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  • Various roles in an Organization and their respective tasks.

    - by balu
    In various organizations(Software Company) there would be various designations having different roles. I would like to know the Industry accepted & followed trend in the organization hierarchy(..Like DBA,System Architect,Project Manager,Senior Developer,Developer,QA,Design Team,Delivery Manager etc..).And the various roles played by each of them in the various stages of the Software Development Life Cycle.Who all could possibly be sharing the responsibility mutually?

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  • Distributed Development Tools -- (Version control and Project Management)

    - by Macy Abbey
    Hello, I've recently become responsible for choosing which source control and project management software to use for a company that employs me. Currently it uses Jira (project management) and Subversion (version control). I know there are many other options out there -- the ones I know about are all in this article http://mashable.com/2010/07/14/distributed-developer-teams/ . I'm leaning towards recommending they just stay with what they have as it seems workable and any change would have to be worth the cost of switching to say github/basecamp or some other solution. Some details on the team: It's a distributed development shop. Meetings of the whole team in one room are rare. It's currently a very small development team (three developers). The project management software is used by developers and a product manager or two. What are you experiences with version control and project management web applications? Are there any you would recommend and you think are worth the switching cost of time to learn new services / implementing the change? Edit: After educating myself further on the options it appears DVCS offer powerful benefits that may be worth investing in now as opposed to later in the company's lifetime when the switching cost is higher: I'm a Subversion geek, why I should consider or not consider Mercurial or Git or any other DVCS?

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  • Distributed Development Tools -- (Version control and Project Management)

    - by Macy Abbey
    I've recently become responsible for choosing which source control and project management software to use for a company that employs me. Currently it uses Jira (project management) and Subversion (version control). I know there are many other options out there -- the ones I know about are all in this article http://mashable.com/2010/07/14/distributed-developer-teams/ . I'm leaning towards recommending they just stay with what they have as it seems workable and any change would have to be worth the cost of switching to say github/basecamp or some other solution. Some details on the team: It's a distributed development shop. Meetings of the whole team in one room are rare. It's currently a very small development team (three developers). The project management software is used by developers and a product manager or two. What are you experiences with version control and project management web applications? Are there any you would recommend and you think are worth the switching cost of time to learn new services / implementing the change? Edit: After educating myself further on the options it appears DVCS offer powerful benefits that may be worth investing in now as opposed to later in the company's lifetime when the switching cost is higher: I'm a Subversion geek, why I should consider or not consider Mercurial or Git or any other DVCS?

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  • Desktop development versus Web development

    - by eKek0
    What are the advantages and disadvantages of one model and the other? Why and when would you choose one or the other? If you were going to build a business application, which is the best approach for you? To make this a fair question, is better if you post only quantified non-subjective answers.

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  • JavaScript distributed computing project

    - by Ben L.
    I made a website that does absolutely nothing, and I've proven to myself that people like to stay there - I've already logged 11+ hours worth of cumulative time on the page. My question is whether it would be possible (or practical) to use the website as a distributed computing site. My first impulse was to find out if there were any JavaScript distributed computing projects already active, so that I could put a piece of code on the page and be done. Unfortunately, all I could find was a big list of websites that thought it might be a cool idea. I'm thinking that I might want to start with something like integer factorization - in this case, RSA numbers. It would be easy for the server to check if an answer was correct (simply test for modulus equals zero), and also easy to implement. Is my idea feasible? Is there already a project out there that I can use?

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  • Synchronizing local and remote cache in distributed caching

    - by ltfishie
    With a distributed cache, a subset of the cache is kept locally while the rest is held remotely. In a get operation, if the entry is not available locally, the remote cache will be used and and the entry is added to local cache. In a put operation, both the local cache and remote cache are updated. Other nodes in the cluster also need to be notified to invalidate their local cache as well. What's a simplest way to achieve this if you implemented it yourself, assuming that nodes are not aware of each other. Edit My current implementation goes like this: Each cache entry contains a time stamp. Put operation will update local cache and remote cache Get operation will try local cache then remote cache A background thread on each node will check remote cache periodically for each entry in local cache. If the timestamp on remote is newer overwrite the local. If entry is not found in remote, delete it from local.

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  • Scalable distributed file system for blobs like images and other documents

    - by Pinnacle
    Cassandra & HBase both do not efficiently support storage of blobs like images. Storing directly on HDFS stresses the Namenode because of huge number of files. Facebook uses Haystack for images and attachments storage, but this is not open source. So is Lustre a good choice for distributed blob storage? I have read that Amazon S3 is used by many, but this would cost money and personally, I would not like to rely on third party system. What are other suggestions?

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  • Distributed transactions

    - by javi
    Hello! I've a question regarding distributed transactions. Let's assume I have 3 transaction programs: Transaction A begin a=read(A) b=read(B) c=a+b write(C,c) commit Transaction B begin a=read(A) a=a+1 write(A,a) commit Transaction C begin c=read(C) c=c*2 write(A,c) commit So there are 5 pairs of critical operations: C2-A5, A2-B4, B4-C4, B2-C4, A2-C4. I should ensure integrity and confidentiality, do you have any idea of how to achieve it? Thank you in advance!

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  • Is Test Driven Development viable in game development?

    - by Will Marcouiller
    As being Scrum certified, I tend to prone for Agile methodologies while developping a system, and even use some canvas from the Scrum framework to manage my day-to-day work. Besides, I am wondering whether TDD is an option in game development, if it is viable? If I believe this GD question, TDD is not much of a use in game development. Why are MVC & TDD not employed more in game architecture? I come from industrial programming where big projects with big budgets need to work flawlessly, as it could result to catastrophic scenarios if the code wasn't throroughly tested inside and out. Plus, following Scrum rules encourages meeting the due dates of your work while every single action in Scrum is time-boxed! So, I agree when in the question linked above they say to stop trying to build a system, and start writing the game. It is quite what Scrum says, try not to build the perfect system, first: make it work by the Sprint end. Then, refactor the code while working in the second Sprint if needed! I understand that if not all departments responsible for the game development use Scrum, Scrum becomes useless. But let's consider for a moment that all the departments do use Scrum... I think that TDD would be good to write bug-free code, though you do not want to write the "perfect" system/game. So my question is the following: Is TDD viable in game development anyhow?

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  • java development of products and automation development

    - by momo
    I'm a java developer working on j2ee development, on real products (not inhouse tools). I found another job to work on development of test automation frameworks / continuous integration. is development of test automation frameworks will affect my skill set ?is it considered to be less reputed and less needed? (the reason im confused is that the new role salary is higher).. do you think I should give up this offer and continue seeking a development role within the domain technolgies (java / j2ee) ?

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  • Optimistic work sharing on sparsely distributed systems

    - by Asti
    What would a system like BOINC look like if it were written today? At the time BOINC was written, databases were the primary choice for maintaining a shared state and concurrency among nodes. Since then, many approaches have been developed for tasking with optimistic concurrency (OT, partial synchronization primitives, shared iterators etc.) Is there an optimal paradigm for optimistically distributing units of work on sparsely distributing systems which communicate through message passing? Sorry if this is a bit vague. P.S. The concept of Tuple-spaces is great, but locking is inherent to its definition. Edit: I already have a federation system which works very well. I have a reactive OT system is implemented on top of it. I'm looking to extend it to get clients to do units of work.

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  • Distributed Transaction Framework across webservices

    - by John Petrak
    I am designing a new system that has one central web service and several site web services which are spread across the country and some overseas. It has some data that must be identical on all sites. So my plan is to maintain that data in the central web service and then "sync" the data to sites. This includes inserts, edits and deletes. I see a problem when deleting, if one site has used the record, then I need to undo the delete that has happened on the other servers. This lead me to idea that I need some sort of transaction system that can work across different web servers. Before I design one from scratch, I would like to know if anyone has come across this sort of problem and if there are any frame works or even design patterns that might aid me?

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  • Interconnect nodes in a Java distributed infrastructure for tweet processing

    - by David Moreno García
    I'm working in a new version of an old project that I used to download and process user statuses from Twitter. The main problem of that project was its infrastructure. I used multiple instances of a java application (trackers) to download from Twitter given an specific task (basically terms to search for), connected with a central node (a web application) that had to process all tweets once per day and generate a new task for each trackers once each 15 minutes. The central node also had to monitor all trackers and enable/disable them under user petition. This, as I said, was too slow because I had multiple bottlenecks, so in this new version I want to improve the infrastructure and isolate all functionalities in specific nodes. I also need a good notification system to receive notifications for any node. So, in the next diagram I show the components that I'll need in this new version: As you can see, there are more nodes. Here are some notes about them: Dashboard: Controls trackers statuses and send a single task to each of them (under user request). The trackers will use this task until replaced with a new one (if done, not each 15 minutes like before). Search engine: I need to store all the tweets. They are firstly stored in a local database for each tracker but after that I'm thinking on using something like Elasticsearch to be able to do fast searches. Tweet processor: Just and isolated component with its own database (maybe something like the search engine to have fast access to info generated by the module). In the future more could be added. Application UI: A web application with a shared database with the Dashboard (mainly to store users information and preferences). Indeed, both could be merged into a single web. The main difference with the previous version of the project is that now they will be isolated and they will only show information and send requests. I will not do any heavy task in them (like process tweets as I did before). So, having this components, my main headache is how to structure all to not have to rewrite a lot of code every time I need to access any new data. Another headache is how can I interconnect nodes. I could use sockets but that is a pain in the ass. Maybe a REST layer? And finally, if all the nodes are isolated, how could I generate notifications for each user which info is only in the database used by the Application UI? I'm programming this using Java and Spring (at least I used them in the last version) but I have no problems with changing the language if I can take advantage of a tool/library/engine to make my life easier and have a better platform. Any comment will be appreciated.

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  • I've totally missed the point of distributed vcs [closed]

    - by NimChimpsky
    I thought the major benefit of it was that each developers code gets stored within each others repository. My impression was that each developer has their working directory, their own repository, and then a copy of the other developers repository. Removing the need for central server, as you have as many backups as you have developers/repositories Turns out this is nto the case, and your code is only backed up (somewhere other than locally) when you push, the same as a commit in subversions. I am bit disappointed ... hopefully I will be pleasantly surprised when it handles merges better and there are less conflicts ?

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  • What would a start-to-finish development procedure would look like?

    - by Tom Busby
    I have a problem that my developer friends share. We recently left university and find ourselves either end up working for a firm which already has good procedures (TDD, automated testing, proper agile development, etc) or working for a firm which doesn't. I want to learn some of these vital skills and get a grip on what a complete start-to-finish development procedure would look like. What differences would be between a smaller project, and a long term project with many team members.

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  • Web Development Trends: Mobile First, Data-Oriented Development, and Single Page Applications

    - by dwahlin
    I recently had the opportunity to give a keynote talk at an Intel conference about key trends in the world of Web development that I feel teams should be taking into account with projects. It was a lot of fun and I had the opportunity to talk with a lot of different people about projects they’re working on. There are a million things that could be covered for this type of talk (HTML5 anyone?) but I only had 60 minutes and couldn’t possibly cover them all so I decided to focus on 3 key areas: mobile, data-oriented development, and SPAs. The talk was geared toward introducing people (many who weren’t Web developers) to topics such as mobile first development (demos showed a few tools to help here), responsive design techniques, data binding techniques that can simplify code, and Single Page Application (SPA) benefits. Links to code demos shown during the presentation can be found at the end of the slide deck. Web Development Trends - What's New in the World of Web Development by Dan Wahlin

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  • Organizational characteristics that impact the selection of Development Methodology concepts applied to a project

    Based on my experience, no one really follows a specific methodology exactly as it is formally designed. In fact, the key concepts of a few methodologies are usually combined to form a hybrid methodology for each project based on the current organizational makeup and the project need/requirements to be accomplished. Organizational characteristics that impact the selection of methodology concepts applied to a project. Prior subject knowledge pertaining to a project can be critical when deciding on what methodology or combination of methodologies to apply to a project. For example, if a project is very straight forward, and the development staff has experience in developing  that are similar, then the waterfall method could possibly be the best choice because little to no research is needed  in order to complete the project tasks and there is very little need for changes to occur.  On the other hand, if the development staff has limited subject knowledge or the requirements/specification of the project could possibly change as the project progresses then the use of spiral, iterative, incremental, agile, or any combination would be preferred. The previous methodologies used by an organization typically do not change much from project to project unless the needs of a project dictate differently. For example, if the waterfall method is the preferred development methodology then most projects will be developed by the waterfall method. Depending on the time allotted to a project each day can impact the selection of a development methodology. In one example, if the staff can only devote a few hours a day to a project then the incremental methodology might be ideal because modules can be added to the final project as they are developed. On the other hand, if daily time allocation is not an issue, then a multitude of methodologies could work well for a project. Project characteristics that impact the selection of methodology concepts applied to a project. The type of project being developed can often dictate the type of methodology used for the project. Based on my experience, projects that tend to have a lot of user interaction, follow a more iterative, incremental, or agile approach typically using a prototype that develops into a final project. These methodologies desire back and forth communication between users, clients, and developers to allow for requirements to change and functionality to be enhanced. Conversely, limited interaction applications or automated services can still sometimes get away with using the waterfall or transactional approach. The timeline of a project can also force an organization to prefer a particular methodology over the rest. For instance, if the project must be completed within 24 hours, then there is very little time for discussions back and forth between clients, users and the development team. In this scenario, the waterfall method would be perfect because the only interaction with the client occurs prior to a development project to outline the system requirements, and the development team can quickly move through the software development stages in order to complete the project within the deadline. If the team had more time, then the other methodologies could also be considered because there is more time for client and users to review the project and make changes as they see fit, and/or allow for more time to review the project in order to enhance the business performance and functionality. Sometimes the client and or user involvement can dictate the selection of methodologies applied to a project. One example of this is if a client is highly motivated to get a project completed and desires to play an active part in the development process then the agile development approach would work perfectly with this client because it allows for frequent interaction between clients, users and the development team. The inverse of this situation is a client that just wants to provide the project requirements and only wants to get involved when the project is to be delivered. In this case the waterfall method would work well because there is no room for changes and no back and forth between the users, clients or the development team.

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  • Getting out of web-development before I make a huge investment? [closed]

    - by zhenka
    I am still in college. I've been doing web-app development for about a year now and I'm growing to hate it more and more. The whole thing feels like a huge hack and I am loosing my interest in programming because of it. Too much time is spent on learning tricks and libraries in javascript/css/html and battling the statelessness of it all. I don't so much mind back-end development, I just hate ALL of the frontend technology stack. What attracted me to programming was software architecture. I love design patterns, clean code, etc... I just feel like there is a lot more to play with in that regard in other forms of development. Moreover I feel like by becoming a Java or .Net expert I will be able to do A LOT more in terms of career choices. I would be able to do anything from server-side to desktop to mobile, but ruby, javascript, php, css etc... makes me completely unemployable in any other sub-domain of SE. Plus most of the learning on web seems to be technology tricks rather then becoming a better developer and expanding one's mind. Should I get out of it and start coding side mobile projects before I invest too much into it? Does anyone have any advice or perhaps share this feeling and moved out of it successfully? Thanks!

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  • Building a Redundant / Distrubuted Application

    - by MattW
    This is more of a "point me in the right direction" question. I (and my team of 3) have built a hosted web app that queues and routes customer chat requests to available customer service agents (It does other things as well, but this is enough background to illustrate the issue). The basic dev architecture today is: a single page ajax web UI (ASP.NET MVC) with floating chat windows (think Gmail) a backend Windows service to queue and route the chat requests this service also logs the chats, calculates service levels, etc a Comet server product that routes data between the web frontend and the backend Windows service this also helps us detect which Agents are still connected (online) And our hardware architecture today is: 2 servers to host the web UI portion of the application a load balancer to route requests to the 2 different web app servers a third server to host the SQL Server DB and the backend Windows service responsible for queuing / delivering chats So as it stands today, one of the web app servers could go down and we would be ok. However, if something would happen to the SQL Server / Windows Service server we would be boned. My question - how can I make this backend Windows service logic be able to be spread across multiple machines (distributed)? The Windows service is written to accept requests from the Comet server, check for available Agents, and route the chat to those agents. How can I make this more distributed? How can I make it so that I can distribute the work of the backend Windows service can be spread across multiple machines for redundancy and uptime purposes? Will I need to re-write it with distributed computing in mind? I should also note that I am hosting all of this on Rackspace Cloud instances - so maybe it is something I should be less concerned about? Thanks in advance for any help!

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  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games? If the question seems too general could you explain the architecture of God of War 3? Or how you would go about producing a clone? That I think should be objectively answerable.

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  • Distributed development systems

    - by Nathan Adams
    I am interested in a system that allows for distributed development with an authentication piece. What do I mean by that? Ok so lets take SVN, SVN keeps track of revisions and doesn't care who submits, as long as you have the right to submit you can submit, really, to any part in the repository. Where does my system come into play? Being able to granulate access control and give a stackoverflow like feel to the environment. In the system I am describing we have 4 users Bob, Alice, Dan, Joe. Bob is a project managed, Alice and Dan are programmers under Bob and Joe is a random programmer on the internet who wants to help. Ideally in this system, Bob can commit any changes and won't require approval. Alice and Dan can commit to their branches, or a branch, but a commit to the trunk would need approval by Bob. This is where Joe comes in, wants to help, however, you just don't want to give him the keys to the kingdom just yet so to speak, so in my system you would setup a "low user" account. Any commits that Joe makes would need to be approved by Dan, Alice or both. However, in the system, Joe can build up "Karma" where after so many approved commits it would only need approval by one of the programmers, and then eventually no approval would be necessary. Does that make sense and do you know if a system like that exists? Or am I just crazy to even think such a system/environment would be possible?

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  • PHP Web Application Development - The Value of Smart Planning in Development

    If you've outsourced web application development, or worked as a programmer or project leader of development team, you've definitely experienced the difficult strive towards meeting a deadline. Time always seems to be a constraint. The client may bring up changes which he or she feels should have been understood by the development team (sometimes rightfully and other times not) which further puts pressure on the team to deliver faster than what they may be able to. At least without proper planning that is.

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  • Where would my different development rhythm be suitable for the work?

    - by DarenW
    Over the years I have worked on many projects, with some successful and a great benefit to the company, and some total failures with me getting fired or otherwise leaving. What is the difference? Naturally I prefer the former and wish to avoid the latter, so I'm pondering this issue. The key seems to be that my personal approach differs from the norm. I write code first, letting it be all spaghetti and chaos, using whatever tools "fit my hand" that I'm fluent in. I try to organize it, then give up and start over with a better design. I go through cycles, from thinking-design to coding-testing. This may seem to be the same as any other development process, Agile or whatever, cycling between design and coding, but there does seem to be a subtle difference: The methods (ideally) followed by most teams goes design, code; design, code; ... while I'm going code, design; code, design; (if that makes any sense.) Music analogy: some types of music have a strong downbeat while others have prominent syncopation. In practice, I just can't think in terms of UML, specifications and so on, but grok things only by attempting to code and debug and refactor ad-hoc. I need the grounding provided by coding in order to think constructively, then to offer any opinions, advice or solutions to the team and get real work done. In positions where I can initially hack up cowboy code without constraints of tool or language choices, I easily gain a "feel" for the data, requirements etc and eventually do good work. In formalized positions where paperwork and pure "design" comes first and only later any coding (even for small proof-of-concept projects), I am lost at sea and drown. Therefore, I'd like to know how to either 1) change my rhythm to match the more formalized methodology-oriented team ways of doing things, or 2) find positions at organizations where my sense of development rhythm is perfect for the work. It's probably unrealistic for a person to change their fundamental approach to things. So option 2) is preferred. So where I can I find such positions? How common is my approach and where is it seen as viable but different, and not dismissed as undisciplined or cowboy coder ways?

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