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  • Setting up a wireless access point with Ubuntu server

    - by Solignis
    I am trying to setup a wifi access point with my Ubuntu server, everything "seems" to be good since I got a better wifi radio (long story). But now I am a little confused, when my Android phone tries to associate with the AP it is able to with no problem but then it cannot get an IP address from my DHCP server. I have tried messing with firewall rules, nothing... I tried making a bridge interface as per what I am told I had to do. ( Not sure if i did it right though). What I am trying to do if make the wireless interface an extention of my eth0 network. Am I on the right track or am I going about the wrong way?

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  • wireless network with cable modem and access point

    - by hayri
    I have a Scientific Atlanta EPC2203 cable modem and a TP-Link TL-WA500G access point. When I connect my computer directly to modem with a CAT5e cable I have internet connection on my laptop (when i type ipconfig i see my external ip there, provided by isp). So I decided to have wireless network in the flat, allowing other devices to connect as well. I bought this wireless ap (TL-WA500G) configured Wireless security stuff, and connected it to my modem. With that configuration (by default AP has static ip of 192.168.1.254) only my computer can connect to internet over wifi, but not any other device. When I set the IP of AP to Dynamic IP (DHCP) it is the same. How should I change my configuration to enable all wifi devices to connect to internet?

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  • Find max integer size that a floating point type can handle without loss of precision

    - by Checkers
    Double has range more than a 64-bit integer, but its precision is less dues to its representation (since double is 64-bit as well, it can't fit more actual values). So, when representing larger integers, you start to lose precision in the integer part. #include <boost/cstdint.hpp> #include <limits> template<typename T, typename TFloat> void maxint_to_double() { T i = std::numeric_limits<T>::max(); TFloat d = i; std::cout << std::fixed << i << std::endl << d << std::endl; } int main() { maxint_to_double<int, double>(); maxint_to_double<boost::intmax_t, double>(); maxint_to_double<int, float>(); return 0; } This prints: 2147483647 2147483647.000000 9223372036854775807 9223372036854775800.000000 2147483647 2147483648.000000 Note how max int can fit into a double without loss of precision and boost::intmax_t (64-bit in this case) cannot. float can't even hold an int. Now, the question: is there a way in C++ to check if the entire range of a given integer type can fit into a loating point type without loss of precision? Preferably, it would be a compile-time check that can be used in a static assertion, and would not involve enumerating the constants the compiler should know or can compute.

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  • Exact textual representation of an IEEE "double"

    - by CyberShadow
    I need to represent an IEEE 754-1985 double (64-bit) floating point number in a human-readable textual form, with the condition that the textual form can be parsed back into exactly the same (bit-wise) number. Is this possible/practical to do without just printing the raw bytes? If yes, code to do this would be much appreciated.

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  • Why does 99.99 / 100 = 0.9998999999999999

    - by the-locster
    Whereas 99.99 * 0.01 = 0.99 Clearly this is the age old floating point rounding issue, however the rounding error in this case seems quite large to me; what I mean is I might have expected a result of 0.99990000001 or some similar 'close' result. And for the record I got the same answer in a JavaVM and in a .Net environment.

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  • Wireless Access Point stopped working

    - by Alex Pritchard
    I have a simple LAN set up at home using a Linksys WRT54GSV4 as my primary router and an Encore ENHWI-2AN3 as an access point. I connect the Encore to the Linksys by running a cable from one of the Linksys LAN ports into the Encore WAN input. I originally configured this using the Encore setup wizard, setting the device up in AP Router Mode. It detected the input network and worked about as expected, creating a second network that used my primary network to connect to the internet. It worked fine for about 2 weeks, then abruptly cut out today. I checked to make sure the network was still live through the cable going into the Encore (provides internet when connected to a laptop directly) and that devices are still able to connect to the network being broadcast by the Encore. When I try to rerun the connection wizard on the Encore, I receive the message "No Services found in WAN port." The WAN Settings is no longer retrieving a dynamic ip from the line. I tried providing a static IP, assigning an IP address within the subnet range of my primary router that wasn't being used and pointing the Default Gateway to the Linksys IP, but this did not work either. When I plug the cable into the WAN port, an internet light comes on that is not lit when a live network is not connected. I've tried doing a hard reset on the Encore (held down the rest button until the lights flashed, reconfigured from scratch), but the WAN settings are still not detected. Also tried powering off and on the modem, linksys, and encore. Any suggestions would be appreciated!

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  • C++ fixed point library?

    - by uj2
    I am looking for a free C++ fixed point library (Mainly for use with embedded devices, not for arbitrary precision math). Basically, the requirements are: No unnecessary runtime overhead: whatever can be done at compile time, should be done at compile time. Ability to transparently switch code between fixed and floating point, with no inherent overhead. Fixed point math functions. There's no much point using fixed point if you need to cast back and forth in order to take a square root. Small footprint. Any suggestions?

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  • CPU Architecture and floating-point math

    - by Jo-Herman Haugholt
    I'm trying to wrap my head around some details about how floating point math is performed on the CPU, trying to better understand what data types to use etc. I think I have a fairly good understanding of how integer math is performed. If I've understood correctly, and disregarding SIMD, a 32-bit CPU will generally perform integer math at at least 32-bit precision etc. Is it correct that floating-point math is dependent on the presence of a FPU? And that the FPU on the x86 is 80-bit, so floating point math is performed at this precision unless using SIMD? What about ARM?

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  • About floating point precision and why do we still use it

    - by system_is_b0rken
    Floating point has always been troublesome for precision on large worlds. This article explains behind-the-scenes and offers the obvious alternative - fixed point numbers. Some facts are really impressive, like: "Well 64 bits of precision gets you to the furthest distance of Pluto from the Sun (7.4 billion km) with sub-micrometer precision. " Well sub-micrometer precision is more than any fps needs (for positions and even velocities), and it would enable you to build really big worlds. My question is, why do we still use floating point if fixed point has such advantages? Most rendering APIs and physics libraries use floating point (and suffer it's disadvantages, so developers need to get around them). Are they so much slower? Additionally, how do you think scalable planetary engines like outerra or infinity handle the large scale? Do they use fixed point for positions or do they have some space dividing algorithm?

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  • Conversion of bytes into a type without changing the application (ie storing the conversion method i

    - by geoaxis
    Is there a way to store a conversion strategy (for converting some bytes) into a database and then execute it on the run time. If one were to store a complete java file, you would need to compile it, store the class and some how inject into the already running system. I am not sure how this would be possible. But using some kind of dynamic language on JVM would be nice. I see an example of execution of groovy from within spring context here http://www.devx.com/tips/Tip/42789 but this is still static in nature as application context contains the reference to the implementation and cannot be changed by database. Perhaps with JavaConfig of context it is possible. I am exploring options now, specifically with Spring 3.0. Your suggestions in any direction would be welcome.

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  • Middle East XML Currency Conversion

    - by Tim
    Using the following script to do currency conversion which relies on an XML feed. http://www.white-hat-web-design.co.uk/articles/php-currency-conversion.php It grabs the data from the following feed... var $xml_file = "www.ecb.int/stats/eurofxref/eurofxref-daily.xml"; However this XML feed has limited currencies and I require currencies for the Middle East. Does anyone know where I can find an XML file with Middle East currencies or have any better suggestions?

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  • string <-> int/float conversion pain in .net winform

    - by Benny
    the Text property of control on winform is always string type, so if i wanna expose property of other type for custom control, i have to do the conversion as following, if i have dozens of properties to expose, it will be such pain for me. public int ImageGroupLength { get { return int.Parse(this.imageGroupLength.Text); } set { this.imageGroupLength.Text = value.ToString(); } } so, is there any elegant way to do the conversion?

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  • understanding floating point variables

    - by Syom
    There is some problem, i can't understand anyway. look at this code please <script type="text/javascript"> function math(x) { var y; y = x*10; alert(y); } </script> <input type="button" onclick="math(0.011)"> What must be alerted after i click on button? i think 0.11, but no, it alerts 0.10999999999999999 explain please this behavior. thanks in advance

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  • how IEEE-754 floating point numbers work

    - by hatorade
    Let's say I have this: float i = 1.5 in binary, this float is represented as: 0 01111111 10000000000000000000000 I broke up the binary to represent the 'signed', 'exponent' and 'fraction' chunks. What I don't understand is how this represents 1.5. The exponent is 0 once you subtract the bias (127 - 127), and the fraction part with the implicit leading one is 1.1. How does 1.1 scaled by nothing = 1.5???

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  • floating point precision in ruby on rails model validations

    - by Chris Allison
    Hello I am trying to validate a dollar amount using a regex: ^[0-9]+\.[0-9]{2}$ This works fine, but whenever a user submits the form and the dollar amount ends in 0(zero), ruby(or rails?) chops the 0 off. So 500.00 turns into 500.0 thus failing the regex validation. Is there any way to make ruby/rails keep the format entered by the user, regardless of trailing zeros?

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  • IE7 div floating bug

    - by Michael Frey
    I have the following <div id="border" style="width:100%; border:8px solid #FFF"> <div id="menu" style="width:250px; float:left;" > Some menu </div> <div id="content" style="padding-left:270px; width:520px;" > Main page content </div> </div> This gives me a left aligned menu and the content to the right of it, all surrounded by a border. On all browsers including IE8 it displays correctly. But on IE7 the content only starts below the menu, and leaves a big open space to the right of the menu. I have searched all kind of solutions and tried all kinds of combinations of right, left, none for float. clearing left right both. It always displays different on the browsers. Any help is appreciated. Michael

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  • Menu floating to the right on IE and to the left in FF

    - by the_drow
    I am working on a website that has a menu which behaves correctly on FF but not on IE (as usuall). On IE it floats to the right while it should float to the left, however if float is set to none it behaves almost correctly, attaching the onto the top of the container. Here's the css: #navigation_wrap { background: url(../images/ltr/nav_bg.png); height: 34px; width: 954px; } .btn_login { float: right; margin: 4px 4px 0 0; } .navigation { float: left; } .navigation ul { list-style: none; margin: 8px 0 0 15px; } .navigation ul li { border-right: 1px solid white; float: left; padding: 0 12px 0 12px; } .navigation ul li.last { border: none; } .navigation ul li a { color: white; font-size: 14px; text-decoration: none; } .navigation ul li a:hover { text-decoration: underline; } .navigation ul li a.active { font-weight: bold; } And here's the html: <div id="navigation_wrap"> <div class="navigation"> <ul> <li><a class="active" href="default.asp">Home Page</a></li> <li><a class="" href="faq.asp">FAQ</a></li><li><a class="" href="articles.asp">Articles</a></li> <li><a class="" href="products.asp">Packages &amp; Pricing</a></li> <li><a class="" href="gp.asp?gpid=15">test1</a></li> <li><a class=" last" href="gp.asp?gpid=17">test asher</a></li> </ul> </div> <div class="btn_login"> ... </div> </div> I hope anyone would have an idea. Thanks, Omer.

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  • How to make gcc on SUN calculate floating points the same way as in Linux

    - by Marina
    I have a project where I have to perform some mathematics calculations with double variables. The problem is that I get different results on SUN Solaris 9 and Linux. There are a lot of ways (explained here and other forums) how to make Linux work as Sun, but not the other way around. I cannot touch the Linux code, so it is only SUN I can change. Is there any way to make SUN to behave as Linux? The code I run(compile with gcc on both systems): int hash_func(char *long_id) { double product, lnum, gold; while (*long_id) lnum = lnum * 10.0 + (*long_id++ - '0'); printf("lnum => %20.20f\n", lnum); lnum = lnum * 10.0E-8; printf("lnum => %20.20f\n", lnum); gold = 0.6125423371582974; product = lnum * gold; printf("product => %20.20f\n", product); ... } if the input is 339886769243483 the output in Linux: lnum => 339886769243**483**.00000000000000000000 lnum => 33988676.9243**4829473495483398** product => 20819503.600158**59827399253845** When on SUN: lnum => 339886769243483.00000000000000000000 lnum => 33988676.92434830218553543091 product = 20819503.600158**60199928283691** Note: The result is not always different, moreover most of the times it is the same. Just 10 15-digit numbers out of 60000 have this problem. Please help!!!

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  • how floating point numbers work in C

    - by hatorade
    Let's say I have this: float i = 1.5 in binary, this float is represented as: 0 01111111 10000000000000000000000 I broke up the binary to represent the 'signed', 'exponent' and 'fraction' chunks. What I don't understand is how this represents 1.5. The exponent is 0 once you subtract the bias (127 - 127), and the fraction part with the implicit leading one is 1.1. How does 1.1 scaled by nothing = 1.5???

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  • Rounding floating-point numbers to 4 decimal points

    - by Himadri
    I have two decimal numbers. I want those number to be same upto 4 decimal points without rounding. If numbers are different I want 2nd number to be replaced by 1st. What if condition should I write? Eg, 1. num1 = 0.94618976 num2 = 0.94620239 If we round these numbers upto 4 decimal then we get 0.9462 same number, but I don't want to round these numbers. 2. num1 = 0.94620239 num2 = 0.94639125 The one way I found is take absolute difference of both numbers say diff and then check the value. My problem is of checking the range of diff. Thank You.

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  • Floating Point Arithmetic - Modulo Operator on Double Type

    - by CrimsonX
    So I'm trying to figure out why the modulo operator is returning such a large unusual value. If I have the code: double result = 1.0d % 0.1d; it will give a result of 0.09999999999999995. I would expect a value of 0 Note this problem doesn't exist using the dividing operator - double result = 1.0d / 0.1d; will give a result of 10.0, meaning that the remainder should be 0. Let me be clear: I'm not surprised that an error exists, I'm surprised that the error is so darn large compared to the numbers at play. 0.0999 ~= 0.1 and 0.1 is on the same order of magnitude as 0.1d and only one order of magnitude away from 1.0d. Its not like you can compare it to a double.epsilon, or say "its equal if its < 0.00001 difference". I've read up on this topic on StackOverflow, in the following posts one two three, amongst others. Can anyone suggest explain why this error is so large? Any any suggestions to avoid running into the problems in the future (I know I could use decimal instead but I'm concerned about the performance of that).

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  • Floating point precision and physics calculations

    - by Vee
    The gravity Vector2 in my physics world is (0; 0.1). The number 0.1 is known to be problematic, since "it cannot be represented exactly, but is approximately 1.10011001100110011001101 × 2-4". Having this value for the gravity gives me problems with collisions and creates quite nasty bugs. Changing the value to 0.11 solves these problems. Is there a more elegant solution that doesn't require changing the value at all?

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  • Rejigging a floating point equation ...

    - by Jamie
    I'd like to know if there is a way to improve the accuracy of calculating a slope. (This came up a few months back here). It seems by changing: float get_slope(float dXa, float dXb, float dYa, float dYb) { return (dXa - dXb)/(dYa - dYb); } to float get_slope(float dXa, float dXb, float dYa, float dYb) { return dXa/(dYa - dYb) - dXb/(dYa - dYb); } might be an improvement. Suggestions? Edit: It's precision I'm after, not efficiency.

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