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  • Google Glasses–A new world in front of your eyes

    - by Gopinath
    Google is getting into a whole new business that would help us to see the world in a new dimension and free us from all gadgets we carry we today. Google Glasses is a wearable tiny computer that brings information in front of your eyes and lets you interact with it using voice commands. It’s a kind of glasses(spectacles) that you can wear to see and interact with the world in a new way.  With Google Glasses, for example you can look at a beautiful location and through voice you can instruct it to capture a photograph and share it to your friends. You don’t need a camera to capture the beautiful scene, you don’t need an App to upload and share it.  All you need is just Google Glasses By the way these glasses are not heavy head mountable stuff, they are very tiny one and look beautiful too. Check out the embedded video demo released by Google to see them in action and for sure you are going to be amazed.   Last year December 9 to 5 Google posted details about this secret project and NY Times says that these glasses would be available to everyone at affordable cost, anywhere between $250 and $600. It is powered by Android OS and the contains a GPS, motion sensor, camera, voice input & output devices. Check out Project Glass for more details.

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  • Les Google Glass en précommande à 1 500 $, les lunettes de réalité augmentée seront disponibles pour les développeurs en 2013

    Les Google Glass en précommande à 1 500 $ les lunettes de réalité augmentée seront disponibles pour les développeurs en 2013 Le Google I/O, la grande messe des développeurs pour le géant de la recherche se déroule actuellement à San Francisco. Cet événement est l'occasion pour la société de présenter ses innovations majeures et les produits issus de ses laboratoires. A la suite de l'annonce de Jelly Bean, la prochaine version d'Android, Google a officialisé le lancement des Google Glass. Les « Google Glass » sont des lunettes de réalité augmentée disposant de minuscules caméras sur le côté, permettant de ...

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  • Smooth Text On Glass

    - by j-t-s
    Hi All I have seen many other samples out there that draw smooth text on glass. But I can't use them. I need every single label that gets added at runtime to be smooth. I can't just "draw" text onto the screen. Is this at all possible, and are there and sources around? Thank you

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  • E3 2012 : Du nouveau pour la XBox 360 : l'application Smart Glass, Internet Explorer et XBox Music débarqueront cette année

    E3 2012 : Des nouveautés pour la XBox 360 Smart Glass, Internet Explorer et Music Smart GlassIl faut dire que pour l'instant, peu de choses ont été dévoilées à propos de Smart Glass. Sous ce nom se cache une application pour Windows 8, Windows Phone mais aussi les périphériques sous iOS afin de les utiliser comme contrôleur pour la XBox. La technologie permettra d'utiliser son PC, sa tablette ou son smartphone, pour afficher l'image mais aussi pour contrôler la XBox, donnant ainsi une meilleure interface utilisateur pour des applications comme Internet Explorer. De plus, The Verge

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  • Microsoft préparerait son concurrent des Google Glass, la montre connectée de la société serait en phase de test

    Bientôt des "Microsoft Glass" ? C'est ce qu'affirme un billet sur le blog du Wall Street Journal. La firme de Redmond aurait dans les cartons un projet de lunette connectée comparable aux Google Glass.Le Wall Street Journal affirme que plusieurs fournisseurs chinois auraient été contactés pour mettre au point ces lunettes.Une montre connectée serait également dans les cartons de Microsoft, qui tente de rattraper son retard dans le virage du mobile. Source : Wall Street Journal Microsoft...

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  • Google proposera un nouveau modèle de ses Google Glass dans les semaines à venir, les testeurs actuels pourront échanger gratuitement leurs modèles

    Google proposera un nouveau modèle de ses Google Glass dans les semaines à venir, les testeurs actuels pourront échanger gratuitement leurs modèles Google a annoncé une nouvelle mise à jour hardware de ses lunettes connectées, qui deviendront compatibles avec des lunettes de vue et des lunettes de soleil. Dans les prochaines semaines, les bêta testeurs actuels qui font parti du programme Explorer (ceux qui ont pu acheter les Google Glass moyennant 1 500 dollars) sont éligibles pour un échange...

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  • Add Windows 7’s AeroSnap Feature to Vista and XP

    - by Asian Angel
    Are you using Windows Vista or XP and want that Windows 7 AeroSnap goodness on your own system? Then join us as we look at AeroSnap for Windows Vista and XP. Note: Requires .NET Framework 2.0 or higher (link provided at bottom of article). Setup What exactly does AeroSnap do you might ask…here is a quote directly from the website: “AeroSnap is a simple but powerful application that allows you to resize, arrange or maximize your desktop windows with just drag’n'drop. Simply drag a window to a side of your desktop to snap it or drag it to the top to maximize. When you drag it back to the last position, the last window size will be restored.” As soon as you have finished installing AeroSnap and started it for the first time the only item that will be visible is the “System Tray Icon”. Before going any further you should take a moment to view and make any desired adjustments in the “Options”. Note: AeroSnap works with multiple monitors. You may want to have AeroSnap start with Windows each time but the really nice setting to enable here is the “Snap Preview”. If you are using AeroSnap on Vista and have Aero enabled this will really be nice. The second portion may be of interest for those who would like to enable the keyboard shortcut function. One point worth noting about this screen is that the highest number of pixels from the screen’s edge that you can set AeroSnap for is 20 pixels. AeroSnap in Action AeroSnap is extremely easy to use…just grab the top of an app window and drag it to the left, right, or top of your screen. Since we installed this on Windows Vista we made certain to enable the “Snap Preview” in the “Options”.  We started off with dragging our Firefox 3.7 window towards the left…once we got close to the edge of the screen you can see that the left half of the screen temporarily “shaded over”. Note: The “Snap Preview” displays on the left and right movements but not the top movement. Releasing Firefox snapped it right into the “shaded over” part of the screen. The great thing about AeroSnap is that it is really easy to return the app window to it former size…all that you have to do is simply click on and grab the top portion of the app window. Moving Firefox towards the top of our screen and… It quickly snaps into filling the screen. One thing that we did notice is that the window did not “Maximize” as per the function for the button in the upper right corner. Dragging towards the right side now… And snap! Tucked in all nice and neat… You can minimize the app windows to the Taskbar and they will return to their previous “snap area” when “maximized” again. Conclusion If you have been wanting to add Windows 7’s AeroSnap goodness to your Vista and XP systems then you should definitely give this app a try. AeroSnap is very easy to set up and operate… Links Download AeroSnap for Windows Vista & XP Download the .NET Framework Similar Articles Productive Geek Tips Using Windows 7 or Vista System RestoreRoundup: 16 Tweaks to Windows Vista Look & FeelSelect Files using Check Boxes in Windows VistaSpeed up Your Windows Vista Computer with ReadyBoostHow-To Geek Bounty: $103.24(Paid!) for Active Desktop for Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic NoSquint Remembers Site Specific Zoom Levels (Firefox) New Firefox release 3.6.3 fixes 1 Critical bug Dark Side of the Moon (8-bit)

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  • Do We Indeed Have a Future? George Takei on Star Wars.

    - by Bil Simser
    George Takei (rhymes with Okay), probably best known for playing Hikaru Sulu on the original Star Trek, has always had deep concerns for the present and the future. Whether on Earth or among the stars, he has the welfare of humanity very much at heart. I was digging through my old copies of Famous Monsters of Filmland, a great publication on monster and films that I grew up with, and came across this. This was his reaction to STAR WARS from issue 139 of Famous Monsters of Filmland and was written June 6, 1977. It is reprinted here without permission but I hope since the message is still valid to this day and has never been reprinted anywhere, nobody will mind me sharing it. STAR WARS is the most pre-posterously diverting galactic escape and at the same time the most hideously credible portent of the future yet.While I thrilled to the exploits that reminded me of the heroics of Errol Flynn as Robin Hood, Burt Lancaster as the Crimson Pirate and Buster Crabbe as Flash Gordon, I was at the same time aghast at the phantasmagoric violence technology can place at our disposal. STAR WARS raised in my mind the question - do we indeed have a future?It seems to me what George Lucas has done is to masterfully guide us on a journey through space and time and bring us back face to face with today's reality. STAR WARS is more than science fiction, I think it is science fictitious reality.Just yesterday, June 7, 1977, I read that the United States will embark on the production of a neutron bomb - a bomb that will kill people on a gigantic scale but will not destroy buildings. A few days before that, I read that the Pentagon is fearful that the Soviets may have developed a warhead that could neutralize ours that have a capacity for that irrational concept overkill to the nth power. Already, it seems we have the technology to realize the awesome special effects simulations that we saw in the film.The political scene of STAR WARS is that of government by force and power, of revolutions based on some unfathomable grievance, survival through a combination of cunning and luck and success by the harnessing of technology -  a picture not very much at variance from the political headlines that we read today.And most of all, look at the people; both the heroes in the film and the reaction of the audience. First, the heroes; Luke Skywalker is a pretty but easily led youth. Without any real philosophy to guide him, he easily falls under the influence of a mystical old man believed previously to be an eccentric hermit. Recognize a 1960's hippie or a 1970's moonie? Han Solo has a philosophy coupled with courage and skill. His philosophy is money. His proficiency comes for a price - the highest. Solo is a thoroughly avaricious mercenary. And the Princess, a decisive, strong, self-confident and chilly woman. The audience cheered when she wielded a gun. In all three, I missed qualities that could be called humane - love, kindness, yes, I missed sensuality. I also missed a sense of ideals and faith. In this regard the machines seemed more human. They demonstrated real affection for each other and an occasional poutiness. They exhibited a sense of fidelity and constancy. The machines were humanized and the humans conversely seemed mechanical.As a member of the audience, I was swept up by the sheer romantic escapsim of it all. The deering-dos, the rope swing escape across the pit, the ray gun battles and especially the swash buckle with the ray swords. Great fun!But I just hope that we weren't too intoxicated by the escapism to be able to focus on the recognizable. I hope the beauty of the effects didn't narcotize our sensitivity to violence. I hope the people see through the fantastically well done futuristic mirrors to the disquieting reflection of our own society. I hope they enjoy STAR WARS without being "purely entertained".

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  • Apple prépare un concurrent des Google Glass ? Un dépôt de brevet révèle des travaux sur un dispositif de réalité augmentée

    Apple prépare un concurrent des Google Glass ? Un dépôt de brevet révèle des travaux sur un dispositif de réalité augmentée Apple travaillerait sur un système de réalité augmentée semblable aux lunettes Google Glass présentées par le géant de la recherche récemment lors du Google I/O. C'est en tout cas ce que laisse présager un dépôt de brevet de la firme à la pomme qui a été validé ces jours. Le brevet ?Peripheral treatment for head-mounted displays? déposé en 2006, décrit un appareil informatique qui permet de projeter une image à partir d'un dispositif porté sur la tête (casque, lunettes ?)...

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  • Royaume-Uni : Pas de Google Glass au volant, le ministère des transports invite à la prudence pendant la conduite

    Royaume-Uni : pas de Google Glass au volant, le ministère des transports invite à la prudence pendant la conduite Mise à jour du 02/08/13Le Royaume-Uni a fait savoir qu'il serait défavorable à l'utilisation des lunettes à réalité augmentée pendant la conduite. Dans un communiqué de presse via son porte-parole, le ministère des transports a expliqué être « bien conscient du déploiement imminent des Google Glass. Nous discutons avec la police afin de s'assurer que personne n'utilisera cette technologie en conduisant. ».Cette mesure de sécurité est préventive pour rappeler la prudence au conducteur. Le Royaume-Uni a connu une pente descendante depuis qu...

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  • Microsoft brevète la technologie de ses Microsoft Glass, les lunettes prochain objet grand public révolutionné par l'informatique ?

    Microsoft brevète des technologies pour des Microsoft Glass Les lunettes prochain objet grand public révolutionné par l'informatique ? Les Google Glass suscitent beaucoup d'intérêt de la part de la concurrence. Après Apple, c'est au tour de Microsoft de se lancer dans ce genre de projet. L'éditeur qui avait promis qu'il sortirait d'autres appareils que la Surface (et la Xbox 360) sous sa marque propre pourrait bien tenir parole avec des lunettes. C'est en tout cas ce que laisse entrevoir un brevet qu'il a déposé ce 22 novembre. [IMG]http://ftp-developpez.com/gordon-fowler/Microsoft%20Glass.jpg[/IMG] Microsoft Glasses te...

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  • Windows Aero areas in own C# Applications

    - by René
    I'm wondering about that many new applications, I think most built in WPF, has this really cool Windows Aero Glass interfaces. For example Seesmic or the upcoming Firefox 3.7 Searching in the internet most time it looks like you need a hack to realize this. But seriously: I don't think big software development teams use hacks to roll out their huge used products. So my question is: Windows Aero Glass Areas - How to do? Is it only possible with a hack? Maybe it's just one property, i don't know. I'm WinForms developer so I never tested out WPF. But my Google search didn't look like It is easier with WPF.

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  • Les Google Glass sortent des Labs et commencent à être testées in situ, le dispositif de réalité augmentée s'adaptera aux lunettes de vue

    Les Google Glass sortent des Labs Et commencent à être testées in situ, le dispositif de réalité augmentée pourrait s'adapter aux lunettes de vue Beaucoup disaient que le projet de lunettes de Google n'était qu'un coup de pub et qu'il faudrait attendre bien longtemps avant de voir arriver un prototype fonctionnel. Depuis le début du mois, l'équipe de développement a donné tort aux mauvaises langues et les teste in situ (« en dehors du bureau »). Elle leur donne en tout cas tort en partie puisque pour l'instant ses responsables montrent uniquement les fonctions appareil photo et caméra vidéo.

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  • Where can I find a package for "project looking Glass"? ("The Java desktop")

    - by Alvar
    Hi, I really really want to find this package. Because after I saw the youtube clip I realized it's just one of those things I must have done before I die. This tutorial would be great if the repository were online. My question is: Where can I find the file, and how can I install it without changing my current desktop? The project was called "project looking glass" and was released in 2007. It is now an "inactive open source project", according to its Wikipedia article. @Takkat found this VERY good live cd, hope it works.

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  • Non-resizeable, bordered WPF Windows with WindowStyle=None

    - by danielmartinoli
    Basically, I need a window to look like the following image: http://screenshots.thex9.net/2010-05-31_2132.png (Is NOT resizeable, yet retains the glass border) I've managed to get it working with Windows Forms, but I need to be using WPF. To get it working in Windows Forms, I used the following code: protected override void WndProc(ref Message m) { if (m.Msg == 0x84 /* WM_NCHITTEST */) { m.Result = (IntPtr)1; return; } base.WndProc(ref m); } This does exactly what I want it to, but I can't find a WPF-equivalent. The closest I've managed to get with WPF caused the Window to ignore any mouse input. Any help would be hugely appreciated :)

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  • Trying to develop a game with android for cracking glasses in different dimensions

    - by user46514
    I am trying to develop a game in android where I will have to punch a hole to get through the glass but not shatter the glass completely. The glass will show up in different forms of polygons and when a hole is created by a projectile, the rest of the polygon will still remain intact.Only a polygonal opening will get created at the point of impact with the projectile. I am new at game design in android but I was thinking that I would create a random polygon shape to show in the path and then at the point where the projectile hits it, I could create a glass polygon to create a splinter effect. The rest of the part of the glass that is randomly created at the point of impact, I could further splinter it into polygons flying at different angle. since I also need to capture the bits of glasses flying off and falling down with gravity. Is my solution the best efficient one at performance of threads or is there a better solution for this glass breaking effect. Thanks Dhiren

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  • VBoxManage modifyhd --resize doesn't exist?

    - by George Korac
    I'm trying to increase the size of a VirtualBox Win7 .vdi disk on Ubuntu 10.04 but when I try executing VBoxManage modifyhd /path/disk.vdi --resize 15360 it returns Syntax error: unknown option: --resize. I'm unsure as to why this is happening because I've used it before and it's still listed under valid options for VBoxManage modifyhd in the VirualBox User Manual . Cheers, George @maniat1k george@george-laptop:~$ VBoxManage modifyhd '/home/george/.VirtualBox/HardDisks/Windows 7 64bit.vdi' --resize 15360 Sun VirtualBox Command Line Management Interface Version 3.1.6_OSE (C) 2005-2010 Sun Microsystems, Inc. All rights reserved. Usage: VBoxManage modifyhd | [--type normal|writethrough|immutable] [--autoreset on|off] [--compact] Syntax error: unknown option: --resize

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  • Building a project in VS that depends on a static and dynamic library

    - by fg nu
    Noob noobin'. I would appreciate some very careful handholding in setting up an example in Visual Studio 2010 Professional where I am trying to build a project which links: a previously built static library, for which the VS project folder is "C:\libjohnpaul\" a previously built dynamic library, for which the VS project folder is "C:\libgeorgeringo\" These are listed as Recipes 1.11, 1.12 and 1.13 in the C++ Cookbook. The project fails to compile for me with unresolved dependencies (see details below), and I can't figure out why. Project 1: Static Library The following are the header and source files that were compiled in this project. I was able to compile this project fine in VS2010, to the named standard library "libjohnpaul.lib" which lives in the folder ("C:/libjohnpaul/Release/"). // libjohnpaul/john.hpp #ifndef JOHN_HPP_INCLUDED #define JOHN_HPP_INCLUDED void john( ); // Prints "John, " #endif // JOHN_HPP_INCLUDED // libjohnpaul/john.cpp #include <iostream> #include "john.hpp" void john( ) { std::cout << "John, "; } // libjohnpaul/paul.hpp #ifndef PAUL_HPP_INCLUDED #define PAUL_HPP_INCLUDED void paul( ); // Prints " Paul, " #endif // PAUL_HPP_INCLUDED // libjohnpaul/paul.cpp #include <iostream> #include "paul.hpp" void paul( ) { std::cout << "Paul, "; } // libjohnpaul/johnpaul.hpp #ifndef JOHNPAUL_HPP_INCLUDED #define JOHNPAUL_HPP_INCLUDED void johnpaul( ); // Prints "John, Paul, " #endif // JOHNPAUL_HPP_INCLUDED // libjohnpaul/johnpaul.cpp #include "john.hpp" #include "paul.hpp" #include "johnpaul.hpp" void johnpaul( ) { john( ); paul( ); Project 2: Dynamic Library Here are the header and source files for the second project, which also compiled fine with VS2010, and the "libgeorgeringo.dll" file lives in the directory "C:\libgeorgeringo\Debug". // libgeorgeringo/george.hpp #ifndef GEORGE_HPP_INCLUDED #define GEORGE_HPP_INCLUDED void george( ); // Prints "George, " #endif // GEORGE_HPP_INCLUDED // libgeorgeringo/george.cpp #include <iostream> #include "george.hpp" void george( ) { std::cout << "George, "; } // libgeorgeringo/ringo.hpp #ifndef RINGO_HPP_INCLUDED #define RINGO_HPP_INCLUDED void ringo( ); // Prints "and Ringo\n" #endif // RINGO_HPP_INCLUDED // libgeorgeringo/ringo.cpp #include <iostream> #include "ringo.hpp" void ringo( ) { std::cout << "and Ringo\n"; } // libgeorgeringo/georgeringo.hpp #ifndef GEORGERINGO_HPP_INCLUDED #define GEORGERINGO_HPP_INCLUDED // define GEORGERINGO_DLL when building libgerogreringo.dll # if defined(_WIN32) && !defined(__GNUC__) # ifdef GEORGERINGO_DLL # define GEORGERINGO_DECL _ _declspec(dllexport) # else # define GEORGERINGO_DECL _ _declspec(dllimport) # endif # endif // WIN32 #ifndef GEORGERINGO_DECL # define GEORGERINGO_DECL #endif // Prints "George, and Ringo\n" #ifdef __MWERKS__ # pragma export on #endif GEORGERINGO_DECL void georgeringo( ); #ifdef __MWERKS__ # pragma export off #endif #endif // GEORGERINGO_HPP_INCLUDED // libgeorgeringo/ georgeringo.cpp #include "george.hpp" #include "ringo.hpp" #include "georgeringo.hpp" void georgeringo( ) { george( ); ringo( ); } Project 3: Executable that depends on the previous libraries Lastly, I try to link the aforecompiled static and dynamic libraries into one project called "helloBeatlesII" which has the project directory "C:\helloBeatlesII" (note that this directory does not nest the other project directories). The linking process that I did is described below: To the "helloBeatlesII" solution, I added the solutions "libjohnpaul" and "libgeorgeringo"; then I changed the properties of the "helloBeatlesII" project to additionally point to the include directories of the other two projects on which it depends ("C:\libgeorgeringo\libgeorgeringo" & "C:\libjohnpaul\libjohnpaul"); added "libgeorgeringo" and "libjohnpaul" to the project dependencies of the "helloBeatlesII" project and made sure that the "helloBeatlesII" project was built last. Trying to compile this project gives me the following unsuccessful build: 1------ Build started: Project: helloBeatlesII, Configuration: Debug Win32 ------ 1Build started 10/13/2012 5:48:32 PM. 1InitializeBuildStatus: 1 Touching "Debug\helloBeatlesII.unsuccessfulbuild". 1ClCompile: 1 helloBeatles.cpp 1ManifestResourceCompile: 1 All outputs are up-to-date. 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl georgeringo(void)" (?georgeringo@@YAXXZ) referenced in function _main 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl johnpaul(void)" (?johnpaul@@YAXXZ) referenced in function _main 1E:\programming\cpp\vs-projects\cpp-cookbook\helloBeatlesII\Debug\helloBeatlesII.exe : fatal error LNK1120: 2 unresolved externals 1 1Build FAILED. 1 1Time Elapsed 00:00:01.34 ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ========== At this point I decided to call in the cavalry. I am new to VS2010, so in all likelihood I am missing something straightforward.

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  • How t o make a magnifying glass On a picture?

    - by pengwang
    hello I want to make a magnifying glass on a picture so that the part of picture is extended ? in other words i want to find a easy method to create the illusion of a magnifying glass,I know ShapeDrawable and BitmapShader(Bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT) is useful,but I donot konw how tu du it. AS http://i3.6.cn/cvbnm/72/60/36/73dfcc8862020e9ed366a55e72e88883.jpg could you give me some code or sample? thank you

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  • Unable to install Konstruktor program

    - by George Barnick
    I've recently switched to Linux, having a good knowledge of how it works before switching, since I've had experience working with Ubuntu-based servers for several months. I've been trying to install a LEGO CAD program that I have found based on an open source library. Information on that is here. The program I'm looking at is called Konstruktor, and for the most part it should be working. One dependency however does not seem to be able to install. The missing dependency is "kdelibs5", which I know what it is and what it's for, but can't get it to install. When trying to install, I get this error: george@GEORGE-PC:~$ sudo apt-get install kdelibs5 Reading package lists... Done Building dependency tree Reading state information... Done Package kdelibs5 is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'kdelibs5' has no installation candidate When trying to install the proper package of Konstruktor for my system, I get this error: george@GEORGE-PC:~$ sudo dpkg -i '/home/george/Downloads/konstruktor_0.9-beta1-2_amd64.deb' Selecting previously unselected package konstruktor. (Reading database ... 224684 files and directories currently installed.) Unpacking konstruktor (from .../konstruktor_0.9-beta1-2_amd64.deb) ... dpkg: dependency problems prevent configuration of konstruktor: konstruktor depends on kdelibs5 (>= 4:4.4.5); however: Package kdelibs5 is not installed. dpkg: error processing konstruktor (--install): dependency problems - leaving unconfigured Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf-2.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for mime-support ... Processing triggers for hicolor-icon-theme ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Errors were encountered while processing: konstruktor I have tried updating and adding apt repositories for KDE packages, but I continuously get the same error. I tried the package "kdelibs5-dev", which installed fine, but "kdelibs5" won't, and Konstruktor still won't install. I am on Ubuntu 13.10 with GNOME shell on amd64 architecture. Any help would be much appreciated. (originally posted my issue here) Thanks ahead of time.

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  • La CNIL donne 3 mois à Google pour modifier sa politique de confidentialité, 36 autorités de protection de données préoccupées par les Google Glass

    La CNIL donne trois mois à Google pour modifier sa politique de confidentialité 36 autorités de protection de données préoccupées par les Google GlassLa CNIL, l'autorité de contrôle en matière de protection des données personnelles a sommé Google de se mettre en conformité par rapport à ses exigences dans un délai de trois mois, sous peine d'être sanctionné.L'action de la CNIL France fait suite à une enquête menée conjointement avec le G9 (groupe des CNIL européennes) sur la politique de confidentialité adoptée par Google depuis mars 2012 pour l'ensemble de ses services. Les CNIL avaient demandé à Google en octobre 2011 d'apporter des modifications à ses règles de confidentialité, avec un délai ...

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  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

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