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  • Advantages of Singleton Class over Static Class?

    Point 1) Singleton We can get the object of singleton and then pass to other methods. Static Class We can not pass static class to other methods as we pass objects Point 2) Singleton In future, it is easy to change the logic of of creating objects to some pooling mechanism. Static Class Very difficult to implement some pooling logic in case of static class. We would need to make that class as non-static and then make all the methods non-static methods, So entire your code needs to be changed. Point3:) Singleton Can Singletone class be inherited to subclass? Singleton class does not say any restriction of Inheritence. So we should be able to do this as long as subclass is also inheritence.There's nothing fundamentally wrong with subclassing a class that is intended to be a singleton. There are many reasons you might want to do it. and there are many ways to accomplish it. It depends on language you use. Static Class We can not inherit Static class to another Static class in C#. Think about it this way: you access static members via type name, like this: MyStaticType.MyStaticMember(); Were you to inherit from that class, you would have to access it via the new type name: MyNewType.MyStaticMember(); Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism. span.fullpost {display:none;}

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  • JQuery Attribute Manipulation

    - by TTCG
    When I search on the Internet about JQuery and I got the jquery cheat sheet. At there, I am very confused about how to use the following under which condition. Pls help me. [attribute|=val] [attribute*=val] [attribute~=val] [attribute$=val] [attribute=val] [attribute!=val] [attribute^=val] [attribute] [attribute1=val1] [attribute2=val2] What are the functions of these special character *, ~, $, !, ^? Thanks very much.

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  • Manager/Container class vs static class methods

    - by Ben
    Suppose I a have a Widget class that is part of a framework used independently by many applications. I create Widget instances in many situations and their lifetimes vary. In addition to Widget's instance specified methods, I would like to be able to perform the follow class wide operations: Find a single Widget instance based on a unique id Iterate over the list of all Widgets Remove a widget from the set of all widgets In order support these operations, I have been considering two approaches: Container class - Create some container or manager class, WidgetContainer, which holds a list of all Widget instances, support iteration and provides methods for Widget addition, removal and lookup. For example in C#: public class WidgetContainer : IEnumerable<Widget { public void AddWidget(Widget); public Widget GetWidget(WidgetId id); public void RemoveWidget(WidgetId id); } Static class methods - Add static class methods to Widget. For example: public class Widget { public Widget(WidgetId id); public static Widget GetWidget(WidgetId id); public static void RemoveWidget(WidgetId id); public static IEnumerable<Widget AllWidgets(); } Using a container class has the added problem of how to access the container class. Make it a singleton?..yuck! Create some World object that provides access to all such container classes? I have seen many frameworks that use the container class approach, so what is the general consensus?

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  • Anatomy of a .NET Assembly - Custom attribute encoding

    - by Simon Cooper
    In my previous post, I covered how field, method, and other types of signatures are encoded in a .NET assembly. Custom attribute signatures differ quite a bit from these, which consequently affects attribute specifications in C#. Custom attribute specifications In C#, you can apply a custom attribute to a type or type member, specifying a constructor as well as the values of fields or properties on the attribute type: public class ExampleAttribute : Attribute { public ExampleAttribute(int ctorArg1, string ctorArg2) { ... } public Type ExampleType { get; set; } } [Example(5, "6", ExampleType = typeof(string))] public class C { ... } How does this specification actually get encoded and stored in an assembly? Specification blob values Custom attribute specification signatures use the same building blocks as other types of signatures; the ELEMENT_TYPE structure. However, they significantly differ from other types of signatures, in that the actual parameter values need to be stored along with type information. There are two types of specification arguments in a signature blob; fixed args and named args. Fixed args are the arguments to the attribute type constructor, named arguments are specified after the constructor arguments to provide a value to a field or property on the constructed attribute type (PropertyName = propValue) Values in an attribute blob are limited to one of the basic types (one of the number types, character, or boolean), a reference to a type, an enum (which, in .NET, has to use one of the integer types as a base representation), or arrays of any of those. Enums and the basic types are easy to store in a blob - you simply store the binary representation. Strings are stored starting with a compressed integer indicating the length of the string, followed by the UTF8 characters. Array values start with an integer indicating the number of elements in the array, then the item values concatentated together. Rather than using a coded token, Type values are stored using a string representing the type name and fully qualified assembly name (for example, MyNs.MyType, MyAssembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=0123456789abcdef). If the type is in the current assembly or mscorlib then just the type name can be used. This is probably done to prevent direct references between assemblies solely because of attribute specification arguments; assemblies can be loaded in the reflection-only context and attribute arguments still processed, without loading the entire assembly. Fixed and named arguments Each entry in the CustomAttribute metadata table contains a reference to the object the attribute is applied to, the attribute constructor, and the specification blob. The number and type of arguments to the constructor (the fixed args) can be worked out by the method signature referenced by the attribute constructor, and so the fixed args can simply be concatenated together in the blob without any extra type information. Named args are different. These specify the value to assign to a field or property once the attribute type has been constructed. In the CLR, fields and properties can be overloaded just on their type; different fields and properties can have the same name. Therefore, to uniquely identify a field or property you need: Whether it's a field or property (indicated using byte values 0x53 and 0x54, respectively) The field or property type The field or property name After the fixed arg values is a 2-byte number specifying the number of named args in the blob. Each named argument has the above information concatenated together, mostly using the basic ELEMENT_TYPE values, in the same way as a method or field signature. A Type argument is represented using the byte 0x50, and an enum argument is represented using the byte 0x55 followed by a string specifying the name and assembly of the enum type. The named argument property information is followed by the argument value, using the same encoding as fixed args. Boxed objects This would be all very well, were it not for object and object[]. Arguments and properties of type object allow a value of any allowed argument type to be specified. As a result, more information needs to be specified in the blob to interpret the argument bytes as the correct type. So, the argument value is simple prepended with the type of the value by specifying the ELEMENT_TYPE or name of the enum the value represents. For named arguments, a field or property of type object is represented using the byte 0x51, with the actual type specified in the argument value. Some examples... All property signatures start with the 2-byte value 0x0001. Similar to my previous post in the series, names in capitals correspond to a particular byte value in the ELEMENT_TYPE structure. For strings, I'll simply give the string value, rather than the length and UTF8 encoding in the actual blob. I'll be using the following enum and attribute types to demonstrate specification encodings: class AttrAttribute : Attribute { public AttrAttribute() {} public AttrAttribute(Type[] tArray) {} public AttrAttribute(object o) {} public AttrAttribute(MyEnum e) {} public AttrAttribute(ushort x, int y) {} public AttrAttribute(string str, Type type1, Type type2) {} public int Prop1 { get; set; } public object Prop2 { get; set; } public object[] ObjectArray; } enum MyEnum : int { Val1 = 1, Val2 = 2 } Now, some examples: Here, the the specification binds to the (ushort, int) attribute constructor, with fixed args only. The specification blob starts off with a prolog, followed by the two constructor arguments, then the number of named arguments (zero): [Attr(42, 84)] 0x0001 0x002a 0x00000054 0x0000 An example of string and type encoding: [Attr("MyString", typeof(Array), typeof(System.Windows.Forms.Form))] 0x0001 "MyString" "System.Array" "System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" 0x0000 As you can see, the full assembly specification of a type is only needed if the type isn't in the current assembly or mscorlib. Note, however, that the C# compiler currently chooses to fully-qualify mscorlib types anyway. An object argument (this binds to the object attribute constructor), and two named arguments (a null string is represented by 0xff and the empty string by 0x00) [Attr((ushort)40, Prop1 = 12, Prop2 = "")] 0x0001 U2 0x0028 0x0002 0x54 I4 "Prop1" 0x0000000c 0x54 0x51 "Prop2" STRING 0x00 Right, more complicated now. A type array as a fixed argument: [Attr(new[] { typeof(string), typeof(object) })] 0x0001 0x00000002 // the number of elements "System.String" "System.Object" 0x0000 An enum value, which is simply represented using the underlying value. The CLR works out that it's an enum using information in the attribute constructor signature: [Attr(MyEnum.Val1)] 0x0001 0x00000001 0x0000 And finally, a null array, and an object array as a named argument: [Attr((Type[])null, ObjectArray = new object[] { (byte)2, typeof(decimal), null, MyEnum.Val2 })] 0x0001 0xffffffff 0x0001 0x53 SZARRAY 0x51 "ObjectArray" 0x00000004 U1 0x02 0x50 "System.Decimal" STRING 0xff 0x55 "MyEnum" 0x00000002 As you'll notice, a null object is encoded as a null string value, and a null array is represented using a length of -1 (0xffffffff). How does this affect C#? So, we can now explain why the limits on attribute arguments are so strict in C#. Attribute specification blobs are limited to basic numbers, enums, types, and arrays. As you can see, this is because the raw CLR encoding can only accommodate those types. Special byte patterns have to be used to indicate object, string, Type, or enum values in named arguments; you can't specify an arbitary object type, as there isn't a generalised way of encoding the resulting value in the specification blob. In particular, decimal values can't be encoded, as it isn't a 'built-in' CLR type that has a native representation (you'll notice that decimal constants in C# programs are compiled as several integer arguments to DecimalConstantAttribute). Jagged arrays also aren't natively supported, although you can get around it by using an array as a value to an object argument: [Attr(new object[] { new object[] { new Type[] { typeof(string) } }, 42 })] Finally... Phew! That was a bit longer than I thought it would be. Custom attribute encodings are complicated! Hopefully this series has been an informative look at what exactly goes on inside a .NET assembly. In the next blog posts, I'll be carrying on with the 'Inside Red Gate' series.

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  • class inheretence of a attribute which is itself a class

    - by alex
    i have a class which inherets a attribute from a super-class. this attribute is a class itself. class classA(superClass): def func(self,x): if self.attributeB is None: do somthing and in the other class i have class superClass: self.attributB = classB() i get the error AttributeError: class classA has no attribute 'attributeB' when i access the attribute like i showed but if on command line i can see it works, x = classA() x.attributeB is None True so the test works. whats going on in the above code?

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  • Using a database class in my user class

    - by Josh
    In my project I have a database class that I use to handle all the MySQL stuff. It connects to a database, runs queries, catches errors and closes the connection. Now I need to create a members area on my site, and I was going to build a users class that would handle registration, logging in, password/username changes/resets and logging out. In this users class I need to use MySQL for obvious reasons... which is what my database class was made for. But I'm confused as to how I would use my database class in my users class. Would I want to create a new database object for my user class and then have it close whenever a method in that class is finished? Or do I somehow make a 'global' database class that can be used throughout my entire script (if this is the case I need help with that, no idea what to do there.) Thanks for any feedback you can give me.

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  • Using a datanase class in my user class?

    - by Josh
    In my project I have a database class that I use to handle all the MySQL stuff. It connects to a database, runs queries, catches errors and closes the connection. Now I need to create a members area on my site, and I was going to build a users class that would handle registration, logging in, password/username changes/resets and logging out. In this users class I need to use MySQL for obvious reasons... which is what my database class was made for. But I'm confused as to how I would use my database class in my users class. Would I want to create a new database object for my user class and then have it close whenever a method in that class is finished? Or do I somehow make a 'global' database class that can be used throughout my entire script (if this is the case I need help with that, no idea what to do there.) Thanks for any feedback you can give me.

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  • Can i access outer class objects in inner class

    - by Shantanu Gupta
    I have three classes like this. class A { public class innerB { //Do something } public class innerC { //trying to access objB here directly or indirectly over here. //I dont have to create an object of innerB, but to access the object created by A //i.e. innerB objInnerB = objB; //not like this innerB objInnerB= new innerB(); } public innerB objB{get;set;} } I want to access the object of class B in Class C that is created by class A. Is it possible somehow to make changes on object of Class A in Class C. Can i get Class A's object by creating event or anyhow.

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  • Linking a template class using another template class (error LNK2001)

    - by Luís Guilherme
    I implemented the "Strategy" design pattern using an Abstract template class, and two subclasses. Goes like this: template <class T> class Neighbourhood { public: virtual void alter(std::vector<T>& array, int i1, int i2) = 0; }; and template <class T> class Swap : public Neighbourhood<T> { public: virtual void alter(std::vector<T>& array, int i1, int i2); }; There's another subclass, just like this one, and alter is implemented in the cpp file. Ok, fine! Now I declare another method, in another class (including neighbourhood header file, of course), like this: void lSearch(/*parameters*/, Neighbourhood<LotSolutionInformation> nhood); It compiles fine and cleanly. When starting to link, I get the following error: 1>SolverFV.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall lsc::Neighbourhood<class LotSolutionInformation>::alter(class std::vector<class LotSolutionInformation,class std::allocator<class LotSolutionInformation> > &,int,int)" (?alter@?$Neighbourhood@VLotSolutionInformation@@@lsc@@UAEXAAV?$vector@VLotSolutionInformation@@V?$allocator@VLotSolutionInformation@@@std@@@std@@HH@Z)

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  • Building a database class in PHP

    - by Sprottenwels
    I wonder if I should write a database class for my application, and if so, how to accomplish it? Over there on SO, a guy mentioned it should be written as an abstract class. However, I can't understand why this would be a benefit. Do I understand correctly, that if I would write an abstract class, every other class that methods will need a database connection, could simply extend this abstract class and have it's own database object? If so, how is this different from a "normal" class where I could instantiate an database object? Another method would be to completely forget about my own class and to instantiate a mysqli object on demand. What do you recommend?

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  • Class design for calling "the same method" on different classes from one place

    - by betatester07
    Let me introduce my situation: I have Java EE application and in one package, I want to have classes which will act primarily as cache for some data from database, for example: class that will hold all articles for our website class that will hold all categories etc. Every class should have some update() method, which will update data for that class from database and also some other methods for data manipulation specific for that data type. Now, I would like to call update() method for all class instances (there will be exactly one class instance for every class) from one place. What is the best design?

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  • How to easily substitute a Base class

    - by JTom
    Hi, I have the following hierarchy of classes class classOne { virtual void abstractMethod() = 0; }; class classTwo : public classOne { }; class classThree : public classTwo { }; All classOne, classTwo and classThree are abstract classes, and I have another class that is defining the pure virtual methods class classNonAbstract : public classThree { void abstractMethod(); // Couple of new methods void doIt(); void doItToo(); }; And right now I need it differently...I need it like class classNonAbstractOne : public classOne { void abstractMethod(); // Couple of new methods void doIt(); void doItToo(); }; class classNonAbstractTwo : public classTwo { void abstractMethod(); // Couple of new methods void doIt(); void doItToo(); }; and class classNonAbstractThree : public classThree { void abstractMethod(); // Couple of new methods void doIt(); void doItToo(); }; But all the nonAbstract classes have the same new methods, with the same code...and I would like to avoid copying all the methods and it's code to every nonAbstract class. How could I accomplish that? Hopefully it's understandable...

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  • Using a class within a class?

    - by Josh
    I built myself a MySQL class which I use in all my projects. I'm about to start a project that is heavily based on user accounts and I plan on building my own class for this aswell. The thing is, a lot of the methods in the user class will be MySQL queries and methods from the MySQL class. For example, I have a method in my user class to update someone's password: class user() { function updatePassword($usrName, $newPass) { $con = mysql_connect('db_host', 'db_user', 'db_pass'); $sql = "UPDATE users SET password = '$newPass' WHERE username = '$userName'"; $res = mysql_query($sql, $con); if($res) return true; mysql_close($con); } } (I kind of rushed this so excuse any syntax errors :) ) As you can see that would use MySQL to update a users password, but without using my MySQL class, is this correct? I see no way in which I can use my MySQL class within my users class without it seeming dirty. Do I just use it the normal way like $DB = new DB();? That would mean including my mysql.class.php somewhere too... I'm quite confused about this, so any help would be appreciated, thanks.

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  • Setting attributes of a class during construction from **kwargs

    - by Carson Myers
    Python noob here, Currently I'm working with SQLAlchemy, and I have this: from __init__ import Base from sqlalchemy.schema import Column, ForeignKey from sqlalchemy.types import Integer, String from sqlalchemy.orm import relationship class User(Base): __tablename__ = "users" id = Column(Integer, primary_key=True) username = Column(String, unique=True) email = Column(String) password = Column(String) salt = Column(String) openids = relationship("OpenID", backref="users") User.__table__.create(checkfirst=True) #snip definition of OpenID class def create(**kwargs): user = User() if "username" in kwargs.keys(): user.username = kwargs['username'] if "email" in kwargs.keys(): user.username = kwargs['email'] if "password" in kwargs.keys(): user.password = kwargs['password'] return user This is in /db/users.py, so it would be used like: from db import users new_user = users.create(username="Carson", password="1234") new_user.email = "[email protected]" users.add(new_user) #this function obviously not defined yet but the code in create() is a little stupid, and I'm wondering if there's a better way to do it that doesn't require an if ladder, and that will fail if any keys are added that aren't in the User object already. Like: for attribute in kwargs.keys(): if attribute in User: user.__attribute__[attribute] = kwargs[attribute] else: raise Exception("blah") that way I could put this in its own function (unless one hopefully already exists?) So I wouldn't have to do the if ladder again and again, and so I could change the table structure without modifying this code. Any suggestions?

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  • Identifying that a variable is a new-style class in Python?

    - by Dave Johansen
    I'm using Python 2.x and I'm wondering if there's a way to tell if a variable is a new-style class? I know that if it's an old-style class that I can do the following to find out. import types class oldclass: pass def test(): o = oldclass() if type(o) is types.InstanceType: print 'Is old-style' else: print 'Is NOT old-style' But I haven't been able to find anything that works for new-style classes. I found this question, but the proposed solutions don't seem to work as expected, because simple values as are identified as classes. import inspect def newclass(object): pass def test(): n = newclass() if inspect.isclass(n): print 'Is class' else: print 'Is NOT class' if inspect.isclass(type(n)): print 'Is class' else: print 'Is NOT class' if inspect.isclass(type(1)): print 'Is class' else: print 'Is NOT class' if isinstance(n, object): print 'Is class' else: print 'Is NOT class' if isinstance(1, object): print 'Is class' else: print 'Is NOT class' So is there anyway to do something like this? Or is everything in Python just a class and there's no way to get around that?

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  • How to get a Class literal from a generically specific Class

    - by h2g2java
    There are methods like these which require Class literals as argument. Collection<EmpInfo> emps = SomeSqlUtil.select( EmpInfo.class, "select * from emps"); or GWT.create(Razmataz.class); The problem presents itself when I need to supply generic specific classes like EmpInfo<String> Razmataz<Integer> The following would be wrong syntax Collection<EmpInfo<String>> emps = SomeSqlUtil.select( EmpInfo<String>.class, "select * from emps"); or GWT.create(Razmataz<Integer>.class); Because you cannot do syntax like Razmataz<Integer>.class So, how would I be able to squeeze a class literal out of EmpInfo<String> Razmataz<Integer> so that I could feed them as arguments to methods requiring Class literals? Further info Okay, I confess that I am asking this primarily for GWT. I have a pair of GWT RPC interface Razmataz. (FYI, GWT RPC interface has to be defined in server-client pairs). I plan to use the same interface pair for communicating whether it be String, Integer, Boolean, etc. GWT.create(Razmataz) for Razmataz<T> complains that, since I did not specify T, GWT compiler treated it as Object. Then GWT compiler would not accept Object class. It needs to be more specific than being an Object. So, it seems there is no way for me to tell GWT.create what T is because a Class literal is a runtime concept while generics is a compile time concept, Right?

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  • Getting the class of an n dimensional array of an runtime supplied class name

    - by MeBigFatGuy
    Given a fully qualified class name, and a number of dimensions, i would like to get the Class name for this class. I believe i can do this like such public Class<?> getArrayClass(String className, int dimensions) throws ClassNotFoundException { Class<?> elementType = Class.forName(className); return Array.newInstance(elementType, new int[dimensions]).getClass(); } However this requires me to create an unneeded instance of the class. Is there a way to do this without creating the instance? It does not appear that Class.forName("[[[[Ljava/lang/String;") (or a algorithmically generated version) works correctly in all instances from various blog posts i've seen.

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  • Returning and instance of a Class given its .class (MyClass.class)

    - by jax
    I have an enum that will hold my algorithms. I cannot instantiate these classes because I need the application context which is only available once the application has started. I want to load the class at runtime when I choose by calling getAlgorithm(Context cnx). How do I easily instantiate a class at runtime given its .class (and my constructor takes arguments)? All my classes are subclasses of Algorithm. public enum AlgorithmTypes { ALL_FROM_9_AND_LAST_FROM_10_ID(AlgorithmFactory.AlgorithmAllFrom9AndLastFrom10Impl.class), ALL_FROM_9_AND_LAST_FROM_10_CURRENCY_ID(AlgorithmFactory.AlgorithmAllFrom9AndLastFrom10Impl.class), DIVIDE_BY_9_LESS_THAN_100(AlgorithmFactory.AlgorithmAllFrom9AndLastFrom10Impl.class), TABLES_BEYOND_5_BY_5(AlgorithmFactory.AlgorithmAllFrom9AndLastFrom10Impl.class); private Class<? extends Algorithm> algorithm; AlgorithmTypes(Class<? extends Algorithm> c) { algorithm = c; } public Algorithm getAlgorithm(Context cnx) { return //needs to return the current algoriths constructor which takes the Context Algorithm(Context cnx); } }

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  • Python 3: list atributes within a class object

    - by MadSc13ntist
    is there a way that if the following class is created; I can grab a list of attributes that exist. (this class is just an bland example, it is not my task at hand) class new_class(): def __init__(self, number): self.multi = int(number) * 2 self.str = str(number) a = new_class(2) print(', '.join(a.SOMETHING)) * the attempt is that "multi, str" will print. the point here is that if a class object has attributes added at different parts of a script that I can grab a quick listing of the attributes which are defined.

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  • Documenting class attribute

    - by Dewfy
    Following sample is taken from "Dive into python" book. class MP3FileInfo(FileInfo): "store ID3v1.0 MP3 tags" tagDataMap = ... This sample shows documenting the MP3FileInfo, but how can I add help to MP3FileInfo. tagDataMap

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  • How to add class to selective <li> in a generated menu

    - by Vikram
    Hi I am looking for a solution to add a class to every list item <li> which has a child item with a class of <span class="separator"> and a different class to <li> with an anchor link. I use Joomla and the menu is being generated somewhat like this: <ul class="menu"> <li class="item1"><a href="<!-- link goes here -->"><span>Home</span></a></li> <li class="parent item59"><span class="separator"><span>Demo</span></span></li> <li class="item62"><a href="<!-- link goes here -->"><span>Article</span></a></li> <li id="current" class="parent active item27"><a href="<!-- link goes here -->"><span>CMS</span></a> <ul> <li class="item50"><a href="<!-- link goes here -->"><span>The News</span></a></li> <li class="item48"><a href="<!-- link goes here -->"><span>Web Links</span></a></li> <li class="item65"><span class="separator"><span /></span></li> <li class="item49"><a href="<!-- link goes here -->"><span>News Feeds</span></a></li> <li class="item66"><span class="separator"><span /></span></li> <li class="item67"><span class="separator"><span /></span></li> <li class="item68"><span class="separator"><span /></span></li> </ul> </li> <li class="item71"><span class="separator"><span>Help</span></span></li> </ul> What I want is to add class "anclink" or "seplink" to the <li> depending on their child item so that the final output looks like below. <ul class="menu"> <li class="item1 anclink"><a href="<!-- link goes here -->"><span>Home</span></a></li> <li class="parent item59 seplink"><span class="separator"><span>Demo</span></span></li> <li class="item62 anclink"><a href="<!-- link goes here -->"><span>Article</span></a></li> <li id="current" class="parent active item27" anclink><a href="<!-- link goes here -->"><span>CMS</span></a> <ul> <li class="item50 anclink"><a href="<!-- link goes here -->"><span>The News</span></a></li> <li class="item48 anclink"><a href="<!-- link goes here -->"><span>Web Links</span></a></li> <li class="item65 seplink"><span class="separator"><span /></span></li> <li class="item49 anclink"><a href="<!-- link goes here -->"><span>News Feeds</span></a></li> <li class="item66 seplink"><span class="separator"><span /></span></li> <li class="item67 seplink"><span class="separator"><span /></span></li> <li class="item68 seplink"><span class="separator"><span /></span></li> </ul> </li> <li class="item71 seplink"><span class="separator"><span>Help</span></span></li> </ul> How can I achieve this using PHP or even a jQuery solution will be fine. Kindly help.

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  • Rebuilding lazily-built attribute when an underlying attribute changes in Moose

    - by friedo
    I've got a Moose class with a lazy_build attribute. The value of that attribute is a function of another (non-lazy) attribute. Suppose somebody instantiates the class with a value of 42 for the required attribute. Then they request the lazy attribute, which is calculated as a function of 42. Then, they have the nerve to change the first attribute! The lazy one has already been built, so the builder will not get called again, and the lazy attribute is now out-of-date. I have a solution now where I maintain a "dirty" flag on the required attribute, and an accessor on the lazy one checks the dirty flag and rebuilds it if needed. However, this seems like a lot of work. Is there a way to handle this within Moose, e.g. using traits?

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  • Subclassing to avoid line length

    - by Super User
    The standard line length of code is 80 characters per line. This is accepted and followed by the most of programmers. I working on a state machine of a character and is necessary for me follow this too. I have four classes who pass this limit. I can subclass each class in two more and then avoid the line length limit. class Stand class Walk class Punch class Crouch The new classes would be StandLeft, StandRight and so on. Stand, Walk, Punch and Crouch would be then abstract classes. The question if there is a limit for the long of the hierarchies tree or this is depends of the case.

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  • c++ defining a static member of a template class with type inner class pointer

    - by Jack
    I have a template class like here (in a header) with a inner class and a static member of type pointer to inner class template <class t> class outer { class inner { int a; }; static inner *m; }; template <class t> outer <t>::inner *outer <t>::m; when i want to define that static member i says "error: expected constructor, destructor, or type conversion before '*' token" on the last line (mingw32-g++ 3.4.5)

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  • Class.Class vs Namespace.Class for top level general use class libraries?

    - by Joan Venge
    Which one is more acceptable (best-practice)?: namespace NP public static class IO public static class Xml ... // extension methods using NP; IO.GetAvailableResources (); vs public static class NP public static class IO public static class Xml ... // extension methods NP.IO.GetAvailableResources (); Also for #2, the code size is managed by having partial classes so each nested class can be in a separate file, same for extension methods (except that there is no nested class for them) I prefer #2, for a couple of reasons like being able to use type names that are already commonly used, like IO, that I don't want to replace or collide. Which one do you prefer? Any pros and cons for each? What's the best practice for this case? EDIT: Also would there be a performance difference between the two?

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