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  • Comparing floating point values

    - by Sauron
    I just read a statement about the floating point value comparison Floating point values shall not be compared using either the == or != operators. Most floating point values have no exact binary representation and have a limited precision. If so what is the best method for comparing two floating point values?

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  • Suspended Sentence is a Free Cross-Platform Point and Click Game

    - by Asian Angel
    Do you want a fun point and click game to play on your favorite operating system? Then get ready to play Suspended Sentence! In the game you are woken from cryogenic sleep to assist in repairing the ship you are traveling on. Can you successfully complete the repairs and get your prison sentence suspended in return? Note: Suspended Sentence is available for Linux, Windows, and Mac. Suspended Sentence Homepage [via OMG! Ubuntu!] Access the Walkthrough for Suspended Sentence Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • Missing Wireless access point

    - by nvcnvn
    I have an: Ubuntu 12.04 with proprietary Boardcom STA Wireless driver installed BCM43224 802.11a/b/g/n wireless card TP-LINK TD-W8101G 54Mbps Wireless ADSL2+ Modem Router Yesterday before I went to sleep, I still connect to my wireless access point, this morning when I start my laptop I don't see it in the list - there are some neighbors listed but not mine. The WLAN is green, with my old Nokia E72, I still see my access point with 100% signal. I have tried to restart my laptop and turn the firmware off/on by the switch but no help. I have read the WirelessTroubleShootingGuide but I can do anything. Here is some of my card info: *-network description: Wireless interface product: BCM43224 802.11a/b/g/n vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:04:00.0 logical name: eth1 version: 01 serial: c0:cb:38:06:5d:53 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 latency=0 multicast=yes wireless=IEEE 802.11abgn resources: irq:17 memory:f0500000-f0503fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:09:00.0 logical name: eth0 version: 03 serial: f0:4d:a2:42:ab:e4 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168d-1.fw ip=192.168.1.3 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:42 ioport:5000(size=256) memory:f0404000-f0404fff memory:f0400000-f0403fff memory:f0420000-f043ffff

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  • Extending home network using multiple access point originating from another access point

    - by cyberjar09
    I have a home network with the current setup (RJ45 running from main router to access point) : +-------------+ +--------------+ | 192.168.2.1 | |192.168.2.2 | | router +--------------->access point 1| +-----^-------+ +--------------+ | | +-----+--------+ | 192.168.1.1 | | modem | +-----^--------+ | | | | +--+--+ | ISP | +-----+ However I would like to extend the network to two more floors in the house via the existing Access Point (router is too far and not reachable using a network cable, hence I need to extend using current access point). Please see diagram below : +-------------+ +--------------+ +----------------+ | 192.168.2.1 | |192.168.2.2 | | 192.168.2.3 | | router +--------------->access point 1+----------> access point 2 | +-----^-------+ +--------+-----+ +----------------+ | | | | +-----+--------+ | | 192.168.1.1 | | | modem | | +-----^--------+ | +----------------+ | +----------------> 192.168.2.4 | | | access point 3 | | +----------------+ | +--+--+ | ISP | +-----+ Q1 : is this setup possible? Q2 : if possible, will I have to do anything different from what I did to setup access point 1? edit 1 : I am trying to study the dd-wrt documentation to see which would be the correct mode of operation for me Linking Routers but Im confused because I dont see any info on how to use an existing Access point to extend the signal of the SSID. If anyone could point me to the correct wiki for how I should setup AP2 and AP3 based on AP1, it would be very helpful. For AP1, I did the following Use static IP and setup same SSID as primary wireless router use same security as primary wireless router make AP1 point to 192.168.2.1 (primary router) for DHCP Thanks in advance.

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  • SQL Authority News – Download SQL Server Data Type Conversion Chart

    - by pinaldave
    Datatypes are very important concepts of SQL Server and there are quite often need to convert them from one datatypes to another datatype. I have seen that deveoper often get confused when they have to convert the datatype. There are two important concept when it is about datatype conversion. Implicit Conversion: Implicit conversions are those conversions that occur without specifying either the CAST or CONVERT function. Explicit Conversions: Explicit conversions are those conversions that require the CAST or CONVERT function to be specified. What it means is that if you are trying to convert value from datetime2 to time or from tinyint to int, SQL Server will automatically convert (implicit conversation) for you. However, if you are attempting to convert timestamp to smalldatetime or datetime to int you will need to explicitely convert them using either CAST or CONVERT function as well appropriate parameters. Let us see a quick example of Implict Conversion and Explict Conversion. Implicit Conversion: Explicit Conversion: You can see from above example that how we need both of the types of conversion in different situation. There are so many different datatypes and it is humanly impossible to know which datatype require implicit and which require explicit conversion. Additionally there are cases when the conversion is not possible as well. Microsoft have published a chart where the grid displays various conversion possibilities as well a quick guide. Download SQL Server Data Type Conversion Chart Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Is there a floating point value of x, for which x-x == 0 is false?

    - by Andrew Walker
    In most cases, I understand that a floating point comparison test should be implemented using over a range of values (abs(x-y) < epsilon), but does self subtraction imply that the result will be zero? // can the assertion be triggered? float x = //?; assert( x-x == 0 ) My guess is that nan/inf might be special cases, but I'm more interested in what happens for simple values.

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  • Script to setup Ubuntu as a wireless access point on a bridge mode

    - by nixnotwin
    I use the following script to make my netbook a full-fledged wireless access point. It creates a bridge with eth0 and wlan0 and starts hostapd. #!/bin/bash service network-manager stop ifconfig eth0 0.0.0.0 #remove IP from eth0 ifconfig eth0 up #ensure the interface is up ifconfig wlan0 0.0.0.0 #remove IP from eth1 ifconfig wlan0 up #ensure the interface is up brctl addbr br0 #create br0 node hostapd -d /etc/hostapd/hostapd.conf > /var/log/hostapd.log & sleep 5 brctl addif br0 eth0 #add eth0 to bridge br0 brctl addif br0 wlan0 #add wlan0 to bridge br0 ifconfig br0 192.168.1.15 netmask 255.255.255.0 #ip for bridge ifconfig br0 up #bring up interface route add default gw 192.168.1.1 # gateway This script works efficiently. But if I want to revert back to use Network Manager, I cannot do it. The bridge simply cannot be deleted. How can I modify this script so that if I run bridge_script --stop, the bridge gets deleted, network manager starts and interfaces behave as if the machine had a fresh reboot.

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  • Hardware needs for video conversion server

    - by artaxerxe
    I would need to build a Linux server that will have as its main task to perform the video conversion. For video conversion, the most likely I will use FFMpeg tool. Question: Can anyone tell me if for improving this automated video conversion a video card will improve the process or not? The idea is that I will get movies at a very high quality that I will need to be converted in formats available for different devices (iPhone, iPad, etc.). That conversion will be performed through a CLI (command line interface). I will need that conversion to be done in the least time possible (ok, that's a kind of saying, not an absolutely specified short time).

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  • sIFR 3 no text wrap around floating images

    - by Jeremy Schultz
    Is sIFR supposed to wrap around floating images? I have some headings next to a large image float:left and the image bumps the headline down below it. Headings that aren't beside floating images do wrap properly so the functionality is there, so my question is whether or not sIFR 3 text wraps beside floating images. Jeremy

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  • How to spawn a character at certain point and walk to a set point

    - by Robert H.
    I am making a game where I have a background image of a neighborhood. Each location has a different number of customers that are generated to walk on sidewalks. They all walk to a specific location (like a stand or cart that sells stuff), after they get to location I want them to interact with the cart. However, if another customer is already in a sale interaction then the others get in line in order of arrival. After the transaction the customers walk off screen. Any information on how I can do this and what game engine would be needed? Any one have any idea where I should go for this. I already have my game done up through Eclipse/Java without any game engine.

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  • Who does non-decimal bignums with floating radix point?

    - by boost
    Nice as the Tcl libraries math::bignum and math::bigfloat are, the middle ground between the two needs to be addressed. Namely, bignums which are in different radices and have a radix point. At present math::bignum only handles integers (afaict) and math::bigfloat won't let you specify different radices to math::bigfloat::fromstr (ditto). Does anyone know of a library, for any of the major scripting languages (e.g. Tcl, Perl, Python, Ruby, Lua) or less major ones (newLISP for example), which implements bignums in different radices with handling for radix point?

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  • how to write floating value accurately to a bin file.

    - by user319873
    Hi I am trying to dump the floating point values from my program to a bin file. Since I can't use any stdlib function, I am thinking of writting it char by char to a big char array which I am dumping in my test application to a file. It's like float a=3132.000001; I will be dumping this to a char array in 4 bytes. Code example would be:- if((a < 1.0) && (a > 1.0) || (a > -1.0 && a < 0.0)) a = a*1000000 // 6 bit fraction part. Can you please help me writting this in a better way.

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  • Does "epsilon" really guarantees anything in floating-point computations?!

    - by Michal Czardybon
    To make the problem short let's say I want to compute expression: a / (b - c) on float's. To make sure the result is meaningful, I can check if 'b' and 'c' are inequal: float eps = std::numeric_limits<float>::epsilon(); if ((b - c) > EPS || (c - b) > EPS) { return a / (b - c); } but my tests show it is not enough to guarantee either meaningful results nor not failing to provide a result if it is possible. Case 1: a = 1.0f; b = 0.00000003f; c = 0.00000002f; Result: The if condition is NOT met, but the expression would produce a correct result 100000008 (as for the floats' precision). Case 2: a = 1e33f; b = 0.000003; c = 0.000002; Result: The if condition is met, but the expression produces not a meaningful result +1.#INF00. I found it much more reliable to check the result, not the arguments: const float INF = numeric_limits<float>::infinity(); float x = a / (b - c); if (-INF < x && x < INF) { return x; } But what for is the epsilon then and why is everyone saying epsilon is good to use?

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  • function which given a point and a value of the area of a square as input parameter returns four squ

    - by osabri
    in this code i don't understand why teacher used sometimes +value, - value; /******************************************/ // function void returnSquares(POINT point, int value) void returnSquares(POINT point, int value) { SQUARE tabSquares[4]; // table of squares that we are creating int i; // getting points of 4 squares // for first square input point is point C tabSquares[0].pointA.dimX = point.dimX - value; tabSquares[0].pointA.dimY = point.dimY + value; tabSquares[0].pointB.dimX = point.dimX; tabSquares[0].pointB.dimY = point.dimY + value; tabSquares[0].pointC.dimX = point.dimX; tabSquares[0].pointC.dimY = point.dimY; tabSquares[0].pointD.dimX = point.dimX - value; tabSquares[0].pointD.dimY = point.dimY; // for 2nd square input point is point D tabSquares[1].pointA.dimX = point.dimX; tabSquares[1].pointA.dimY = point.dimY + value; tabSquares[1].pointB.dimX = point.dimX + value; tabSquares[1].pointB.dimY = point.dimY + value; tabSquares[1].pointC.dimX = point.dimX + value; tabSquares[1].pointC.dimY = point.dimY; tabSquares[1].pointD.dimX = point.dimX; tabSquares[1].pointD.dimY = point.dimY; // for 3rd square input point is point A tabSquares[2].pointA.dimX = point.dimX; tabSquares[2].pointA.dimY = point.dimY; tabSquares[2].pointB.dimX = point.dimX + value; tabSquares[2].pointB.dimY = point.dimY; tabSquares[2].pointC.dimX = point.dimX + value; tabSquares[2].pointC.dimY = point.dimY - value; tabSquares[2].pointD.dimX = point.dimX; tabSquares[2].pointD.dimY = point.dimY - value; // for 4th square input point is point B tabSquares[3].pointA.dimX = point.dimX - value; tabSquares[3].pointA.dimY = point.dimY; tabSquares[3].pointB.dimX = point.dimX; tabSquares[3].pointB.dimY = point.dimY; tabSquares[3].pointC.dimX = point.dimX; tabSquares[3].pointC.dimY = point.dimY - value; tabSquares[3].pointD.dimX = point.dimX - value; tabSquares[3].pointD.dimY = point.dimY - value; for (i=0; i<4; i++) { printf("Square number %d\n",i); // now we print parameters of each point in current Square printf("point A x= %0.2f y= %0.2f\n",tabSquares[i].pointA.dimX,tabSquares[i].pointA.dimY); printf("point B x= %0.2f y= %0.2f\n",tabSquares[i].pointB.dimX,tabSquares[i].pointB.dimY); printf("point C x= %0.2f y= %0.2f\n",tabSquares[i].pointC.dimX,tabSquares[i].pointC.dimY); printf("point D x= %0.2f y= %0.2f\n",tabSquares[i].pointD.dimX,tabSquares[i].pointD.dimY); } }

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  • C - floating point rounding

    - by hatorade
    I'm trying to understand how floating point numbers work. I think I'd like to test out what I know / need to learn by evaluating the following: I would like to find the smallest x such that x + 1 = x, where x is a floating point number. As I understand it, this would happen in the case where x is large enough so that x + 1 is closer to x than the next number higher than x representable by floating point. So intuitively it seems it would be the case where I don't have enough digits in the significand. Would this number x then be the number where the significand is all 1's. But then I can't seem to figure out what the exponent would have to be. Obviously it would have to be big (relative to 10^0, anyway).

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  • MySQL floating point comparison issues

    - by Sharief
    I ran into an issue by introducing floating point columns in the MySQL database schema that the comparisons on floating point values don't return the correct results always. 1 - 50.12 2 - 34.57 3 - 12.75 4 - ...(rest all less than 12.00) SELECT COUNT(*) FROM `users` WHERE `points` > "12.75" This returns me "3". I have read that the comparisons of floating point values in MySQL is a bad idea and decimal type is the better option. Do I have any hope of moving ahead with the float type and get the comparisons to work correctly?

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  • lightweight access point?

    - by Joelio
    Im moving from an all in one to a router + access point. In doing googling and reasearch and talking to friends I ended up with router - cisco rv016 wifi access point - airnet 1142 lightweight access point. (lap1142n) In trying to set all this up and reading I think I bought the wrong access point. It seems I need a wireless controller? Can someone confirm that I should not have bought the lightweight one?

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  • floating point hex octal binary

    - by workinprogress
    Hi, I am working on a calculator that allows you to perform calculations past the decimal point in octal, hexadecimal, binary, and of course decimal. I am having trouble though finding a way to convert floating point decimal numbers to floating point hexadecimal, octal, binary and vice versa. The plan is to do all the math in decimal and then convert the result into the appropriate number system. Any help, ideas or examples would be appreciated. Thanks!

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  • C99 and floating point environment

    - by yCalleecharan
    Hi, I was looking at new features of C99 and saw the floating point environment: #include <fenv.h> My question is simple. If I'm performing floating point number computations, do I have to include the above preprocessor directive in my code? If no, then what does this directive do and when does it become important to include? Thanks a lot...

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  • Ruby BigDecimal sanity check (floating point newb)

    - by Andy
    Hello, Hoping to get some feedback from someone more experienced here. I haven't dealt with the dreaded floating-point calculation before... Is my understanding correct that with Ruby BigDecimal types (even with varying precision and scale lengths) should calculate accurately or should I anticipate floating point shenanigans? All my values within a Rails application are BigDecimal type and I'm seeing some errors (they do have different decimal lengths), hoping it's just my methods and not my object types... Thanks!

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  • floating exception using icc compiler

    - by Hristo
    I'm compiling my code via the following command: icc -ltbb test.cxx -o test Then when I run the program: time ./mp6 100 > output.modified Floating exception 4.871u 0.405s 0:05.28 99.8% 0+0k 0+0io 0pf+0w I get a "Floating exception". This following is code in C++ that I had before the exception and after: // before if (j < E[i]) { temp += foo(0, trr[i], ex[i+j*N]); } // after temp += (j < E[i])*foo(0, trr[i], ex[i+j*N]); This is boolean algebra... so (j < E[i]) is either going to be a 0 or a 1 so the multiplication would result either in 0 or the foo() result. I don't see why this would cause a floating exception. This is what foo() does: int foo(int s, int t, int e) { switch(s % 4) { case 0: return abs(t - e)/e; case 1: return (t == e) ? 0 : 1; case 2: return (t < e) ? 5 : (t - e)/t; case 3: return abs(t - e)/t; } return 0; } foo() isn't a function I wrote so I'm not too sure as to what it does... but I don't think the problem is with the function foo(). Is there something about boolean algebra that I don't understand or something that works differently in C++ than I know of? Any ideas why this causes an exception? Thanks, Hristo

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  • What is a Bias Value of Floating Point Numbers?

    - by mudge
    In learning how floating point numbers are represented in computers I have come across the term "bias value" that I do not quite understand. The bias value in floating point numbers has to do with the negative and positiveness of the exponent part of a floating point number. The bias value of a floating point number is 127 which means that 127 is always added to the exponent part of a floating point number. How does doing this help determine if the exponent is negative or positive or not?

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