Search Results

Search found 31582 results on 1264 pages for 'software design'.

Page 196/1264 | < Previous Page | 192 193 194 195 196 197 198 199 200 201 202 203  | Next Page >

  • OpenGL ES 2.0: Using VBOs?

    - by Bunkai.Satori
    OpenGL VBOs (vertex buffer objects) have been developed to improve performance of OpenGL (OpenGL ES 2.0 in my case). The logic is that with the help of VBOs, the data does not need to be copied from client memory to graphics card on per frame basis. However, as I see it, the game scene changes continuously: position of objects change, their scaling and rotating change, they get animated, they explode, they get spawn or disappear. In such highly dynamic environment, such as computer game scene is, what is the point of using VBOs, if the VBOs would need to be constructed on per-frame basis anyway? Can you please help me to understand how to practically take beneif of VBOs in computer games? Can there be more vertex based VBOs (say one per one object) or there must be always exactly only one VBO present for each draw cycle?

    Read the article

  • Practical mysql schema advice for eCommerce store - Products & Attributes

    - by Gravy
    I am currently planning my first eCommerce application (mySQL & Laravel Framework). I have various products, which all have different attributes. Describing products very simply, Some will have a manufacturer, some will not, some will have a diameter, others will have a width, height, depth and others will have a volume. Option 1: Create a master products table, and separate tables for specific product types (polymorphic relations). That way, I will not have any unnecessary null fields in the products table. Option 2: Create a products table, with all possible fields despite the fact that there will be a lot of null rows Option 3: Normalise so that each attribute type has it's own table. Option 4: Create an attributes table, as well as an attribute_values table with the value being varchar regardless of the actual data-type. The products table would have a many:many relationship with the attributes table. Option 5: Common attributes to all or most products put in the products table, and specific attributes to a particular category of product attached to the categories table. My thoughts are that I would like to be able to allow easy product filtering by these attributes and sorting. I would also want the frontend to be fast, less concern over the performance of the inserting and updating of product records. Im a bit overwhelmed with the vast implementation options, and cannot find a suitable answer in terms of the best method of approach. Could somebody point me in the right direction? In an ideal world, I would like to offer the following kind of functionality - http://www.glassesdirect.co.uk/products/ to my eCommerce store. As can be seen, in the sidebar, you can select an attribute the glasses to filter them. e.g. male / female or plastic / metal / titanium etc... Alternatively, should I just dump the mySql relational database idea and learn mongodb?

    Read the article

  • Configuring thouands of related products in Magento?

    - by Anonymous -
    I'm at a stage with a Magento store I'm developing where I've added all the products (all 6000 of them) and now would like to configure related products to up my conversion rate a bit. I was wondering if there was an extension anybody knew of that functions similarly to this one, with the most current version of Magento (Community Edition, 1.6.1). If not, would anyone be able to provide some pointers for writing a script that will run through each product and add 1-5 related products. I have a fairly basic idea of taking product title text and just doing a simple text similarity query between other product titles for now, just to get some related products up there, but the Magento database isn't making a terribly large amount of sense. Thanks to anyone who can shed some light on this. :)

    Read the article

  • Programming languages, positional languages and natural languages

    - by Vitalij Zadneprovskij
    Some programming languages are modeled on machine code, like assembly languages. Other languages are modeled on a natural language, the English language. Others are not modeled on either machine code or natural language. Languages such as PROLOG, for example, don't follow either model. I came across this Perl module Lingua::Romana::Perligata, that allows to write programs using a syntax that is very similar to Latin. Are there programming languages that have less positional syntax? Are there other languages or modules that allow you to write in syntaxes inspired by other natural languages, like French, Hebrew or Farsi? There is a very long list on Wikipedia, but most of those projects are dead. There is a related question on StackOverflow. The answer that was accepted is "Use Google".

    Read the article

  • Cuppa Corner talk "A trip to First Normal Form" available - Domains, Functional Dependencies, Repeat

    - by tonyrogerson
    It's 15 minutes, I talk about Domains, Functional Dependencies, Repeating Groups, Relational Valued Attributes and of course First Normal Form. http://sqlcontent.sqlblogcasts.com/video/cctr20100507dbdesign1nf/cctr20100507dbdesign1nf.html For questions just ask on the http://sqlserverfaq.com chat control or Twitter using #sqlfaq tag. Slides are also availble here: http://sqlcontent.sqlblogcasts.com/video/cctr20100507dbdesign1nf/cc_tr20100507_dbdesign1nf.pptx...(read more)

    Read the article

  • RevoluteJoint Stop Rotating when Some Physics Body Collide in Andengine + Box2d?

    - by Nikhil Lamba
    I am making a Game from andengine + box2d in Which i am using RevoluteJoint in that case i am facing some problem that when physics body or Sprite Collide with this Revolute joint body then Revolute body stop rotating then after some time it start rotating I am using below code for this : this.mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(movingFace, movingBody, true, true)); final RevoluteJointDef revoluteJointDef = new RevoluteJointDef(); revoluteJointDef.initialize(anchorBody, movingBody, anchorBody.getWorldCenter()); revoluteJointDef.enableMotor = true; revoluteJointDef.motorSpeed = 100; revoluteJointDef.maxMotorTorque = 200; this.mPhysicsWorld.createJoint(revoluteJointDef); EDIT Here is a screenshot:

    Read the article

  • LLBLGen Pro feature highlights: grouping model elements

    - by FransBouma
    (This post is part of a series of posts about features of the LLBLGen Pro system) When working with an entity model which has more than a few entities, it's often convenient to be able to group entities together if they belong to a semantic sub-model. For example, if your entity model has several entities which are about 'security', it would be practical to group them together under the 'security' moniker. This way, you could easily find them back, yet they can be left inside the complete entity model altogether so their relationships with entities outside the group are kept. In other situations your domain consists of semi-separate entity models which all target tables/views which are located in the same database. It then might be convenient to have a single project to manage the complete target database, yet have the entity models separate of each other and have them result in separate code bases. LLBLGen Pro can do both for you. This blog post will illustrate both situations. The feature is called group usage and is controllable through the project settings. This setting is supported on all supported O/R mapper frameworks. Situation one: grouping entities in a single model. This situation is common for entity models which are dense, so many relationships exist between all sub-models: you can't split them up easily into separate models (nor do you likely want to), however it's convenient to have them grouped together into groups inside the entity model at the project level. A typical example for this is the AdventureWorks example database for SQL Server. This database, which is a single catalog, has for each sub-group a schema, however most of these schemas are tightly connected with each other: adding all schemas together will give a model with entities which indirectly are related to all other entities. LLBLGen Pro's default setting for group usage is AsVisualGroupingMechanism which is what this situation is all about: we group the elements for visual purposes, it has no real meaning for the model nor the code generated. Let's reverse engineer AdventureWorks to an entity model. By default, LLBLGen Pro uses the target schema an element is in which is being reverse engineered, as the group it will be in. This is convenient if you already have categorized tables/views in schemas, like which is the case in AdventureWorks. Of course this can be switched off, or corrected on the fly. When reverse engineering, we'll walk through a wizard which will guide us with the selection of the elements which relational model data should be retrieved, which we can later on use to reverse engineer to an entity model. The first step after specifying which database server connect to is to select these elements. below we can see the AdventureWorks catalog as well as the different schemas it contains. We'll include all of them. After the wizard completes, we have all relational model data nicely in our catalog data, with schemas. So let's reverse engineer entities from the tables in these schemas. We select in the catalog explorer the schemas 'HumanResources', 'Person', 'Production', 'Purchasing' and 'Sales', then right-click one of them and from the context menu, we select Reverse engineer Tables to Entity Definitions.... This will bring up the dialog below. We check all checkboxes in one go by checking the checkbox at the top to mark them all to be added to the project. As you can see LLBLGen Pro has already filled in the group name based on the schema name, as this is the default and we didn't change the setting. If you want, you can select multiple rows at once and set the group name to something else using the controls on the dialog. We're fine with the group names chosen so we'll simply click Add to Project. This gives the following result:   (I collapsed the other groups to keep the picture small ;)). As you can see, the entities are now grouped. Just to see how dense this model is, I've expanded the relationships of Employee: As you can see, it has relationships with entities from three other groups than HumanResources. It's not doable to cut up this project into sub-models without duplicating the Employee entity in all those groups, so this model is better suited to be used as a single model resulting in a single code base, however it benefits greatly from having its entities grouped into separate groups at the project level, to make work done on the model easier. Now let's look at another situation, namely where we work with a single database while we want to have multiple models and for each model a separate code base. Situation two: grouping entities in separate models within the same project. To get rid of the entities to see the second situation in action, simply undo the reverse engineering action in the project. We still have the AdventureWorks relational model data in the catalog. To switch LLBLGen Pro to see each group in the project as a separate project, open the Project Settings, navigate to General and set Group usage to AsSeparateProjects. In the catalog explorer, select Person and Production, right-click them and select again Reverse engineer Tables to Entities.... Again check the checkbox at the top to mark all entities to be added and click Add to Project. We get two groups, as expected, however this time the groups are seen as separate projects. This means that the validation logic inside LLBLGen Pro will see it as an error if there's e.g. a relationship or an inheritance edge linking two groups together, as that would lead to a cyclic reference in the code bases. To see this variant of the grouping feature, seeing the groups as separate projects, in action, we'll generate code from the project with the two groups we just created: select from the main menu: Project -> Generate Source-code... (or press F7 ;)). In the dialog popping up, select the target .NET framework you want to use, the template preset, fill in a destination folder and click Start Generator (normal). This will start the code generator process. As expected the code generator has simply generated two code bases, one for Person and one for Production: The group name is used inside the namespace for the different elements. This allows you to add both code bases to a single solution and use them together in a different project without problems. Below is a snippet from the code file of a generated entity class. //... using System.Xml.Serialization; using AdventureWorks.Person; using AdventureWorks.Person.HelperClasses; using AdventureWorks.Person.FactoryClasses; using AdventureWorks.Person.RelationClasses; using SD.LLBLGen.Pro.ORMSupportClasses; namespace AdventureWorks.Person.EntityClasses { //... /// <summary>Entity class which represents the entity 'Address'.<br/><br/></summary> [Serializable] public partial class AddressEntity : CommonEntityBase //... The advantage of this is that you can have two code bases and work with them separately, yet have a single target database and maintain everything in a single location. If you decide to move to a single code base, you can do so with a change of one setting. It's also useful if you want to keep the groups as separate models (and code bases) yet want to add relationships to elements from another group using a copy of the entity: you can simply reverse engineer the target table to a new entity into a different group, effectively making a copy of the entity. As there's a single target database, changes made to that database are reflected in both models which makes maintenance easier than when you'd have a separate project for each group, with its own relational model data. Conclusion LLBLGen Pro offers a flexible way to work with entities in sub-models and control how the sub-models end up in the generated code.

    Read the article

  • Dude, what’s up with POP Forums vNext?

    - by Jeff
    Yeah, it has been awhile. I posted v9.2 back in January, about five months ago. That’s a real change from the release pace I had there for awhile. Let me explain what’s going on. First off, in the interim, I re-launched CoasterBuzz, which required a lot of my attention for about two of those months. That’s a good thing though, because that site is just about the best test bed I could ask for. The other thing is that I committed to make the next version use ASP.NET MVC 4, which is now at the RC stage. I didn’t think much about when they’d hit their RTW point, but RC is good enough for me. To that end, there is enough change in the next version that I recently decided to make it a major version upgrade, and finish up the loose ends and science projects to make it whole. Here’s what’s in store… Mobile views: I sat on this or a long time. Originally, I was going to use jQuery Mobile, and waited and waited for a new release, but in the end, decided against using it. Sometimes buttons would unexplainably not work, I felt like I was fighting it at times, and the CSS just felt too heavy. I rolled my own mobile sugar at a fraction of the size, and I think you’ll find it easy to modify. And it’s Metro-y, of course! Re-do of background services: A number of things run in the background, and I did quite a bit of “reimagining” of that code. It’s the weirdness of running services in a Web site context, because so many folks can’t run a bona fide service on their host’s box. The biggest change here is that these service no longer start up by default. You’ll need to call a new method from global.asax called PopForumsActivation.StartServices(). This is also a precursor to running the app in a Web farm (new data layer and caching is the second part of that). I learned about this the hard way when I had three apps using the forum library code but only one was actually the forum. The services were all running three times as often with race conditions and hits on the same data. That was particularly bad for e-mail. CSS clean up: It’s still not ideal, but it’s getting better. That’s one of those things that comes with integrating to a real site… you discover all of the dumb things you did. The mobile CSS is particularly easier to live with. Bug fixes: There are a whole lot of them. Most were minor, but it’s feeling pretty solid now. So that’s where I am. I’m going to call it v10.0, and I’m going to really put forth some effort toward finishing the mobile experience and getting through the remaining bugs. The roadmap beyond that will likely not be feature oriented, but rather work on some other things, like making it run in Azure, perhaps using SQL CE, a better install experience, etc. As usual, I’ll post the latest here. Stay tuned!

    Read the article

  • Nice network diagram editor?

    - by Nicolas Raoul
    Writing a commercial proposal, I want to create a nice graphic showing the clients the architecture I thought of for their IT network, with servers, network connections, firewall, load-balancing, etc. For years I have been using dia, but I am tired of it, the results are not satisfying, very few network elements are available, and each element's graphic representation is really ugly. Question: How to create nice network diagrams? If a better set of elements was available for dia, that would be a solution.

    Read the article

  • Legal question.

    - by Kjow
    Hi all, a question bounces in my head from some time. Copyright laws are different by nation to nation, but generally which is the border line to break a copyright? Suppose to make a game that is very similar to an other come out in the past, e.g. a Pacman clone or a Space Invaders clone, but nothing from original titles are grabbed and maybe they're not made in 2d, but in 3d. The titles aren't "Pacman clone - the return" or "Space Invaders - they did it again", and not also "Pocman" or "Space Evaders" (maybe this last could be fun for some "creative financers" that need to escape from earth :D). Finally suppose to call these some thing like "Popcorn, fruit and ghosts" (or the acronym: "PFG") and "Kill all enemy" (or the acronym: "KAE"). In this case (not grab- all self-made) and no references to original titles, but with a game that feels very similar to "ispiration ones"... they could be sold to somewhere like "Valve's Steam"? Regards, Kjow

    Read the article

  • Product application - is it a product or product variation

    - by jamesnov
    I'm dealing with a lot of vehicle specific products, and I've been trying to determine whether to convert the variants/fit option into individual products. I currently put the vehicle specific items under a product: Product: Widget Hood Deflectors Option1: 07-11 Silverado/Sierra, SKU1 Option2: 09-11 Ram, SKU2 etc. Take a hood/bug deflector for example. They all share the same description, and specifications for the most part. They look very similar, but the shape/appearance could vary significantly depending on the vehicle it is going on. Another example could be a suspension lift kit. Each one is engineered for a specific vehicle application. What would be the product "Widget Super Duper 4 inch lift kit", or "Widget Jeep 07-11 Super Duper 4 inch lift kit"? If I converted the variants to a product, then I have a lot more products (some so called products or product lines have hundreds of applications), when no vehicle is selected, but if I require a vehicle to be selected, then the product results would be basically the same, and specific for that vehicle. The description would also be longer: Product: Widget Silverado/Sierra 07-11 Hood Deflector With the fit as a variants/option, then I have fewer products, but I could have a huge list of options. Product: Widget Hood Deflectors Options: Fit/Vehicle Am I doing things right by having product applications as variants, or am I treating a product line as a product?

    Read the article

  • So Singletons are bad, then what?

    - by Bobby Tables
    There has been a lot of discussion lately about the problems with using (and overusing) Singletons. I've been one of those people earlier in my career too. I can see what the problem is now, and yet, there are still many cases where I can't see a nice alternative - and not many of the anti-Singleton discussions really provide one. Here is a real example from a major recent project I was involved in: The application was a thick client with many separate screens and components which uses huge amounts of data from a server state which isn't updated too often. This data was basically cached in a Singleton "manager" object - the dreaded "global state". The idea was to have this one place in the app which keeps the data stored and synced, and then any new screens that are opened can just query most of what they need from there, without making repetitive requests for various supporting data from the server. Constantly requesting to the server would take too much bandwidth - and I'm talking thousands of dollars extra Internet bills per week, so that was unacceptable. Is there any other approach that could be appropriate here than basically having this kind of global data manager cache object? This object doesn't officially have to be a "Singleton" of course, but it does conceptually make sense to be one. What is a nice clean alternative here?

    Read the article

  • Tellago announces SQL Server 2008 R2 BI quick adoption programs

    - by gsusx
    During the last year, we (Tellago) have been involved in various business intelligence initiatives that leverage some emerging BI techniques such as self-service BI or complex event processing (CEP). Specifically, in the last few months, we have partnered with Microsoft to deliver a series of events across the country where we present the different technologies of the SQL Server 2008 R2 BI stack such as PowerPivot, StreamInsight, Ad-Hoc Reporting and Master Data Services. As part of those events...(read more)

    Read the article

  • Issues installing synapse launcher

    - by George Morton
    I am trying to install synapse launcher on my desktop . I am using these two commands: sudo add-apt-repository ppa:synapse-core/ppa sudo apt-get update && sudo apt-get install synapse However I am getting an error with the second command saying E: Some index files failed to download, they have been ignored, or old ones used instead. I presume this has something to do with my connection to the hosting servers. But what I don't understand is the fact that synaptic is working it just seems to be something about that ppa. I don't know what I am doing wrong as the commands are widely suggested around the web, But they don't seem to work for me! I would greatly appreciate some advice on this as it is proving to be very frustrating. Many thanks, George

    Read the article

  • Is there an Android remote app compatible with LibreOffice Impress under Ubuntu?

    - by WarriorIng64
    I have an upcoming presentation I want to make in LibreOffice Impress on my Ubuntu 12.10 laptop. I was wondering if I could get ahold of an Android app which would act like a remote control, allowing me to switch between slides from my phone over WiFi without having to stay near the laptop (I've been told I need to move around more during my presentations). A quick look on the Google Play store seemed to turn up a handful of PowerPoint remote apps for Windows or maybe Mac. I also took a look at Can an Android phone control Ubuntu like a remote?, but that seems more for controlling an Ubuntu media center. Is there anything which will work with LibreOffice Impress on Ubuntu? My phone is a Samsung Galaxy Precedent on Straight Talk, running Android 2.2.2 (latest available version from the carrier). It's not rooted, and there's not much memory on it either, so the smaller and simpler the app the better. Also, it has to be free because I currently don't have a means to pay for an app I may/may not like.

    Read the article

  • Embedded Web Server Vs External Web Server

    - by Jetti
    So I've thought of creating a web application in either Lisp or another functional language and was thinking of embedding the web server into the application (have my application handle the HTTP requests). I don't see any issues with that, however, I'm new to creating web applications (and in the grand scheme of things, programming as well). Is there any drawbacks to handling HTTP requests within your program instead of using a web server? Are there any benefits?

    Read the article

  • SO-Aware sessions in Dallas and Houston

    - by gsusx
    Our WCF Registry: SO-Aware keeps being evangelized throughout the world. This week Tellago Studios' Dwight Goins will be speaking at Microsoft events in Dallas and Houston ( https://msevents.microsoft.com/cui/EventDetail.aspx?culture=en-US&EventID=1032469800&IO=ycqB%2bGJQr78fJBMJTye1oA%3d%3d ) about WCF management best practices using SO-Aware . If you are in the area and passionate about WCF you should definitely swing by and give Dwight a hard time ;)...(read more)

    Read the article

  • Do unit tests sometimes break encapsulation?

    - by user1288851
    I very often hear the following: "If you want to test private methods, you'd better put that in another class and expose it." While sometimes that's the case and we have a hiding concept inside our class, other times you end up with classes that have the same attributes (or, worst, every attribute of one class become a argument on a method in the other class) and exposes functionality that is, in fact, implementation detail. Specially on TDD, when you refactor a class with public methods out of a previous tested class, that class is now part of your interface, but has no tests to it (since you refactored it, and is a implementation detail). Now, I may be not finding an obvious better answer, but if my answer is the "correct", that means that sometimes writting unit tests can break encapsulation, and divide the same responsibility into different classes. A simple example would be testing a setter method when a getter is not actually needed for anything in the real code. Please when aswering don't provide simple answers to specific cases I may have written. Rather, try to explain more of the generic case and theoretical approach. And this is neither language specific. Thanks in advance. EDIT: The answer given by Matthew Flynn was really insightful, but didn't quite answer the question. Altough he made the fair point that you either don't test private methods or extract them because they really are other concern and responsibility (or at least that was what I could understand from his answer), I think there are situations where unit testing private methods is useful. My primary example is when you have a class that has one responsibility but the output (or input) that it gives (takes) is just to complex. For example, a hashing function. There's no good way to break a hashing function apart and mantain cohesion and encapsulation. However, testing a hashing function can be really tough, since you would need to calculate by hand (you can't use code calculation to test code calculation!) the hashing, and test multiple cases where the hash changes. In that way (and this may be a question worth of its own topic) I think private method testing is the best way to handle it. Now, I'm not sure if I should ask another question, or ask it here, but are there any better way to test such complex output (input)? OBS: Please, if you think I should ask another question on that topic, leave a comment. :)

    Read the article

  • Goodby jQuery Templates, Hello JsRender

    - by SGWellens
    A funny thing happened on my way to the jQuery website, I blinked and a feature was dropped: jQuery Templates have been discontinued. The new pretender to the throne is JsRender. jQuery Templates looked pretty useful when they first came out. Several articles were written about them but I stayed away because being on the bleeding edge of technology is not a productive place to be. I wanted to wait until it stabilized…in retrospect, it was a serendipitous decision. This time however, I threw all caution to the wind and took a close look at JSRender. Why? Maybe I'm having a midlife crisis; I'll go motorcycle shopping tomorrow. Caveat, here is a message from the site: Warning: JsRender is not yet Beta, and there may be frequent changes to APIs and features in the coming period. Fair enough, we've been warned. The first thing we need is some data to render. Below is some JSON formatted data. Typically this will come from an asynchronous call to a web service. For simplicity, I hard coded a variable:     var Golfers = [         { ID: "1", "Name": "Bobby Jones", "Birthday": "1902-03-17" },         { ID: "2", "Name": "Sam Snead", "Birthday": "1912-05-27" },         { ID: "3", "Name": "Tiger Woods", "Birthday": "1975-12-30" }         ]; We also need some templates, I created two. Note: The script blocks have the id property set. They are needed so JsRender can locate them.     <script id="GolferTemplate1" type="text/html">         {{=ID}}: <b>{{=Name}}</b> <i>{{=Birthday}}</i> <br />     </script>       <script id="GolferTemplate2" type="text/html">         <tr>             <td>{{=ID}}</td>             <td><b>{{=Name}}</b></td>             <td><i>{{=Birthday}}</i> </td>         </tr>     </script> Including the correct JavaScript files is trivial:     <script src="Scripts/jquery-1.7.js" type="text/javascript"></script>     <script src="Scripts/jsrender.js" type="text/javascript"></script> Of course we need some place to render the output:     <div id="GolferDiv"></div><br />     <table id="GolferTable"></table> The code is also trivial:     function Test()     {         $("#GolferDiv").html($("#GolferTemplate1").render(Golfers));         $("#GolferTable").html($("#GolferTemplate2").render(Golfers));           // you can inspect the rendered html if there are poblems.         // var html = $("#GolferTemplate2").render(Golfers);     } And here's what it looks like with some random CSS formatting that I had laying around.    Not bad, I hope JsRender lasts longer than jQuery Templates. One final warning, a lot of jQuery code is ugly, butt-ugly. If you do look inside the jQuery files, you may want to cover your keyboard with some plastic in case you get vertigo and blow chunks. I hope someone finds this useful. Steve Wellens CodeProject

    Read the article

  • First impressions of Scala

    - by Scott Weinstein
    I have an idea that it may be possible to predict build success/failure based on commit data. Why Scala? It’s a JVM language, has lots of powerful type features, and it has a linear algebra library which I’ll need later. Project definition and build Neither maven or the scala build tool (sbt) are completely satisfactory. This maven **archetype** (what .Net folks would call a VS project template) mvn archetype:generate `-DarchetypeGroupId=org.scala-tools.archetypes `-DarchetypeArtifactId=scala-archetype-simple `-DremoteRepositories=http://scala-tools.org/repo-releases `-DgroupId=org.SW -DartifactId=BuildBreakPredictor gets you started right away with “hello world” code, unit tests demonstrating a number of different testing approaches, and even a ready made `.gitignore` file - nice! But the Scala version is behind at v2.8, and more seriously, compiling and testing was painfully slow. So much that a rapid edit – test – edit cycle was not practical. So Lab49 colleague Steve Levine tells me that I can either adjust my pom to use fsc – the fast scala compiler, or use sbt. Sbt has some nice features It’s fast – it uses fsc by default It has a continuous mode, so  `> ~test` will compile and run your unit test each time you save a file It’s can consume (and produce) Maven 2 dependencies the build definition file can be much shorter than the equivalent pom (about 1/5 the size, as repos and dependencies can be declared on a single line) And some real limitations Limited support for 3rd party integration – for instance out of the box, TeamCity doesn’t speak sbt, nor does IntelliJ IDEA Steeper learning curve for build steps outside the default Side note: If a language has a fast compiler, why keep the slow compiler around? Even worse, why make it the default? I choose sbt, for the faster development speed it offers. Syntax Scala APIs really like to use punctuation – sometimes this works well, as in the following map1 |+| map2 The `|+|` defines a merge operator which does addition on the `values` of the maps. It’s less useful here: http(baseUrl / url >- parseJson[BuildStatus] sure you can probably guess what `>-` does from the context, but how about `>~` or `>+`? Language features I’m still learning, so not much to say just yet. However case classes are quite usefull, implicits scare me, and type constructors have lots of power. Community A number of projects, such as https://github.com/scalala and https://github.com/scalaz/scalaz are split between github and google code – github for the src, and google code for the docs. Not sure I understand the motivation here.

    Read the article

  • Time based movement Vs Frame rate based movement?

    - by sil3nt
    Hello there, I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or appropriate depending on situations?. Could you give me an example where each of these methods are used?. Another question I have is that, in lazyfoo's two Motion tutorials (FPS based and time based) The time based method showed a much smoother animation while the Frame rate based one was a little hiccupy, meaning you could clearly see the gap between the previous location of the dot and its current position when you compare the two programs. As beginner which method should I stick to?(all I want is smooth animations).

    Read the article

  • What's the best license for my website?

    - by John Maxim
    I have developed a unique website but do not have a lot of fund to protect it with trademark or patents. I'm looking for suggestions so that when my supervisor gets my codes, some laws restrict anyone from copying it and claim their work. I'm in the middle of thinking, making the application a commercial one or never allowing it to be copied at all. What kind of steps am I required to take in order to make full measurements so my applications are fully-protected? I've come across a few, one under my consideration is MIT license. Some say we can have a mixture of both commercial and MIT. I would also like to be able to distribute some functions so it can be modified by others but I'd still retain the ownership. Last but not least, it's confusing when I think of protecting the whole website, and protecting codes by codes in division. How should we go about this? Thanks. N.B I have to pass it over to the supervisor as this is a Uni project. I need this to be done within 2 weeks. So time to get my App protected is a factor here.

    Read the article

  • New Visual Studio 2012 Project Templates for DotNetNuke

    - by Chris Hammond
    Earlier this month Microsoft put the bits up for Visual Studio 2012 RTM out on MSDN Subscriber downloads, and during the first two weeks of September they will officially be releasing Visual Studio 2012. I started working with VS2012 late in the release candidate cycle, doing some DNN module development using my templates at http://christoctemplate.codeplex.com . These templates work fine in Visual Studio 2012 from my testing, but they still face the same problem that they had in Visual Studio 2008...(read more)

    Read the article

  • Find CheckBox from GridView in Content Page/Master Page

    - by Suthish Nair
    How to find a control from GridView which resides in Content Page Here the example using to find the CheckBox, hope this will help you all... .aspx code <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" Runat="Server"> <asp:GridView ID="GridView1" runat="server"> <Columns> <asp:TemplateField> <ItemTemplate> <asp:CheckBox ID="chkID" runat="server" /> </ItemTemplate> </asp...(read more)

    Read the article

  • What are some great resources about programming contemporary GUIs and GUI architecture patterns?

    - by snitko
    So I've read Martin Fowler's old blog post http://martinfowler.com/eaaDev/uiArchs.html which describes various approaches to building GUI from an architecture point of view, discussing patterns and how they were used. But this blog post was written in 2006. Since then, there must have been some new ideas in the field? I was curious whether anyone knows about a similar guide to GUI architectures, but describing contemporary systems? The reason I'm interested in something abstract and theoretical to read is because it really is difficult and time consuming to ACTUALLY learn how ALL of the contemporary frameworks work, given their diversity and the diversity of the languages they are written in. I am primarily a web developer, so I'm familiar with Rails and some Javascript frameworks. But I would also like to know how GUI is built on Android or in Cocoa or in Windows, but without having to learn all of those things.

    Read the article

< Previous Page | 192 193 194 195 196 197 198 199 200 201 202 203  | Next Page >