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  • compile error in Ubuntu 10

    - by yozloy
    Hey guys I got a vps which run solusVM. I'm now trying to install ruby 1.9.2 in it. I follow this guide: after I run this command apt-get update apt-get -y install build-essential zlib1g zlib1g-dev libxml2 libxml2-dev libxslt-dev I got this error below root@makserver:/usr/local/src/ruby-1.9.2-p0# apt-get -f install Reading package lists... Done Building dependency tree... Done Correcting dependencies... Done The following extra packages will be installed: libc6 Suggested packages: glibc-doc The following packages will be upgraded: libc6 1 upgraded, 0 newly installed, 0 to remove and 80 not upgraded. Need to get 0B/4252kB of archives. After this operation, 4096B disk space will be freed. Do you want to continue [Y/n]? y debconf: apt-extracttemplates failed: Bad file descriptor (Reading database ... 21594 files and directories currently installed.) Preparing to replace libc6 2.11.1-0ubuntu7.2 (using .../libc6_2.11.1-0ubuntu7.8_amd64.deb) ... open2: fork failed: Cannot allocate memory at /usr/share/perl5/Debconf/ConfModule.pm line 59 dpkg: error processing /var/cache/apt/archives/libc6_2.11.1-0ubuntu7.8_amd64.deb (--unpack): subprocess new pre-installation script returned error exit status 12 Errors were encountered while processing: /var/cache/apt/archives/libc6_2.11.1-0ubuntu7.8_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) Anybody can tell me how can I correct this. Thanks

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  • Suspended Sentence is a Free Cross-Platform Point and Click Game

    - by Asian Angel
    Do you want a fun point and click game to play on your favorite operating system? Then get ready to play Suspended Sentence! In the game you are woken from cryogenic sleep to assist in repairing the ship you are traveling on. Can you successfully complete the repairs and get your prison sentence suspended in return? Note: Suspended Sentence is available for Linux, Windows, and Mac. Suspended Sentence Homepage [via OMG! Ubuntu!] Access the Walkthrough for Suspended Sentence Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • Cross-platform desktop programming: C++ vs. Python

    - by John Wells
    Alright, to start off, I have experience as an amateur Obj-C/Cocoa and Ruby w/Rails programmer. These are great, but they aren't really helpful for writing cross-platform applications (hopefully GNUStep will one day be complete enough for the first to be multi platform, but that day is not today). C++, from what I can gather, is extremely powerful but also a huge, ugly behemoth that can take half a decade or more to master. I've also read that you can very easily not only shoot yourself in the foot, but blow your entire leg off with it since memory management is all manual. Obviously, this is all quite intimidating. Is it correct? Python seems to provide most of the power of C++ and is much easier to pick up at the cost of speed. How big is this sacrifice? Is it meaningful or can it be ignored? Which will have me writing fast, stable, highly reliable applications in a reasonable amount of time? Also, is it better to use Qt for your UI or instead maintain separate, native front ends for each platform? EDIT: For extra clarity, there are two types applications I want to write: one is an extremely friendly and convenient database frontend and the other, which no doubt will come much later on, is a 3D world editor.

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  • Looking for 2D Cross platform suggestions based on requirements specified

    - by MannyG
    I am an intermediate developer with minor experience on enterprise mobile applications for iphone, android and blackberry looking to build my first ever mobile game. I did a google search for some game dev forums and this popped up so I thought I would try posting here as I lack luck elsewhere. If you have ever heard of the game for the iphone and android platform entitled avatar fight then you will have an idea of the graphic capabilities I require. Basically the battles which are automated one sprite attacking another doing cool animations but all in 2d. My buddy and I have two motivations, one is to jump into mobile Dev as my experience is limited as is his so we would like some trending knowledge (html5 would be nice to learn) . The other is to make some money on the side, don't expect much but polishing the game and putting our all will hopefully reward us a bit. We have looked into corona engine, however a lot of people are saying it is limited in the graphics department, we are open to learning new languages like lua, c++, python etc. Others we have looked at include phonegap, rhomobile, unity, and the list goes on. I really have no idea what the pros and cons of these are but for a basic battle sequence and some mini games we want to chose the right one. Some more things that we will be doing include things like card games, side scrolling flying object based games, maybe fishing stuff. We want to start small with these minigames and work our way up to the idea we would like to implement in the future. We only want to work in 2D. So with these requirements please help me chose a platform to work on (cross platform is what we are ideally leaning towards). Please feel free to throw in some pieces of advice you may have for newbie game developers like myself too. Thank you for reading!

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  • Mobile cross-platform SDK for computationally intensive apps

    - by K.Steff
    I am aware of the PhoneGap toolkit for creating mobile applications for virtually all mobile platforms with a significant market share. However, the code in PhoneGap that is shared between the different platforms is written in JavaScript. While I like JS, I think it's hardly appropriate for computationally intensive tasks. The situation with Titanium is pretty much the same. So, is there any way that I can create a cross-platform mobile app that has the computationally intensive code shared between the platforms? Some context: Obviously, I don't want to implement the time consuming algorithm in many different languages, since this violates DRY, increases the chance for bugs slipping in at least one version and require boilerplate code to work. I've looked at Xamarin's MonoTouch and Mono for Android tools, but while they cover iOS and Android, they're not nearly as versatile for deployment as PhoneGap. On the other hand, (IMO) the statically typed nature of C# is more suited for intense computation than JS. Are there any other SDK/tools appropriate for the task that I don't know about or a point about the mentioned above that I've missed? Also, uploading data to a web service for processing is not an option, because of the traffic required.

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  • Suggestions to start a cross-platform project

    - by Gabriele
    I have a big project in my head, it should be cross-platform (Win, Max and Linux), online (Client - Server) and with 3D graphics. I would like some suggestions to start with the right things. Currently I'm a PHP/MySQL coder, I used to code in C and Pascal on DOS ages (Borland Times ;)), my C knowlegde need a refresh but it's ok. I guess C++ it's the right language. What platform and what i should use to code? I can choose from all three platforms. My idea was to use Visual Studio 2010 C++, but i'm not sure if it support Native code. What kind of libraries should i use? I guessed OpenSSL for the login, OpenGL for graphics part. For the Audio or the GUI? Any other suggestions are well accepted. I know it's a "BIG DEAL" but I have no rush and it'll be a free-time project, only for my pleasure. Thank you in advance.

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  • Cross-Domain Cookie Problem

    - by Frederick
    Hi Guys, I have a domain A.com [my website] and a remote website B.com which integrates an iframe from my domain [A.com] with a piece of javascript. I want to share cookies across these domains [within the iframe]? How would I go about doing this so it works properly? I thought A.com and B.com are in the same-origin policy ?

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  • cross-domain javascript

    - by rutherford
    I am producing a javascript-based widget. Nothing complex just a few document.writes... When I place it inline in the page it renders fine in all browsers. When I place it externally and load it via it fails to render in Firefox and IE but not Chrome. Anyone know why and a possible workaround?

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  • Using C++11 for cross-platform Game Engine Development

    - by Samaursa
    Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) near future. Our experience is limited when it comes to consoles, which is why I am asking this question. Currently, we are debating whether switching to C++11 and using non-compatible features of the C++11 standard could pose a problem in the near future when we need to port our engine to any of the current gen consoles (perhaps the compilers supported by some console(s) do not support C++11 yet? We don't know...). So, game developers who have experience across multiple platforms and consoles, do you think we should stick to C++03 until the new generation of consoles arrive and most everybody has switched to C++11 standard (have they already?). Or are most consoles using/support compilers (VC++, GCC or variants?) that are already supporting C++11 features?

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  • Webinar on Cross Platform Development with MonoTouch for the iPhone and Mono for Android on Wednesday

    - by Wallym
    The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.Here is the registration link: https://www302.livemeeting.com/lrs/8001676474/Registration.aspx?pageName=2w197495hzh0t56g

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  • Which API for cross platform mobile audio?

    - by deft_code
    This question focuses on the API's available on phones. I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly develop the Game and leverage it's superior debugging tools. However I've recently heard that Android doesn't support OpenAL well. Instead they've gone with a OpenSL ES library. What I'm looking for is a free Audio library that I can use with minimal custom code on iPhone, Android, and my Linux desktop. Does such an API exists? Some extra details: The game is written in C++ with custom minimal front ends. ObjC for iPhone, Java for Android, and SFML for Desktops. I'm using OpenGL ES for portability as iPhone doesn't support the more advanced OpenGL APIs.

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  • Are Colocation Cross Connects Worth While

    - by SvrGuy
    We currently operate three clusters of collocated machines in different data centers. Recently, I became aware that our newest data center will offer to cross connect us to a bandwidth provider free of charge. In the past, I never really investigated a cross connect for bandwidth because I figured that the rates would be similar to what we are paying the colo now and that it would reduce our resiliency (because we would only be using one or two carriers for IP, where as the colo uses, say 8 different providers). Then I saw an ad for hurricane electric internet services (http://he.net/cgi-bin/ip_transit_quote) that gave a price for IP transit at $1/Mbs, which is much better than the $30/Mb we pay for the blended bandwidth. What are people out there typically paying for bandwith via cross connect and how hard is to setup? Is my understanding that what you do is open agreemetns with two or three ISPs, cross connect to them and then configure your top of rack router on their network. Can you really get IP transit down to a couple of dollars per megabit per month just by doing the routing yourself? Or, is my understanding of cross connection fundamentally wrong?

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  • Why it's not possible to compile on a different OS than end-user OS [closed]

    - by sameold
    I was trying to compile a php extension on Windows and ran into some trouble. I then thought it was possible to do the compilation for Windows on Linux, but turned out that wasn't possible. Can someone explain to me why compiling has to be done on the same OS? I'm trying to understand this topic, specifically because if I want to distribute something, does that mean I have to compile it on all these OSs (Windows 7, Windows Vista, Windows XP, Linux, Mac, etc. etc. etc.) So what makes it not possible to compile for one OS on another? Is it the kernel or what?

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  • Maven: compile aspectj project containing Java 1.6 source

    - by gmale
    What I want to do is fairly easy. Or so you would think. However, nothing is working properly. Requirement: Using maven, compile Java 1.6 project using AspectJ compiler. Note: Our code cannot compile with javac. That is, it fails compilation if aspects are not woven in (because we have aspects that soften exceptions). Questions (based on failed attempts below): Either 1) How do you get maven to run the aspectj:compile goal directly, without ever running compile:compile? 2) How do you specify a custom compilerId that points to your own ajc compiler? Thanks for any and all suggestions. These are the things I've tried that have let to my problem/questions: Attempt 1 (fail): Specify aspectJ as the compiler for the maven-compiler-plugin: org.apache.maven.plugins maven-compiler-plugin 2.2 1.6 1.6 aspectj org.codehaus.plexus plexus-compiler-aspectj 1.8 This fails with the error: org.codehaus.plexus.compiler.CompilerException: The source version was not recognized: 1.6 No matter what version of the plexus compiler I use (1.8, 1.6, 1.3, etc), this doesn't work. I actually read through the source code and found that this compiler does not like source code above Java 1.5. Attempt 2 (fail): Use the aspectJ-maven-plugin attached to the compile and test-compile goals: org.codehaus.mojo aspectj-maven-plugin 1.3 1.6 1.6 compile test-compile This fails when running either: mvn clean test-compile mvn clean compile because it attempts to execute compile:compile before running aspectj:compile. As noted above, our code doesn't compile with javac--the aspects are required. So mvn would need to skip the compile:compile goal altogether and run only aspectj:compile. Attempt 3 (works but unnacceptable): Use the same configuration above but instead run: mvn clean aspectj:compile This works, in that it builds successfully but it's unacceptable in that we need to be able to run the compile goal and the test-compile goal directly (m2eclipse auto-build depends on those goals). Moreover, running it this way would require that we spell out every goal we want along the way (for instance, we need resources distributed and tests to be run and test resources deployed, etc)

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  • How to compile all source files (default make target does not compile all of them)

    - by Piotr Krukowiecki
    Hi, when I compile android (http://source.android.com/download) it does not compile some source files. For example there is external/bluetooth/bluez/sbc/sbc.c which is not compiled. There are also other such files. It's possible those files need not to be compiled. Or it might be that I need some special configuration to compile them. Either way, if it is possible, I'd like to compile them. Is there some way to do it? Maybe some "compile_all" make target? (I believe the reason why I want to compile all source files is not important)

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  • Is there a trend for cross-platform GUI toolkits?

    - by Anto
    What is the trend like for the usage of cross-platform GUI frameworks right now? Are more people starting to use cross-platform frameworks (such as GTK+, Qt and wxWidgets) or are there more who use more platform-tied frameworks (e.g. Cocoa or WPF)? Is it more or less stagnant? Is it like a rollercoaster? What do you think the trend will be like, say, 5 years from now? The OS landscape is shifting with less people using Windows (personal observation). This should increase the demand for cross-platform toolkits, shouldn't it? Edit: Also, which (cross-platform) toolkits are growing the most, if so?

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  • Cross platform mobile development VS Native Mobile Development: Present And Future.

    - by MobileDev123
    I just completed one year in Smart phone development, working on BlackBerry and Android and also developed one application exclusively targeted to nokia feature phones. And just a month ago I come to know about Titanium Appcelerator tool that enables cross platform development, but there are some developers who complain about it's sub-par functionalities. Even a little bit experience of mine says that developing in native environment rather than these cross platform tools will give you more advantages by giving a developer a chance to add more features with better performance. Do you have same experience? Or you find such cross development tools really useful regarding to advance functionality and performance? As porting (or co developing) same application to different mobile platform is common thing nowadays, what do you think will these cross platform tools evolve and force developers to get a hands on approach on them or majority will stick to the native development environment?

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  • Very slow compile times on Visual Studio

    - by johnc
    We are getting very slow compile times, which can take upwards of 20+ minutes on dual core 2GHz, 2G Ram machines. A lot of this is due to the size of our solution which has grown to 70+ projects, as well as VSS which is a bottle neck in itself when you have a lot of files. (swapping out VSS is not an option unfortunately, so I don't want this to descend into a VSS bash) We are looking at combing projects (not nice, as we like the separation of concerns, but is a good opportunity to refactor away some dead wood). We are also looking at having multiple solutions to achieve greater separation of concerns and quicker compile times for each element of the application. This I can see will become a dll hell as we try to keep things in synch. I am interested to know how other teams have dealt with this scaling issue, what do you do when your code base reaches a critical mass that you are wasting half the day watching the status bar deliver compile messages UPDATE Apologies, I neglected to mention this is a C# solution. Thanks for all the cpp suggestions, but it's been a few years since I've had to worry about headers. At a distance I say I miss C++, but I'm not sure I want to go back EDIT: Nice suggestions that have helped so far (not saying there aren't other nice suggestions below, just what has helped) New 3GHz laptop - the power of lost utilization works wonders when whinging to management Disable Anti Virus during compile 'Disconnecting' from VSS (actually the network) during compile - I may get us to remove VS-VSS integration altogether and stick to using the VSS UI Still not rip-snorting through a compile, but every bit helps. Orion did mention in a comment that generics may have a play also. From my tests there does appear to be a minimal performance hit, but not high enough to sure - compile times can be inconsistent due to disc activity. Due to time limitations, my tests didn't include as many Generics, or as much code, as would appear in live system, so that may accumulate. I wouldn't avoid using generics where they are supposed to be used, just for compile time performance WORKAROUND We are testing the practice of building new areas of the application in new solutions, importing in the latest dlls as required, them integrating them into the larger solution when we are happy with them. We may also do them same to existing code by creating temporary solutions that just encapsulate the areas we need to work on, and throwing them away after reintegrating the code. We need to weigh up the time it will take to reintegrate this code against the time we gain by not having Rip Van Winkle like experiences with rapid recompiling during development.

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  • Glitch-free cross-fades in HTML5

    - by Alexander Gladysh
    In my HTML5 canvas game, I need to cross-fade two sprites which have some glow around them. (Glow is backed into sprites.) Initially, the first sprite is visible. During the cross-fade the first sprite should vanish, and be replaced with the second one. How exactly the cross-fade is done — does not matter, as long as it is smooth and there are no visual glitches. I've tried two techniques: During the cross-fade I simultaneously interpolate alpha of the first sprite from 1.0 to 0.0, and alpha of the second sprite — from 0.0 to 1.0. With this technique I can see background in the middle of the cross-fade. That's because both sprites are semi-transparent most of the time. During the cross-fade I first interpolate alpha of the second sprite from 0.0 to 1.0 (first sprite alpha is at 1.0), and then interpolate alpha of the first sprite from 1.0 to 0.0. With this technique background is not seen, but the glow around sprites flashes during the cross-fide — when both sprites are near the full visibility. In non-HTML5 game I'd use shaders to do cross-fade separately in RGB and alpha channels. Is there a trick to do the cross-fade I need in HTML5 without visual glitches?

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  • Cross Compiling Boost for use on the Gumstix Overo with GumROS

    - by amelim
    I'm trying to cross-compile boost for use with the ROS framework on a Gumstix Overo. I've been following the posted instructions here (modifying the script when need be), however I've come across an issue where bjam will not compile boost properly. I call bjam as follows: # boost if [ ! -f /opt/gumros/lib/libboost_date_time-gcc41-mt-1_38.so ] ; then if [ ! -f boost_1_38_0.tar.gz ] ; then wget --tries=10 http://heanet.dl.sourceforge.net/sourceforge/boost/boost_1_38_0.tar.gz fi # tar xzf boost_1_38_0.tar.gz cd boost_1_38_0 GPP_PATH=${OVEROTOP}/tmp/cross/armv7a/arm-angstrom-linux-gnueabi/bin/g++ GPP_VER=`${GPP_PATH} -v 2>&1 | tail -1 | awk '{print $3}'` echo "using gcc : ${GPP_VER} : ${GPP_PATH} ; " > tools/build/v2/user-config.jam sudo apt-get install bjam set +o errexit sudo bjam --toolset=gcc-${GPP_VER} --prefix=/opt/gumros --with-date_time install set -o errexit cd .. else echo "boost appears to be already installed; skipping." fi if [ ! -f /opt/gumros/lib/libboost_date_time-gcc41-mt-1_38.so ] ; then echo "Failed to compile libboost_date_time"; exit; fi I've checked the user-config to make sure everything was kosher as well as making sure the GPP_PATH is correct. However, when I run the scrip I come across compilation errors such as: Reading package lists... Done Building dependency tree Reading state information... Done bjam is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 5 not upgraded. ...patience... ...found 14370 targets... ...updating 14 targets... gcc.compile.c++ bin.v2/libs/date_time/build/gcc-4.3.3/release/threading-multi/gregorian/greg_month.o g++: error trying to exec 'cc1plus': execvp: No such file or directory "/home/andrew/overo-oe/tmp/cross/armv7a/arm-angstrom-linux-gnueabi/bin/g++" -ftemplate-depth-128 -O3 -finline-functions -Wno-inline -Wall -pthread -fPIC -DBOOST_ALL_DYN_LINK=1 -DBOOST_ALL_NO_LIB=1 -DDATE_TIME_INLINE -DNDEBUG -I"." -c -o "bin.v2/libs/date_time/build/gcc-4.3.3/release/threading-multi/gregorian/greg_month.o" "libs/date_time/src/gregorian/greg_month.cpp" ...failed gcc.compile.c++ bin.v2/libs/date_time/build/gcc-4.3.3/release/threading-multi/gregorian/greg_month.o... gcc.compile.c++ bin.v2/libs/date_time/build/gcc-4.3.3/release/threading-multi/gregorian/greg_weekday.o g++: error trying to exec 'cc1plus': execvp: No such file or directory "/home/andrew/overo-oe/tmp/cross/armv7a/arm-angstrom-linux-gnueabi/bin/g++" -ftemplate-depth-128 -O3 -finline-functions -Wno-inline -Wall -pthread -fPIC -DBOOST_ALL_DYN_LINK=1 -DBOOST_ALL_NO_LIB=1 -DDATE_TIME_INLINE -DNDEBUG -I"." -c -o "bin.v2/libs/date_time/build/gcc-4.3.3/release/threading-multi/gregorian/greg_weekday.o" "libs/date_time/src/gregorian/greg_weekday.cpp" ...failed gcc.compile.c++ bin.v2/libs/date_time/build/gcc-4.3.3/release/threading-multi/gregorian/greg_weekday.o... gcc.compile.c++ bin.v2/libs/date_time/build/gcc-4.3.3/release/threading-multi/gregorian/date_generators.o g++: error trying to exec 'cc1plus': execvp: No such file or directory Etc... For reference, I'm using this tutorial to help me out. http://www.ros.org/wiki/gumros

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  • BizTalk Cross Reference Data Management Strategy

    - by charlie.mott
    Article Source: http://geekswithblogs.net/charliemott This article describes an approach to the management of cross reference data for BizTalk.  Some articles about the BizTalk Cross Referencing features can be found here: http://home.comcast.net/~sdwoodgate/xrefseed.zip http://geekswithblogs.net/michaelstephenson/archive/2006/12/24/101995.aspx http://geekswithblogs.net/charliemott/archive/2009/04/20/value-vs.id-cross-referencing-in-biztalk.aspx Options Current options to managing this data include: Maintaining xml files in the format that can be used by the out-of-the-box BTSXRefImport.exe utility. Use of user interfaces that have been developed to manage this data: BizTalk Cross Referencing Tool XRef XML Creation Tool However, there are the following issues with the above options: The 'BizTalk Cross Referencing Tool' requires a separate database to manage.  The 'XRef XML Creation' tool has no means of persisting the data settings. The 'BizTalk Cross Referencing tool' generates integers in the common id field. I prefer to use a string (e.g. acme.country.uk). This is more readable. (see naming conventions below). Both UI tools continue to use BTSXRefImport.exe.  This utility replaces all xref data. This can be a problem in continuous integration environments that support multiple clients or BizTalk target instances.  If you upload the data for one client it would destroy the data for another client.  Yet in TFS where builds run concurrently, this would break unit tests. Alternative Approach In response to these issues, I instead use simple SQL scripts to directly populate the BizTalkMgmtDb xref tables combined with a data namepacing strategy to isolate client data. Naming Conventions All data keys use namespace prefixing.  The pattern will be <companyName>.<data Type>.  The naming conventions will be to use lower casing for all items.  The data must follow this pattern to isolate it from other company cross-reference data.  The table below shows some sample data. (Note: this data uses the 'ID' cross-reference tables.  the same principles apply for the 'value' cross-referencing tables). Table.Field Description Sample Data xref_AppType.appType Application Types acme.erp acme.portal acme.assetmanagement xref_AppInstance.appInstance Application Instances (each will have a corresponding application type). acme.dynamics.ax acme.dynamics.crm acme.sharepoint acme.maximo xref_IDXRef.idXRef Holds the cross reference data types. acme.taxcode acme.country xref_IDXRefData.CommonID Holds each cross reference type value used by the canonical schemas. acme.vatcode.exmpt acme.vatcode.std acme.country.usa acme.country.uk xref_IDXRefData.AppID This holds the value for each application instance and each xref type. GBP USD SQL Scripts The data to be stored in the BizTalkMgmtDb xref tables will be managed by SQL scripts stored in a database project in the visual studio solution. File(s) Description Build.cmd A sqlcmd script to deploy data by running the SQL scripts below.  (This can be run as part of the MSBuild process).   acme.purgexref.sql SQL script to clear acme.* data from the xref tables.  As such, this will not impact data for any other company. acme.applicationInstances.sql   SQL script to insert application type and application instance data.   acme.vatcode.sql acme.country.sql etc ...  There will be a separate SQL script to insert each cross-reference data type and application specific values for these types.

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  • Mysql-proxy compile in CentOS

    - by gtfx
    Hey, While trying to compile Mysql-Poxy i get the following error. By the instructions here Libtool library used but `LIBTOOL' is undefined The usual way to define `LIBTOOL' is to add `AC_PROG_LIBTOOL' to `configure.in' and run `aclocal' and `autoconf' again. If `AC_PROG_LIBTOOL' is in `configure.in', make sure its definition is in aclocal's search path Libtool installed from source. Running aclocal get's no error. running ./configure ./configure: line 5821: AC_DISABLE_STATIC: command not found ./configure: line 5823: AC_PROG_LIBTOOL: command not found checking shared library path variable... configure: error: eval "libtool --config | grep ^shlibpath_var" failed Running libtool command libtool --config | grep ^shlibpath_var shlibpath_var=LD_LIBRARY_PATH What am i missing? Thank you for your time.

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  • How do I cross-compile my application for Ubuntu 12.04 armhf architecture on a Ubuntu 12.04 i386 host?

    - by Jonathan Cave
    I have a large application I have written. I can successfully compile the application in the following scenarios: in a native compilation for the i386 host running Ubuntu 12.04 natively on a PandaBoard running Ubuntu 12.04 (this takes a long time) using Qemu and a chroot on the host PC for the armhf PandaBoard target (this takes a very long time) I would like to cross-compile the application on the i386 host to run on a target such as the PandaBoard to complete builds in a timely fashion. So far attempts made using the arm-linux-gnueabihf tool chain in the repositories has produced binaries that do not run correctly. At this stage, I have no plans to package the software. What is the recommended way to achieve a successful cross-compile?

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