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  • Free Dynamic DNS Nameservers

    - by Maxim Zaslavsky
    I recently set up a home server that I want to use as my primary hosting platform. So far, I've mapped some domains to it by setting up A records for them that point to my home IP. As my home IP can change randomly and without notice, however, I'm afraid of such downtime. Thus, I'm looking for a dynamic DNS solution. So far, I've set up DynDNS, but I haven't found a way to use dynamic DNS with an existing domain. Are there any free dynamic DNS nameserver services available?

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  • Using JSON.NET for dynamic JSON parsing

    - by Rick Strahl
    With the release of ASP.NET Web API as part of .NET 4.5 and MVC 4.0, JSON.NET has effectively pushed out the .NET native serializers to become the default serializer for Web API. JSON.NET is vastly more flexible than the built in DataContractJsonSerializer or the older JavaScript serializer. The DataContractSerializer in particular has been very problematic in the past because it can't deal with untyped objects for serialization - like values of type object, or anonymous types which are quite common these days. The JavaScript Serializer that came before it actually does support non-typed objects for serialization but it can't do anything with untyped data coming in from JavaScript and it's overall model of extensibility was pretty limited (JavaScript Serializer is what MVC uses for JSON responses). JSON.NET provides a robust JSON serializer that has both high level and low level components, supports binary JSON, JSON contracts, Xml to JSON conversion, LINQ to JSON and many, many more features than either of the built in serializers. ASP.NET Web API now uses JSON.NET as its default serializer and is now pulled in as a NuGet dependency into Web API projects, which is great. Dynamic JSON Parsing One of the features that I think is getting ever more important is the ability to serialize and deserialize arbitrary JSON content dynamically - that is without mapping the JSON captured directly into a .NET type as DataContractSerializer or the JavaScript Serializers do. Sometimes it isn't possible to map types due to the differences in languages (think collections, dictionaries etc), and other times you simply don't have the structures in place or don't want to create them to actually import the data. If this topic sounds familiar - you're right! I wrote about dynamic JSON parsing a few months back before JSON.NET was added to Web API and when Web API and the System.Net HttpClient libraries included the System.Json classes like JsonObject and JsonArray. With the inclusion of JSON.NET in Web API these classes are now obsolete and didn't ship with Web API or the client libraries. I re-linked my original post to this one. In this post I'll discus JToken, JObject and JArray which are the dynamic JSON objects that make it very easy to create and retrieve JSON content on the fly without underlying types. Why Dynamic JSON? So, why Dynamic JSON parsing rather than strongly typed parsing? Since applications are interacting more and more with third party services it becomes ever more important to have easy access to those services with easy JSON parsing. Sometimes it just makes lot of sense to pull just a small amount of data out of large JSON document received from a service, because the third party service isn't directly related to your application's logic most of the time - and it makes little sense to map the entire service structure in your application. For example, recently I worked with the Google Maps Places API to return information about businesses close to me (or rather the app's) location. The Google API returns a ton of information that my application had no interest in - all I needed was few values out of the data. Dynamic JSON parsing makes it possible to map this data, without having to map the entire API to a C# data structure. Instead I could pull out the three or four values I needed from the API and directly store it on my business entities that needed to receive the data - no need to map the entire Maps API structure. Getting JSON.NET The easiest way to use JSON.NET is to grab it via NuGet and add it as a reference to your project. You can add it to your project with: PM> Install-Package Newtonsoft.Json From the Package Manager Console or by using Manage NuGet Packages in your project References. As mentioned if you're using ASP.NET Web API or MVC 4 JSON.NET will be automatically added to your project. Alternately you can also go to the CodePlex site and download the latest version including source code: http://json.codeplex.com/ Creating JSON on the fly with JObject and JArray Let's start with creating some JSON on the fly. It's super easy to create a dynamic object structure with any of the JToken derived JSON.NET objects. The most common JToken derived classes you are likely to use are JObject and JArray. JToken implements IDynamicMetaProvider and so uses the dynamic  keyword extensively to make it intuitive to create object structures and turn them into JSON via dynamic object syntax. Here's an example of creating a music album structure with child songs using JObject for the base object and songs and JArray for the actual collection of songs:[TestMethod] public void JObjectOutputTest() { // strong typed instance var jsonObject = new JObject(); // you can explicitly add values here using class interface jsonObject.Add("Entered", DateTime.Now); // or cast to dynamic to dynamically add/read properties dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; album.Artist = "AC/DC"; album.YearReleased = 1976; album.Songs = new JArray() as dynamic; dynamic song = new JObject(); song.SongName = "Dirty Deeds Done Dirt Cheap"; song.SongLength = "4:11"; album.Songs.Add(song); song = new JObject(); song.SongName = "Love at First Feel"; song.SongLength = "3:10"; album.Songs.Add(song); Console.WriteLine(album.ToString()); } This produces a complete JSON structure: { "Entered": "2012-08-18T13:26:37.7137482-10:00", "AlbumName": "Dirty Deeds Done Dirt Cheap", "Artist": "AC/DC", "YearReleased": 1976, "Songs": [ { "SongName": "Dirty Deeds Done Dirt Cheap", "SongLength": "4:11" }, { "SongName": "Love at First Feel", "SongLength": "3:10" } ] } Notice that JSON.NET does a nice job formatting the JSON, so it's easy to read and paste into blog posts :-). JSON.NET includes a bunch of configuration options that control how JSON is generated. Typically the defaults are just fine, but you can override with the JsonSettings object for most operations. The important thing about this code is that there's no explicit type used for holding the values to serialize to JSON. Rather the JSON.NET objects are the containers that receive the data as I build up my JSON structure dynamically, simply by adding properties. This means this code can be entirely driven at runtime without compile time restraints of structure for the JSON output. Here I use JObject to create a album 'object' and immediately cast it to dynamic. JObject() is kind of similar in behavior to ExpandoObject in that it allows you to add properties by simply assigning to them. Internally, JObject values are stored in pseudo collections of key value pairs that are exposed as properties through the IDynamicMetaObject interface exposed in JSON.NET's JToken base class. For objects the syntax is very clean - you add simple typed values as properties. For objects and arrays you have to explicitly create new JObject or JArray, cast them to dynamic and then add properties and items to them. Always remember though these values are dynamic - which means no Intellisense and no compiler type checking. It's up to you to ensure that the names and values you create are accessed consistently and without typos in your code. Note that you can also access the JObject instance directly (not as dynamic) and get access to the underlying JObject type. This means you can assign properties by string, which can be useful for fully data driven JSON generation from other structures. Below you can see both styles of access next to each other:// strong type instance var jsonObject = new JObject(); // you can explicitly add values here jsonObject.Add("Entered", DateTime.Now); // expando style instance you can just 'use' properties dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; JContainer (the base class for JObject and JArray) is a collection so you can also iterate over the properties at runtime easily:foreach (var item in jsonObject) { Console.WriteLine(item.Key + " " + item.Value.ToString()); } The functionality of the JSON objects are very similar to .NET's ExpandObject and if you used it before, you're already familiar with how the dynamic interfaces to the JSON objects works. Importing JSON with JObject.Parse() and JArray.Parse() The JValue structure supports importing JSON via the Parse() and Load() methods which can read JSON data from a string or various streams respectively. Essentially JValue includes the core JSON parsing to turn a JSON string into a collection of JsonValue objects that can be then referenced using familiar dynamic object syntax. Here's a simple example:public void JValueParsingTest() { var jsonString = @"{""Name"":""Rick"",""Company"":""West Wind"", ""Entered"":""2012-03-16T00:03:33.245-10:00""}"; dynamic json = JValue.Parse(jsonString); // values require casting string name = json.Name; string company = json.Company; DateTime entered = json.Entered; Assert.AreEqual(name, "Rick"); Assert.AreEqual(company, "West Wind"); } The JSON string represents an object with three properties which is parsed into a JObject class and cast to dynamic. Once cast to dynamic I can then go ahead and access the object using familiar object syntax. Note that the actual values - json.Name, json.Company, json.Entered - are actually of type JToken and I have to cast them to their appropriate types first before I can do type comparisons as in the Asserts at the end of the test method. This is required because of the way that dynamic types work which can't determine the type based on the method signature of the Assert.AreEqual(object,object) method. I have to either assign the dynamic value to a variable as I did above, or explicitly cast ( (string) json.Name) in the actual method call. The JSON structure can be much more complex than this simple example. Here's another example of an array of albums serialized to JSON and then parsed through with JsonValue():[TestMethod] public void JsonArrayParsingTest() { var jsonString = @"[ { ""Id"": ""b3ec4e5c"", ""AlbumName"": ""Dirty Deeds Done Dirt Cheap"", ""Artist"": ""AC/DC"", ""YearReleased"": 1976, ""Entered"": ""2012-03-16T00:13:12.2810521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/61kTaH-uZBL._AA115_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/gp/product/…ASIN=B00008BXJ4"", ""Songs"": [ { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Dirty Deeds Done Dirt Cheap"", ""SongLength"": ""4:11"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Love at First Feel"", ""SongLength"": ""3:10"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Big Balls"", ""SongLength"": ""2:38"" } ] }, { ""Id"": ""7b919432"", ""AlbumName"": ""End of the Silence"", ""Artist"": ""Henry Rollins Band"", ""YearReleased"": 1992, ""Entered"": ""2012-03-16T00:13:12.2800521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/51FO3rb1tuL._SL160_AA160_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/End-Silence-Rollins-Band/dp/B0000040OX/ref=sr_1_5?ie=UTF8&qid=1302232195&sr=8-5"", ""Songs"": [ { ""AlbumId"": ""7b919432"", ""SongName"": ""Low Self Opinion"", ""SongLength"": ""5:24"" }, { ""AlbumId"": ""7b919432"", ""SongName"": ""Grip"", ""SongLength"": ""4:51"" } ] } ]"; JArray jsonVal = JArray.Parse(jsonString) as JArray; dynamic albums = jsonVal; foreach (dynamic album in albums) { Console.WriteLine(album.AlbumName + " (" + album.YearReleased.ToString() + ")"); foreach (dynamic song in album.Songs) { Console.WriteLine("\t" + song.SongName); } } Console.WriteLine(albums[0].AlbumName); Console.WriteLine(albums[0].Songs[1].SongName); } JObject and JArray in ASP.NET Web API Of course these types also work in ASP.NET Web API controller methods. If you want you can accept parameters using these object or return them back to the server. The following contrived example receives dynamic JSON input, and then creates a new dynamic JSON object and returns it based on data from the first:[HttpPost] public JObject PostAlbumJObject(JObject jAlbum) { // dynamic input from inbound JSON dynamic album = jAlbum; // create a new JSON object to write out dynamic newAlbum = new JObject(); // Create properties on the new instance // with values from the first newAlbum.AlbumName = album.AlbumName + " New"; newAlbum.NewProperty = "something new"; newAlbum.Songs = new JArray(); foreach (dynamic song in album.Songs) { song.SongName = song.SongName + " New"; newAlbum.Songs.Add(song); } return newAlbum; } The raw POST request to the server looks something like this: POST http://localhost/aspnetwebapi/samples/PostAlbumJObject HTTP/1.1User-Agent: FiddlerContent-type: application/jsonHost: localhostContent-Length: 88 {AlbumName: "Dirty Deeds",Songs:[ { SongName: "Problem Child"},{ SongName: "Squealer"}]} and the output that comes back looks like this: {  "AlbumName": "Dirty Deeds New",  "NewProperty": "something new",  "Songs": [    {      "SongName": "Problem Child New"    },    {      "SongName": "Squealer New"    }  ]} The original values are echoed back with something extra appended to demonstrate that we're working with a new object. When you receive or return a JObject, JValue, JToken or JArray instance in a Web API method, Web API ignores normal content negotiation and assumes your content is going to be received and returned as JSON, so effectively the parameter and result type explicitly determines the input and output format which is nice. Dynamic to Strong Type Mapping You can also map JObject and JArray instances to a strongly typed object, so you can mix dynamic and static typing in the same piece of code. Using the 2 Album jsonString shown earlier, the code below takes an array of albums and picks out only a single album and casts that album to a static Album instance.[TestMethod] public void JsonParseToStrongTypeTest() { JArray albums = JArray.Parse(jsonString) as JArray; // pick out one album JObject jalbum = albums[0] as JObject; // Copy to a static Album instance Album album = jalbum.ToObject<Album>(); Assert.IsNotNull(album); Assert.AreEqual(album.AlbumName,jalbum.Value<string>("AlbumName")); Assert.IsTrue(album.Songs.Count > 0); } This is pretty damn useful for the scenario I mentioned earlier - you can read a large chunk of JSON and dynamically walk the property hierarchy down to the item you want to access, and then either access the specific item dynamically (as shown earlier) or map a part of the JSON to a strongly typed object. That's very powerful if you think about it - it leaves you in total control to decide what's dynamic and what's static. Strongly typed JSON Parsing With all this talk of dynamic let's not forget that JSON.NET of course also does strongly typed serialization which is drop dead easy. Here's a simple example on how to serialize and deserialize an object with JSON.NET:[TestMethod] public void StronglyTypedSerializationTest() { // Demonstrate deserialization from a raw string var album = new Album() { AlbumName = "Dirty Deeds Done Dirt Cheap", Artist = "AC/DC", Entered = DateTime.Now, YearReleased = 1976, Songs = new List<Song>() { new Song() { SongName = "Dirty Deeds Done Dirt Cheap", SongLength = "4:11" }, new Song() { SongName = "Love at First Feel", SongLength = "3:10" } } }; // serialize to string string json2 = JsonConvert.SerializeObject(album,Formatting.Indented); Console.WriteLine(json2); // make sure we can serialize back var album2 = JsonConvert.DeserializeObject<Album>(json2); Assert.IsNotNull(album2); Assert.IsTrue(album2.AlbumName == "Dirty Deeds Done Dirt Cheap"); Assert.IsTrue(album2.Songs.Count == 2); } JsonConvert is a high level static class that wraps lower level functionality, but you can also use the JsonSerializer class, which allows you to serialize/parse to and from streams. It's a little more work, but gives you a bit more control. The functionality available is easy to discover with Intellisense, and that's good because there's not a lot in the way of documentation that's actually useful. Summary JSON.NET is a pretty complete JSON implementation with lots of different choices for JSON parsing from dynamic parsing to static serialization, to complex querying of JSON objects using LINQ. It's good to see this open source library getting integrated into .NET, and pushing out the old and tired stock .NET parsers so that we finally have a bit more flexibility - and extensibility - in our JSON parsing. Good to go! Resources Sample Test Project http://json.codeplex.com/© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET  Web Api  AJAX   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Models with more than one mesh in JMonkeyEngine

    - by Andrea Tucci
    I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the OgreXML format, Blender saves multiple meshes with their own materials (e.g. one mesh for face, another for body etc). Can I export all the meshes in one? I’ve tried to join all the meshes to a major one with blender (face joins body), but when I export the model and then create the Spatial in jme(loading the path of the “merged” mesh), all the meshes that are joined to the major doesn’t have their materials! I give a more clear example: I have an .obj model with 3 meshes and I export it. I have : mesh1.mesh.xml , mesh2.mesh.xml , mesh3.mesh.xml and their materials mesh1.material, mesh2.material mesh3.material so I import the folder in Assets/Models/Test and now I have to create something like: Spatial head = assetManager.loadModel( [path] ); Spatial face = assetManager.loadModel( [path] ) one for each mesh and than attach them to a common node. I think there is a way to merge those mesh maintaining their materials! What do you think? Thanks

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  • Live Mesh starts exactly once on fresh Win7 Ultimate installation

    - by Reb.Cabin
    I did a fresh install of Windows 7 Ulimate 64-bit on a formatted drive on a refurbed Lenovo PC, applied all 102 (!) windows updates, windows seems to be working fine. No quirks installing, no apps, no junkware, just straight, legal, Win7 Ultimate right from an unopened 2009 Microsoft box. Ok, breathe sigh -- Install Live Mesh (no messenger, no mail, no writer, no photo, none of the rest of the Windows Live freeware). Set up my shares, let it run overnight. watch MOE.exe in the Task-Manager perf pane to make sure it's all settled down. reboot. Ok, check that MOE is running and files are getting updated properly from other machines in the mesh. Great. HOWEVER -- when I try to launch Windows Live Mesh app from the Start jewel, I get a brief hourglass, then nothing. Reboot. Same story. result -- the shares I already posted seem to be synching properly, but I can't run the app, so I can't add and delete shares. The background process MOE seems to run, but I can't get the app going. btw, the reason I did this fresh install is I had exactly the same experience running Vista, so I wiped the machine hoping it would solve this nasty problem. Imagine my surprise! Will be grateful for clues, advice, etc, please & thanks!

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  • (Unity)Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when i was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when I was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • Why is mesh baking causing huge performance spikes?

    - by jellyfication
    A couple of seconds into the gameplay on my Android device, I see huge performance spikes caused by "Mesh.Bake Scaled Mesh PhysX CollisionData" In my game, a whole level is a parent object containing multiple ridigbodies with mesh colliders. Every FixedUpdate(), my parent object rotates around the player. Rotating the world causes mesh scaling. Here is the code that handles world rotation. private void Update() { input.update(); Vector3 currentInput = input.GetDirection(); worldParent.rotation = initialRotation; worldParent.DetachChildren(); worldParent.position = transform.position; world.parent = worldParent; worldParent.Rotate(Vector3.right, currentInput.x * 50f); worldParent.Rotate(Vector3.forward, currentInput.z * 50f); } How can I get rid of mesh scaling ? Mesh.Bake physx seems to take effect after some time, is it possible to disable this function ? The profiler looks like this: Bottom-left panel shows data before spikes, the right after

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  • How can I generate a 2d navigation mesh in a dynamic environment at runtime?

    - by Stephen
    So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid system is too slow for path-finding. I need to simplify my node graph by using a navigational mesh. I grasp the concept of "how" a mesh works (finding a path through nodes on the vertices and/or the centers of the edges of polygons). My game uses dynamic obstacles that are procedurally generated at run-time. I can't quite wrap my head around how to take a plane that has multiple obstacles in it and programatically divide the walkable area up into polygons for the navigation mesh, like the following image. Where do I start? How do I know when a segment of walk-able area is already defined, or worse, when I realize I need to subdivide a previously defined walk-able area as the algorithm "walks" through the map? I'm using javascript in nodejs, if it matters.

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  • How do I draw a scene with 2 nested frames

    - by Guido Granobles
    I have been trying for long time to figure out this: I have loaded a model from a directx file (I am using opengl and Java) the model have a hierarchical system of nested reference frames (there are not bones). There are just 2 frames, one of them is called x3ds_Torso and it has a child frame called x3ds_Arm_01. Each one of them has a mesh. The thing is that I can't draw the arm connected to the body. Sometimes the body is in the center of the screen and the arm is at the top. Sometimes they are both in the center. I know that I have to multiply the matrix transformation of every frame by its parent frame starting from the top to the bottom and after that I have to multiply every vertex of every mesh by its final transformation matrix. So I have this: public void calculeFinalMatrixPosition(Bone boneParent, Bone bone) { System.out.println("-->" + bone.name); if (boneParent != null) { bone.matrixCombined = bone.matrixTransform.multiply(boneParent.matrixCombined); } else { bone.matrixCombined = bone.matrixTransform; } bone.matrixFinal = bone.matrixCombined; for (Bone childBone : bone.boneChilds) { calculeFinalMatrixPosition(bone, childBone); } } Then I have to multiply every vertex of the mesh: public void transformVertex(Bone bone) { for (Iterator<Mesh> iterator = meshes.iterator(); iterator.hasNext();) { Mesh mesh = iterator.next(); if (mesh.boneName.equals(bone.name)) { float[] vertex = new float[4]; double[] newVertex = new double[3]; if (mesh.skinnedVertexBuffer == null) { mesh.skinnedVertexBuffer = new FloatDataBuffer( mesh.numVertices, 3); } mesh.vertexBuffer.buffer.rewind(); while (mesh.vertexBuffer.buffer.hasRemaining()) { vertex[0] = mesh.vertexBuffer.buffer.get(); vertex[1] = mesh.vertexBuffer.buffer.get(); vertex[2] = mesh.vertexBuffer.buffer.get(); vertex[3] = 1; newVertex = bone.matrixFinal.transpose().multiply(vertex); mesh.skinnedVertexBuffer.buffer.put(((float) newVertex[0])); mesh.skinnedVertexBuffer.buffer.put(((float) newVertex[1])); mesh.skinnedVertexBuffer.buffer.put(((float) newVertex[2])); } mesh.vertexBuffer = new FloatDataBuffer( mesh.numVertices, 3); mesh.skinnedVertexBuffer.buffer.rewind(); mesh.vertexBuffer.buffer.put(mesh.skinnedVertexBuffer.buffer); } } for (Bone childBone : bone.boneChilds) { transformVertex(childBone); } } I know this is not the more efficient code but by now I just want to understand exactly how a hierarchical model is organized and how I can draw it on the screen. Thanks in advance for your help.

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  • Web server behind MikroTik and dynamic dns

    - by danielrvt
    I recently purchased a MikroTik router, it works great! However, I haven't been able to make my web server work from outside my lan I'll explain better: I have two domains in my disposal, before I switched to Mikrotik, the were working perfectly and all my websites were online. Since I changed the router, every time I try to access my websites from outside my lan, my websites can't be found. I have my websites domains associated with a dynamic dns provider, I managed to create a port forwarding rule to redirect all my incoming traffic from port 80 to my web server, and it works, but only when I'm connected to my MikroTik router. Is there something else I have to do? PD: I also created a static dns rule in my router with my domains to associate it to my webserver (which is behind my router) PD2: All I want is to redirect requests from outside to my webserver...

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  • How do I serve dynamic WebDAV directory listings using Apache

    - by Jack Douglas
    I can use mod_rewrite to redirect /dynamic.php/xyz.php to /dynamic.php and then server different content for xyz.php using $_SERVER - where xyz.php is any arbitrary filename requested by a client. No problem so far. When a client connects to my WebDAV server they can list the contents of a directory, eg / or /dynamic.php/ - how do I intercept this request so I can dynamically generate a list of available files for the client (which requests this list using PROPFIND)?

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  • Are You Using Windows Live Mesh?

    - by Ben Griswold
    Most of the time, I’m the guy who authors the show notes for the Herding Code Podcast.  The workflow is relatively straight-forward: Jon shares the pre-production audio with me, I compete my write up and then ship the notes back to Jon for publishing with the edited audio.  All file sharing is all done with shared folders in the Windows Live Mesh. The director of my kid’s preschool was looking for a way to access her work computer from her home office.  VPN connection?  Remote desktop?  FTP?  Nope. I installed Windows Live Mesh in a matter of minutes, synchronized a number of folders and she was off and running.  (The neat thing is she’s running a PC in the office and a Mac at home.) I was using Dropbox before discovering Mesh. Dropbox is still very cool but I’m in and out of Mesh enough that it’s taken over.  Actually I still have a Dropbox folder – it’s just being synched by Mesh now. If you’re interested in giving Live Mesh a whirl, here’ are the notable links as found on the product’s site: What you need Create your mesh Sync folders Share folders Use your Live Desktop Connect to a remote computer Use a mobile phone Good luck!

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  • What functionality does dynamic typing allow?

    - by Justin984
    I've been using python for a few days now and I think I understand the difference between dynamic and static typing. What I don't understand is under what circumstances it would be preferred. It is flexible and readable, but at the expense of more runtime checks and additional required unit testing. Aside from non-functional criteria like flexibility and readability, what reasons are there to choose dynamic typing? What can I do with dynamic typing that isn't possible otherwise? What specific code example can you think of that illustrates a concrete advantage of dynamic typing?

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  • BoundingBox created from mesh to origin, making it bigger

    - by Gunnar Södergren
    I'm working on a level-based survival game and I want to design my scenes in Maya and export them as a single model (with multiple meshes) into XNA. My problem is that when I try to create Bounding Boxes(for Collision purposes) for each of the meshes, the are calculated from origin to the far-end of the current mesh, so to speak. I'm thinking that it might have something to do with the position each mesh brings from Maya and that it's interpreted wrongly... or something. Here's the code for when I create the boxes: private static BoundingBox CreateBoundingBox(Model model, ModelMesh mesh) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); BoundingBox result = new BoundingBox(); foreach (ModelMeshPart meshPart in mesh.MeshParts) { BoundingBox? meshPartBoundingBox = GetBoundingBox(meshPart, boneTransforms[mesh.ParentBone.Index]); if (meshPartBoundingBox != null) result = BoundingBox.CreateMerged(result, meshPartBoundingBox.Value); } result = new BoundingBox(result.Min, result.Max); return result; } private static BoundingBox? GetBoundingBox(ModelMeshPart meshPart, Matrix transform) { if (meshPart.VertexBuffer == null) return null; Vector3[] positions = VertexElementExtractor.GetVertexElement(meshPart, VertexElementUsage.Position); if (positions == null) return null; Vector3[] transformedPositions = new Vector3[positions.Length]; Vector3.Transform(positions, ref transform, transformedPositions); for (int i = 0; i < transformedPositions.Length; i++) { Console.WriteLine(" " + transformedPositions[i]); } return BoundingBox.CreateFromPoints(transformedPositions); } public static class VertexElementExtractor { public static Vector3[] GetVertexElement(ModelMeshPart meshPart, VertexElementUsage usage) { VertexDeclaration vd = meshPart.VertexBuffer.VertexDeclaration; VertexElement[] elements = vd.GetVertexElements(); Func<VertexElement, bool> elementPredicate = ve => ve.VertexElementUsage == usage && ve.VertexElementFormat == VertexElementFormat.Vector3; if (!elements.Any(elementPredicate)) return null; VertexElement element = elements.First(elementPredicate); Vector3[] vertexData = new Vector3[meshPart.NumVertices]; meshPart.VertexBuffer.GetData((meshPart.VertexOffset * vd.VertexStride) + element.Offset, vertexData, 0, vertexData.Length, vd.VertexStride); return vertexData; } } Here's a link to the picture of the mesh(The model holds six meshes, but I'm only rendering one and it's bounding box to make it clearer: http://www.gsodergren.se/portfolio/wp-content/uploads/2011/10/Screen-shot-2011-10-24-at-1.16.37-AM.png The mesh that I'm refering to is the Cubelike one. The cylinder is a completely different model and not part of any bounding box calculation. I've double- (and tripple-)-checked that this mesh corresponds to this bounding box. Any thoughts on what I'm doing wrong?

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  • Tools to partition dynamic disk

    - by rangalo
    Hi, I have a 1 TB hard-disk with windows 7 pre-installed. I would like to delete, resize some partition and create ext3/swap partitions to install linux. Which tools are available for this ? I tried gparted, it doesn't work.

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  • Rewrite a dynamic URL to a new dynamic URL

    - by Jmino14
    I am new to the RewriteEngine and have not been able to find an answer to the following issue. I run an ecommerce site with an ever changing catalog of product skus. Our URLs are dynamic. The question is, what if I want to have a dynamic variable redirect to a different dynamic variable. For instance, I want: http://www.mydomain.com/product.jhtm?id=12345 to now go to: www.mydomain.com/product.jhtm?id=78910 How can I do this through the .htaccess? Thanks in advance.

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  • .NET 4.0 Dynamic object used statically?

    - by Kevin Won
    I've gotten quite sick of XML configuration files in .NET and want to replace them with a format that is more sane. Therefore, I'm writing a config file parser for C# applications that will take a custom config file format, parse it, and create a Python source string that I can then execute in C# and use as a static object (yes that's right--I want a static (not the static type dyanamic) object in the end). Here's an example of what my config file looks like: // my custom config file format GlobalName: ExampleApp Properties { ExternalServiceTimeout: "120" } Python { // this allows for straight python code to be added to handle custom config def MyCustomPython: return "cool" } Using ANTLR I've created a Lexer/Parser that will convert this format to a Python script. So assume I have that all right and can take the .config above and run my Lexer/Parser on it to get a Python script out the back (this has the added benefit of giving me a validation tool for my config). By running the resultant script in C# // simplified example of getting the dynamic python object in C# // (not how I really do it) ScriptRuntime py = Python.CreateRuntime(); dynamic conf = py.UseFile("conftest.py"); dynamic t = conf.GetConfTest("test"); I can get a dynamic object that has my configuration settings. I can now get my config file settings in C# by invoking a dynamic method on that object: //C# calling a method on the dynamic python object var timeout = t.GetProperty("ExternalServiceTimeout"); //the config also allows for straight Python scripting (via the Python block) var special = t.MyCustonPython(); of course, I have no type safety here and no intellisense support. I have a dynamic representation of my config file, but I want a static one. I know what my Python object's type is--it is actually newing up in instance of a C# class. But since it's happening in python, it's type is not the C# type, but dynamic instead. What I want to do is then cast the object back to the C# type that I know the object is: // doesn't work--can't cast a dynamic to a static type (nulls out) IConfigSettings staticTypeConfig = t as IConfigSettings Is there any way to figure out how to cast the object to the static type? I'm rather doubtful that there is... so doubtful that I took another approach of which I'm not entirely sure about. I'm wondering if someone has a better way... So here's my current tactic: since I know the type of the python object, I am creating a C# wrapper class: public class ConfigSettings : IConfigSettings that takes in a dynamic object in the ctor: public ConfigSettings(dynamic settings) { this.DynamicProxy = settings; } public dynamic DynamicProxy { get; private set; } Now I have a reference to the Python dynamic object of which I know the type. So I can then just put wrappers around the Python methods that I know are there: // wrapper access to the underlying dynamic object // this makes my dynamic object appear 'static' public string GetSetting(string key) { return this.DynamicProxy.GetProperty(key).ToString(); } Now the dynamic object is accessed through this static proxy and thus can obviously be passed around in the static C# world via interface, etc: // dependency inject the dynamic object around IBusinessLogic logic = new BusinessLogic(IConfigSettings config); This solution has the benefits of all the static typing stuff we know and love while at the same time giving me the option of 'bailing out' to dynamic too: // the DynamicProxy property give direct access to the dynamic object var result = config.DynamicProxy.MyCustomPython(); but, man, this seems rather convoluted way of getting to an object that is a static type in the first place! Since the whole dynamic/static interaction world is new to me, I'm really questioning if my solution is optimal or if I'm missing something (i.e. some way of casting that dynamic object to a known static type) about how to bridge the chasm between these two universes.

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  • dynamic urls and links on one web page

    - by John
    I am trying to figure out how to create dynamic links and urls on a static webpage. What I want to do is the following: I have a single webpage for example: MYWEBPAGEdotCOM/INDEX.HTML that will always look the same, except for one link on the page. the link would be on the page for example: LINK TO AFFILIATE: affiliatedotCOM/my-affiliate_code_here_DYNAMIC_REFERER the only thing would change is the "DYNAMIC_REFERER" with every dynamic url on this page: MYWEBPAGEdotCOM/INDEX.PHP_id=test1 MYWEBPAGEdotCOM/INDEX.PHP_id=test2 MYWEBPAGEdotCOM/INDEX.PHP_id=test3 MYWEBPAGEdotCOM/INDEX.PHP_id=test4 which would only hange the dynamic link on the page to: affiliatedotCOM/my-affiliate_code_here_test1 affiliatedotCOM/my-affiliate_code_here_test2 affiliatedotCOM/my-affiliate_code_here_test3 affiliatedotCOM/my-affiliate_code_here_test4 Can someone tell me how I could go about doing this? I just dont want to have to make 100's of pages, as this would prevent me from having to do so.

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  • dynamic urls and links on one web page

    - by John
    I am trying to figure out how to create dynamic links and urls on a static webpage. What I want to do is the following: I have a single webpage for example: MYWEBPAGEdotCOM/INDEX.HTML that will always look the same, except for one link on the page. the link would be on the page for example: LINK TO AFFILIATE: affiliatedotCOM/my-affiliate_code_here_DYNAMIC_REFERER the only thing would change is the "DYNAMIC_REFERER" with every dynamic url on this page: MYWEBPAGEdotCOM/INDEX.PHP_id=test1 MYWEBPAGEdotCOM/INDEX.PHP_id=test2 MYWEBPAGEdotCOM/INDEX.PHP_id=test3 MYWEBPAGEdotCOM/INDEX.PHP_id=test4 which would only hange the dynamic link on the page to: affiliatedotCOM/my-affiliate_code_here_test1 affiliatedotCOM/my-affiliate_code_here_test2 affiliatedotCOM/my-affiliate_code_here_test3 affiliatedotCOM/my-affiliate_code_here_test4 Can someone tell me how I could go about doing this? I just dont want to have to make 100's of pages, as this would prevent me from having to do so.

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  • xen 4.1 host priodically dropping network packets of domU

    - by Dyutiman Chakraborty
    I have xen 4.1 Host running on a ubuntu 12.04 LTS Server with ip 153.x.x.54. I have setup 2 VMs on it, namely, "dev.mydomain.com" and "web.mydomain.com" with ips 195.X.X.2 and 195.x.x.3 respectively. For network the VMs connect through xendbr0 (xen-bridge), and can accces the network properly. I can also login to the VMs with ssh with no issue. However when I ping any of the VMs, there is a high amount of periodic packet drop. If I the ping the xen host (dom0) there is no packet drop. Following is a output of "tcpdump | grep ICMP" on dOM0 while I was pinging one of the domU tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth0, link-type EN10MB (Ethernet), capture size 65535 bytes 05:19:55.682493 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 30, length 64 05:19:56.691144 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 31, length 64 05:19:57.698776 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 32, length 64 05:19:58.706784 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 33, length 64 05:19:59.714751 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 34, length 64 05:20:00.723144 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 35, length 64 05:20:01.730349 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 36, length 64 05:20:02.739017 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 37, length 64 05:20:03.746806 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 38, length 64 05:20:06.770326 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 41, length 64 05:20:07.778801 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 42, length 64 05:20:08.786481 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 43, length 64 05:20:09.794720 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 44, length 64 05:20:10.802395 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 45, length 64 05:20:11.810770 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 46, length 64 05:20:12.818511 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 47, length 64 05:20:13.826817 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 48, length 64 05:20:14.835125 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 49, length 64 05:20:15.842138 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3460, seq 50, length 64 05:20:18.274072 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 1, length 64 05:20:19.282347 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 2, length 64 05:20:20.290746 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 3, length 64 05:20:21.297910 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 4, length 64 05:20:22.305656 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 5, length 64 05:20:23.314369 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 6, length 64 05:20:24.322055 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 7, length 64 05:20:25.329782 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 8, length 64 05:20:26.338473 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 9, length 64 05:20:27.346411 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 10, length 64 05:20:28.354175 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 11, length 64 05:20:29.361640 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 12, length 64 05:20:30.370026 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 13, length 64 05:20:31.377696 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 14, length 64 05:20:32.386151 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 15, length 64 05:20:33.394118 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 16, length 64 05:20:34.402058 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 17, length 64 05:20:35.409002 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 18, length 64 05:20:36.417692 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > web.mydomain.com: ICMP echo request, id 3461, seq 19, length 64 05:20:36.496916 IP6 fe80::3285:a9ff:feec:fc69 > ip6-allnodes: HBH ICMP6, multicast listener querymax resp delay: 1000 addr: ::, length 24 05:20:36.499112 IP6 fe80::21c:c0ff:fe6c:c091 > ff02::1:ff6c:c091: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff6c:c091, length 24 05:20:36.507041 IP6 fe80::227:eff:fe11:fa3f > ff02::1:ff00:2: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff00:2, length 24 05:20:36.523919 IP6 fe80::21c:c0ff:fe77:6257 > ff02::1:ff77:6257: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff77:6257, length 24 05:20:36.544785 IP6 fe80::54:ff:fe12:ea9a > ff02::1:ff12:ea9a: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff12:ea9a, length 24 05:20:36.581740 IP6 fe80::5604:a6ff:fef1:6da7 > ff02::1:fff1:6da7: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:fff1:6da7, length 24 05:20:36.600103 IP6 fe80::8a8:8aa0:5e18:917a > ff02::1:ff18:917a: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff18:917a, length 24 05:20:36.601989 IP6 fe80::227:eff:fe11:fa3e > ff02::1:ff11:fa3e: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff11:fa3e, length 24 05:20:36.611090 IP6 fe80::dcad:56ff:fe57:3bbe > ff02::1:ff57:3bbe: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff57:3bbe, length 24 05:20:36.660521 IP6 fe80::54:ff:fe02:1d31 > ff02::1:ff00:6: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff00:6, length 24 05:20:36.698871 IP6 fe80::21e:8cff:feb4:9f89 > ff02::1:ffb4:9f89: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ffb4:9f89, length 24 05:20:36.776548 IP6 fe80::54:ff:fe12:ea9a > ff02::1:ff01:7: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff01:7, length 24 05:20:36.781910 IP6 fe80::54:ff:fe8f:6dd > ff02::1:ff00:3: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff00:3, length 24 05:20:36.865475 IP6 fe80::21c:c0ff:fe4a:ae9f > ff02::1:ff4a:ae9f: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff4a:ae9f, length 24 05:20:36.908333 IP6 fe80::dcad:45ff:fe90:84db > ff02::1:ff90:84db: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff90:84db, length 24 05:20:36.919653 IP6 fe80::54:ff:fe12:ea9a > ff02::1:ff00:7: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff00:7, length 24 05:20:36.924276 IP6 fe80::59a2:2a4a:2082:6dee > ff02::1:ff82:6dee: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff82:6dee, length 24 05:20:37.001905 IP6 fe80::54:ff:fe8f:6dd > ff02::1:ff8f:6dd: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff8f:6dd, length 24 05:20:37.042403 IP6 fe80::54:ff:fe95:54f2 > ff02::1:ff95:54f2: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff95:54f2, length 24 05:20:37.090992 IP6 fe80::21c:c0ff:fe77:62ac > ff02::1:ff77:62ac: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff77:62ac, length 24 05:20:37.098118 IP6 fe80::d63d:7eff:fe01:b67f > ff02::1:ff01:b67f: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff01:b67f, length 24 05:20:37.118784 IP6 fe80::54:ff:fe12:ea9a > ff02::202: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::202, length 24 05:20:37.168548 IP6 fe80::54:ff:fe02:1d31 > ff02::1:ff02:1d31: HBH ICMP6, multicast listener reportmax resp delay: 0 addr: ff02::1:ff02:1d31, length 24 05:20:41.743286 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 1, length 64 05:20:41.743542 IP dev.mydomain.com > ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in: ICMP echo reply, id 3463, seq 1, length 64 05:20:42.743859 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 2, length 64 05:20:42.743952 IP dev.mydomain.com > ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in: ICMP echo reply, id 3463, seq 2, length 64 05:20:43.745689 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 3, length 64 05:20:43.745777 IP dev.mydomain.com > ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in: ICMP echo reply, id 3463, seq 3, length 64 05:20:44.746706 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 4, length 64 05:20:44.746796 IP dev.mydomain.com > ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in: ICMP echo reply, id 3463, seq 4, length 64 05:20:45.747986 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 5, length 64 05:20:45.748082 IP dev.mydomain.com > ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in: ICMP echo reply, id 3463, seq 5, length 64 05:20:46.749834 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 6, length 64 05:20:46.749920 IP dev.mydomain.com > ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in: ICMP echo reply, id 3463, seq 6, length 64 05:20:47.750838 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 7, length 64 05:20:47.751182 IP dev.mydomain.com > ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in: ICMP echo reply, id 3463, seq 7, length 64 05:20:48.751909 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 8, length 64 05:20:48.751991 IP dev.mydomain.com > ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in: ICMP echo reply, id 3463, seq 8, length 64 05:20:49.752542 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 9, length 64 05:20:49.752620 IP dev.mydomain.com > ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in: ICMP echo reply, id 3463, seq 9, length 64 05:20:50.754246 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 10, length 64 05:20:51.753856 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 11, length 64 05:20:52.752868 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 12, length 64 05:20:53.754174 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 13, length 64 05:20:54.753972 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 14, length 64 05:20:55.753814 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 15, length 64 05:20:56.753391 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 16, length 64 05:20:57.753683 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 17, length 64 05:20:58.753487 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 18, length 64 05:20:59.754013 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 19, length 64 05:21:00.753169 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 20, length 64 05:21:01.753757 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 21, length 64 05:21:02.753307 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 22, length 64 05:21:03.753021 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 23, length 64 05:21:04.753628 IP ABTS-North-Dynamic-226.X.X.122.airtelbroadband.in > dev.mydomain.com: ICMP echo request, id 3463, seq 24, length 64 ^C479 packets captured 718 packets received by filter 238 packets dropped by kernel 3 packets dropped by interface You see the ping request is not responed to initially, then for a moment it is replied back and then again no reply. I have tried everything (to the best of my knowledge) to fix this, but can't find any answer Any help will be greatly appreciated Thanks.

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  • Dynamic Class Inheritance For PHP

    - by VirtuosiMedia
    I have a situation where I think I might need dynamic class inheritance in PHP 5.3, but the idea doesn't sit well and I'm looking for a different design pattern to solve my problem if it's possible. Use Case I have a set of DB abstraction layer classes that dynamically compiles SQL queries, with one DAL class for each DB type (MySQL, MsSQL, Oracle, etc.). Each table in the database has its own class that extends the appropriate DAL class. The idea is that you interact with the table classes, but never directly use the DAL class. If you want to support a different DB type for your app, you don't need to rewrite any queries or even any code, you simply change a setting that swaps one DAL class out for another...and that's it. To give you a better idea of how this is used, you can take a look at the DAL class, the table classes, and how they are used on this StackExchange Code Review page. To really understand what I'm trying to do, please take a look at my implementation first before suggesting a solution. Issues The strategy that I had used previously was to have all of the DAL classes share the same class name. This eliminated autoloading, so I had to manually load the appropriate DAL class in a switch statement. However, this approach presents some problems for testing and documentation purposes, so I'd like to find a different way to solve the problem of loading the correct DAL class more elegantly. Update to clarify the issue The problem basically boils down to inconsistencies in the class name (pre-PHP 5.3) or class namespace (PHP 5.3) and its location in the directory structure. At this point, all of my DAL classes have the same name, DBObject, but reside in different folders, MySQL, Oracle, etc. My table classes all extend DBObject, but which DBObject they extend varies depending on which one has been loaded. Basically, I'm trying to have my cake and eat it too. The table classes act as a stable API and extend a dynamic backend, the DAL (DBObject) classes. It works great, but I outsmarted myself and because of the inconsistencies with the class names and their locations, I can't autoload the DBObject, which makes running unit tests and generating API docs impossible for the DBObject classes because the tests and docs rely on auto-loading. Just loading the appropriate DBObject into memory using a factory method won't work because there will be times when I need to load multiple DBObjects for testing. Because the classes currently share a name, this causes a class is already defined error. I can make exceptions for the DBObjects in my test code, obviously, but I'm looking for something a little less hacky as there may future instances where something similar would need to be done. Solutions? Worst case scenario, I can continue my current strategy, but I don't like it very much, especially as I'll soon be converting my code to PHP 5.3. I suspect that I can use some sort of dynamic inheritance via either namespaces (preferred) or a dynamic class extension, but I haven't been able to find good examples of this implemented in the wild. In your answers, please suggest either an alternate pattern that would work for this use case or an example of dynamic inheritance done right. Please assume PHP 5.3 with namespaced code. Any code examples are greatly encouraged. The preferred constraints for the solution are: DAL class can be autoloaded. DAL classes don't share the same exact same namespace, but share the same class name. As an example, I would prefer to use classes named DbObject that use namespaces like Vm\Db\MySql and Vm\Db\Oracle. Table classes don't have to be rewritten with a change in DB type. The appropriate DB type is determined via a single setting only. That setting is the only thing that should need to change to interchange DB types. Ideally, the setting check should occur only once per page load, but I'm flexible on that.

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  • Does Java support dynamic method invocation?

    - by eSKay
    class A { void F() { System.out.println("a"); }} class B extends A { void F() { System.out.println("b"); }} public class X { public static void main(String[] args) { A objA = new B(); objA.F(); } } Here, F() is being invoked dynamically, isn't it? This article says ... the Java bytecode doesn’t support dynamic method invocation. There are three supported invocations modes : invokestatic, invokespecial, invokeinterface or invokevirtual. These modes allows to call methods with known signature. We talk of strongly typed language. This allows to to make some checks directly at compile time. On the other side, the dynamic languages use dynamic types. So we can call a method unknown at the compile time, but that’s completely impossible with the Java bytecode. What am I missing?

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