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  • Rendering shadow sprites in cocos2d-x

    - by lukeluke
    I am writing a 2D game with cocos2d-x. I want to put a "shadow" sprite on a background sprite using the equation: MAX(0, Cd*1 - Cs*S) where Cd is the destination color (that is, a background pixel), Cs is the source color (the shadow pixel) , S is the scale factor (between 0 and 1). The MAX() function is used to avoid negative results. This is a lighting effect: when the shadow sprite pixel is 0, there is no effect on the background pixel, otherwise, the background pixel becomes darker. Now, the only way that comes to my mind is to change the blending equation to GL_FUNC_SUBTRACT, but it doesn't compile with cocos2d-x (can't found it)... I would subclass the CCSprite class in order to implement the draw() method in order to change, when needed, the blending equation, call the original draw() method and restore the blending equation to its previous state at the end of the method. So my questions are two: how to use glBlendEquation() with cocos2d-x? Keep in mind that i am writing a game for iphone/android/windows. are shadows handled this way in 2D games? Thx

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  • 2D animation example in pyglet (python) looping through 2 images/sprites every x seconds

    - by Bentley4
    Suppose you have two images: step1.png and step2.png . Can anyone show me a very simple example in pyglet how to loop through those 2 images say every 0.5 seconds? The character doesn't have to move, just a simple black screen with a fixed region wherein the two images continually change every 0.5 secs. I know how to make a character move, shoot projectiles etc. but I just can't figure out how to control the looping speed of the images.

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  • Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

    - by user22241
    I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the rendering to be skipped if game updates and rendering do not fit into my fixed time-slice (16.667ms). This allows my game to run at identically perceived speeds on different devices. And this works great, things do run at the same speed. However, when the gameloop skips a render call for even one frame, the sprite glitches. And thinking about it, why wouldn't it? You're seeing a sprite move say, an average of 10 pixels every 1.6 seconds, then suddenly, there is a pause of 3.2ms, and the sprite then appears to jump 20 pixels. When this happens 3 or 4 times in close succession, the result is very ugly and not something I want in my game. Therfore, my question is how does one deal with these 'pauses' and 'jumps' - I've read every article on game loops I can find (see below) and my loops are even based off of code from these articles. The articles specifically mention frame skipping but they don't make any reference to how to deal with visual glitches that result from it. I've attempted various game-loops. My loop must have a mechanism in-place to allow rendering to be skipped to keep game-speed constant across multiple devices (or alternative, if one exists) I've tried interpolation but this doesn't eliminate this specific problem (although it looks like it may mitigate the issue slightly as when it eventually draws the sprite it 'moves it back' between the old and current positions so the 'jump' isn't so big. I've also tried a form of extrapolation which does seem to keep things smooth considerably, but I find it to be next to completely useless because it plays havoc with my collision detection (even when drawing with a 'display only' coordinate - see extrapolation-breaks-collision-detection) I've tried a loop that uses Thread.sleep when drawing / updating completes with time left over, no frame skipping in this one, again fairly smooth, but runs differently on different devices so no good. And I've tried spawning my own, third thread for logic updates, but this, was extremely messy to deal with and the performance really wasn't good. (upon reading tons of forums, most people seem to agree a 2 thread loops ( so UI and GL threads) is safer / easier). Now if I remove frame skipping, then all seems to run nice and smooth, with or without inter/extrapolation. However, this isn't an option because the game then runs at different speeds on different devices as it falls behind from not being able to render fast enough. I'm running logic at 60 Ticks per second and rendering as fast as I can. I've read, as far as I can see every article out there, I've tried the loops from My Secret Garden and Fix your timestep. I've also read: Against the grain deWITTERS Game Loop Plus various other articles on Game-loops. A lot of the others are derived from the above articles or just copied word for word. These are all great, but they don't touch on the issues I'm experiencing. I really have tried everything I can think of over the course of a year to eliminate these glitches to no avail, so any and all help would be appreciated. A couple of examples of my game loops (Code follows): From My Secret Room public void onDrawFrame(GL10 gl) { //Rre-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } And from Fix your timestep double t = 0.0; double dt2 = 0.01; double currentTime = System.currentTimeMillis()*0.001; double accumulator = 0.0; double newTime; double frameTime; @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*5)) //Allow 5 'skips' frameTime = (dt*5); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(interpolation); }

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  • Sprites are sometimes blurry in Flash

    - by Tim Cooper
    I am playing around with drawing an SVG sprite (imported in through [Embed]). Depending on the coordinates of the image, sometimes it appears more crisp than others. The following image shows how at different locations is it rendered differently: (Image link - You may have to download and zoom in with an image editor to see it) You'll notice that the middle sprite is more blurry than the ones on the sides. Does anyone know why this is? Any help would be appreciated.

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  • If statement causing xna sprites to draw frame by frame

    - by user1489599
    I’m a bit new to XNA but I wanted to write a simple program that would fire a cannon ball from a cannon at a 45 degree angle. It works fine outside of my keyboard i/o if statement, but when I encapsulate the code around an if statement checking to see if the user hits the space bar, the sprite will draw one frame at a time every time the space bar is hit. This is the code in question if (currentKeyboardState.IsKeyUp(Keys.Space) && previousKeyboardState.IsKeyDown(Keys.Space) && !skullBall.Alive) { //works outside the keyboard input if statement //{ skullBall.Position = cannon.Position; skullBall.DeltaY = -(float)(Math.Sin(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time + 0.5 * (gravity * (time * time))); skullBall.DeltaX = (float)(Math.Cos(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time); skullBall.Alive = true; //} } The skull ball represents the cannon ball and the cannon is just the starting point. DeltaX and DeltaY are the values I’m using to update the cannon balls position per update. I know it's dumb to have the cannon ball start at the cannons position every time the update is called but it’s not really noticeable right now. I was wondering if after examining my code, if anyone noticed any errors that would cause the sprite to display frame by frame instead of drawing it as a full animation of the cannon ball leaving the cannon and moving from there.

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  • Using copyrighted sprites

    - by Zertalx
    I was thinking about making a pacman clone, I know there is a similar question here Using Copyrighted Images , but I know i can't use the original art from the game because it belongs to Namco, so if I design a character that has the shape of the slice circle it will look exactly like pacman, maybe if I use green instead of yellow? Also if the game plays like the original pacman, it is wrong? I just want to make the game as a personal project and and publish it in my site without getting in trouble

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  • movement of sprites with kinect and xna

    - by pablopp83
    im working on a proyect with kinect sdk and xna 4.0. i need take the position of the hands and draw a sprite over it. im doing it directly and, because of that, i get a "trembling hands" effect. so, i was thinking on make the sprite move from the previous position to the new one, given in every frame by the new hand position. this way, the sprite does not jump from one position to another. this is working just fine, but im using a constant value for the velocity, and i really would like to use a variable velocity given by the difference between the prev and the new position. this is, if the hand move more quickly in the reality, the velocity will be higher. I really dont have a clue on how to make this works. can somebody point me in the right direction? thanks.

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  • Porblem with css on IIS7 (show diffrent css output)

    - by user1300543
    i developed a ASP.NET site in localhost it looks fine and everything looks great on the css http://i.stack.imgur.com/ve1NP.jpg first css good result for some reason when i upload the files to m server and config the IIS application i see this http://i.stack.imgur.com/qmy2A.jpg first bad css result I can't figrue why is it happening to me. the url for the css is <link href='/HerbalifeEMS/Style/Main.css' rel="stylesheet" type="text/css" /> in both computers i checked the IIS, he have the CSS MINE types configure. i tried to seach google but no luck.... can you help me?

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  • Simple CSS Scale-Nine Layout

    - by rfkrocktk
    After all these years, I still haven't learned CSS layout, so bear with me. I'm trying to create a container with rounded corners that I generated in Photoshop. The background of the container is white, so I have eight images: top-left-corner, top, top-right-corner, right, bottom-right-corner, bottom, bottom-left-corner, and left. The edges have a drop shadow around them so yes, I do need 8 sides. How would I lay this out in CSS? I tried and failed miserably to do it with a table + CSS. How would I do it using divs?

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  • CSS window height problem with dynamic loaded css

    - by Michael Mao
    Hi all: Please go here and use username "admin" and password "endlesscomic" (without wrapper quotes) to see the web app demo. Basically what I am trying to do is to incrementally integrate my work to this web app, say, every nightly, for the client to check the progress. Also, he would like to see, at the very beginning, a mockup about the page layout. I am trying to use the 960 grid system to achieve this. So far, so good. Except one issue that when the "mockup.css" is loaded dynamically by jQuery, it "extends" the window to the bottom, something I do not wanna have... As an inexperienced web developer, I don't know which part is wrong. Below is my js: /* master.js */ $(document).ready(function() { $('#addDebugCss').click(function() { alertMessage('adding debug css...'); addCssToHead('./css/debug.css'); $('.grid-insider').css('opacity','0.5');//reset mockup background transparcy }); $('#addMockupCss').click(function() { alertMessage('adding mockup css...'); addCssToHead('./css/mockup.css'); $('.grid-insider').css('opacity','1');//set semi-background transparcy for mockup }); $('#resetCss').click(function() { alertMessage('rolling back to normal'); rollbackCss(new Array("./css/mockup.css", "./css/debug.css")); }); }); function alertMessage(msg) //TODO find a better modal prompt { alert(msg); } function addCssToHead(path_to_css) { $('<link rel="stylesheet" type="text/css" href="' + path_to_css + '" />').appendTo("head"); } function rollbackCss(set) { for(var i in set) { $('link[href="'+ set[i]+ '"]').remove(); } } Something should be added to the exteral mockup.css? Or something to change in my master.js? Thanks for any hints/suggestions in advance.

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  • CSS Dropdown Menu issues

    - by Simon Hume
    Can anyone help with a small problem. I've got a nice simple CSS dropdown menu http://www.cinderellahair.co.uk/new/CSSDropdown.html The problem I have is when you rollover a menu item that has children which are wider than the content, it pushes the whole menu right. Aside of shortening the child menu links down, is there any tweak I can make to my CSS to stop this happening? CSS Code: /* General */ #cssdropdown, #cssdropdown ul { list-style: none; } #cssdropdown, #cssdropdown * { padding: 0; margin: 0; } #cssdropdown {padding:43px 0px 0px 0px;} /* Head links */ #cssdropdown li.headlink { margin:0px 40px 0px -1px; float: left; background-color: #e9e9e9;} #cssdropdown li.headlink a { display: block; padding: 0px 0px 0px 5px; text-decoration:none; } #cssdropdown li.headlink a:hover { text-decoration:underline; } /* Child lists and links */ #cssdropdown li.headlink ul { display: none; text-align: left; padding:10px 0px 0px 0px; font-size:12px; float:left;} #cssdropdown li.headlink:hover ul { display: block; } #cssdropdown li.headlink ul li a { padding: 5px; height: 17px; } #cssdropdown li.headlink ul li a:hover { background-color: #333; } /* Pretty styling */ body { font-family:Georgia, "Times New Roman", Times, serif; font-size: 16px; } #cssdropdown a { color: grey; } #cssdropdown ul li a:hover { text-decoration: none; } #cssdropdown li.headlink { background-color: white; } #cssdropdown li.headlink ul { padding-bottom: 10px;} HTML: <ul id="cssdropdown"> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/index.php">HOME</a></li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/gallery/gallery.php">GALLERY</a> <ul> <li><a href="http://amazon.com/">CELEBRITY</a></li> <li><a href="http://ebay.com/">BEFORE &amp; AFTER</a></li> <li><a href="http://craigslist.com/">HAIR TYPES</a></li> </ul> </li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/about-cinderella-hair-extensions/about-us.php">ABOUT US</a> <ul> <li><a href="http://amazon.com/">WHY CHOOSE CINDERELLA</a></li> <li><a href="http://ebay.com/">TESTIMONIALS</a></li> <li><a href="http://craigslist.com/">MINI VIDEO CLIPS</a></li> <li><a href="http://craigslist.com/">OUR HAIR PRODUCTS</a></li> </ul> </li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/news-and-offers/news.php">NEWS &amp; OFFERS</a> <ul> <li><a href="http://amazon.com/">VERA WANG FREE GIVEAWAY</a></li> <li><a href="http://ebay.com/">CINDERELLA ON TV</a></li> <li><a href="http://craigslist.com/">CINDERELLA IN THE PRESS</a></li> <li><a href="http://craigslist.com/">CINDRELLA NEWSLETTERS</a></li> </ul> </li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/cinderella-salon/salon-finder.php">SALON FINDER</a></li> </ul> JS Code: $(document).ready(function(){ $('#cssdropdown li.headlink').hover( function() { $('ul', this).css('display', 'block'); }, function() { $('ul', this).css('display', 'none'); }); }); Full code is on the link above, just view source.

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  • CSS * {margin: 0;padding: 0;} override

    - by StealthRT
    Hey all, i am in need of some help with figuring out how to override the "* {margin: 0;padding: 0;}" in my css. The reason why is that i have this css: .postcomments { width: 547px; padding: 5px 5px 5px 5px; margin: 0 0 5px 0;} .postcomments a { text-decoration: underline;} .postcomments ul { margin: 0; padding: 0; list-style-type: none;} .postcomments ul li { width: 547px; margin: 0 0 5px 0; padding: 0; list-style-type: none;} .postcomments .right { color: #474747; font-size: 11px; background: #fff url('http://www.nextbowluser.com/img/ucBG.gif') no-repeat top left; line-height: 17px; padding: 5px 0 0 0; width: 430px; position: relative; float: right; min-height: 50px;} .postcomments .right .bottom { padding: 0 5px 15px 5px; background: #fff url('http://www.nextbowluser.com/img/ucBG.gif') no-repeat bottom right; min-height: 50px;} .postcomments .arrow { left: -15px; top: 20px; position: absolute;} .avatar { border: none !important;} .postcomments .left {float: left; margin: 0 7px 0 0;} .postcomments .gravatar { background: #fff; width: 80px; height: 60px; margin: 0 0px 0 0; padding: 3px;} .postcomments .name { font-size: 11px; margin: 2px 0 0 0; color: #000;} .avatar { border: none !important;} and it displays just fine WITHOUT the * {margin: 0;padding: 0;}: 1st comment 2nd comment 3rd comment However, when i add that to the CSS, it makes the comments stack wrong: 1st comment 2nd comment 3rd comment I would just take out the * {margin: 0;padding: 0;} but some other things on the page needs that in order for that to be displayed correctly. So my question is, how can i override the {margin: 0;padding: 0;} for just that postcomments part of the page? Thanks! :o) David

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  • Are There Specific CSS Selectors Targeting IE10?

    - by kunambi
    Since IE is getting rid of conditional comments in version 10, I'm in dire need to find a "CSS hack" targeting IE10 specifically. NB! It has to be the selector that's getting "hacked" and not the CSS-properties. In Mozilla, you can use: @-moz-document url-prefix() { h1 { color: red; } } While in Webkit, you usually do: @media screen and (-webkit-min-device-pixel-ratio:0) { h1 { color: blue; } } How would I do something similar in IE10? TYIA.

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  • Getting this CSS to work in IE6

    - by jerrygarciuh
    Hi folks, Working on this page: http://www.karlsenner.dreamhosters.com/about.php and having trouble with the navigation in IE6. It validates as XHTML 1.0 Transitional. Works great in FF, IE 8, Chrome, and Windows Safari. In IE6 and Opera 10 the drop menus appear too high. I tried adding in the different versions of http://code.google.com/p/ie7-js/ but it did not solve the issue in IE. The CSS looks like this: #wrapper { position: relative; display: block; background-color: inherit; margin: 0px auto; padding: 0; width: 900px; min-height: 900px; } #nav {} .navImage { position:relative; display:inline; height:102px; /* added in hopes of helping IE position but no dice */ } .subMenu { position:absolute; z-index:10; background-color:#FFF; top: 14px; left:0; } .subMenu a:link, .subMenu a:visited, .subMenu a:active{ display:block; width:90%; padding:6px; margin:0; color:#3CF; font-family:Tahoma, Geneva, sans-serif; font-size:14px; text-decoration:none; font-weight:bold; } .subMenu a:hover{ display:block; width:90%; padding:6px; margin:0; color:#3CF; background-color:#CCC; font-family:Tahoma, Geneva, sans-serif; font-size:14px; text-decoration:none; font-weight:bold; } jQuery rollovers: $('#navcompany').hover(function () { $('#companyMenu').css('display', 'block'); $('#companyImg').attr('src','g/nav/company_over.gif'); }, function () { $('#companyMenu').css('display', 'none'); $('#companyImg').attr('src','g/nav/company.gif'); }); And one of the cells. Since the menu is coming out of PHP and IE was not respecting the widths I just use PHP to get the nav image widths and write them to styles on the fly. Solved the width issue as IE acted like they should inherit their width from the wrapper. This may be a clue as to why they don't appear below their nav images but I can't sort it. <div id="navcompany" class="navImage" style="width:128px"> <a href="about.php"> <img src="g/nav/company_over.gif" name="companyImg" width="128" height="102" border="0" id="companyImg" alt="company" /> </a> <div id="companyMenu" class="subMenu" style="display:none; width:128px"> <a href="about.php">About us</a> <a href="location.php">Our location</a> </div> </div> Any advice greatly appreciated! JG

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  • Title Background Wrapping

    - by laxj11
    Ok, I am pretty experienced at CSS but at this point I am at a loss. I layed out how I want the title to look like in photoshop: however, the closest I can approach it with css is: I need the black background to extend to the edges of the image and padding on the right side of the title. I hope you understand my question! thanks. here is the html: <div class="glossary_image"> <img src="<?php echo $custom_fields['image'][0]; ?>" /> <div class="title"> <h2><?php the_title(); ?></h2> </div> </div> and the css: .glossary_image { position: relative; height: 300px; width: 300px; margin-top:10px; margin-bottom: 10px; } .glossary_image .title { position: absolute; bottom: 0; left: 0; padding: 10px; } .glossary_image .title h2 { display: inline; font-family:Arial, Helvetica, sans-serif; font-size: 30px; font-weight:bold; line-height: 35px; color: #fff; text-transform:uppercase; background: #000; }

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  • CSS import or multiple CSS files

    - by David H
    I originally wanted to include a .css in my HTML doc that loads multiple other .css files in order to divide up some chunks of code for development purposes. I have created a test page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>The Recipe Site</title> <link rel='stylesheet' href='/css/main.css'> <link rel='stylesheet' href='/css/site_header.css'> <!-- Let google host jQuery for us, maybeb replace with their api --> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" src="/js/main.js"></script> </head> <body> <div id="site_container"> <div id="site_header"><?php include_once($r->base_dir . "inc/site_header.inc.php"); ?><!-- Include File, Update on ajax request. --></div> <div id="site_content"> Some main content. </div> <div id="site_footer"><?php include_once($r->base_dir . "inc/site_footer.inc.php"); ?><!-- Include File, Update on ajax request. --></div> </div> </body> </html> File: /css/main.css /* Reset Default Padding & Margin */ * { margin: 0; padding: 0; border: 0; } /* Set Our Float Classes */ .clear { clear: both; } .right { float: right; } .left { float: left; } /* Setup the main body/site container */ body { background: url(/images/wallpaper.png) repeat; color: #000000; text-align: center; font: 62.5%/1.5 "Lucida Grande", "Lucida Sans", Tahoma, Verdana, sans-serif; } site_container { background-color: #FFFFFF; height: 100%; margin-left: auto; margin-right: auto; text-align: left; width: 100%; } /* Some style sheet includes / / @import "/css/site_header.css"; */ /* Default Font Sizes */ h1 { font-size: 2.2em; } h2 { font-size: 2.0em; } h3 { font-size: 1.8em; } h4 { font-size: 1.6em; } h5 { font-size: 1.4em; } p { font-size: 1.2em; } /* Default Form Layout */ input.text { padding: 3px; border: 1px solid #999999; } /* Default Table Reset */ table { border-spacing: 0; border-collapse: collapse; } td{ text-align: left; font-weight: normal; } /* Cause not all browsers know what HTML5 is... */ header { display:block;} footer { display:block;} and now the file: /css/site_header.css: site_header { background-color: #c0c0c0; height: 100px; position: absolute; top: 100px; width: 100%; } Problem: When I use the above code, the site_header div does not have any formatting/background. When I remove the link line from the HTML doc for site_header.css and instead use an @import url("/css/site_header.css"); in my main.css file, the same results -- nothing gets rendered for for the same div. Now when I take the CSS markup from site_header.css and add it to main.css, the div gets rendered fine... So I am wondering if having multiple css files is somehow not working... or maybe having that css markup at the end of my previous css is somehow conflicting, though I cannot find a reason why it would.

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  • css nth-child(2n+1) repaint css after filtering out list items

    - by Michael
    I have a list of 20+ items. The background-color changes using the :nth-child(2n+1) selector. (ie. even item black, odd item white). When I click a button to filter out specific items using the jQuery Isotope plugin it adds a .isotope-hidden class to the items I want to filter out, which changes the position of the list item to 0,0 and opacity to 0. When this happens the remaining items are left with the original black/white background-colors, which are now no longer in order. Does anyone know a way to "repaint' the css using the :nth-child(2n+1) selector on the items that do not contain the .isotope-hidden class. I tried #element tr:not(.isotope-hidden):nth-child(2n+1) with no avail. Any help would be appreciated. Thank you.

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  • Problem in vertical navigation menu using css sprites

    - by ShiVik
    Hello all I am trying to create to a vertical navigation menu using CSS sprites. I want to put in it a hover effect where the menu option slides out a bit. a:link { background: url(images/nav.png); background-position: -100px 0px; width: 150px; } a:hover { background: url(images/nav.png); background-position: -100px 0px; width: 160px; } So I am using the same image, I am just increasing its size to create a pop out effect. But my problem is that right now the image's size is increasing to the right. I want to keep the image's base aligned and its head should pop out. Here's my complete css code: #navmenu { left: 100px; margin: 0; padding: 0; position: absolute; top: 150px; width: 150px; z-index: 99; } #navmenu ul { list-style-type: none; margin: 0px; padding: 0px; } #navmenu ul li { line-height: 1.5em; padding: 0px; } #navimenu ul li a { color: black; display: block; font-weight: bold; height: 26px; padding: 0px 15px 0px 0px; text-align: right; width: 150px; } #navmenu a:link, #navmenu a:visited { background: url(images/nav.png) no-repeat; background-position: -150px 0px; width: 150px; } #navmenu a:hover { background: url(images/nav.png) no-repeat; background-position: -150px 0px; width: 160px; } Don't know how much if I've put the problem correctly but can somebody help me out here? Thanks

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  • How * tag can be used in CSS?

    - by php html
    I'm trying to understand how a background image is used in a css button. It seems the image is much larger than the button, still the corners are matched to the button(resulting a rounded corner button). It seems it is related to .btn *. I couldn't find any reference about how * can be used. Can you explain how the image is rendered in the button, using the * tag? I assume * will match any element. However I don't get it how in this case the image is rendered like this. .btn { display: block; position: relative; background: #aaa; padding: 5px; float: left; color: #fff; text-decoration: none; cursor: pointer; } .btn * { font-style: normal; background-image: url(btn2.png); background-repeat: no-repeat; display: block; position: relative; } full example here: http://monc.se/kitchen/59/scalable-css-buttons-using-png-and-background-colors/

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  • Css trick to conjoin divs.

    - by Jronny
    Is there a way we could conjoin three divs together? Hello <div class="mainContainer"> <div class="LeftDiv"></div> <div class="CenterDiv"> <input id="txtTest" type="text"/> </div> <div class="RightDiv"></div> </div> World! what we need here is to present the code this way: Hello<*LeftDiv*><*CenterDiv with the textbox*><*RightDiv*>World I tried to use float:left on LeftDiv, CenterDiv and RightDiv but the css also affects the mainContainer. I also need to set the LeftDiv's and RightDiv's height and width on the css but I just can't do it without the float. Thanks in advance. Edit: Added question - when LeftDiv, CenterDiv and RightDiv are floated-left, why is mainContainer affected? i just want to have the three inner divs conjoined without affecting the parent div's behavior...

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  • css display:table first column too wide

    - by Mestore
    I have a css table setup like this: <div class='table'> <div> <span>name</span> <span>details</span> </div> </div> The css for the table is: .table{ display:table; width:100%; } .table div{ text-align:right; display:table-row; border-collapse: separate; border-spacing: 0px; } .table div span:first-child { text-align:right; } .table div span { vertical-align:top; text-align:left; display:table-cell; padding:2px 10px; } As it stands the two columns are split evenly between the space occupied by the width of the table. I'm trying to get the first column only to be as wide as is needed by the text occupying it's cells The table is an unknown width, as are the columns/cells.

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  • Automed CSSSprites -- csssprites.org

    - by Kerry
    If this is a question that shouldn't be on SO, please let me know. Has anyone tried the website: http://csssprites.org/ To autogenerate and use CSS Sprites? What are your thoughts? I'm thinking about implementing (constantly looking for new ways to improve performance)

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  • css positioning child/parent

    - by Krewie
    Hello, i was wondering if anybody knew of a tutorial or guide on how the child/parent work in css in terms of positioning ?. I'm trying to position a div element 50 px away from another element of the same kind but i can't get it to work. //Thx in advance.

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  • css: image positioning problem

    - by Syom
    i want to have 12 images, which are scrolling via javascript.it works fine when i try vith 7 images, but if i put eighth image, it change the line, so the eigth image appears on the buttom than other. i try to set css: body { heigth:1500px; } but doesn't work. could you help me? thanks

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  • watermark text css

    - by Hulk
    What is the css for the watermark text in a textarea or input box. The text should be opaque as in Title of stackoverflow saying "What's your programming question? Be descriptive" when asking question

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