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  • Deferred vs Immediate execution in Linq

    - by Jalpesh P. Vadgama
    In this post, We are going to learn about Deferred vs Immediate execution in Linq.  There an interesting variations how Linq operators executes and in this post we are going to learn both Deferred execution and immediate execution. What is Deferred Execution? In the Deferred execution query will be executed and evaluated at the time of query variables usage. Let’s take an example to understand Deferred Execution better. Example: Following is a code for that. using System; using System.Collections.Generic; using System.Linq; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { var customers = new List<Customer>( new[] { new Customer{FirstName = "Jalpesh",LastName = "Vadgama"}, new Customer{FirstName = "Vishal",LastName = "Vadgama"}, new Customer{FirstName = "Tushar",LastName = "Maru"} } ); var newCustomers = customers.Where(c => c.LastName == "Vadgama"); customers.Add(new Customer {FirstName = "Teerth", LastName = "Vadgama"}); foreach (var c in newCustomers) { Console.WriteLine(c.FirstName); } } public class Customer { public string FirstName { get; set; } public string LastName { get; set; } } } } More on my personal blog @www.dotnetjalps.com

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  • Optimization and Saving/Loading

    - by MrPlosion1243
    I'm developing a 2D tile based game and I have a few questions regarding it. First I would like to know if this is the correct way to structure my Tile class: namespace TileGame.Engine { public enum TileType { Air, Stone } class Tile { TileType type; bool collidable; static Tile air = new Tile(TileType.Air); static Tile stone = new Tile(TileType.Stone); public Tile(TileType type) { this.type = type; collidable = true; } } } With this method I just say world[y, x] = Tile.Stone and this seems right to me but I'm not a very experienced coder and would like assistance. Now the reason I doubt this so much is because I like everything to be as optimized as possible and there is a major flaw in this that I need help overcoming. It has to do with saving and loading... well more on loading actually. The way it's done relies on the principle of casting an enumeration into a byte which gives you the corresponding number where its declared in the enumeration. Each TileType is cast as a byte and written out to a file. So TileType.Air would appear as 0 and TileType.Stone would appear as 1 in the file (well in byte form obviously). Loading in the file is alot different though because I can't just loop through all the bytes in the file cast them as a TileType and assign it: for(int x = 0; x < size.X; x++) { for(int y = 0; y < size.Y; y+) { world[y, x].Type = (TileType)byteReader.ReadByte(); } } This just wont work presumably because I have to actually say world[y, x] = Tile.Stone as apposed to world[y, x].Type = TileType.Stone. In order to be able to say that I need a gigantic switch case statement (I only have 2 tiles but you could imagine what it would look like with hundreds): Tile tile; for(int x = 0; x < size.X; x++) { for(int y = 0; y < size.Y; y+) { switch(byteReader.ReadByte()){ case 0: tile = Tile.Air; break; case 1: tile = Tile.Stone; break; } world[y, x] = tile; } } Now you can see how unoptimized this is and I don't know what to do. I would really just like to cast the byte as a TileType and use that but as said before I have to say world[y, x] = Tile.whatever and TileType can't be used this way. So what should I do? I would imagine I need to restructure my Tile class to fit the requirements but I don't know how I would do that. Please help! Thanks.

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  • Pre game loading time vs. in game loading time

    - by Keeper
    I'm developing a game in which a random maze is included. There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape. Now there are two possibilities for me to implement that, the first way (which I used) is by calculating several wanted lurking paths once the maze is created. The second, is by calculating a path once needed to be calculated, when a creature starts lurking it. My main concern is loading times. If I calculate many paths at the creating of the maze, the pre loading time is a bit long, so I thought about calculating them when needed. At the moment the game is not 'heavy' so calculating paths in mid game is not noticeable, but I'm afraid it will once it will get more complicated. Any suggestions, comments, opinions, will be of help. Edit: As for now, let p be the number of pre-calculated paths, a creatures has the probability of 1/p to take a new path (which means a path calculation) instead of an existing one. A creature does not start its patrol until the path is fully calculated of course, so no need to worry about him getting killed in the process.

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  • Entity Framework in n-layered application - Lazy loading vs. Eager loading patterns

    - by Marconline
    Hi all. This questions doesn't let me sleep as it's since one year I'm trying to find a solution but... still nothing happened in my mind. Probably you can help me, because I think this is a very common issue. I've a n-layered application: presentation layer, business logic layer, model layer. Suppose for simplicity that my application contains, in the presentation layer, a form that allows a user to search for a customer. Now the user fills the filters through the UI and clicks a button. Something happens and the request arrives to presentation layer to a method like CustomerSearch(CustomerFilter myFilter). This business logic layer now keeps it simple: creates a query on the model and gets back results. Now the question: how do you face the problem of loading data? I mean business logic layer doesn't know that that particular method will be invoked just by that form. So I think that it doesn't know if the requesting form needs just the Customer objects back or the Customer objects with the linked Order entities. I try to explain better: our form just wants to list Customers searching by surname. It has nothing to do with orders. So the business logic query will be something like: (from c in ctx.CustomerSet where c.Name.Contains(strQry) select c).ToList(); now this is working correctly. Two days later your boss asks you to add a form that let you search for customers like the other and you need to show the total count of orders created by each customer. Now I'd like to reuse that query and add the piece of logic that attach (includes) orders and gets back that. How would you front this request? Here is the best (I think) idea I had since now. I'd like to hear from you: my CustomerSearch method in BLL doesn't create the query directly but passes through private extension methods that compose the ObjectQuery like: private ObjectQuery<Customer> SearchCustomers(this ObjectQuery<Customer> qry, CustomerFilter myFilter) and private ObjectQuery<Customer> IncludeOrders(this ObjectQuery<Customer> qry) but this doesn't convince me as it seems too complex. Thanks, Marco

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  • Terrain sqaure loading

    - by AndroidXTr3meN
    Games like Skyrim, Morrowind, and more are using quads or sqaure to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So whenever you cross the border you unload and load the new "areas" But if the user goes just over the edge and then the second after goes back previous area a lot of uneccessary loading and unloading is done. Is there a general approach to this becuase I dont think games like skyrim have this issue? Cheers!

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  • Terrain square loading

    - by AndroidXTr3meN
    Games like Skyrim, Morrowind, and more are using quads or square to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So whenever you cross the border you unload and load the new "areas" But if the user goes just over the edge and then the second after goes back previous area a lot of unnecessary loading and unloading is done. Is there a general approach to this because I dont think games like skyrim have this issue? Cheers!

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  • Linq to SQL Lazy Loading in ASP.Net applications

    - by nikolaosk
    In this post I would like to talk about LINQ to SQL and its native lazy loading functionality. I will show you how you can change this behavior. We will create a simple ASP.Net application to demonstrate this. I have seen a lot of people struggling with performance issues. That is mostly due to the lack of knowledge of how LINQ internally works.Imagine that we have two tables Products and Suppliers (Northwind database). There is one to many relationship between those tables-entities. One supplier...(read more)

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  • Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)

    - by David Dimalanta
    Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card slot. Exception to this, the tablet PC, it can really nothing but on internal only storage. For example, I'm using this tutorial for audio spectrum (see http://www.youtube.com/watch?v=5cN1VzZXcdo) that involves copying from internal to external in order to detect frequency. It works on the desktop but not on the Android device (Tablets only [i.e. Google Nexus Tablet]). Is there a way to optimize save/load game problems due to internal/external device issues? Plus, additionally, what's the reason why my device won't work on tablets, except the desktop, while testing the audio spectrum code and why? Also, is it the same with saving/loading game?

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  • Loading files during run time

    - by NDraskovic
    I made a content pipeline extension (using this tutorial) in XNA 4.0 game. I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and enable my game to be changed during run time. The file I am loading trough my content pipeline extension is very simple, it only contains decimal numbers, so I want to enable the user to change that file at will and reload it while the game is running (without recompiling as I had to do so far). This file is a very simplified version of level editor, meaning that it contains rows like: 1 1,5 1,78 -3,6 Here, the first number determines the object that will be drawn to the scene, and the other 3 numbers are coordinates where that object will be placed. So, how can I change the file that contains these numbers so that the game loads it and redraws the scene accordingly? Thanks

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  • Loading content (meshes, textures, sounds) in the background

    - by Boreal
    In my game, I am aiming for a continuous world, that is, a world where you can go anywhere without breaking the immersion through load times and "virtual seams". My world is broken up into regions, which are nodes in a graph. A region is considered adjacent to another if it can be travelled to or seen from that region. In order to keep this continuous, I want to preload the assets needed in the adjacent regions (such as world meshes, textures, and music) before they are actually used. As for actually loading the content, I use a manager that keeps at most one copy of each asset in memory at a time, accessible by its filename. When I try to access an asset, it loads it (if necessary) and then returns it. I can then unload any asset that is currently loaded to save memory. Clearly, I want to do this in the background so there are no hiccups. I assume I have to use threads in some way, but I'm not sure how.

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  • jQuery - deferred versus promise

    - by fletchsod
    What is the difference between Deferred and Promise other than the jQuery versions? What should I use for my need? I only want to call the fooExecute(). I only need the fooStart() and fooEnd() to toggle the html div status for example. //I'm using jQuery v2.0.0 function fooStart() { /* Start Notification */ } function fooEnd() { /* End Notification */ } function fooExecute() { /* Execute the scripts */ } $('#button1').on('click', function() { var deferred1 = $.Deferred(); var promise1 = $.Promise(); deferred1.??? promise1.??? });

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  • Loading SpriteFont through a different class than Game.cs

    - by MintyAnt
    I am trying to load up a single SpriteFont to print some debug information. In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, and thus do not require Content.Load SoundEffect soundEffect = SoundEffect.FromStream( fs ); Since this ResourceManager does not inherit from Game or is like Game.cs, I cannot use the usual method: SpriteFont spriteFont = Content.Load<SpriteFont>(resource.Key.Item2); Anyone have any idea how I can either: -Load the SpriteFont a different way -Create my own Contentmanager

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  • WebGL CORS error loading simple texture in Chrome

    - by mathacka
    Here's my code: function loadTexture() { textureImage = new Image(); textureImage.onload = function() { setupTexture(); } textureImage.src = "jumper2.png"; } function setupTexture() { texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); // this next line has the error: Uncaught SecurityError: An attempt was made to break through the security policy of the user agent. gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureImage); gl.texParameteri(gl.TEXTURE_2D, gl.OES_TEXTURE_FLOAT_LINEAR, gl.NEAREST); if (!gl.isTexture(texture)) { alert("Error: Texture is invalid"); } glProgram.samplerUniform = gl.getUniformLocation(glProgram, "uSampler"); gl.uniform1i(glProgram.samplerUniform, 0); } I've researched it and it is a CORS error a "Cross-origin resource sharing" error, but it's a local file! I can't figure out what's wrong. I did make the picture using gimp, and I'm not sure the coding was right on the export, but I eliminated a previous error using "gl.OES_TEXTURE_FLOAT_LINEAR".

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  • Postfix - suspend domain from which deferred status was received?

    - by Al Bundy
    Is there a possibility to make Postfix stop trying (for a period of time) to send emails to a domain from which it received a deferred response? Currently my Postfix goes through each address in the queue. Please see the below example. At 09:48:32 the status=deferred appears. After this Postfix should stop trying to send stuff to the yahoo.com domain. Jun 6 09:48:20 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37163, delays=36519/638/1.2/4.9, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:20 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37163, delays=36519/638/1.2/4.9, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:20 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37163, delays=36519/638/1.2/4.9, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:30 mailer postfix/smtp[8643]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[63.250.192.46]:25, delay=37173, delays=36519/645/1.4/7.4, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:30 mailer postfix/smtp[8643]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[63.250.192.46]:25, delay=37173, delays=36519/645/1.4/7.4, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:30 mailer postfix/smtp[8643]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[63.250.192.46]:25, delay=37173, delays=36519/645/1.4/7.4, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:30 mailer postfix/smtp[8643]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[63.250.192.46]:25, delay=37173, delays=36519/645/1.4/7.4, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:30 mailer postfix/smtp[8643]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[63.250.192.46]:25, delay=37173, delays=36519/645/1.4/7.4, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:32 mailer postfix/smtp[8644]: C779A233C0: host mta6.am0.yahoodns.net[98.138.112.38] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command) Jun 6 09:48:32 mailer postfix/smtp[8644]: C779A233C0: lost connection with mta6.am0.yahoodns.net[98.138.112.38] while sending RCPT TO Jun 6 09:48:33 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37176, delays=36519/655/2.5/0.18, dsn=4.7.0, status=deferred (host mta7.am0.yahoodns.net[98.138.112.35] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command)) Jun 6 09:48:33 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37176, delays=36519/655/2.5/0.18, dsn=4.7.0, status=deferred (host mta7.am0.yahoodns.net[98.138.112.35] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command)) Jun 6 09:48:34 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37176, delays=36519/655/2.5/0.18, dsn=4.7.0, status=deferred (host mta7.am0.yahoodns.net[98.138.112.35] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command)) Jun 6 09:48:34 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37176, delays=36519/655/2.5/0.18, dsn=4.7.0, status=deferred (host mta7.am0.yahoodns.net[98.138.112.35] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command)) Jun 6 09:48:34 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37176, delays=36519/655/2.5/0.18, dsn=4.7.0, status=deferred (host mta7.am0.yahoodns.net[98.138.112.35] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command)) Jun 6 09:48:34 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37177, delays=36519/658/0/0.07, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:34 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37177, delays=36519/658/0/0.18, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:34 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37177, delays=36519/658/0/0.35, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:34 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37177, delays=36519/658/0/0.4, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:34 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37177, delays=36519/658/0/0.46, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:35 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37179, delays=36519/660/0/0.16, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:35 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37179, delays=36519/660/0/0.22, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:36 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37179, delays=36519/660/0/0.31, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:36 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37179, delays=36519/660/0/0.36, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO)

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  • Google Web Toolkit Deferred Binding Issue

    - by snctln
    I developed a web app using GWT about 2 years ago, since then the application has evolved. In its current state it relies on fetching a single XML file and parsing the information from it. Overall this works great. A requirement of this app is that it needs to be able to be ran from the filesystem (file:///..) as well as the traditional model of running from a webserver (http://...) Fetching this file from a webserver works exactly as expected using a RequestBuilder object. When running the app from the filesystem Firefox, Opera, Safari, and Chrome all behave as expected. When running the app from the filesystem using IE7 or IE8 the RequestBuilder.send() call fails, the information about the error suggests that there is a problem accessing the file due to violating the same origin policy. The app worked as expected in IE6 but not in IE7 or IE8. So I looked at the source code of RequestBuilder.java and saw that the actual request was being executed with an XMLHttpRequest GWT object. So I looked at the source code for XMLHttpRequest.java and found out some information. Here is the code (starts at line 83 in XMLHttpRequest.java) public static native XMLHttpRequest create() /*-{ if ($wnd.XMLHttpRequest) { return new XMLHttpRequest(); } else { try { return new ActiveXObject('MSXML2.XMLHTTP.3.0'); } catch (e) { return new ActiveXObject("Microsoft.XMLHTTP"); } } }-*/; So basically if an XMLHttpRequest cannot be created (like in IE6 because it is not available) an ActiveXObject is used instead. I read up a little bit more on the IE implementation of XMLHttpRequest, and it appears that it is only supported for interacting with files on a webserver. I found a setting in IE8 (Tools-Internet Options-Advanced-Security-Enable native XMLHTTP support), when I uncheck this box my app works. I assume this is because I am more of less telling IE to not use their implementation of XmlHttpRequest, so GWT just uses an ActiveXObject because it doesn't think the native XmlHttpRequest is available. This fixes the problem, but is hardly a long term solution. I can currently catch a failed send request and verify that it was trying to fetch the XML file from the filesystem using normal GWT. What I would like to do in this case is catch the IE7 and IE8 case and have them use a ActiveXObject instead of a native XmlHttpRequest object. There was a posting on the GWT google group that had a supposed solution for this problem (link). Looking at it I can tell that it was created for an older version of GWT. I am using the latest release and think that this is more or less what I would like to do (use GWT deferred binding to detect a specific browser type and run my own implementation of XMLHttpRequest.java in place of the built in GWT implementation). Here is the code that I am trying to use package com.mycompany.myapp.client; import com.google.gwt.xhr.client.XMLHttpRequest; public class XMLHttpRequestIE7or8 extends XMLHttpRequest { // commented out the "override" so that eclipse and the ant build script don't throw errors //@Override public static native XMLHttpRequest create() /*-{ try { return new ActiveXObject('MSXML2.XMLHTTP.3.0'); } catch (e) { return new ActiveXObject("Microsoft.XMLHTTP"); } }-*/; // have an empty protected constructor so the ant build script doesn't throw errors // the actual XMLHttpRequest constructor is empty as well so this shouldn't cause any problems protected XMLHttpRequestIE7or8() { } }; And here are the lines that I added to my module xml <replace-with class="com.mycompany.myapp.client.XMLHttpRequestIE7or8"> <when-type-is class="com.google.gwt.xhr.client.XMLHttpRequest"/> <any> <when-property-is name="user.agent" value="ie7" /> <when-property-is name="user.agent" value="ie8" /> </any> </replace-with> From what I can tell this should work, but my code never runs. Does anyone have any idea of what I am doing wrong? Should I not do this via deferred binding and just use native javascript when I catch the fail case instead? Is there a different way of approaching this problem that I have not mentioned? All replies are welcome.

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  • Wireless cuts out on Toshiba Satellite S7208

    - by alecRN
    I recently got a Toshiba Satellite L875-S7208 with Windows 7 preinstalled. I installed Ubuntu 12.04 LTS dual boot to the same Windows partition. However, usually 15 minutes or less after booting, the wifi connection dies. Here's some hopefully relevant information: lspci -knn 00:00.0 Host bridge [0600]: Intel Corporation 2nd Generation Core Processor Family DRAM Controller [8086:0104] (rev 09) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) Subsystem: Toshiba America Info Systems Device [1179:fb40] Kernel driver in use: i915 Kernel modules: i915 00:14.0 USB controller [0c03]: Intel Corporation Panther Point USB xHCI Host Controller [8086:1e31] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: xhci_hcd 00:16.0 Communication controller [0780]: Intel Corporation Panther Point MEI Controller #1 [8086:1e3a] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: mei Kernel modules: mei 00:1a.0 USB controller [0c03]: Intel Corporation Panther Point USB Enhanced Host Controller #2 [8086:1e2d] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: ehci_hcd 00:1b.0 Audio device [0403]: Intel Corporation Panther Point High Definition Audio Controller [8086:1e20] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb40] Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge [0604]: Intel Corporation Panther Point PCI Express Root Port 1 [8086:1e10] (rev c4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.1 PCI bridge [0604]: Intel Corporation Panther Point PCI Express Root Port 2 [8086:1e12] (rev c4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.2 PCI bridge [0604]: Intel Corporation Panther Point PCI Express Root Port 3 [8086:1e14] (rev c4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller [0c03]: Intel Corporation Panther Point USB Enhanced Host Controller #1 [8086:1e26] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: ehci_hcd 00:1f.0 ISA bridge [0601]: Intel Corporation Panther Point LPC Controller [8086:1e59] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel modules: iTCO_wdt 00:1f.2 SATA controller [0106]: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] [8086:1e03] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel driver in use: ahci 00:1f.3 SMBus [0c05]: Intel Corporation Panther Point SMBus Controller [8086:1e22] (rev 04) Subsystem: Toshiba America Info Systems Device [1179:fb41] Kernel modules: i2c-i801 02:00.0 Network controller [0280]: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter [10ec:8176] (rev 01) Subsystem: Realtek Semiconductor Co., Ltd. Device [10ec:8211] Kernel driver in use: rtl8192ce Kernel modules: rtl8192ce 03:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 05) Subsystem: Toshiba America Info Systems Device [1179:fb37] Kernel driver in use: r8169 Kernel modules: r8169 lsmod Module Size Used by snd_hda_codec_hdmi 32474 1 snd_hda_codec_realtek 224066 1 joydev 17693 0 rfcomm 47604 0 bnep 18281 2 bluetooth 180104 10 rfcomm,bnep parport_pc 32866 0 ppdev 17113 0 arc4 12529 2 snd_hda_intel 33773 3 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq psmouse 87692 0 serio_raw 13211 0 rtl8192ce 84826 0 rtl8192c_common 75767 1 rtl8192ce rtlwifi 111202 1 rtl8192ce mac80211 506816 3 rtl8192ce,rtl8192c_common,rtlwifi snd 78855 16 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device sparse_keymap 13890 0 uvcvideo 72627 0 videodev 98259 1 uvcvideo v4l2_compat_ioctl32 17128 1 videodev mac_hid 13253 0 mei 41616 0 wmi 19256 0 soundcore 15091 1 snd i915 472941 3 snd_page_alloc 18529 2 snd_hda_intel,snd_pcm drm_kms_helper 46978 1 i915 cfg80211 205544 2 rtlwifi,mac80211 drm 242038 4 i915,drm_kms_helper i2c_algo_bit 13423 1 i915 video 19596 1 i915 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp r8169 62099 0 ums_realtek 18248 0 uas 18180 0 usb_storage 49198 1 ums_realtek dmesg | grep firmware [ 15.692951] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 16.240881] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 452.419288] rtl8192c_common:rtl92c_firmware_selfreset(): 8051 reset fail. [ 458.572211] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 465.440640] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 472.337617] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 479.175471] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 485.978582] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 492.764893] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 499.579348] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 506.386934] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 513.209545] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 519.991365] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 526.778375] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 533.629695] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 540.426004] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 547.238125] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 554.024434] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 560.854794] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 567.678160] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 574.494666] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 581.336653] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 588.157710] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 595.221122] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 602.047429] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 608.829534] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 615.639079] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 622.454991] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 629.273231] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 636.056613] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 642.858096] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 649.640753] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 657.184094] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 664.008018] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 670.838639] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 677.675418] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 684.507255] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 691.310994] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 698.095325] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 704.914509] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin [ 711.725178] rtl8192c_common: Loading firmware file rtlwifi/rtl8192cfw.bin uname -r 3.2.0-29-generic ifconfig eth0 Link encap:Ethernet HWaddr 4c:72:b9:59:6c:61 inet addr:192.168.0.11 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::4e72:b9ff:fe59:6c61/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:4447 errors:0 dropped:0 overruns:0 frame:0 TX packets:2762 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3671147 (3.6 MB) TX bytes:335133 (335.1 KB) Interrupt:42 Base address:0x2000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:515 errors:0 dropped:0 overruns:0 frame:0 TX packets:515 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:83153 (83.1 KB) TX bytes:83153 (83.1 KB) wlan0 Link encap:Ethernet HWaddr 74:e5:43:32:47:95 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:280 errors:0 dropped:0 overruns:0 frame:0 TX packets:51 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:32958 (32.9 KB) TX bytes:10431 (10.4 KB)

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  • Use depth bias for shadows in deferred shading

    - by cubrman
    We are building a deferred shading engine and we have a problem with shadows. To add shadows we use two maps: the first one stores the depth of the scene captured by the player's camera and the second one stores the depth of the scene captured by the light's camera. We then ran a shader that analyzes the two maps and outputs the third one with the ready shadow areas for the current frame. The problem we face is a classic one: Self-Shadowing: A standard way to solve this is to use the slope-scale depth bias and depth offsets, however as we are doing things in a deferred way we cannot employ this algorithm. Any attempts to set depth bias when capturing light's view depth produced no or unsatisfying results. So here is my question: MSDN article has a convoluted explanation of the slope-scale: bias = (m × SlopeScaleDepthBias) + DepthBias Where m is the maximum depth slope of the triangle being rendered, defined as: m = max( abs(delta z / delta x), abs(delta z / delta y) ) Could you explain how I can implement this algorithm manually in a shader? Maybe there are better ways to fix this problem for deferred shadows?

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  • Gmail page works but won't stop loading

    - by MLW
    When I open the GMail page in Chrome (9.0.597.102) on OS X (10.6.4), the page works fine and is functional, but it often remains in a "Loading" state, with the loading icon active, for extremely long periods of time. Functionally, there is no problem, since everything is accessible, and the problem is intermittent. Sometimes it immediately completes loading, other times it will claim to be "loading" for hours. My date is correct (as set with time.*.apple.com), and I don't have any Google Labs enabled. Does anyone else have this problem, or know the cause and solution?

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  • Deferred Open Source licensing

    - by Thomas W.
    Are there established models for releasing an initially proprietary piece of software under FLOSS conditions after a defined period or a certain point of time? The main problem here is that all parties involved must be able to trust that the Open Source licensing will actually take place at the defined time and no party can further defer or cancel this process. Clearly such a model has its problems, for example it's problematic to deal with contributions from "outside", legally and technically. Ghostscript is a prominent example where a deferred model has been used and abandoned. However, if certain parties involved will insist on keeping the software proprietary, at least for a certain period of time, then the only options are a deferred Open Source licensing model or no Open Source licensing at all. I think I read about services that serve as trusted parties who take care of Open Sourcing the software. However, I was not successful in spotting any of those.

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  • What are deferred callbacks?

    - by tentimes
    I understand the idea of a callback, where I pass a function into another function and that function then uses the supplied function at will. I am struggling to understand deferred callbacks, even after googling it. Could someone provide a simple explanation please? I program in Ruby, but also know C/C++ a bit, but most of all I was a experienced assembly language programmer. So I am wondering is it a bit like a stack of callback addresses that get pop'd? I am hoping to learn jquery or node.js and these deferred callbacks seem integral to both. I understand basic threading principles (though mutex object makes my head hurt ;)

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  • How do I reconstruct depth in deferred rendering using an orthographic projection?

    - by Jeremie
    I've been trying to get my world space position of my pixel but I4m missing something. I'm using a orthographic view for a 2.5d game. My depth is linear and this is my code. float3 lightPos = lightPosition; float2 texCoord = PostProjToScreen(PSIn.lightPosition)+halfPixel; float depth = tex2D(depthMap, texCoord); float4 position; position.x = texCoord.x *2-1; position.y = (1-texCoord.y)*2-1; position.z = depth.r; position.w = 1; position = mul(position, inViewProjection); //position.xyz/=position.w; // I comment it but even without it it doesn't work float4 normal = (tex2D(normalMap, texCoord)-.5f) * 2; normal = normalize(normal); float3 lightDirection = normalize(lightPos-position); float att = saturate(1.0f - length(lightDirection) /attenuation); float lightning = saturate (dot(normal, lightDirection)); lightning*= brightness; return float4(lightColor* lightning*att, 1); I'm using a sphere but it's not working the way I want. I reproject the texture properly onto the sphere but the light coordinates in the pixel shader seems to be stuck at zero even if when I move the light volume update properly.

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  • JQTOUCH - Anytime loading occurs, add a loading class?

    - by nobosh
    Hi, I'm using JQTOUCH and in JQTOUCH several of the links are being loading via AJAX and then sliding in. The problem is that there is no loading indication provided to users. I'd like a way to add a Loading class with an AJAX spinner, when ever the an ajax call is loading, and have the class removed when the loading is done, and the page is displayed. Any ideas?

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  • Prevent deferred creation of controls.

    - by Scott Chamberlain
    Here is a test framework to show what I am doing, just create a new project add a tabbed control, on tab 1 put a button on tab 2 put a check box (default names) and paste this code for its code public partial class Form1 : Form { private List<bool> boolList = new List<bool>(); BindingSource bs = new BindingSource(); public Form1() { InitializeComponent(); boolList.Add(false); bs.DataSource = boolList; checkBox1.DataBindings.Add("Checked", bs, ""); } bool updating = false; private void button1_Click(object sender, EventArgs e) { updating = true; boolList[0] = true; bs.ResetBindings(false); Application.DoEvents(); updating = false; } private void checkBox1_CheckedChanged(object sender, EventArgs e) { if (!updating) MessageBox.Show("CheckChanged fired outside of updating"); } } The issue is if you run the program and look at tab 2 then press the button on tab 1 the program works as expected, however if you press the button on tab 1 then look at tab 2 the event for the checkbox will not fire untill you look at tab 2. The reason for this is the controll on tab 2 is not in the "created" state, so its binding to change the checkbox from unchecked to checked does not happen until after the control has been "Created". checkbox1.CreateControl() does not do anything because according to MSDN CreateControl does not create a control handle if the control's Visible property is false. You can either call the CreateHandle method or access the Handle property to create the control's handle regardless of the control's visibility, but in this case, no window handles are created for the control's children. I tried getting the value of Handle(there is no CreateHandle for Button) but still the same result. Any suggestions other than have the program quickly flash all of my tabs that have data-bound check boxes when it first loads?

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  • Ajax Post Request Returns JSON but Deferred Fails

    - by imrane
    I have a cross-domain POST request to http://api.local/user/auth - my API endpoint. I allow Cross Domain requests in my api with CORS. Using Chrome if that makes a difference. I get a valid server JSON response with 200 Status Code but I am using deferreds from a backbone model like so: @model.save() .fail(-> console.log 'sync fail') .success -> console.log 'sync OK' And I consistently get a 'sync fail' instead of the expected 'sync OK' Thoughts?

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  • Ubuntu 13.10 unity won't load from this morning

    - by user287957
    I turned on my pc this morning and unity will not load at all. I have tried loading it manually using ctrl+alt+f1 and all i got from it was the following:- compiz (core) - Info: Loading plugin: core compiz (core) - Info: Starting plugin: core compiz (core) - Info: Loading plugin: ccp compiz (core) - Info: Starting plugin: ccp compizconfig - Info: Backend : gsettings compizconfig - Info: Integration : true compizconfig - Info: Profile : unity compiz (core) - Info: Loading plugin: composite compiz (core) - Info: Starting plugin: composite compiz (core) - Info: Loading plugin: opengl compiz (core) - Info: Starting plugin: opengl libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/r600_dri.so failed (/usr/lib/x86_64- linux-gnu/dri/r600_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/r600_dri.so failed (${ORIGIN}/dri/r600_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/r600_dri.so failed (/usr/lib/dri/r600_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: r600_dri.so libGL error: driver pointer missing libGL error: failed to load driver: r600 libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so failed (/usr/lib/x86_64-linux-gnu/dri/swrast_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/swrast_dri.so failed (${ORIGIN}/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: swrast_dri.so libGL error: failed to load driver: swrast compiz (core) - Info: Loading plugin: compiztoolbox compiz (core) - Info: Starting plugin: compiztoolbox compiz (core) - Info: Loading plugin: decor compiz (core) - Info: Starting plugin: decor compiz (core) - Info: Loading plugin: copytex compiz (core) - Info: Starting plugin: copytex compiz (core) - Info: Loading plugin: snap compiz (core) - Info: Starting plugin: snap compiz (core) - Info: Loading plugin: resize compiz (core) - Info: Starting plugin: resize compiz (core) - Info: Loading plugin: gnomecompat compiz (core) - Info: Starting plugin: gnomecompat compiz (core) - Info: Loading plugin: move compiz (core) - Info: Starting plugin: move compiz (core) - Info: Loading plugin: place compiz (core) - Info: Starting plugin: place compiz (core) - Info: Loading plugin: mousepoll compiz (core) - Info: Starting plugin: mousepoll compiz (core) - Info: Loading plugin: regex compiz (core) - Info: Starting plugin: regex compiz (core) - Info: Loading plugin: imgpng compiz (core) - Info: Starting plugin: imgpng compiz (core) - Info: Loading plugin: vpswitch compiz (core) - Info: Starting plugin: vpswitch compiz (core) - Info: Loading plugin: grid compiz (core) - Info: Starting plugin: grid compiz (core) - Info: Loading plugin: animation compiz (core) - Info: Starting plugin: animation compiz (core) - Info: Loading plugin: expo compiz (core) - Info: Starting plugin: expo compiz (core) - Info: Loading plugin: session compiz (core) - Info: Starting plugin: session compiz (core) - Info: Loading plugin: wall compiz (core) - Info: Starting plugin: wall compiz (core) - Info: Loading plugin: fade compiz (core) - Info: Starting plugin: fade compiz (core) - Info: Loading plugin: unitymtgrabhandles compiz (core) - Info: Starting plugin: unitymtgrabhandles compiz (core) - Info: Loading plugin: ezoom compiz (core) - Info: Starting plugin: ezoom compiz (core) - Info: Loading plugin: workarounds compiz (core) - Info: Starting plugin: workarounds compiz (core) - Info: Loading plugin: scale compiz (core) - Info: Starting plugin: scale compiz (core) - Info: Loading plugin: unityshell compiz (core) - Info: Starting plugin: unityshell WARN 2014-06-03 10:55:31 unity.glib.dbus.server GLibDBusServer.cpp:586 Can't register object 'com.canonical.Autopilot.Introspection' yet as we don't have a connection, waiting for it... WARN 2014-06-03 10:55:31 unity.glib.dbus.server GLibDBusServer.cpp:586 Can't register object 'com.canonical.Unity.Debug.Logging' yet as we don't have a connection, waiting for it... compiz (unityshell) - Error: GL_ARB_vertex_buffer_object not supported compiz (core) - Error: Plugin initScreen failed: unityshell compiz (core) - Error: Failed to start plugin: unityshell compiz (core) - Info: Unloading plugin: unityshell X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 18 (X_ChangeProperty) Resource id in failed request: 0x4000006 Serial number of failed request: 9909 Current serial number in output stream: 9913 It was all working fine yesterday but this morning there was nothing. Please help Many Thanks

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