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Search found 60 results on 3 pages for 'codeblocks'.

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  • Compilation Error on Recursive Variadic Template Function

    - by Maxpm
    I've prepared a simple variadic template test in Code::Blocks, but I'm getting an error: No matching function for call to 'OutputSizes()' Here's my source code: #include <iostream> #include <typeinfo> using namespace std; template <typename FirstDatatype, typename... DatatypeList> void OutputSizes() { std::cout << typeid(FirstDatatype).name() << ": " << sizeof(FirstDatatype) << std::endl; OutputSizes<DatatypeList...>(); } int main() { OutputSizes<char, int, long int>(); return 0; } I'm using GNU GCC with -std=C++0x. Using std=gnu++0x makes no difference.

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  • C++ Header file questions

    - by Karl
    So I'm trying to learn C++ and I've gotten as far as using header files. They really make no sense to me. I've tried many combinations of this but nothing so far has worked: Main.cpp: #include "test.h" int main() { testClass Player1; return 0; } test.h: #ifndef TEST_H_INCLUDED #define TEST_H_INCLUDED class testClass { private: int health; public: testClass(); ~testClass(); int getHealth(); void setHealth(int inH); }; #endif // TEST_H_INCLUDED test.cpp: #include "test.h" testClass::testClass() { health = 100; } testClass::~testClass() {} int testClass::getHealth() { return(health); } void testClass::setHealth(int inH) { health = inH; } What I'm trying to do is pretty simple, but the way the header files work just makes no sense to me at all. Code blocks returns the following on build: obj\Debug\main.o(.text+0x131)||In function main':| *voip*\test\main.cpp |6|undefined reference totestClass::testClass()'| obj\Debug\main.o(.text+0x13c):voip\test\main.cpp|7|undefined reference to `testClass::~testClass()'| ||=== Build finished: 2 errors, 0 warnings ===| I'd appreciate any help. Or if you have a decent tutorial for it, that would be fine too (most of the tutorials I've googled haven't helped)

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  • #include <string> adding ~43 KB to my exe

    - by Lienau
    I'm using Code::Blocks to write my program and when I include <string> (or <iostream>) the size of my exe grows. My program is very simple and I need to keep it small <20kb. I'm pretty sure this is happening because of the C++ Standards Committee swapped the old .h versions for many new libraries without the .h. But how would I keep it from adding the ~43kb? Are there settings for Code::Blocks so that it wont add the extra kb or is there another native lib I can use?

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  • What Should be the Structure of a C++ Project?

    - by Ell
    I have recently started learning C++ and coming from a Ruby environment I have found it very hard to structure a project in a way that it still compiles correctly, I have been using Code::Blocks which is brilliant but a downside is that when I add a new header file or c++ source file, it will generate some code and even though it is only a mere 3 or 4 lines, I do not know what these lines do. First of all I would like to ask this question: What do these lines do? #ifndef TEXTGAME_H_INCLUDED #define TEXTGAME_H_INCLUDED #endif // TEXTGAME_H_INCLUDED My second question is, do I need to #include both the .h file and the .cpp file, and in which order. My third question is where can I find the GNU GCC Compiler that, I beleive, was packaged with Code::Blocks and how do I use it without Code::Blocks? I would rather develop in a notepad++ sort of way because that is what I'm used to in Ruby but since C++ is compiled, you may think differently (please give advice and views on that as well) Thanks in advance, ell.

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  • having an issue about the output in c programming ..

    - by user2985811
    i'm having a problem on running the output after putting the input.. the output doesn't show after i put the variables and i don't know how to set the code .. so if you guys could help me with this, that would be grateful.. #include <stdio.h> #include <conio.h> int read_temps (float temps[]); int hot_days (int numOfTemp, float temps[]); int printf_temps (int numOfTemp, float temps[], int numOfHotDays); int main (void) { int index = 0; float tempVal; float temps[31]; int numOfTemp, numOfHotDays; do { printf ("Enter the temperature:"); scanf ("%f", &tempVal); if (tempVal!=-500.0) { temps[index] = tempVal; index++; } } while (tempVal != -500.0); return ; { int i; int count = 0; for (i = 0; i < numOfTemp; i++) { if (temps[i] > 32.0) count++; } return count; } { float sum = 0.0; int i; printf ("\nInput Temperatures:"); printf ("\n-------------------------"); for (i = 0;i < numOfTemp; i++) { printf ("\nDay %d : %.2fF", i+1, temps[i]); sum = sum + temps[i]; } printf ("\nNumber of Hot Days : %d", numOfHotDays); printf ("\nAverage Temperature: %.2f", sum/numOfTemp); } { clrscr (); numOfTemp = read_temps (temps); numOfHotDays = hot_days (numOfTemp, temps); clrscr (); printf_temps (numOfTemp, temps, numOfHotDays); getch (); } }

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  • Can somebody help me setting up wxWidgets 3.0 for codeblocks12.11 on ubuntu 12.04?

    - by NewGuy
    I already downloaded and installed codeblocks 12.11svn9156. After that, I downloaded and compiled wxWidgets3.0 using make. When I go to codeblocks I don't see wxWidgets3.0 in the wxWidget project wizard. Also, the wizard prompts me "wxSmith plugin is not loaded, can not continue" I know some additional steps have to be done but I only found some confusing documentation. Thank you very much in advance.

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  • Packages are not available for installation

    - by Alex Farber
    Changing some Software Update settings I possibly corrupted something, and now I don't see many packages in the list. For example: alex@u120464:~$ sudo apt-get install codeblocks [sudo] password for alex: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package codeblocks I checked all options in the Software Sources dialog, but packages are still not available. How can I fix this? OS: Ubuntu 12.04, 64 bit. Additional information. alex@u120464:~$ sudo apt-get update [sudo] password for alex: Ign http://extras.ubuntu.com precise InRelease Ign http://security.ubuntu.com precise-security InRelease Ign http://archive.canonical.com precise InRelease Ign http://archive.ubuntu.com precise InRelease Ign http://archive.ubuntu.com precise-updates InRelease ... It looks like most Ubuntu repositories are not searched, how can I restore default update behaviour?

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  • Using MinGW to compile a SFML project

    - by Kyle Martin
    Okay, so I have a C++ project that uses SFML, and I want to be able to compile it from the CMD using MinGW. I have it so I can compile.cpp's, however, I just need to know what more I have to do in order for it to work with SFML. I tried compiling it with CodeBlocks and MinGW, and it works fine, until I try to run it, at which point it tells me that sfml-system.dll is missing from my computer. Does this mean I installed it incorrectly? I followed the CodeBlocks installation down to the letter, from what I could tell... I put the include\SFML in the include\ of MinGW, and I put all the *.a's from lib\ into the \lib of MinGW as well. Thank you for the help you can give! Kyle

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  • For simple C cmd programs: how to add "program executed in 12,345 seconds" ?

    - by WoodsieLord
    I'm a windows user, and I'm learning C. I use Codeblocks and visual c++ 2008 express at home to write simple C command line programs (I'm a beginner) and I find really useful when codeblocks adds a few lines at the end with the time it takes (example: "Process returned 0 (0x0) execution time : 6.848 s"). I want to add this functionality to the .exe so I can 'benchmark' or 'test' the program on a few computers. I tried using time(NULL) but it only works with 1 second precision. I also found very interesting answers here (I'm actually looking for the same thing): http://stackoverflow.com/questions/2173323/calculating-time-by-the-c-code The solution proposed by Mark Wilkins, works fine on visual c++ 2008 express on my windows 64 bit PC, but the .exe does not work anywhere else. Am I doing something wrong? I would like a method to count elapsed wall time for my programs, that must have 32bit compatibility. Thanks in advance!

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  • How do you pack resources in a game when you have too many of them?

    - by ThePlan
    I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of the people didn't even have the mingW dlls) which were making people who played the game very confused. How can I "pack" all my resources in a way that I can easily add-remove data to my game, and to reduce the size taken by the resource, basically placing them in 1 spot? I'm using codeblocks.

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  • Libraries for game developement in c++? [on hold]

    - by LPeter1997
    It's time for me to start developing games in c++ (I have experience in game developement with xna and java). What libraries do you recommend? I tried Allegro, but the installation is pretty headcrushing already. Could you share me your experiences with the library(ies) you use? (maybe even advantages and disadvantages) By the way it's a good point if it can be easily connected to CodeBlocks or Dev-C++. Thanks for the answers!

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  • good c++ editor [closed]

    - by romani
    I'm going to teach teenagers some C++ code. I need an editor which is simple and has built in compiler. We tried CodeBlocks but when we installed it in the machines, the text got reversed, I'm not sure what the reaoson is. I would be great if the file size of the editor will not be large. We need just simple features: -Text highlight. -Compile and run. -easy to use -Should run on Windows XP.

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  • why must i uninstall libavcodec53 and libavutil51 to install ubuntu restricted extras

    - by honestann
    When I try to install "ubuntu restricted extras" in "ubuntu software center", it displays a warning dialog that says the following items must be removed: libavcodec53 libavutil51 Why? And if I choose to install "ubuntu restricted extras", what will I lose? PS: I think I noticed libavcodec53 flash past as my daily build of codeblocks package was installing... so that's one possibility. Will I break my software development environment if I install "ubuntu restricted extras"? Or do these packages need to be removed because they are included in "ubuntu restricted extras"? If so, why doesn't the dialog mention that (and remove the worry and confusion)? PS: The output generated by "apt-get -s install ubuntu-restricted-extras" is HERE.

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  • Ogre Specific libraries

    - by Molmasepic
    i have a simple question. For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked? The libraries I need to be organized are: Ogre Plugins 'libOgreMain.a' Ogre RenderSystems Boost(version 1.47)link Ogre's Dependencies The reason im asking is because in the Ogre forums, I have asked about this and didnt get a good reply...yet. The other reason is because even though i link to the boost library, i get this error: undefined reference to '_imp___ZN5boost6thread20hardware_concurrencyEv' My compiler is MinGW with CodeBlocks as the IDE And my Main Computer Im building on is Windows Vista 32 bit

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  • Development on Terminal or IDE [on hold]

    - by Taylor Flores
    I've been using nano, make, gcc, and gdb for 6 months now and I've found it much easier than using VS or Codeblocks. But I'm wondering now: Is development on a terminal more/less efficient that using an IDE? In what situations is one preferred more sensible than the other? I'm not asking about opinions, I want to know if there's specific reasons to use one over the other. From what I can gather: terminals can be used on environments where a GUI is not available terminal projects can be created and configured more quickly IDEs contain better syntax highlighters (ie identity highlighters) This question is C biased, but I think it's relevant to other languages as well.

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  • How can you represent equip-able items in a 2d game?

    - by ThePlan
    I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I was thinking you could have a player sprite with certain animations, then the equipped item would be drawn as if it was on the player with the same animations, so it syncs with the player animations but that couldn't work very smoothly, I imagine there's a better system. How can you graphically represent an item worn on the player, which moves like he does, and looks as if he's wearing it? I'm not asking you how to do it in framework X or platform X (altho if you REALLY need it, I'm using Allegro 5 with codeblocks on win XP) but instead I'm asking you how to generally program such an idea.

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  • How can I get gcc to write a file larger than 2.0 GB?

    - by fred.bear
    I wanted to recompile 'xxd' (written in C), so I installed CodeBlocks as the IDE. All seemed to go well unil I discovered that I couldn't write past the 2.0 GB barrier... I've read that 'gcc' needs to be recompiled... (That sounds a bit dramatic..) I've read that I can use 'fread64()' instead of 'fread()' ... (didn't work) I've read something about a compiler options (?)... but I get lost at that point? I am surprised that it didn't work out-of-the-box, as I thought the 2.0 GB limit was ancient history as far as defaults go ... wrong again?:( My OS is 32-bit, on 32-bit hardware. The gcc version report in as: gcc (Ubuntu 4.4.3-4ubuntu5) 4.4.3 Is there a simple way around this issue? PS.. I was fascinated by the WARNINGS: section of 'info xxd' (..only on Linux ;)

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  • Code blocks not linking extension SDL Libraries

    - by Code Learner
    CodeBlocks is not linking extension SDL Libraries like SDL_mixer and SDL_image? I followed Lazy Foo's tutorial for SDL 1.2 but I am compiling my program in SDL 2.0. The compiler is showing an error with the linking of the libraries though without the mixer library it is working. My linker setting look like this. //This is working -lmingw32 -lSDL2main -lSDL2 //But with the additional mixer library it is not working -lmingw32 -lSDL2main -lSDL2 -lSDL_mixer Please help!

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  • The Windows Azure Software Development Kit (SDK) and the Windows Azure Training Kit (WATK)

    - by BuckWoody
    Windows Azure is a platform that allows you to write software, run software, or use software that we've already written. We provide lots of resources to help you do that - many can be found right here in this blog series. There are two primary resources you can use, and it's important to understand what they are and what they do. The Windows Azure Software Development Kit (SDK) Actually, this isn't one resource. We have SDK's for multiple development environments, such as Visual Studio and also Eclipse, along with SDK's for iOS, Android and other environments. Windows Azure is a "back end", so almost any technology or front end system can use it to solve a problem. The SDK's are primarily for development. In the case of Visual Studio, you'll get a runtime environment for Windows Azure which allows you to develop, test and even run code all locally - you do not have to be connected to Windows Azure at all, until you're ready to deploy. You'll also get a few samples and codeblocks, along with all of the libraries you need to code with Windows Azure in .NET, PHP, Ruby, Java and more. The SDK is updated frequently, so check this location to find the latest for your environment and language - just click the bar that corresponds to what you want: http://www.windowsazure.com/en-us/develop/downloads/ The Windows Azure Training Kit (WATK) Whether you're writing code, using Windows Azure Virtual Machines (VM's) or working with Hadoop, you can use the WATK to get examples, code, PowerShell scripts, PowerPoint decks, training videos and much more. This should be your second download after the SDK. This is all of the training you need to get started, and even beyond. The WATK is updated frequently - and you can find the latest one here: http://www.windowsazure.com/en-us/develop/net/other-resources/training-kit/     There are many other resources - again, check the http://windowsazure.com site, the community newsletter (which introduces the latest features), and my blog for more.

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  • GCC vs Microsoft : Undefined reference to `_chkstk'?

    - by SethCoder
    I am using CodeBlocks and MinGW toolchain which is essentially GCC. I was using VStudio but I want to get away from it to do cross platform development. There seems to be some microsoft specific references in some libraries that I am linking, specifically in CXImage SDK (_chkstk). I presume the library was put together using VS. From my searches I have learned that GCC uses _alloca rather than _chkstk. I still want to use CXImage for some stuff I am doing. My question: Is there a way around this problem or am I stuck with ditching libs such as this if I want to use GCC?

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  • Help solving a error in openGL

    - by peiska
    Hi, I am making a group work in openGL, and when i try to open the file that my partner gave me i have this error: -------------- Build: Debug in CG --------------- Linking console executable: bin/Debug/CG ld: library not found for -lGL collect2: ld returned 1 exit status Process terminated with status 1 (0 minutes, 0 seconds) 0 errors, 0 warnings I've seen the same code working in his computer. Is it cause he is working in Windows? and i am working in MacOSX? I am using CodeBlocks IDE. Can anyone help me solving this?

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  • static arrays defined with unspecified size, empty brackets?

    - by ahmadabdolkader
    For the C++ code fragment below: class Foo { int a[]; // no error }; int a[]; // error: storage size of 'a' isn't known void bar() { int a[]; // error: storage size of 'a' isn't known } why isn't the member variable causing an error too? and what is the meaning of this member variable? I'm using gcc version 3.4.5 (mingw-vista special) through CodeBlocks 8.02. On Visual Studio Express 2008 - Microsoft(R) C/C++ Optimizing Compiler 15.00.30729.01 for 80x86, I got the following messages: class Foo { int a[]; // warning C4200: nonstandard extension used : zero-sized array in struct/union - Cannot generate copy-ctor or copy-assignment operator when UDT contains a zero-sized array }; int a[]; void bar() { int a[]; // error C2133: 'a' : unknown size } Now, this needs some explaination too.

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