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  • Constructors and method chaining in JavaScript

    - by Sethen Maleno
    I am trying to make method chaining work in conjunction with my constructors, but I am not exactly sure how to go about it. Here is my code thus far: function Points(one, two, three) { this.one = one; this.two = two; this.three = three; } Points.prototype = { add: function() { return this.result = this.one + this.two + this.three; }, multiply: function() { return this.result * 30; } } var some = new Points(1, 1, 1); console.log(some.add().multiply()); I am trying to call the multiply method on the return value of the add method. I know there is something obvious that I am not doing, but I am just not sure what it is. Any thoughts?

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  • hash table with chaining method program freezing

    - by Justin Carrey
    I am implementing hash table in C using linked list chaining method. The program compiles but when inserting a string in hash table, the program freezes and gets stuck. The program is below: struct llist{ char *s; struct llist *next; }; struct llist *a[100]; void hinsert(char *str){ int strint, hashinp; strint = 0; hashinp = 0; while(*str){ strint = strint+(*str); } hashinp = (strint%100); if(a[hashinp] == NULL){ struct llist *node; node = (struct llist *)malloc(sizeof(struct llist)); node->s = str; node->next = NULL; a[hashinp] = node; } else{ struct llist *node, *ptr; node = (struct llist *)malloc(sizeof(struct llist)); node->s = str; node->next = NULL; ptr = a[hashinp]; while(ptr->next != NULL){ ptr = ptr->next; } ptr->next = node; } } void hsearch(char *strsrch){ int strint1, hashinp1; strint1 = 0; hashinp1 = 0; while(*strsrch){ strint1 = strint1+(*strsrch); } hashinp1 = (strint1%100); struct llist *ptr1; ptr1 = a[hashinp1]; while(ptr1 != NULL){ if(ptr1->s == strsrch){ cout << "Element Found\n"; break; } else{ ptr1 = ptr1->next; } } if(ptr1 == NULL){ cout << "Element Not Found\n"; } } hinsert() is to insert elements into hash and hsearch is to search an element in the hash. Hash function is written inside hinsert() itself. In the main(), what i am initializing all the elements in a[] to be NULL like this: for(int i = 0;i < 100; i++){ a[i] = NULL; } Help is very much appreciated. Thanks !

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  • Ajax call from a form rendered as Ajax response (jQuery + Grails: chaining ajax requests)

    - by bsreekanth
    Hello, I was expecting the below scenario common, but couldn't find much help online. I have a form loaded through Ajax (say, create entity form). It is loaded through a button click (load) event $("#bt-create").click(function(){ $ ('#pid').load('/controller/vehicleModel/create3'); return false; }); the response (a form) is written in to the pid element. The name and id of the form is ajax-form, and the submit event is attached to an ajax post request $(function() { $("#ajax-form").submit(function(){ // do something... var url = "/app/controller/save" $.post(url, $(this).serialize(), function(data) { alert( data ) ; /// alert data from server }); I could make the above ajax operations individually. That is the ajax post operation succeeds if it calls from a static html file. But if I chain the requests (after completing the first), so that it calls from the output form generated by the first request, nothing happens. I could see the post method is called through firebug. Is there a better way to handle above flow? One more interesting thing I noticed. As you could see, I use grails as my platform. If I keep the javascripts in the main.gsp (master layout), the submit event would not register as the breakpoint is not hit in firebug. But, if I define the javascript in the template file (which renders the form above), the breakpoint is hit, but as I explained, the action is not called at the controller. I changes the javascript to the head section but same result. any help greatly appreciated. thanks, Babu.

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  • Chaining multiple MapReduce jobs in Hadoop.

    - by Niels Basjes
    In many real-life situations where you apply MapReduce, the final algorithms end up being several MapReduce steps. I.e. Map1 , Reduce1 , Map2 , Reduce2 , etc. So you have the output from the last reduce that is needed as the input for the next map. The intermediate data is something you (in general) do not want to keep once the pipeline has been successfully completed. Also because this intermediate data is in general some data structure (like a 'map' or a 'set') you don't want to put too much effort in writing and reading these key-value pairs. What is the recommended way of doing that in Hadoop? Is there a (simple) example that shows how to handle this intermediate data in the correct way, including the cleanup afterward? Thanks.

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  • StructureMap Class Chaining - Stack Overflow or other errors

    - by Jason Young
    This has completely baffled me on a number of configurations. I keep reading the documentation, and I just don't get it. Here is my registration code: ForRequestedType<SimpleWorkItemProcessor>().TheDefault.Is.OfConcreteType<SimpleWorkItemProcessor>(); ForRequestedType<WorkItemRetryProcessor>().TheDefault.Is.OfConcreteType<WorkItemRetryProcessor>() .CtorDependency<IWorkItemProcessor>().Is(x => x.OfConcreteType<SimpleWorkItemProcessor>()) .WithCtorArg("busyDelay").EqualTo(TimeSpan.FromMilliseconds(20)) .WithCtorArg("overallTimeout").EqualTo(TimeSpan.FromSeconds(60)); ForRequestedType<WorkItemQueue>().TheDefault.Is.OfConcreteType<WorkItemQueue>() .CtorDependency<IWorkItemProcessor>().Is(x => x.OfConcreteType<WorkItemRetryProcessor>()); As it is, it says there's no default instance for IWorkItemProcessor (which is correct). Switching the last line to this: ForRequestedType<IWorkItemProcessor>().TheDefault.Is.OfConcreteType<WorkItemQueue>() .CtorDependency<IWorkItemProcessor>().Is(x => x.OfConcreteType<WorkItemRetryProcessor>()); ...Makes a stack overflow exception. How do you chain classes together that both implement an interface, and take in that same interface in their constructor?

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  • Chaining IQueryables together

    - by Matt Greer
    I have a RIA Services based app that is using Entity Framework on the server side (possibly not relevant). In my real app, I can do something like this. EntityQuery<Status> query = statusContext.GetStatusesQuery().Where(s => s.Description.Contains("Foo")); Where statusContext is the client side subclass of DomainContext that RIA Services was kind enough to generate for me. The end result is an EntityQuery<Status> object who's Query property is an object that implements IQueryable and represents my where clause. The WebDomainClient is able to take this EntityQuery and not just give me back all of my Statuses but also filtered with my where clause. I am trying to implement this in a mock DomainClient. This MockDomainClient accepts an IQueryably<Entity> which it returns when asked for. But what if the user makes the query and includes the ad hoc additional query? How can I merge the two together? My MockDomainClient is (this is modeled after this blog post) ... public class MockDomainClient : LocalDomainClient { private IQueryable<Entity> _entities; public MockDomainClient(IQueryable<Entity> entities) { _entities = entities; } public override IQueryable<Entity> DoQuery(EntityQuery query) { if (query.Query == null) { return _entities; } // otherwise want the union of _entities and query.Query, query.Query is IQueryable // the below does not work and was a total shot in the dark: //return _entities.Union(query.Query.Cast<Entity>()); } } public abstract class LocalDomainClient : System.ServiceModel.DomainServices.Client.DomainClient { private SynchronizationContext _syncContext; protected LocalDomainClient() { _syncContext = SynchronizationContext.Current; } ... public abstract IQueryable<Entity> DoQuery(EntityQuery query); protected override IAsyncResult BeginQueryCore(EntityQuery query, AsyncCallback callback, object userState) { IQueryable<Entity> localQuery = DoQuery(query); LocalAsyncResult asyncResult = new LocalAsyncResult(callback, userState, localQuery); _syncContext.Post(o => (o as LocalAsyncResult).Complete(), asyncResult); return asyncResult; } ... }

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  • Hibernate Collection chaining

    - by Anantha Kumaran
    I have two Entities University courses Course students i want to access all the students in a university. I tried the following query select u.courses.students from university u i got the following exception. org.hibernate.QueryException: illegal attempt to dereference collection [university0_.id.courses] with element property reference [students] [ select u.courses.students from com.socialsite.persistence.University u ] at org.hibernate.hql.ast.tree.DotNode$1.buildIllegalCollectionDereferenceException(DotNode.java:46) ..... can anyone explain what is wrong with this?

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  • Javascript event chaining / binding

    - by Charlie Brown
    I have a select list which has a function with a jQuery .post bound on the change() event. <select id="location"> <option value="1"></option> <option value="2"></option> </select> $('#location').change(location_change); function location_change(){ var url = ''; $.post(url, callback); } What I would like to happen is other controls on the page can bind to the $.post callback function like it was an event, so after the location is changed the data is posted back to the server and once the post returns successfully, the subscriber events are fired.

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  • Rails 2.3.x, named_scope chaining with INNER JOIN complication

    - by randombits
    I have two hypothetical classes, Foo and Bar. Foo contains many Bars. Bar can only belong to one Foo. Ultimately the SQL query I'm trying to make happen looks like the following: SELECT * from bar INNER JOIN foo ON bar.foo_id = foo.id where bar.in_use = 0 and bar.customer_id = 1 and foo.category = 0 That query does what I need. Now I'm trying to break the problem down in Rails using chained named_scopes. First, the straight forward in_use and customer_id scopes I have set: named_scope :available, :conditions => { :in_use => 0 } named_scope :not_available, :conditions => { :in_use => 1 } named_scope :customer, lambda { |num| { :conditions => { :customer_id => num } } } Now the part I'm stuck at, is I'm trying to do something like this in my code: abar = Bar.available.customer(1).category(0) how and where do I put the category named_scope to make this work?

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  • jQuery ajax success chaining Internet Explorer Issues

    - by Nickd
    I have a jQuery ajax function that retrieves JSON data. In the success block I call another function to parse the data and update the page. At the end of this parsing/updating function a different ajax call is made. This works perfectly in all browsers except Internet Explorer (7 and 8). The problem is Internet explorer thinks the script is taking too long to process because the success block from the first ajax call doesn't complete until the 2nd ajax call finishes. I get the message: "Stop running this script? A script on this page is causing your web browser to run slowly. If it continues to run, your computer might become unresponsive." My jQuery code: $("#id_select").bind("change", function(e){ $.ajax({ url: "/retrieve_data.js", data: {id:$(e.target).children(":selected").attr("value")}, type: "get", dataType:"json", success: function(data, status, form){ processData(data); }, error: function(response, status){ alert(response.responseText); } }); }) Any suggestions on how to get IE to stop timing out or to accomplish this task without rewriting all my jQuery functions would be appreciated.

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  • Is daisy chaining xslt an accepted practice?

    - by Stephen
    I have a situation where I think I need to daisy chain my xslt transformation (i.e. that output of one xslt transform being input into another). The first transform is rather complex with lots of xsl:choice and ancestor xpaths. My thought is to transform the xml into xml that can then be easily transformed to html. My question is 'Is this standard practice or am I missing something?' Thanks in advance. Stephen

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  • Chaining multiple ShellExecute calls

    - by IVlad
    Consider the following code and its executable - runner.exe: #include <iostream> #include <string> #include <windows.h> using namespace std; int main(int argc, char *argv[]) { SHELLEXECUTEINFO shExecInfo; shExecInfo.cbSize = sizeof(SHELLEXECUTEINFO); shExecInfo.fMask = NULL; shExecInfo.hwnd = NULL; shExecInfo.lpVerb = "open"; shExecInfo.lpFile = argv[1]; string Params = ""; for ( int i = 2; i < argc; ++i ) Params += argv[i] + ' '; shExecInfo.lpParameters = Params.c_str(); shExecInfo.lpDirectory = NULL; shExecInfo.nShow = SW_SHOWNORMAL; shExecInfo.hInstApp = NULL; ShellExecuteEx(&shExecInfo); return 0; } These two batch files both do what they're supposed to, which is run notepad.exe and run notepad.exe and tell it to try to open test.txt: 1. runner.exe notepad.exe 2. runner.exe notepad.exe test.txt Now, consider this batch file: 3. runner.exe runner.exe notepad.exe This one should run runner.exe and send notepad.exe as one of its command line arguments, shouldn't it? Then, that second instance of runner.exe should run notepad.exe - which doesn't happen, I get a "Windows cannot find 'am'. Make sure you typed the name correctly, and then try again" error. If I print the argc argument, it's 14 for the second instance of runner.exe, and they are all weird stuff like Files\Microsoft, SQL, Files\Common and so on. I can't figure out why this happens. I want to be able to string as many runner.exe calls using command line arguments as possible, or at least 2. How can I do that? I am using Windows 7 if that makes a difference.

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  • Chaining animations and memory management

    - by bryan1967
    Hey Everyone, Got a question. I have a subclassed UIView that is acting as my background where I am scrolling the ground. The code is working really nice and according to the Instrumentation, I am not leaking nor is my created and still living Object allocation growing. I have discovered else where in my application that adding an animation to a UIImageView that is owned by my subclassed UIView seems to bump up my retain count and removing all animations when I am done drops it back down. My question is this, when you add an animation to a layer with a key, I am assuming that if there is already a used animation in that entry position in the backing dictionary that it is released and goes into the autorelease pool? For example: - (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag { NSString *keyValue = [theAnimation valueForKey:@"name"]; if ( [keyValue isEqual:@"step1"] && flag ) { groundImageView2.layer.position = endPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midEndPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-1" forKey:@"name"]; [groundImageView2.layer addAnimation:position forKey:@"positionAnimation"]; groundImageView1.layer.position = startPos; position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midStartPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-2" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } else if ( [keyValue isEqual:@"step2-2"] && flag ) { groundImageView1.layer.position = midStartPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:endPos]; position.duration = 12; position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step1" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } } This chains animations infinitely, and as I said one it is running the created and living object allocation doesn't change. I am assuming everytime I add an animation the one that exists in that key position is released. Just wondering I am correct. Also, I am relatively new to Core Animation. I tried to play around with re-using the animations but got a little impatient. Is it possible to reuse animations? Thanks! Bryan

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  • chaining array of tasks with continuation

    - by Andrei Cristof
    I have a Task structure that is a little bit complex(for me at least). The structure is: (where T = Task) T1, T2, T3... Tn. There's an array (a list of files), and the T's represent tasks created for each file. Each T has always two subtasks that it must complete or fail: Tn.1, Tn.2 - download and install. For each download (Tn.1) there are always two subtasks to try, download from two paths(Tn.1.1, Tn.1.2). Execution would be: First, download file: Tn1.1. If Tn.1.1 fails, then Tn.1.2 executes. If either from download tasks returns OK - execute Tn.2. If Tn.2 executed or failed - go to next Tn. I figured the first thing to do, was to write all this structure with jagged arrays: private void CreateTasks() { //main array Task<int>[][][] mainTask = new Task<int>[_queuedApps.Count][][]; for (int i = 0; i < mainTask.Length; i++) { Task<int>[][] arr = GenerateOperationTasks(); mainTask[i] = arr; } } private Task<int>[][] GenerateOperationTasks() { //two download tasks Task<int>[] downloadTasks = new Task<int>[2]; downloadTasks[0] = new Task<int>(() => { return 0; }); downloadTasks[1] = new Task<int>(() => { return 0; }); //one installation task Task<int>[] installTask = new Task<int>[1] { new Task<int>(() => { return 0; }) }; //operations Task is jagged - keeps tasks above Task<int>[][] operationTasks = new Task<int>[2][]; operationTasks[0] = downloadTasks; operationTasks[1] = installTask; return operationTasks; } So now I got my mainTask array of tasks, containing nicely ordered tasks just as described above. However after reading the docs on ContinuationTasks, I realise this does not help me since I must call e.g. Task.ContinueWith(Task2). I'm stumped about doing this on my mainTask array. I can't write mainTask[0].ContinueWith(mainTask[1]) because I dont know the size of the array. If I could somehow reference the next task in the array (but without knowing its index), but cant figure out how. Any ideas? Thank you very much for your help. Regards,

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  • How do JVM's implicit memory barriers behave when chaining constructors

    - by Joonas Pulakka
    Referring to my earlier question on incompletely constructed objects, I have a second question. As Jon Skeet pointed out, there's an implicit memory barrier in the end of a constructor that makes sure that final fields are visible to all threads. But what if a constructor calls another constructor; is there such a memory barrier in the end of each of them, or only in one being called from outside? That is, when the "wrong" solution is: public class ThisEscape { public ThisEscape(EventSource source) { source.registerListener( new EventListener() { public void onEvent(Event e) { doSomething(e); } }); } } And the correct one would be a factory method version: public class SafeListener { private final EventListener listener; private SafeListener() { listener = new EventListener() { public void onEvent(Event e) { doSomething(e); } } } public static SafeListener newInstance(EventSource source) { SafeListener safe = new SafeListener(); source.registerListener(safe.listener); return safe; } } Would the following work too, or not? public class MyListener { private final EventListener Listener; private MyListener() { listener = new EventListener() { public void onEvent(Event e) { doSomething(e); } } } public MyListener(EventSource source) { this(); source.register(listener); } }

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  • WM_NOTIFY and superclass chaining issue in Win32

    - by DasMonkeyman
    For reference I'm using the window superclass method outlined in this article. The specific issue occurs if I want to handle WM_NOTIFY messages (i.e. for custom drawing) from the base control in the superclass I either need to reflect them back from the parent window or set my own window as the parent (passed inside CREATESTRUCT for WM_(NC)CREATE to the base class). This method works fine if I have a single superclass. If I superclass my superclass then I run into a problem. Now 3 WindowProcs are operating in the same HWND, and when I reflect WM_NOTIFY messages (or have them sent to myself from the parent trick above) they always go to the outermost (most derived) WindowProc. I have no way to tell if they're messages intended for the inner superclass (base messages are supposed to go to the first superclass) or messages intended for the outer superclass (messages from the inner superclass are intended for the outer superclass). These messages are indistinguishable because they all come from the same HWND with the same control ID. Is there any way to resolve this without creating a new window to encapsulate each level of inheritance? Sorry about the wall of text. It's a difficult concept to explain. Here's a diagram. single superclass: SuperA::WindowProc() - Base::WindowProc()---\ ^--------WM_NOTIFY(Base)--------/ superclass of a superclass: SuperB::WindowProc() - SuperA::WindowProc() - Base::WindowProc()---\ ^--------WM_NOTIFY(Base)--------+-----------------------/ ^--------WM_NOTIFY(A)-----------/ The WM_NOTIFY messages in the second case all come from the same HWND and control ID, so I cannot distinguish between the messages intended for SuperA (from Base) and messages intended for SuperB (from SuperA). Any ideas?

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  • Fluently setting C# properties and chaining methods

    - by John Feminella
    I'm using .NET 3.5. We have some complex third-party classes which are automatically generated and out of my control, but which we must work with for testing purposes. I see my team doing a lot of deeply-nested property getting/setting in our test code, and it's getting pretty cumbersome. To remedy the problem, I'd like to make a fluent interface for setting properties on the various objects in the hierarchical tree. There are a large number of properties and classes in this third-party library, and it would be too tedious to map everything manually. My initial thought was to just use object initializers. Red, Blue, and Green are properties, and Mix() is a method that sets a fourth property Color to the closest RGB-safe color with that mixed color. Paints must be homogenized with Stir() before they can be used. Bucket b = new Bucket() { Paint = new Paint() { Red = 0.4; Blue = 0.2; Green = 0.1; } }; That works to initialize the Paint, but I need to chain Mix() and other methods to it. Next attempt: Create<Bucket>(Create<Paint>() .SetRed(0.4) .SetBlue(0.2) .SetGreen(0.1) .Mix().Stir() ) But that doesn't scale well, because I'd have to define a method for each property I want to set, and there are hundreds of different properties in all the classes. Also, C# doesn't have a way to dynamically define methods prior to C# 4, so I don't think I can hook into things to do this automatically in some way. Third attempt: Create<Bucket>(Create<Paint>().Set(p => { p.Red = 0.4; p.Blue = 0.2; p.Green = 0.1; }).Mix().Stir() ) That doesn't look too bad, and seems like it'd be feasible. Is this an advisable approach? Is it possible to write a Set method that works this way? Or should I be pursuing an alternate strategy?

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  • Chaining jQuery animations using recursion crashes browser

    - by Rob Sobers
    Here's the basic idea of what I'm trying to do: Set the innerHTML of a DIV to some value X Animate the DIV When the animation finishes, change the value of X and repeat N times If I do this in a loop, what ends up happening is, because the animations occur asynchronously, the loop finishes and the DIV is set to its final value before the animations have had a chance to run for each value of X. As this question notes, the best way to solve this problem is to make a recursive call to the function in the callback handler for the animation. This way the value of the DIV doesn't change until the animation of the previous value is complete. This works perfectly...to a point. If I animate a bunch of these DIVs at the same time, my browser gets overwhelmed and crashes. Too much recursion. Can anyone think of a way to do this without using recursion?

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  • why is optional chaining required in an if let statement

    - by b-ryan ca
    Why would the Swift compiler expect me to write if let addressNumber = paul.residence?.address?.buildingNumber?.toInt() { } instead of just writing: if let addressNumber = paul.residence.address.buildingNumber.toInt() { } The compiler clearly has the static type information to handle the conditional statement for the first dereference of the optional value and each following value. Why would it not continue to do so for the following statements?

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  • Function chaining depending on boolean result

    - by Markive
    This is just an efficiency question really.. I'm interested to know if there is a more efficient or logical way that people use to handle this sort of scenario. In my asp.net application I am running a script to generate a new project my code at the top level looks like this: Dim ok As Boolean = True ok = createFolderStructure() If ok Then ok = createMDB() If ok Then ok = createProjectConfig() If ok Then ok = updateCompanyConfig() I create a boolean and each function returns a boolean result, the next function in this chain will only run if the previous one was successful. I do this because an asp.net application will continue to run through the page life cycle unless there is an unhandled exception and I don't want my whole application to be screwed up if something in the chain goes wrong (there is a lot of copying and deleting of files etc.. in this example). I was just wondering how other people handle this scenario? the vb.net single line if statement is quite succinct but I'm wondering if there is a better way?

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  • Chaining Many-To-Many Dimensional Relationships in SSAS

    - by Ray Saltrelli
    I'm developing a cube in SSAS and attempting to model the following relationships: Many Facts to 1 Customer Many Customers to Many Sales Reps Many Sales Reps (Subordinates) to Sales Reps (Managers) Each M2M relationship is facilitated by a bridge table which also acts as a fact table in the cube I have most of this working. I can slice Facts by Customer and by Sales Rep (Subordinate), but when I add Sales Rep (Manager) to the query it appears to return every subordinate/manager combination regardless of whether or not that relationship exists in the bridge table. Any ideas as to what I might be doing wrong?

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  • Writing jQuery functions that allow chaining.

    - by Rich Bradshaw
    I want to write some code that allows me to replace jQuery's animate function with one that does different things, but still allows me to call a secondary function on completion. At the moment, I'm writing lots of code like this; if (cssTransitions) { $("#content_box").css("height",0); window.setTimeout(function() { secondFunction(); }, 600); } else { $("#content_box").animate({ height:0 }, 600, function() { secondFunction(); }); } I'd much rather write a function that looks like this: function slideUpContent(object) { if (cssTransitions) { object.css("height",0); // Not sure how I get a callback here } else { $("#content_box").animate({ height:0 }, 600, function() { }); } } That I could use like this: slideUpContent("#content_box", function(){ secondFunction(); }); But I'm not sure how to get the functionality I need - namely a way to run another function once my one has completed. Can anyone help my rather addled brain?

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  • Chaining Animations (iPhone / MonoTouch)

    - by ifwdev
    I'm trying to slide some (custom) tab-like buttons into view. I don't want them all to move at the same time. Also, they shouldn't move one at at time (where one slides after the other finishes). I want each button to begin sliding slightly after the previous. Preferably it would happen on a curve but just a fixed .1 second offset would be alright too. Monotouch or Obj-C code is fine. I'm thinking there is something in the APIs for animating groups of items like this. Hopefully, at least...

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  • Chaining your own method in Ruby on Rails

    - by steven_noble
    In my Rails app, I am used to using syntax like the following in a number of places, including helpers/application_helper.rb: def my_method(x,y) return x+y end I am also used to calling the resulting method from basically anywhere in my app using syntax like this: my_method(2,3) However, I'd like to be able to use syntax like like this: class_from_my_rails_app.my_method(3) How and where do I define my_method so I can use it like this? I'm happy to consult the documentation, but I just don't know what the latter style is called. What do you call it? Many thanks, Steven.

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