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  • Structuring cascading properties - parent only or parent + entire child graph?

    - by SB2055
    I have a Folder entity that can be Moderated by users. Folders can contain other folders. So I may have a structure like this: Folder 1 Folder 2 Folder 3 Folder 4 I have to decide how to implement Moderation for this entity. I've come up with two options: Option 1 When the user is given moderation privileges to Folder 1, define a moderator relationship between Folder 1 and User 1. No other relationships are added to the db. To determine if the user can moderate Folder 3, I check and see if User 1 is the moderator of any parent folders. This seems to alleviate some of the complexity of handling updates / moved entities / additions under Folder 1 after the relationship has been defined, and reverting the relationship means I only have to deal with one entity. Option 2 When the user is given moderation privileges to Folder 1, define a new relationship between User 1 and Folder 1, and all child entities down to the grandest of grandchildren when the relationship is created, and if it's ever removed, iterate back down the graph to remove the relationship. If I add something under Folder 2 after this relationship has been made, I just copy all Moderators into the new Entity. But when I need to show only the top-level Folders that a user is Moderating, I need to query all folders that have a parent folder that the user does not moderate, as opposed to option 1, where I just query any items that the user is moderating. I think it comes down to determining if users will be querying for all parent items more than they'll be querying child items... if so, then option 1 seems better. But I'm not sure. Is either approach better than the other? Why? Or is there another approach that's better than both? I'm using Entity Framework in case it matters.

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  • 724% Return on an SFA project with Oracle Sales Cloud and Marketing Cloud combined!

    - by Richard Lefebvre
    Oracle Sales Cloud and Marketing Cloud customer Apex IT gained just that?a 724% return on investment (ROI) when it implemented these Oracle Cloud solutions in its fast-moving, rapidly-growing business. Apex IT was just announced as a winner of the Nucleus Research 11th annual Technology ROI Awards. The award, given by the analyst firm, highlights organizations that have successfully leveraged IT deployments to maximize value per dollar spent. Fast Facts: Return on Investment – 724% Payback – 2 months Average annual benefit – $91,534 Cost : Benefit Ratio – 1:48 Business Benefits In addition to the ROI and cost metrics the award calls out improvements in Apex IT’s business operations—across both Sales and Marketing teams: Improved ability to identify new opportunities and focus sales resources on higher-probability deals Reduced administration and manual lead tracking—resulting in more time selling and a net new client increase of 46% Increased campaign productivity for both Marketing and Sales, including Oracle Marketing Cloud’s automation of campaign tracking and nurture programs Improved margins with more structured and disciplined sales processes—resulting in more effective deal negotiations Read the full Apex IT ROI Case Study. You also can learn more about Apex IT’s business, including the company’s work with Oracle Sales and Marketing Cloud on behalf of its clients. You can point your prospects and customers to the CX blog for a similar recap of the Apex IT award and a link to the Case Study.

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  • What are solutions and tradeoffs to maintain search result consistency in a web application

    - by iammichael
    Consider a web application with a custom search function that must display the results in a paged manner (twenty per page with up to hundreds of thousands of total results) and the ability to drill down to individual results that maintain next/previous links to navigate through the results. Re-executing the search on each page request to get the appropriate results for that page of data can be too expensive (up to 15s per search). Also, since the underlying data can change frequently (e.g. addition of new results), re-executing could cause the next/previous functionality to result in inconsistent behavior (e.g. the same results reappearing on a later page after having been viewed on an earlier page). What options exist to ensure the search results can be viewed across multiple pages in a consistent manner, and what tradeoffs does each option have in terms of network, CPU, memory, and storage requirements? EDIT: I thought caching the query search results was an obvious necessity. The question is really asking about where to cache the result set and what tradeoffs might exist to each. For example, storing the ids of the entities in the result set on the client, or storing the IDs of the entities themselves in the users session on the web server, or in a temporary table in the database. I'm not looking specifically for a single solution as different scenarios may result in different approaches (and such a question would be more suited for stackoverflow.com rather than here), but more of a design comparison between the possible approaches.

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  • Entity communication: Message queue vs Publish/Subscribe vs Signal/Slots

    - by deft_code
    How do game engine entities communicate? Two use cases: How would entity_A send a take-damage message to entity_B? How would entity_A query entity_B's HP? Here's what I've encountered so far: Message queue entity_A creates a take-damage message and posts it to entity_B's message queue. entity_A creates a query-hp message and posts it to entity_B. entity_B in return creates an response-hp message and posts it to entity_A. Publish/Subscribe entity_B subscribes to take-damage messages (possibly with some preemptive filtering so only relevant message are delivered). entity_A produces take-damage message that references entity_B. entity_A subscribes to update-hp messages (possibly filtered). Every frame entity_B broadcasts update-hp messages. Signal/Slots ??? entity_A connects an update-hp slot to entity_B's update-hp signal. Something better? Do I have a correct understanding of how these communication schemes would tie into a game engine's entity system? How do entities in commercial game engines communicate?

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  • Good practice on Visual Studio Solutions

    - by JonWillis
    Hopefully a relativity simple question. I'm starting work on a new internal project to create tractability of repaired devices within the buildings. The database is stored remotely on a webserver, and will be accessed via web API (JSON output) and protected with OAuth. The front end GUI is being done in WPF, and the business code in C#. From this, I see the different layers Presentation/Application/Datastore. There will be code for managing all the authenticated calls to the API, class to represent entities (business objects), classes to construct the entities (business objects), parts for WPF GUI, parts of the WPF viewmodels, and so on. Is it best to create this in a single project, or split them into individual projects? In my heart I say it should be multiple projects. I have done it both ways previously, and found testing to be easier with a single project solution, however with multiple projects then recursive dependencies can crop up. Especially when classes have interfaces to make it easier to test, I've found things can become awkward.

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  • How to build a good service layer in ASP.NET?

    - by Swippen
    I have looked through some questions, technologies for building a good service layer but I have some questions regarding this that I need help with. First some information of what I have for requirements. We currently have a number of web applications that talk to each other in a spiderweb looking way (all talking to each other in a confusing way via webservices and database data). We want to change this so that all applications go through a service layer where we can work more with cache and encapsulate common functionality and more. We want this layer to also have a Web API so that 3rd party clients can consume information from the service. The problem I see is that if we build the service layer with say MVC4 Web API don't we need to communicate between the application using the webAPI meaning we have to construct URLs and consume JSON/Xml. That does not sound too effective. I assume a better method would be working with entities and WCF to communicate between the application but then we might loose the Web API magic? So the question is if there is a way to consume a service layer as both a Web API (JSON/XML) and as a more backend service layer with entities. If we are forced to use 2 different service layers we might have to duplicate some functionality and other bad things. Hope the question is clear enough and please ask if you need any more information.

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  • Structuring Access Control In Hierarchical Object Graph

    - by SB2055
    I have a Folder entity that can be Moderated by users. Folders can contain other folders. So I may have a structure like this: Folder 1 Folder 2 Folder 3 Folder 4 I have to decide how to implement Moderation for this entity. I've come up with two options: Option 1 When the user is given moderation privileges to Folder 1, define a moderator relationship between Folder 1 and User 1. No other relationships are added to the db. To determine if the user can moderate Folder 3, I check and see if User 1 is the moderator of any parent folders. This seems to alleviate some of the complexity of handling updates / moved entities / additions under Folder 1 after the relationship has been defined, and reverting the relationship means I only have to deal with one entity. Option 2 When the user is given moderation privileges to Folder 1, define a new relationship between User 1 and Folder 1, and all child entities down to the grandest of grandchildren when the relationship is created, and if it's ever removed, iterate back down the graph to remove the relationship. If I add something under Folder 2 after this relationship has been made, I just copy all Moderators into the new Entity. But when I need to show only the top-level Folders that a user is Moderating, I need to query all folders that have a parent folder that the user does not moderate, as opposed to option 1, where I just query any items that the user is moderating. Thoughts I think it comes down to determining if users will be querying for all parent items more than they'll be querying child items... if so, then option 1 seems better. But I'm not sure. Is either approach better than the other? Why? Or is there another approach that's better than both? I'm using Entity Framework in case it matters.

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  • Application tried to present modally an active controller ios

    - by Matthew
    I was trying to set the ViewController with a parent view controller before it shows show that it can provide call backs, I done this using PrepareForSegue - (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { if ([segue.identifier isEqualToString:@"newQuarter"]) { [segue.destinationViewController setParentViewController:self]; } } It crashed giving me the error message: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Application tried to present modally an active controller. So I tried using another method and set up a new view controller on the button touches up, - (IBAction) buttonClicked { NewViewController *newController = [[NewViewController alloc] init]; [newController setParentViewController:self]; [self presentViewController:newController animated:YES completion:nil]; } but with no luck it is still giving me the same error message, can anyone please advice? Thanks!

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  • Ipad UIImagePickerController and UIPopoverController error

    - by nishantcm
    Hi, I am using this code to open a popover with imagepicker -(IBAction)photosAction:(id)sender { // dismiss any left over popovers here UIImagePickerController* picker = [[UIImagePickerController alloc] init]; picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; picker.delegate = self; UIPopoverController *popover = [[UIPopoverController alloc] initWithContentViewController:picker]; self.popoverController = popover; popoverController.delegate = self; [popoverController presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; [picker release]; But this results in this error request for member 'popoverController' in something not a structure or union and this error 'popoverController' undeclared (first use in this function). Also I want to dismiss the popover when the image is selected. What code should I put in the following function to dismiss the popover once the image is selected. (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { Thanks for the help!

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  • getting at a UIButton with the tag property IPhone

    - by dubbeat
    Hey There, I'm having a little trouble using the tag property to access a UIButton UIButton *randomButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect ]retain]; randomButton.frame = CGRectMake(205, 145, 90, 22); // size and position of button [randomButton setTitle:@"Random" forState:UIControlStateNormal]; randomButton.backgroundColor = [UIColor clearColor]; randomButton.adjustsImageWhenHighlighted = YES; [randomButton addTarget:self action:@selector(getrandom:) forControlEvents:UIControlEventTouchUpInside]; randomButton.reversesTitleShadowWhenHighlighted=YES; randomButton.toggleButton [self.view addSubview:randomButton]; [randomButton release]; randomButton.tag=333; Then later on in code I try to get at the button in the following manner which gives me an error saying Incompatible Objective-C types initializing 'struct UIView *', expected 'struct UIButton *' UIButton *random = [self.view viewWithTag:333]; random.highlighted=NO;

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  • NSLock deadlock

    - by twinkle
    I have an instance variable in class Foo @property (nonatomic, retain) NSLock *mLock; initialized as: self.mLock=[NSLock new]; Foo also has -(void)getLock { while (![self.mLock tryLock]) { NSLog(@"Trying to lock... sleep(1)"); sleep(1); } NSLog(@">>>>>>> Acquiring LOCK"); [self.mLock lock]; NSLog(@">>>>>>> LOCK acquired"); } From another method in the Foo class, I call [Foo getLock]. This immediately results in a deadlock. Log below: 2010-03-18 07:06:01.660 test[9816:207] >>>>>>> Acquiring LOCK 2010-03-18 07:06:01.665 test[9816:207] *** -[NSLock lock]: deadlock (<NSLock: 0x3c0f820> '(null)') 2010-03-18 07:06:01.666 test[9816:207] *** Break on _NSLockError() to debug. Thanks!

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  • WPF - simple relative path - FindAncestor

    - by user309392
    In the XAML below the ToolTip correctly binds to RelativeSource Self. However, I can't for the life of me work out how to get the TextBlock in the commented block to refer to SelectedItem.Description <Controls:RadComboBoxWithCommand x:Name="cmbPacking" Grid.Row="2" Grid.Column="5" ItemsSource="{Binding PackingComboSource}" DisplayMemberPath="DisplayMember" SelectedValuePath="SelectedValue" SelectedValue="{Binding ElementName=dataGrid1, Path=SelectedItem.PackingID}" ToolTip="{Binding RelativeSource={RelativeSource Self}, Path=SelectedItem.Description}" IsSynchronizedWithCurrentItem="True" Style="{StaticResource comboBox}"> <!-- <Controls:RadComboBoxWithCommand.ToolTip>--> <!-- <TextBlock Text="{Binding RelativeSource={RelativeSource Self}, Path=SelectedItem.Description}" TextWrapping="Wrap" Width="50"/>--> <!-- </Controls:RadComboBoxWithCommand.ToolTip>--> </Controls:RadComboBoxWithCommand> I would appreciate any suggestions Thanks - Jeremy

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  • video player with qt phonon (using python)

    - by cppb
    hi, I am working on Windows xp and am trying to get a simple video player running. I am trying to use Phonon::VideoPlayer module for this. I am connecting the signal as connect(self.player,SIGNAL("finished()"),self.player.deleteLater) and then , when the Play button is pressed, it makes the following call: self.player.play(Phonon.MediaSource("C:\vid.mp4")) But, this doesn't display the video in the video player widget. Neither can I hear audio. Can anyone help?? I tried using different video file formats but no luck.

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  • Showing Master/Detail UITableView inside UIPopOverController

    - by tilomitra
    I have a UIPopOverController that shows a UIViewController with a UITableview in its view. The cells in the table have a detailedView, but whenever that view gets pushed, the PopOverController increases in size, and I am left with all this white space inside it. Question is this: Can anyone show me how I can have a Master/Detail UITableview show inside a PopOverController whilst preserving its dimensions? Some of my code if it helps you: //Creating the PopOver with the UIViewController addTaskViewController = [[AddTaskViewController alloc] initWithNibName:@"AddTaskViewController" bundle:nil]; UINavigationController *addTaskNavController = [[UINavigationController alloc] initWithRootViewController:addTaskViewController]; UIPopoverController *addTaskPopOver = [[UIPopoverController alloc] initWithContentViewController:addTaskNavController]; self.addTaskPopOverController = addTaskPopOver; addTaskPopOverController.delegate = self; //...neccessary releases... //Showing the popover when a button is pressed - (void) addTasksButtonPressed:(id)sender { //Display the Popover containing a view from AddTaskViewController [self.addTaskPopOverController setPopoverContentSize:CGSizeMake(400, 700)]; [addTaskPopOverController presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; }

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  • iPhone Gameloop render update from a separate thread

    - by Rich
    Hi, I'm new to iPhone development. I have a game loop setup as follows. (void)CreateGameTick:(NSTimeInterval) in_time { [NSThread detachNewThreadSelector:@selector(GameTick) toTarget:self withObject:nil]; } My basic game tick/render looks like this (void)GameTick { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; CGRect wrect = [self bounds]; while( m_running ) { [self drawRect: wrect]; } [pool release]; } My render function gets called. However nothing gets drawn (I am using Core Graphics to draw some lines on a derived UIView). If I call my update via a timer then all is well and good. Can you tell me why the render fails when done via threads? And is it possible to make it work via threads? Thanks Rich

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  • Hiding/ Showing UIPickerView

    - by aahrens
    I Have an a touchesEnded event that checks for when a UITextField is pressed. What I would like it to do is is hide/show a UIPickerView. How can this be done? - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; if (CGRectContainsPoint([self.textField frame], [touch locationInView:self.view])) { NSString * error = @"Touched the TextField"; UIAlertView * errorAlert = [[UIAlertView alloc] initWithTitle:@"Selection!" message:error delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [errorAlert show]; //Want to show or hide UIPickerView } } I already have an allocated UIPickerView when touches occur @interface ThirdViewController : UIViewController <UITextFieldDelegate,UIPickerViewDelegate> { IBOutlet UIPickerView *pickerView; }

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  • Simple python oo issue

    - by Alex K
    Hello, Have a look a this simple example. I don't quite understand why o1 prints "Hello Alex" twice. I would think that because of the default self.a is always reset to the empty list. Could someone explain to me what's the rationale here? Thank you so much. class A(object): def __init__(self, a=[]): self.a = a o = A() o.a.append('Hello') o.a.append('Alex') print ' '.join(o.a) # >> prints Hello Alex o1 = A() o1.a.append('Hello') o1.a.append('Alex') print ' '.join(o1.a) # >> prints Hello Alex Hello Alex

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  • why eventsMatchingPredicate returns nil?

    - by OneZero
    Here's my code: NSString * calID = [[NSUserDefaults standardUserDefaults] objectForKey:@"calendarIdentifier"]; EKCalendar *cal = [eventStore calendarWithIdentifier:calID]; // If calendar exists if(cal) { // Retrieve all existing events until today NSPredicate *predicate = [eventStore predicateForEventsWithStartDate:[NSDate distantPast] endDate:[NSDate date] calendars:@[cal]]; self.events = [eventStore eventsMatchingPredicate:predicate]; if(self.events==nil) NSLog(@"nil events!"); } The calendarItentifier is the variable that I stored when I created the calendar in my program, so it's not the case I'm adding events on the wrong calendar. However, the code does not work to retrieve past events on the calendar, it simply returns nil to self.events. But I DID add events on the calendar. Can anything tell me if there's anything wrong with the code?

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  • Does UIGestureRecognizer work on a UIWebView?

    - by rscott
    I am attempting to get a UIGestureRecognizer working with a UIWebview which is a subview of a UIScrollView. This sounds odd but when I have the numberOfTouchesRequired set to 2 the selector fires, but when numberOfTouchesRequired is set to one the selector doesn't fire. Here is my code: UITapGestureRecognizer *tap1 = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(select1:)]; tap1.numberOfTouchesRequired = 2; tap1.numberOfTapsRequired = 1; tap1.delegate = self; [self.ans1WebView addGestureRecognizer:tap1]; [tap1 release]; - (void) select1:(UILongPressGestureRecognizer *)sender { //Do Stuff } I've confirmed this by using the Apple sample for UIGestureRecognizer and inserting a webview in their nib. Their tap code works everywhere but inside the area of the webview.

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  • How to navigate from one view to other view using UIPageControl?

    - by Madan Mohan
    Hi Guys, I have page control but not navigating to other view. so please provide the solution. pageControl=[[UIPageControl alloc] initWithFrame:CGRectMake(0,380,320,40)]; pageControl.backgroundColor=[UIColor clearColor]; pageControl.userInteractionEnabled =YES; [pageControl addTarget:self action:@selector(pageAction:) forControlEvents:UIControlEventValueChanged]; [pageControl setHighlighted:YES]; -(void)pageAction:(UIPageControl*)control { [self displayNextPage]; [self displayPreviousPage]; } Thank You, Madan Mohan.

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  • Customize UIToolBar with Background Image

    - by Taimur Hamza
    hi, I want to add a background image to my UIToolbar instance. This line of code doesnt work. myToolBar.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"Layer-1.png"]]; Another solution tht i found out from stackoverflow aint working as well UIImage *myimage = [UIImage imageNamed:@"Layer-1.png"]; myToolBarImage.image = myimage; [self.view addSubview:myToolBarImage]; [self.view sendSubviewToBack:myToolBarImage]; [self.view addSubview:myToolBar]; Kindly help me out. Thanks

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  • Can I ensure, using C#, that an X509Certificate was issued by a trusted authority?

    - by dommer
    If I use X509Certificate.CreateFromSignedFile to get the certificate used to sign a file, can I confirm that it was signed by a trusted authority - and isn't just a "self-signed" cert of some kind? I want to extract the "Subject" (company) name from the cert to ensure that an unmanaged DLL I'm using is unmolested (I can't checksum it as it's updated frequently and independently) and official. However, I'm concerned that a fake DLL could be signed with a "self-signed" cert and return the original company's name. So, I want to ensure the the cert was issued by Versign, Thwate or similar (anything installed on the cert repository on the machine will be fine). How can I do this, if at all, when using X509Certificate.CreateFromSignedFile? Or does it do this automatically (i.e. a "self-signed" cert will fail)?

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  • How to push a modal view from didFinishPickingMediaWithInfo

    - by Andiih
    I've got an imagePickerController which allows the user to take or select an image. In - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; I would like to trigger opening another modal view to capture the caption. I have a call for that purpose... -(void) getcaption:(id) obj { textInput * ti = [[textInput alloc] initWithContent:@"" header:@"Caption for photo" source:2]; ti.delegate = self; [self presentModalViewController:ti animated:YES]; [ti release]; } The question is how to call getcaption without triggering a spiral of #6663 0x324abb18 in -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] () At the moment I do [self performSelector:@selector(getcaption:) withObject:nil afterDelay:(NSTimeInterval)1]; in didFinishPickingMediaWithInfo which is nasty, and only 95% reliable

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  • CGAffineTransform does not rotate subview - MKAnnotationView, CGAffineTransformMakeRotation

    - by ZeroDiv
    I have a view that does 1 simple thing: draws an image. I can rotate the image like this: CGAffineTransform transform = CGAffineTransformMakeRotation((CGFloat)radians); self.transform = transform; // WORKS: DRAWS, ROTATES But if I delegate the image-drawing function to a subview, and apply the rotation transform to the subview: CGAffineTransform transform = CGAffineTransformMakeRotation((CGFloat)radians); self.imageView.transform = transform; // DOESN'T WORK: DRAWS, BUT NO ROTATE I get the image drawn, but no rotation. Why? FWIW the "self" view is an MKAnnotationView.

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  • Segue Popover won't behave properly

    - by CStreel
    I'm trying to use Segue to present then dismiss a Popover view a UIBarButtonItem is clicked. I've created a generic Segue that is not anchored to anything but the view and given it a name I've Anchored the UIBarButtonItem in the Interface Builder to: - (IBAction)clickedSettings:(id)sender { if(self.popSegue != nil) { [self.popSegue.popoverController dismissPopoverAnimated:YES]; } else { //Current says only a button may [self performSegueWithIdentifier:@"Settings" sender:sender]; } } But when ever i click the button to display the Segue it gives me an error: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UIStoryboardPopoverSegue must be presented from a bar button item or a view.' It doesn't even hit my -(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender I've read the following questions on stack: iOS:How to dismiss Popover UIBarButtonItem + popover segue creates multiple popovers But i still get the same error. For the life of me i can't figure out what is going wrong

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