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  • C# XNA 2D Multiple boxes collision detection and movement

    - by zini
    Hi, I've been making simple game where you shoot boxes that are coming towards you. All game objects are simple rectangles. Now I have problem with collision detection; how to check where the collision comes so I can change the coordinates right? I have this kind of situation: http://imgur.com/8yjfW Imagine that all of those blocks are moving towards you (green box). If those orange boxes collide with each other, they should "avoid" themselves and not go through each other. I have class Enemy which has properties x, y and such. Now I'm doing the collision like this: // os.Count is an amount of other enemies colliding with this enemy if (os.Count == 0) { // If enemy doesn't collide with other enemy lasty = y; lastx = x; slope = (x - player.x) / (y - player.y); x += slope * l; // l is "movement speed" of enemy (float) if (y > player.y) { y = lasty; } else if (y < player.y) { y += l; } } else { foreach(Enemy b in os) { if (b.y > this.y) { // If some colliding enemy is closer player than this enemy, that closer one will be moved towards the player b.lasty = b.y; if (!BiggestY(os)) { // BiggestY returns true if this enemy has the biggest Y b.y += b.l; } b.x = b.lastx; } } } But this is very, very bad way to do this. I know it, but I just can't figure out other way. And as a matter in fact, this method doesn't even work pretty good; if multiple enemies are colliding same enemy they go through each other. I explained this pretty badly, but I hope that you understand this. And to sum up, as I said: How to check where the collision comes so I can change the coordinates right?

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  • boxes adding up to 100% of the browser [closed]

    - by Michael
    I want to have 2 boxes right next to each other, one with a fixed width, and another with a width that will change based on the size of the browser. The box has overflow:auto, and I'm trying to get the first box to act as a side bar that will follow you down the page. But of course I can't seem to achieve this, and have come here hoping someone could give me some examples, or point me in the right direction. Thanks!

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  • Subdividing a polygon into boxes of varying size

    - by Michael Trouw
    I would like to be pointed to information / resources for creating algorithms like the one illustrated on this blog, which is a subdivision of a polygon (in my case a voronoi cell) into several boxes of varying size: http://procworld.blogspot.nl/2011/07/city-lots.html In the comments a paper by among others the author of the blog can be found, however the only formula listed is about candidate location suitability: http://www.groenewegen.de/delft/thesis-final/ProceduralCityLayoutGeneration-Preprint.pdf Any language will do, but if examples can be given Javascript is preferred (as it is the language i am currently working with) A similar question is this one: What is an efficient packing algorithm for packing rectangles into a polygon?

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  • Menus and text boxes look graphically corrupted in 12.10

    - by Stanton.Sculpture
    If I let my computer run long enough the screen gets glitchy or graphically corrupted only in certain areas i.e. in text related boxes, menus, menu bars, scroll bars, the system monitor window, etc. It becomes difficult to read what I am typing. Its been happening quite often and I can only fix it by restarting the computer, but its only a matter of time before it happens again. Don't know what else to do, its been a thorn in my side for quite some time now and I need a fix soon because its only gets more frequent until I'm rebooting my computer five times a day. I attached a picture of what happens to this bug report: https://bugs.launchpad.net/ubuntu/+source/xorg/+bug/1083474 I know I can repeat this bug but I don't know how to catch it and document it. Any help would be greatly appreciated. Thank you

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  • forward mails from sendmail + mimedefang on two unix boxes

    - by SWKK
    I am not a unix expert, more like a novice. I have one user account replicated on two unix boxes receiving same mails on both boxes for fail over. Sendmail has mimedefang utility running to process these mails. After all the processing is complete, more like weeding the spam, viruses etc. I need to forward these mails coming to the same account on both boxes to goto a central mailbox on MS Exchange for this account. Problem is I am using .forward file hence both unix boxes forward the mail after processing. I just want to be able to ignore one of the two mails. Has anyone tried something similar? any directions? Please?

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  • Link two or more text boxes in Visio

    - by Dan
    I am working on creating a template in Visio 2007 (Professional). Each page should reflect a document number and a revision number (two text boxes). I would like to make the template such that entering or changing text in one of these boxes on one page will automatically update the equivalent text boxes on all other pages. Is there an easy way to link two (or more) text boxes to show the same data (mirror each other)? I've looked into creating a ShapeData set and then using the ShapeData field in place of each box, but this will require training others to access and adjust the ShapeData field. In short - I want the issue that was attempting to be solved in Changing Text in Visio Org Chart Shape Changes Multiple Shapes' Text .

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  • Joomla: Cross site link boxes

    - by Dean Smith
    I am currently evaluating Joomla for use on the the rebuild of our corporate website. One of the features our designs have is spaces for what we've been calling widgets. These widgets include common ones for each page, contact us boxes, section navigation, that all seem pretty easy to implement. The other widgets we would us to highlight specific pages within the site relevant to the one you are on, and are therefore different for each article. We've called these link widgets and these are a pretty common site on many websites. I'm honestly at a bit of a loss as to how to do this with Joomla. From a CMS perspective I'd like to allow users to just select which three link widgets they want when editing the article and have some way of creating the widgets within the CMS as well. Editing the link widget would allow setting a title, a bit of text and selecting the page that it links to. Am I going to be able to do this with Joomla, and if I can roughly how to I go about it ?

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  • Checking if an object is inside bounds of an isometric chunk

    - by gopgop
    How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric chunk's tiles using OpenGL Quads. My first try was checking in a square pattern kind of thing: e = object; this = isometric chunk; if (e.getLocation().getX() < this.getLocation().getX()+World.CHUNK_WIDTH*World.TILE_WIDTH && e.getLocation().getX() > this.getLocation().getX()) { if (e.getLocation().getY() > this.getLocation().getY() && e.getLocation().getY() < this.getLocation().getY()+World.CHUNK_HEIGHT*World.TILE_HEIGHT) { return true; } } return false; What happens here is that it checks in a SQUARE around the chunk so not the real isometric bounds. Image example: (THE RED IS WHERE THE PROGRAM CHECKS THE BOUNDS) What I have now: Desired check: Ultimately I want to do the same for each tile in the chunk. EXTRA INFO: Till now what I had in my game is you could only move tile by tile but now I want them to move freely but I still need them to have a tile location so no matter where they are on the tile their tile location will be that certain tile. then when they are inside a different tile's bounding box then their tile location becomes the new tile. Same thing goes with chunks. the player does have an area but the area does not matter in this case. and as long as the X and Y are inside the bounding box then it should return true. they don't have to be completely on the tile.

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  • C# ASP.NET update SQL database with values from text boxes

    - by Sir Graystar
    Here's what I have. User enters values into text boxes (personal information etc.) and then presses a save changes button. The values in these text boxes get stored in an SQL database. The problem I have is that when updating the database using the values from the text boxes, the page refreshes and the values in the text boxes are lost (or rather they return to the values that are already in the database as the data from the database is loaded into the text boxes on Page_Load). When I update the database using valuse stored in variables it all works fine. What is the best way to update with the values from the text boxes?

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  • Asp.net MVC dynamic generated Text Boxes

    - by Ashish
    I am creating a page with with some Text Boxes that are generated dynamically. Ids' of all text boxes are also generated at run time. I want to send all text boxes value to my controller and save that data. How I get all text boxes value. I may use javascript or JQuery. Can anyone suggest me? Thanks in advance.. Ashish

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  • Calculating bounding grid coordinates to a user click on google maps/google earth

    - by user170304
    Hello, I have a requirement to calculate the centroid or geodesic midpoint of when a user clicks in between the lat/long grid crossing. The crossing forms a square in most parts of GE and sometimes elongated rectangles. This is due to the shape of the earth of course. I'm looking for a valid mathematical formula that would allow a user to click anywhere in between this grid and then an accurate function (in Javascript or server side code) that would take an assumed grid resolution (say 1km intervals for this discussion) and the input coordinates that should return a centroid coordinate within that graticule grid. To clarify please take a look at the attached image to my google group post: http://google-earth-api.googlegroups.com/web/Picture+5.png?gda=h5oFPz8AAAD315KpovipQeBwdfGpmW3ZhBc9PTADwYa-n193hZ6AItFmHuno63c7phcEXYVuRA6ccyFKn-rNKC-d1pM%5FIdV0&gsc=sz6bbAsAAABBKF7YXWYyc4GmXg-QruHj What I need to be able to do is if a user clicks anywhere in this grid square, I need to find the centroid or center point of that grid intersection/square or at least the bounding grid coordinates (that make the square). If we assume that the grid is UTM standard and has a max resolution of 1km (or make this a parameter), I need to detect the four other points nearby and then calculating the centroid is not as difficult. I welcome any feedback you all may have and appreciate it. I don't have a simple way of letting a user click anywhere on the grid and finding the grid bounding coordinates (making a square of 4 coordinates) or the centroid / midpoint of the graticule grid square necessary. One thought is to use assumptions as much as possible using a reference such as UTM coordinate reference. If I assume that the grid is X degrees wide, can we have a pure javascript function take any input coordinate and return for me the bounding graticule coordinates in Decimal Degrees? Another thought I had was to create the grid in a geo-spatial layer to take any input coordinate and return the nearest centroid of the graticule? Does this make sense? Thanks! Omar

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  • XNA - Drawing 2D Primitives (Boxes) and Understanding Matrices in Computer Graphics

    - by MintyAnt
    I have two issues which I wish to solve by creating 2D primitives in XNA. In my game, I wish to have a "debug mode" which will draw a red box around all hitboxes in the game (Red outline, transparent inside). This would allow us to see where the hitboxes are being drawn AND still have the sprite graphics being drawn. I wish to further understand how matrices work within computer graphics. I have a basic theoretical grasp of how they work, but I really just want to apply some of my knowledge or find a good tutorial on it. To do this, I wish to draw my own 2D primitives (With Vertex3's) and apply different transormation matrices to them. I was trying to find a tutorial on drawing primitives using Direct3D, but most tutorials are only for c++, and just tell me to use XNA's Spritebatch. I wish to have more control over my program than just with Spritebatch. Any Help on using Direct3D or any other suggestions would greatly be appreciated. Thank you.

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  • No user/password boxes on login screen after updates today (June 30, 2012)

    - by Tony
    Just installed today's batch of updates, including new kernel 3.2.0-26 and rebooted. Now the screen just has a logo in the middle and "Ubuntu 12.04 LTS" in bottom left corner, but no box to choose which user to log in as, or to enter a password. CTRL-ALT-F1 gets me to a "login:" prompt, and I can log in - but I have no idea what to look at to find out what is wrong, or to fix this. Tried older kernels and recovery mode for current kernel - no joy, still no way to log into the graphics console.

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  • JQueryMobile - Problems with dialog boxes [closed]

    - by Richard van Hees
    I'm programming in JQueryMobile, but I can't seem to get some things as I want. First it's good to tell I am mostly programming in a multi-page template. I have a login function in the web based app. The idea is that the user sees he's not logged in and the user can click on the button to log in. A dialog box pops up, in which the user can enter his credentials. This dialog box is in front of the previous page, in my case just index.php. The page for profile is at profile.php#profile. In this case the url for the dialog box is index.php#profile&ui-state=dialog. Don't ask me why, that's how JQueryMobile works, I guess. Anyway, after the user clicks on 'Login' in the pop-up, I want a new dialog to pop-up in which it says you are logged in and I want the content of the page behind it (index.php#profile) to refresh. Of course I want this all to move very smooth and no refreshing of the whole page, to prevent loading time and thus a blank screen for a second. In short: User not logged in Clicks on login Dialog pops up with form Clicks login New dialog pops up with 'success' (or whatever) in the same style as the previous dialog Clicks ok Page behind the dialogues has been refreshed without user noticing Also another thing that doesn't really work out for me: I can't seem to get a dialog to pop up, triggered by an action in another dialog. It just appears as a normal page.

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  • Typical collision detection

    - by marcg11
    I would like to know how is the typical collision detection of most games. For example, you control a character which can move in 2 dimensional directions (except up and down). Now lets asume he walks into a wall, most of the games depending on character angle and the BB normal face will only stop the player in one axis, but will continue moving in the other along the wall axis. How is that done? I've only managed to stop the character from going through the wall by seting the position to the last one in the past frame if the new position colllisions the bounding box. But this just makes the player stop sharply and unrealisticly.

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  • Entangled text boxes

    - by user38329
    Hi StackOverflow, A mere Windows textbox greatly surprised me today. I have two unrelated text boxes inside an application. I can type in either text box and switch the focus by clicking on them. Then happens some event X, which I can't describe here for reasons given below. After this event happens, the two text boxes become "entangled" in an almost quantum way. Say, text box A was focused before X happened. When I click text box B to type in some text, the new text appears in text box A, whereas the blinking cursor happily moves along in text box B through the void, as if the text were there. No amount of clicking on either text boxes can resolve this. The cursor will always remain in B, whereas the text will always go to A. Message spying reveals that after the event X, the text boxes lose the ability to lose or gain focus. When I click on B, WM_LOSE_FOCUS does not come to A, and WM_SET_FOCUS does not come to B. (The rectangles and visibility of the boxes are OK.) The same thing happens in Windows XP and Windows 7. Now, event X: it's a big event in a third-party UI library which I cannot reverse-engineer in a timely manner. (Namely, docking a pane in wxAUI.) I am sure that this behavior is the result of incorrect WinAPI calls to the text boxes (garbage in - garbage out). I would like to know what could possibly cause such "textbox trip" to know where to start looking for the bug. Thanks!

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  • QPainter::drawText bounding boxes for each character

    - by satuon
    I'm using QPainter to draw multiline text on QImage. However, I also need to display a colored rectangle around each character's bounding box. So I need to know the bounding box that each character had when being drawn. For example, for painter.drawText(QRect(100, 100, 200, 200), Qt::TextWordWrap, "line\nline2", &r); I would need to get 10 rectangles, taking into account newlines, word-wrap, tabs, etc. For example, the rectangle of the second 'l' would be below the rectangle of the first 'l', instead of being to the right of 'e', because of the newline.

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  • Statically Display Excel drop-down boxes

    - by Chris Gunner
    I'm looking to present an Excel questionnaire I have written to the board, via either paper or presentation slides. It uses a lot of drop-down boxes, and so I'm looking for any ideas on how one might go about showing the options for each response (from the drop-down boxes), without having to manually print screen a bunch of times and pasting the results into Visio. Has anyone come across a nie easy, fast method of doing this?

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  • Triangular bounding volumes

    - by Cheery
    I've come up with an alternative for beziers that might be easier to ray-trace, perhaps even though a plain vertex shader. Though there's missing a piece. I need to find the parametric surface equation from the surface normals I have for edge vertices. I also have to know it's peak and valley so I can constraint the depth of my bounding triangle. Image explains the overall idea: I build a bounding-volume from a control triangle. Then apply a function to each parametric coordinate of the triangle (s+t+u=1 where s,t,u = 0) to get the height coordinate for that certain point. Simply put, it produces a procedurally generated height-map for the triangle's surface. I just need to find a function that generates the height-map so I can make it work.

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  • Changing the value of datagridComboBoxColumn on checking/unchecking of check boxes in datagridcheckb

    - by MD
    I have a wpf data grid,where there are two data template columns One of which ahs check box as the data template adn teh other has combo box as the data template. Now my requirement is,i need to disable few of the options in the combo boxes depending on the check box checked or unchecked for each individual rows... With the cod etaht i ahve tried,i am able to change teh values of teh combo boxes,but it changes for the whole column and not fro individual rows.. Please let me kneo how to determine the combo boxes for the corresponding check boxes in a particular row.

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  • Using Message Boxes in Windows 7 style

    - by Meta
    After reading the MSDN article about proper user interface here: http://msdn.microsoft.com/en-us/library/aa974176.aspx I want to modify the message boxes I use in my applications to reflect those guidelines (for example, have the Main Instructions in a larger font, better named Buttons, etc...). My question is, is there an API that allows you to easily build those kind of message boxes (a la user32\MessageBox()), or do you actually have to build your own message boxes which follow the guidelines?

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  • Dialog boxes font is missing in Windows 7

    - by forgetso
    About 3 years ago I messed up my laptop with some virus removal software. It's obviously changed the registry settings and the text in dialogue boxes in the control panel, run box, etc. is the wrong size. See image:http://i.stack.imgur.com/SlFFU.jpg I've tried changing the MS Shell Dlg registry values to different fonts and restarting. I've made sure that I have the fonts SSERIFE.FON and SERIFE.FON on my system and that they are correctly referenced in the registry. Does anyone know how to fix this? I'd like to be able to see all of the options in the dialog boxes! Cheers

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  • BoundingBox Intersection Problems

    - by Deukalion
    When I try to render two cubes, same sizes, one beside the other. With the same proportions (XYZ). My problem is, why do a Box1.BoundingBox.Contains(Box2.BoundingBox) == ContaintmentType.Intersects - when it clearly doesn't? I'm trying to place objects with BoundingBoxes as "intersection" checking, but this simple example clearly shows that this doesn't work. Why is that? I also try checking height of the next object to be placed, by checking intersection, adding each boxes height += (Max.Y - Min.Y) to a Height value, so when I add a new Box it has a height value. This works, but sometimes due to strange behavior it adds extra values when there isn't anything there. This is an example of what I mean: BoundingBox box1 = GetBoundaries(new Vector3(0, 0, 0), new Vector3(128, 64, 128)); BoundingBox box2 = GetBoundaries(new Vector3(128, 0, 0), new Vector3(128, 64, 128)); if (box1.Contains(box2) == ContainmentType.Intersects) { // This will be executed System.Windows.Forms.MessageBox.Show("Intersects = True"); } if (box1.Contains(box2) == ContainmentType.Disjoint) { System.Windows.Forms.MessageBox.Show("Disjoint = True"); } if (box1.Contains(box2) == ContainmentType.Contains) { System.Windows.Forms.MessageBox.Show("Contains = True"); } Test Method: public BoundingBox GetBoundaries(Vector3 position, Vector3 size) { Vector3[] vertices = new Vector3[8]; vertices[0] = position + new Vector3(-0.5f, 0.5f, -0.5f) * size; vertices[1] = position + new Vector3(-0.5f, 0.5f, 0.5f) * size; vertices[2] = position + new Vector3(0.5f, 0.5f, -0.5f) * size; vertices[3] = position + new Vector3(0.5f, 0.5f, 0.5f) * size; vertices[4] = position + new Vector3(-0.5f, -0.5f, -0.5f) * size; vertices[5] = position + new Vector3(-0.5f, -0.5f, 0.5f) * size; vertices[6] = position + new Vector3(0.5f, -0.5f, -0.5f) * size; vertices[7] = position + new Vector3(0.5f, -0.5f, 0.5f) * size; return BoundingBox.CreateFromPoints(vertices); } Box 1 should start at x -64, Box 2 should start at x 64 which means they never overlap. If I add Box 2 to 129 instead it creates a small gap between the cubes which is not pretty. So, the question is how can I place two cubes beside eachother and make them understand that they do not overlap or actually intersect? Because this way I can never automatically check for intersections or place cube beside eachother.

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