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  • Should we rename overloaded methods?

    - by Mik378
    Assume an interface containing these methods : Car find(long id); List<Car> find(String model); Is it better to rename them like this? Car findById(long id); List findByModel(String model); Indeed, any developer who use this API won't need to look at the interface for knowing possible arguments of initial find() methods. So my question is more general : What is the benefit of using overloaded methods in code since it reduce readability?

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  • Change default language settings in Visual Studio 2012

    - by sreejukg
    The first thing you need to do after the installation of Visual Studio 2012 is to choose the IDE preferences. Once you select your preferred collection of settings, the IDE will always choose dialogs and other options according to your selection. Nowadays developer’s needs to work with different programming environments and due to this, developers might need to reset the default settings. In this article, I am going to demonstrate how you can change the default settings in Visual Studio 2012. For the purpose of this demonstration, I have installed Visual Studio 2012 and selected C++ as my default environment settings. So now when I go to file -> new project, it will give me C++ templates by default as follows. If you want to select another language, you need to expand Other Languages section and select C# or VB. Now I am going to change these default settings. I am going to change the default language preference to C#. In Visual Studio 2012, go to tools menu and select Import and Export Settings. Here you have 3 options; one is to export the current settings so that the settings are saved for future use. Also you can import previously saved settings. The last option available is to reset it to default. It is a good Idea to export your settings and import it as you need in later stages. To reset the settings to default select the Reset option and click next. Now Visual Studio will ask you to whether you would like to save the settings, which can be used in future to restore. Select any one option and click next. For the purpose of this demo, I have selected not to save the settings. Click Next button to continue. Now Visual Studio will bring you the similar dialog that appears just after installation to select your IDE settings. Select the required settings from the available list and click Finish button. Click Finish once you are done. If everything OK, you will see the success message as below. Now go to file -> new Project, you will see the selected language appear by default. I selected C# in the previous step and the new project dialog appears as follows. Changing IDE settings in Visual Studio 2012 is very easy and straight forward.

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  • Working with Legacy code #4 : Remove the hard dependencies

    - by andrewstopford
    During your refactoring cycle you should be seeking out the hard dependencies that the code may have, examples of these can include. File System Database Network (HTTP) Application Server (Crystal) Classes that service these kind (or code that can be abstracted to a class) of these kind of dependencies should be wrapped in an interface for easier mocking. If you team starts refering to the interface version of these classes the hard dependency will over time work it's self free.

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  • When should method overloads be refactored?

    - by Ben Heley
    When should code that looks like: DoThing(string foo, string bar); DoThing(string foo, string bar, int baz, bool qux); ... DoThing(string foo, string bar, int baz, bool qux, string more, string andMore); Be refactored into something that can be called like so: var doThing = new DoThing(foo, bar); doThing.more = value; doThing.andMore = otherValue; doThing.Go(); Or should it be refactored into something else entirely? In the particular case that inspired this question, it's a public interface for an XSLT templating DLL where we've had to add various flags (of various types) that can't be embedded into the string XML input.

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  • Advices and strategies for browser compatibility on web applications into a corporate environment

    - by TiagoBrenck
    With the new CSS 3 and HTML 5 tecnology, the web applications gained a lot of new tools for a better UI(user interface) interaction, beautifull templates and even responsive layout to fit into tablets and smartphones. Within a corporate environment, those new tecnologies are required so the company can "follow" the IT evolution and their concurrent, but they also want that those new web applications supports old browsers. How to deal with this situation? By one side we are asked to follow the news and IT evolutions, create responsive layouts and use a lot of cool jQuery's plugins. And by the other side, we are asked to support old browsers that doesn't support those new responsive features, plugins or components. I would like advices and strategies to create "modern" web applications that are also supported on old browsers. How does your company deal with this situation? Is it possible to have the same web application running good and beauty on old browsers, and responsive, interactive on actual browsers?

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  • Integrating BizTalk Server and StreamInsight paper

    - by gsusx
    With all the holidays madness I didn't realized that my "Integrating BizTalk Server and StreamInsight" paper is now available on MSDN . This paper was originally an idea of the BizTalk product team and intends to present some fundamental scenarios that can be enabled by the combination of BizTalk Server and StreamInsight. Thanks to everybody who, directly or indirectly, provided feedback about this paper: Syed Rasheed, Mark Simms , Richard Seroter , Roman Schindlauer and Torsten Grabs from the StreamInsight...(read more)

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  • 4th Annual Hartford Code Camp - The Code Camp Manifesto lives on!

    - by SB Chatterjee
    It is amazing that Thom Robbins' blog posting back in December 2004 laid the foundation of the Code Camps that have grown world-wide - there is at least one every week-end in some country (unscientific tweets stats sampling). This week end, we at the Connecticut .NET Developers Group had the 4th Annual Hartford Code Camp and it was well attended with 120+ attendees with ~30 sessions. Our thanks to the Speakers from near and far who made our event a success.

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  • How to define AUTHPARAMS in Amazon EC2 API call

    - by The Joker
    I am trying to make an API call to EC2. I want to add my IP address to the security group. https://ec2.amazonaws.com/ ?Action=AuthorizeSecurityGroupIngress &GroupName=grppp20 &GroupId=sg-b2z982mq &IpPermissions.1.IpProtocol=tcp &IpPermissions.1.FromPort=3389 &IpPermissions.1.ToPort=3389 &IpPermissions.1.IpRanges.1.CidrIp=22.951.17.728/32 &&AWSAccessKeyId=AOPLDRACULALK6U7A And i get the following error. AWS was not able to validate the provided access credentials I have a secret access key & a username. I searched internet & found that we have to make a signature of the secret key & use it in the request instead of adding it directly. Can anyone tell me how to make a signature of my AWS secret key & how to use them with my API call? Let my secret key be: 2WwRiQzBs7RTFG4545PIOJ7812CXZ Username: thejoker

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  • Logkeys fragile?

    - by Ahmed Nematallah
    The program logkeys (which seems to be the only keylogger for linux out there which I can run) has some problems, it stops logging after some time, never returns again, I don't know how to trigger that bug, if the file is edited while logging, it just stops, if the file exists before logging it doesn't try to append to it or delete it or anything, the first issue is the most important but the rest are quite annoying can anyone help me because I'm not a linux programmer (I don't really know anything about the linux API but I am a beginner C++ programmer) and I won't be able to make my own keylogger thanks for the interest BTW I'm sure I got the right input device because it starts logging then stops and I use the command "logkeys -s -u -d /dev/input/event3 -o '/home/ahmed/Documents/log.txt'"

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  • Announcing SO-Aware Test Workbench

    - by gsusx
    Yesterday was a big day for Tellago Studios . After a few months hands down working, we announced the release of the SO-Aware Test Workbench tool which brings sophisticated performance testing and test visualization capabilities to theWCF world. This work has been the result of the feedback received by many of our SO-Aware and Tellago customers in terms of how to improve the WCF testing. More importantly, with the SO-Aware Test Workbench we are trying to address what has been one of the biggest challenges...(read more)

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • Document-oriented vs Column-oriented database fit

    - by user1007922
    I have a data-intensive application that desperately needs a database make-over. The general data model: There are records with RIDs, grouped together by group IDs (GID). The records have arbitrary data fields, (maybe 5-15) with a few of them mandatory and the rest optional, and thus sparse. The general use model: There are LOTS and LOTS of Writes. Millions to Billions of records are stored. Very often, they are associated with new GIDs, but sometimes, they are associated with existing GIDs. There aren't as many reads, but when they happen, they need to be pretty fast or at least constant speed regardless of the database size. And when the reads happen, it will need to retrieve all the records/RIDs with a certain GID. I don't have a need to search by the record field values. Primarily, I will need to query by the GID and maybe RID. What database implementation should I use? I did some initial research between document-oriented and column-oriented databases and it seems the document-oriented ones are a good fit, model-wise. I could store all the records together under the same document key using the GID. But I don't really have any use for their ability to search the document contents itself. I like the simplicity and scalability of column-oriented databases like Cassandra, but how should I model my data in this paradigm for optimal performance? Should my key be the GID and should I create a column for each record/RID? (there maybe thousands or hundreds of thousands of records in a group/GID). Or should my key be the RID and ensure each row has a column for the GID value? What results in faster writes and reads under this model?

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  • Inheritance versus Composition in a business application

    - by ProfK
    I have a training management and tracking system, with a high level structure as follows: We have a Role1, e.g. Manager, Shift-boss, miner, etc. and a Candidate, training for that Role. The role has a list of courses and their subjects the candidate needs to complete to qualify for the role. Candidate has a TrainingHistory attribute, containing the courses and subjects they have completed, their results, and the date completed. Now I see it as a TrainingHistoryCourse is-a Course, extended to add DateCompleted etc. but something is nagging at me to rather use something like a TrainingHistoryRecord that has-a Course. How can I further analyse this to determine which pattern to use? Then, a Role has a list of RoleTask definitions that the Candidate must be observed practising, and a Candidate has a history of RoleTaskObservation objects recording their performance at these tasks. This is very similar to the course/subject requirement and history pattern for the candidate, except for one less hierarchical level, but, a RoleTaskObservation clearly does not have an is-a relationship with RoleTask, unless I block my nose and rather use ObservedRoleTask. I would prefer to use the same pattern for both subject/course and task/observation structures, but I think that would force me to adopt a composition pattern for TrainingHistoryCourse. What is the wisdom here? Always inherit where possible and validated by a solid is-a association, or always favour composition wherever possible? 1 Client specified this to be called JobTitle, but he isn't writing the app, and a JobTitle is only one attribute of a Role. Authorization roles are handled by the DevExpress framework and its customization hooks, so there would be very little little confusion between a business Role in my domain objects and an authorization role in lower level, framework code.

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  • Third-Grade Math Class

    - by andyleonard
    An Odd Thing Happened... ... when I was in third grade math class: I was handed a sheet of arithmetic problems to solve. There were maybe 20 problems on the page and we were given the remainder of the class to complete them. I don't remember how much time remained in the class, I remember I finished working on the problems before my classmates. That wasn't the odd part. The odd part was that I started working on the first problem, concentrating pretty hard. I worked the sum and moved to the next...(read more)

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  • Unable install cmake and ccmake?

    - by user159618
    So the thing is I'm trying to install Cmake and cmake-curses-gui. I have updated the system with apt-get-update. sudo apt-get install cmake Reading package lists... Done Building dependency tree Reading state information... Done Package cmake is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'cmake' has no installation candidate sudo apt-get install cmake-curses-gui Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package cmake-curses-gui That's strange. Can anyone give some pointers? Pastbin sources.list :- http://pastebin.com/DufycYfZ

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  • Should interfaces extend (and in doing so inherit methods of) other interfaces

    - by dreza
    Although this is a general question it is also specific to a problem I am currently experiencing. I currently have an interface specified in my solution called public interface IContextProvider { IDataContext { get; set; } IAreaContext { get; set; } } This interface is often used throughout the program and hence I have easy access to the objects I need. However at a fairly low level of a part of my program I need access to another class that will use IAreaContext and perform some operations off it. So I have created another factory interface to do this creation called: public interface IEventContextFactory { IEventContext CreateEventContext(int eventId); } I have a class that implements the IContextProvider and is injected using NinJect. The problem I have is that the area where I need to use this IEventContextFactory has access to the IContextProvider only and itself uses another class which will need this new interface. I don't want to have to instantiate this implementation of IEventContextFactory at the low level and would rather work with the IEventContextFactory interface throughout. However I also don't want to have to inject another parameter through the constructors just to have it passed through to the class that needs it i.e. // example of problem public class MyClass { public MyClass(IContextProvider context, IEventContextFactory event) { _context = context; _event = event; } public void DoSomething() { // the only place _event is used in the class is to pass it through var myClass = new MyChildClass(_event); myClass.PerformCalculation(); } } So my main question is, would this be acceptable or is it even common or good practice to do something like this (interface extend another an interface): public interface IContextProvider : IEventContextFactory or should I consider better alternatives to achieving what I need. If I have not provided enough information to give suggestions let me know and I can provide more.

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  • Real-Time Strategy Gameplay

    - by Ahmad Alkhawaja
    I am working on building a HTML5 RTS game, and my current state is that I am building the Campaign mode of the game, and want to define the gameplay (The Scoring, Unit Behaviors/Attributes). I am searching for links/articles/books about how to define the gameplay, for me this: The scoring Figuring out levels of control (in any RTS game, there is units, individuals and squads) Unit action/attributes/properties point timing (how long it will take to play?) Achievements ..etc I want to see how they usually define these areas in RTS games, I expect to see general document discussing this concept that I can use to build the gameplay. Any idea? Is my question clear or I need to provide more details?

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  • can a guy with embedded system background go into game development

    - by NANDAGOPAL
    Well, I finished my Masters in Embedded Systems, and I am working in GUI development, and working with graphic tools and images and GUI's keep me glued to my seat more than working on code for MUP/MUC . And I want to give game development a Fair chance, try out developing a game from scratch using basic libraries then tryout the same in a free/open source game engine and there is a good chance I may fall in love with it, but it is poissible for a person with an Electrical and Electronics Bachelors and Embedded Systems Masters ( just a years experience in the field) go into game development and be successful in the profession. And I asked the same question @ stackoverflow.com (wrong place to ask ) http://stackoverflow.com/questions/13794822/can-a-guy-with-embedded-system-background-go-into-game-development/13794943#13794943 And I received good but a very generic answer. I would be happy to know the actual pro's and con's of a master's in embedded systems migrating to Game Dev And I am extremely sorry for asking the same question for the third time but I really did not know that stackoverflow had so many sister sites, So a really big sorry, and an even bigger thank you!

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  • Secret Agent Man

    - by Bil Simser
    Just a quick one this morning as we all get started in the week. Something that comes into play (sometimes in a big way) is the user agent string your browser gives off. So for example using the User-Agent field in the request header, you can determine what browser the user is running and act accordingly.Internet Explorer 9 modified the UA string slightly so just in case you're looking for it here are the user agent strings for IE9 (in various modes):Internet Explorer 9 Mode: Mozilla/5.0 (compatible; MSIE 9.0; Windows NT 6.1; WOW64; Trident/5.0)Internet Explorer 8 Mode: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; WOW64; Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; MS-RTC LM 8; InfoPath.3; .NET4.0C; .NET4.0E; Zune 4.7)Internet Explorer 7 Mode: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.1; WOW64; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; MS-RTC LM 8; InfoPath.3; .NET4.0C; .NET4.0E; Zune 4.7)Internet Explorer 9 (Compatibility Mode): Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.1; WOW64; Trident/5.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; MS-RTC LM 8; InfoPath.3; .NET4.0C; .NET4.0E; Zune 4.7)A couple of things to note here:This was from a 64-bit Windows 7 client so that might account for the WOW64 in the agent string (I don't have a 32-bit client to test from)Various applications and platforms add to the UA string just like they do in previous IE releases. So for example you can see I have various .NET versions installed as well as Zune. You can take advantage of this by querying the UA string for compatibilities and present options accordingly to the end user.As applications will continue to add and modify this string you'll want to query the string for parts not the entire string. For example if you want to detect if you're coming from IE running  on a Windows Phone 7 just look for "iemobile" in the user agent stringHappy hacking!

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  • S#arp Architecture 1.5.2 released

    - by AlecWhittington
    It has been a few weeks since S#arp Architecture 1.5 RTM has been released. While it was a major success a few issues were found that needed to be addressed. These mostly involved the Visual Studio templates. What's new in S#arp Architecture 1.5.2? Merged the SharpArch.* assemblies into a single assembly (SharpArch.dll) Updated both VS 2008 and 2010 templates to reflect the use of the merged assembly Updated SharpArch.build with custom script that allows the merging of the assemblies. Copys new merged...(read more)

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  • Game Engine which can provide 360 degree projection for PC

    - by Never Quit
    I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: http://products.bisimulations.com/products/vbs2/vbs2-multi-channel). But I'm not satisfied with its graphics. So I'm looking for some other Game Engine which can do the same and provide me more better graphics and user experience. Like Frostbite2 or Unreal Engine 3. Like this image I want full 360 degree view. Is there any Game Engine which can provide 360 degree projection for PC? Thanks in advance...

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  • Tellago Devlabs: A RESTful API for BizTalk Server Business Rules

    - by gsusx
    Tellago DevLabs keeps growing as the primary example of our commitment to open source! Today, we are very happy to announce the availability of the BizTalk Business Rules Data Service API which extends our existing BizTalk Data Services solution with an OData API for the BizTalk Server Business Rules engine. Tellago’s Vishal Mody led the implementation of this version of the API with some input from other members of our technical staff. The motivation The fundamental motivation behind the BRE Data...(read more)

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  • SQL Server Express and VS2010 Web Application .MDF file errors

    - by nannette
    I installed SQL Server 2008 as well as SQL Server Express 2008 on my new Windows 7 development environment, along with Visual Studio 2010. I could get SQL Server 2008 to work fine, but I could not use Express .MDF databases within sample web application projects without receiving the below error: Failed to generate a user instance of SQL Server due to a failure in starting the process for the user instance. The connection will be closed. For instance, I was creating an ASP.NET Web Application. When...(read more)

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