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  • How do you develop Visual Studio Add-Ins?

    - by devoured elysium
    I have a vague idea Visual Studio allows you to run a second sandboxed instance where the add-in is being in fact loaded. That'd allow you to debug your add-in code and such. Is this effectively possible? How would I go about doing that? I'm currently using a single instance of Visual Studio. I'm having the problem that as I load and run the add-in, it won't allow me to compile again until I restart that instance of Visual Studio as there seems to be no way to unload the add-in. Even using two instances of Visual Studio wouldn't really help in here. There must be an easier way, how do you guys do it? Thanks

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  • Collaboration Diagrams: how to represent setting a variable's and attribute's value to a specified v

    - by devoured elysium
    Let's assume I have a class called MyClass with an attribute called MyAttribute and a method called MyMethod(). Inside that method I'd like to have a variable called MyVariable. I'd like to set the value of MyVariable to "MyVariable" and MyAttribute to "MyAttribute" inside the call to MyMethod(). How can I do this in a Collaboration Diagram? I can't find any info of this kind on the internet and the book I'm studying from (Applying UML and Patterns) is very vague in the details. Thanks

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  • Should we seal Singletons? Should we try to inherit from Singletons in the first place?

    - by devoured elysium
    Should a Singleton class be allowed to have children? Should we seal it? What are the pro's and con's? For being able to inherit from a Singleton class, we would have to make the constructor protected instead of private. Now, that will be fine in c#, but the protected word in java gives both child-classes and package-classes access to the constructor. Which means not only classes that inherit from our Singleton can access the constructor but other classes in the same package can do it. I'm a bit confused about all this facts. Maybe I am making a big fuss about nothing to worry about too much? Until now, I never had any necessity of trying to inherit from a Singleton, so maybe this is just an academic question! Thanks

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  • Example with Visitor Pattern

    - by devoured elysium
    public class Song { public string Genre { get; protected set; } public string Name { get; protected set; } public string Band { get; protected set; } public Song(string name, string band, string genre) { Name = name; Genre = genre; Band = band; } } public interface IMusicVisistor { void Visit(List<Song> items); } public class MusicLibrary { List<Song> _songs = new List<Song> { ...songs ... }; public void Accept(IMusicVisitor visitor) { visitor.Visit(_songs); } } and now here's one Visitor I made: public class RockMusicVisitor : IMusicVisitor { public List<Song> Songs { get; protected set; } public void Visit(List<Song> items) { Songs = items.Where(x => x.Genre == "Rock").ToList(); } } Why is this any better than just putting a public property Songs and then letting any kind of class do with it anything that it wants to? This example comes from this post.

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  • Replacing/Extending Visual Studio's Generate Stub in Visual Studio 2010

    - by devoured elysium
    When we write the name of a method that doesn't exist, Visual Studio 2010 asks us if we'd like to generate a method stub with that name. What I'd like to know if is it possible to replace that same code stub generating command with one made by myself. I never did any kind of extensibility programming for Visual Studio so I have a couple of questions: How hard is it? Is it something I can learn in a couple of nights, or is it something that'll make me "lose" a lot of time? It seems to me that there isn't a lot of support for that kind of programming, as generally people are not that interested in developing solutions that extend the Visual Studio IDE. I searched on SO and it doesn't appear to have many threads about extending Visual Studio. I don't know how the generate method stub thing works in Visual Studio, but I just wanted to turn it into something a bit more flexible and useful. Has anyone dealt with these kind of things before, that can give me a pointer to where to start? I know of MS VSX site but that has a lot of resources and can be overwhelming for someone new to the subject as I am. What technology will I need to use? T4? Maybe I'll need to know a lot about the code, like Visual Studio does, so I can know other method's type arguments, names, etc. Is that what T4 is for? Thanks

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  • Generics with constraints hierarchy

    - by devoured elysium
    I am currently facing a very disturbing problem: interface IStateSpace<Position, Value> where Position : IPosition // <-- Problem starts here where Value : IValue // <-- and here as I don't { // know how to get away this // circular dependency! // Notice how I should be // defining generics parameters // here but I can't! Value GetStateAt(Position position); void SetStateAt(Position position, State state); } As you'll down here, both IPosition, IValue and IState depend on each other. How am I supposed to get away with this? I can't think of any other design that will circumvent this circular dependency and still describes exactly what I want to do! interface IState<StateSpace, Value> where StateSpace : IStateSpace where Value : IValue { StateSpace StateSpace { get; }; Value Value { get; set; } } interface IPosition { } interface IValue<State> where State : IState { State State { get; } } Basically I have a state space IStateSpace that has states IState inside. Their position in the state space is given by an IPosition. Each state then has one (or more) values IValue. I am simplifying the hierarchy, as it's a bit more complex than described. The idea of having this hierarchy defined with generics is to allow for different implementations of the same concepts (an IStateSpace will be implemented both as a matrix as an graph, etc). Would can I get away with this? How do you generally solve this kind of problems? Which kind of designs are used in these cases? Thanks

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  • Contracts vs Exceptions

    - by devoured elysium
    Let's assume I have the following code: public class MainClass { public static void main(String[] args) { System.out.println(sumNumbers(10, 10)); } //@requires a >= 10; //@ensures \result < 0; public static int sumNumbers(int a, int b) { return a+b; } } I can make 2 things here: Use Code Contracts (in this case, what is in comments). When sumNumbers is run and a < 10, it will throw immediatly an exception (although it doesn't seem to be very descriptive): Exception in thread "main" org.jmlspecs.jmlrac.runtime.JMLInternalNormalPostconditionError: by method MainClass.sumNumbers at MainClass.sumNumbers(MainClass.java:500) at MainClass.internal$main(MainClass.java:9) at MainClass.main(MainClass.java:286) or... Throw an exception. The exception can be as descriptive as I want. I'd also to check in the end of the function to see whenever the post conditions are true or not. Which would you use here and why?

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  • Covariance and Contravariance type inference in C# 4.0

    - by devoured elysium
    When we define our interfaces in C# 4.0, we are allowed to mark each of the generic parameters as in or out. If we try to set a generic parameter as out and that'd lead to a problem, the compiler raises an error, not allowing us to do that. Question: If the compiler has ways of inferring what are valid uses for both covariance (out) and contravariance(in), why do we have to mark interfaces as such? Wouldn't it be enough to just let us define the interfaces as we always did, and when we tried to use them in our client code, raise an error if we tried to use them in an un-safe way? Example: interface MyInterface<out T> { T abracadabra(); } //works OK interface MyInterface2<in T> { T abracadabra(); } //compiler raises an error. //This makes me think that the compiler is cappable //of understanding what situations might generate //run-time problems and then prohibits them. Also, isn't it what Java does in the same situation? From what I recall, you just do something like IMyInterface<? extends whatever> myInterface; //covariance IMyInterface<? super whatever> myInterface2; //contravariance Or am I mixing things? Thanks

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  • Will the following code be Garbage Collected before the class "dies"?

    - by devoured elysium
    Let's say we have the following code in a class: //class code TextBox t = new TextBox(); ListBox l = new ListBox(); We have then two possible situations: In the first, we declare qem1 as a class variable(or attribute, as they call it in the Java World): //class variable QuickEntryMediator qem1 = new QuickEntryMediator(t,l); In the second, we declare it inside a method: //method variable QuickEntryMediator qem2 = new QuickEntryMediator(t,l); So, I'd say qem1 would never be Garbage Collected before the class goes out of scope while in the qem2 might be Garbage Collected at any time after the method in which it resides dies. Is this true? I am looking for answers for both C#(.net) and Java, as am I am not sure both GC's work in the same fashion! Thanks

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  • Designing bayesian networks

    - by devoured elysium
    I have a basic question about Bayesian networks. Let's assume we have an engine, that with 1/3 probability can stop working. I'll call this variable ENGINE. If it stops working, then your car doesn't work. If the engine is working, then your car will work 99% of the time. I'll call this one CAR. Now, if your car is old(OLD), instead of not working 1/3 of the time, your engine will stop working 1/2 of the time. I'm being asked to first design the network and then assign all the conditional probabilities associated with the table. I'd say the diagram of this network would be something like OLD -> ENGINE -> CAR Now, for the conditional probabilities tables I did the following: OLD |ENGINE ------------ True | 0.50 False | 0.33 and ENGINE|CAR ------------ True | 0.99 False | 0.00 Now, I am having trouble about how to define the probabilities of OLD. In my point of view, old is not something that has a CAUSE relationship with ENGINE, I'd say it is more a characteristic of it. Maybe there is a different way to express this in the diagram? If the diagram is indeed correct, how would I go to make the tables? Thanks

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  • Advanced Java book in the lines of CLR via c# or C# in Depth?

    - by devoured elysium
    I want to learn about how things work in depth in Java. Coming from a c# background, there were a couple of very good books that go really deep in c# (C# in depth, CLR via c#, just to name the most popular). Is there anything like that in Java? I searched it up on amazon but nothing seemed to go that deep in Java as the two above go in c#. I don't want to know more about specific classes, or how to use this library or that other library, I want to learn how the objects are created on memory, how they get created on the stack, heap, etc. A more fundamental knowledge, let's say. I've read some chapters of Effective Java and The Java Programming Language but they don't seem to go so deep as I'd want them to go. Maybe there are other people that know both c# and Java that have read any of the referred books and know any that might be useful? Thanks

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  • Implementing toString on Java enums

    - by devoured elysium
    Hello It seems to be possible in Java to write something like this: private enum TrafficLight { RED, GREEN; public String toString() { return //what should I return here if I want to return //"abc" when red and "def" when green? } } Now, I'd like to know if it possible to returnin the toString method "abc" when the enum's value is red and "def" when it's green. Also, is it possible to do like in C#, where you can do this?: private enum TrafficLight { RED = 0, GREEN = 15 ... } I've tried this but it but I'm getting compiler errors with it. Thanks

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  • Method chaining and exceptions in C#

    - by devoured elysium
    If I have a method chain like the following: var abc = new ABC(); abc.method1() .method2() .methodThrowsException() .method3() ; assuming I've defined method1(), method2() and method3() as public ABC method1() { return this; } and methodThrowsException() as public ABC method3() { throw new ArgumentException(); } When running the code, is it possible to know which specific line of code has thrown the Exception, or will it just consider all the method chaining as just one line? I've done a simple test and it seems it considers them all as just one line but Method Chaining says Putting methods on separate lines also makes debugging easier as error messages and debugger control is usually on a line by line basis. Am I missing something, or does that just not apply to C#? Thanks

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  • Implementing a Stack using Test-Driven Development

    - by devoured elysium
    I am doing my first steps with TDD. The problem is (as probably with everyone starting with TDD), I never know very well what kind of unit tests to do when I start working in my projects. Let's assume I want to write a Stack class with the following methods(I choose it as it's an easy example): Stack<T> - Push(element : T) - Pop() : T - Seek() : T - Count : int - IsEmpty : boolean How would you approch this? I never understood if the idea is to test a few corner cases for each method of the Stack class or start by doing a few "use cases" with the class, like adding 10 elements and removing them. What is the idea? To make code that uses the Stack as close as possible to what I'll use in my real code? Or just make simple "add one element" unit tests where I test if IsEmpty and Count were changed by adding that element? How am I supposed to start with this?

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  • What situations does a Monostate pattern model?

    - by devoured elysium
    I know what both a Singleton or a Monostate are and how to implement them. Although I can see many uses for a Singleton, I can't imagine a situation where I would want to let the user create as many instances of my class although in reality only one really exists behind the scenes. Can anybody help me here? I know that for several reasons one should stay away from both patterns, but in theory, what kind of problems does the Monostate model? Thanks

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  • What's the difference between IEquatable and just overriding Object.Equals() ?

    - by devoured elysium
    I want my Food class to be able to test whenever it is equal to another class. I will later use it against a List, and I want to use its List.Contains() method. Should I implement IEquatable or just override Object.Equals()? From MSDN: This method determines equality by using the default equality comparer, as defined by the object's implementation of the IEquatable.Equals method for T (the type of values in the list). So my next question is: which functions/classes of the .NET framework make use of Object.Equals()? Should I use it in the first place? Thanks

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  • is it incorrect to define an hashcode of an object as the sum, multiplication, whatever, of all clas

    - by devoured elysium
    Let's say I have the following class: class ABC { private int myInt = 1; private double myDouble = 2; private String myString = "123"; private SomeRandomClass1 myRandomClass1 = new ... private SomeRandomClass2 myRandomClass2 = new ... //pseudo code public int myHashCode() { return 37 * myInt.hashcode() * myDouble.hashCode() * ... * myRandomClass.hashcode() } } Would this be a correct implementation of hashCode? This is not how I usually do it(I tend to follow Effective Java's guide-lines) but I always have the temptation to just do something like the above code. Thanks

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  • Covariance and Contravariance inference in C# 4.0

    - by devoured elysium
    When we define our interfaces in C# 4.0, we are allowed to mark each of the generic parameters as in or out. If we try to set a generic parameter as out and that'd lead to a problem, the compiler raises an error, not allowing us to do that. Question: If the compiler has ways of inferring what are valid uses for both covariance (out) and contravariance(in), why do we have to mark interfaces as such? Wouldn't it be enough to just let us define the interfaces as we always did, and when we tried to use them in our client code, raise an error if we tried to use them in an un-safe way? Example: interface MyInterface<out T> { T abracadabra(); } //works OK interface MyInterface2<in T> { T abracadabra(); } //compiler raises an error. //This makes me think that the compiler is cappable //of understanding what situations might generate //run-time problems and then prohibits them. Also, isn't it what Java does in the same situation? From what I recall, you just do something like IMyInterface<? extends whatever> myInterface; //covariance IMyInterface<? super whatever> myInterface2; //contravariance Or am I mixing things? Thanks

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  • How to design this class hierarchy?

    - by devoured elysium
    I have defined an Event class: Event and all the following classes inherit from Event: AEvent BEvent CEvent DEvent Now, with the info I gather from all these Event classes, I will make a chart. With AEvent and BEvent, I will generate points for that chart, while with CEvent and DEvent I will paint certain regions of the chart. Now, how should I signal this in my class hierarchy? Should I make AEvent and BEvent inherit from PointEvent while CEvent and DEvent inherit from RegionEvent, being that both RegionEvent and PointEvent inherit from Event? Should I add a field with an Enum to Event with 2 values, Point and Region, and each of the child classes set their value to it? Should I use some kind of pattern here? Which one? Thanks.

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  • Enterprise Architect Communication Diagrams question

    - by devoured elysium
    I want to achieve something like this in Enterprise Architect's Communication Diagrams: start() ---------------- 1. create() ------------ ------------> | RGController | ---------------> | U : User | ---------------- ------------ But I am facing 2 problems: a) it seems I have to always make a connection between 2 objects (I can't have the start() message just come out of nowhere, like I'd want). b) I can't control the numbering as I'd want. Is there any way I could just set the numbering by myself?

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  • Special kind of queue

    - by devoured elysium
    I am looking for something like a Queue that would allow me to put elements at the end of the queue and pop them out in the beggining, like a regular Queue does. The difference would be that I also need to compact the Queue from time to time. This is, let's assume I have the following items on my Queue (each character, including the dot, is an item in the Queue): e d . c . b . a (this Queue has 8 items) Then, I'd need for example to remove the last dot, so to get: e d . c . b a Is there anything like that in the Java Collection classes? I need to use this for a program I am doing where I can't use anything but Java's classes. I am not allowed to design one for myself. Currently I'm just using a LinkedList, but I thought maybe this would be more like a Queue than a LinkedList. Thanks

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  • Why isn't JML implemented as Annotations in Java?

    - by devoured elysium
    Contrary to Code Contracts in C#, in JML Code Contracts are just text that's used in the form of comments in the header of a method. Wouldn't it be better to have them exposed as Annotations, then? That way even when compiling the information would persist on the .class's metadata, contrary to comments, that get erased. Am I missing something? Thanks

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