Search Results

Search found 320 results on 13 pages for 'arrows'.

Page 2/13 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • How to make the arrows keys act as another keys ? C#

    - by le.shep20
    Hi. How to make the left arrow act like . (dot), when a user press the left arrow in a textbox it will type . and also in the same way how to make the right arrow act like - ( dash) And I want to use the Contol key to switch between 2 modes: . and dash, regular arrows behavior, mean when a user press Control the tow arrows will act as . and dash. And when a user press agian the control the 2 arrows will act as usual arrows. Thanks,

    Read the article

  • How to make the arrows keys act as another keys ?

    - by le.shep20
    How to make the left arrow act like . (dot), when a user press the left arrow in a textbox it will type . and also in the same way how to make the right arrow act like - ( dash) And I want to use the Control key to switch between 2 modes: . and dash, regular arrows behavior, mean when a user press Control the tow arrows will act as . and dash. And when a user press agian the control the 2 arrows will act as usual arrows.

    Read the article

  • Thunderbird: where have the folder view switching arrows gone?

    - by Rabarberski
    The folder pane in Thunderbird used to have a left and right arrow that allowed switching between the folders displayed. However, since a week or so, the arrows are gone (update? miss-clicked something?) As I use them several times a day: how can I get the arrows back? I have Thunderbird 8.0. Note: I know, switching is also accessible via the menu bar View Folders, but this is too much clicks for me.

    Read the article

  • What needs to be passed to an editor from a keyboard app to move the cursor one char left?

    - by yno
    What key code does an Android editor app expect the keyboard app to send when it is going to be interpreted as a left arrow? In other words, what is the keyboard program supposed to send to its calling program (some kind of editor) if the user intends to move the cursor one char to the left? A related issue: what do the minus values for the "android:codes" attribute mean? () Any pointers to these issues will be appreciated.

    Read the article

  • Ask How-To Geek: Fix Annoying Arrows, Play Old-School DOS games, and Schedule Smart Computer Shutdowns

    - by Jason Fitzpatrick
    You’ve got questions and we’ve got answers. Today we highlight how to fix the oversized shortcut arrows in Windows 7, play your favorite DOS games in emulation, and schedule intelligent shutdown routines for your PC. We get tons of emails with every kind of technology and computer question under the sun. Today we’re answering some reader emails and sharing the solutions with you. Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Brothers Mario – Epic Gangland Style Mario Brothers Movie Trailer [Video] Score Awesome Games on the Cheap with the Humble Indie Bundle Add a Colorful Christmas Theme to Your Windows 7 Desktop This Windows Hack Changes the Blue Screen of Death to Red Edit Images Quickly in Firefox with Pixlr Grabber Zoho Writer, Sheet, and Show Now Available in Chrome Web Store

    Read the article

  • Why I'm unable to use up/down arrows in my BIOS?

    - by nexus
    My BIOS is loading and when I wanted to change anything, the up/down arrows aren't working. What might be the problem? I want to change boot options, but I'm unable to select the boot from CD option. My BIOS version is f2.3. Do I need to upgrade it? I need my system for 2 more months continuously and I'm afraid if there might be some problem upgrading. But anyway, what might be the cause for this behavior? For you info I have the pavilion dv6 series laptop, BIOS version: f.23 processer: Intel(R) core(TM) i3 CPU M 370 @ 2.40ghz 2.40GHZ 2.40 GHZ

    Read the article

  • Why is graphviz drawing two arrows, and using a weird order?

    - by dmd
    Why is graphviz drawing two arrows from uncap_spike to peel, and why is it drawing peel to the right of hang? I want uncap_spike - peel - hang - spike, in that order, with one edge between each. digraph hangers { compound=true fontname="Gill Sans" node [fontname="Gill Sans" shape=box fillcolor=white style="rounded, filled"] edge [fontname="Gill Sans"] subgraph cluster_prep { style="filled" label=Prep gather [shape=Mrecord label="{gather | EtOH swab\nvented tubing}"] uncap_bottle [label="uncap bottle"] uncap_spike [label="uncap spike"] swab [shape=Mrecord label="{swab EtOH | wait 30 seconds for sterility}"] gather -> uncap_bottle -> swab -> uncap_spike {rank=same gather uncap_bottle swab uncap_spike} } subgraph cluster_hang { style=filled label=Hang {rank=same peel hang} } {rank=same uncap_spike -> peel -> hang -> spike -> prime} hang -> rip [color=firebrick] rip [label="eyelet\nripped" style="filled" shape=octagon regular fontcolor=white fontsize=10 width=.5 fixedsize color=firebrick fillcolor=firebrick ] swab -> not_sterile [color=firebrick] not_sterile [label="not\nsterile" style="filled" shape=octagon regular fontcolor=white fontsize=10 width=.5 fixedsize color=firebrick fillcolor=firebrick ] }

    Read the article

  • How to change the image by click keyboard arrows?

    - by Nitz
    Hey Guys, I have made one project in java. Now in this particular module, i am showing the user , so i am showing them a stock inventory. Now for doing this. As you will see in the screen shot [ i have put screenshot so you can understand well ]. To show the images , i have made one table and i have put labels in that and then i am setting the icon at the label. Now as soon as user click on the any image, then that image i put on big label. But this works perfect on mouse click but client want that , if user navigate the by keyboard arrow keys then in same should be happen. Means : User navigate by key board then it should reflect on that table [user should know that which is currently seleted ] and then as soon as the user navigate by key board arrow events and then click enter then that image should reflect on big label. Here is the Link for that screenshot.

    Read the article

  • Custumizing Syntax Highlighting in Vim

    - by sixtyfootersdude
    Hey I have defined a few custom file types for vim. I have done this like this: In vimrc: au BufWinEnter,BufRead,BufNewFile *.jak set filetype=jak And then in jak.vim syn match arrows /<-/ syn match arrows /->/ syn match arrows /=>/ syn match arrows /<=/ highlight arrows ctermfg=brown ... This works. (Formatting applies to any file opened with vim with file extension .jak) My question is how I can keep all the current formatting for a file type but add functionality. For example I would like to add this functionality for .vim files: syn keyword yellow yellow highlight yellow ctermfg=yellow ... (so that I can see how my terminal interpenetrates different colors before choosing them.) I have created ~/.vim/syntax/vim.vim (file only contains the above) and put this into my vimrc: au BufWinEnter,BufRead,BufNewFile *.vim set filetype=vim This has no effect. The word yellow is not colored yellow. I have also tried putting my vim.vim file into ~/.vim/after/syntax/vim.vim As suggested here This is the approach that I would like to take. Seems clean and easily maintainable.

    Read the article

  • JQuery fadeIn() moving other CSS elements on fadeIn()

    - by Infiniti Fizz
    Hi, I've just been learning some jQUery to get a basic image gallery going on a website I'm creating for a hotel but it's currently not going to plan. I've got it so the arrows will cycle through images (no animation yet) but I decided that the arrows should fade in when the image is hovered over and fade out when not but this is messing up the CSS somehow. The arrows start faded out by calling: $('.arrowRight').fadeOut(0);$('.arrowLeft').fadeOut(0); at the start of the jQuery ready() function. This is fine, but when you hover over the image and the arrows fade in, the image shifts to the right and I don't know why. I suppose it could be because the left arrow now fading in means it is getting pushed over by it but the arrow has the following css: position:relative; top: -90px; left: 25px; Should a relative element be able to alter a normal element's position? If you need to try it out, just hover over the large (placeholder) image and they image will jump across when the arrows fade in and jump back when they fade out. Any ideas why this is happening? I'm a jQuery noob. Here is a link to the page: BeanSheaf Hotel Temporary Space Thanks for your time, InfinitiFizz

    Read the article

  • HTML5 - Creating a canvas on top of an SVG(or other image)

    - by cawd
    The reason for asking this question is because I want to be able to draw an arrow between two svg images. I want to use canvas to create the arrows, so firstly I generate the svgs then place a canvas on top of them to be able to draw the arrows. I've tried using style=... but haven't had any luck as everytime I add the canvas element it just pushes my svg images to another pl If there's no easy way to do this I'll just create arrows using SVG, I figured it would be more efficient to use canvas if I had to do lots of arrows in a short amount of time.

    Read the article

  • Access specifier's and classes and objects?

    - by TimothyTech
    Alright, im trying to understand this, so a class is simply creating a template for an object. class Bow { int arrows; }; and an object is simply creating a specific item using the class template. Bow::Bow(arrows) { arrows = 20; } also another question, public specifiers are used to make data members avaible in objects and private specifiers are used to make data memebers only avaialble inside the class?

    Read the article

  • Mapping Ctrl+Arrow for Home/End/PageUp/Down

    - by user67275
    I'm using Windows 7 on Dell New Inspiron 14z Ultrabook. It doesn't have Home/End/PgUp/PgDn keys. Instead I have to use Fn + arrow keys. Can I re-map those to Ctrl + arrows or Alt + arrows or Shift + arrows? That way I could go one page up and down with only my right hands rather than with the left hand on the Fn key and right hand on arrow key. Also, volume up and down is assigned to FnF11 and FnF12. Can I re-map them to F11 and F12? Existing functions assigned to F11 and F12 will be replaced by FnF11 and FnF12. Is it possible?

    Read the article

  • How can I make this arcade-highscore game more fun/interesting?

    - by j-a
    I'm having difficulties getting the fun factor into this iPhone game, and I am looking for some ideas or advice. I was asked to generalize the question a bit. What are some techniques for arcade highscore games that can be applied to this game in order to: Make each second of the game fun and challenging, from the first second to the end of the game. Regardless of skill level. Make the player want to try again and again to beat the high score. Briefly about the game: you aim using your finger and pull the bow chord and release by lifting your finger. That part feels quite nice how the bow interacts with the finger. The game idea: hearts fall down and you get 1 pt for each heart you shoot. You start with a few arrows and every now and then a bag of arrow comes down which - if you hit it, you get more arrows. Once your out of arrows the game is over. So it is all about beating your previous high score or your friends high scores. Unfortunately I don't find it that fun. Thankful for any ideas/suggestions/thoughts on how to make it more fun/interesting.

    Read the article

  • Clever Next and Previous Buttons in jQuery

    - by matt
    I have created a webpage which when you press 'down' automatically scrolls down to the next ID (a section which isn't visible due to overflow: hidden) When you press 'up' it scrolls back up. At the moment each arrow simply tells the webpage to go to a specific div e.g. the 'down arrow' says <a class="tab" href="#page2">Down</a> This is ok for just two pages however as I will be having more pages what I would like is to be able to specify the amount of pages and for the arrows to automatically change which link it needs to go to next. For example, on page 1 the 'up arrow' is not visible and when you press the 'down arrow' it scrolls to #page2 whereupon the 'up arrow' is then visible. If you now press the down arrow again it will take you to #page3 whereupon it then becomes hidden as page 3 is the last page. I'm guessing I need to create a 'var' which specifies the amount of pages and that to make the arrows invisible it will change the css property 'display' to none yet I don't know how to do this nor to make the links work out which number to go to next! edit: Just botched together some code which hides the arrows based on the page number however still need to work out how to update the variables and change the links the arrows go to. (please exclude the coding, it's my first time trying to write script as opposed to just editing plugins!) var PageNumber = 1; var PageAmount = 2; function getPageNumber() { } function hideUpArrow() { if(PageNumber==1) { $("#up_arrow").css({ "display": "none" }); } } function hideDownArrow() { if(PageNumber==PageAmount) { $("#down_arrow").css({ "display": "none" }); } } $(document).ready(function(){ hideUpArrow(); });

    Read the article

  • Looking for software to create Step-By-Step Screenshot guides

    - by Chris
    I like to annotate a series of existing pictures like that one shown below. Each shows GUI elements and i want to add some circles, arrows and numbers to create a step by step guide. Is there a software that ease the job by providing a toolset like pre-defined circles, arrows etc.? Right now i draw the circles myself ... Thanks, Update: i dont want to create videos.

    Read the article

  • Objective - Gestures while finger touches screen

    - by marcg11
    I'm creating a space cocos2d game with objetive-c. I have in the bottom left 2 arrows to move the sprite left or right. I also implemented a swipe gesture to change weapon, however it only happens when I'm not touching the screen. I would like the player to change weapons while he's moving the sprite and not have to lift the finger from the arrows and stop moving the sprite to change weapons. Is there any way I can detect Gestures while having a finger pressed un a buton in thes screen?

    Read the article

  • Why is my arrow texture being drawn in odd places?

    - by tyjkenn
    This is a script I wrote that places an arrow on the screen, pointing to an enemy off-screen, or, if the enemy is on-screen, it places an arrow hovering above the enemy. Everything seems to work, except for some odd reason, I see random arrows floating around, often skewed and resized (which I really don't understand, because I only rotate and place in this script). Even when I only have one enemy in the scene, I still see these random arrows. It should only be drawing one per enemy. Note: when all enemies are removed, no arrows appear. var arrow : Texture; var cam : Camera; var dim : int = 30; function OnGUI() { var objects = GameObject.FindGameObjectsWithTag("Enemy"); for(var ob : GameObject in objects) { var pos = cam.WorldToViewportPoint(ob.transform.position); if(gameObject.GetComponent(FollowCamera).target != null){ var tar = gameObject.GetComponent(FollowCamera).target.parent; } if(pos.z>1 && ob.transform != tar){ var xDiff = (pos.x*cam.pixelWidth)-(cam.pixelWidth/2); var yDiff = (pos.y*cam.pixelHeight)-(cam.pixelHeight/2); var angle = Mathf.Rad2Deg*Mathf.Atan(yDiff/xDiff)+180; if(xDiff>0) angle += 180; var dist = Mathf.Sqrt(xDiff*xDiff + yDiff*yDiff); var slope = yDiff/xDiff; var camSlope = cam.pixelHeight/cam.pixelWidth; var theX = -1000.0; var theY = -1000.0; var mult = 0; var temp; if(Mathf.Abs(xDiff)>(cam.pixelWidth/2)||Mathf.Abs(yDiff)>(cam.pixelHeight/2)){ //touching right if(slope<camSlope && slope>-camSlope) { if(xDiff>(cam.pixelWidth/2)) { theX = cam.pixelWidth - (dim/2); mult = -1; }else if(xDiff<-(cam.pixelWidth/2)) { theX = (dim/2); mult = 1; } temp = ((cam.pixelWidth/2)*yDiff)/xDiff; theY =(cam.pixelHeight/2)+(mult*temp); } else{ if(yDiff>(cam.pixelHeight/2)) { theY = (dim/2); mult = 1; }else if(yDiff<-(cam.pixelHeight/2)) { theY = cam.pixelHeight - (dim/2); mult = -1; } temp = ((cam.pixelHeight/2)*xDiff)/yDiff; theX =(cam.pixelWidth/2)+(mult*temp); } } else { angle = -90; theX = (cam.pixelWidth/2)+xDiff; theY = (cam.pixelHeight/2)-yDiff-dim; } GUIUtility.RotateAroundPivot(-angle, Vector2(theX, theY)); Graphics.DrawTexture(Rect(theX-(dim/2),theY-(dim/2),dim,dim),arrow,null); GUIUtility.RotateAroundPivot(angle, Vector2(theX, theY)); } } }

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >