Search Results

Search found 254 results on 11 pages for 'e2 0 accessability'.

Page 2/11 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11  | Next Page >

  • Protecting critical sections based on a condition in C#

    - by NAADEV
    Hello, I'm dealing with a courious scenario. I'm using EntityFramework to save (insert/update) into a SQL database in a multithreaded environment. The problem is i need to access database to see whether a register with a particular key has been already created in order to set a field value (executing) or it's new to set a different value (pending). Those registers are identified by a unique guid. I've solved this problem by setting a lock since i do know entity will not be present in any other process, in other words, i will not have same guid in different processes and it seems to be working fine. It looks something like that: static readonly object LockableObject = new object(); static void SaveElement(Entity e) { lock(LockableObject) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } But this implies when i have a huge ammount of requests to be saved, they will be queued. I wonder if there is something like that (please, take it just as an idea): static void SaveElement(Entity e) { (using ThisWouldBeAClassToProtectBasedOnACondition protector = new ThisWouldBeAClassToProtectBasedOnACondition(e => e.UniqueId) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } The idea would be having a kind of protection that protected based on a condition so each entity e would have its own lock based on e.UniqueId property. Any idea?

    Read the article

  • Dynamic generated file upload control<using javascript> doesn't post?

    - by udaya
    Hai I am having a form which contains a filetype like this on submit i am calling a script function addRowToTable() { var tbl = document.getElementById('uploadTab'); var lastrow = tbl.rows.length; var iteration = lastrow; var row = tbl.insertRow(lastrow); var cell2 = row.insertCell(0); var e2 = document.createElement('input'); e2.type = 'file'; e2.name = 'ufile[]'; e2.id = 'ufile[]'; e2.size='50'; cell2.appendChild(e2); } This script generates The tr on a button click... In my view generatedsource tool i get the "" like this <tr><td><input size="50" id="ufile[]" name="ufile[]" type="file"></td></tr> when i submit the form i dont get the file name for the generated file type in my view page But i get the file name foe the one that is default What may be the problem?

    Read the article

  • Twin edges - Half edge data structure

    - by Pradeep Kumar
    I have implemented a Half-edge data structure for loading 3d objects. I find that the part of assigning twin/pair edges takes the longest computation time (especially for objects which have hundreds of thousands half edges). The reason is that I use nested loops to accomplish this. Is there a simpler and efficient way of doing this? Below is the code which I've written. HE is the half-edge data structure. hearr is a vector containing all the half edges. vert is the starting vertex and end is the ending vertex. Thanks!! HE *e1,*e2; for(size_t i=0;i<hearr.size();i++){ e1=hearr[i]; for(size_t j=1;j<hearr.size();j++){ e2=hearr[j]; if((e1->vert==e2->end)&&(e2->vert==e1->end)){ e1->twin=e2; e2->twin=e1; } } }

    Read the article

  • Bonding: works only for download

    - by Crazy_Bash
    I would like to install bonding with 4 links with mode 4. but only "download/receiving" works with bondig. for transmitting the system chooses one link. ifconfig bond0 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 inet addr:ip Bcast:ip Mask:255.255.255.248 inet6 addr: fe80::92e2:baff:fe0f:76b4/64 Scope:Link UP BROADCAST RUNNING MASTER MULTICAST MTU:1500 Metric:1 RX packets:239187413 errors:0 dropped:10944 overruns:0 frame:0 TX packets:536902370 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:14688536197 (13.6 GiB) TX bytes:799521192901 (744.6 GiB) eth2 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:54969488 errors:0 dropped:0 overruns:0 frame:0 TX packets:2537 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3374778591 (3.1 GiB) TX bytes:314290 (306.9 KiB) eth3 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:64935805 errors:0 dropped:1 overruns:0 frame:0 TX packets:2532 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3993499746 (3.7 GiB) TX bytes:313968 (306.6 KiB) eth4 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:57352105 errors:0 dropped:2 overruns:0 frame:0 TX packets:536894778 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3524236530 (3.2 GiB) TX bytes:799520265627 (744.6 GiB) eth5 Link encap:Ethernet HWaddr 90:E2:BA:0F:76:B4 UP BROADCAST RUNNING SLAVE MULTICAST MTU:1500 Metric:1 RX packets:61930025 errors:0 dropped:3 overruns:0 frame:0 TX packets:2540 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3796021948 (3.5 GiB) TX bytes:314274 (306.9 KiB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:62 errors:0 dropped:0 overruns:0 frame:0 TX packets:62 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:5320 (5.1 KiB) TX bytes:5320 (5.1 KiB) those are my configs: DEVICE="eth2" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE="eth3" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE="eth4" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE="eth5" BOOTPROTO="none" MASTER=bond0 SLAVE=yes USERCTL=no NM_CONTROLLED="no" ONBOOT="yes" DEVICE=bond0 IPADDR=<ip> BROADCAST=<ip> NETWORK=<ip> GATEWAY=<ip> NETMASK=<ip> USERCTL=no BOOTPROTO=none ONBOOT=yes NM_CONTROLLED=no cat /proc/net/bonding/bond0 Ethernet Channel Bonding Driver: v3.7.1 (April 27, 2011) Bonding Mode: IEEE 802.3ad Dynamic link aggregation Transmit Hash Policy: layer2 (0) MII Status: up MII Polling Interval (ms): 100 Up Delay (ms): 0 Down Delay (ms): 0 802.3ad info LACP rate: slow Aggregator selection policy (ad_select): stable Active Aggregator Info: Aggregator ID: 1 Number of ports: 4 Actor Key: 17 Partner Key: 11 Partner Mac Address: 00:24:51:12:63:00 Slave Interface: eth2 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b4 Aggregator ID: 1 Slave queue ID: 0 Slave Interface: eth3 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b5 Aggregator ID: 1 Slave queue ID: 0 Slave Interface: eth4 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b6 Aggregator ID: 1 Slave queue ID: 0 Slave Interface: eth5 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 90:e2:ba:0f:76:b7 Aggregator ID: 1 Slave queue ID: 0 /etc/modprobe.d/bonding.conf alias bond0 bonding options bond0 mode=4 miimon=100 updelay=200 #downdelay=200 xmit_hash_policy=layer3+4 lacp_rate=1 Linux: Linux 3.0.0+ #1 SMP Fri Oct 26 07:55:47 EEST 2012 x86_64 x86_64 x86_64 GNU/Linux what i've tried: downdelay=200 xmit_hash_policy=layer3+4 lacp_rate=1 mode 6

    Read the article

  • Multithreading 2D gravity calculations

    - by Postman
    I'm building a space exploration game and I've currently started working on gravity ( In C# with XNA). The gravity still needs tweaking, but before I can do that, I need to address some performance issues with my physics calculations. This is using 100 objects, normally rendering 1000 of them with no physics calculations gets well over 300 FPS (which is my FPS cap), but any more than 10 or so objects brings the game (and the single thread it runs on) to its knees when doing physics calculations. I checked my thread usage and the first thread was killing itself from all the work, so I figured I just needed to do the physics calculation on another thread. However when I try to run the Gravity.cs class's Update method on another thread, even if Gravity's Update method has nothing in it, the game is still down to 2 FPS. Gravity.cs public void Update() { foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { Vector2 Force = new Vector2(); foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { if (e2.Key != e.Key) { float distance = Vector2.Distance(entityEngine.Entities[e.Key].Position, entityEngine.Entities[e2.Key].Position); if (distance > (entityEngine.Entities[e.Key].Texture.Width / 2 + entityEngine.Entities[e2.Key].Texture.Width / 2)) { double angle = Math.Atan2(entityEngine.Entities[e2.Key].Position.Y - entityEngine.Entities[e.Key].Position.Y, entityEngine.Entities[e2.Key].Position.X - entityEngine.Entities[e.Key].Position.X); float mult = 0.1f * (entityEngine.Entities[e.Key].Mass * entityEngine.Entities[e2.Key].Mass) / distance * distance; Vector2 VecForce = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)); VecForce.Normalize(); Force = Vector2.Add(Force, VecForce * mult); } } } entityEngine.Entities[e.Key].Position += Force; } } Yeah, I know. It's a nested foreach loop, but I don't know how else to do the gravity calculation, and this seems to work, it's just so intensive that it needs its own thread. (Even if someone knows a super efficient way to do these calculations, I'd still like to know how I COULD do it on multiple threads instead) EntityEngine.cs (manages an instance of Gravity.cs) public class EntityEngine { public Dictionary<string, Entity> Entities = new Dictionary<string, Entity>(); public Gravity gravity; private Thread T; public EntityEngine() { gravity = new Gravity(this); } public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { Entities[e.Key].Update(); } T = new Thread(new ThreadStart(gravity.Update)); T.IsBackground = true; T.Start(); } } EntityEngine is created in Game1.cs, and its Update() method is called within Game1.cs. I need my physics calculation in Gravity.cs to run every time the game updates, in a separate thread so that the calculation doesn't slow the game down to horribly low (0-2) FPS. How would I go about making this threading work? (any suggestions for an improved Planetary Gravity system are welcome if anyone has them) I'm also not looking for a lesson in why I shouldn't use threading or the dangers of using it incorrectly, I'm looking for a straight answer on how to do it. I've already spent an hour googling this very question with little results that I understood or were helpful. I don't mean to come off rude, but it always seems hard as a programming noob to get a straight meaningful answer, I usually rather get an answer so complex I'd easily be able to solve my issue if I understood it, or someone saying why I shouldn't do what I want to do and offering no alternatives (that are helpful). Thank you for the help!

    Read the article

  • Delphi Exception handling problem with multiple Exception handling blocks

    - by Robert Oschler
    I'm using Delphi Pro 6 on Windows XP with FastMM 4.92 and the JEDI JVCL 3.0. Given the code below, I'm having the following problem: only the first exception handling block gets a valid instance of E. The other blocks match properly with the class of the Exception being raised, but E is unassigned (nil). For example, given the current order of the exception handling blocks when I raise an E1 the block for E1 matches and E is a valid object instance. However, if I try to raise an E2, that block does match, but E is unassigned (nil). If I move the E2 catching block to the top of the ordering and raise an E1, then when the E1 block matches E is is now unassigned. With this new ordering if I raise an E2, E is properly assigned when it wasn't when the E2 block was not the first block in the ordering. Note I tried this case with a bare-bones project consisting of just a single Delphi form. Am I doing something really silly here or is something really wrong? Thanks, Robert type E1 = class(EAbort) end; E2 = class(EAbort) end; procedure TForm1.Button1Click(Sender: TObject); begin try raise E1.Create('hello'); except On E: E1 do begin OutputDebugString('E1'); end; On E: E2 do begin OutputDebugString('E2'); end; On E: Exception do begin OutputDebugString('E(all)'); end; end; // try() end;

    Read the article

  • Delph Exception handling problem with multiple Exception handling blocks

    - by Robert Oschler
    I'm using Delphi Pro 6 on Windows XP with FastMM 4.92 and the JEDI JVCL 3.0. Given the code below, I'm having the following problem: only the first exception handling block gets a valid instance of E. The other blocks match properly with the class of the Exception being raised, but E is unassigned (nil). For example, given the current order of the exception handling blocks when I raise an E1 the block for E1 matches and E is a valid object instance. However, if I try to raise an E2, that block does match, but E is unassigned (nil). If I move the E2 catching block to the top of the ordering and raise an E1, then when the E1 block matches E is is now unassigned. With this new ordering if I raise an E2, E is properly assigned when it wasn't when the E2 block was not the first block in the ordering. Note I tried this case with a bare-bones project consisting of just a single Delphi form. Am I doing something really silly here or is something really wrong? Thanks, Robert type E1 = class(EAbort) end; E2 = class(EAbort) end; procedure TForm1.Button1Click(Sender: TObject); begin try raise E1.Create('hello'); except On E: E1 do begin OutputDebugString('E1'); end; On E: E2 do begin OutputDebugString('E2'); end; On E: Exception do begin OutputDebugString('E(all)'); end; end; // try() end;

    Read the article

  • Any way to allow classes implementing IEntity and downcast to have operator == comparisons?

    - by George Mauer
    Basically here's the issue. All entities in my system are identified by their type and their id. new Customer() { Id = 1} == new Customer() {Id = 1}; new Customer() { Id = 1} != new Customer() {Id = 2}; new Customer() { Id = 1} != new Product() {Id = 1}; Pretty standard scenario. Since all Entities have an Id I define an interface for all entities. public interface IEntity { int Id { get; set;} } And to simplify creation of entities I make public abstract class BaseEntity<T> : where T : IEntity { int Id { get; set;} public static bool operator ==(BaseEntity<T> e1, BaseEntity<T> e2) { if (object.ReferenceEquals(null, e1)) return false; return e1.Equals(e2); } public static bool operator !=(BaseEntity<T> e1, BaseEntity<T> e2) { return !(e1 == e2); } } where Customer and Product are something like public class Customer : BaseEntity<Customer>, IEntity {} public class Product : BaseEntity<Product>, IEntity {} I think this is hunky dory. I think all I have to do is override Equals in each entity (if I'm super clever, I can even override it only once in the BaseEntity) and everything with work. So now I'm expanding my test coverage and find that its not quite so simple! First of all , when downcasting to IEntity and using == the BaseEntity< override is not used. So what's the solution? Is there something else I can do? If not, this is seriously annoying. Upadate It would seem that there is something wrong with my tests - or rather with comparing on generics. Check this out [Test] public void when_created_manually_non_generic() { // PASSES! var e1 = new Terminal() {Id = 1}; var e2 = new Terminal() {Id = 1}; Assert.IsTrue(e1 == e2); } [Test] public void when_created_manually_generic() { // FAILS! GenericCompare(new Terminal() { Id = 1 }, new Terminal() { Id = 1 }); } private void GenericCompare<T>(T e1, T e2) where T : class, IEntity { Assert.IsTrue(e1 == e2); } Whats going on here? This is not as big a problem as I was afraid, but is still quite annoying and a completely unintuitive way for the language to behave. Update Update Ah I get it, the generic implicitly downcasts to IEntity for some reason. I stand by this being unintuitive and potentially problematic for my Domain's consumers as they need to remember that anything happening within a generic method or class needs to be compared with Equals()

    Read the article

  • Top 5 Reasons to Invest in Enterprise 2.0 Technologies

    - by kellsey.ruppel(at)oracle.com
    In 2010, Oracle's portal, content management, and collaboration solutions evolved rapidly, supported by increasingly deep integrations across Oracle Fusion Middleware and the entire Oracle stack. In light of these developments, we asked Vince Casarez, vice president of Enterprise 2.0 product management, for his top five reasons to invest in Enterprise 2.0 (E2.0) technologies--including real-world examples of businesses already realizing the benefits of next-generation E2.0 technologies. 1. Provide a modern user experience As E2.0 technologies gain widespread adoption, customers and employees expect intuitive Web experiences that are both interactive and community-based. By partnering with Oracle, Alcatel-Lucent Enterprise Group is already making that happen. With 76,000 employees and operations in more than 100 countries, the company wanted a streamlined, personalized user experience with more relevant content in fewer clicks. Working with Oracle, they created a global support portal that supports personalization and integration with Oracle Business Intelligence Enterprise Edition and Oracle E-Business Suite--and drives collaboration with tools such as wikis, blogs, and forums. Learn more about Alcatel-Lucent Enterprise Group's Global Support Portal in this Webcast. 2. Improve productivity and collaboration As E2.0 technologies mature, Oracle anticipates companies moving beyond the idea of simply creating yet another Facebook-like destination for its employees, and instead shaping work environments around specific business tasks. After rapid growth--both organic and through acquisition--construction and infrastructure services leader Balfour Beatty found itself with multiple homegrown intranet sites with very minimal content-sharing capabilities. Today, thanks to Oracle WebCenter Suite, Oracle WebCenter Spaces, Oracle WebCenter Services, and Oracle Universal Content Management, Balfour Beatty is benefiting from collaborative workspaces, a central place to use and work with documents, and unified search across content. 3. Leverage business processes and applications Modern portals are now able to integrate users, content, and business processes in unprecedented ways. To take advantage of these new possibilities, leading dairy provider Land O'Lakes has implemented a fully integrated ERP solution together with Oracle's ECM platform. As a result, Land O'Lakes has been able to achieve better information management and compliance, increased adoption rates for enterprise tools, and increased business process efficiency thanks to more effective information sharing and collaboration. 4. Enhance customer and supplier relationships Companies have begun to move beyond the idea that E2.0 simply means enabling customer reviews or embedding chat functionality. They are taking E2.0 to the next level and providing interactive experiences for their customers. For example, to enhance customer and supplier relationships, Wind River, a global leader in device software optimization, successfully partnered with Oracle to: Integrate ERP and ECM content to provide customers the latest and most relevant support information for products they own Enable customers to personalize their support experience and receive updates regarding patches, application notes, and other relevant content Enable discussions, wikis, and blogs for more efficient collaboration 5. Increase business visibility and responsiveness By strategically embedding collaboration and communication tools into specific business contexts, companies significantly increase visibility into changing business conditions--and can respond much more agilely. Texas A&M University System--one of the largest systems of higher education in the U.S.--partnered with Oracle to create a unified repository that would enable the retrieval of research and grant data from disparate systems via an Enterprise 2.0 user interface. By enabling researchers to customize their own portals with easy-to-use tools, they have also been able to significantly reduce their reliance on the IT department. Learn how other Oracle customers are leveraging Enterprise 2.0 technologies.

    Read the article

  • return the result of a query and the total number of rows in a single function

    - by csotelo
    This is a question as might be focused on working in the best way, if there are other alternatives or is the only way: Using Codeigniter ... I have the typical 2 functions of list records and show total number of records (using the page as an alternative). The problem is that they are rather large. Sample 2 functions in my model: count Rows: function get_all_count() { $this->db->select('u.id_user'); $this->db->from('user u'); if($this->session->userdata('detail') != '1') { $this->db->join('management m', 'm.id_user = u.id_user', 'inner'); $this->db->where('id_detail', $this->session->userdata('detail')); if($this->session->userdata('management') === '1') { $this->db->or_where('detail', 1); } else { $this->db->where("id_profile IN ( SELECT e2.id_profile FROM profile e, profile e2, profile_path p, profile_path p2 WHERE e.id_profile = " . $this->session->userdata('profile') . " AND p2.id_profile = e.id_profile AND p.path LIKE(CONCAT(p2.path,'%')) AND e2.id_profile = p.id_profile )", NULL, FALSE); $this->db->where('MD5(u.id_user) <>', $this->session->userdata('id_user')); } } $this->db->where('u.id_user <>', 1); $this->db->where('flag <>', 3); $query = $this->db->get(); return $query->num_rows(); } results per page function get_all($limit, $offset, $sort = '') { $this->db->select('u.id_user, user, email, flag'); $this->db->from('user u'); if($this->session->userdata('detail') != '1') { $this->db->join('management m', 'm.id_user = u.id_user', 'inner'); $this->db->where('id_detail', $this->session->userdata('detail')); if($this->session->userdata('management') === '1') { $this->db->or_where('detail', 1); } else { $this->db->where("id_profile IN ( SELECT e2.id_profile FROM profile e, profile e2, profile_path p, profile_path p2 WHERE e.id_profile = " . $this->session->userdata('profile') . " AND p2.id_profile = e.id_profile AND p.path LIKE(CONCAT(p2.path,'%')) AND e2.id_profile = p.id_profile )", NULL, FALSE); $this->db->where('MD5(u.id_user) <>', $this->session->userdata('id_user')); } } $this->db->where('u.id_user <>', 1); $this->db->where('flag <>', 3); if($sort) $this->db->order_by($sort); $this->db->limit($limit, $offset); $query = $this->db->get(); return $query->result(); } You see, I repeat the most of the functions, the difference is that only the number of fields and management pages. I wonder if there is any alternative to get as much results as the query in a single function. I have seen many tutorials, and all create 2 functions: one to count and another to show results ... Will there be more optimal?

    Read the article

  • Linq generic Expression in query on "element" or on IQueryable (multiple use)

    - by Bogdan Maxim
    Hi, I have the following expression public static Expression<Func<T, bool>> JoinByDateCheck<T>(T entity, DateTime dateToCheck) where T : IDateInterval { return (entityToJoin) => entityToJoin.FromDate.Date <= dateToCheck.Date && (entityToJoin.ToDate == null || entityToJoin.ToDate.Value.Date >= dateToCheck.Date); } IDateInterval interface is defined like this: interface IDateInterval { DateTime FromDate {get;} DateTime? ToDate {get;} } and i need to apply it in a few ways: (1) Query on Linq2Sql Table: var q1 = from e in intervalTable where FunctionThatCallsJoinByDateCheck(e, constantDateTime) select e; or something like this: intervalTable.Where(FunctionThatCallsJoinByDateCheck(e, constantDateTime)) (2) I need to use it in some table joins (as linq2sql doesn't provide comparative join): var q2 = from e1 in t1 join e2 in t2 on e1.FK == e2.PK where OtherFunctionThatCallsJoinByDateCheck(e2, e1.FromDate) or var q2 = from e1 in t1 from e2 in t2 where e1.FK == e2.PK && OtherFunctionThatCallsJoinByDateCheck(e2, e1.FromDate) (3) I need to use it in some queries like this: var q3 = from e in intervalTable.FilterFunctionThatCallsJoinByDateCheck(constantDate); Dynamic linq is not something that I can use, so I have to stick to plain linq. Thank you Clarification: Initially I had just the last method (FilterFunctionThatCallsJoinByDateCheck(this IQueryable<IDateInterval> entities, DateTime dateConstant) ) that contained the code from the expression. The problem is that I get a SQL Translate exception if I write the code in a method and call it like that. All I want is to extend the use of this function to the where clause (see the second query in point 2)

    Read the article

  • Ignoring a xml Tag in the middle of the file in Regex (with non capturing group ?)

    - by schmirrwurst
    I have an xml with an embeded tag, and I would like to capture everthing but the FType Tags... in python regex. <xml> <EType> <E></E> <F></F> <FType><E1></E1><E2></E2></FType> <FType><E1></E1><E2></E2></FType> <FType><E1></E1><E2></E2></FType> <G></G> </EType> </xml> I tried : (?P<xml>.*(?=<FType>.*<FType>).*) But it give me everything ;-( I Expect : <xml> <EType> <E></E> <F></F> <G></G> </EType> </xml>

    Read the article

  • strange 404 errors

    - by user1400532
    i have this website thinkmovie.in recently i enabled cloudfare along with maxcdn. When i look at my server logs, i see these strange 404 errors for many of the files. for eg: http://thinkmovie.in/img/content/15062012faith/thumbs/model_fai12e8th_latest_photoshoot_10.jpg But the actual url is http://thinkmovie.in/img/content/15062012faith/thumbs/model_faith_latest_photoshoot_10.jpg refer_url: http://www.thinkmovie.in/gallery/ It means the term "model_faith" is replaced by "model_fai12e8th" and one more http://thinkmovie.in/image.php/?offset=1&height=120&width=144&cropratio=1.2:1%E2%84%91=/img/content/07052012pranitha/pranitha_hot_in_saguni_movie_press_meet_0.jpg?offset=1&height=120&width=144&cropratio=1.2:1%E2%84%91=/img/content/07052012pranitha/pranitha_hot_in_saguni_movie_press_meet_0.jpg actual url http://thinkmovie.finalytics.in/image.php/?offset=1&height=120&width=144&cropratio=1.2:1%E2%84%91=/img/content/07052012pranitha/pranitha_hot_in_saguni_movie_press_meet_0.jpg?offset=1&height=120&width=144&cropratio=1.2:1&image=/img/content/07052012pranitha/pranitha_hot_in_saguni_movie_press_meet_0.jpg refer_url: http://www.thinkmovie.in/gallery/hotactress/album/pranitha_hot_stills_19012012pranitha/ {&image replaced by %E2%84%91} I'm not able to understand how this is happening. I checked my code server times. And I am not able to replicate this problem from my browser. Please help me.

    Read the article

  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

    Read the article

  • How to change handedness of coordinates?

    - by 742
    How to convert from Euler's coordinates E1 = (x1, y1, z1, yaw1, pitch1, roll1) to E2 = (x2, y2, z2, yaw2, pitch2, roll2) where x, y, z are the coordinates of a point and yaw, pitch, roll the direction/orientation of a vector which origin is the point. yaw is around y, pitch around x, roll around z. They are performed in that order. Yaw 0 is normal to the plan xy (opposite to z in E1 and equal to z in E2). E1 uses a right handed space and E2 a left handed space. Both have the same origin, the same direction for y (top) and z (into the screen). They differ by x which is to the left on E1 and to the right on E2. They also differ by their direction of positive rotations. I've a custom type to hold the scalar representation and to convert from and to the equivalent WPF Matrix3d representation.

    Read the article

  • Why is there a limit of max 20 parameters to a clojure function

    - by GuyC
    Hi, there seems to be a limit to the number of parameters a clojure function can take. When defining a function with more than 20 parameters I receive the following: Obviously this can be avoided, but I was hitting this limit porting the execution model of an existing DSL to clojure, and I have constructs in my DSL like the following, which by macro expansion can be mapped to functions quite easily except for this limit: (defAlias nn1 ((element ?e1) (element ?e2)) number "@doc features of the elements are calculated for entry into the first neural network, the result is the score computed by the latter" (nn1-recall (nn1-feature00 ?e1 ?e2) (nn1-feature01 ?e1 ?e2) ... (nn1-feature89 ?e1 ?e2))) which is a DSL statement to call a neural network with 90 input nodes. Can work around it of course, but was wondering where the limit comes from. Thanks.

    Read the article

  • Special characters incongruence

    - by Enrique
    Hello I'm building a Spring MVC web application that runs on Tomcat 6.0.20 and JDK 1.6.0_19. When I send some special characters through an HTML form some of them are stored as question marks ? For example these symbols are stored correctly: €, á, é, í, ‰, etc But some symbols are replaced with ? like: £, ?, ? MySQL tables charset is utf-8. My jsp also use utf-8 <%@ page language="java" contentType="text/html; charset=UTF-8" pageEncoding="UTF-8" %> I have included org.springframework.web.filter.CharacterEncodingFilter in web.xml as suggested here When I debug the POST request when sending 3 characters €a£ with firebug I get: %E2%82%ACa%E2%82%A4 which is correct since E2 82 AC is the code for € and E2 82 A4 is the code for £ but £ is stored as ? in the database. When I save £ directly into the database it is displayed correctly in the webpage. How can I fix this?

    Read the article

  • Trying to implement fling events on an object

    - by Adam Short
    I have a game object, well a bitmap, which I'd like to "fling". I'm struggling to get it to fling ontouchlistener due to it being a bitmap and not sure how to proceed and I'm struggling to find the resources to help. Here's my code so far: https://github.com/addrum/Shapes GameActivity class: package com.main.shapes; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.os.Bundle; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View.OnTouchListener; import android.view.Window; public class GameActivity extends Activity { private GestureDetector gestureDetector; View view; Bitmap ball; float x, y; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Remove title bar this.requestWindowFeature(Window.FEATURE_NO_TITLE); view = new View(this); ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball); gestureDetector = new GestureDetector(this, new GestureListener()); x = 0; y = 0; setContentView(view); ball.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(android.view.View v, MotionEvent event) { // TODO Auto-generated method stub return false; } }); } @Override protected void onPause() { super.onPause(); view.pause(); } @Override protected void onResume() { super.onResume(); view.resume(); } public class View extends SurfaceView implements Runnable { Thread thread = null; SurfaceHolder holder; boolean canRun = false; public View(Context context) { super(context); holder = getHolder(); } public void run() { while (canRun) { if (!holder.getSurface().isValid()) { continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 255, 255, 255); c.drawBitmap(ball, x - (ball.getWidth() / 2), y - (ball.getHeight() / 2), null); holder.unlockCanvasAndPost(c); } } public void pause() { canRun = false; while (true) { try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } thread = null; } public void resume() { canRun = true; thread = new Thread(this); thread.start(); } } } GestureListener class: package com.main.shapes; import android.view.GestureDetector.SimpleOnGestureListener; import android.view.MotionEvent; public class GestureListener extends SimpleOnGestureListener { private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_THRESHOLD_VELOCITY = 200; @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Right to Left return true; } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Left to Right return true; } if (e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Bottom to Top return true; } else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Top to Bottom return true; } return false; } @Override public boolean onDown(MotionEvent e) { //always return true since all gestures always begin with onDown and<br> //if this returns false, the framework won't try to pick up onFling for example. return true; } }

    Read the article

  • panic! apache2 cannot start due to unable to read error.log !

    - by vvvvvvv
    apache2 fails to start because it cannot open error.log I've checked the syslog, and found something troubling... Jan 20 02:58:18 unassigned sm-mta[3559]: o0FAD04C017861: to=<[email protected]>, delay=4+22:45:18, xdelay=00:06:18, mailer=esmtp, pri=63390823, relay=asdfa$ Jan 20 03:00:01 unassigned /USR/SBIN/CRON[3939]: (root) CMD (if [ -x /usr/bin/vnstat ] && [ `ls /var/lib/vnstat/ | wc -l` -ge 1 ]; then /usr/bin/vnstat -u; f$ Jan 20 03:00:01 unassigned /USR/SBIN/CRON[3944]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jan 20 03:00:01 unassigned /USR/SBIN/CRON[3949]: (www-data) CMD ([ -x /usr/lib/cgi-bin/awstats.pl -a -f /etc/awstats/awstats.conf -a -r /var/log/apache/acces$ Jan 20 03:02:48 unassigned kernel: [371919.642705] ata3.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x0 Jan 20 03:02:48 unassigned kernel: [371919.642754] ata3.00: BMDMA stat 0x24 Jan 20 03:02:48 unassigned kernel: [371919.642779] ata3.00: cmd 25/00:08:37:59:e2/00:00:42:00:00/e0 tag 0 dma 4096 in Jan 20 03:02:48 unassigned kernel: [371919.642780] res 51/01:00:37:59:e2/01:00:42:00:00/e0 Emask 0x1 (device error) Jan 20 03:02:48 unassigned kernel: [371919.642824] ata3.00: status: { DRDY ERR } Jan 20 03:02:48 unassigned kernel: [371919.657647] ata3.00: configured for UDMA/133 Jan 20 03:02:48 unassigned kernel: [371919.657661] ata3: EH complete Jan 20 03:02:50 unassigned kernel: [371921.857580] ata3.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x0 Jan 20 03:02:50 unassigned kernel: [371921.857620] ata3.00: BMDMA stat 0x24 Jan 20 03:02:50 unassigned kernel: [371921.857645] ata3.00: cmd 25/00:08:37:59:e2/00:00:42:00:00/e0 tag 0 dma 4096 in Jan 20 03:02:50 unassigned kernel: [371921.857646] res 51/01:00:37:59:e2/01:00:42:00:00/e0 Emask 0x1 (device error) Jan 20 03:02:50 unassigned kernel: [371921.857688] ata3.00: status: { DRDY ERR } Jan 20 03:02:50 unassigned kernel: [371921.881468] ata3.00: configured for UDMA/133 Jan 20 03:02:54 unassigned kernel: [371921.881479] ata3: EH complete Jan 20 03:02:54 unassigned kernel: [371924.081382] ata3.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x0 Jan 20 03:02:54 unassigned kernel: [371924.081417] ata3.00: BMDMA stat 0x24 Jan 20 03:02:54 unassigned kernel: [371924.081443] ata3.00: cmd 25/00:08:37:59:e2/00:00:42:00:00/e0 tag 0 dma 4096 in Jan 20 03:02:54 unassigned kernel: [371924.081444] res 51/01:00:37:59:e2/01:00:42:00:00/e0 Emask 0x1 (device error) Jan 20 03:02:54 unassigned kernel: [371924.081487] ata3.00: status: { DRDY ERR } Jan 20 03:02:54 unassigned kernel: [371924.105252] ata3.00: configured for UDMA/133 Jan 20 03:02:54 unassigned kernel: [371924.105261] ata3: EH complete Jan 20 03:02:54 unassigned kernel: [371933.656925] sd 2:0:0:0: [sda] 1465149168 512-byte hardware sectors (750156 MB) Jan 20 03:02:54 unassigned kernel: [371933.656941] sd 2:0:0:0: [sda] Write Protect is off Jan 20 03:02:54 unassigned kernel: [371933.656944] sd 2:0:0:0: [sda] Mode Sense: 00 3a 00 00 Jan 20 03:02:54 unassigned kernel: [371933.656956] sd 2:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA Jan 20 03:02:54 unassigned kernel: [371933.656972] sd 2:0:0:0: [sda] 1465149168 512-byte hardware sectors (750156 MB) Jan 20 03:02:54 unassigned kernel: [371933.656979] sd 2:0:0:0: [sda] Write Protect is off Jan 20 03:02:54 unassigned kernel: [371933.656982] sd 2:0:0:0: [sda] Mode Sense: 00 3a 00 00 Jan 20 03:02:54 unassigned kernel: [371933.656993] sd 2:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA Jan 20 03:03:34 unassigned kernel: [371966.060069] ata3.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x0 Jan 20 03:05:48 unassigned kernel: [371971.776846] ata3.00: BMDMA stat 0x24 Jan 20 03:05:48 unassigned kernel: [371971.776871] ata3.00: cmd 25/00:18:87:10:ee/00:00:42:00:00/e0 tag 0 dma 12288 in Jan 20 03:05:48 unassigned kernel: [371971.776872] res 51/01:00:87:10:ee/01:00:42:00:00/e0 Emask 0x1 (device error) Jan 20 03:05:48 unassigned kernel: [371971.776914] ata3.00: status: { DRDY ERR } Jan 20 03:05:48 unassigned kernel: [371971.800668] ata3.00: configured for UDMA/133 Jan 20 03:05:48 unassigned kernel: [371971.800687] ata3: EH complete Jan 20 03:05:48 unassigned kernel: [371974.157850] ata3.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x0 Jan 20 03:05:48 unassigned kernel: [371974.157885] ata3.00: BMDMA stat 0x24 Jan 20 03:05:48 unassigned kernel: [371974.157911] ata3.00: cmd 25/00:18:87:10:ee/00:00:42:00:00/e0 tag 0 dma 12288 in Jan 20 03:05:48 unassigned kernel: [371974.157912] res 51/01:00:88:10:ee/01:00:42:00:00/e0 Emask 0x1 (device error) Jan 20 03:05:48 unassigned kernel: [371974.157956] ata3.00: status: { DRDY ERR } Jan 20 03:05:48 unassigned kernel: [371974.179773] ata3.00: configured for UDMA/133 Jan 20 03:05:48 unassigned kernel: [371974.179786] ata3: EH complete Jan 20 03:05:48 unassigned kernel: [371976.398570] ata3.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x0 Jan 20 03:05:48 unassigned kernel: [371976.398610] ata3.00: BMDMA stat 0x24 Jan 20 03:05:48 unassigned kernel: [371976.398635] ata3.00: cmd 25/00:18:87:10:ee/00:00:42:00:00/e0 tag 0 dma 12288 in Jan 20 03:05:48 unassigned kernel: [371976.398636] res 51/01:00:88:10:ee/01:00:42:00:00/e0 Emask 0x1 (device error) Jan 20 03:05:48 unassigned kernel: [371976.398678] ata3.00: status: { DRDY ERR } Jan 20 03:05:48 unassigned kernel: [371976.423477] ata3.00: configured for UDMA/133 Jan 20 03:05:48 unassigned kernel: [371976.423495] sd 2:0:0:0: [sda] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE,SUGGEST_OK Jan 20 03:05:48 unassigned kernel: [371976.423498] sd 2:0:0:0: [sda] Sense Key : Medium Error [current] [descriptor] Jan 20 03:05:48 unassigned kernel: [371976.423501] Descriptor sense data with sense descriptors (in hex): Jan 20 03:05:48 unassigned kernel: [371976.423503] 72 03 13 00 00 00 00 0c 00 0a 80 00 00 00 00 00 Jan 20 03:05:48 unassigned kernel: [371976.423508] 42 ee 10 88 Jan 20 03:05:48 unassigned kernel: [371976.423510] sd 2:0:0:0: [sda] Add. Sense: Address mark not found for data field Jan 20 03:05:48 unassigned kernel: [371976.423515] end_request: I/O error, dev sda, sector 1122898056 Jan 20 03:05:48 unassigned kernel: [371976.423536] ata3: EH complete Jan 20 03:05:48 unassigned kernel: [371978.630504] ata3.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x0 Jan 20 03:05:48 unassigned kernel: [371978.630547] ata3.00: BMDMA stat 0x24

    Read the article

  • Fastest way to group units that can see each other?

    - by mac
    In the 2D game I'm working with, the game engine is able to give me, for each unit, the list of other units that are in its view range. I would like to know if there is an established algorithm to sort the units in groups, where each group would be defined by all those units which are "connected" to each other (even through others). An example might help understand the question better (E=enemy, O=own unit). First the data that I would get from the game engine: E1 can see E2, E3, O5 E2 can see E1 E3 can see E1 E4 can see O5 E5 can see O2 E6 can see E7, O9, O1 E7 can see E6 O1 can see E6 O2 can see O5, E5 O5 can see E1, E4, O2 O9 can see E6 Then I should compute the groups as follow: G1 = E1, E2, E3, E4, E5, O2, O5 G2 = O1, O9, E6, E7 It can be safely assumed that there is a transitive property for the field of view: [if A sees B, then B sees A]. Just to clarify: I already wrote a naïve implementation that loops on each row of the game engine info, but from the look of it, it seems a problem general enough for it to have been studied in depth and have various established algorithms (maybe passing through some tree-like structure?). My problem is that I couldn't find a way to describe my problem that returned useful google hits. Thank you in advance for your help!

    Read the article

  • wcf http 504: Working on a mystery

    - by James Fleming
    Ok,  So you're here because you've been trying to solve the mystery of why you're getting a 504 error. If you've made it to this lonely corner of the Internet, then the advice you're getting from other bloggers isn't the answer you are after. It wasn't the answer I needed either, so once I did solve my problem, I thought I'd share the answer with you. For starters, if by some miracle, you landed here first you may not already know that the 504 error is NOT coming from IIS or Casini, that response code is coming from Fiddler. HTTP/1.1 504 Fiddler - Receive Failure Content-Type: text/html Connection: close Timestamp: 09:43:05.193 ReadResponse() failed: The server did not return a response for this request.       The take away here is Fiddler won't help you with the diagnosis and any further digging in that direction is a red herring. Assuming you've dug around a bit, you may have arrived at posts which suggest you may be getting the error because you're trying to hump too much data over the wire, and have an urgent need to employ an anti-pattern: due to a special case: http://delphimike.blogspot.com/2010/01/error-504-in-wcfnet-35.html Or perhaps you're experiencing wonky behavior using WCF-CustomIsolated Adapter on Windows Server 2008 64bit environment, in which case the rather fly MVP Dwight Goins' advice is what you need. http://dgoins.wordpress.com/2009/12/18/64bit-wcf-custom-isolated-%E2%80%93-rest-%E2%80%93-%E2%80%9C504%E2%80%9D-response/ For me, none of that was helpful. I could perform a get on a single record  http://localhost:8783/Criterion/Skip(0)/Take(1) but I couldn't get more than one record in my collection as in:  http://localhost:8783/Criterion/Skip(0)/Take(2) I didn't have a big payload, or a large number of objects (as you can see by the size of one record below) - - A-1B f5abd850-ec52-401a-8bac-bcea22c74138 .biological/legal mother This item refers to the supervisor’s evaluation of the caseworker’s ability to involve the biological/legal mother in the permanency planning process. 75d8ecb7-91df-475f-aa17-26367aeb8b21 false true Admin account 2010-01-06T17:58:24.88 1.20 764a2333-f445-4793-b54d-1c3084116daa So while I was able to retrieve one record without a hitch (thus the record above) I wasn't able to return multiple records. I confirmed I could get each record individually, (Skip(1)/Take(1))so it stood to reason the problem wasn't with the data at all, so I suspected a serialization error. The first step to resolving this was to enable WCF Tracing. Instructions on how to set it up are here: http://msdn.microsoft.com/en-us/library/ms733025.aspx. The tracing log led me to the solution. The use of type 'Application.Survey.Model.Criterion' as a get-only collection is not supported with NetDataContractSerializer.  Consider marking the type with the CollectionDataContractAttribute attribute or the SerializableAttribute attribute or adding a setter to the property. So I was wrong (but close!). The problem was a deserializing issue in trying to recreate my read only collection. http://msdn.microsoft.com/en-us/library/aa347850.aspx#Y1455 So looking at my underlying model, I saw I did have a read only collection. Adding a setter was all it took.         public virtual ICollection<string> GoverningResponses         {             get             {                 if (!string.IsNullOrEmpty(GoverningResponse))                 {                     return GoverningResponse.Split(';');                 }                 else                     return null;             }                  } Hope this helps. If it does, post a comment.

    Read the article

  • Is there an easy way to type in common math symbols?

    - by srcspider
    Disclaimer: I'm sure someone is going to moan about easy-of-use, for the purpose of this question consider readability to be the only factor that matters So I found this site that converts to easting northing, it's not really important what that even means but here's how the piece of javascript looks. /** * Convert Ordnance Survey grid reference easting/northing coordinate to (OSGB36) latitude/longitude * * @param {OsGridRef} gridref - easting/northing to be converted to latitude/longitude * @returns {LatLonE} latitude/longitude (in OSGB36) of supplied grid reference */ OsGridRef.osGridToLatLong = function(gridref) { var E = gridref.easting; var N = gridref.northing; var a = 6377563.396, b = 6356256.909; // Airy 1830 major & minor semi-axes var F0 = 0.9996012717; // NatGrid scale factor on central meridian var f0 = 49*Math.PI/180, ?0 = -2*Math.PI/180; // NatGrid true origin var N0 = -100000, E0 = 400000; // northing & easting of true origin, metres var e2 = 1 - (b*b)/(a*a); // eccentricity squared var n = (a-b)/(a+b), n2 = n*n, n3 = n*n*n; // n, n², n³ var f=f0, M=0; do { f = (N-N0-M)/(a*F0) + f; var Ma = (1 + n + (5/4)*n2 + (5/4)*n3) * (f-f0); var Mb = (3*n + 3*n*n + (21/8)*n3) * Math.sin(f-f0) * Math.cos(f+f0); var Mc = ((15/8)*n2 + (15/8)*n3) * Math.sin(2*(f-f0)) * Math.cos(2*(f+f0)); var Md = (35/24)*n3 * Math.sin(3*(f-f0)) * Math.cos(3*(f+f0)); M = b * F0 * (Ma - Mb + Mc - Md); // meridional arc } while (N-N0-M >= 0.00001); // ie until < 0.01mm var cosf = Math.cos(f), sinf = Math.sin(f); var ? = a*F0/Math.sqrt(1-e2*sinf*sinf); // nu = transverse radius of curvature var ? = a*F0*(1-e2)/Math.pow(1-e2*sinf*sinf, 1.5); // rho = meridional radius of curvature var ?2 = ?/?-1; // eta = ? var tanf = Math.tan(f); var tan2f = tanf*tanf, tan4f = tan2f*tan2f, tan6f = tan4f*tan2f; var secf = 1/cosf; var ?3 = ?*?*?, ?5 = ?3*?*?, ?7 = ?5*?*?; var VII = tanf/(2*?*?); var VIII = tanf/(24*?*?3)*(5+3*tan2f+?2-9*tan2f*?2); var IX = tanf/(720*?*?5)*(61+90*tan2f+45*tan4f); var X = secf/?; var XI = secf/(6*?3)*(?/?+2*tan2f); var XII = secf/(120*?5)*(5+28*tan2f+24*tan4f); var XIIA = secf/(5040*?7)*(61+662*tan2f+1320*tan4f+720*tan6f); var dE = (E-E0), dE2 = dE*dE, dE3 = dE2*dE, dE4 = dE2*dE2, dE5 = dE3*dE2, dE6 = dE4*dE2, dE7 = dE5*dE2; f = f - VII*dE2 + VIII*dE4 - IX*dE6; var ? = ?0 + X*dE - XI*dE3 + XII*dE5 - XIIA*dE7; return new LatLonE(f.toDegrees(), ?.toDegrees(), GeoParams.datum.OSGB36); } I found that to be a really nice way of writing an algorythm, at least as far as redability is concerned. Is there any way to easily write the special symbols. And by easily write I mean NOT copy/paste them.

    Read the article

  • Listview Swipe inside viewflipper

    - by Faisal Abid
    Im trying to swipe left and right on a listview and get the viewflipper to swtich. Just like the remeberthemilk app and the default news and weather app on the nexus one (Swiping through news topics). Using various tutorials ive found , i came across on one stackoverflow that shows how to implement a swipe gesture class MyGestureDetector extends SimpleOnGestureListener { @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { try { if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH) return true; // right to left swipe if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { viewFlipper.setInAnimation(slideRightIn); viewFlipper.setOutAnimation(slideRightOut); viewFlipper.showPrevious(); } } catch (Exception e) { // nothing } return true; } } And i got this working by doing lstView.setOnTouchListener(gestureListener); However sometimes what would happen is the listview setOnItemClickListener would be fired when the person is swiping. How do i prevent this from happening, and only get the setOnItemClickListener fired when the user actually clicks on it list item and not just swiping on it. Thanks, Faisal Abid

    Read the article

  • CSV Parser works in windows, not linux.

    - by ladookie
    I'm parsing a CSV file that looks like this: E1,E2,E7,E8,,, E2,E1,E3,,,, E3,E2,E8,,, E4,E5,E8,E11,,, I store the first entry in each line in a string, and the rest go in a vector of strings: while (getline(file_input, line)) { stringstream tokenizer; tokenizer << line; getline(tokenizer, roomID, ','); vector<string> aVector; while (getline(tokenizer, adjRoomID, ',')) { if (!adjRoomID.empty()) { aVector.push_back(adjRoomID); } } Room aRoom(roomID, aVector); rooms.addToTail(aRoom); } In windows this works fine, however in Linux the first entry of each vector mysteriously loses the first character. For Example in the first iteration through the while loop: roomID would be E1 and aVector would be 2 E7 E8 then the second iteration: roomID would be E2 and aVector would be 1 E3 Notice the missing E's in the first entry of aVector. when I put in some debugging code it appears that it is initially being stored correctly in the vector, but then something overwrites it. Kudos to whoever figures this one out. Seems bizarre to me. rooms is declared as such: DLList<Room> rooms where DLList stands for Doubly-Linked list.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11  | Next Page >