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  • Procedural world generation oriented on gameplay features

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than cities plotted on the land based on the resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards?

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  • Detect collision from a particular side

    - by Fabián
    I'm making a platform sidescrolling game. All I want to do is to detect if my character is on the floor: function OnCollisionStay (col : Collision){ if(col.gameObject.tag == "Floor"){ onFloor = true; } else {onFloor = false;} } function OnCollisionExit (col : Collision){ onFloor = false; } But I know this isn't the accurate way. If I hit a cube with a "floor" tag, in the air (no matter if with the character's feet or head) I would be able to jump. Is there a way to use the same box collision to detect if I'm touching something from a specific side?

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  • Procedural world generation oriented on gameplay features

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game (that is, not for the sake of scenery, but for the sake of gameplay) needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than the natural way cities arise, scattered on the land based on resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards? The reason I'm asking is that I'd previously pondered taking existing maps from fantasy fiction (my own and others), putting the information into the system as a base point, and then generating a good world to play in from it. This seems covered by existing technology, that is, where the designer puts in all the necessary information such as the city populations, resources, biomes, road networks and rivers, then allows the PCG fill in the gaps. But now I'm wondering if it may be possible to have a content generator generate also the overall design. Generate the cities and population centres, balancing them so that there is a natural seeming need of commerce, then generate the positions and connectivity, then from the type of city produce the list of necessary resources that must be nearby, and only then, maybe given some rules on how to make the journey between cities both believable and interesting, generate the final content including the roads, the choke points, the bridges and tunnels, ferries and the terrain including the biomes and coastline necessary. If this has been done before, I'd like to know, and would like to know what went wrong, and what went right.

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  • Sanity checks vs file sizes

    - by Richard Fabian
    In your game assets do you make room for explicit sanity checks, or do you have some generally expected bounds which you assert? I've been thinking about how we compress data and thought that it's much better to have the former, and less of the latter. If your data can exceed your normal valid ranges, but if it does it's an error, then surely that implies you're not compressing the data well enough? What do you do to find out if your data is compressed as far as it can be, and what do you use to ensure your data isn't corrupted and ensure it's an official release? EDIT I'm not interested in sanity checking the file size, but instead, how you manage your sanity checks and whether you arrange the excess size caused by the opportunity to do sanity checks by using explicit extra data, or through allowing the data enough file space (data member size) to be out of valid range and thus able to be checked merely by looking at the asset in memory after loading.

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  • Rendering text with stb_font results in glitches

    - by Fabian Fritz
    I'm trying to render text with OpenGL and an "inline"-font taken from the stb_fonts The relevant code for initializing the font & rendering: LabelFactory::LabelFactory() { static unsigned char fontpixels [STB_SOMEFONT_BITMAP_HEIGHT][STB_SOMEFONT_BITMAP_WIDTH]; STB_SOMEFONT_CREATE(fontdata, fontpixels, STB_SOMEFONT_BITMAP_HEIGHT); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, STB_SOMEFONT_BITMAP_WIDTH, STB_SOMEFONT_BITMAP_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, fontdata); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } void LabelFactory::renderLabel(Label * label) { int x = label->x; int y = label->y; const char * str = label->text; glBindTexture(GL_TEXTURE_2D, texture); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_ALPHA_TEST); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); while (*str) { int char_codepoint = *str++; stb_fontchar *cd = &fontdata[char_codepoint - STB_FONT_arial_14_usascii_FIRST_CHAR]; glTexCoord2f(cd->s0, cd->t0); glVertex2i(x + cd->x0, y + cd->y0); glTexCoord2f(cd->s1, cd->t0); glVertex2i(x + cd->x1, y + cd->y0); glTexCoord2f(cd->s1, cd->t1); glVertex2i(x + cd->x1, y + cd->y1); glTexCoord2f(cd->s0, cd->t1); glVertex2i(x + cd->x0, y + cd->y1); x += cd->advance_int; } glEnd(); } However this results in weird glitches I guess I'm doing something wrong with the alpha blending, however I was unable to improve it by changing the parameters. The size and length of the outline of the text that should be shown seems about right (it should read "Test Test Test").

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  • ssh -X "Xt error: Can't open display: :0.0"

    - by Fabian
    I'm trying to open xterm on my remote server (Ubuntu Server 10.04) with ssh: ssh -X name@machine xterm but the error returned is: xterm Xt error: Can't open display: :0.0` I googled and tried everything I found. Still getting this error. The DISPLAY-variable should be set automatically, right? Part of sshd_config: X11Forwarding yes X11DisplayOffset 10 PrintMotd no PrintLastLog yes TCPKeepAlive yes Any advice?

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  • Most important research article for software development [closed]

    - by Fabian Fagerholm
    Researchers all over the world collectively publish thousands of articles on software development topics every year, hoping to benefit practical software development in the long run. (Of course, some of them only publish to increase their publication count, but hopefully most still aim to advance the field.) But what is really useful for practical software development? Of all the research articles you have read, what do you consider being the most important one for the software development field? What is it about that article that makes it stand out as especially important in your view? Note: I deliberately chose the term "software development", but you can freely interpret it as "programming" or "software engineering", or anything else that fits into the "software development" category.

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  • Does a program need to respond straight to the point or politely? [migrated]

    - by Fabian Bigler
    I wonder if it's better if the program responds straight to the point or politely. Consider the following example: The user clicks a button to print something based on a template. However, the template does not exist. Which feedback would you prefer: The template is not defined yet. Please make sure to set the template before you print it out. Make sure to configure the template before printing. The first statement is more polite. The user feels treated well. The second statement is more straight forward and faster understood. What is generally better?

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  • What and why is my swap space used under linux

    - by Fabian
    on my linux system I get these stats from top: Tasks: 155 total, 1 running, 153 sleeping, 0 stopped, 1 zombie Cpu(s): 1.5%us, 0.3%sy, 0.0%ni, 97.4%id, 0.7%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 8177180k total, 2025504k used, 6151676k free, 44176k buffers Swap: 7999996k total, 495300k used, 7504696k free, 637612k cached There it shows me that my system is using 495Mb of swap. Why is this so? 6Gigs of ram are free. And if I would disable swap entirely the system would also work. Any explanation what the number really shows or who is swapping?

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  • AAC 256kbit to MP3 320kbit conversion. I know it's lossy, but how?

    - by Fabian Zeindl
    Has anyone ever transcoded music from a high-quality aac to an mp3 (or vice-versa). The internet is full of people who say this should never be done, but apart from the theoretical standpoint that you can only lose information, does it matter in practise? is the difference perceivable, except on studio-equipment? does the re-encoding actually lose much information? If, p.e., high frequences are chopped away by the initial compression, those frequencies aren't there anymore, so this part of the compression-algorithm won't touch the data during the second compression. Am i wrong?

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  • How much packet loss is normal?

    - by Fabian
    I started monitoring our network using SmokePing. Users occasionally complain about bad network connections, but the problems went away after some minutes usually. I now wanted to get some more quantitative information about those problems. SmokePing regularly pings servers inside our network, in a connected network and outside hosts. I only have a limited amount of control over our internal network and none at all for the connection to the outside and to the second network. I now see quite often (2-4 times a day) that packets to the second network and the outside are dropped. Most of the times it is 1-2 packets out of 20, sometimes more. Inside our internal network no packets are dropped. Is this an expected amount of packet loss, or does it indicate that something is wrong? I'm mainly wondering if I should bother the university IT department about it, or if I should just accept it as it is.

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  • checksecurity / setuid changes, is this a bug or did somebody break in?

    - by Fabian Zeindl
    I received a mail by checksecurity from my ubuntu 12.04 server with the following content: --- setuid.today 2012-06-03 06:48:09.892436281 +0200 +++ /var/log/setuid/setuid.new.tmp 2012-06-17 06:47:51.376597730 +0200 @@ -30,2 +30,2 @@ - 131904 4755 2 root root 71280 Wed May 16 07:23:08.0000000000 2012 ./usr/bin/sudo - 131904 4755 2 root root 71280 Wed May 16 07:23:08.0000000000 2012 ./usr/bin/sudoedit + 143967 4755 2 root root 71288 Fri Jun 1 05:53:44.0000000000 2012 ./usr/bin/sudo + 143967 4755 2 root root 71288 Fri Jun 1 05:53:44.0000000000 2012 ./usr/bin/sudoedit @@ -42 +42 @@ - 130507 666 1 root root 0 Sat Jun 2 18:04:57.0752979385 2012 ./var/spool/postfix/dev/urandom + 130507 666 1 root root 0 Mon Jun 11 08:47:16.0919802556 2012 ./var/spool/postfix/dev/urandom First i was worried, then i realized that the change was actually 2 weeks ago, i think there was a sudo-update back then. Since checksecurity runs in /etc/cron.daily i wondered why i only get that email now. I looked into /var/log/setuid/ and found the following files: total 32 -rw-r----- 1 root adm 816 Jun 17 06:47 setuid.changes -rw-r----- 1 root adm 228 Jun 3 06:48 setuid.changes.1.gz -rw-r----- 1 root adm 328 May 27 06:47 setuid.changes.2.gz -rw-r----- 1 root root 1248 May 20 06:47 setuid.changes.3.gz -rw-r----- 1 root adm 4473 Jun 17 06:47 setuid.today -rw-r----- 1 root adm 4473 Jun 3 06:48 setuid.yesterday The obvious thing that confuses me is that the file setuid.yesterday is not from yesterday = Jun/16. Is this a bug?

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  • hardening a server: disallow password-login for sudoers and log unusual ips

    - by Fabian Zeindl
    Two question regarding sudo-login into an ubuntu-system (debian tips welcome as well): Is it possible to require sudoers on my box to only login with publickey-authentication? Is it possible to log which ip sudoers log in from and check that for "unusual activity" or take actions? I'm thinking about temporarily removing sudo-rights if sudoers don't log in from whitelisted IPs. Or is that too risky to be exploited?

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  • PHP files are downloaded, not executed in UserDir on Apache

    - by Fabian
    We're running a webserver using Debian 6.0.3 with Apache 2, we recently upgraded from Debian 5 to 6. Since then php scripts in the user directories (using mod_userdir) have stopped working, they are downloaded instead of being executed. There is also a website using php outside of the user directories, and that one continues to work fine, so PHP seems to generally work on the server. I tested it with several PHP files, among the a simple phpinfo file that works fine on the main site, but is just downloaded when copying it to one of the user directories. The php files and the directory containing them are executable for everyone. The option in the Apache php5.conf that by default disables PHP in the user directories, is commented out, so the php5.ini looks like this: <IfModule mod_php5.c> <FilesMatch "\.ph(p3?|tml)$"> SetHandler application/x-httpd-php </FilesMatch> <FilesMatch "\.phps$"> SetHandler application/x-httpd-php-source </FilesMatch> # To re-enable php in user directories comment the following lines # (from <IfModule ...> to </IfModule>.) Do NOT set it to On as it # prevents .htaccess files from disabling it. #<IfModule mod_userdir.c> # <Directory /home/*/public_html> # php_admin_value engine Off # </Directory> #</IfModule> </IfModule> We restarted Apache after changing this. I'm running out of ideas now what the problem could be, and I don't know how I could really determine which problem is preventing those php files from being executed. Any ideas on how I can solve this? Update: Strangely, PHP seems to work fine in subfolders of user directories, so if I copy a PHP file from /home/user/public_html/ to /home/user/public_html/test/ it suddenly works.

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  • Connecting to a UltraVNC server in one click

    - by Fabian
    I have to following setup on two Win7 machines connected over LAN: UltraVNC Server <---- UltraVNC Viewer Since I'm only interested into connecting always to the same server, I was wondering if it is possible to start the viewer and connect to the server with only one-click. Start Viewer + Connect + Enter Password (three steps) Since I've already figured out that I can automate the last step with the -password argument, I'm down to two steps: Start Viewer + Connect (two steps) How can I tell the UltraVNC viewer to automatically connect?

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  • Network on linux server is periodically down

    - by Fabian
    I have an old server running Fedora 4 that occasionally just stops responding via network for about an hour. This happens 1-2 times a week. Also no connection from the server itself to any other computer on the network is possible when it happens. The network settings and routes look fine. There are no unusual log messages and no unusual processes running at that time. If I restart the network or just do an ifconfig eth0 down & ifconfig eth0 up it works fine afterwards. I know that the server should be updated to a currently supported OS, but that is not really an easy option right now. Any ideas on how I could diagnose and fix that problem?

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  • How to debug node.js applications

    - by Fabian Jakobs
    How do I debug a node.js server application? Right now I'm mostly using alert debugging with print statements like this: sys.puts(sys.inspect(someVariable)); There must be a better way to debug. I know that google Chrome has a command line debugger. Is this debugger available for node.js as well?

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  • Why doesn't onkeydown working properly on IE?

    - by Fabian
    function checkEnter(event) { var charcode; if (event && event.which) { charcode = event.which; alert("Case 1. event.which is " + charcode); } else if (event && !event.which) { charcode = event.keyCode; alert("Case 2. event.keyCode is " + charcode); } document.getElementById("text1").value=""; } <input type="text" id="text1" onkeyup="checkEnter(event)" /> The above function works on both IE7 and Chrome. function checkKeyPressed() { document.onkeydown = function(event) { var charcode; if (event && event.which) { charcode = event.which; alert("charcode is " + charcode); } else if (event && !event.which) { charcode = event.keyCode; alert("charcode (keyCode) is " + charcode); } } } <input type="button" id="button1" onclick="checkKeyPressed(event)" value="Button" /> However this one works only in Chrome. Any idea why?

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  • PushViewController after presentModalViewController like in Apples Alarm Clock app

    - by Fabian
    Hello together, my Question is quite simple. I have an add-button. When I tap on it -- presentmodelviewController presents a UIViewController, which contains a simple Table with cells. When I tap on a Cell, i want to display a new View using pushViewController, which automatically creates a "back Button". At the top of it in this new View i have a Textfield, where I can enter some Text. When I tap the back-button, the view slides back to the add-View (which was presented using modalView...). Now i want the text edited in the view before to be placed in the Label of the first row (cell) on which I tapped. So I want to do this for 5 cells. Each of them presenting another xib. Please, can anyone help? Thanks for your helpful replies.

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  • problem binding ListBox on ObservableCollection<T>

    - by Fabian
    Hello, I have a strange "problem". Could someone explain me why : If I have in an ObservableCollection, twice (or more time) an item with the same value, then the selections of those values in the ListBox won't work properly ? In fact, what the ListBox is doing when I click on an item(Even in single item selection) : It selects the first item from the ObservableCollection collection with a matching value. so in the case if multiple items with same value are in the collection, then only the first one will be selected !

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  • Chrome extensions: Content script (jQuery) in Youtube does not work properly

    - by Fabian
    I have this: $(document).ready(function() { $("button.yt-uix-expander-arrow").attr("id", "yt-uix-expander-arrow"); $("#yt-uix-expander-arrow").mouseover(function() { alert("Hello"); }); }); injected into Youtube. Using right click inspect element, the <button class="yt-uix-expander-arrow"> has a id="yt-uix-expander-arrow" attribute successfully added to it. However the mouseover event does not trigger. However if I were to change $("#yt-uix-expander-arrow").mouseover() to $(".yt-uix-expander-arrow").mouseover() it works. That's very unusual, because the #yt-uix-expander-arrow id has already been added to the button element. I tested it out on Facebook, adding a id to a class and doing a mouseover() event on the ID and it works. Any idea?

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  • Facebook comments widget

    - by Fabian Glace
    Hi, i'm using some of facebook widgets. I have "Fan Box" and "Share". They work just fine. I'm trying to use the Comment Box and the problem is it does not show up at all on my site. http://www.facebook.com/facebook-widgets/ This is the facebook page with the widgets. "Website or Business" column widgets work fine when i use them. "Developers" column widgets don't work at all. I have a developer account all setup. This is the widget code. FB.init("e83799c22a5c43da5142a958595dc531"); Does anyone know if i'm missing something.

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