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  • Python Profiling not installed in Ubuntu? How do I get it in a virtualenv and without apt-get?

    - by interstar
    According to the Python documentation, the "profile" module is part of the standard library. But I can't find it. On my home machine, I was able to add it using apt-get install. (ie. it's split out into a separate ubuntu package.) On my work machine, (also ubuntu) I'm running in a virtualenv, so apt-get install isn't relevant. I can install python modules from pypi using easy-install, but I can't see anything on pypi which corresponds to the profiling module. (Presumably because it's meant to be part of the standard python install.) So how can I install it in this environment?

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  • Best library to parse HTML with Python 3 and example?

    - by TMC
    I'm new to Python completely and am using Python 3.1 on Windows (pywin). I need to parse some HTML, to essentially extra values between specific HTML tags and am confused at my array of options, and everything I find is suited for Python 2.x. I've read raves about Beautiful Soup, HTML5Lib and lxml, but I cannot figure out how to install any of these on Windows. Questions: What HTML parser do you recommend? How do I install it? Do you have a simple example on how to use the recommended library to snag HTML from a specific URL and return the value out of say something like this: fooLink (say we want to return "/blahblah")

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  • Library and several small programs that use it: how should I structure my git repository?

    - by Dan
    I have some code that uses a library that I and others frequently modify (usually only by adding functions and methods). We each keep a local fork of the library for our own use. I also have a lot of small "driver" programs (~100 lines) that use the library and are used exclusively by me. Currently, I have both the driver programs and the library in the same repository, because I frequently make changes to both that are logically connected (adding a function to the library and then calling it). I'd like to merge my fork of the library with my co-workers' forks, but I don't want the driver programs to be part of the merged library. What's the best way to organize the git repositories for a large, shared library that needs to be merged frequently and a number of small programs that have changes that are connected to changes in the library?

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  • I have a library and several small programs that use it: how should I structure my git repositories?

    - by Dan
    I have some code that uses a library that I and others frequently modify (usually only by adding functions and methods). We each keep a local fork of the library for our own use. I also have a lot of small "driver" programs (~100 lines) that use the library and are used exclusively by me. Currently, I have both the driver programs and the library in the same repository, because I frequently make changes to both that are logically connected (adding a function to the library and then calling it). I'd like to merge my fork of the library with my co-workers' forks, but I don't want the driver programs to be part of the merged library. What's the best way to organize the git repositories for a large, shared library that needs to be merged frequently and a number of small programs that have changes that are connected to changes in the library?

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  • Outlook unable to synchronize SharePoint library - error 0x80004005

    - by DLux
    We have one large library (~10 GB) on SharePoint that cannot be synchronized with Outlook, even if you only attempt to synch one of the smaller sub folders in the library. Other libraries (or other library sub folders) work fine with Outlook. This is with MOSS 2007 SP1 and Outlook 2007 SP2. The error is: Task 'SharePoint' reported error (0x80004005): 'An error occurred either in Outlook or SharePoint. Contact the SharePoint site administrator.' Reproducing the error Open up the large SharePoint document library in Internet Explorer From the Actions menu, select Connect to Outlook Select Allow on the stssync: security warning that pops up Outlook automatically tries an initial sync and sync status immediately shows the above error. Update 1: I verified the same issue occurs on Windows XP SP3 with IE 6 using Outlook 2007 SP2 and the same SharePoint library (it was originally tested on Windows 7). The issue is definitely related to the library or Outlook. Update 2: Using stsadm I exported the site with this large document library (8.6 GB 15,000 items) and imported it on to a development system. The result is the same on the development system - multiple clients are unable to connect Outlook to the library and get the 0x80004005 error above.

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  • Does anyone know a way to interact with HP OV(NNM) with python, perl or bash?

    - by marc.riera
    Do anyone know if there is out there any API/library to access NNM database from perl or python? We have a NNM 7.53 which give us access to its data with its java based applet through http. And of course through the 'ovw' GUI interface. I've tried to use Mechanize and selenium2(webdriver) to automatize some checks. The pourpose is to integrate it with our other monitoring services on our "general master console". Many thanks. Marc

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  • Python CGI on Amazon AWS EC2 micro-instance -- a how-to!

    - by user595585
    How can you make an EC2 micro instance serve CGI scripts from lighthttpd? For instance Python CGI? Well, it took half a day, but I have gotten Python cgi running on a free Amazon AWS EC2 micro-instance, using the lighttpd server. I think it will help my fellow noobs to put all the steps in one place. Armed with the simple steps below, it will take you only 15 minutes to set things up! My question for the more experienced users reading this is: Are there any security flaws in what I've done? (See file and directory permissions.) Step 1: Start your EC2 instance and ssh into it. [Obviously, you'll need to sign up for Amazon EC2 and save your key pairs to a *.pem file. I won't go over this, as Amazon tells you how to do it.] Sign into your AWS account and start your EC2 instance. The web has tutorials on doing this. Notice that default instance-size that Amazon presents to you is "small." This is not "micro" and so it will cost you money. Be sure to manually choose "micro." (Micro instances are free only for the first year...) Find the public DNS code for your running instance. To do this, click on the instance in the top pane of the dashboard and you'll eventually see the "Public DNS" field populated in the bottom pane. (You may need to fiddle a bit.) The Public DNS looks something like: ec2-174-129-110-23.compute-1.amazonaws.com Start your Unix console program. (On Max OS X, it's called Terminal, and lives in the Applications - Utilities folder.) cd to the directory on your desktop system that has your *.pem file containing your AWS keypairs. ssh to your EC2 instance using a command like: ssh -i <<your *.pem filename>> ec2-user@<< Public DNS address >> So, for me, this was: ssh -i amzn_ec2_keypair.pem [email protected] Your EC2 instance should let you in. Step 2: Download lighttpd to your EC2 instance. To install lighttpd, you will need root access on your EC2 instance. The problem is: Amazon will not let you sign in as root. (Not straightforwardly, at least.) But there is a workaround. Type this command: sudo /bin/bash The system prompt-character will change from $ to #. We won't exit from "sudo" until the very last step in this whole process. Install the lighttpd application (version 1.4.28-1.3.amzn1 for me): yum install lighttpd Install the FastCGI libraries for lighttpd (not needed, but why not?): yum install lighttpd-fastcgi Test that your server is working: /etc/init.d/lighttpd start Step 3: Let the outside world see your server. If you now tried to hit your server from the browser on your desktop, it would fail. The reason: By default, Amazon AWS does not open any ports to your EC2 instance. So, you have to open the ports manually. Go to your EC2 dashboard in your desktop's browser. Click on "Security Groups" in the left pane. One or more security groups will appear in the upper right pane. Choose the one that was assigned to your EC2 instance when you launched your instance. A table called "Allowed Connections" will appear in the lower right pane. A pop-up menu will let you choose "HTTP" as the connection method. The other values in that line of the table should be: tcp, 80, 80, 0.0.0.0/0 Now hit your EC2 instance's server from the desktop in your browser. Use the Public DNS address that you used earlier to SSH in. You should see the lighttpd generic web page. If you don't, I can't help you because I am such a noob. :-( Step 4: Configure lighttpd to serve CGI. Back in the console program, cd to the configuration directory for lighttpd: cd /etc/lighttpd To enable CGI, you want to uncomment one line in the < modules.conf file. (I could have enabled Fast CGI, but baby steps are best!) You can do this with the "ed" editor as follows: ed modules.conf /include "conf.d\/cgi.conf"/ s/#// w q Create the directory where CGI programs will live. (The /etc/lighttpd/lighttpd.conf file determines where this will be.) We'll create our directory in the default location, so we don't have to do any editing of configuration files: cd /var/www/lighttpd mkdir cgi-bin chmod 755 cgi-bin Almost there! Of course you need to put a test CGI program into the cgi-bin directory. Here is one: cd cgi-bin ed a #!/usr/bin/python print "Content-type: text/html\n\n" print "<html><body>Hello, pyworld.</body></html>" . w hellopyworld.py q chmod 655 hellopyworld.py Restart your lighttpd server: /etc/init.d/lighttpd restart Test your CGI program. In your desktop's browser, hit this URL, substituting your EC2 instance's public DNS address: http://<<Public DNS>>/cgi-bin/hellopyworld.py For me, this was: http://ec2-174-129-110-23.compute-1.amazonaws.com/cgi-bin/hellopyworld.py Step 5: That's it! Clean up, and give thanks! To exit from the "sudo /bin/bash" command given earlier, type: exit Acknowledgements: Heaps of thanks to: wiki.vpslink.com/Install_and_Configure_lighttpd www.cyberciti.biz/tips/lighttpd-howto-setup-cgi-bin-access-for-perl-programs.html aws.typepad.com/aws/2010/06/building-three-tier-architectures-with-security-groups.html Good luck, amigos! I apologize for the non-traditional nature of this "question" but I have gotten so much help from Stackoverflow that I was eager to give something back.

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  • Python2.7 / Pip2.7 install in Centos6: root does not see /usr/local/bin

    - by Erotemic
    I am trying to install Python2.7 in Centos 6. It's a pain as centos6 ships with python26 and yum is dependent on it. Furthermore yum does not seem to have python2.7 I ended up building it from source: wget https://www.python.org/ftp/python/2.7.6/Python-2.7.6.tgz gunzip Python-2.7.6.tgz tar -xvf Python-2.7.6.tar cd Python-2.7.6 ./configure --prefix=/usr/local --enable-unicode=ucs4 --enable-shared LDFLAGS="-Wl,-rpath /usr/local/lib" make sudo make altinstall cd ~ This installed python2.7 to /usr/local/bin and I can use it. But I cannot call it with sudo unless I specify the whole pathname To install pip I had to do: wget https://bootstrap.pypa.io/get-pip.py sudo /usr/local/bin/python2.7 get-pip.py Now whenever I want a package I have to call sudo /usr/local/bin/pip2.7 install somepackage Is there a clean way to be able to run: sudo pip2.7 install somepackage without having to specify the absolute path? Is a symlink into /usr/bin safe?

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  • Listing packages in a repositiory?

    - by noloader
    I'm working on Ubuntu 12.04 Server. I want to install OpenStack, so I enabled the Cloud Archive repo: sudo add-apt-repository cloud-archive:havana After the subsequent update and upgrade, I noticed python-crypto changed. python-crypto recently fixed a CVE, so I would like to ensure I'm using the patched version of python-crypto. I'd also like to compare the python-crypto in both Ubuntu and Cloud Archive. How does one list the package information for both Ubuntu::python-crypto and CloudArchive::python-crypto? (And sorry I could not tag this with apt-cache. Its not available in the list of tags). Thanks in advance

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  • Deploying workstations - best practices?

    - by V. Romanov
    Hi guys I've been researching on the subject of workstation deployment for a while, and found a ton of info and dozens different methods and tools, but no "best practice" method that doesn't lack at least one feature that i consider required for the solution to be perfect. I'm currently interested in windows workstation deployment, but if the tools can be extended to Linux, then it's an added value. I want the deployment tools I use to be able to do the following: hardware independent - I want my image or installation to have a minimum of hardware and driver dependency, so that i can use a single image/package for all workstations easily updatable - I want to be able to update my image as easily as possible without redeploying/rebuilding/reimaging all configurations PXE bootable deployment - I want the tools to be bootable off the network so that I don't need a boot cd/DOK. scriptable for minimum human input - Ideally, the tool should run automatically after being booted and perform a "default" deployment (including partitioning) unless prompted otherwise. i.e - take a pc, hook it up, power on, PXE boot and forget about it until the OS is deployed. I found no single product or environment that does all this. Closest i came to is the windows deployment services/WIM image format. I also checked out numerous imaging and deployment tools including clonezilla, ghost, g4u, wpkg and others, but most of them lack the hardware Independence and updatability features. We currently have a Symantec Ghost server setup that does imaging over the network, but I'm not satisfied with it as it has all the drawbacks i listed above. Do you have suggestions how to optimize the process of workstation deployment? How do you deploy them in your organization? Thanks! Vadim.

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  • The Zen of Python distils the guiding principles for Python into 20 aphorisms but lists only 19. What's the twentieth?

    - by Jeff Walden
    From PEP 20, The Zen of Python: Long time Pythoneer Tim Peters succinctly channels the BDFL's guiding principles for Python's design into 20 aphorisms, only 19 of which have been written down. What is this twentieth aphorism? Does it exist, or is the reference merely a rhetorical device to make the reader think? (One potential answer that occurs to me is that "You aren't going to need it" is the remaining aphorism. If that were the case, it would both exist and act to make the reader think, and it would be characteristically playful, thus fitting the list all the better. But web searches suggest this to be an extreme programming mantra, not intrinsically Pythonic wisdom, so I'm stumped.)

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  • How to "select file" with Python script? . Google App Engine . Python .

    - by draconisthe0ry
    I'm trying to create an online application for a python function i have created. in my script, i input the path of my file for the computer (input_path = '/users/user/desktop/input.txt') but i'm not sure how to go about this using Google App Engine . I have the choice between 3 templates: flask, django, and bottle . I really do believe this question is relevant for people transitioning from scripts to web-based applications. Do I need to incorporate GUI stuff from Tkinter or something? There has to be a way to simply select a file to use for the input path in an interactive way using python scripts

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  • The C++ Standard Template Library as a BDB Database (part 1)

    - by Gregory Burd
    If you've used C++ you undoubtedly have used the Standard Template Libraries. Designed for in-memory management of data and collections of data this is a core aspect of all C++ programs. Berkeley DB is a database library with a variety of APIs designed to ease development, one of those APIs extends and makes use of the STL for persistent, transactional data storage. dbstl is an STL standard compatible API for Berkeley DB. You can make use of Berkeley DB via this API as if you are using C++ STL classes, and still make full use of Berkeley DB features. Being an STL library backed by a database, there are some important and useful features that dbstl can provide, while the C++ STL library can't. The following are a few typical use cases to use the dbstl extensions to the C++ STL for data storage. When data exceeds available physical memory.Berkeley DB dbstl can vastly improve performance when managing a dataset which is larger than available memory. Performance suffers when the data can't reside in memory because the OS is forced to use virtual memory and swap pages of memory to disk. Switching to BDB's dbstl improves performance while allowing you to keep using STL containers. When you need concurrent access to C++ STL containers.Few existing C++ STL implementations support concurrent access (create/read/update/delete) within a container, at best you'll find support for accessing different containers of the same type concurrently. With the Berkeley DB dbstl implementation you can concurrently access your data from multiple threads or processes with confidence in the outcome. When your objects are your database.You want to have object persistence in your application, and store objects in a database, and use the objects across different runs of your application without having to translate them to/from SQL. The dbstl is capable of storing complicated objects, even those not located on a continous chunk of memory space, directly to disk without any unnecessary overhead. These are a few reasons why you should consider using Berkeley DB's C++ STL support for your embedded database application. In the next few blog posts I'll show you a few examples of this approach, it's easy to use and easy to learn.

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  • Logging library for (c++) games

    - by Klaim
    I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end. Let's say I'm making a PC game (not console) that needs logs (multiplayer and multithreaded and/or multiprocess) and I have good reasons for looking for a library for logging (like, I don't have time or I'm not confident in my ability to write one correctly for my case). Assuming that I need : performance ease of use (allow streaming or formating or something like that) reliable (don't leak or crash!) cross-platform (at least Windows, MacOSX, Linux/Ubuntu) Wich logging library would you recommand? Currently, I think that boost::log is the most flexible one (you can even log to remotely!), but have not good performance update: is for high performance, but isn't released yet. Pantheios is often cited but I don't have comparison points on performance and usage. I've used my own lib for a long time but I know it don't manage multithreading so it's a big problem, even if it's fast enough. Google Log seems interesting, I just need to test it but if you already have compared those libs and more, your advice might be of good use. Games are often performance demanding while complex to debug so it would be good to know logging libraries that, in our specific case, have clear advantages.

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  • Designing javascript chart library

    - by coolscitist
    I started coding a chart library on top of d3js: My chart library. I read Javascript API reusability and Towards reusable charts. However, I am NOT really following the suggestions because I am not really convinced about them. This is how my library can be used to create a bubble chart: var chart = new XYBubbleChart(); chart.data = [{"xValue":200,"yValue":300},{"xValue":400,"yValue":200},{"xValue":100,"yValue":310}]; //set data chart.dataKey.x = "xValue"; chart.dataKey.y = "yValue"; chart.elementId = "#chart"; chart.createChart(); Here are my questions: It does not use chaining. Is it a big issue? Every property and function is exposed publicly. (Example: width, height are exposed in Chart.js). OOP is all about abstraction and hiding, but I don't really see the point right now. I think exposing everything gives flexibility to change property and functionality inside subclasses and objects without writing a lot of code. What could be pitfalls of such exposure? I have implemented functions like: zooming, "showing info boxes when data point is clicked" as "abilities". (example: XYZoomingAbility.js). Basically, such "abilities" accept "chart" object, play around with public variables of "chart" to add functionality. What this allows me to do is to add an ability by writing: activateZoomAbility(chartObject); My goal is to separate "visualization" from "interactivity". I want "interactivity" like: zooming to be plugged into the chart rather than built inside the chart. Like, I don't want my bubble chart to know anything about "zooming". However, I do want zoomable bubble chart. What is the best way to do this? How to test and what to test? I have written mixed tests: jasmine and actual html files so that I can test manually on browser.

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  • How to develop a menu for Linux apps

    - by Antonio Ciccia
    I want to create a python panel for Linux like pypanel or tint2 just for fun and to do practice with python development. Now the problem is: I want to create an auto-generated menu, but I don't know where to start. Where can I find all user's installed software in a Linux distro? I know I should look in the /usr/bin folder, but I don't know if it's really the best thing to do. Is there a way to filter installed apps to avoid dependecies programs?

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  • C library build system dependencies

    - by Ninefingers
    Hello all, This debate has cropped up on a mailing list for a project I'm involved in. Unfortunately we're quite a small bunch at the moment, so I want to ask a wider audience. We're writing a C library (for arbitrary precision arithmetic) and are investigating build systems. Currently we have a bash script in desperate need of work. I believe we can't use autotools etc due to licensing (bsd vs gpl). So I suggested we use a modern scripting language like python or perl. The question is: is having something like perl or python around at build time an unrealistic dependency on Unix-like platforms these days?

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  • Zune API Library for Python

    - by kerry
    I am about to start working on a Python project for work. So I thought it was probably time to learn Python! This weekend I took on this task. I decided to rewrite a library I wrote in PHP to access Zune user data. I got it finished and decided to put it on github. Usage is simple: zuneCard = ZuneCard('ZuneTagHere') You can access things like user information, favorites, recent plays, and most played. The properties are documented (pydoc, under /docs). So for the 1 other person that may use this, you’re welcome!

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  • Events Driven Library XNA C#

    - by SchautDollar
    Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication to the GUI. The GUI Controls inherit a base class hooked with the appropriate Interfaces. After a control is made, the programmer can hook the control with a "Frame" or "Module" that will tell the controls when to update and draw with an event. To make a "Frame" or "Module", you would inherit a class with the details coded in. (Kind of how win forms does it.) My reason for doing this is to simplify the process of creating menus with intractable controls. The only way I could think of for making the events for all the controls to function without being class specific would be to typecast a control to an object and typecast it back. (As I have read, this can be terribly inefficient.) Problem: Unfortunately, after I have implemented interfaces into the base classes and changed public delegate void ClickedHandler(BaseControl cntrl); to public delegate void ClickedHandler(Object cntrl, EventArgs e); my game has decreased in performance. This performance could be how I am firing the events, as what happens is the one menu will start fine, but then slowly but surely will freeze up. Every other frame works just fine, I just think it has something to do with the events and... that is why I am asking about them. Question: Is there a better more industry way of dealing with GUI Libraries other then using and implementing Events? Goal: To create a reusable feature rich XNA Control Library implementing performance enhancing standards and so on. Thank-you very much for taking your time to read this. I also hope this will help others possibly facing what I am facing right now.

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  • Logging library for (c++) games

    - by Klaim
    I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end. Let's say I'm making a PC game (not console) that needs logs (multiplayer and multithreaded and/or multiprocess) and I have good reasons for looking for a library for logging (like, I don't have time or I'm not confident in my ability to write one correctly for my case). Assuming that I need : performance ease of use (allow streaming or formating or something like that) reliable (don't leak or crash!) cross-platform (at least Windows, MacOSX, Linux/Ubuntu) Wich logging library would you recommand? Currently, I think that boost::log is the most flexible one (you can even log to remotely!), but have not good performance. Pantheios is often cited but I don't have comparison points on performance and usage. I've used my own lib for a long time but I know it don't manage multithreading so it's a big problem, even if it's fast enough. Google Log seems interesting, I just need to test it but if you already have compared those libs and more, your advice might be of good use. Games are often performance demanding while complex to debug so it would be good to know logging libraries that, in our specific case, have clear advantages.

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  • Need a host which supports OSQA

    - by Josip Gòdly Zirdum
    Hi i'm looking to install OSQA and see how it goes I have a great niche which I think may work real well, but till I get a large enough audience I'd like to use shared hosting then move up to a dedicated or vps hosting... Almost all hosts i've looked at don't support something OSQA needs I need relatively cheap shared hosting with cpanel. Any recommendations? It needs to support: Django Python markdown html5lib Python OpenId South

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  • Semantic Versioning and splitting apart a library, providing a bundled build

    - by Derick Bailey
    I've got a nice, fairly popular JavaScript library that is following Semantic Versioning. The current library has a few dependency libraries, which are available either as separate downloads or as part of a single bundled download. I see a need to head down this path further. I want to extract additional, smaller libraries out of the one larger library. Each of these extracted libraries would be available as separate files, or inside of the one bundled build, again. If I go down this path of extracting the libraries, and providing a bundled version of the final code, does this require a full version change in semantic versioning? Would I have to bump from 1.x to 2.x? My first thought it no: I will not change any public API, so I don't have to change the major version number. But then I wonder... well, I am restructuring a lot of things, even though the final API for the bundled version would be the same. Is there a clear answer from semver on something like this? Do I need to bump first, second or third dot? Or something else?

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