I have a collision detection and its working fine, the problem is, that whenever my "bird" is hitting a "cloud", the cloud dissapers and i get some points. The same happens for the "sol" which it should, but not with the clouds.
How can this be changed ? ive tryed a lot, but can seem to figger it out.
Collision Code
- (void)update:(ccTime)dt {
bird.position = ccpAdd(bird.position, skyVelocity);
NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init];
for (CCSprite *bird in _projectiles) {
bird.anchorPoint = ccp(0, 0);
CGRect absoluteBox = CGRectMake(bird.position.x, bird.position.y, [bird boundingBox].size.width, [bird boundingBox].size.height);
NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init];
for (CCSprite *cloudSprite in _targets) {
cloudSprite.anchorPoint = ccp(0, 0);
CGRect absoluteBox = CGRectMake(cloudSprite.position.x, cloudSprite.position.y, [cloudSprite boundingBox].size.width, [cloudSprite boundingBox].size.height);
if (CGRectIntersectsRect([bird boundingBox], [cloudSprite boundingBox])) {
[targetsToDelete addObject:cloudSprite];
}
}
for (CCSprite *solSprite in _targets) {
solSprite.anchorPoint = ccp(0, 0);
CGRect absoluteBox = CGRectMake(solSprite.position.x, solSprite.position.y, [solSprite boundingBox].size.width, [solSprite boundingBox].size.height);
if (CGRectIntersectsRect([bird boundingBox], [solSprite boundingBox])) {
[targetsToDelete addObject:solSprite];
score += 50/2;
[scoreLabel setString:[NSString stringWithFormat:@"%d", score]];
}
}
// NÅR SKYEN BLIVER RAMT AF FUGLEN
for (CCSprite *cloudSprite in targetsToDelete) {
//[_targets removeObject:cloudSprite];
//[self removeChild:cloudSprite cleanup:YES];
}
// NÅR SOLEN BLIVER RAMT AF FUGLEN
for (CCSprite *solSprite in targetsToDelete) {
[_targets removeObject:solSprite];
[self removeChild:solSprite cleanup:YES];
}
if (targetsToDelete.count > 0) {
[projectilesToDelete addObject:bird];
}
[targetsToDelete release];
}
// NÅR FUGLEN BLIVER RAMT AF ALT ANDET
for (CCSprite *bird in projectilesToDelete) {
//[_projectiles removeObject:bird];
//[self removeChild:bird cleanup:YES];
}
[projectilesToDelete release];
}