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  • how to copy a dictionary in python 3.1 and edit ONLY the copy

    - by MadSc13ntist
    can someone please explain this to me??? this doesn't make any sense to me.... I copy a dictionary into another and edit the second and both are changed???? ActivePython 3.1.0.1 (ActiveState Software Inc.) based on Python 3.1 (r31:73572, Jun 28 2009, 19:55:39) [MSC v.1500 32 bit (Intel)] on win32 Type "help", "copyright", "credits" or "license" for more information. dict1 = {"key1":"value1", "key2":"value2"} dict2 = dict1 dict2 {'key2': 'value2', 'key1': 'value1'} dict2["key2"] = "WHY?!?!?!!?!?!?!" dict1 {'key2': 'WHY?!?!?!!?!?!?!', 'key1': 'value1'}

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  • How can I package sqlite with my Perl for Windows application?

    - by Paul Nathan
    I need to set up sqllite for Perl on a Windows box. However - Perl is probably being run over the network from a central server, and I do not know what modules will be available on initial running of my script. I can guarantee Perl 5.8+ (activestate) or Perl 5.10+ (strawberry). Therefore, I need to package sqlite & the associated Perl module(s) in the project directory itself. Having Goggled around, I don't see any immediate zipfile to do this.

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  • Perl: Unsuccessful stat on filename containing newline. What?

    - by Daniel
    Hello, I am getting an error I do not understand. I am using File:find to recurse a fylesystem on windows using Activestate Perl 5.8.8 and trying to stat $File::Find::name; so I am not stat-ing a filename got from a text file scanning requiring chomp-ing or newline removing. I was unable to get file modification time, the m in: my ($dev,$ino,$mode,$nlink,$uid,$gid,$rdev,$size,$atime,$mtime,$ctime,$blksize,$blocks) = stat($File::Find::name); so trying a -s $File::Find::name give me the error: "Unsuccessful stat on filename containing newline" A typical file name found is F01-01-10 Num 0-00000.pdf but I get the same error even renaming in E02.pdf Some ideas about a possible reason for this error?

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  • Perl to output processed XML file encoded as UTF-8 with UNIX line endings (in Win32 environment)?

    - by Umber Ferrule
    Running ActiveState Perl 5.8.8 on WinXP. As the title suggests, I'd like to output an XML file as UTF-8 with UNIX line endings. I've looked at the PerlDoc for binmode, but am unsure of the exact syntax (if I'm not barking up the wrong tree). The following doesn't do it (forgive my Perl - it's a learning process!): sub SaveFile { my($FileName, $Contents) = @_; my $File = "SAVE"; unless( open($File, ">:utf-8 :unix", $FileName) ) { die("Cannot open $FileName"); } print $File @$Contents; close($File); } Any suggestions? Thanks.

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  • Psycopg2 doesn't like table names that start with a lower case letter

    - by Count Boxer
    I am running ActiveState's ActivePython 2.6.5.12 and PostgreSQL 9.0 Beta 1 under Windows XP. If I create a table with an upper case first letter (i.e. Books), psycopg2 returns the "Programming Error: relation "books" does not exist" error message when I run the select statement: execute("SELECT * FROM Books"). The same error is returned if I run: execute("SELECT * FROM books"). However, if I change the table to a lower case first name (i.e. books), then either of the above statements works. Are tables name supposed to have a lower case first name? Is this a setting or a feature or a bug? Am I missing something obvious?

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  • Why is the value of __name__ changing after assignment to sys.modules[__name__]?

    - by martineau
    While trying to do something similar to what's in the ActiveState recipe titled Constants in Python by Alex Martelli, I ran into an unexpected side-effect that assigning a class instance to an entry in sys.modules apparently has in Python 2.7 -- namely that doing so apparent changes the value of __name__ to None as illustrated in the following code fragment: class _test(object): pass import sys print '__name__: %r' % __name__ # __name__: '__main__' sys.modules[__name__] = _test() print '__name__: %r' % __name__ # __name__: None if __name__ == '__main__': # never executes... import test print "done" I'd like to understand why this is happening. I don't believe it was that way in Python 2.6 and earlier versions since I have some older code where apparently the if __name__ == '__main__': conditional worked as expected following the assignment (but no longer does). FWIW, I also noticed that the name _class is getting rebound from a class object to None, too, after the assignment. Also seems odd to me that they're being rebound to 'None' rather than disappearing altogether... Update: I'd like to add that any workarounds for achieving the effect of if __name__ == '__main__':, given what happens would be greatly appreciated. TIA!

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  • The Oracle Enterprise Linux Software and Hardware Ecosystem

    - by sergio.leunissen
    It's been nearly four years since we launched the Unbreakable Linux support program and with it the free Oracle Enterprise Linux software. Since then, we've built up an extensive ecosystem of hardware and software partners. Oracle works directly with these vendors to ensure joint customers can run Oracle Enterprise Linux. As Oracle Enterprise Linux is fully--both source and binary--compatible with Red Hat Enterprise Linux (RHEL), there is minimal work involved for software and hardware vendors to test their products with it. We develop our software on Oracle Enterprise Linux and perform full certification testing on Oracle Enterprise Linux as well. Due to the compatibility between Oracle Enterprise Linux and RHEL, Oracle also certifies its software for use on RHEL, without any additional testing. Oracle Enterprise Linux tracks RHEL by publishing freely downloadable installation media on edelivery.oracle.com/linux and updates, bug fixes and security errata on Unbreakable Linux Network (ULN). At the same time, Oracle's Linux kernel team is shaping the future of enterprise Linux distributions by developing technologies and features that matter to customers who deploy Linux in the data center, including file systems, memory management, high performance computing, data integrity and virtualization. All this work is contributed to the Linux and Xen communities. The list below is a sample of the partners who have certified their products with Oracle Enterprise Linux. If you're interested in certifying your software or hardware with Oracle Enterprise Linux, please contact us via [email protected] Chip Manufacturers Intel, Intel Enabled Server Acceleration Alliance AMD Server vendors Cisco Unified Computing System Dawning Dell Egenera Fujitsu HP Huawei IBM NEC Sun/Oracle Storage Systems, Volume Management and File Systems 3Par Compellent EMC VPLEX FalconStor Fusion-io Hitachi Data Systems HP Storage Array Systems Lustre Network Appliance OCFS2 PillarData Symantec Veritas Storage Foundation Networking: Switches, Host Bus Adapters (HBAs), Converged Network Adapters (CNAs), InfiniBand Brocade Emulex Mellanox QLogic Voltaire SOA and Middleware ActiveState ActivePerl, ActivePython Tibco Zend Backup, Recovery & Replication Arkeia Network Backup Suite BakBone NetVault CommVault Simpana 8 EMC Networker, Replication Manager FalconStor Continuous Data Protector HP Data Protector NetApp Snapmanager Quest LiteSpeed Engine Steeleye Data Replication, Disaster Recovery Symantec NetBackup, Veritas Volume Replicator, Symantec Backup Exec Zmanda Amanda Enterprise Data Center Automation BMC CA Unicenter HP Server Automation (formerly Opsware), System Management Homepage Oracle Enterprise Manager Ops Center Quest Vizioncore vFoglight Pro TeamQuest Manager Clustering & High Availability FUJITSU x10sure NEC Express Cluster X Steeleye Lifekeeper Symantec Cluster Server Univa UniCluster Virtualization Platforms and Cloud Providers Amazon EC2 Citrix XenServer Rackspace Cloud VirtualBox VMWare ESX Security Management ArcSight: Enterprise Security Manager, Logger CA Access Control Centrify Suite Ecora Auditor FoxT Manager Likewise: Unix Account Management Lumension Endpoint Management and Security Suite QualysGuard Suite Quest Privilege Manager McAfee Application Control, Change ControlIntegrity Monitor, Integrity Control, PCI Pro Solidcore S3 Symantec Enterprise Security Manager (ESM) Tripwire Trusted Computer Solutions

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  • Can MS Services for Unix be deployed and accessed from a shared drive?

    - by Ian C.
    I'm interested in experimenting with replacing our dependency on MKS with MS' Sevices for Unix toolset. I was wondering if anyone has any experience with deploying SFU on a shared drive? We like to, wherever possible, host our dev tools on one central NAS and call to the NAS to access the tools instead of rolling stuff out to each and every desktop. I'm not interested in the NFS support or ActiveState Perl. Really, none of the daemon technology is required here. I'm looking for replacements for the coreutils/binutils stuff you find in Linux (and MKS on Windows): sed, awk, csh, bash, grep, ls, find -- the meat-and-potates command line apps that our build and test scripts are built around. If I limit the install to just the Interix GNU Components (and maybe the Remote Connectivity components) will is run nicely from a shared location? To head off some questions: Yes, I've looked at Cygwin. Unfortunately it's performance in our build and test environment is poor. It runs considerably slower than MKS and it's not a direct drop-in replacement for MKS (thanks to its internal pathing and limitations with commands like 'ps'), so it's a tougher sell. Yes, I'm looking at the MinGW offering in parallel to this.

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  • How can I enable IIS to run Perl scripts?

    - by eidylon
    we're trying to get awstats up and running on our IIS6 server. awstats is running fine and generating output and all that jazz... no problem there. When trying to change the selected month/year in the output page though, it is trying to run awstats.pl through IIS, and coming up with a 404 error. To debug I made a simple hello.pl in my root, and tried to run that, also 404s. I followed the directions on this page http://support.microsoft.com/kb/245225 regarding installing ActiveState Perl and then configuring IIS. I added the extension mapping on my directory and registered the web services extension as directed. The perl scripts all run fine and output if run from the command line, so I know perl is good, but I can't get IIS to find the files. Here is the configuration on my the home directory tab of my site: Here is the configuration of my web service extension: I turned on directory browsing for this site, and when i get the listing of the directory, IIS actually does show the .pl files being in the directory. But if I click on one of them, I get the 404 error. 12/17 15:22 Also tried adding .pl as a mime-type on my site's configuration. This did not help. 12/17 16:57 Also tried Everyone Read/Execute permissions on both the Perl direcory and the directory housing awstats. This did not help.

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  • Hosted bug tracking system with mercurial repositories (Summary of options & request for opinions)

    - by Mark Booth
    The Question What hosted mercurial repository/bug tracking system or systems have you used? Would you recommend it to others? Are there serious flaws, either in the repository hosting or the bug tracking features that would make it difficult to recommend it? Do you have any other experiences with it or opinions of it that you would like to share? If you have used other non mercurial hosted repository/bug tracking systems, how does it compare? (If I understand correctly, the best format for this type of community-wiki style question is one answer per option, if you have experienced if several) Background I have been looking into options for setting up a bug/issue tracking database and found some valuable advice in this thread and this. But then I got to thinking that a hosted solution might not only solve the problem of tracking bugs, but might also solve the problem we have accessing our mercurial source code repositories while at customer sites around the world. Since we currently have no way to serve mercurial repositories over ssl, when I am at a customer site I have to connect my laptop via VPN to my work network and access the mercurial repositories over a samba share (even if it is just to synce twice a day). This is excruciatingly slow on high latency networks and can be impossible with some customers' firewalls. Even if we could run a TRAC or Redmine server here (thanks turnkey), I'm not sure it would be much quicker as our internet connection is over-stretched as it is. What I would like is for developers to be able to be able to push/pull to/from a remote repository, servicing engineers to be able to pull from a remote repository and for customers (both internal and external) to be able to submit bug/issue reports. Initial options The two options I found were Assembla and Jira. Looking at Assembla I thought the 'group' price looked reasonable, but after enquiring, found that each workspace could only contain a single repository. Since each of our products might have up to a dozen repositories (mostly for libraries) which need to be managed seperately for each product, I could see it getting expensive really quickly. On the plus side, it appears that 'users' are just workspace members, so you can have as many client users (people who can only submit support tickets and track their own tickets) without using up your user allocation. Jira only charges based on the number of users, unfortunately client users also count towards this, if you want them to be able to track their tickets. If you only want clients to be able to submit untracked issues, you can let them submit anonymously, but that doesn't feel very professional to me. More options Looking through MercurialHosting page that @Paidhi suggested, I've added the options which appear to offer private repositories, along with another that I found with a web search. Prices are as per their website today (29th March 2010). Corrections welcome in the future. Anyway, here is my summary, according to the information given on their websites: Assembla, http://www.assembla.com/, looks to be a reasonable price, but suffers only one repository per workspace, so three projects with 6 repos each would use up most of the spaces associated with a $99/month professional account (20 spaces). Bug tracking is based on Trac. Mercurial+Trac support was announced in a blog entry in 2007, but they only list SVN and Git on their Features web page. Cost: $24, $49, $99 & $249/month for 40, 40, unlimited, unlimited users and 1, 10, 20, 100 workspaces. SSL based push/pull? Website https login. BitBucket, http://bitbucket.org/plans/, is primarily a mercurial hosting site for open source projects, with SSL support, but they have an integrated bug tracker and they are cheap for private repositories. It has it’s own issues tracker, but also integrates with Lighthouse & FogBugz. Cost: $0, $5, $12, $50 & $100/month for 1, 5, 15, 25 & 150 private repositories. SSL based push/pull. No https on website login, but supports OpenID, so you can chose an OpenID provider with https login. Codebase HQ, http://www.codebasehq.com/, supports Hg and is almost as cheap as BitBucket. Cost: £5, £13, £21 & £40/month for 3, 15, 30 & 60 active projects, unlimited repositories, unlimited users (except 10 users at £5/month) and 0.5, 2, 4 & 10GB. SSL based push/pull? Website https login? Firefly, http://www.activestate.com/firefly/, by ActiveState looks interesting, but the website is a little light on details, such as whether you can only have one repository per project or not. Cost: $9, $19, & £39/month for 1, 5 & 30 private projects, with a 0.5, 1.5 & 3 GB storage limit. SSL based push/pull? Website https login. Jira, http://www.atlassian.com/software/jira/, isn’t limited by the number of repositories you can have, but by ‘user’. It could work out quite expensive if we want client users to be able to track their issues, since they would need a full user account to be created for them. Also, while there is a Mercurial extension to support jira, there is no ‘Advanced integration’ for Mercurial from Atlassian Fisheye. Cost: $150, $300, $400, $500, $700/month for 10, 25, 50, 100, 100+ users. SSL based push/pull? Website https login. Kiln & FogBugz On Demand, http://fogcreek.com/Kiln/IntrotoOnDemand.html, integrates Kilns mercurial DVCS features with FogBugz, where the combined package is much cheaper than the component parts. Also, the Fogbugz integration is supposedly excellent. *8’) Cost: £30/developer/month ($5/d/m more than either on their own). SSL based push/pull? SourceRepo, http://sourcerepo.com/, also supports HG and is even cheaper than BitBucket & Codebase. Cost: $4, $7 & $13/month for 1, unlimited & unlimited repositories/trac/redmine instances and 500MB, 1GB & 3GB storage. SSL based push/pull. Website https login. Edit: 29th March 2010 & Bounty I split this question into sections, made the questions themselves more explicit, added other options from the research I have done since my first posting and made this community wiki, since I now understand what CW is for. *8') Also, I've added a bounty to encourage people to offer their opinions. At the end of the bounty period, I will award the bounty to whoever writes the best review (good or bad), irrespective of the number of up/down votes it gets. Given that it's probably more important to avoid bad providers than find the absolute best one, 'bad reviews' could be considered more important than good ones.

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  • Managing game state / 'what to update' within an XNA game 'screen'

    - by codinghands
    Note - having read through other GDev questions suggested when writing this question I'm confident this isn't a dupe. Of course, it's 3am and I'm likely wrong, so please mod as such if so. I'm trying to figure out how best to manage state within my game screens - please bare with me though! At the moment I'm using a heavily modified version of the fantastic game state management example on the XNA site available here. This is working perfectly for my 'Screens' - 'IntroScreen' with some shiny logos, 'TitleScreen' and a 'MenuScreen' stacked on top for the title and menu, 'PlayScreen' for the actual gameplay, etc. Each screen has the a bunch of sprites, and an 'Update' and 'Draw', managed by a 'ScreenManager'. In addition to the above, and as suggested as an answer to my other question here, most screens have a 'GameProcessQueue' class full of 'GameProcess'es which lets me do just about anything (animations, youbetcha!), in any order, in sequence or parallel. Why mention all this? When I talk about managing game state I'm thinking more for complex scenarios within a 'Screen'. 'TitleScreen', 'MenuScreen' and the like are all relatively simple. 'Play Screen' less so. How do people manage the different 'states' within the screen (or whatever you call it) that 'does' gameplay? (for me, the 'PlayScreen') I've thought about the following: Enum of different states in the Screen, 'activeState' enum-type variable, switching on the enum in the Screen Update() loop to determine what Screen Update 'sub'-function is called. I can see this getting hairy pretty fast though as screens get more complex and with the 'PlayScreen' becoming a behemoth mega-class. 'State' class with Update loop - a Screen can have any number of 'States', 1+ of which are 'active'. Screen update loop calls update on all active states. States themselves know which screen they belong to, and may even belong to a 'StateManager' which handles transitioning from one state to the next. Once a state is over it's removed from the ScreenState list. The Screen doesn't need a bunch of GameProcessQueues, each State has its own. Abstract Screen further to be more flexible - I can see the similarities between what I've got (game 'Screens' handled by a ScreenManager) and what I want (states within a screen, and a mechanism to manage them). However at the moment I see 'Screens' as high level and very distinct ('PlayScreen' with baddies != 'MenuScreen' with 4 words and event handlers), where as my proposed 'States' are more intrinsically tied to a specific screen with complex requirements. I think. This is for a turn-based board game, so it's easier to define things as a discrete series of steps (IntroAnimation - P1Turn - P2Turn - P1Turn ... - GameOver - .... Obviously with an open-world RPG things are very different, but any advice in this scenario is appreciated. If I'm just going OOP-crazy please say so. Similarly I'm concious there's a huge amount on this site re: state management. But as my first 'serious' game after a couple of false starts I'd like to get this right, and would rather be harassed and modded down than never ask :)

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  • How should I distribute a pre-built perl module, and what version of perl do I build for?

    - by Mike Ellery
    This is probably a multi-part question. Background: we have a native (c++) library that is part of our application and we have managed to use SWIG to generate a perl wrapper for this library. We'd now like to distribute this perl module as part of our application. My first question - how should I distribute this module? Is there a standard way to package pre-built perl modules? I know there is ppm for the ActiveState distro, but I also need to distribute this for linux systems. I'm not even sure what files are required to distribute, but I'm guessing it's the pm and so files, at a minimum. My next question - it looks like I might need to build my module project for each version of perl that I want to support. How do I know which perl versions I should build for? Are there any standard guidelines... or better yet, a way to build a package that will work with multiple versions of perl? Sorry if my questions make no sense - I'm fairly new to the compiled module aspects of perl. CLARIFICATION: the underlying compiled source is proprietary (closed source), so I can't just ship source code and the appropriate make artifacts for the package. Wish I could, but it's not going to happen in this case. Thus, I need a sane scheme for packaging prebuilt binary files for my module.

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  • What are the reasons to use dos batch programs in Windows?

    - by DVK
    Question What would be a good (ideally, technical) reason to ever program some non-trivial task in dos batch language on a modern Windows system as opposed to downloading either PowerShell, or ActiveState Perl? To be more specific, I make the following two assumptions for the duration of this question: anyone technical enough to be able to write a medium-complexity batch script is technical enough to install either of the scripting interpreters. Neither of those two present enough of a learning curve for basic batch replacement tasks that said curve would outweigh the pain of doing any remotely-non-trivial task in batch. Notes "You need a batch program for autoexec.bat" is not a valid reason. Your autoexec.bat may consist of simply calling non-batch script. If you disagree with either of my 2 assumptions above, that's fine, and I may be wrong. But my question is specifically "assuming those 2 assumptions are correct, what would be the reason to still stick with batch?" If it makes it easier to suspend disbelief (in case you disagree with me), add in a 3rd assumption that the question is limited to people who already posess at least some modicum of PowerShell or Perl experience. To re-iterate - this is not meant to be a subjective question about how easy it is to learn PSh or ASPerl compared to doing advanced batch coding. That is a separate question that is too subjective to be bothered with in this post. Background: I used to do some fairly complicated batch programming back in the elder days, and remember batch as one of the worst possble programming languages I had encountered. The idea for this question came after seeing a bunch of batch questions on SO, and trying to grok the answer of one of them out of sheer curiosity and giving up in pain after a minute, exclaiming mentally "why would anyone go through this pain instead of doing that in 1 line of Perl?" :) My own plausible answer I assume there may be an an likely DOS-compatible system, which has DOS interpreter but has no compatible PowerShell or Perl... I'm not aware of one but not completely impossible.

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  • Firefox extension development firefox4

    - by Jesus Ramos
    So I've been working on updating old extensions for use with FF4 and Gecko 2 but I am having some issues where I am getting an error that says, classID missing or incorrect for component.... Has anyone else had a similar issue or know of how to get around this? function jsshellClient() { this.classDescription = "sdConnector JavaScript Shell Service"; this.classID = Components.ID("{54f7f162-35d9-524d-9021-965a3ba86366}"); this.contractID = "@activestate.com/SDService?type=jsshell;1" this._xpcom_categories = [{category: "sd-service", entry: "jsshell"}]; this.name = "jsshell"; this.prefs = Components.classes["@mozilla.org/preferences-service;1"] .getService(Components.interfaces.nsIPrefService) .getBranch("sdconnector.jsshell."); this.enabled = this.prefs.getBoolPref("enabled"); this.port = this.prefs.getIntPref("port"); this.loopbackOnly = this.prefs.getBoolPref("loopbackOnly"); this.backlog = this.prefs.getIntPref("backlog"); } jsshellClient.prototype = new session(); jsshellClient.prototype.constructor = jsshellClient; When calling generateNSGetFactory on the prototype for this it gives an error in the Error Console in FF4 complaining about the classID. I'm pretty sure that nothing else is using the same GUID so I don't see the problem.

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  • Why does my ActivePerl program report 'Sorry. Ran out of threads'?

    - by Zaid
    Tom Christiansen's example code (à la perlthrtut) is a recursive, threaded implementation of finding and printing all prime numbers between 3 and 1000. Below is a mildly adapted version of the script #!/usr/bin/perl # adapted from prime-pthread, courtesy of Tom Christiansen use strict; use warnings; use threads; use Thread::Queue; sub check_prime { my ($upstream,$cur_prime) = @_; my $child; my $downstream = Thread::Queue->new; while (my $num = $upstream->dequeue) { next unless ($num % $cur_prime); if ($child) { $downstream->enqueue($num); } else { $child = threads->create(\&check_prime, $downstream, $num); if ($child) { print "This is thread ",$child->tid,". Found prime: $num\n"; } else { warn "Sorry. Ran out of threads.\n"; last; } } } if ($child) { $downstream->enqueue(undef); $child->join; } } my $stream = Thread::Queue->new(3..shift,undef); check_prime($stream,2); When run on my machine (under ActiveState & Win32), the code was capable of spawning only 118 threads (last prime number found: 653) before terminating with a 'Sorry. Ran out of threads' warning. In trying to figure out why I was limited to the number of threads I could create, I replaced the use threads; line with use threads (stack_size => 1);. The resultant code happily dealt with churning out 2000+ threads. Can anyone explain this behavior?

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  • Python Post Upload JPEG to Server?

    - by iJames
    It seems like this answer has been provided a bunch of times but in all of it, I'm still getting errors from the server and I'm sure it has to do with my code. I've tried HTTP, and HTTPConnection from httplib and both create quite different terminal outputs in terms of formatting/encoding so I'm not sure where the problem lies. Does anything stand out here? Or is there just a better way? Pieced together from an ancient article because I really needed to understand the basis of creating the post: http://code.activestate.com/recipes/146306-http-client-to-post-using-multipartform-data/ Note, the jpeg is supposed to be "unformatted". The pseudocode: boundary = "somerandomsetofchars" BOUNDARY = '--' + boundary CRLF = '\r\n' fields = [('aspecialkey','thevalueofthekey')] files = [('Image.Data','mypicture.jpg','/users/home/me/mypicture.jpg')] bodylines = [] for (key, value) in fields: bodylines.append(BOUNDARY) bodylines.append('Content-Disposition: form-data; name="%s"' % key) bodylines.append('') bodylines.append(value) for (key, filename, fileloc) in files: bodylines.append(BOUNDARY) bodylines.append('Content-Disposition: form-data; name="%s"; filename="%s"' % (key, filename)) bodylines.append('Content-Type: %s' % self.get_content_type(fileloc)) bodylines.append('') bodylines.append(open(fileloc,'r').read()) bodylines.append(BOUNDARY + '--') bodylines.append('') #print bodylines content_type = 'multipart/form-data; boundary=%s' % BOUNDARY body = CRLF.join(bodylines) #conn = httplib.HTTP("www.ahost.com") # In both this and below, the file part was garbling the rest of the body?!? conn = httplib.HTTPConnection("www.ahost.com") conn.putrequest('POST', "/myuploadlocation/uploadimage") headers = { 'content-length': str(len(body)), 'Content-Type' : content_type, 'User-Agent' : 'myagent' } for headerkey in headers: conn.putheader(headerkey, headers[headerkey]) conn.endheaders() conn.send(body) response = conn.getresponse() result = response.read() responseheaders = response.getheaders() It's interesting in that the real code I've implemented seems to work and is getting back valid responses, but the problem it it's telling me that it can't find the image data. Maybe this is particular to the server, but I'm just trying to rule out that I'm not doing some thing exceptionally stupid here. Or perhaps there's other methodologies for doing this more efficiently. I've not tried poster yet because I want to make sure I'm formatting the POST correctly first. I figure I can upgrade to poster after it's working yes?

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  • Need Help with wxPython & pyGame

    - by Xavier
    Hi Guys, I'm actually in need of your help and advice here on my assignment that I am working on. First of all, I was task to do a program that runs langton's ant simulation. For that, I've managed to get the source code (from snippets.dzone.com/posts/show/5143) and edited it accordingly to my requirements. This was done and ran in pygame module extension. In addition, my task requires a GUI to interface for users to run and navigate through the screens effectively with the langton's ant program running. I used wxPython with the help of an IDE called BOA constructor to create the frames, buttons, textboxes, etc. Basically, all the stuff needed in the interfaces. However, I've ran into some problems listed below: Found problem integrating pyGame with wxPython. On this note, I've research the internet for answers and tutorials where I found out from website: wiki.wxpython.org/IntegratingPyGame & aspn.activestate.com/ASPN/Mail/Message/wxpython-users/3178042. I understand from the sites that integrating pyGame with wxPython will be a difficult task where it has caused common problems like the inability to placing other controls into the frames as the pyGame application will cover the entire panel. I really hope that you can clarify my doubts on this and advise me on the path that I should take from here. Therefore, I ask the following questions: Is it feasible to integrate pyGame with wxPython? If it is not feasible to integrate pyGame with wxPython, what other alternatives do I have to create a GUI interface integrating pyGame into it. If so how do I go about? If it is possible to go about integrating pyGame with wxPython, how do I go about doing so? Really need you guys opinion on this.

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  • My perl script is acting funny...

    - by TheGNUGuy
    I am trying to make a jabber bot from scratch and my script is acting funny. I was originally developing the bot on a remote CentOS box, but I have switched to a local Win7 machine. Right now I'm using ActiveState Perl and I'm using Eclipse with the perl plugin to run a debug the script. The funny behavior I'm experiencing occurs when I run or debug the script. If I run the script using the debugger it works fine, meaning I can send messages to the bot and it can send messages to me. However when I just execute the script normally the bot sends the successful connection message then it disconnects from my jabber server and the script ends. I'm a novice when it comes to perl and I can't figure out what I'm doing wrong. My guess is it has something to do with the subroutines and sending the presence of the bot. (I know for sure that it has something to do with sending the bot's presence because if the presence code is removed, the script behaves as expected except the bot doesn't appear to be online.) If anyone can help me with this that would be great. I originally had everything in 1 file but separated them into several trying to figure out my problem here are the pastebin links to my source code. jabberBot.pl: http://pastebin.com/cVifv0mm chatRoutine.pm: http://pastebin.com/JXmMT7av trimSpaces.pm: http://pastebin.com/SkeuWtu1 Thanks again for any help!

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  • Python 3.0 IDE - Komodo and Eclipse both flaky?

    - by victorhooi
    heya, I'm trying to find a decent IDE that supports Python 3.x, and offers code completion/in-built Pydocs viewer, Mercurial integration, and SSH/SFTP support. Anyhow, I'm trying Pydev, and I open up a .py file, it's in the Pydev perspective and the Run As doesn't offer any options. It does when you start a Pydev project, but I don't want to start a project just to edit one single Python script, lol, I want to just open a .py file and have It Just Work... Plan 2, I try Komodo 6 Alpha 2. I actually quite like Komodo, and it's nice and snappy, offers in-built Mercurial support, as well as in-built SSH support (although it lacks SSH HTTP Proxy support, which is slightly annoying). However, for some reason, this refuses to pick up Python 3. In Edit-Preferences-Languages, there's two option, one for Python and Python3, but the Python3 one refuses to work, with either the official Python.org binaries, or ActiveState's own ActivePython 3. Of course, I can set the "Python" interpreter to the 3.1 binary, but that's an ugly hack and breaks Python 2.x support. So, does anybody who uses an IDE for Python have any suggestions on either of these accounts, or can you recommend an alternate IDE for Python 3.0 development? Cheers, Victor

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  • Why can't I simply copy installed Perl modules to other machines?

    - by pistacchio
    Being very new to Perl but not to dynamic languages, I'm a bit surprised at how not straight forward the manage of modules is. Sure, cpan X does theoretically work, but I'm working on the same project from three different machines and OSs (at work, at home, testing in an external environment). At work (Windows 7) I have problem using cpan because of our firewall that makes ftp unusable At home (Mac OS X) it does work In the external environment (Linux CentOs) it worked after hours because I don't have root access and I had to configure cpan to operate as a non-root user I've tried on another server where I have an access. If the previous external environment is a VPS and so I have a shell access, this other one is a cheap shared hosting where I have no way to install new modules other than the ones pre-installed At the moment I still can't install Template under Windows. I've seen that as an alternative I could compile it and I've also tried ActiveState's PPM but the module is not existent there. Now, my perplexity is about Perl being a dynamic language. I've had all these kind of problems while working, for example, with C where I had to compile all the libraries for all the platform, but I thought that with Perl the approach would have been very similar to Python's or PHP's where in 90% of the cases copying the module in a directory and importing it simply works. So, my question: if Perl's modules are written in Perl, why the copy/paste approach will not work? If some (or some part) of the modules have to be compiled, how to see in CPAN if a module is Perl-only or it relies upon compiled libraries? Isn't there a way to download the module (tar, zip...) and use cpan to deploy it? This would solve my problem under Windows.

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  • Why does my Jabber bot only work if I'm debugging my Perl script?

    - by TheGNUGuy
    I am trying to make a jabber bot from scratch and my script is acting funny. I was originally developing the bot on a remote CentOS box, but I have switched to a local Win7 machine. Right now I'm using ActiveState Perl and I'm using Eclipse with the Perl plugin to run a debug the script. The funny behavior I'm experiencing occurs when I run or debug the script. If I run the script using the debugger it works fine, meaning I can send messages to the bot and it can send messages to me. However when I just execute the script normally the bot sends the successful connection message then it disconnects from my jabber server and the script ends. I'm a novice when it comes to Perl and I can't figure out what I'm doing wrong. My guess is it has something to do with the subroutines and sending the presence of the bot. (I know for sure that it has something to do with sending the bot's presence because if the presence code is removed, the script behaves as expected except the bot doesn't appear to be online.) If anyone can help me with this that would be great. I originally had everything in 1 file but separated them into several trying to figure out my problem here are the pastebin links to my source code. jabberBot.pl: http://pastebin.com/cVifv0mm chatRoutine.pm: http://pastebin.com/JXmMT7av trimSpaces.pm: http://pastebin.com/SkeuWtu1 Thanks again for any help!

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  • Strange thread behavior in Perl

    - by Zaid
    Tom Christiansen's example code (à la perlthrtut) is a recursive, threaded implementation of finding and printing all prime numbers between 3 and 1000. Below is a mildly adapted version of the script #!/usr/bin/perl # adapted from prime-pthread, courtesy of Tom Christiansen use strict; use warnings; use threads; use Thread::Queue; sub check_prime { my ($upstream,$cur_prime) = @_; my $child; my $downstream = Thread::Queue->new; while (my $num = $upstream->dequeue) { next unless ($num % $cur_prime); if ($child) { $downstream->enqueue($num); } else { $child = threads->create(\&check_prime, $downstream, $num); if ($child) { print "This is thread ",$child->tid,". Found prime: $num\n"; } else { warn "Sorry. Ran out of threads.\n"; last; } } } if ($child) { $downstream->enqueue(undef); $child->join; } } my $stream = Thread::Queue->new(3..shift,undef); check_prime($stream,2); When run on my machine (under ActiveState & Win32), the code was capable of spawning only 118 threads (last prime number found: 653) before terminating with a 'Sorry. Ran out of threads' warning. In trying to figure out why I was limited to the number of threads I could create, I replaced the use threads; line with use threads (stack_size => 1);. The resultant code happily dealt with churning out 2000+ threads. Can anyone explain this behavior?

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  • Asynchronous subprocess on Windows

    - by Stigma
    First of all, the overall problem I am solving is a bit more complicated than I am showing here, so please do not tell me 'use threads with blocking' as it would not solve my actual situation without a fair, FAIR bit of rewriting and refactoring. I have several applications which are not mine to modify, which take data from stdin and poop it out on stdout after doing their magic. My task is to chain several of these programs. Problem is, sometimes they choke, and as such I need to track their progress which is outputted on STDERR. pA = subprocess.Popen(CommandA, shell=False, stdout=subprocess.PIPE, stderr=subprocess.PIPE) # ... some more processes make up the chain, but that is irrelevant to the problem pB = subprocess.Popen(CommandB, shell=False, stdout=subprocess.PIPE, stderr=subprocess.PIPE, stdin=pA.stdout ) Now, reading directly through pA.stdout.readline() and pB.stdout.readline(), or the plain read() functions, is a blocking matter. Since different applications output in different paces and different formats, blocking is not an option. (And as I wrote above, threading is not an option unless at a last, last resort.) pA.communicate() is deadlock safe, but since I need the information live, that is not an option either. Thus google brought me to this asynchronous subprocess snippet on ActiveState. All good at first, until I implement it. Comparing the cmd.exe output of pA.exe | pB.exe, ignoring the fact both output to the same window making for a mess, I see very instantaneous updates. However, I implement the same thing using the above snippet and the read_some() function declared there, and it takes over 10 seconds to notify updates of a single pipe. But when it does, it has updates leading all the way upto 40% progress, for example. Thus I do some more research, and see numerous subjects concerning PeekNamedPipe, anonymous handles, and returning 0 bytes available even though there is information available in the pipe. As the subject has proven quite a bit beyond my expertise to fix or code around, I come to Stack Overflow to look for guidance. :) My platform is W7 64-bit with Python 2.6, the applications are 32-bit in case it matters, and compatibility with Unix is not a concern. I can even deal with a full ctypes or pywin32 solution that subverts subprocess entirely if it is the only solution, as long as I can read from every stderr pipe asynchronously with immediate performance and no deadlocks. :)

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  • Bundler doesn't want to install hpricot on Windows XP with Ruby 1.8.7

    - by Nick Gorbikoff
    Hello I develop on a Windows machine but deploy to Debian. Trying to use hpricot with Rails 3 app. I can get the gem to install using : gem install hpricot --platform=mswin32 But when I do this in the bundle file - it keeps throwing an error (I think it's trying to install the wrong version of hpricot (not windows specific) group :production do gem "hpricot", "0.8.3" end group :development, :test do gem "hpricot", "0.8.3", :platforms => [:mswin, :mingw] end This is from another question here on stackoverflow - but it's not working for me. Any ideas? P.S.: Windows XP sp3 with Ruby 1.8.7 with Rails 3.0.3 with bundler 1.0.7 EDIT Forgot to paste my error: bundle install Fetching source index for http://rubygems.org/ which: no sudo in (.;C:\Program Files\ImageMagick-6.6.5-Q16;C:\ruby\Ruby187\bin;C:\Program Files\ActiveState Komodo Edit 6\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\e\cmd;C:\Program Files\MySQL\MySQL Server 5.1\bin;C:\WINDOWS\system32\WindowsPowerShell\v1.0;c:\tools;C:\gnuwin32\bin;C:\tools\wkhtmltopdf;C:\Python31;C:\Program Files\TortoiseHg\;C:\Program Files\TortoiseGit\bin; c:\program files\videolan\vlc;C:\Program Files\SMPlayer\mplayer;C:\Program Files\Git\cmd;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Calibre2\;c:\ruby\jruby-1.5.5\bin;C:\Program Files\Common Files\Shoes\0.r1514\..) Using rake (0.8.7) Using abstract (1.0.0) Using activesupport (3.0.3) Using builder (2.1.2) Using i18n (0.4.2) Using activemodel (3.0.3) Using erubis (2.6.6) Using rack (1.2.1) Using rack-mount (0.6.13) Using rack-test (0.5.6) Using tzinfo (0.3.23) Using actionpack (3.0.3) Using mime-types (1.16) Using polyglot (0.3.1) Using treetop (1.4.9) Using mail (2.2.10) Using actionmailer (3.0.3) Using arel (2.0.4) Using activerecord (3.0.3) Using activeresource (3.0.3) Using bcrypt-ruby (2.1.4) Using bundler (1.0.7) Using cancan (1.5.0) Using haml (3.0.24) Using compass (0.10.6) Using warden (1.0.3) Using devise (1.1.5) Installing hpricot (0.8.3) Temporarily enhancing PATH to include DevKit... with native extensions C:/ruby/Ruby187/lib/ruby/site_ruby/1.8/rubygems/installer.rb:483:in `build_extensions': ERROR: Failed to build gem native extension. (Gem::Installer::ExtensionBuildError) C:/ruby/Ruby187/bin/ruby.exe extconf.rb checking for stdio.h... no *** extconf.rb failed *** Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Provided configuration options: --with-opt-dir --without-opt-dir --with-opt-include --without-opt-include=${opt-dir}/include --with-opt-lib --without-opt-lib=${opt-dir}/lib --with-make-prog --without-make-prog --srcdir=. --curdir --ruby=C:/ruby/Ruby187/bin/ruby Gem files will remain installed in C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/hpricot-0.8.3 for inspection. Results logged to C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/hpricot-0.8.3/ext/fast_xs/gem_make.out from C:/ruby/Ruby187/lib/ruby/site_ruby/1.8/rubygems/installer.rb:446:in `each' from C:/ruby/Ruby187/lib/ruby/site_ruby/1.8/rubygems/installer.rb:446:in `build_extensions' from C:/ruby/Ruby187/lib/ruby/site_ruby/1.8/rubygems/installer.rb:198:in `install' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/source.rb:95:in `install' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/installer.rb:55:in `run' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/spec_set.rb:12:in `each' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/spec_set.rb:12:in `each' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/installer.rb:44:in `run' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/installer.rb:8:in `install' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/cli.rb:225:in `install' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/vendor/thor/task.rb:22:in `send' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/vendor/thor/task.rb:22:in `run' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/vendor/thor/invocation.rb:118:in `invoke_task' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/vendor/thor.rb:246:in `dispatch' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/lib/bundler/vendor/thor/base.rb:389:in `start' from C:/ruby/Ruby187/lib/ruby/gems/1.8/gems/bundler-1.0.7/bin/bundle:13 from C:/ruby/Ruby187/bin/bundle:19:in `load' from C:/ruby/Ruby187/bin/bundle:19

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  • Why does this valid Tkinter code crash when mixed with a bit of PyWin32?

    - by Erlog
    So I'm making a very small program for personal use in tkinter, and I've run into a really strange wall. I'm mixing tkinter with the pywin32 bindings because I really hate everything to do with the syntax and naming conventions of pywin32, and it feels like tkinter gets more done with far less code. The strangeness is happening in the transition between the pywin32 clipboard watching and my program's reaction to it in tkinter. My window and all its controls are being handled in tkinter. The pywin32 bindings are doing clipboard watching and clipboard access when the clipboard changes. From what I've gathered about the way the clipboard watching pieces of pywin32 work, you can make it work with anything you want as long as you provide pywin32 with the hwnd value of your window. I'm doing that part, and it works when the program first starts. It just doesn't seem to work when the clipboard changes. When the program launches, it grabs the clipboard and puts it into the search box and edit box just fine. When the clipboard is modified, the event I want to fire off is firing off...except that event that totally worked before when the program launched is now causing a weird hang instead of doing what it's supposed to do. I can print the clipboard contents to stdout all I want if the clipboard changes, but not put that same data into a tkinter widget. It only hangs like that if it starts to interact with any of my tkinter widgets after being fired off by a clipboard change notification. It feels like there's some pywin32 etiquette I've missed in adapting the clipboard-watching sample code I was using over to my tkinter-using program. Tkinter apparently doesn't like to produce stack traces or error messages, and I can't really even begin to know what to look for trying to debug it with pdb. Here's the code: #coding: utf-8 #Clipboard watching cribbed from ## {{{ http://code.activestate.com/recipes/355593/ (r1) import pdb from Tkinter import * import win32clipboard import win32api import win32gui import win32con import win32clipboard def force_unicode(object, encoding="utf-8"): if isinstance(object, basestring) and not isinstance(object, unicode): object = unicode(object, encoding) return object class Application(Frame): def __init__(self, master=None): self.master = master Frame.__init__(self, master) self.pack() self.createWidgets() self.hwnd = self.winfo_id() self.nextWnd = None self.first = True self.oldWndProc = win32gui.SetWindowLong(self.hwnd, win32con.GWL_WNDPROC, self.MyWndProc) try: self.nextWnd = win32clipboard.SetClipboardViewer(self.hwnd) except win32api.error: if win32api.GetLastError () == 0: # information that there is no other window in chain pass else: raise self.update_search_box() self.word_search() def word_search(self): #pdb.set_trace() term = self.searchbox.get() self.resultsbox.insert(END, term) def update_search_box(self): clipboardtext = "" if win32clipboard.IsClipboardFormatAvailable(win32clipboard.CF_TEXT): win32clipboard.OpenClipboard() clipboardtext = win32clipboard.GetClipboardData() win32clipboard.CloseClipboard() if clipboardtext != "": self.searchbox.delete(0,END) clipboardtext = force_unicode(clipboardtext) self.searchbox.insert(0, clipboardtext) def createWidgets(self): self.button = Button(self) self.button["text"] = "Search" self.button["command"] = self.word_search self.searchbox = Entry(self) self.resultsbox = Text(self) #Pack everything down here for "easy" layout changes later self.searchbox.pack() self.button.pack() self.resultsbox.pack() def MyWndProc (self, hWnd, msg, wParam, lParam): if msg == win32con.WM_CHANGECBCHAIN: self.OnChangeCBChain(msg, wParam, lParam) elif msg == win32con.WM_DRAWCLIPBOARD: self.OnDrawClipboard(msg, wParam, lParam) # Restore the old WndProc. Notice the use of win32api # instead of win32gui here. This is to avoid an error due to # not passing a callable object. if msg == win32con.WM_DESTROY: if self.nextWnd: win32clipboard.ChangeClipboardChain (self.hwnd, self.nextWnd) else: win32clipboard.ChangeClipboardChain (self.hwnd, 0) win32api.SetWindowLong(self.hwnd, win32con.GWL_WNDPROC, self.oldWndProc) # Pass all messages (in this case, yours may be different) on # to the original WndProc return win32gui.CallWindowProc(self.oldWndProc, hWnd, msg, wParam, lParam) def OnChangeCBChain (self, msg, wParam, lParam): if self.nextWnd == wParam: # repair the chain self.nextWnd = lParam if self.nextWnd: # pass the message to the next window in chain win32api.SendMessage (self.nextWnd, msg, wParam, lParam) def OnDrawClipboard (self, msg, wParam, lParam): if self.first: self.first = False else: #print "changed" self.word_search() #self.word_search() if self.nextWnd: # pass the message to the next window in chain win32api.SendMessage(self.nextWnd, msg, wParam, lParam) if __name__ == "__main__": root = Tk() app = Application(master=root) app.mainloop() root.destroy()

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