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  • Visual Studion 2008 App_Data defaults

    - by Dennis Keith
    Is it possible to use the App_Data folder in conjunction with SQL Server 2005? When I try it specifies Express even though I have changed the ToolsOptionsDatabaseData Connections to the correct server. I have downloaded SQLEXPR32_x86_ENU.exe Version 10.0.1600.22 file locally and have gone through 7 installs and deinstalls with a variety of different errors. I pretty much given up on Express and would like to find a workaround if it exists. Thanks Dennis Keith

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  • Join 2 children tables with a parent tables without duplicated

    - by user1847866
    Problem I have 3 tables: People, Phones and Emails. Each person has an UNIQUE ID, and each person can have multiple numbers or multiple emails. Simplified it looks like this: +---------+----------+ | ID | Name | +---------+----------+ | 5000003 | Amy | | 5000004 | George | | 5000005 | John | | 5000008 | Steven | | 8000009 | Ashley | +---------+----------+ +---------+-----------------+ | ID | Number | +---------+-----------------+ | 5000005 | 5551234 | | 5000005 | 5154324 | | 5000008 | 2487312 | | 8000009 | 7134584 | | 5000008 | 8451384 | +---------+-----------------+ +---------+------------------------------+ | ID | Email | +---------+------------------------------+ | 5000005 | [email protected] | | 5000005 | [email protected] | | 5000008 | [email protected] | | 5000008 | [email protected] | | 5000008 | [email protected] | | 8000009 | [email protected] | | 5000004 | [email protected] | +---------+------------------------------+ I am trying to joining them together without duplicates. It works great, when I try to join only Emails with People or only Phones with People. SELECT People.Name, People.ID, Phones.Number FROM People LEFT OUTER JOIN Phones ON People.ID=Phones.ID ORDER BY Name, ID, Number; +----------+---------+-----------------+ | Name | ID | Number | +----------+---------+-----------------+ | Steven | 5000008 | 8451384 | | Steven | 5000008 | 24887312 | | John | 5000005 | 5551234 | | John | 5000005 | 5154324 | | George | 5000004 | NULL | | Ashley | 8000009 | 7134584 | | Amy | 5000003 | NULL | +----------+---------+-----------------+ SELECT People.Name, People.ID, Emails.Email FROM People LEFT OUTER JOIN Emails ON People.ID=Emails.ID ORDER BY Name, ID, Email; +----------+---------+------------------------------+ | Name | ID | Email | +----------+---------+------------------------------+ | Steven | 5000008 | [email protected] | | Steven | 5000008 | [email protected] | | Steven | 5000008 | [email protected] | | John | 5000005 | [email protected] | | John | 5000005 | [email protected] | | George | 5000004 | [email protected] | | Ashley | 8000009 | [email protected] | | Amy | 5000003 | NULL | +----------+---------+------------------------------+ However, when I try to join Emails and Phones on People - I get this: SELECT People.Name, People.ID, Phones.Number, Emails.Email FROM People LEFT OUTER JOIN Phones ON People.ID = Phones.ID LEFT OUTER JOIN Emails ON People.ID = Emails.ID ORDER BY Name, ID, Number, Email; +----------+---------+-----------------+------------------------------+ | Name | ID | Number | Email | +----------+---------+-----------------+------------------------------+ | Steven | 5000008 | 8451384 | [email protected] | | Steven | 5000008 | 8451384 | [email protected] | | Steven | 5000008 | 8451384 | [email protected] | | Steven | 5000008 | 24887312 | [email protected] | | Steven | 5000008 | 24887312 | [email protected] | | Steven | 5000008 | 24887312 | [email protected] | | John | 5000005 | 5551234 | [email protected] | | John | 5000005 | 5551234 | [email protected] | | John | 5000005 | 5154324 | [email protected] | | John | 5000005 | 5154324 | [email protected] | | George | 5000004 | NULL | [email protected] | | Ashley | 8000009 | 7134584 | [email protected] | | Amy | 5000003 | NULL | NULL | +----------+---------+-----------------+------------------------------+ What happens is - if a Person has 2 numbers, all his emails are shown twice (They can not be sorted! which means they can not be removed by @last) What I want: Bottom line, playing with the @last, I want to end up with somethig like this, but @last won't work if I don't arrange ORDER columns in the righ way - and this seems like a big problem..Orderin the email column. Because seen from the example above: Steven has 2 phone number and 3 emails. The JOIN Emails with Numbers happens with each email - thus duplicated values that can not be sorted (SORT BY does not work on them). **THIS IS WHAT I WANT** +----------+---------+-----------------+------------------------------+ | Name | ID | Number | Email | +----------+---------+-----------------+------------------------------+ | Steven | 5000008 | 8451384 | [email protected] | | | | 24887312 | [email protected] | | | | | [email protected] | | John | 5000005 | 5551234 | [email protected] | | | | 5154324 | [email protected] | | George | 5000004 | NULL | [email protected] | | Ashley | 8000009 | 7134584 | [email protected] | | Amy | 5000003 | NULL | NULL | +----------+---------+-----------------+------------------------------+ Now I'm told that it's best to keep emails and number in separated tables because one can have many emails. So if it's such a common thing to do, what isn't there a simple solution? I'd be happy with a PHP Solution aswell. What I know how to do by now that satisfies it, but is not as pretty. If I do it with GROUP_CONTACT I geat a satisfactory result, but it doesn't look as pretty: I can't put a "Email type = work" next to it. SELECT People.Ime, GROUP_CONCAT(DISTINCT Phones.Number), GROUP_CONCAT(DISTINCT Emails.Email) FROM People LEFT OUTER JOIN Phones ON People.ID=Phones.ID LEFT OUTER JOIN Emails ON People.ID=Emails.ID GROUP BY Name; +----------+----------------------------------------------+---------------------------------------------------------------------+ | Name | GROUP_CONCAT(DISTINCT Phones.Number) | GROUP_CONCAT(DISTINCT Emails.Email) | +----------+----------------------------------------------+---------------------------------------------------------------------+ | Steven | 8451384,24887312 | [email protected],[email protected],[email protected] | | John | 5551234,5154324 | [email protected],[email protected] | | George | NULL | [email protected] | | Ashley | 7134584 | [email protected] | | Amy | NULL | NULL | +----------+----------------------------------------------+---------------------------------------------------------------------+

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  • XNA Notes 011

    - by George Clingerman
    Even with a lot of the XNA community working on Dream Build Play entries ( I swear I’m going to finish mine this year!) people are still finding time to do side projects and be amazingly active in the XNA and XBLIG community. With my one eye on my code and one eye on the community, here’s what I noticed these over achievers doing this past week! Time Critical XNA News: Xbox LIVE Indie Games sales data will be delayed March 17-20th due to some schedule maintenance http://create.msdn.com/en-us/news/indie_games_data_delay_march2011 GameMarx is releasing a series of videos to help raise donations for victims of the earthquakes and tsunami in Japan. Help out if you can! http://www.gamemarx.com/video/special/29/help-japan-sushido.aspx XNA MVPs: Catalin Zima shares his thoughts on the MVP summit and my book! http://www.catalinzima.com/2011/03/mvp-summit-2011/ Glenn Wilson (@mykre) helps the XNA team announce some new educational content that you don’t want to miss if you’re porting your app or game to Windows Phone 7 http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/653/Porting-your-App-or-Game-to-Windows-Phone-7.aspx and Windows Phone 7 from scratch http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/654/Windows-Phone-from-Scratch.aspx and shares a link to some free architectural models and textures http://twitter.com/#!/Mykre/status/46410160784158720 George (that’s me!) shares his MVP Summit 2011 summary and XBLIG thoughts http://geekswithblogs.net/clingermangw/archive/2011/03/15/144366.aspx XNA Developers: @SmallCaveGames shares a Code of Ethics for Xbox LIVE Indie Game Developers http://smallcavegames.blogspot.com/2011/03/unofficial-xblig-developers-code-of.html Derek S adds more Xbox LIVE Indie Game studios to his master list of XBLIG links http://twitter.com/#!/Mr_Deeke/status/46140996056125440 http://xbl-indieverse.blogspot.com/p/xblig-links.html Making games and want to help kids? Then share your story with GameFace: America! http://gameitupinitiative.com/about-the-initiative/programs/gameface-america/ Xbox LIVE Indie Games (XBLIG): XonaGames shares some video footage of their booth from GDC 2011 Video 1: http://youtu.be/lxIV9nk3Gq4 Video 2: http://youtu.be/GgfrjqkxR_o Video 3: http://youtu.be/yVcpXrTX7SQ Joystiq on Mommy’s Best Games Serious Sam Double D http://www.joystiq.com/2011/03/16/the-most-important-thing-about-serious-sam-double-d/ And The Escapist recommends that gamers start learning to avoid cleavage now http://www.escapistmagazine.com/news/view/108543-Boobie-Bomber-Makes-First-Appearance-in-Serious-Sam-Double-D Magiko Gaming started a blog on the XBLIG dashboard daily Top 10 games in the US. Good way to go back in time and look at the history of which games were in the the Top 10. http://dailytop10indiegames.wordpress.com/ Where are they going now? XBLIG developers at a crossroads.. http://www.gamesetwatch.com/2011/03/where_are_they_going_now_xblig.php http://www.gamasutra.com/view/news/33527/InDepth_Where_Are_They_Going_Now_XBLIG_Developers_At_A_Crossroads_.php BinaryTweed’s Clover: A Curious Tail is Xbox LIVE’s Deal of the Week! http://www.armlessoctopus.com/2011/03/15/what-luck-clover-a-curious-tale-is-half-price-this-week/ Looking for an Xbox LIVE Indie Game to buy? Writings of Mass Deduction has over 125 suggestions at this point! http://writingsofmassdeduction.com/ SkaStudios shares Vampire Smile Achievements AND their PAX East 2011 Both Setup video http://www.ska-studios.com/2011/03/14/vampire-smile-achievement/ http://www.ska-studios.com/2011/03/15/pax-booth-setup-time-lapse/ MasterBlud and VVGTV starts a new community for XBLIG developers and gamers to join http://vvgtv.forumotion.com/ Raymond Matthews (@DrakstarMatryx) covers Mommy’s Best Games getting Serious http://www.darkstarmatryx.com/?p=286 XNA Development: Dave Henry (@mort8088) posts the 4th tutorial in his series XNA 4.0 SpriteBatch extended http://mort8088.com/2011/03/11/xna-4-0-tutorial-4-spritebatch-extended/ Tutorial 5 - Creating a manual blank texture http://mort8088.com/2011/03/13/xna-4-tutorial-5-manual-blank-texture/ XNA 4.0 Tutorial 6 - Spritesheet Object http://mort8088.com/2011/03/18/xna-4-0-tutorial-6-spritesheet-object/ Jason Mitchell shares a tutorial on setting the alpha value for spritebatch in XNA 4.0 http://www.jason-mitchell.com/index.php/2011/03/13/setting-alpha-value-for-spritebatch-draw-in-xna-4/ XNA for Silverlight Developers: Part 7 - Collision Detection http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-7-Collision-detection.aspx Markus Ewald (@Cygon4) shares the full Ninject 2.0 binding for XNA and Sunburn http://twitter.com/#!/Cygon4/status/48330203826622464 Michael B. McLaughlin shares an AccelerometerInput XNA GameComponent he created (which I’m probably going to snag for a game I’m working on...) http://geekswithblogs.net/mikebmcl/archive/2011/03/17/accelerometerinput-xna-gamecomponent.aspx Extra Credit tackles the building of a good tutorial. Must watch for all Indie game devs (thanks for pointing it out Evan Johnson!) http://twitter.com/#!/johnsonevan/status/48452115680604160 http://www.escapistmagazine.com/videos/view/extra-credits/2921-Tutorials-101 ExEn is fully funded at this point so definitely something for XBLIG developers to keep an eye on as they consider releasing their games on other platforms http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight Channel 9 and Greg Duncan post Mixing the Game State Management and Platformer XNA Recipes http://channel9.msdn.com/coding4fun/blog/Mixing-the-Game-State-Management-and-Platformer-XNA-Recipes Sgt. Conker has noticed Mike McLaughlin has been crazy productive and has done a recap of his recent posts http://www.sgtconker.com/2011/03/recap-of-mikebmcls-posts/

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  • XNA Notes 005

    - by George Clingerman
    Another week and another crazy amount of activity going on in the XNA community. I’m fairly certain I missed over half of it. In fact, if I am missing things, make sure to email me and I’ll try and make sure I catch it next week! ([email protected]). Also, if you’ve got any advice, things you like/don’t like about the way these XNA Notes are going let me know. I always appreciate feedback (currently spammers are leaving me the nicest comments so you guys have work to do!) Without further ado, here’s this week’s notes! Time Critical XNA News The XNA Team Blob reminds us that February 7th is the last day to submit XNA 3.1 games to peer review! http://blogs.msdn.com/b/xna/archive/2011/01/31/7-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx XNA MVPS Chris Williams kicks off the marketing campaign for our book http://geekswithblogs.net/cwilliams/archive/2011/01/28/143680.aspx Catalin Zima posts the comparison cheat sheet for why Angry Birds is different than Chickens Can’t Fly http://www.amusedsloth.com/2011/02/comparison-cheat-sheet-for-chickens-cant-fly-and-angry-birds/ Jim Perry congratulates the developers selected by Game Developer Magazine for Best Xbox LIVE Indie Games of 2010 http://machxgames.com/blog/?p=24 @NemoKrad posts his XNAKUUG talks for all to enjoy http://twitter.com/NemoKrad/statuses/33142362502864896 http://xna-uk.net/blogs/randomchaos/archive/2011/02/03/xblig-uk-2011-january-amp-february-talk.aspx George  (that’s me!) preps for his XNA talk coming up on the 8th http://twitter.com/clingermangw/statuses/32669550554124288 http://www.portlandsilverlight.net/Meetings/Details/15 XNA Developers FireFly posts the last tutorial in his XNA Tower Defense tutorial series http://forums.create.msdn.com/forums/p/26442/451460.aspx#451460 http://xnatd.blogspot.com/2011/01/tutorial-14-polishing-game.html @fredericmy posts the main difference when porting a game from Windows Phone 7 to Xbox 360 http://fairyengine.blogspot.com/2011/01/main-differences-when-porting-game-from.html @ElementCy creates a pretty rad video of a MineCraft type terrain created using XNA http://www.youtube.com/watch?v=Waw1f7wnl9I Andrew Russel gets the first XNA badge on gamedev.stackexchange http://twitter.com/_AndrewRussell/statuses/32322877004972032 http://gamedev.stackexchange.com/badges?tab=tags And his funding for ExEn has passed $7000 only $3000 to go http://twitter.com/_AndrewRussell/statuses/33042412804771840 Subodh Pushpak blogs about his Windows Phone 7 XNA talk http://geekswithblogs.net/subodhnpushpak/archive/2011/02/01/windows-phone-7-silverlight--xna-development-talk.aspx Slyprid releases the latest version of Transmute and needs more people to test http://twitter.com/slyprid/statuses/32452488418299904 http://forgottenstarstudios.com/ SpynDoctorGames celebrates the 1 year anniversary of Your Doodles Are Bugged! Congrats! http://twitter.com/SpynDoctorGames/statuses/32511689068908544 Noogy (creator of Dust the Elysian Tail) prepares his conversion to XNA 4.0 http://twitter.com/NoogyTweet/statuses/32522008449253376 @philippedasilva posts about the Indiefreaks Game Framework v0.2.0.0 Input management system http://twitter.com/philippedasilva/statuses/32763393957957632 http://indiefreaks.com/2011/02/02/behind-smart-input-system-feature/ Mommy’s Best Games debates what to do about High Scores with their new update http://mommysbest.blogspot.com/2011/02/high-score-shake-up.html @BinaryTweedDeej want to know if there’s anything the community needs to make XNA games for the PC. Give him some feedback! http://twitter.com/BinaryTweedDeej/status/32895453863354368 @mikebmcl promises to write us all a book (I can’t wait to read it!) http://twitter.com/mikebmcl/statuses/33206499102687233 @werezompire is going to live, LIVE, thanks to all the generosity and support from the community! http://twitter.com/werezompire/statuses/32840147644977153 Xbox LIVE Indie Games (XBLIG) Making money in Xbox 360 indie game development. Is it possible? http://www.bitmob.com/articles/making-money-in-xbox-360-indie-game-development-is-it-possible @AlejandroDaJ posts some thoughts abut the bitmob article http://twitter.com/AlejandroDaJ/statuses/31068552165330944 http://www.apathyworks.com/blog/view.php?id=00215 Kobun gets my respect as an XBLIG champion. I’m not sure who Kobun is, but if you’ve every read through the comment sections any time Kotaku writes about XBLIGs you’ll see a lot of confusion, disinformation in there. Kobun has been waging a secret war battling that lack of knowledge and he does it well. Also he’s running a pretty kick ass site for Xbox LIVE Indie Game reviews http://xboxindies.teamkobun.com/ @radiangames releases his last Xbox LIVE Indie Game...for now http://bit.ly/gMK6lE Playing Avaglide with the Kinect controller http://www.youtube.com/watch?v=UqAYbHww53o http://www.joystiq.com/2011/01/30/kinect-hacks-take-to-the-skies-with-avaglide/ Luke Schneider of Radiangames interviewed in Edge magazine http://www.next-gen.biz/features/radiangames-venture Digital Quarters posts thoughts on why XBLIG’s online requirement kills certain genres http://digitalquarters.blogspot.com/2011/02/thoughts-why-xbligs-online-requirement.html Mommy’s Best Games shares the news that several XBLIGs were featured in the March 2011 issue of Famitsu 360 http://forums.create.msdn.com/forums/p/33455/451487.aspx#451487 NaviFairy continues with his Indie-Game-A-Day http://gaygamer.net/2011/02/indie_game_a_day_epic_dungeon.html http://gaygamer.net/2011/02/indie_game_a_day_break_limit_r.html and more every day...that’s kind of the point! Keep your eye on this series! VVGTV continues with it’s awesome reviews/promotions for XBLIGs http://vvgtv.com/ http://vvgtv.com/2011/02/03/iredia-atrams-secret-xblig-review-2/ http://vvgtv.com/2011/02/02/poopocalypse-coming-soon-to-xblig/ ….and even more, you get the point. Magicka is an Indie Game doing really well on Steam AND it’s made using XNA http://www.magickagame.com/ http://twitter.com/Magickagame/statuses/32712762580799488 GameMarx reviews Antipole http://www.gamemarx.com/reviews/73/antipole-is-vvvvvvery-good.aspx Armless Octopus review Alpha Squad http://www.armlessoctopus.com/2011/01/28/xbox-indie-review-alpha-squad/ An interesting article about Kodu that Jim Perry found http://twitter.com/MachXGames/statuses/32848044105924608 http://www.develop-online.net/news/36915/10-year-old-Jordan-makes-games-The-UK-needs-more-like-her XNA Game Development Sgt. Conker posts about the Natur beta, a new book and whether you can make money with XBLIG http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/a-new-book-on-the-block-and-a-new-natur-beta/ http://www.sgtconker.com/2011/01/making-money-in-xbox-360-indie-game-development-is-it-possible/ Tips for setting up SVN http://bit.ly/fKxgFh @bsimser found tons of royalty free music and soundfx for your XNA Games http://twitter.com/bsimser/statuses/31426632933711872 Post on the new features in the next Sunburn Editor http://www.synapsegaming.com/blogs/fivesidedbarrel/archive/2011/01/28/new-editor-features-prefabs-components-and-more.aspx @jasons_novaleaf posts source code for light pre-pass optimizations for #xna http://twitter.com/jasons_novaleaf/statuses/33348855403642880 http://jcoluna.wordpress.com/2011/02/01/xna-4-0-light-pre-pass-optimization-round-one/ I’ve been learning about doing an A.I. for turn based games and this article was a great resource. http://www.gamasutra.com/view/feature/1535/designing_ai_algorithms_for_.php?print=1

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  • Deployment Error: Silverlight 4.0 w/WCF RIA Services in ASP.NET MVC 2 App

    - by Dennis Ward
    I've got an MVC 2 App with an RIA Services link to a Silverlight Application. On my local machine, all is well, but when I deploy to Discount ASP servers, neither the MVC controller nor the WCF RIA services called from silverlight function: A silverlight datagrid gets a load error: System.ServiceModel.DomainServices.Client.DomainOperationException: Load operation failed for query... The remote server returned an error NotFound. In the MVC page where I had a simple table that worked prior to adding an EF model and DomainDataSource, I now get the error: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. This is very similar to an issue I had before, but after upgrading from the betas of WCF/Silverlight 4, but the fix I had added there doesn't seem to work any longer. The link for that issue is: SL4/MVC2/WCF RIA Services = Load Error I'm really struggling with deploying, and could use some help if anybody can shed any light on this. Thanks! Dennis

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  • Windows Web Server 2008 R2 Server Core local password complexity

    - by Dennis Allen
    How can I disable the local user account password complexity settings on Windows 2008 R2 "Server Core"? I am trying to migrate our windows 2003 web server to windows 2008 R2. I am trying to see if I can use the "Server Core" install, and it has been a very internet search intensive experience. What I can't find out how to do is to find out how to disable password complexity for local user accounts. While our user account generator currently creates nice strong passwords, there was a time when this was not the case and unfortunately forcing the users to change their password is not an option at this time. Any help greatly appreciated. Dennis

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  • Using constructor to load data in subsonic3?

    - by Dennis
    I'm getting an error while trying to load an record through the constructor. The constructor is: public Document(Expression<Func<Document,bool>> expression); and i try to load a single item in like this var x = new Document(f=>f.publicationnumber=="xxx"); publicationnumber isn't a key but tried making an it an unique key and still no go.. Am i totally wrong regarding the use of the constructor? and can someone please tell me how to use that constructor? The error i'm getting is: Test method TestProject1.UnitTest1.ParseFileNameTwoProductSingleLanguage threw exception: System.NullReferenceException: with the following stacktrace: SubSonic.Query.SqlQuery.Where[T](Expression1` expression) Load`[T]`(T item, Expression1expression) db.Document..ctor(Expression``1 expression) in C:\@Projects\DocumentsSearchAndAdmin\DocumentsSearchAndAdmin\Generated\ActiveRecord.cs: line 5613 rest removed for simplicity Regards Dennis

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  • Compile Problem with MySQL C API on MAC OS X 10.6

    - by Dennis
    Hi guys, i've a Problem with MySQL C API and Mac OS X 10.6. When i want to compile a SQL Client Program, it aborts with this Error Message ld: library not found for -lmysqlclient collect2: ld returned 1 exit status I compile with this command: g++ -I /usr/local/mysql/include/ -L /usr/local/mysql/lib/ -lmysqlclient main.cpp I've tried the Headers and Librarys in different locations - no effect I've downloaded the headers and the Library from an other Destination - Same effect as before Any Ideas what i am doing wrong? If there is a thread allready i want to excuse (nothing found in search)! Greeting, Dennis

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  • javascript return function's data as a file

    - by Dennis
    I have a function in javascript called "dumpData" which I call from a button on an html page as **onlick="dumpData(dbControl);"* What it does is return an xml file of the settings (to an alert box right now). I want to return it to the user as a file download. Is there a way to create a button when click will open a file download box and ask the user to save or open it? (sorta of like right-clicking and save target as)... Or can it be sent to a php file and use export();? Not sure how I would send a long string like that to php and have it simple send it back as a file download. Dennis

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  • how do I match movement of an object from 2d video into a 3d package ?

    - by George Profenza
    I'm trying to add objects in a 3d package(Blender) using recorded footage. I've played with Icarus and it's great to capture the camera movement. Also the Blender 2.41 importer script works in Blender 2.49 as well. The problem is I can't seem to get 3d coordinates for objects. I have tried Autodesk(RealVIZ) MatchMover 2011 and gone through the tutorials. Tutorial 3 shows how to link a vertex from a 3d mesh to a 2d trackpoint, but the setup is for camera movement. Tutorial 4 goes into Motion capture, but it uses 2 videos of the same motion taken with 2 cameras from different viewpoints. I've tried to bypass that using the same footage twice, but that failed, as the 3d coordinate system ends up messed up. What software do you recommend for this (mapping 3d coordinates to 2d tracked points and importing them into a 3d package) ? What is the recommended technique ? Any good examples out there ? Thanks, George

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  • jquery: validate that text field is numeric

    - by George Johnston
    I have simple issue -- I would like to check a field to see if it's numeric if it is not blank. I'm not using any additional plugins, just jQuery. My code is as follows: if($('#Field').val() != "") { if($('#Field').val().match('^(0|[1-9][0-9]*)$')) { errors+= "Field must be numeric.<br/>"; success = false; } } ...It doesn't seem to work. Where am I going wrong? Thanks, George

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  • Android Resume Activity

    - by George
    In my app, I start an activity and then on button click, display an http url (using Intent - VIEW_ACTION) So when in the middle of the activity, if the user clicks the button called "Google", it opens up google.com in the browser. When I hit the back button, it comes back to my original activity screen. How can I get my activity to resume from where it left of? Thanks George

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  • C# communicate with RS-232 using VISA

    - by George
    Hi, Does anyone have any C# example code to communicate with a device thru an RS-232 serial port using VISA ? I just want to issuse some simple commands and queries to the device as well as open and close it, of course. Any help or advice would be most appreciated. Regards, George.

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  • Android: Goto HTTP Url on Button Click

    - by George
    Hi all, I want to go to a web page on the click of a button in my android app. So say, I have a button called "Google", when the user clicks on that button I want google.com to open up on the screen. How is this achieved? Also, is there a way I can gain control back to my app once the user is finished with google? Thanks George

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  • Creating secure .exe files in C#

    - by George
    Hi, I have heard some mutterings about C# being quite easy to "crack" and/or reverse engineer. Is this the case and if so, how can I go about preventing this, if possible ? Or at least making it more difficult ? Thanks, George.

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  • Looking for a simple alternative to Thread.Sleep

    - by George
    HI, During the development of my app, I was using Thread.Sleep to give our external devices some time to adjust to settings before making queries, as they are quite old and slow. I now want to replace these with something a bit more stylish and correct. Does anyone have a simple way to "wait" for a device rather than sleep, bearing in mind the device does not let us know when it is ready, so a wait is about as good as we can do !?? Regards, George.

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  • Surface development: it&rsquo;s just like software development

    - by Dennis Vroegop
    Surface is magic. Everyone using it seems to think that way. And I have to be honest, after working for almost 2 years with the platform I still get that special feeling the moment I turn on the unit to do some more work. The whole user experience, the rich environment of the SDK, the touch, even the look and feel of the Surface environment is so much different from the stuff I’ve been working on all my career that I am still bewildered by it. But… and this is a big but.. in the end we’re still talking about a computer and that needs software to become useful. Deep down the magic of the Surface unit there is a PC somewhere, running Windows Vista and the .net framework 3.5. When you write that magic software that makes the platform come alive you’re still working with .net, WPF/XNA, C#, VB.Net and all those other tools and technologies you know so well. Sure, the whole user experience is different from what you’ve known. And the way of thinking about users, their interaction and the positioning of screen elements requires a whole new paradigm. And that takes time. It took me about half a year before I had the feeling I got it nailed down. But when that moment came (about 18 months ago…) I realized that everything I had learned so far on software development still is true when it comes to Surface. The last 6 months I have been working with some people with a different background to start a new company. The idea was that the new company would be focussing on Surface and Surface only. These people come from a marketing background and had some good ideas for some applications. And I have to admit: their ideas were good. Very good. Where it all fell down of course is that these ideas need to be implemented in a piece of software. And creating great software takes skilled developers and a lot of time and money. That’s where things went wrong: the marketing guys didn’t realize and didn’t want to realize that software development is a job that takes skill. You can’t just hire a bunch of developers and expect them to deliver the best sort of software, especially not when it comes to Surface. I tried to explain that yes, their User Interface in Photoshop looked great, but no: I couldn’t develop an application like that in a weeks time. Even worse: the while backend of the software (WCF for communications, SQL Server for the database, etc) would take a lot more time than the frontend. They didn’t understand. It took them a couple of days to drawn the UI in Photoshop so in Blend I should be able to build the software in about the same amount of time. Well, you and I know that it doesn’t work that way. Software is hard to write, and even harder to write well, and it takes skill and dedication. It’s not something you can do as fast as you can draw a mock up for a Surface application in Photohop. The same holds true for web applications of course. A lot of designers there fail to appreciate the hard work that goes into writing the plumbing for a good web app that can handle thousands of users. Although the UI is very important, it’s not all there is to it. And in Surface development this is the same. The UI should create the feeling of magic, but the software behind it is what makes it come alive. And that takes time. A lot of time. So brush of you skills and don’t throw them away if you start developing for Surface. Because projects (and colaborations) can fail there as hard as they can in any other area of software development. On a side note: we decided to stop the colaboration (something the other parties involved didn’t appreciate and were very angry about) and decided to hire a designer for the Surface projects. The focus is back where it belongs: on the software development we know so well and have been doing very well for 13 years. UI is just a part of the whole project and not the end product. So my company Detrio is still going strong when it comes to develivering Surface solutions but once again from a technological background, not a marketing background.

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  • Windows Phone appointment task

    - by Dennis Vroegop
    Originally posted on: http://geekswithblogs.net/dvroegop/archive/2014/08/10/windows-phone-appointment-task.aspxI am currently working on a new version of my AgeInDays app for Windows Phone. This app calculates how old you are in days (or weeks, depending on your preferences). The inspiration for this app came from my father, who once told me he proposed to my mother when she was 1000 weeks old. That left me wondering: how old in weeks or days am I? And being the geek I am, I wrote an app for it. If you have a Windows Phone, you can find it at http://www.windowsphone.com/en-in/store/app/age-in-days/7ed03603-0e00-4214-ad04-ce56773e5dab A new version of the app was published quite quickly, adding the possibility to mark a date in your agenda when you would have reached a certain age. Of course the logic behind this if extremely simple. Just take a DateTime, populate it with the given date from the DatePicker, then call AddDays(numDays) and voila, you have the date. Now all I had to do was implement a way to store this in the users calendar so he would get a reminder when that date occurred. Luckily, the Windows Phone SDK makes that extremely simple: public void PublishTask(DateTime occuranceDate, string message) { var task = new SaveAppointmentTask() { StartTime = occuranceDate, EndTime = occuranceDate, Subject = message, Location = string.Empty, IsAllDayEvent = true, Reminder = Reminder.None, AppointmentStatus = AppointmentStatus.Free };   task.Show(); }  And that's it. Whenever I call the PublishTask Method an appointment will be made and put in the calendar. Well, not exactly: a template will be made for that appointment and the user will see that template, giving him the option to either discard or save the reminder. The user can also make changes before submitting this to the calendar: it would be useful to be able to change the text in the agenda and that's exactly what this allows you to do. Now, see at the bottom of the screen the option "Occurs". This tiny field is what this post is about. You cannot set it from the code. I want to be able to have repeating items in my agenda. Say for instance you're counting down to a certain date, I want to be able to give you that option as well. However, I cannot. The field "occurs" is not part of the Task you create in code. Of course, you could create a whole series of events yourself. Have the "Occurs" field in your own user interface and make all the appointments. But that's not the same. First, the system doesn't recognize them as part of a series. That means if you want to change the text later on on one of the occurrences it will not ask you if you want to open this one or the whole series. More important however, is that the user has to acknowledge each and every single occurrence and save that into the agenda. Now, I understand why they implemented the system in such a way that the user has to approve an entry. You don't want apps to automatically fill your agenda with messages such as "Remember to pay for my app!". But why not include the "Occurs" option? The user can still opt out if they see this happening. I hope an update will fix this soon. But for now: you just have to countdown to your birthday yourself. My app won't support this.

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  • Dutch for once: op zoek naar een nieuwe uitdaging!

    - by Dennis Vroegop
    Originally posted on: http://geekswithblogs.net/dvroegop/archive/2013/10/11/dutch-for-once-op-zoek-naar-een-nieuwe-uitdaging.aspxI apologize to my non-dutch speaking readers: this post is about me looking for a new job and since I am based in the Netherlands I will do this in Dutch… Next time I will be technical (and thus in English) again! Het leuke van interim zijn is dat een klus een keer afloopt. Ik heb heel bewust gekozen voor het leven als freelancer: ik wil graag heel veel verschillende mensen en organisaties leren kennen. Dit werk is daar bij uitstek geschikt voor! Immers: bij iedere klus breng ik niet alleen nieuwe ideeën en kennis maar ik leer zelf ook iedere keer ontzettend veel. Die kennis kan ik dan weer gebruiken bij een vervolgklus en op die manier verspreid ik die kennis onder de bedrijven in Nederland. En er is niets leukers dan zien dat wat ik meebreng een organisatie naar een ander niveau brengt! Iedere keer een ander bedrijf zoeken houdt in dat ik iedere keer weg moet gaan bij een organisatie. Het lastige daarvan is het juiste moment te vinden. Van buitenaf gezien is dat lastig in te schatten: wanneer kan ik niets vernieuwends meer bijdragen en is het tijd om verder te gaan? Wanneer is het tijd om te zeggen dat de organisatie alles weet wat ik ze kan bijbrengen? In mijn huidige klus is dat moment nu aangebroken. In de afgelopen elf maanden heb ik dit bedrijf zien veranderen van een kleine maar enthousiaste groep ontwikkelaars naar een professionele organisatie met ruim twee keer zo veel ontwikkelaars. Dat veranderingsproces is erg leerzaam geweest en ik ben dan ook erg blij dat ik die verandering heb kunnen en mogen begeleiden. Van drie teams met ieder vijf of zes ontwikkelaars naar zes teams met zeven tot acht ontwikkelaars per team groeien betekent dat je je ontwikkelproces heel anders moet insteken. Ook houdt dat in dat je je teams anders moet indelen, dat de organisatie zelf anders gemodelleerd moet worden en dat mensen anders met elkaar om moeten gaan. Om dat voor elkaar te krijgen is er door iedereen heel hard gewerkt, is er een aantal fouten gemaakt, is heel veel van die fouten geleerd en is uiteindelijk een vrijwel nieuw bedrijf ontstaan. Het is tijd om dit bedrijf te verlaten. Ik ben benieuwd waar ik hierna terecht kom: ik ben aan het rondkijken naar mogelijkheden. Ik weet wèl: het bedrijf waar ik naar op zoek ben, is een bedrijf dat openstaat voor veranderingen. Veranderingen, maar dan wel met het oog voor het individu; mensen staan immers centraal in de software ontwikkeling! Ik heb er in ieder geval weer zin in!

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  • Designing for the future

    - by Dennis Vroegop
    User interfaces and user experience design is a fast moving field. It’s something that changes pretty quick: what feels fresh today will look outdated tomorrow. I remember the day I first got a beta version of Windows 95 and I felt swept away by the user interface of the OS. It felt so modern! If I look back now, it feels old. Well, it should: the design is 17 years old which is an eternity in our field. Of course, this is not limited to UI. Same goes for many industries. I want you to think back of the cars that amazed you when you were in your teens (if you are in your teens then this may not apply to you). Didn’t they feel like part of the future? Didn’t you think that this was the ultimate in designs? And aren’t those designs hopelessly outdated today (again, depending on your age, it may just be me)? Let’s review the Win95 design: And let’s compare that to Windows 7: There are so many differences here, I wouldn’t even know where to start explaining them. The general feeling however is one of more usability: studies have shown Windows 7 is much easier to understand for new users than the older versions of Windows did. Of course, experienced Windows users didn’t like it: people are usually afraid of changes and like to stick to what they know. But for new users this was a huge improvement. And that is what UX design is all about: make a product easier to use, with less training required and make users feel more productive. Still, there are areas where this doesn’t hold up. There are plenty examples of designs from the past that are still fresh today. But if you look closely at them, you’ll notice some subtle differences. This differences are what keep the designs fresh. A good example is the signs you’ll find on the road. They haven’t changed much over the years (otherwise people wouldn’t recognize them anymore) but they have been changing gradually to reflect changes in traffic. The same goes for computer interfaces. With each new product or version of a product, the UI and UX is changed gradually. Every now and then however, a bigger change is needed. Just think about the introduction of the Ribbon in Microsoft Office 2007: the whole UI was redesigned. A lot of old users (not in age, but in times of using older versions) didn’t like it a bit, but new users or casual users seem to be more efficient using the product. Which, of course, is exactly the reason behind the changes. I believe that a big engine behind the changes in User Experience design has been the web. In the old days (i.e. before the explosion of the internet) user interface design in Windows applications was limited to choosing the margins between your battleship gray buttons. When the web came along, and especially the web 2.0 where the browsers started to act more and more as application platforms, designers stepped in and made a huge impact. In the browser, they could do whatever they wanted. In the beginning this was limited to the darn blink tag but gradually people really started to think about UX. Even more so: the design of the UI and the whole experience was taken away from the developers and put into the hands of people who knew what they were doing: UX designers. This caused some problems. Everyone who has done a web project in the early 2000’s must have had the same experience: the designers give you a set of Photoshop files and tell you to translate it to HTML. Which, of course, is very hard to do. However, with new tooling and new standards this became much easier. The latest version of HTML and CSS has taken the responsibility for the design away from the developers and placed them in the capable hands of the designers. And that’s where that responsibility belongs, after all, I don’t want a designer to muck around in my c# code just as much as he or she doesn’t want me to poke in the sites style definitions. This change in responsibilities resulted in good looking but more important: better thought out user interfaces in websites. And when websites became more and more interactive, people started to expect the same sort of look and feel from their desktop applications. But that didn’t really happen. Most business applications still have that battleship gray look and feel. Ok, they may use a different color but we’re not talking colors here but usability. Now, you may not be able to read the Dutch captions, but even if you did you wouldn’t understand what was going on. At least, not when you first see it. You have to scan the screen, read all the labels, see how they are related to the other elements on the screen and then figure out what they do. If you’re an experienced user of this application however, this might be a good thing: you know what to do and you get all the information you need in one single screen. But for most applications this isn’t the case. A lot of people only use their computer for a limited time a day (a weird concept for me, but it happens) and need it to get something done and then get on with their lives. For them, a user interface experience like the above isn’t working. (disclaimer: I just picked a screenshot, I am not saying this is bad software but it is an example of about 95% of the Windows applications out there). For the knowledge worker, this isn’t a problem. They use one or two systems and they know exactly what they need to do to achieve their goal. They don’t want any clutter on their screen that distracts them from their task, they just want to be as efficient as possible. When they know the systems they are very productive. The point is, how long does it take to become productive? And: could they be even more productive if the UX was better? Are there things missing that they don’t know about? Are there better ways to achieve what they want to achieve? Also: could a system be designed in such a way that it is not only much more easy to work with but also less tiring? in the example above you need to switch between the keyboard and mouse a lot, something that we now know can be very tiring. The goal of most applications (being client apps or websites on any kind of device) is to provide information. Information is data that when given to the right people, on the right time, in the right place and when it is correct adds value for that person (please, remember that definition: I still hear the statement “the information was wrong” which doesn’t make sense: data can be wrong, information cannot be). So if a system provides data, how can we make sure the chances of becoming information is as high as possible? A good example of a well thought-out system that attempts this is the Zune client. It is a very good application, and I think the UX is much better than it’s main competitor iTunes. Have a look at both: On the left you see the iTunes screenshot, on the right the Zune. As you notice, the Zune screen has more images but less chrome (chrome being visuals not part of the data you want to show, i.e. edges around buttons). The whole thing is text oriented or image oriented, where that text or image is part of the information you need. What is important is big, what’s less important is smaller. Yet, everything you need to know at that point is present and your attention is drawn immediately to what you’re trying to achieve: information about music. You can easily switch between the content on your machine and content on your Zune player but clicking on the image of the player. But if you didn’t know that, you’d find out soon enough: the whole UX is designed in such a way that it invites you to play around. So sooner or later (probably sooner) you’d click on that image and you would see what it does. In the iTunes version it’s harder to find: the discoverability is a lot lower. For inexperienced people the Zune player feels much more natural than the iTunes player, and they get up to speed a lot faster. How does this all work? Why is this UX better? The answer lies in a project from Microsoft with the codename (it seems to be becoming the official name though) “Metro”. Metro is a design language, based on certain principles. When they thought about UX they took a good long look around them and went out in search of metaphors. And they found them. The team noticed that signage in streets, airports, roads, buildings and so on are usually very clear and very precise. These signs give you the information you need and nothing more. It’s simple, clearly understood and fast to understand. A good example are airport signs. Airports can be intimidating places, especially for the non-experienced traveler. In the early 1990’s Amsterdam Airport Schiphol decided to redesign all the signage to make the traveller feel less disoriented. They developed a set of guidelines for signs and implemented those. Soon, most airports around the world adopted these ideas and you see variations of the Dutch signs everywhere on the globe. The signs are text-oriented. Yes, there are icons explaining what it all means for the people who can’t read or don’t understand the language, but the basic sign language is text. It’s clear, it’s high-contrast and it’s easy to understand. One look at the sign and you know where to go. The only thing I don’t like is the green sign pointing to the emergency exit, but since this is the default style for emergency exits I understand why they did this. If you look at the Zune UI again, you’ll notice the similarities. Text oriented, little or no icons, clear usage of fonts and all the information you need. This design language has a set of principles: Clean, light, open and fast Content, not chrome Soulful and alive These are just a couple of the principles, you can read the whole philosophy behind Metro for Windows Phone 7 here. These ideas seem to work. I love my Windows Phone 7. It’s easy to use, it’s clear, there’s no clutter that I do not need. It works for me. And I noticed it works for a lot of other people as well, especially people who aren’t as proficient with computers as I am. You see these ideas in a lot other places. Corning, a manufacturer of glass, has made a video of possible usages of their products. It’s their glimpse into the future. You’ll notice that a lot of the UI in the screens look a lot like what Microsoft is doing with Metro (not coincidentally Corning is the supplier for the Gorilla glass display surface on the new SUR40 device (or Surface v2.0 as a lot of people call it)). The idea behind this vision is that data should be available everywhere where you it. Systems should be available at all times and data is presented in a clear and light manner so that you can turn that data into information. You don’t need a lot of fancy animations that only distract from the data. You want the data and you want it fast. Have a look at this truly inspiring video that made: This is what I believe the future will look like. Of course, not everything is possible, or even desirable. But it is a nice way to think about the future . I feel very strongly about designing applications in such a way that they add value to the user. Designing applications that turn data into information. Applications that make the user feel happy to use them. So… when are you going to drop the battleship-gray designs? Tags van Technorati: surface,design,windows phone 7,wp7,metro

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  • Windows 8, the biggest struggle&hellip;.

    - by Dennis Vroegop
    As always, it’s hard to be original. It’s easy to copy great stuff others have done but to think of something nice that others might have done is not trivial. The number of applications in the Windows 8 Store is growing rappidly. That was to be expected; a lot of developers already have the skills needed to build Win8 apps so all it took was some ideas. And they have ideas. Another factor that helps with the growing number of apps in the store is the availability of the project templates in Visual Studio 2012. When you start a new project you are given a ready to run sample that you can adapt to your needs. All the stuff needed to navigate through the app, to display data, to do semantic zoom, it’s all available. So what do we do? We tweak, change, adapt and modify these samples to fit our application. However, the underlying structure of the app remains the same. Somehow developers can’t seem to break free from the structure that the sample apps give you. Result: all apps looks alike. My tip for the day: take the samples and use them to learn. Don’t use them as a foundation of your app. Make you app different from those others and you’ll find you will have something special. I’m curious to see what you come up with!

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  • Charms and the App Bar

    - by Dennis Vroegop
    Ok. I admit. I made a mistake in the last post about our planespotter app. I have dedicated a full part of the hub to Social. I also had a section called Friends but that made sense since I said that “Friends” is a special group of people that connect to each other through our app and only our app. Social however is sharing our spots with Twitter, Facebook and so on. Now, we could write that functionality in our app in a different section but there is one small problem with that: users don’t expect that. Ok, I admit. The mistake was quite deliberate to give me an excuse to write this part. But still: the mistake is one I see a lot. People are trying to do stuff in their application that they shouldn’t be doing. This always strike me as slightly odd: why do some work when others have already done it for you and you can just use it? After all: good developers are lazy (lazy people will always try to find the easiest way to do something and in development land this usually means the cleanest and best to support way…) So. What is that part that Microsoft has done for us and we don’t have to do ourselves? The answer lies on the right hand of your Win8 screen: This is a screenshot of my tablet (as you can see I am writing this right now….) When I swipe my finger from out of the screen on the right inside the screen (or move the mouse to the upper right corner) this menu will appear. Next to settings and the start menu button we’ll find the Search and the Share charms. These are two ways that your app can share the information it contains with the rest of the world, or at least: the rest of your system. So don’t write a Search feature in your app. Don’t write a Share feature in your app. It’s here already. Users, once they are used to Windows 8, will use that feature and expect it to work. If it doesn’t, they won’t like your app and you can kiss you dreams of everlasting fame goodbye. So use these two. What are they? Well, simply they are parts of a contract. In your app you say somewhere in code that you are supporting Search and Share. So when the user selects Share the system will interrogate the current app in the foreground if it supports this feature. Your app will say “But why, yes, I do!” Then the system will ask the app “Ok then, wisecrack, then share!” and you will have to provide the system with some information about the format. Other applications have subscribed to be at the receiving end of the Share contract. They have told the system that they support Sharing (receiving) and which formats they understand. If one or more of them support the formats you specify, the user will see them. The user clicks / taps on the app of their choice and data is moved from your app to the new one. So if you say you support Facebook and Twitter users can post data from your app to these networks by selecting Share. The same applies to Search. Don’t make a “search” button in your app but use the contract to tell the system that you support search and use that instead. Users will be grateful (remember that bar with men/women/creatures that are waiting for you?) The more and more people get to know Windows 8, the more they will use this. And if you are one of the people who wrote an app that helped them learn the system, well, that’s even better. So. We don’t have a Share or a Search button. We do have other buttons. Most important: we probably need a “New Spot” button. And a “Filter” might be useful. Or someway to open the camera so you can add a picture to the spot. Where will be put those? The answer is the “Appbar” . This is a application / context aware menu that slides up from the bottom of the screen when you move your finger / mouse from below the screen into it. From above downwards works just as well. Here you see an example of the appbar from the People app. (click on it for a larger version). This appears whenever you slide your finger up from below of down from above. This is where you put your commands. Remember, this is context aware so this menu will change when you are in different parts of your app or when you have selected different items. There are a few conventions when you create this appbar. First, the items on the right are “General” items, meaning they have little to do with what is on the screen right now. I think this would be a great place to add our “New Spot” icon. On the far left are items associated with the current selected item or screen. So if you have a spot selected, the button for Add Photo should be visible here and on the left hand side. Not everything is as clear as this, but this is what you should strive for. Group items together. And please note: this is the only place in Metro design where we are allowed to use lines as separators. So when you want to separate a group of icons from another group, add a line. Also note the simplicity of the buttons. No colors, no lights or shadows, no 3D. After a couple of years of fancy almost realistic looking icons people have finally decided that hey, this is a virtual world: it’s ok to look virtual as well. So make things as readable and clear as possible and don’t try to duplicate nature. It’s all about the information, remember? (If you don’t remember I’d like to point you to a older blog post of mine about the what and why of Metro). So.. think about the buttons a bit and think about Share and Search. What will you put there? Remember: this is the way the users interact with your apps and while you shouldn’t judge a book by its covers when it comes to people, this isn’t entirely so when it comes to apps. People DO judge an app by its looks and the way it feels. Take advantage of that. History has learned that a crappy app with a GREAT user interface gets better reviews than a GREAT app with a lousy UI… I know: developers will find this extremely unfair but that’s the world we live in (No, I am not saying you should deliver rubbish apps). Next time: we’ll start by building the darn thing!

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