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  • Better way for calculating project euler's 2nd problem Fibonacci sequence)

    - by firephil
    object Problem_2 extends App { def fibLoop():Long = { var x = 1L var y = 2L var sum = 0L var swap = 0L while(x < 4000000) { if(x % 2 ==0) sum +=x swap = x x = y y = swap + x } sum } def fib:Int = { lazy val fs: Stream[Int] = 0 #:: 1 #:: fs.zip(fs.tail).map(p => p._1 + p._2) fs.view.takeWhile(_ <= 4000000).filter(_ % 2 == 0).sum } val t1 = System.nanoTime() val res = fibLoop val t2 = (System.nanoTime() - t1 )/1000 println(s"The result is: $res time taken $t2 ms ") } Is there a better functional way for calculating the fibonaci sequence and taking the sum of the the even values below 4million ? (projecteuler.net - problem 2) The imperative method is 1000x faster ?

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  • Getting template metaprogramming compile-time constants at runtime

    - by GMan - Save the Unicorns
    Background Consider the following: template <unsigned N> struct Fibonacci { enum { value = Fibonacci<N-1>::value + Fibonacci<N-2>::value }; }; template <> struct Fibonacci<1> { enum { value = 1 }; }; template <> struct Fibonacci<0> { enum { value = 0 }; }; This is a common example and we can get the value of a Fibonacci number as a compile-time constant: int main(void) { std::cout << "Fibonacci(15) = "; std::cout << Fibonacci<15>::value; std::cout << std::endl; } But you obviously cannot get the value at runtime: int main(void) { std::srand(static_cast<unsigned>(std::time(0))); // ensure the table exists up to a certain size // (even though the rest of the code won't work) static const unsigned fibbMax = 20; Fibonacci<fibbMax>::value; // get index into sequence unsigned fibb = std::rand() % fibbMax; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << Fibonacci<fibb>::value; std::cout << std::endl; } Because fibb is not a compile-time constant. Question So my question is: What is the best way to peek into this table at run-time? The most obvious solution (and "solution" should be taken lightly), is to have a large switch statement: unsigned fibonacci(unsigned index) { switch (index) { case 0: return Fibonacci<0>::value; case 1: return Fibonacci<1>::value; case 2: return Fibonacci<2>::value; . . . case 20: return Fibonacci<20>::value; default: return fibonacci(index - 1) + fibonacci(index - 2); } } int main(void) { std::srand(static_cast<unsigned>(std::time(0))); static const unsigned fibbMax = 20; // get index into sequence unsigned fibb = std::rand() % fibbMax; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << fibonacci(fibb); std::cout << std::endl; } But now the size of the table is very hard coded and it wouldn't be easy to expand it to say, 40. The only one I came up with that has a similiar method of query is this: template <int TableSize = 40> class FibonacciTable { public: enum { max = TableSize }; static unsigned get(unsigned index) { if (index == TableSize) { return Fibonacci<TableSize>::value; } else { // too far, pass downwards return FibonacciTable<TableSize - 1>::get(index); } } }; template <> class FibonacciTable<0> { public: enum { max = 0 }; static unsigned get(unsigned) { // doesn't matter, no where else to go. // must be 0, or the original value was // not in table return 0; } }; int main(void) { std::srand(static_cast<unsigned>(std::time(0))); // get index into sequence unsigned fibb = std::rand() % FibonacciTable<>::max; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << FibonacciTable<>::get(fibb); std::cout << std::endl; } Which seems to work great. The only two problems I see are: Potentially large call stack, since calculating Fibonacci<2 requires we go through TableMax all the way to 2, and: If the value is outside of the table, it returns zero as opposed to calculating it. So is there something I am missing? It seems there should be a better way to pick out these values at runtime. A template metaprogramming version of a switch statement perhaps, that generates a switch statement up to a certain number? Thanks in advance.

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  • How did this get 8?

    - by David
    Here's the code: class qual { public static int fibonacci(int n) { if (n == 0 || n == 1) { return 1; } else { return fibonacci(n-1) + fibonacci(n-2); } } public static void main(String[] arg) { System.out.println(fibonacci(5)); } } The output was 8. The output should be 8 but when I look at this I think it should be 7 ((5-1) +(5-2)). Why was the output 8? I think the reasoning behind getting 8 will make recursion maybe stop being confusing for me.

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  • Understanding Haskell's fibonacci

    - by AR
    fibs :: [Int] fibs = 0 : 1 : [ a + b | (a, b) <- zip fibs (tail fibs)] This generates the Fibonacci sequence. I understand the behaviour of the guards, of :, zip and tail, but I don't understand <-. What is it doing here?

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  • Fibonacci Sequence using loop and recur

    - by AdamJMTech
    I am doing the Project Euler challenge in Clojure and I want to find the sum of all the even numbers in a fibonacci sequence up to a certain number. The code for a function that does this is below. I know there are quicker and easier ways of doing this, I am just experimenting with recursion using loop and recur. However the code doesn't seem to work it never returns an answer. (defn fib-even-sum [upto] (loop [previous 1 nxt 1 sum 0] (if (or (<= upto 1) (>= nxt upto)) sum) (if (= (mod nxt 2) 0) (recur nxt (+ previous nxt) (+ sum nxt)) (recur nxt (+ previous nxt) sum)))) I was not sure if I could do recur twice in the same loop or not. I'm not sure if this is causing the problem?

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  • Fibonacci Numbers in Haskell

    - by boraer
    Hi everbody I need to change my F# code to Haskell code but I am so new in Haskell and I can not this My code simply read data from keyboard if data not an integer return an error message then calculate the n fibonacci number then writes to a list after that writes the list into a txt file Here is my code open System let rec fib n = match n with |0->0 |1->1 |2->1 |n->fib(n-1)+fib(n-2);; let printFibonacci list = for i=0 to (List.length list)-1 do printf "%d " (list.Item(i));; let writeToFile list = let file = System.IO.File.Create("C:\out2.txt") let mutable s ="" let writer = new System.IO.StreamWriter(file) try for i=0 to (List.length list)-1 do s <- list.Item(i).ToString() writer.Write(s+" ") finally writer.Close() file.Dispose() printfn "Writed To File" let mutable control = true let mutable num = 0 while control do try printfn "Enter a Number:" num <- Convert.ToInt32(stdin.ReadLine()) let listFibonacci = [for i in 0 .. num-1->fib(i)] printFibonacci(listFibonacci) printfn "\n%A"(listFibonacci) writeToFile(listFibonacci) control<-false with | :? System.FormatException->printfn "Number Format Exception"; Console.ReadKey true|>ignore

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  • Weird output as the numbers get bigger in Fibonacci sequence

    - by Jon
    I noticed in my fibonacci sequence that I'm getting negative numbers after a certain point. Does this have to do with the limited range of "int"? or is there something wrong with my code? Here is the code: using std::cout; int main() { int n = 50, f1 = 0, f2 = 1, fn = 0, i = 0; cout << "0 "; for (i = 0; i < n; i++) { fn = f1 + f2; f2 = f1; f1 = fn; cout << fn << " "; }

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  • How to create Fibonacci Sequence in Java

    - by rfkrocktk
    I really suck at math. I mean, I REALLY suck at math. I'm trying to make a simple fibonacci sequence class for an algorithm I'll be using. I have seen the python example which looks something like this: a = 0 b = 1 while b < 10: print b a, b = b, b+a The problem is that I can't really make this work in any other language. I'd like to make it work in Java, since I can pretty much translate it into the other languages I use from there. This is the general thought: public class FibonacciAlgorithm { private Integer a = 0; private Integer b = 1; public FibonacciAlgorithm() { } public Integer increment() { a = b; b = a + b; return value; } public Integer getValue() { return b; } } All that I end up with is doubling, which I could do with multiplication :( Can anyone help me out? Math pwns me.

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  • Whats the point of lazy-seq in clojure?

    - by dbyrne
    I am looking through some example Fibonacci sequence clojure code: (def fibs (lazy-cat [1 2] (map + fibs (rest fibs)))) I generally understand what is going on, but don't quite understand the point of lazy-cat. I know that lazy-cat is a macro that is translating to something like this: (def fibs (concat (lazy-seq [1 2]) (lazy-seq (map + fibs (rest fibs))))) What exactly is lazy-seq accomplishing? It would still be evaluated lazily even without lazy-seq? Is this strictly for caching purposes?

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  • Is any solution the correct solution?

    - by Eli
    I always think to myself after solving a programming challenge that I have been tied up with for some time, "It works, thats good enough". I don't think this is really the correct mindset, in my opinion and I think I should always be trying to code with the greatest performance. Anyway, with this said, I just tried a ProjectEuler question. Specifically question #2. How could I have improved this solution. I feel like its really verbose. Like I'm passing the previous number in recursion. <?php /* Each new term in the Fibonacci sequence is generated by adding the previous two terms. By starting with 1 and 2, the first 10 terms will be: 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, ... Find the sum of all the even-valued terms in the sequence which do not exceed four million. */ function fibonacci ( $number, $previous = 1 ) { global $answer; $fibonacci = $number + $previous; if($fibonacci > 4000000) return; if($fibonacci % 2 == 0) { $answer = is_numeric($answer) ? $answer + $fibonacci : $fibonacci; } return fibonacci($fibonacci, $number); } fibonacci(1); echo $answer; ?> Note this isn't homework. I left school hundreds of years ago. I am just feeling bored and going through the Project Euler questions

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  • Why is .NET faster than C++ in this case?

    - by acidzombie24
    -edit- I LOVE SLaks comment. "The amount of misinformation in these answers is staggering." :D Calm down guys. Pretty much all of you were wrong. I DID make optimizations. It turns out whatever optimizations I made wasn't good enough. I ran the code in GCC using gettimeofday (I'll paste code below) and used g++ -O2 file.cpp and got slightly faster results then C#. Maybe MS didn't create the optimizations needed in this specific case but after downloading and installing mingw I was tested and found the speed to be near identical. Justicle Seems to be right. I could have sworn I use clock on my PC and used that to count and found it was slower but problem solved. C++ speed isn't almost twice as slower in the MS compiler. When my friend informed me of this I couldn't believe it. So I took his code and put some timers onto it. Instead of Boo I used C#. I constantly got faster results in C#. Why? The .NET version was nearly half the time no matter what number I used. C++ version: #include <iostream> #include <stdio.h> #include <intrin.h> #include <windows.h> using namespace std; int fib(int n) { if (n < 2) return n; return fib(n - 1) + fib(n - 2); } int main() { __int64 time = 0xFFFFFFFF; while (1) { int n; //cin >> n; n = 41; if (n < 0) break; __int64 start = __rdtsc(); int res = fib(n); __int64 end = __rdtsc(); cout << res << endl; cout << (float)(end-start)/1000000<<endl; break; } return 0; } C# version: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.ComponentModel; using System.Threading; using System.IO; using System.Diagnostics; namespace fibCSTest { class Program { static int fib(int n) { if (n < 2)return n; return fib(n - 1) + fib(n - 2); } static void Main(string[] args) { //var sw = new Stopwatch(); //var timer = new PAB.HiPerfTimer(); var timer = new Stopwatch(); while (true) { int n; //cin >> n; n = 41; if (n < 0) break; timer.Start(); int res = fib(n); timer.Stop(); Console.WriteLine(res); Console.WriteLine(timer.ElapsedMilliseconds); break; } } } } GCC version: #include <iostream> #include <stdio.h> #include <sys/time.h> using namespace std; int fib(int n) { if (n < 2) return n; return fib(n - 1) + fib(n - 2); } int main() { timeval start, end; while (1) { int n; //cin >> n; n = 41; if (n < 0) break; gettimeofday(&start, 0); int res = fib(n); gettimeofday(&end, 0); int sec = end.tv_sec - start.tv_sec; int usec = end.tv_usec - start.tv_usec; cout << res << endl; cout << sec << " " << usec <<endl; break; } return 0; }

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  • More Fun with C# Iterators and Generators

    - by James Michael Hare
    In my last post, I talked quite a bit about iterators and how they can be really powerful tools for filtering a list of items down to a subset of items.  This had both pros and cons over returning a full collection, which, in summary, were:   Pros: If traversal is only partial, does not have to visit rest of collection. If evaluation method is costly, only incurs that cost on elements visited. Adds little to no garbage collection pressure.    Cons: Very slight performance impact if you know caller will always consume all items in collection. And as we saw in the last post, that con for the cost was very, very small and only really became evident on very tight loops consuming very large lists completely.    One of the key items to note, though, is the garbage!  In the traditional (return a new collection) method, if you have a 1,000,000 element collection, and wish to transform or filter it in some way, you have to allocate space for that copy of the collection.  That is, say you have a collection of 1,000,000 items and you want to double every item in the collection.  Well, that means you have to allocate a collection to hold those 1,000,000 items to return, which is a lot especially if you are just going to use it once and toss it.   Iterators, though, don't have this problem.  Each time you visit the node, it would return the doubled value of the node (in this example) and not allocate a second collection of 1,000,000 doubled items.  Do you see the distinction?  In both cases, we're consuming 1,000,000 items.  But in one case we pass back each doubled item which is just an int (for example's sake) on the stack and in the other case, we allocate a list containing 1,000,000 items which then must be garbage collected.   So iterators in C# are pretty cool, eh?  Well, here's one more thing a C# iterator can do that a traditional "return a new collection" transformation can't!   It can return **unbounded** collections!   I know, I know, that smells a lot like an infinite loop, eh?  Yes and no.  Basically, you're relying on the caller to put the bounds on the list, and as long as the caller doesn't you keep going.  Consider this example:   public static class Fibonacci {     // returns the infinite fibonacci sequence     public static IEnumerable<int> Sequence()     {         int iteration = 0;         int first = 1;         int second = 1;         int current = 0;         while (true)         {             if (iteration++ < 2)             {                 current = 1;             }             else             {                 current = first + second;                 second = first;                 first = current;             }             yield return current;         }     } }   Whoa, you say!  Yes, that's an infinite loop!  What the heck is going on there?  Yes, that was intentional.  Would it be better to have a fibonacci sequence that returns only a specific number of items?  Perhaps, but that wouldn't give you the power to defer the execution to the caller.   The beauty of this function is it is as infinite as the sequence itself!  The fibonacci sequence is unbounded, and so is this method.  It will continue to return fibonacci numbers for as long as you ask for them.  Now that's not something you can do with a traditional method that would return a collection of ints representing each number.  In that case you would eventually run out of memory as you got to higher and higher numbers.  This method, though, never runs out of memory.   Now, that said, you do have to know when you use it that it is an infinite collection and bound it appropriately.  Fortunately, Linq provides a lot of these extension methods for you!   Let's say you only want the first 10 fibonacci numbers:       foreach(var fib in Fibonacci.Sequence().Take(10))     {         Console.WriteLine(fib);     }   Or let's say you only want the fibonacci numbers that are less than 100:       foreach(var fib in Fibonacci.Sequence().TakeWhile(f => f < 100))     {         Console.WriteLine(fib);     }   So, you see, one of the nice things about iterators is their power to work with virtually any size (even infinite) collections without adding the garbage collection overhead of making new collections.    You can also do fun things like this to make a more "fluent" interface for for loops:   // A set of integer generator extension methods public static class IntExtensions {     // Begins counting to inifity, use To() to range this.     public static IEnumerable<int> Every(this int start)     {         // deliberately avoiding condition because keeps going         // to infinity for as long as values are pulled.         for (var i = start; ; ++i)         {             yield return i;         }     }     // Begins counting to infinity by the given step value, use To() to     public static IEnumerable<int> Every(this int start, int byEvery)     {         // deliberately avoiding condition because keeps going         // to infinity for as long as values are pulled.         for (var i = start; ; i += byEvery)         {             yield return i;         }     }     // Begins counting to inifity, use To() to range this.     public static IEnumerable<int> To(this int start, int end)     {         for (var i = start; i <= end; ++i)         {             yield return i;         }     }     // Ranges the count by specifying the upper range of the count.     public static IEnumerable<int> To(this IEnumerable<int> collection, int end)     {         return collection.TakeWhile(item => item <= end);     } }   Note that there are two versions of each method.  One that starts with an int and one that starts with an IEnumerable<int>.  This is to allow more power in chaining from either an existing collection or from an int.  This lets you do things like:   // count from 1 to 30 foreach(var i in 1.To(30)) {     Console.WriteLine(i); }     // count from 1 to 10 by 2s foreach(var i in 0.Every(2).To(10)) {     Console.WriteLine(i); }     // or, if you want an infinite sequence counting by 5s until something inside breaks you out... foreach(var i in 0.Every(5)) {     if (someCondition)     {         break;     }     ... }     Yes, those are kinda play functions and not particularly useful, but they show some of the power of generators and extension methods to form a fluid interface.   So what do you think?  What are some of your favorite generators and iterators?

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  • Verilog errors during synthesis

    - by chester.boo
    Here is the code in question: http://pastebin.com/smqUNpdt When I do a syntax check, everything is okay. But when I try to synthesize with XST I get the following errors: ERROR:Xst:870 - "fibonacci.v" line 42: Can not simplify operator DIV. ERROR:Xst:899 - "fibonacci.v" line 29: The logic for <out> does not match a known FF or Latch template. ERROR:Xst:899 - "fibonacci.v" line 30: The logic for <ratio> does not match a known FF or Latch template. ERROR:Xst:899 - "fibonacci.v" line 36: The logic for <nextstate> does not match a known FF or Latch template. ERROR:Xst:899 - "fibonacci.v" line 37: The logic for <previousstate> does not match a known FF or Latch template. ERROR:Xst:899 - "fibonacci.v" line 38: The logic for <presentstate> does not match a known FF or Latch template. ERROR:Xst:899 - "fibonacci.v" line 39: The logic for <fib_number_cnt> does not match a known FF or Latch template.

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  • How does the recursion here work?

    - by David
    code 1: public static int fibonacci (int n){ if (n == 0 || n == 1) { return 1; } else { return fibonacci (n-1) + fibonacci (n-2); } } how can you use fibonacci if you haven't gotten done explaining what it is yet? I've been able to understand using recursion in other cases like this: code two: class two { public static void two (int n) { if (n>0) { System.out.println (n) ; two (n-1) ; } else { return ; } } public static void main (String[] arg) { two (12) ; } } In the case of code 2 though n will eventualy reach a point at which it doesnt satisfy n0 and the method will stop calling itself recursivly. in the case of code 2 though i don't see how it would be able to get itself from 1 if n=1 was the starting point to 2 and 3 and 5 and so on. Also i don't see how the line `return fibonacci (n-1) + fibonacci (n-2) would work since fibbonacci n-2 has to contain in some sense fibonacci n-1 in order to wrok but it isn't there yet. I know my question is worded poorly but looking at this is making my mind explode. the book i'm looking at says it will work. how does it work? `

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  • What are basic programs like, recursion, Fibonacci, small trick programs?

    - by Mike
    This question may seem daft (I'm a new to 'programming' and should probably stop if this is the type of question I'm required to ask)... What are: "basic programs like, recursion, fibonacci, factorial, string manipulation, small trick programs"? I've recently read Coding Horror - the non programmer and followed the links to Kegel and How to get hired. Then I delved through some similar questions here (hence the block quote) and I realised that as a fully fledged non-programmer I probably wouldn't know if I knew recursion (or any of the others) because I wouldn't know what it looked like, or why it was used, and what the results would look like after it was used. I suppose I'm trying to get a picture of "the basics". What the principles are and why we learn them - where they'll be used and what result/s your looking for. If they'll be used as an interview question during my first interview sometime in 2020 I would like to look less ignorant than those 199 out of 200 who just don't know the how, or the why, of programming. As always...I'll get my coat. Thanks Mike

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  • stack of a c program

    - by ckarthickit
    how the stack would look like for the following program if I give input as 5. #include <stdio.h> int fibonacci(int number) { int retval; if (0 == number){ return 0; } if (1 == number){ return 1; } return(fibonacci(number-1) + fibonacci(number-2)); } int main() { int number = 0; int fibvalue = 1; while (1){ printf("please enter the number\n"); scanf("%d", &number); fibvalue = fibonacci(number); printf("computed fibonacci value %d\n", fibvalue); } return 1; } also give me links where i can learn about it

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  • How do I implement a fibonacci sequence in java using try/catch logic?

    - by Lars Flyger
    I know how to do it using simple recursion, but in order to complete this particular assignment I need to be able to accumulate on the stack and throw an exception that holds the answer in it. So far I have: public static int fibo(int index) { int sum = 0; try { fibo_aux(index, 1, 1); } catch (IntegerException me) { sum = me.getIntValue(); } return sum; } fibo_aux is supposed to throw an IntegerException (which holds the value of the answer that is retireved via getIntValue) and accumulates the answer on the stack, but so far I can't figure it out. Can anyone help?

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  • How to get from JRuby a correctly typed ruby implementation of a Java interface?

    - by Guss
    I'm trying to use JRuby (through the JSR233 interface included in JRuby 1.5) from a Java application to load a ruby implementation of a Java interface. My sample implementation looks like this: Interface: package some.package; import java.util.List; public interface ScriptDemoIf { int fibonacci(int d); List<String> filterLength(List<String> source, int maxlen); } Ruby Implementation: require 'java' include Java class ScriptDemo java_implements some.package.ScriptDemoIf java_signature 'int fibonacci(int d)' def fibonacci(d) d < 2 ? d : fibonacci(d-1) + fibonacci(d-2) end java_signature 'List<String> filterLength(List<String> source, int maxlen)' def filterLength(source, maxlen) source.find_all { |str| str.length <= maxlen } end end Class loader: public ScriptDemoIf load(String filename) throws ScriptException { ScriptEngine engine = new ScriptEngineManager().getEngineByName("jruby"); FileReader script = new FileReader(filename); try { engine.eval(new FileReader(script)); } catch (FileNotFoundException e) { throw new ScriptException("Failed to load " + filename); } return (ScriptDemoIf) m_engine.eval("ScriptDemo.new"); } (Obviously the loader is a bit more generic in real life - it doesn't assume that the implementation class name is "ScriptDemo" - this is just for simplicity). Problem - I get a class cast exception in the last line of the loader - the engine.eval() return a RubyObject type which doesn't cast down nicely to my interface. From stuff I read all over the web I was under the impression that the whole point of use java_implements in the Ruby section was for the interface implementations to be compiled in properly. What am I doing wrong?

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  • please look my first project [closed]

    - by gökhan
    good night my project is about that Write a program that uses a loop to calculate the first 15 values of the Fibonacci number sequence and store them in an array, call it FibArr, of size 15 DWORDS. Fibonacci number sequence is described by the following formula: Fib(1) = 1, Fib(2) = 1, Fib(n) = Fib(n -1) + Fib(n - 2). Place each value in the EAX register and display it with a call DumpRegs statement.So I dont have an idea about this topic please help me thanks

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  • F# in ASP.NET, mathematics and testing

    - by DigiMortal
    Starting from Visual Studio 2010 F# is full member of .NET Framework languages family. It is functional language with syntax specific to functional languages but I think it is time for us also notice and study functional languages. In this posting I will show you some examples about cool things other people have done using F#. F# and ASP.NET As I am ASP/ASP.NET MVP I am – of course – interested in how people use different languages and technologies with ASP.NET. C# MVP Tomáš Petrícek writes about developing ASP.NET MVC applications using F#. He also shows how to use LINQ To SQL in F# (using F# PowerPack) and provides sample solution and Visual Studio 2010 template for F# MVC web applications. You may also find interesting how you can create controllers in F#. Excellent work, Tomáš! Vladimir Matveev has interesting example about how to use F# and ApplicationHost class to process ASP.NET requests ouside of IIS. This is simple and very straight-forward example and I strongly suggest you to take a look at it. Very cool example is project Strom in Codeplex. Storm is web services testing tool that is fully written on F#. Take a look at this site because Codeplex offers also source code besides binaries. Math Functional languages are strong in fields like mathematics and physics. When I wrote my C# example about BigInteger class I found out that recursive version of Fibonacci algorithm in C# is not performing well. In same time I made same experiment on F# and in F# there were no performance problems with recursive version. You can find F# version of Fibonacci algorithm from Bob Palmer’s blog posting Fibonacci numbers in F#. Although golden spiral is useful for solving many problems I looked for some practical code example and found one. Kean Walmsley published in his Through the Interface blog very interesting posting Creating Fibonacci spirals in AutoCAD using F#. There are also other cool examples you may be interested in. Using numerical components by Extreme Optimization  it is possible to make some numerical integration (quadrature method) using F# (also C# example is available). fsharp.it introduces factorials calculation on F#. Robert Pickering has made very good work on programming The Game of Life in Silverlight and F# – I definitely suggest you to try out this example as it is very illustrative too. Who wants something more complex may take a look at Newton basin fractal example in F# by Jonathan Birge. Testing After some searching and surfing I found out that there is almost everything available for F# to write tests and test your F# code. FsCheck - FsCheck is a port of Haskell's QuickCheck. Important parts of the manual for using FsCheck is almost literally "adapted" from the QuickCheck manual and paper. Any errors and omissions are entirely my responsibility. FsTest - This project is designed to Language Oriented Programming constructs around unit testing and behavior testing in F#. The goal of this project is to create a Domain Specific Language for testing F# code in a way that makes sense for functional programming. FsUnit - FsUnit makes unit-testing with F# more enjoyable. It adds a special syntax to your favorite .NET testing framework. xUnit.NET - xUnit.net is a developer testing framework, built to support Test Driven Development, with a design goal of extreme simplicity and alignment with framework features. It is compatible with .NET Framework 2.0 and later, and offers several runners: console, GUI, MSBuild, and Visual Studio integration via TestDriven.net, CodeRush Test Runner and Resharper. It also offers test project integration for ASP.NET MVC. Getting started Well, as a first thing you need Visual Studio 2010. Then take a look at these resources: F# samples @ MSDN Microsoft F# Developer Center @ MSDN F# Language Reference @ MSDN F# blog F# forums Real World Functional Programming: With Examples in F# and C# (Amazon) Happy F#-ing! :)

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  • F# Seq.initInfinite giving StackOverflowException

    - by TrueWill
    I'm learning F#, and I am having trouble understanding why this crashes. It's an attempt to solve Project Euler problem 2. let rec fibonacci n = if n = 1 then 1 elif n = 2 then 2 else fibonacci (n - 1) + fibonacci (n - 2) let debugfibonacci n = printfn "CALC: %d" n fibonacci n let isEven n = n % 2 = 0 let isUnderLimit n = n < 55 let getSequence = //[1..30] Seq.initInfinite (fun n -> n) |> Seq.map debugfibonacci |> Seq.filter isEven |> Seq.takeWhile isUnderLimit Seq.iter (fun x -> printfn "%d" x) getSequence The final version would call a sum function (and would have a higher limit than 55), but this is learning code. As is, this gives a StackOverflowException. However, if I comment in the [1..30] and comment out the Seq.initInfinite, I get: CALC: 1 CALC: 2 2 CALC: 3 CALC: 4 CALC: 5 8 CALC: 6 CALC: 7 CALC: 8 34 CALC: 9 CALC: 10 CALC: 11 It appears to be generating items on demand, as I would expect in LINQ. So why does it blow up when used with initInfinite?

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  • JavaScript sleep

    - by Diazath
    yes, i know - that question has thousands of answers. please, don't tell me about "setTimeout" method becasuse - yes, everything is possible with that but not so easy as using sleep() method. for example: function fibonacci(n) { console.log("Computing Fibonacci for " + n + "..."); var result = 0; //wait 1 second before computing for lower n sleep(1000); result = (n <= 1) ? 1 : (fibonacci(n - 1) + fibonacci(n - 2)); //wait 1 second before announcing the result sleep(1000); console.log("F(" + n + ") = " + result); return result; } if you know how to get the same result using setTimeout - tell me ;) fibanacci is pretty easy task, because there not more than 2 recursions, but how about n-recursions (like fib(1) + fib(2) + .. + fib(n) and sleep after every "+"? nah, sleep would be muuuuuch easier. but still i can't get working example of implementing it. while (curr - start < time) { curr = (...) } is tricky, but it won't work (just stops my browser and then throw all console.logs at once).

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  • Ajax long polling (comet) + php on lighttpd v1.4.22 multiple instances problem.

    - by fibonacci
    Hi, I am new to this site, so I really hope I will provide all the necessary information regarding my question. I've been trying to create a "new message arrived notification" using long polling. Currently I am initiating the polling request by window.onLoad event of each page in my site. On the server side I have an infinite loop: while(1){ if(NewMessageArrived($current_user))break; sleep(10); } echo $newMessageCount; On the client side I have the following (simplified) ajax functions: poll_new_messages(){ xmlhttp=GetXmlHttpObject(); //... xmlhttp.onreadystatechange=got_new_message_count; //... xmlhttp.send(); } got_new_message_count(){ if (xmlhttp.readyState==4){ updateMessageCount(xmlhttp.responseText); //... poll_new_messages(); } } The problem is that with each page load, the above loop starts again. The result is multiple infinite loops for each user that eventually make my server hang. *The NewMessageArived() function queries MySQL DB for new unread messages. *At the beginning of the php script I run start_session() in order to obtain the $current_user value. I am currently the only user of this site so it is easy for me to debug this behavior by writing time() to a file inside this loop. What I see is that the file is being written more often than once in 10 seconds, but it starts only when I go from page to page. Please let me know if any additional information might help. Thank you.

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