Why is Reinforcement Learning so rarely used in pathfinding?
- by doug
The venerable shortest-path graph theoretic algorithm A* and subsequent improvements (e.g., Hierarchical Annotated A*) is clearly the technique of choice for pathfinding in game development.
Instead, it just seems to me that RL is a more natural paradigm to move a character around a game space.
And yet I'm not aware of a single game developer…