How do you keep all your languages straight?
- by Chris Blackwell
I think I'm going a little crazy.
Right now, I'm working with the following languages (I was just doing a mental inventory):
C++ - our game engine
Assembler - low level debugging and a few co-processor specific routines
Lua - our game engine scripting language
HLSL - for shaders
Python - our build system and utility tools
Objective C/C++ - game…