Search Results

Search found 195 results on 8 pages for 'corey hart'.

Page 2/8 | < Previous Page | 1 2 3 4 5 6 7 8  | Next Page >

  • How can I keep a WPF Image from blocking if the ImageSource references an unreachable Url?

    - by Corey O'Brien
    I'm writing a WPF application and trying to bind an image to my view model with the following XAML: <Image Source="{Binding Author.IconUrl, IsAsync=True}" /> The problem is that the image URLs are defined by users and can often refer to images hosted on intranet web servers. When the WPF application is run remotely, it locks up while trying to resolve the images that are now unreachable. I thought the "IsAsync" binding property would cause the load to happen in the background, but it appears that the DNS resolution may still happen in the main thread? What can I do to keep my app from locking, even if the images are unreachable? Thanks, Corey

    Read the article

  • NHibernate Legacy Database Mappings Impossible?

    - by Corey Coogan
    I'm hoping someone can help me with mapping a legacy database. The problem I'm describing here has plagued others, yet I was unable to find a real good solution around the web. DISCLAIMER: this is a legacy DB. I have no control over the composite keys. They suck and can't be changed no matter much you tell me they suck. I have 2 tables, both with composite keys. One of the keys from one table is used as part of the key to get a collection from the other table. In short, the keys don't fully match between the table. ClassB is used everywhere I would like to avoid adding properties for the sake of this mapping if possible. public class ClassA { //[PK] public string SsoUid; //[PK] public string PolicyNumber; public IList<ClassB> Others; //more properties.... } public class ClassB { //[PK] public string PolicyNumber; //[PK] public string PolicyDateTime; //more properties } I want to get an instance of ClassA and get all ClassB rows that match PolicyNumber. I am trying to get something going with a one-to-many, but I realize that this may technically be a many-to-many that I am just treating as one-to-many. I've tried using an association class but didn't get far enough to see if it works. I'm new to these more complex mappings and am looking for advice. I'm open to pretty much any ideas. Thanks, Corey

    Read the article

  • Solutions for working with multiple branches in ASP.Net

    - by Corey McKinnon
    At work, we are often working on multiple branches of our product at one time. For example, right now, we have a maintenance branch, a branch with code just going to QA, and a branch for a new major initiative, that won't be merged for some time now. Our web project is set up to use IIS, so every time we switch to a different branch, we have to go in to IIS Admin and change the path on the virtual directory, then reset IIS, and sometimes even restart Visual Studio, to avoid getting build errors. Is there any way to simplify this, other than not having our web project set up as a virtual directory? I'm not sure we want to make that change at this point. What do you do to make this easier, assuming you do this? Corey @RedWolves, virtual machines would definitely work, but I'm not sure it would be any simpler, especially for some of the other developers on my team, which is partly why I'm looking for more simplicity. @Dan, we're not able to change source control providers, unfortunately. @pix0r, that's something I'll try when I get back to work. Thanks for the suggestion. @Haacked, I'll have to give that a try too, but I think we have some issues with why that won't work (I can't remember exactly why right now; this application was originally written in .Net 1.1, pre-Cassini, and I can't remember if we tried it when we upgraded to 2.0 or not). Thanks all for the responses so far.

    Read the article

  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by Corey
    I am translating in my main class render. How do I get the mouse position where my mouse actually is after I scroll the screen public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); Image to help with explanation I tried implementing a camera but it seems no matter what I can't get the mouse position. I was told to do this worldX = mouseX + camX; but it didn't work the mouse was still off. Here is my Camera class if that helps: public class Camera { public float camX; public float camY; Player player; public void init() { player = new Player(); } public void update(GameContainer gc, int delta) { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_W)) { camY -= player.speed * delta; } if(input.isKeyDown(Input.KEY_S)) { camY += player.speed * delta; } if(input.isKeyDown(Input.KEY_A)) { camX -= player.speed * delta; } if(input.isKeyDown(Input.KEY_D)) { camX += player.speed * delta; } } Code used to convert mouse worldX = (int) (mouseX + cam.camX); worldY = (int) (mouseY + cam.camY);

    Read the article

  • Top Down RPG Movement w/ Correction?

    - by Corey Ogburn
    I would hope that we have all played Zelda: A Link to the Past, please correct me if I'm wrong, but I want to emulate that kind of 2D, top-down character movement with a touch of correction. It has been done in other games, but I feel this reference would be the easiest to relate to. More specifically the kind of movement and correction I'm talking about is: Floating movement not restricted to tile based movement like Pokemon and other games where one tap of the movement pad moves you one square in that cardinal direction. This floating movement should be able to achieve diagonal motion. If you're walking West and you come to a wall that is diagonal in a North East/South West fashion, you are corrected into a South West movement even if you continue holding left (West) on the controller. This should work for both diagonals correcting in both directions. If you're a few pixels off from walking squarely into a door or hallway, you are corrected into walking through the hall or down the hallway, i.e. bumping into the corner causes you to be pushed into the hall/door. I've hunted for efficient ways to achieve this and have had no luck. To be clear I'm talking about the human character's movement, not an NPC's movement. Are their resources available on this kind of movement? Equations or algorithms explained on a wiki or something? I'm using the XNA Framework, is there anything in it to help with this?

    Read the article

  • Where can I find video resources of people programming?

    - by Corey
    This might be a strange question. I'm looking for videos of people actively coding something while explaining it. However, I don't want is a beginner video that delves into what variables and objects are. Nick Gravelyn's tile engine tutorial is a great example of what I'm looking for. (He actually used to host the full, unbroken video files in his site's archive, but I guess he took them down...) I tend to learn best by "action" examples; it's difficult for me to learn by reading through documentation and text tutorials, but if I see somebody actively doing a task, I can immediately register it and apply it myself. I'm hard-of-hearing, so I would really prefer that if the video has a lot of talking, it have captioning or subtitling of some sort, or at the very least, a transcript. The tile engine videos did not have captions, but the code he was writing was very self-documenting, so I understood it for the most part. I've gone through most of the relevant GoogleDevelopers and GoogleTechTalks videos on Youtube, so those need not apply. Are there any resources out there, or even websites dedicated to this kind of thing?

    Read the article

  • CSS practices: negative positioning

    - by Corey
    I'm somewhat of a novice to CSS. Anyway, I noticed that an extremely common method used in CSS is to have negative or off-screen positioning, whether it be to hide text or preload images or what have you. Even on SE sites, like StackOverflow and this website, have #hlogo a { text-indent: -999999em } set in their CSS. So I guess I have a few questions. is this valid CSS? or is it just a "hack"? are there downsides to doing things this way? why is this so common? aren't there better ways to hide content?

    Read the article

  • How do you differentiate between "box," "machine," "computer" and whatever else?

    - by Corey
    There seems to be a few terms for referring to a computer, especially in the tech world. Different terms seem to be used based on technical expertise. When talking with people with some technical knowledge, I'll refer to it as a machine. When talking to non-technical people (family, friends) I'll call it a computer. On the rare occasion I'm talking about servers, I might call it a box, but even then I'll probably still call it a machine. Is that just me, or do there exist rules already for what to call a computer?

    Read the article

  • Tile engine Texture not updating when numbers in array change

    - by Corey
    I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; public Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); x = 0; for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); x++; } //System.out.println(""); y++; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int y = 0; y < map.length; y++) { for(int x = 0; x < map[0].length; x ++) { int textureIndex = map[x][y]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } Mouse Picking Where I change the number in the array Input input = gc.getInput(); gc.getInput().setOffset(cameraX-400, cameraY-300); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } I never ask a question until I have tried to figure it out myself. I have been stuck with this problem for two weeks. It's not like this site is made for asking questions or anything. So if you actually try to help me instead of telling me to use a debugger thank you. You either get told you have too much or too little code. Nothing is never enough for the people on here it's as bad as something like reddit. Idk what is wrong all my textures work when I render them it just doesn't update when the number in the array changes. I am obviously debugging when I say that I was printing the array and the number is changing like it should, so it's not a problem with my mouse picking code. It is a problem with my textures, but I don't know what because they all render correctly. That is why I need help.

    Read the article

  • Microsoft hosting free Hyper-V training for VMware Pros

    - by Ryan Roussel
    Microsoft will be hosting free training for virtualization professionals focused on Hyper-V, System Center, and virtualization architecture.  Details are below:   Just one week after Microsoft Management Summit 2011 (MMS), Microsoft Learning will be hosting an exclusive three-day Jump Start class specially tailored for VMware and Microsoft virtualization technology pros.  Registration for “Microsoft Virtualization for VMware Professionals” is open now and will be delivered as an online class on March 29-31, 2010 from 10:00am-4:00pm PDT.    The course is COMPLETELY FREE and OPEN TO ANYONE!  Please share with your customers, blog, Tweet, etc. – help us get the word out to strengthen support for Microsoft’s virtualization offerings. What’s the high-level overview? This cutting edge course will feature expert instruction and real-world demonstrations of Hyper-V and brand new releases from System Center Virtual Machine Manager 2012 Beta (many of which will be announced just one week earlier at MMS).  Register Now!   Day 1 will focus on “Platform” (Hyper-V, virtualization architecture, high availability & clustering) 10:00am – 10:30pm PDT:  Virtualization 360 Overview 10:30am – 12:00pm:  Microsoft Hyper-V Deployment Options & Architecture 1:00pm – 2:00pm:  Differentiating Microsoft and VMware (terminology, etc.) 2:00pm – 4:00pm:  High Availability & Clustering Day 2 will focus on “Management” (System Center Suite, SCVMM 2012 Beta, Opalis, Private Cloud solutions) 10:00am – 11:00pm PDT:  System Center Suite Overview w/ focus on DPM 11:00am – 12:00pm:  Virtual Machine Manager 2012 | Part 1 1:00pm –   1:30pm:  Virtual Machine Manager 2012 | Part 2 1:30pm – 2:30pm:  Automation with System Center Opalis & PowerShell 2:30pm – 4:00pm:  Private Cloud Solutions, Architecture & VMM SSP 2.0 Day 3 will focus on “VDI” (VDI Infrastructure/architecture, v-Alliance, application delivery via VDI) 10:00am – 11:00pm PDT:  Virtual Desktop Infrastructure (VDI) Architecture | Part 1 11:00am – 12:00pm:  Virtual Desktop Infrastructure (VDI) Architecture | Part 2 1:00pm – 2:30pm:  v-Alliance Solution Overview 2:30pm – 4:00pm:  Application Delivery for VDI     Every section will be team-taught by two of the most respected authorities on virtualization technologies: Microsoft Technical Evangelist Symon Perriman and leading Hyper-V, VMware, and XEN infrastructure consultant, Corey Hynes Who is the target audience for this training? Suggested prerequisite skills include real-world experience with Windows Server 2008 R2, virtualization and datacenter management. The course is tailored to these types of roles: · IT Professional · IT Decision Maker · Network Administrators & Architects · Storage/Infrastructure Administrators & Architects How do I to register and learn more about this great training opportunity? · Register: Visit the Registration Page and sign up for all three sessions · Blog: Learn more from the Microsoft Learning Blog · Twitter: Here are a few posts you can retweet: o Mar. 29-31 "Microsoft #Virtualization for VMware Pros" @SymonPerriman Corey Hynes http://bit.ly/JS-Hyper-V @MSLearning #Hyper-V o @SysCtrOpalis Mar. 29-31 "Microsoft #Virtualization for VMware Pros" @SymonPerriman Corey Hynes http://bit.ly/JS-Hyper-V #Hyper-V o Learn all the cool new features in Hyper-V & System Center 2012! SCVMM, Self-Service Portal 2.0, http://bit.ly/JS-Hyper-V #Hyper-V #Opalis What is a “Jump Start” course? A “Jump Start” course is “team-taught” by two expert instructors in an engaging radio talk show style format. The idea is to deliver readiness training on strategic and emerging technologies that drive awareness at scale before Microsoft Learning develops mainstream Microsoft Official Courses (MOC) that map to certifications.  All sessions are professionally recorded and distributed through MS Showcase, Channel 9, Zune Marketplace and iTunes for broader reach.

    Read the article

  • Do licenses matter if there's nobody around to enforce them?

    - by Corey
    Suppose that the original creators can't (or won't) enforce a license on their software/code, but that work is still popular. I guess if you want to visualize it, I'll throw out a convoluted hypothetical: Imagine a very small group of developers that released a code project under an open-source license. The repository was hosted on their servers. However, the everybody on the immediate development team passed away in a tragic accident or something. Their servers shut down after this happened. The project had a fairly large user base, and so others began to host the last revision on their own servers for others to download. (Yes, I have an active imagination) Does abiding by the license simply become a matter of morality by its users, or can there still exist a legal penalty when there is no one user or group to enforce it? Could anything be done if an unscrupulous user decided to branch off the project and use it under a different license? I am not looking for legal advice -- I am simply curious about how software licenses work. I tend to think of strange situations and wonder what would happen in those scenarios.

    Read the article

  • Accept keyboard input when game is not in focus?

    - by Corey Ogburn
    I want to be able to control the game via keyboard while the game does not have focus... How can I do this in XNA? EDIT: I bought a tablet. I want to write a separate app to overly the screen with controls that will send keyboard input to the game. Although, it's not sending the input DIRECT to the game, it's using the method discussed in this SO question: http://stackoverflow.com/questions/6446085/emulate-held-down-key-on-keyboard To my understanding, my test app is working the way it should be but the game is not responding to this input. I originally thought that Keyboard.GetState() would get the state regardless that the game is not in focus, but that doesn't appear to be the case.

    Read the article

  • ubuntu 10.04 logs itself out overnight

    - by Corey
    Every night when I leave work, I lock the screen via ubuntu's "power" button in the top right hand panel. When I come to work in the morning, I'm greeted with the log-in screen. This doesn't happen every night, but most. I'm running ubuntu 10.04 on a Dell inspiron. I've included some HW specs, and also dmesg output. Please let me know what other logs may be useful. thanks! Corey ~$ dmesg [20559.696062] type=1503 audit(1285957687.048:16): operation="open" pid=6212 parent=1 profile="/usr/bin/evince" requested_mask="::r" denied_mask="::r" fsuid=1000 ouid=0 name="/usr/local/lib/libltdl.so.7.2.2" [21127.951621] type=1503 audit(1285958255.300:17): operation="open" pid=6390 parent=1 profile="/usr/bin/evince" requested_mask="::r" denied_mask="::r" fsuid=1000 ouid=0 name="/usr/local/lib/libltdl.so.7.2.2" [291038.528014] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [291038.528025] render error detected, EIR: 0x00000000 [291038.528042] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 22973891 at 22973890) [291038.828014] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [291038.828023] render error detected, EIR: 0x00000000 [291038.828042] [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5 (awaiting 22973894 at 22973890) ~$ lspci -vv 00:00.0 Host bridge: Intel Corporation 4 Series Chipset DRAM Controller (rev 03) Subsystem: Dell Device 02e1 Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort+ >SERR- <PERR- INTx- Latency: 0 Capabilities: <access denied> Kernel driver in use: agpgart-intel Kernel modules: intel-agp 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) Subsystem: Dell Device 02e1 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 27 Region 0: Memory at fe400000 (64-bit, non-prefetchable) [size=4M] Region 2: Memory at d0000000 (64-bit, prefetchable) [size=256M] Region 4: I/O ports at dc00 [size=8] Capabilities: <access denied> Kernel driver in use: i915 Kernel modules: i915 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 01) Subsystem: Dell Device 02e1 Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 32 bytes Interrupt: pin A routed to IRQ 16 Region 0: Memory at feaf8000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 1 (rev 01) Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 32 bytes Bus: primary=00, secondary=01, subordinate=01, sec-latency=0 I/O behind bridge: 00001000-00001fff Memory behind bridge: 80000000-801fffff Prefetchable memory behind bridge: 0000000080200000-00000000803fffff Secondary status: 66MHz- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- <SERR- <PERR- BridgeCtl: Parity- SERR+ NoISA+ VGA- MAbort- >Reset- FastB2B- PriDiscTmr- SecDiscTmr- DiscTmrStat- DiscTmrSERREn- Capabilities: <access denied> Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.1 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 2 (rev 01) Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 32 bytes Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 I/O behind bridge: 0000e000-0000efff Memory behind bridge: feb00000-febfffff Prefetchable memory behind bridge: 00000000fdf00000-00000000fdffffff Secondary status: 66MHz- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- <SERR- <PERR- BridgeCtl: Parity- SERR+ NoISA+ VGA- MAbort- >Reset- FastB2B- PriDiscTmr- SecDiscTmr- DiscTmrStat- DiscTmrSERREn- Capabilities: <access denied> Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB Controller: Intel Corporation N10/ICH7 Family USB UHCI Controller #1 (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap- 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 23 Region 4: I/O ports at d880 [size=32] Kernel driver in use: uhci_hcd 00:1d.1 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap- 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin B routed to IRQ 19 Region 4: I/O ports at d800 [size=32] Kernel driver in use: uhci_hcd 00:1d.2 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap- 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin C routed to IRQ 18 Region 4: I/O ports at d480 [size=32] Kernel driver in use: uhci_hcd 00:1d.3 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap- 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin D routed to IRQ 16 Region 4: I/O ports at d400 [size=32] Kernel driver in use: uhci_hcd 00:1d.7 USB Controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) (prog-if 20) Subsystem: Dell Device 02e1 Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 23 Region 0: Memory at feaf7c00 (32-bit, non-prefetchable) [size=1K] Capabilities: <access denied> Kernel driver in use: ehci_hcd 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) (prog-if 01) Control: I/O- Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Bus: primary=00, secondary=03, subordinate=03, sec-latency=32 Secondary status: 66MHz- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort+ <SERR- <PERR- BridgeCtl: Parity- SERR+ NoISA+ VGA- MAbort- >Reset- FastB2B- PriDiscTmr- SecDiscTmr- DiscTmrStat- DiscTmrSERREn- Capabilities: <access denied> 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Capabilities: <access denied> Kernel modules: iTCO_wdt, intel-rng 00:1f.2 IDE interface: Intel Corporation N10/ICH7 Family SATA IDE Controller (rev 01) (prog-if 8f [Master SecP SecO PriP PriO]) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz+ UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin B routed to IRQ 19 Region 0: I/O ports at d080 [size=8] Region 1: I/O ports at d000 [size=4] Region 2: I/O ports at cc00 [size=8] Region 3: I/O ports at c880 [size=4] Region 4: I/O ports at c800 [size=16] Capabilities: <access denied> Kernel driver in use: ata_piix 00:1f.3 SMBus: Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) Subsystem: Dell Device 02e1 Control: I/O+ Mem- BusMaster- SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap- 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Interrupt: pin B routed to IRQ 5 Region 4: I/O ports at 0400 [size=32] Kernel modules: i2c-i801 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 02) Subsystem: Dell Device 02e1 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 32 bytes Interrupt: pin A routed to IRQ 26 Region 0: I/O ports at e800 [size=256] Region 2: Memory at fdfff000 (64-bit, prefetchable) [size=4K] Region 4: Memory at fdfe0000 (64-bit, prefetchable) [size=64K] Expansion ROM at febe0000 [disabled] [size=128K] Capabilities: <access denied> Kernel driver in use: r8169 Kernel modules: r8169 log$ tail -n 15 Xorg.0.log.old for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. (II) Power Button: Close (II) UnloadModule: "evdev" (II) Power Button: Close (II) UnloadModule: "evdev" (II) USB Optical Mouse: Close (II) UnloadModule: "evdev" (II) Dell Dell USB Entry Keyboard: Close (II) UnloadModule: "evdev" (II) Macintosh mouse button emulation: Close (II) UnloadModule: "evdev" (II) AIGLX: Suspending AIGLX clients for VT switch ddxSigGiveUp: Closing log

    Read the article

  • Are there any guidelines for laying out screen "real estate?"

    - by Corey
    I'm wondering if there is any information about creating a decent page layout so that your website will appeal to users of all resolutions. For example, the optimal width for pages. It seems like on my resolution, most websites have their content centered and covers about 80% of the page, which is easy on the eyes. Or maybe the height of the website's logo/header -- some sites I stumble upon have a huge logo with links or navigation under it, making it so that I need to scroll down to see the actual content, like articles or images (these sites don't keep me for very long). I understand that every user is different and may have browser extensions, page zoom or may be running some ancient system that displays in 640x480. I'm not looking for a "best" solution, but rather, some guidelines about designing to accommodate different resolutions. Basically, how can I make sure that I don't design a page where a paragraph might display in several easy-to-read lines on my resolution, but it turns into a single line on a 1920x1080 resolution and makes it hard for the user to follow?

    Read the article

  • Java - 2d Array Tile Map Collision

    - by Corey
    How would I go about making certain tiles in my array collide with my player? Like say I want every number 2 in the array to collide. I am reading my array from a txt file if that matters and I am using the slick2d library. Here is my code if needed. public class Tiles { Image[] tiles = new Image[3]; int[][] map = new int[500][500]; Image grass, dirt, mound; SpriteSheet tileSheet; int tileWidth = 32; int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.txt")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); y=y+1; } //System.out.println(""); x=x+1; y = 0; } in.close(); } public void update() { } public void render(GameContainer gc) { for(int x = 0; x < 50; x++) { for(int y = 0; y < 50; y ++) { int textureIndex = map[y][x]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } I tried something like this, but I it doesn't ever "collide". X and y are my player position. if (tiles.map[(int)x/32][(int)y/32] == 2) { System.out.println("Collided"); }

    Read the article

  • Feeling a bit... under-challenged in my university course

    - by Corey
    I'm currently a sophomore at my university, majoring in Computer Science. Obviously, there are some programming courses as part of my curriculum. However, I'm feeling very underwhelmed by its progress. I've self-taught myself a lot and like to code in my spare time as a hobby. I'm currently in Computer Science II. I never took CS 1 because it seemed rather basic -- I asked someone in the department if they would override my CS 1 requirement if I passed their final (which I did with flying colors). Anyway, the class is going by quite slowly. It seems like the rest of the class has a hard time understanding some basic concepts, which the professor needs to keep going over to help them understand. Is this normal? Looking at the class schedule, I seem to know everything except for one or two things near the very end of the semester. Is there a different perspective I can look at this through so it doesn't seem so boring?

    Read the article

  • Java - Tile engine changing number in array not changing texture

    - by Corey
    I draw my map from a txt file. Would I have to write to the text file to notice the changes I made? Right now it changes the number in the array but the tile texture doesn't change. Do I have to do more than just change the number in the array? public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; private Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; Player player = new Player(); public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); y=y+1; } //System.out.println(""); x=x+1; y = 0; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int x = 0; x < map.length; x++) { for(int y = 0; y < map.length; y ++) { int textureIndex = map[y][x]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } Mouse picking public void checkDistance(GameContainer gc) { Input input = gc.getInput(); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } System.out.println(tiles.map[(int)mousetileX][(int)mousetileY]); }

    Read the article

  • How do you name your projects?

    - by Corey
    Naming is hard. Really, really hard. Even StackExchange is a prime example of this -- remember the huge domain name controversy that occurred when SE sites first started graduating? Anyway, I've got a project I'm working on but I have no idea what to name it! This simple fact has caused production to cease, because I'm at the point where I want to create repositories and database tables, and I don't want to name everything "Untitled project" and have to change potentially hundreds of lines of code in the future. Also, I would like to collaborate with others but it's difficult to be taken seriously if I refer to this as "some project I'm working on." It makes it seem like a new project in its infancy and doesn't garner a lot of interest. Just the simple fact act of having a name will make a huge impact in how it registers in others' minds. How do you guys name your projects? This particular one is a website, so not only do I need to find a good name, I need to find one with an available domain, which is next to impossible these days. How do you brainstorm? Who do you talk to (or not talk to)? Is there an "eureka!" moment when you stumble across something that works?

    Read the article

  • How does one specify raster operations in XNA?

    - by Corey Ogburn
    I'm looking for a way to add a sprite using a particular logic operation (like XOR). I can't find anything on Google and I'm not sure where to look in the documentation. I've looked into SpriteBatch.Begin(...) and its Draw method and several options in the GraphicsDevice class, but I'm not recognizing anything capable of this. I'm still pretty new to XNA so I may just not have recognized the terminology to do this.

    Read the article

  • In what order do people build websites?

    - by Corey
    For a website, you need to have an idea, you need to have a design and you need to have data, events and output, right? Whether it be a blog, web app, Q&A site, search engine... Anyway, that is only slightly related to my question. My question is, when designing a website, providing I know the purpose, what should I start with? Should I start with the CSS, design and look&feel using dummy data first, or should I program in the logic, events and output, and style it later? What is the design process of most websites that are built from the ground up?

    Read the article

  • How important is the uniqueness of your domain name?

    - by Corey
    I've finally come up with a domain name that I like and is available. The name is nonsensical and doesn't translate into anything meaningful in any language, as far as I know. It's something like "FOOBARite". (Don't steal that!) I'm wondering about a few search issues. Results-wise, searching for it in Google currently returns about 15k results, none of which are relevant (dead Twitter pages, various unpopular online handles, and botched french translations). However, Google starts off with a spelling suggestion, which removes a letter. ("Did you mean: FOOBARit?") That returns about 250k results for several different and unrelated websites/organizations by that name. One is some technology provider, another is a sign-language organization, another is the name of a font... None of them seem particularly popular, there's not that much activity on any of those pages. Anyway, the two are pronounced differently, they're just a letter off. Should I go with my idea or is this one-letter variation going to cause me problems? If my site becomes ranked well enough, will Google's spelling suggestion go away? I don't want users to search for my site name and be told they've spelled it wrong.

    Read the article

  • Java Slick2d - Mouse picking how to take into account camera

    - by Corey
    When I move it it obviously changes the viewport so my mouse picking is off. My camera is just a float x and y and I use g.translate(-cam.cameraX+400, -cam.cameraY+300); to translate the graphics. I have the numbers hard coded just for testing purposes. How would I take into account the camera so my mouse picking works correctly. double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } That is my mouse picking code

    Read the article

  • Normal vector of a face loaded from an FBX model during collision?

    - by Corey Ogburn
    I'm loading a simple 6 sided cube from a UV-mapped FBX model and I'm using a BoundingBox to test for collisions. Once I determine there's a collision, I want to use the normal vector of the collided surface to correct the movement of whatever collided with the cube. I suppose this is a two-part question: 1) How can I determine which face of the cube was collided with in a collision? 2) How can I get the normal vector of that surface?

    Read the article

  • Can't access windows 7 shared files on Ubuntu 11.10

    - by Corey
    I just set up ubuntu 11.10 and Samba. I got it to access shares on a Vista machine, but when I try to access the shares on a windows 7 machine it asks for a Username, Domain, and Password. I have no password set up on the windows 7 machine so I put in the username, and domain try to connect and the password prompt keeps appearing...also tried guest and admin with no luck...I've tried many different fixes(modifying registry entries & advanced securities on the win 7 machine) with no luck. Thanks

    Read the article

  • In what order do people build websites?

    - by Corey
    For a website, you need to have an idea, you need to have a design and you need to have data, events and output, right? Whether it be a blog, web app, Q&A site, search engine... Anyway, that is only slightly related to my question. My question is, when designing a website, providing I know the purpose, what should I start with? Should I start with the CSS, design and look&feel using dummy data first, or should I program in the logic, events and output, and style it later? What is the design process of most websites that are built from the ground up?

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8  | Next Page >