml2 (>= 2.7.4), postgresql-client-9.1, postgresql-common (>= 115~), tzdata, ssl-cert, locales Suggests: oidentd | ident-server, locales-all Conflicts: postgresql (<< 7.5) Breaks: postgresql-plpython-9.1 (<< 9.1.5-0ubuntu12.04) Filename: pool/main/p/postgresql-9.1/postgresql-9.1_9.1.5-0ubuntu12.04_amd64.deb Size: 4298028 MD5sum: 3797b030ca8558a67b58e62cc0a22646 SHA1: ad340a9693341621b82b7f91725fda781781c0fb SHA256: 99aa892971976b85bcf6fb2e1bb8bf3e3fb860190679a225e7ceeb8f33f0e84b Description-en: object-relational SQL database, version 9.1 server PostgreSQL is a fully featured object-relational database management system. It supports a large part of the SQL standard and is designed to be extensible by users in many aspects. Some of the features are: ACID transactions, foreign keys, views, sequences, subqueries, triggers, user-defined types and functions, outer joins, multiversion concurrency control. Graphical user interfaces and bindings for many programming languages are available as well. . This package provides the database server for PostgreSQL 9.1. Servers for other major release versions can be installed simultaneously and are coordinated by the postgresql-common package. A package providing ident-server is needed if you want to authenticate remote connections with identd. Homepage: http://www.postgresql.org/ Description-md5: c487fe4e86f0eac09ed9847282436059 Bugs: https://bugs.launchpad.net/ubuntu/+filebug Origin: Ubuntu Supported: 5y Task: postgresql-server Package: postgresql-9.1 Priority: optional Section: database Installed-Size: 11220 Maintainer: Martin Pitt <[email protected]> Original-Maintainer: Martin Pitt <[email protected]> Architecture: amd64 Version: 9.1.3-2 Replaces: postgresql-contrib-9.1 (<< 9.1~beta1-3~), postgresql-plpython-9.1 (<< 9.1.3-2) Depends: libc6 (>= 2.15), libcomerr2 (>= 1.01), libgssapi-krb5-2 (>= 1.8+dfsg), libkrb5-3 (>= 1.6.dfsg.2), libldap-2.4-2 (>= 2.4.7), libpam0g (>= 0.99.7.1), libpq5 (>= 9.1~), libssl1.0.0 (>= 1.0.0), libxml2 (>= 2.7.4), postgresql-client-9.1, postgresql-common (>= 115~), tzdata, ssl-cert, locales Suggests: oidentd | ident-server, locales-all Conflicts: postgresql (<< 7.5) Breaks: postgresql-plpython-9.1 (<< 9.1.3-2) Filename: pool/main/p/postgresql-9.1/postgresql-9.1_9.1.3-2_amd64.deb Size: 4284744 MD5sum: bad9aac349051fe86fd1c1f628797122 SHA1: a3f5d6583cc6e2372a077d7c2fc7adfcfa0d504d SHA256: e885c32950f09db7498c90e12c4d1df0525038d6feb2f83e2e50f563fdde404a Description-en: object-relational SQL database, version 9.1 server PostgreSQL is a fully featured object-relational database management system. It supports a large part of the SQL standard and is designed to be extensible by users in many aspects. Some of the features are: ACID transactions, foreign keys, views, sequences, subqueries, triggers, user-defined types and functions, outer joins, multiversion concurrency control. Graphical user interfaces and bindings for many programming languages are available as well. . This package provides the database server for PostgreSQL 9.1. Servers for other major release versions can be installed simultaneously and are coordinated by the postgresql-common package. A package providing ident-server is needed if you want to authenticate remote connections with identd. Homepage: http://www.postgresql.org/ Description-md5: c487fe4e86f0eac09ed9847282436059 Bugs: https://bugs.launchpad.net/ubuntu/+filebug Origin: Ubuntu Supported: 5y Task: postgresql-server

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  • Cannot install virtualbox-ose-guest-dkms on Ubuntu 10.04

    - by mrduongnv
    I'm using Ubuntu 10.04 and kernel: 2.6.38-11-generic-pae. While using VirtualBox, i got this error: Kernel driver not installed (rc=-1908) Please install the virtualbox-ose-dkms package and execute 'modprobe vboxdrv' as root. I tried to execute the command: sudo modprobe vboxdrv and got this error: FATAL: Module vboxdrv not found. After that, i execute this: sudo aptitude install virtualbox-ose-guest-dkms duongnv@duongnv-laptop:~$ sudo aptitude install virtualbox-ose-guest-dkms Reading package lists... Done Building dependency tree Reading state information... Done Reading extended state information Initializing package states... Done The following partially installed packages will be configured: virtualbox-ose-guest-dkms 0 packages upgraded, 0 newly installed, 0 to remove and 105 not upgraded. Need to get 0B of archives. After unpacking 0B will be used. Writing extended state information... Done Setting up virtualbox-ose-guest-dkms (3.1.6-dfsg-2ubuntu2) ... Removing old virtualbox-ose-guest-3.1.6 DKMS files... ------------------------------ Deleting module version: 3.1.6 completely from the DKMS tree. ------------------------------ Done. Loading new virtualbox-ose-guest-3.1.6 DKMS files... First Installation: checking all kernels... Building only for 2.6.38-11-generic-pae Building for architecture i686 Building initial module for 2.6.38-11-generic-pae Error! Bad return status for module build on kernel: 2.6.38-11-generic-pae (i686) Consult the make.log in the build directory /var/lib/dkms/virtualbox-ose-guest/3.1.6/build/ for more information. dpkg: error processing virtualbox-ose-guest-dkms (--configure): subprocess installed post-installation script returned error exit status 10 Errors were encountered while processing: virtualbox-ose-guest-dkms E: Sub-process /usr/bin/dpkg returned an error code (1) A package failed to install. Trying to recover: Setting up virtualbox-ose-guest-dkms (3.1.6-dfsg-2ubuntu2) ... Removing old virtualbox-ose-guest-3.1.6 DKMS files... ------------------------------ Deleting module version: 3.1.6 completely from the DKMS tree. ------------------------------ Done. Loading new virtualbox-ose-guest-3.1.6 DKMS files... First Installation: checking all kernels... Building only for 2.6.38-11-generic-pae Building for architecture i686 Building initial module for 2.6.38-11-generic-pae Error! Bad return status for module build on kernel: 2.6.38-11-generic-pae (i686) Consult the make.log in the build directory /var/lib/dkms/virtualbox-ose-guest/3.1.6/build/ for more information. dpkg: error processing virtualbox-ose-guest-dkms (--configure): subprocess installed post-installation script returned error exit status 10 Errors were encountered while processing: virtualbox-ose-guest-dkms Reading package lists... Done Building dependency tree Reading state information... Done Reading extended state information Initializing package states... Done

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  • Asus EEE PC 1005HA battery not being detected

    - by Imran
    My EEE PC's battery is not being detected since this morning. The battery indicator doesn't turn on, Power Options in Windows doesn't detect a battery either. Apart from removing the battery and plugging it back again (which I already did), what can I do??

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  • Eject disk on Mac Pro running VMWare ESXi

    - by DougN
    I'm almost embarrassed to ask this, but I'm stuck. I installed VMWare ESXi on a Mac Pro. It's working great! The problem is that you press F12 to eject the disk, and F12 is what you use to shutdown ESX. I can power down, open the case, pull out the CD drive and use a paper clip to force the drawer open, but that's kind of a pain. Any other way to do this?

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  • Ubuntu suddenly freezes

    - by tapan
    I've a strange problem with my ubuntu 10.04 installation. Whenever i boot into ubuntu the entire system freezes / hangs soon after (~ 2 mins in). This problem exists on my windows 7 installation too. However if i start World of Warcraft or Warcraft on windows it doesnt hang for the duration i'm playing the game. After i stop playing and exit the game my laptop hangs inside 2 mins. Here is when it gets weirder. If i disconnect the charger, the laptop doesn't hang. However when I start it in ubuntu recovery mode and drop to root shell and use the 'startx' command everything works perfectly. I cannot figure out what the problem is. i have an intel core2duo 2.2ghz processor, intel mobile 965 graphics, 2 GB RAM for more details here is the output of cat /proc/cpuinfo : processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4389.80 clflush size : 64 power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4388.96 clflush size : 64 power management: here is the output of cat /proc/meminfo MemTotal: 2052440 kB MemFree: 55924 kB Buffers: 579352 kB Cached: 821752 kB SwapCached: 704 kB Active: 897124 kB Inactive: 1032256 kB Active(anon): 412140 kB Inactive(anon): 264804 kB Active(file): 484984 kB Inactive(file): 767452 kB Unevictable: 0 kB Mlocked: 0 kB HighTotal: 1178440 kB HighFree: 6012 kB LowTotal: 874000 kB LowFree: 49912 kB SwapTotal: 995988 kB SwapFree: 986616 kB Dirty: 8928 kB Writeback: 0 kB AnonPages: 527596 kB Mapped: 76536 kB Slab: 39480 kB SReclaimable: 21100 kB SUnreclaim: 18380 kB PageTables: 5672 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 2022208 kB Committed_AS: 1856400 kB VmallocTotal: 122880 kB VmallocUsed: 11928 kB VmallocChunk: 104644 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 16376 kB DirectMap4M: 892928 kB Also the kern.log doesn't show any errors. What I want to know is what might be the problem, how i could test for it and if there are any solutions I could try. Thanks :).

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  • Powering-down USB Powered Devices on laptop sleep

    - by Carl
    I recently purchased a Targus Lap Chill Mat, which is a USB powered device, but doesn't have any interface/storage/etc function. I'd like it to power-down when my (macbook) laptop sleeps (since the fan obviously doesn't need to be running when the laptop is idle) without having to unplug it. Any suggestions?

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  • Illustrator CS4 Gradient Following a Path

    - by James B
    I'm trying to draw a power cable in illustrator, I want the cable to have one side dark and the other light with a gradient in the middle, because the cable has curved corners it won't work the usual way. I have tried making an art brush with a gradient in it which definitely didn't give me the effect I was looking for. Do you know anyway I can solve this problem?

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  • netsh add profile returns "An attempt was made to load a program with an incorrect format."

    - by Tunisia
    Using netsh, I used the following command to add a wireless profile add profile filename="c:\profiles\DLINK-Profile.xml" interface="D-Link DWA-125 N150" All parameters are valid. But I get the error "An attempt was made to load a program with an incorrect format." I know this error is related to OS architecture 64bit or 32 bit. But i'm not sure which program is not compatible. I'm using Win7 64bit

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  • How repair/uninstall Visual Web Developer 2010 Beta 2?

    - by Sprinter
    I cannot uninstall Visual Web Developer 2010 Beta 2. When I was trying to uninstall the first time, the power went off to my machine and screwed up the Beta 2 installation. I cannot find a Visual Web Developer 2010 Beta 2 download on the Microsoft website any longer to repair the Beta 2 installation. How can I get VWD 2010 Beta 2 off of my system so I can install the new release?

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  • Excel 2007 VBA macros don't work in Parallels

    - by MindModel
    I've got a complex Excel spreadsheet I need to use at work. My colleagues use the spreadsheet on Windows PC's, with no special configuration required. I want to run it on a MacBook Pro running Snow Leopard. The spreadsheet contains VBA macros which connect to external Oracle db's over the Internet. If I understand correctly, Excel on the Mac doesn't run VBA macros, so I have to use Parallels. I installed Parallels on the Mac and it's running correctly, as far as I can tell. I installed Excel 2007 under Parallels. I can open the Excel spreadsheet in Parallels and click buttons in the spreadsheet to run macros, but the macros fail with compiler errors. I don't have the password to the source code for the VBA macros, and if possible, I don't want to dig in to the code at that level. I know that there are quite a few things that could go wrong, and examining the VBA code might help, but I'm hoping to solve the problem without going down that road. The spreadsheet runs without any special configuration on Windows, so I'm wondering if anyone out there knows of any limitations of Excel VBA macros under Parallels, or anything else I could do to get this spreadsheet working. It's the only thing that's keeping me from using this MacBook Pro at work. Here is the error message: Compile error in hidden module: clsXXXXx0020Toolx0020Ser. This error commonly occurs when code is incompatible with the version, platform, or architecture of this application. Click Help for more info. Compile error in hidden module: A protected module contains a compilation error. Because the error is in a protected module it cannot be displayed. This error commonly occurs when code is incompatible with the version or architecture of this application (for example, code in a document targets 32-bit Microsoft Office applications but it is attempting to run on 64-bit Office). This error has the following cause and solution: Cause of the error: The error is raised when a compilation error exists in the VBA code inside a protected (hidden) module. The specific compilation error is not exposed because the module is protected. Possible solutions: If you have access to the VBA code in the document or project, unprotect the module, and then run the code again to view the specific error. If you do not have access to the VBA code in the document, then contact the document author to have the code in the hidden module updated.

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  • Acer Aspire One AOA 150 netbook health monitoring software

    - by iceman
    I have a Acer Aspire One AOA 150 with Windows Xp Home. I want to monitor the voltages from the power supply, the temperature of the system, the CPU and fan speeds. Much like the functionality of GKrellM(though I haven't used this on the netbook yet) , a GTK applet designed to make an impressive panel of monitors or xsensors in Linux. Is this possible with the netbook? I want a software for Windows 7 and Windows Xp.

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  • Ubuntu/Windows suddenly freezes

    - by tapan
    I've a strange problem with my ubuntu 10.04 installation. Whenever i boot into ubuntu the entire system freezes / hangs soon after (~ 2 mins in). This problem exists on my windows 7 installation too. However if i start World of Warcraft or Warcraft on windows it doesnt hang for the duration i'm playing the game. After i stop playing and exit the game my laptop hangs inside 2 mins. Here is when it gets weirder. If i disconnect the charger, the laptop doesn't hang. However when I start it in ubuntu recovery mode and drop to root shell and use the 'startx' command everything works perfectly. I cannot figure out what the problem is. i have an intel core2duo 2.2ghz processor, intel mobile 965 graphics, 2 GB RAM for more details here is the output of cat /proc/cpuinfo : processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4389.80 clflush size : 64 power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4388.96 clflush size : 64 power management: here is the output of cat /proc/meminfo MemTotal: 2052440 kB MemFree: 55924 kB Buffers: 579352 kB Cached: 821752 kB SwapCached: 704 kB Active: 897124 kB Inactive: 1032256 kB Active(anon): 412140 kB Inactive(anon): 264804 kB Active(file): 484984 kB Inactive(file): 767452 kB Unevictable: 0 kB Mlocked: 0 kB HighTotal: 1178440 kB HighFree: 6012 kB LowTotal: 874000 kB LowFree: 49912 kB SwapTotal: 995988 kB SwapFree: 986616 kB Dirty: 8928 kB Writeback: 0 kB AnonPages: 527596 kB Mapped: 76536 kB Slab: 39480 kB SReclaimable: 21100 kB SUnreclaim: 18380 kB PageTables: 5672 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 2022208 kB Committed_AS: 1856400 kB VmallocTotal: 122880 kB VmallocUsed: 11928 kB VmallocChunk: 104644 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 16376 kB DirectMap4M: 892928 kB Also the kern.log doesn't show any errors. What I want to know is what might be the problem, how i could test for it and if there are any solutions I could try. Thanks :).

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  • Access IIS Admin without local administrator rights

    - by Carl
    We are running Microsoft Server 2003 with IIS. We would like to give our developers access to manage IIS (through IIS Admin) but do not want them to be administrators of the entire machine. Putting them in "Power Users" group does not seem to work. What permissions should we grant to our developers to allow them to manage IIS (e.g. add websites, modify app pools, etc.) without giving them full admin rights to the server?

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  • Unable to Set Up Remote Access on Windows Home Server

    - by Matt Hanson
    When trying to turn on Remote Access on my Windows Home Server (HP MediaSmart Ex485, MediaSmart Server 3.0, Power Pack 3), I am not able to continue through the wizard as this first check fails: "Verifying that your remote Web site is available locally" Everything else on the server works fine, including being able to: Ping server RDP to server Access all shares as expected Browse to both http://servername and http://servername:55000 I have noticed though that I am unable to browse to http://servername:56000 as I should be able to do. I've performed a server recovery to reset the installation to factory defaults, with no such luck.

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  • Attach radeon driver to specific PCI devices?

    - by genpfault
    I have two Radeon cards in this machine, a 6570 and a 6950: lspci | grep VGA: 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Turks [Radeon HD 6570] 02:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Cayman PRO [Radeon HD 6950] I'm trying to get VGA passthrough to work with KVM on Debian Wheezy, passing through the 6950 as a secondary video card to a Windows 7 guest. This works fine if I blacklist the radeon kernel module via /etc/modprobe.d/. If I remove the blacklist to run X11 (or even just a KMS console) on the 6570 the radeon module seems to attach to both cards: dmesg | egrep "01:00.0|02:00.0|radeon": pci 0000:01:00.0: [1002:6759] type 0 class 0x000300 pci 0000:01:00.0: reg 10: [mem 0xe0000000-0xefffffff 64bit pref] pci 0000:01:00.0: reg 18: [mem 0xf7e20000-0xf7e3ffff 64bit] pci 0000:01:00.0: reg 20: [io 0xe000-0xe0ff] pci 0000:01:00.0: reg 30: [mem 0xf7e00000-0xf7e1ffff pref] pci 0000:01:00.0: supports D1 D2 pci 0000:02:00.0: [1002:6719] type 0 class 0x000300 pci 0000:02:00.0: reg 10: [mem 0xd0000000-0xdfffffff 64bit pref] pci 0000:02:00.0: reg 18: [mem 0xf7d20000-0xf7d3ffff 64bit] pci 0000:02:00.0: reg 20: [io 0xd000-0xd0ff] pci 0000:02:00.0: reg 30: [mem 0xf7d00000-0xf7d1ffff pref] pci 0000:02:00.0: supports D1 D2 vgaarb: device added: PCI:0000:01:00.0,decodes=io+mem,owns=io+mem,locks=none vgaarb: device added: PCI:0000:02:00.0,decodes=io+mem,owns=none,locks=none vgaarb: bridge control possible 0000:02:00.0 vgaarb: bridge control possible 0000:01:00.0 pci 0000:01:00.0: Boot video device [drm] radeon kernel modesetting enabled. radeon 0000:01:00.0: setting latency timer to 64 radeon 0000:01:00.0: VRAM: 1024M 0x0000000000000000 - 0x000000003FFFFFFF (1024M used) radeon 0000:01:00.0: GTT: 512M 0x0000000040000000 - 0x000000005FFFFFFF [drm] radeon: 1024M of VRAM memory ready [drm] radeon: 512M of GTT memory ready. radeon 0000:01:00.0: irq 46 for MSI/MSI-X radeon 0000:01:00.0: radeon: using MSI. [drm] radeon: irq initialized. radeon 0000:01:00.0: WB enabled [drm] radeon: ib pool ready. [drm] radeon: power management initialized fbcon: radeondrmfb (fb0) is primary device fb0: radeondrmfb frame buffer device [drm] Initialized radeon 2.12.0 20080528 for 0000:01:00.0 on minor 0 radeon 0000:02:00.0: enabling device (0000 -> 0003) radeon 0000:02:00.0: setting latency timer to 64 radeon 0000:02:00.0: VRAM: 2048M 0x0000000000000000 - 0x000000007FFFFFFF (2048M used) radeon 0000:02:00.0: GTT: 512M 0x0000000080000000 - 0x000000009FFFFFFF [drm] radeon: 2048M of VRAM memory ready [drm] radeon: 512M of GTT memory ready. radeon 0000:02:00.0: irq 49 for MSI/MSI-X radeon 0000:02:00.0: radeon: using MSI. [drm] radeon: irq initialized. radeon 0000:02:00.0: WB enabled [drm] radeon: ib pool ready. [drm] radeon: power management initialized fb1: radeondrmfb frame buffer device [drm] Initialized radeon 2.12.0 20080528 for 0000:02:00.0 on minor 1 [drm] radeon: finishing device. radeon 0000:02:00.0: ffff88041a941800 unpin not necessary [drm] radeon: ttm finalized pci-stub 0000:02:00.0: claimed by stub pci-stub 0000:02:00.0: irq 49 for MSI/MSI-X This causes the Win7 VM to bluescreen on boot. How can I configure things so that the radeon module only attaches to the 6570 and not the 6950?

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  • VMware Workstation reboot 32-bit host when starting 32/64-bit guest using VT-x

    - by Powerman
    I'm trying to start 64-bit guest (MacOSX and Windows7) on 32-bit host (Hardened Gentoo Linux, kernel 2.6.28-hardened-r9) using VMware Workstation (6.5.3.185404 and 7.0.1.227600). If VT-X disabled in BIOS, VMware refuse to start 64-bit guest (as expected). If VT-X enabled in BIOS, VMware start guest without complaining, but then, in about a second (I suppose as soon as guest try to switch on 64-bit) my host reboots (actually, it's more like reset - normal reboot procedure skipped and BIOS POST start immediately). My hardware is Core 2 Duo 6600 on ASUS P5B-Deluxe with latest stable BIOS 1101. I've power-cycled system, then enabled Vanderpool in BIOS. My CPU doesn't support Trusted Execution Technology, and there no way to disable it in BIOS. I've rebooted several times after that, sometimes with power-cycled, and ensure Vandertool is enabled in BIOS. I've also run VMware-guest64check-5.5.0-18463 tool, and it report "This host is capable of running a 64-bit guest operating system under this VMware product.". About a year ago I tried to disable hardened in kernel to ensure this isn't because of PaX/GrSecurity, but that doesn't help. I have not checked 32-bit guests with VT-X enabled yet, but without VT-X they works ok. ASUS provide "beta" BIOS updates, but according to their descriptions these updates doesn't fix this issue, so I'm not sure is it good idea to try it. My best guess now it's motherboard/BIOS bug. Any ideas? Update 1: I've tried to boot vt.iso provided at http://communities.vmware.com/docs/DOC-8978 and here is it report: CPU 0: VT is enabled on this core CPU 1: VT is enabled on this core Update 2: I've just tried to boot 32-bit guests (Windows7, Ubuntu9.04 and Gentoo) using all possible virtualization modes. In Automatic, Automatic with Replay, Binary translation everything works, in Intel VT-x/EPT or AMD-V/RVI I got message "This host does not support EPT. Using software virtualization with a software MMU." and everything works. BUT in Intel VT-x or AMD-V mode all 32-bit guests reset host just like 64-bit guests! So, this issue is not specific to 64-bit guests. One more thing. Using Intel VT-x or AMD-V mode for both 32/64-bit guests my host reset right after starting VM, i.e. before VM BIOS POST and before guest even start booting. But using Intel VT-x/EPT or AMD-V/RVI VM BIOS runs ok, then 64-bit guests start booting (Windows7 completed "Loading files" progressbar), and only after that host reset.

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  • MacBook hangs when restarting to Vista through BootCamp

    - by John
    I have Vista Pro installed on my Macbook and while it mostly works well, sometimes when I select Windows from the boot screen after turning the thing on, the screen just goes black and it all stops. If I hold the power button until it powers down and repeat, it works. It's not getting as far as Windows at all, I think, because if Windows was previously shut down to Hibernate, it still restores fine... and I'm pretty sure if Windows' startup had hung and been force-rebooted my session would be borked?

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  • Logitech Media Elite Func button

    - by Noam Gal
    I have the aforementioned keyboard, and occasionally the "Func" key will get unpressed. It gets especially annoying when I try to rename a file, and start winword by accident, or try to refresh a page, and nothing happens (It's the undo - no effect inside a browser usually). I know I can rebind those keys to just do nothing, but I just wanted to know why does the func mode changes by itself? Can it be something with power management/screen saver?

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  • How to fix an external HDD?

    - by Bogdan
    Hi, I have a Verbatim 1080p external HDD (47535 model). When i plug it in, the power and the hdd leds are lighting, but it has an anoying sound every half second or so. Is there any posibility to fix it OR retrieve my data? Or is a mechanical problem? Thanks!

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  • WD1000FYPS harddrive is marked 0 mb in 3ware (and no SMART)

    - by osgx
    After reboot my SATA 1TB WD1000FYPS (previously is was "Drive error") is marked 0 mb in 3ware web gui. Complete message: Available Drives (Controller ID 0) Port 1 WDC WD1000FYPS-01ZKB0 0.00 MB NOT SUPPORTED [Remove Drive] SMART gives me only Device Model and ATA protocol version 1 (not 7-8 as it must be for SATA) What does it mean? Just before reboot, when is was marked only with "Device Error", smart was: Device Model: WDC WD1000FYPS-01ZKB0 Serial Number: WD-WCASJ1130*** Firmware Version: 02.01B01 User Capacity: 1,000,204,886,016 bytes Device is: Not in smartctl database [for details use: -P showall] ATA Version is: 8 ATA Standard is: Exact ATA specification draft version not indicated Local Time is: Sun Mar 7 18:47:35 2010 MSK SMART support is: Available - device has SMART capability. SMART support is: Enabled SMART overall-health self-assessment test result: PASSED SMART Attributes Data Structure revision number: 16 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE 1 Raw_Read_Error_Rate 0x000f 200 200 051 Pre-fail Always - 0 3 Spin_Up_Time 0x0003 188 186 021 Pre-fail Always - 7591 4 Start_Stop_Count 0x0032 100 100 000 Old_age Always - 229 5 Reallocated_Sector_Ct 0x0033 199 199 140 Pre-fail Always - 3 7 Seek_Error_Rate 0x000e 193 193 000 Old_age Always - 125 9 Power_On_Hours 0x0032 078 078 000 Old_age Always - 16615 10 Spin_Retry_Count 0x0012 100 100 000 Old_age Always - 0 11 Calibration_Retry_Count 0x0012 100 253 000 Old_age Always - 0 12 Power_Cycle_Count 0x0032 100 100 000 Old_age Always - 77 192 Power-Off_Retract_Count 0x0032 198 198 000 Old_age Always - 1564 193 Load_Cycle_Count 0x0032 146 146 000 Old_age Always - 164824 194 Temperature_Celsius 0x0022 117 100 000 Old_age Always - 35 196 Reallocated_Event_Count 0x0032 199 199 000 Old_age Always - 1 197 Current_Pending_Sector 0x0012 200 200 000 Old_age Always - 0 198 Offline_Uncorrectable 0x0010 200 200 000 Old_age Offline - 0 199 UDMA_CRC_Error_Count 0x003e 200 200 000 Old_age Always - 0 200 Multi_Zone_Error_Rate 0x0008 200 200 000 Old_age Offline - 0 What can be wrong with he? Can it be restored? PS new smart is === START OF INFORMATION SECTION === Device Model: WDC WD1000FYPS-01ZKB0 Serial Number: [No Information Found] Firmware Version: [No Information Found] Device is: Not in smartctl database [for details use: -P showall] ATA Version is: 1 ATA Standard is: Exact ATA specification draft version not indicated Local Time is: Mon Mar 8 00:29:44 2010 MSK SMART is only available in ATA Version 3 Revision 3 or greater. We will try to proceed in spite of this. SMART support is: Ambiguous - ATA IDENTIFY DEVICE words 82-83 don't show if SMART supported. Checking for SMART support by trying SMART ENABLE command. Command failed, ata.status=(0x00), ata.command=(0x51), ata.flags=(0x01) Error SMART Enable failed: Input/output error SMART ENABLE failed - this establishes that this device lacks SMART functionality. A mandatory SMART command failed: exiting. To continue, add one or more '-T permissive' options. PPS There was a rapid grow of " 192 Power-Off_Retract_Count " before dying. The hard was used in raid, with several hards from the same fabric packaging box (close id's). The hard drives were placed identically. Rapid means almost linear grow from 300 to 1700 in 6-7 hours. Maximal temperature was 41C. (thanks to munin's smart monitoring)

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  • How do you reset a Nexxt 54M Wireless AP Router?

    - by Fernando
    I have this Nexxt router, and I haven't been able to reset it correctly. I pressed the thin button in the back (which you have to press with a pen point or something similar, really slim), but haven't managed to make it work. The CPU, WLAN and power lights go on and remain still. The lights for the connected cables don't turn on...

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  • 2.0 speeds on USB hub?

    - by Matthew Robertson
    How capable are USB hubs? I have an AirPort Extreme router with a printer attached (it's not powered by USB). I want to extend this and add two hard drives (one for Time Machine and the other for EyeTV recordings). Can a 4-port USB hub (I'm considering this one) achieve USB 2.0 speeds and power the hard drives? What difference would a self-powered vs externally-powered hub produce?

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