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  • Is there a way to convert code to a string and vice versa in Python?

    - by Dragos Toader
    The original question was: Is there a way to declare macros in Python as they are declared in C: #define OBJWITHSIZE(_x) (sizeof _x)/(sizeof _x[0]) Here's what I'm trying to find out: Is there a way to avoid code duplication in Python? In one part of a program I'm writing, I have a function: def replaceProgramFilesPath(filenameBr): def getProgramFilesPath(): import os return os.environ.get("PROGRAMFILES") + chr(92) return filenameBr.replace("<ProgramFilesPath>",getProgramFilesPath() ) In another part, I've got this code embedded in a string that will later be output to a python file that will itself be run: """ def replaceProgramFilesPath(filenameBr): def getProgramFilesPath(): import os return os.environ.get("PROGRAMFILES") + chr(92) return filenameBr.replace("<ProgramFilesPath>",getProgramFilesPath() ) """ How can I build a "macro" that will avoid this duplication?

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  • How do I write raw binary data in Python?

    - by Chris B.
    I've got a Python program that stores and writes data to a file. The data is raw binary data, stored internally as str. I'm writing it out through a utf-8 codec. However, I get UnicodeDecodeError: 'charmap' codec can't decode byte 0x8d in position 25: character maps to <undefined> in the cp1252.py file. This looks to me like Python is trying to interpret the data using the default code page. But it doesn't have a default code page. That's why I'm using str, not unicode. I guess my questions are: How do I represent raw binary data in memory, in Python? When I'm writing raw binary data out through a codec, how do I encode/unencode it?

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  • Can you make a python script behave differently when imported than when run directly?

    - by futuraprime
    I often have to write data parsing scripts, and I'd like to be able to run them in two different ways: as a module and as a standalone script. So, for example: def parseData(filename): # data parsing code here return data def HypotheticalCommandLineOnlyHappyMagicFunction(): print json.dumps(parseData(sys.argv[1]), indent=4) the idea here being that in another python script I can call import dataparser and have access to dataParser.parseData in my script, or on the command line I can just run python dataparser.py and it would run my HypotheticalCommandLineOnlyHappyMagicFunction and shunt the data as json to stdout. Is there a way to do this in python?

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  • Python HTTPSConnection.close() does not appear to close the connection?

    - by Dave
    I'm not sure if this is a bug or if I'm just doing something wrong. If I were to do an HTTP connection like this: import httplib http_connection = httplib.HTTPConnection("192.168.192.196") http_connection.request("GET", "/") http_connection.sock.settimeout(20) response = http_connection.getresponse() data = response.read() http_connection.close() Then at a DOS prompt, I do this: netstat -ano | find /i "192.168.192.196:80" | find /i "ESTABLISHED" I get nothing. However, if I do the same thing, but change it to an HTTPSConnection: import httplib http_connection = httplib.HTTPSConnection("192.168.192.196") http_connection.request("GET", "/") http_connection.sock.settimeout(20) response = http_connection.getresponse() data = response.read() http_connection.close() Then do this: netstat -ano | find /i "192.168.192.196:443" | find /i "ESTABLISHED" I will actually see that the connection remains established until I actually ^Z out of the Python shell. This is happening in one of the applications I'm responsible for. Python isn't actually hanging there - it's simply leaving the connection open. Am I doing something wrong here? Do I need extra code to close the HTTPS connection? This is Python 2.6.4, btw.

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  • Is it faster to loop through a Python set of number or a set of letters?

    - by Scott Bartell
    Is it faster to loop through a Python set of numbers or a Python set of letters given that each set is the exact same length and each item within each set is the same length? Why? I would think that there would be a difference because letters have more possible characters [a-zA-Z] than numbers [0-9] and therefor would be more 'random' and likely affect the hashing to some extent. numbers = set([00000,00001,00002,00003,00004,00005, ... 99999]) letters = set(['aaaaa','aaaab','aaaac','aaaad', ... 'aaabZZ']) # this is just an example, it does not actually end here for item in numbers: do_something() for item in letters: do_something() where len(numbers) == len(letters) Update: I am interested in Python's specific hashing algorithm and what happens behind the scenes with this implementation.

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  • What c# equivalent encoding does Python's hash.digest() use ?

    - by The_AlienCoder
    I am trying to port a python program to c#. Here is the line that's supposed to be a walkthrough but is currently tormenting me: hash = hashlib.md5(inputstring).digest() After generating a similar MD5 hash in c# It is absolutely vital that I create a similar hash string as the original python program or my whole application will fail. My confusion lies in which encoding to use when converting to string in c# i.e ?Encoding enc = new ?Encoding(); string Hash =enc.GetString(HashBytes); //HashBytes is my generated hash Because I am unable to create two similar hashes when using Encoding.Default i.e string Hash = Encoding.Default.GetString(HashBytes); So I'm thinking knowing the deafult hash.digest() encoding for python would help

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  • Python wrapper for Google Maps making Google App Engine crash?

    - by user1679332
    I am currently trying to build a web app using Google App Engine that will involve using the Google Maps API. Since I am coding in python, I tried importing the python wrapper for Google Maps (found here); however, performing the import will cause my web app to crash. Are there any suggestions for how I can fix this problem? I'm guessing the crash might have something to do with the fact that I need to incorporate the google maps python wrapper into my application, but how do I go about doing that? Thanks!

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  • Has anyone ever had OpenCV to work with Python on MacOS?

    - by ?????
    I've been trying on and off for the past 6 months to get OpenCV to work with Python on MacOS. Every time there's a new release, I try again and fail. I've tried both 64-bit and 32-bit, and both the xcode gcc and gcc installed via macports. I just spend the past two days on it, hopeful that the latest OpenCV release, that appears to include Python support directly would work. It doesn't. I've also tried and failed to use this: http://code.google.com/p/pyopencv/ I've been using OpenCV with C++ or Microsoft C++/CLI for the past few years, but I'd love to use it with Python on a Mac because that is my primary development environment. I'd love to hear from anyone who's actually done this.

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  • How exactly can Python compliment your C# skills for windows based development?

    - by JL
    I'm looking for a fun challenge, and am thinking about learning Python. I've heard really good things about the language. My question is, how (if at all) can Python compliment the skills of a typical C# developer working mainly with MS technologies on a Windows Platform. Some examples of typical C# dev on windows would be (SOA applications, web applications, windows services, automation, xml handling) Surely there must be some scenarios where knowing Python would help you get certain tasks done quicker or more efficiently than using traditional C# / MS technologies. If you know of any specific scenarios, then please share. And lastly should this question be a community wiki?

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  • Subprocess statement works in python console but not work in Serverdensity plugin?

    - by maxigs
    in the python console the following statement works perfectly fine (i guess using eval that way is not really good, but its just for testing purpose in this case and will be replaced with proper parsing) $ python >>> import subprocess >>> r = subprocess.Popen(['/home/kupferwerk/sd-agent-plugins/plugin1.rb'], stdout=subprocess.PIPE, close_fds=True).communicate()[0] >>> data = eval(r) >>> data {'test': 1} when i convert this into a Serverdensity plugin however it keeps crashing the agent.py daemon everytime it executes the plugin. i was able to narrow it down to the subprocess line but could not find out why. exception catching did not seem to work also. here how the plugin looks like: class plugin1: def run(self): r = subprocess.Popen(['/pathto/plugin1.rb'], stdout=subprocess.PIPE, close_fds=True).communicate()[0] data = eval(r) return data I'm quite new to work with python and cant really figure out why this wont work. Thanks a lot for ideas :)

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  • [Python] Help me : how i can deal with web page !

    - by Str1k3r
    hello every one... am looking for modules or functions let's me joins in id web !!!! i mean like i told python go to hotmail.com then go to signup ! how i can do that i mean how i can tell python go to hotmail.com then find some thing called signup in source page then i tell him join to him ....etc i hope you understand my idea ! ** am thinking on urllib2 .. maybe it's can do that? am just new in python

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  • Any way to assign terminal output to variable with python?

    - by Gordon Fontenot
    I need to grab the duration of a video file via python as part of a larger script. I know I can use ffmpeg to grab the duration, but I need to be able to save that output as a variable back in python. I thought this would work, but it's giving me a value of 0: cmd = 'ffmpeg -i %s 2>&1 | grep "Duration" | cut -d \' \' -f 4 | sed s/,//' % ("Video.mov") duration = os.system(cmd) print duration Am I doing the output redirect wrong? Or is there simply no way to pipe the terminal output back into python?

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  • how to create english language dictionary application with python (django)?

    - by sintaloo
    Hi All, I would like to create an online dictionary application by using python (or with django). It will be similar to http://dictionary.reference.com/. My question is (1) Are there any existing open source python package or modules or application which implements this functionality that I can use or study from? (2) If the answer to the first question is NO. which algorithm should I follow to create such web application? Can I simply use the python built-in dictionary object for this job? so that the dictionary object's key will be the english word and the value will be the explanation. is this OK in term of performance? OR Do I have to create my own Tree Object to speed up the search? or any existing package which handles this job properly? Thank you very much.

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  • In Python what's the best way to emulate Perl's __END__?

    - by FM
    Am I correct in thinking that that Python doesn't have a direct equivalent for Perl's __END__? print "Perl...\n"; __END__ End of code. I can put anything I want here. One thought that occurred to me was to use a triple-quoted string. Is there a better way to achieve this in Python? print "Python..." """ End of code. I can put anything I want here. """

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  • Is there a way to write a Python script that creates and executes code?

    - by KaliMa
    Is there a way in Python to create Python code inside the Python script and then execute/test it? My function has the following type of form (as an example) def f(n): if n<=3: return [0, 0, 6, 12][n] return 2*f(n-1) - 4*f(n-2) - 5*f(n-3) + 15*f(n-4) But I want to be able to create these kinds of functions dynamically (or any arbitrary function for that matter) and then test their outputs during runtime (as opposed to copying/pasting this function into the script and then manually testing it). Not sure if this makes sense, please ask for elaboration if needed. I've already looked into eval and exec but couldn't get them to work with entire function definitions, just basic statements like 1+2, etc.

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  • Preview of MSDN Library Changes

    The MSDN team has been working some potential changes to the online MSDN Library designed to help streamline the navigation experience and make it easier to find the .NET Framework information you need. To solicit feedback on the proposed changes while they are still in development, theyve posted a preview version of some proposed changes to a new MSDN Library Preview site which you can check out.  Theyve also created a survey that leads you through the ideas and asks for your opinions...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C++ Game Library for SVG Based Game

    - by lefticus
    I'm looking into building a cross-platform opensource 2D RPG style game engine for ChaiScript. I want to be able to do all of the graphics with SVG and need joystick input. I also need the libraries I use to be opensource and compatible with the BSD license. I'm familiar with allegro, ClanLib, and SDL. As far as I can tell, none of these libraries have built in or obvious integration for SVG. Also, I'm aware of the previous conversations on this site regarding Qt for SVG game development. I'm hoping to avoid Qt because of the size and complexity of making it a requirement. Also, Qt does not seem to have joystick input support, which would require that SDL or some other library also be used. So my question can be summed up as this: What is the best way to get SVG and joystick support in a 2D C++ library while minimizing dependencies as much as possible (preferably avoiding Qt altogether)?

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  • Pathfinding Java library

    - by Shivan Dragon
    I'm an amateur game developer and somewhat amateur Java developer as well. I'm trying to find a way to have path finding for my game(s). I've first googled for some existing Java libraries that have various path-finding implementations, but I've failed to find any. It seems to me that the only way to get pathfinding code is to use it via a game engine (like Unity). But I'd just like to have a library that I can use and make the game loop and other stuff on my own. Failing to find such a library I've tried implementing some algorithms myself. I've managed to make a running AStar in Java, but for fancier stuff like DStar I find it hard to do it by hand. So then, my question is, are there any Java libraries that contain at least some basic pathfinding algorithms implementations?

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  • Advice on designing a robust program to handle a large library of meta-information & programs

    - by Sam Bryant
    So this might be overly vague, but here it is anyway I'm not really looking for a specific answer, but rather general design principles or direction towards resources that deal with problems like this. It's one of my first large-scale applications, and I would like to do it right. Brief Explanation My basic problem is that I have to write an application that handles a large library of meta-data, can easily modify the meta-data on-the-fly, is robust with respect to crashing, and is very efficient. (Sorta like the design parameters of iTunes, although sometimes iTunes performs more poorly than I would like). If you don't want to read the details, you can skip the rest Long Explanation Specifically I am writing a program that creates a library of image files and meta-data about these files. There is a list of tags that may or may not apply to each image. The program needs to be able to add new images, new tags, assign tags to images, and detect duplicate images, all while operating. The program contains an image Viewer which has tagging operations. The idea is that if a given image A is viewed while the library has tags T1, T2, and T3, then that image will have boolean flags for each of those tags (depending on whether the user tagged that image while it was open in the Viewer). However, prior to being viewed in the Viewer, image A would have no value for tags T1, T2, and T3. Instead it would have a "dirty" flag indicating that it is unknown whether or not A has these tags or not. The program can introduce new tags at any time (which would automatically set all images to "dirty" with respect to this new tag) This program must be fast. It must be easily able to pull up a list of images with or without a certain tag as well as images which are "dirty" with respect to a tag. It has to be crash-safe, in that if it suddenly crashes, all of the tagging information done in that session is not lost (though perhaps it's okay to loose some of it) Finally, it has to work with a lot of images (10,000) I am a fairly experienced programmer, but I have never tried to write a program with such demanding needs and I have never worked with databases. With respect to the meta-data storage, there seem to be a few design choices: Choice 1: Invidual meta-data vs centralized meta-data Individual Meta-Data: have a separate meta-data file for each image. This way, as soon as you change the meta-data for an image, it can be written to the hard disk, without having to rewrite the information for all of the other images. Centralized Meta-Data: Have a single file to hold the meta-data for every file. This would probably require meta-data writes in intervals as opposed to after every change. The benefit here is that you could keep a centralized list of all images with a given tag, ect, making the task of pulling up all images with a given tag very efficient

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  • playonlinux is unable to find 32bits / 64bits OpenGL library

    - by footy
    When I open a fresh instalation of playonlinux, it gives 2 dialog box as mentioned in title: playonlinux is unable to find 32bits OpenGL library playonlinux is unable to find 64bits OpenGL library I am using Ubuntu 12.04 (and new to it) and would like to know how to solve this problem EDIT TERMINAL OUTPUT ~$ playonlinux [main] Message: PlayOnLinux (4.1.8) is starting [clean_tmp] Message: Cleaning temp directory Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: [main] Message: Filesystem is compatible [install_plugins] Message: Checking plugin: Capture... [maj_check] Message: Web version : 1349866727 [maj_check] Message: Current local version : 1349563245 [maj_check] Message: Updating list [install_plugins] Message: Checking plugin: ScreenCap... [install_plugins] Message: Checking plugin: PlayOnLinux Vault... /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected [POL_Config_Write] Message: Config write: LAST_TIMESTAMP 1349866727

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  • Pathfinding library

    - by Shivan Dragon
    I'm an amateur game developer and somewhat amateur Java developer as well. I'm trying to find a way to have path finding for my game(s). I've first Googled for some existing Java libraries that have various path-finding implementations, but I've failed to find any. It seems to me that the only way to get pathfinding code is to use it via a game engine (like Unity). But I'd just like to have a library that I can use and make the game loop and other stuff on my own. Failing to find such a library I've tried implementing some algorithms myself. I've managed to make a running A* in Java, but for fancier stuff like D* I find it hard to do it by hand. So then, my question is, are there any Java libraries that contain at least some basic pathfinding algorithms implementations?

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  • When is a 'core' library a bad idea?

    - by Alex Angas
    When developing software, I often have a centralised 'core' library containing handy code that can be shared and referenced by different projects. Examples: a set of functions to manipulate strings commonly used regular expressions common deployment code However some of my colleagues seem to be turning away from this approach. They have concerns such as the maintenance overhead of retesting code used by many projects once a bug is fixed. Now I'm reconsidering when I should be doing this. What are the issues that make using a 'core' library a bad idea?

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  • Exporting XNA class library as a DLL file

    - by Will Bagley
    I have downloaded an open source project that I intend to use with my current game. The download came with all the class files from the original project as well as a pre-compiled DLL file representing the project. I was able to easily link this DLL with my current project and get it working just fine, no problems there. The problem I now have is that I want to make a couple of changes to the original libraries (extend its functionality a bit to better suit my needs) and re-export the class library as a DLL again, but I have no clue how to do this. Is there some simple way in VS where I can just take the class library and export/compile it as a DLL file again or is there more to it than that? This seems like something that should be pretty simple but my efforts to find an answer have so far come up with nothing. Thanks in advance.

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  • Why fork a library for your own application?

    - by Mr. Shickadance
    Why should a programmer ever fork a library for inclusion in a widely used application? I ask this question because I was reading an article about why Chromium isn't packaged for many Linux distros like Fedora. Apparently its largely due to the fact that Google has forked a number of libraries, modified them, and included them in Chromium. This has driven up the complexity of packaging releases. There are a number of reasons why this can be a bad thing, but how strong a case can you actually make for doing so in a large widely used application such as Chromium? The original article: http://ostatic.com/blog/making-projects-easier-to-package-why-chromium-isnt-in-fedora Isn't it usually worth the effort to make slight modifications to your own program in order to use a popular and well developed library?

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