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  • Caching strategies - LRU, MRU, Clock-Pro

    - by golgofa
    I am going to write a bachelor's science work on caching strategies and really, can't find any links to specifications or full descriptions of some of them. Only something like summaries from wikipedia. Please, help with some links on LRU, MRU caching and new-one - Clock Pro. Thanks a lot. All links are very useful for me. The purpose of work - is to compare different cache strategies to get more effiency. It based on WebApplication with ejb 2.0, so algorithm's will be implemented there, espesially in ejbLoad() and ejbFindByPrimarKey(). Also, one of aspects of this application - it will use not common scheme of tables in database - it based on metamodel. So, if you had any experience on this topic, i would be grateful to take some of your knowledge)

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  • image filters for iphone sdk development

    - by plsp
    Hi All, I am planning to develop an iphone app which makes use of image filters like blurring, sharpening,etc. I noticed that there are few approaches for this one, Use openGL ES. I even found an example code on apple iphone dev site. How easy is openGL for somebody who has never used it? Can the image filters be implemented using the openGL framework? There is a Quartz demo as well posted on apple iphone dev site. Has anybody used this framework for doing image processing? How is this approach compared to openGL framework? Don't use openGL and Quartz framework. Basically access the raw pixels from the image and do the manipulation myself. Make use of any custom built image processing libraries like this one. Do you know of any other libraries like this one? Can anybody provide insights/suggestions on which option is the best? Your opinions are highly appreciated. Thanks!

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  • Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform]

    - by Asian Angel
    Are you looking for an easy way to create custom sized thumbnail images for use in blog posts, photo albums, and more? Whether is it a single image or a CD full, Simple Image Resizer is the right app to get the job done for you. To add the new PPA for Simple Image Resizer open the Ubuntu Software Center, go to the Edit Menu, and select Software Sources. Access the Other Software Tab in the Software Sources Window and add the first of the PPAs shown below (outlined in red). The second PPA will be automatically added to your system. Once you have the new PPAs set up, go back to the Ubuntu Software Center and click on the PPA listing for Rafael Sachetto on the left (highlighted with red in the image). The listing for Simple Image Resizer will be right at the top…click Install to add the program to your system. After the installation is complete you can find Simple Image Resizer listed as Sir in the Graphics sub-menu. When you open Simple Image Resizer you will need to browse for the directory containing the images you want to work with, select a destination folder, choose a target format and prefix, enter the desired pixel size for converted images, and set the quality level. Convert your image(s) when ready… Note: You will need to determine the image size that best suits your needs before-hand. For our example we chose to convert a single image. A quick check shows our new “thumbnailed” image looking very nice. Simple Image Resizer can convert “into and from” the following image formats: .jpeg, .png, .bmp, .gif, .xpm, .pgm, .pbm, and .ppm Command Line Installation Note: For older Ubuntu systems (9.04 and previous) see the link provided below. sudo add-apt-repository ppa:rsachetto/ppa sudo apt-get update && sudo apt-get install sir Links Note: Simple Image Resizer is available for Ubuntu, Slackware Linux, and Windows. Simple Image Resizer PPA at Launchpad Simple Image Resizer Homepage Command Line Installation for Older Ubuntu Systems Bonus The anime wallpaper shown in the screenshots above can be found here: The end where it begins [DesktopNexus] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic]

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  • Create Image Maps with GIMP

    - by SGWellens
    Having a clickable image in a web page is not a big deal. Having an image in a web page with clickable hotspots is a big deal. The powerful GIMP editor has a tool to make creating clickable hotspots much easier. GIMP stands for GNU Image Manipulation Program. Its home page and download links are here: http://www.gimp.org/ (it is completely free). Beware: GIMP is an extraordinarily advanced and powerful image editor. If you wish to use it for general image editing tasks, you have a steep learning curve to climb. FYI: I used it to create the shadows you see on the images below. Fortunately, the tool to make Image Maps is separate from the main program. To start, open an image with GIMP or, drag and drop an image onto the GIMP main window. I'm using the image of a bar graph. Next, we have to find the Image Map tool and launch it (Filters->Web->Image Map…): Why is the Image Map tool under Filters and not Tools? I don't know. It's mystery—much like the Loch Ness Monster, the Bermuda Triangle, or why my socks keep disappearing when I do laundry. I swear I've got twenty single unmatched socks. But I digress… Here is what the Image Map tool looks like: If we click the blue 'I' button, we can add information to the Image Map: Now we'll use the rectangle tool to create some clickable hotspots. Select the Blue Rectangle tool, drag a rectangle, click when done and you'll get something like this: You can also make circle/oval and polygon areas. You can edit all the parameters of an image map area after drawing it. Rectangle settings (for fine tweaking): JavaScript functions (it's up to you to write them): Here is a setup with two rectangles and one polygon area: When you hit save a map file is generated that looks something like this: Paste the contents into a web page and you are almost there. I made some tweaks before it became usable: Replaced &apos; with apostrophes in the javascript functions. Changed the image path so it would find the image in my images directory Tweaked the href urls. Added Title="Some Text" to get tool tips. Cleaned out the comments. Result: The final markup (with JavaScript function): function ImageMapMouseHover(Msg) { $("#Label1").html(Msg); } It may seem like a lot of bother but, the tool does the heavy lifting: i.e. the coordinates. Getting the regions positioned and sized is easy using a visual tool…much better than doing it by hand. This, of course, isn't a full treatise on the tool but it should give you enough information to decide if it's helpful. I hope someone finds this useful Steve Wellens

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  • What's the state of the art in image upscaling?

    - by monov
    I like to collect cool pics and use them as wallpapers or for other things. Often, artists publish only low-res versions, probably for fear of theft. Example: Gabriel Pulecio's BIRDS Now, if I want to use that as a wallpaper, I'd have to upscale it, and obviously that'd make it look blurry because of the bicubic interpolation. I realize there's no real way to get a high-res version from a low-res pic, because the information is not simply there. That said, I'm wondering if heuristics have been developed for upscaling with less apparent loss of quality. Those would probably be optimized for specific image types. For photorealistic pictures, for cartoons with large flat areas, for pixel art... One algorithm I'm aware of is Seam Carving. It works for some kinds of pics, especially ones with a plain, undetailed or uninteresting background, and a subject that strongly stands out. But it's far from being general-purpose. Applying it to the above pic produces this. It looks quite sharp, but the proportions are horribly distorted because the algorithm is not designed for this kind of pic. Another is Pixel art scaling algorithms. Those are completely unfit for anything other than actual pixel art that's pixelized to begin with. For example, I tried the scale2x windows binary on my pic, but its output was nearly indistinguishable from nearest-neighbour scaling because the algorithm didn't detect any isolated pixely fragments to work from. Something else I tried was: I enlarged the image in Photoshop with bicubic interpolation, then I applied unsharp mask. The result looks pretty bad. The red blotch is actually resized reasonably well, but the dove is far from it. What I'm looking for is some app that makes a best-effort attempt at upscaling any input image while minimizing blurriness. If you know of any, I'll be thankful. Note that the subjective prettiness and sharpness of the result is what matters... the result doesn't need to be completely faithful to the original small image.

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  • How I can add JScroll bar to NavigableImagePanel which is an Image panel with an small navigation vi

    - by Sarah Kho
    Hi, I have the following NavigableImagePanel, it is under BSD license and I found it in the web. What I want to do with this panel is as follow: I want to add a JScrollPane to it in order to show images in their full size and let the users to re-center the image using the small navigation panel. Right now, the panel resize the images to fit them in the current panel size. I want it to load the image in its real size and let users to navigate to different parts of the image using the navigation panel. Source code for the panel: import java.awt.AWTEvent; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsEnvironment; import java.awt.Image; import java.awt.Point; import java.awt.Rectangle; import java.awt.RenderingHints; import java.awt.Toolkit; import java.awt.event.ComponentAdapter; import java.awt.event.ComponentEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import java.awt.event.MouseWheelEvent; import java.awt.event.MouseWheelListener; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.Arrays; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.SwingUtilities; /** * @author pxt * */ public class NavigableImagePanel extends JPanel { /** * <p>Identifies a change to the zoom level.</p> */ public static final String ZOOM_LEVEL_CHANGED_PROPERTY = "zoomLevel"; /** * <p>Identifies a change to the zoom increment.</p> */ public static final String ZOOM_INCREMENT_CHANGED_PROPERTY = "zoomIncrement"; /** * <p>Identifies that the image in the panel has changed.</p> */ public static final String IMAGE_CHANGED_PROPERTY = "image"; private static final double SCREEN_NAV_IMAGE_FACTOR = 0.15; // 15% of panel's width private static final double NAV_IMAGE_FACTOR = 0.3; // 30% of panel's width private static final double HIGH_QUALITY_RENDERING_SCALE_THRESHOLD = 1.0; private static final Object INTERPOLATION_TYPE = RenderingHints.VALUE_INTERPOLATION_BILINEAR; private double zoomIncrement = 0.2; private double zoomFactor = 1.0 + zoomIncrement; private double navZoomFactor = 1.0 + zoomIncrement; private BufferedImage image; private BufferedImage navigationImage; private int navImageWidth; private int navImageHeight; private double initialScale = 0.0; private double scale = 0.0; private double navScale = 0.0; private int originX = 0; private int originY = 0; private Point mousePosition; private Dimension previousPanelSize; private boolean navigationImageEnabled = true; private boolean highQualityRenderingEnabled = true; private WheelZoomDevice wheelZoomDevice = null; private ButtonZoomDevice buttonZoomDevice = null; /** * <p>Defines zoom devices.</p> */ public static class ZoomDevice { /** * <p>Identifies that the panel does not implement zooming, * but the component using the panel does (programmatic zooming method).</p> */ public static final ZoomDevice NONE = new ZoomDevice("none"); /** * <p>Identifies the left and right mouse buttons as the zooming device.</p> */ public static final ZoomDevice MOUSE_BUTTON = new ZoomDevice("mouseButton"); /** * <p>Identifies the mouse scroll wheel as the zooming device.</p> */ public static final ZoomDevice MOUSE_WHEEL = new ZoomDevice("mouseWheel"); private String zoomDevice; private ZoomDevice(String zoomDevice) { this.zoomDevice = zoomDevice; } public String toString() { return zoomDevice; } } //This class is required for high precision image coordinates translation. private class Coords { public double x; public double y; public Coords(double x, double y) { this.x = x; this.y = y; } public int getIntX() { return (int)Math.round(x); } public int getIntY() { return (int)Math.round(y); } public String toString() { return "[Coords: x=" + x + ",y=" + y + "]"; } } private class WheelZoomDevice implements MouseWheelListener { public void mouseWheelMoved(MouseWheelEvent e) { Point p = e.getPoint(); boolean zoomIn = (e.getWheelRotation() < 0); if (isInNavigationImage(p)) { if (zoomIn) { navZoomFactor = 1.0 + zoomIncrement; } else { navZoomFactor = 1.0 - zoomIncrement; } zoomNavigationImage(); } else if (isInImage(p)) { if (zoomIn) { zoomFactor = 1.0 + zoomIncrement; } else { zoomFactor = 1.0 - zoomIncrement; } zoomImage(); } } } private class ButtonZoomDevice extends MouseAdapter { public void mouseClicked(MouseEvent e) { Point p = e.getPoint(); if (SwingUtilities.isRightMouseButton(e)) { if (isInNavigationImage(p)) { navZoomFactor = 1.0 - zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 - zoomIncrement; zoomImage(); } } else { if (isInNavigationImage(p)) { navZoomFactor = 1.0 + zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 + zoomIncrement; zoomImage(); } } } } /** * <p>Creates a new navigable image panel with no default image and * the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel() { setOpaque(false); addComponentListener(new ComponentAdapter() { public void componentResized(ComponentEvent e) { if (scale > 0.0) { if (isFullImageInPanel()) { centerImage(); } else if (isImageEdgeInPanel()) { scaleOrigin(); } if (isNavigationImageEnabled()) { createNavigationImage(); } repaint(); } previousPanelSize = getSize(); } }); addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e)) { if (isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); displayImageAt(p); } } } public void mouseClicked(MouseEvent e){ if (e.getClickCount() == 2) { resetImage(); } } }); addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e) && !isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); moveImage(p); } } public void mouseMoved(MouseEvent e) { //we need the mouse position so that after zooming //that position of the image is maintained mousePosition = e.getPoint(); } }); setZoomDevice(ZoomDevice.MOUSE_WHEEL); } /** * <p>Creates a new navigable image panel with the specified image * and the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel(BufferedImage image) throws IOException { this(); setImage(image); } private void addWheelZoomDevice() { if (wheelZoomDevice == null) { wheelZoomDevice = new WheelZoomDevice(); addMouseWheelListener(wheelZoomDevice); } } private void addButtonZoomDevice() { if (buttonZoomDevice == null) { buttonZoomDevice = new ButtonZoomDevice(); addMouseListener(buttonZoomDevice); } } private void removeWheelZoomDevice() { if (wheelZoomDevice != null) { removeMouseWheelListener(wheelZoomDevice); wheelZoomDevice = null; } } private void removeButtonZoomDevice() { if (buttonZoomDevice != null) { removeMouseListener(buttonZoomDevice); buttonZoomDevice = null; } } /** * <p>Sets a new zoom device.</p> * * @param newZoomDevice specifies the type of a new zoom device. */ public void setZoomDevice(ZoomDevice newZoomDevice) { if (newZoomDevice == ZoomDevice.NONE) { removeWheelZoomDevice(); removeButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_BUTTON) { removeWheelZoomDevice(); addButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_WHEEL) { removeButtonZoomDevice(); addWheelZoomDevice(); } } /** * <p>Gets the current zoom device.</p> */ public ZoomDevice getZoomDevice() { if (buttonZoomDevice != null) { return ZoomDevice.MOUSE_BUTTON; } else if (wheelZoomDevice != null) { return ZoomDevice.MOUSE_WHEEL; } else { return ZoomDevice.NONE; } } //Called from paintComponent() when a new image is set. private void initializeParams() { double xScale = (double)getWidth() / image.getWidth(); double yScale = (double)getHeight() / image.getHeight(); initialScale = Math.min(xScale, yScale); scale = initialScale; //An image is initially centered centerImage(); if (isNavigationImageEnabled()) { createNavigationImage(); } } //Centers the current image in the panel. private void centerImage() { originX = (int)(getWidth() - getScreenImageWidth()) / 2; originY = (int)(getHeight() - getScreenImageHeight()) / 2; } //Creates and renders the navigation image in the upper let corner of the panel. private void createNavigationImage() { //We keep the original navigation image larger than initially //displayed to allow for zooming into it without pixellation effect. navImageWidth = (int)(getWidth() * NAV_IMAGE_FACTOR); navImageHeight = navImageWidth * image.getHeight() / image.getWidth(); int scrNavImageWidth = (int)(getWidth() * SCREEN_NAV_IMAGE_FACTOR); int scrNavImageHeight = scrNavImageWidth * image.getHeight() / image.getWidth(); navScale = (double)scrNavImageWidth / navImageWidth; navigationImage = new BufferedImage(navImageWidth, navImageHeight, image.getType()); Graphics g = navigationImage.getGraphics(); g.drawImage(image, 0, 0, navImageWidth, navImageHeight, null); } /** * <p>Sets an image for display in the panel.</p> * * @param image an image to be set in the panel */ public void setImage(BufferedImage image) { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>resets an image to the centre of the panel</p> * */ public void resetImage() { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>Tests whether an image uses the standard RGB color space.</p> */ public static boolean isStandardRGBImage(BufferedImage bImage) { return bImage.getColorModel().getColorSpace().isCS_sRGB(); } //Converts this panel's coordinates into the original image coordinates private Coords panelToImageCoords(Point p) { return new Coords((p.x - originX) / scale, (p.y - originY) / scale); } //Converts the original image coordinates into this panel's coordinates private Coords imageToPanelCoords(Coords p) { return new Coords((p.x * scale) + originX, (p.y * scale) + originY); } //Converts the navigation image coordinates into the zoomed image coordinates private Point navToZoomedImageCoords(Point p) { int x = p.x * getScreenImageWidth() / getScreenNavImageWidth(); int y = p.y * getScreenImageHeight() / getScreenNavImageHeight(); return new Point(x, y); } //The user clicked within the navigation image and this part of the image //is displayed in the panel. //The clicked point of the image is centered in the panel. private void displayImageAt(Point p) { Point scrImagePoint = navToZoomedImageCoords(p); originX = -(scrImagePoint.x - getWidth() / 2); originY = -(scrImagePoint.y - getHeight() / 2); repaint(); } //Tests whether a given point in the panel falls within the image boundaries. private boolean isInImage(Point p) { Coords coords = panelToImageCoords(p); int x = coords.getIntX(); int y = coords.getIntY(); return (x >= 0 && x < image.getWidth() && y >= 0 && y < image.getHeight()); } //Tests whether a given point in the panel falls within the navigation image //boundaries. private boolean isInNavigationImage(Point p) { return (isNavigationImageEnabled() && p.x < getScreenNavImageWidth() && p.y < getScreenNavImageHeight()); } //Used when the image is resized. private boolean isImageEdgeInPanel() { if (previousPanelSize == null) { return false; } return (originX > 0 && originX < previousPanelSize.width || originY > 0 && originY < previousPanelSize.height); } //Tests whether the image is displayed in its entirety in the panel. private boolean isFullImageInPanel() { return (originX >= 0 && (originX + getScreenImageWidth()) < getWidth() && originY >= 0 && (originY + getScreenImageHeight()) < getHeight()); } /** * <p>Indicates whether the high quality rendering feature is enabled.</p> * * @return true if high quality rendering is enabled, false otherwise. */ public boolean isHighQualityRenderingEnabled() { return highQualityRenderingEnabled; } /** * <p>Enables/disables high quality rendering.</p> * * @param enabled enables/disables high quality rendering */ public void setHighQualityRenderingEnabled(boolean enabled) { highQualityRenderingEnabled = enabled; } //High quality rendering kicks in when when a scaled image is larger //than the original image. In other words, //when image decimation stops and interpolation starts. private boolean isHighQualityRendering() { return (highQualityRenderingEnabled && scale > HIGH_QUALITY_RENDERING_SCALE_THRESHOLD); } /** * <p>Indicates whether navigation image is enabled.<p> * * @return true when navigation image is enabled, false otherwise. */ public boolean isNavigationImageEnabled() { return navigationImageEnabled; } /** * <p>Enables/disables navigation with the navigation image.</p> * <p>Navigation image should be disabled when custom, programmatic navigation * is implemented.</p> * * @param enabled true when navigation image is enabled, false otherwise. */ public void setNavigationImageEnabled(boolean enabled) { navigationImageEnabled = enabled; repaint(); } //Used when the panel is resized private void scaleOrigin() { originX = originX * getWidth() / previousPanelSize.width; originY = originY * getHeight() / previousPanelSize.height; repaint(); } //Converts the specified zoom level to scale. private double zoomToScale(double zoom) { return initialScale * zoom; } /** * <p>Gets the current zoom level.</p> * * @return the current zoom level */ public double getZoom() { return scale / initialScale; } /** * <p>Sets the zoom level used to display the image.</p> * <p>This method is used in programmatic zooming. The zooming center is * the point of the image closest to the center of the panel. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom) { Point zoomingCenter = new Point(getWidth() / 2, getHeight() / 2); setZoom(newZoom, zoomingCenter); } /** * <p>Sets the zoom level used to display the image, and the zooming center, * around which zooming is done.</p> * <p>This method is used in programmatic zooming. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom, Point zoomingCenter) { Coords imageP = panelToImageCoords(zoomingCenter); if (imageP.x < 0.0) { imageP.x = 0.0; } if (imageP.y < 0.0) { imageP.y = 0.0; } if (imageP.x >= image.getWidth()) { imageP.x = image.getWidth() - 1.0; } if (imageP.y >= image.getHeight()) { imageP.y = image.getHeight() - 1.0; } Coords correctedP = imageToPanelCoords(imageP); double oldZoom = getZoom(); scale = zoomToScale(newZoom); Coords panelP = imageToPanelCoords(imageP); originX += (correctedP.getIntX() - (int)panelP.x); originY += (correctedP.getIntY() - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } /** * <p>Gets the current zoom increment.</p> * * @return the current zoom increment */ public double getZoomIncrement() { return zoomIncrement; } /** * <p>Sets a new zoom increment value.</p> * * @param newZoomIncrement new zoom increment value */ public void setZoomIncrement(double newZoomIncrement) { double oldZoomIncrement = zoomIncrement; zoomIncrement = newZoomIncrement; firePropertyChange(ZOOM_INCREMENT_CHANGED_PROPERTY, new Double(oldZoomIncrement), new Double(zoomIncrement)); } //Zooms an image in the panel by repainting it at the new zoom level. //The current mouse position is the zooming center. private void zoomImage() { Coords imageP = panelToImageCoords(mousePosition); double oldZoom = getZoom(); scale *= zoomFactor; Coords panelP = imageToPanelCoords(imageP); originX += (mousePosition.x - (int)panelP.x); originY += (mousePosition.y - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } //Zooms the navigation image private void zoomNavigationImage() { navScale *= navZoomFactor; repaint(); } /** * <p>Gets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system.</p> * @return the point of the upper, left corner of the image in the panel's coordinates * system. */ public Point getImageOrigin() { return new Point(originX, originY); } /** * <p>Sets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system. After a new origin is set, the image is repainted. * This method is used for programmatic image navigation.</p>

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  • Enabling Http caching and compression in IIS 7 for asp.net websites

    - by anil.kasalanati
    Caching – There are 2 ways to set Http caching 1-      Use Max age property 2-      Expires header. Doing the changes via IIS Console – 1.       Select the website for which you want to enable caching and then select Http Responses in the features tab       2.       Select the Expires webcontent and on changing the After setting you can generate the max age property for the cache control    3.       Following is the screenshot of the headers   Then you can use some tool like fiddler and see 302 response coming from the server. Doing it web.config way – We can add static content section in the system.webserver section <system.webServer>   <staticContent>             <clientCache cacheControlMode="UseMaxAge" cacheControlMaxAge="365.00:00:00" />   </staticContent> Compression - By default static compression is enabled on IIS 7.0 but the only thing which falls under that category is CSS but this is not enough for most of the websites using lots of javascript.  If you just thought by enabling dynamic compression would fix this then you are wrong so please follow following steps –   In some machines the dynamic compression is not enabled and following are the steps to enable it – Open server manager Roles > Web Server (IIS) Role Services (scroll down) > Add Role Services Add desired role (Web Server > Performance > Dynamic Content Compression) Next, Install, Wait…Done!   ?  Roles > Web Server (IIS) ?  Role Services (scroll down) > Add Role Services     Add desired role (Web Server > Performance > Dynamic Content Compression)     Next, Install, Wait…Done!     Enable  - ?  Open server manager ?  Roles > Web Server (IIS) > Internet Information Services (IIS) Manager   Next pane: Sites > Default Web Site > Your Web Site Main pane: IIS > Compression         Then comes the custom configuration for encrypting javascript resources. The problem is that the compression in IIS 7 completely works on the mime types and by default there is a mismatch in the mime types Go to following location C:\Windows\System32\inetsrv\config Open applicationHost.config The mimemap is as follows  <mimeMap fileExtension=".js" mimeType="application/javascript" />   So the section in the staticTypes should be changed          <add mimeType="application/javascript" enabled="true" />     Doing the web.config way –   We can add following section in the system.webserver section <system.webServer> <urlCompression doDynamicCompression="false"  doStaticCompression="true"/> More Information/References – ·         http://weblogs.asp.net/owscott/archive/2009/02/22/iis-7-compression-good-bad-how-much.aspx ·         http://www.west-wind.com/weblog/posts/98538.aspx  

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  • ASP.NET MVC Image refreshing

    - by user295541
    Hi, I have an Employee object which has an image property. Image class contains image metadata as image caption, and image file name. If I upload a new image for an employee on async way without full post back the new image is not appeared on the page. I use GUID to name the image file to avoid the page caching. I do the image modifying the following way: ctrEmployee employee = Repository.Get(PassedItemID); if (employee.ctrImage != null) { string fullFileName = serverFolder + employee.ctrImage.FileName; FileInfo TheFile = new FileInfo(fullFileName); if (TheFile.Exists) { TheFile.Delete(); } fileName = Guid.NewGuid() + ".jpg"; employee.ctrImage.FileName = fileName; } resizedBmp.Save(string.Format("{0}{1}", serverFolder, fileName), System.Drawing.Imaging.ImageFormat.Jpeg); Repository.Edit<ctrEmployee>(employee); ImageID = employee.Image.Value; return PartialView(UserControlPaths.Thumbnail, new ThumbnailDataModel(employee.Image.Value, 150, 150)); The partial view has an image tag which gets the saved image url string which is a GUID. Anybody has an idea what I do wrong?

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  • Resizing an image in asp.net without losing the image quality

    - by Kumar
    I am developing an ASP.NET 3.5 web application in which I am allowing my users to upload either jpeg,gif,bmp or png images. If the uploaded image dimensions are greater then 103 x 32 the I want to resize the uploaded image to 103 x 32. I have read some blog posts and articles, and have also tried some of the code samples but nothing seems to work right. Has anyone succeed in doing this?

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  • Disable eclipselink caching and query caching - not working?

    - by James
    I am using eclipselink JPA with a database which is also being updated externally to my application. For that reason there are tables I want to query every few seconds. I can't get this to work even when I try to disable the cache and query cache. For example: EntityManagerFactory entityManagerFactory = Persistence.createEntityManagerFactory("default"); EntityManager em = entityManagerFactory.createEntityManager(); MyLocation one = em.createNamedQuery("MyLocation.findMyLoc").getResultList().get(0); Thread.sleep(10000); MyLocation two = em.createNamedQuery("MyLocation.findMyLoc").getResultList().get(0); System.out.println(one.getCapacity() + " - " + two.getCapacity()); Even though the capacity changes while my application is sleeping the println always prints the same value for one and two. I have added the following to the persistence.xml <property name="eclipselink.cache.shared.default" value="false"/> <property name="eclipselink.query-results-cache" value="false"/> I must be missing something but am running out of ideas. James

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  • ASP:NET :Problem in DoNut Caching

    - by Shyju
    I have an ASP.NET page where i am trying to do some output caching.But ran into a problem. My ASPX page has <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="MYProject._Default" %> <%@ OutputCache Duration="600" VaryByParam="None" %> <%@ Register TagPrefix="MYProjectUC" TagName="PageHeader" Src="~/Lib/UserControls/PageHeader.ascx" %> <%@ Register TagPrefix="MYProjectUC" TagName="PageFooter" Src="~/Lib/UserControls/PageFooter.ascx" %> and i have used the User control called "PageHeader" in the aspx page. In PageHeader.ascx, i have an asp.net substitution control, where i want to show some links based on the logged in user. <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="PageHeader.ascx.cs" Inherits="MyProject.Lib.UserControls.PageHeader1" %> <div class="headerRow"> <div class="headerLogo"> <a href="Default.aspx"><img src="Lib/Images/header.gif" alt=""></a> </div> <div id="divHeaderMenu" runat="server"> <asp:Substitution ID="subLinks" runat="server" MethodName="GetUserProfileHeaderLinks" /> </div> </div><!--headerRow--> In my ascx.cs file,i have a static method which will return a string based on whether the used logged in or not using session public static string GetUserProfileHeaderLinks(HttpContext context) { string strHeaderLinks = string.Empty; // check session and return string return strHeaderLinks; } But Still the page shows the same content for both logged in user and Guest user. My objective is to to have the Page being cached except the content inside the substitution control. Any idea how to achieve this ? Thanks in advance

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  • .NET C# : Image Conversion from Bitmap to Icon doesn't seem to work

    - by contactmatt
    I have a simple function that takes a bitmap, and converts the bitmap to an ICON format. Below is the function. (I placed literal values in place of the variables) Bitmap tempBmp = new Bitmap(@"C:\temp\mypicture.jpeg"); Bitmap bmp = new Bitmap(tempBmp, 16, 16); bmp.Save("@C:\temp\mypicture2.ico", ImageFormat.Icon) It doesn't seem to be converting correctly...or so I think. After the image is converted, some browsers do not reconigze the image as a true "ICON" , and even Visual Studio 2008 doesn't reconigze the image as an icon after its converted to an Icon format. For example, I was going to set the Icon property for my Win32 form app with the Icon i just converted. I open the dialouge box and select the icon I just converted and get the following error. -- "Argument 'picture' must be a picture that can be used as a Icon." I've browsed the web and come across complicated code where people take the time to manually convert the bitmap to different formats, but I would think the above code should work, and that the .NET framework would take care of this conversion.

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  • Image Conversion from Bitmap to Icon doesn't seem to work

    - by contactmatt
    I have a simple function that takes a bitmap, and converts the bitmap to an ICON format. Below is the function. (I placed literal values in place of the variables) Bitmap tempBmp = new Bitmap(@"C:\temp\mypicture.jpeg"); Bitmap bmp = new Bitmap(tempBmp, 16, 16); bmp.Save("@C:\temp\mypicture2.ico", ImageFormat.Icon) It doesn't seem to be converting correctly...or so I think. After the image is converted, some browsers do not reconigze the image as a true "ICON" , and even Visual Studio 2008 doesn't reconigze the image as an icon after its converted to an Icon format. For example, I was going to set the Icon property for my Win32 form app with the Icon i just converted. I open the dialouge box and select the icon I just converted and get the following error. -- "Argument 'picture' must be a picture that can be used as a Icon." I've browsed the web and come across complicated code where people take the time to manually convert the bitmap to different formats, but I would think the above code should work, and that the .NET framework would take care of this conversion.

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  • Getting text from image on ios (image processing)

    - by Vikram.exe
    Hi, I am thinking of making an application that requires extracting TEXT from an image. I haven't done any thing similar and I don't want to implement the whole stuff on my own. Is there any known library or open source code (supported for ios, objective-C) which can help me in extracting the text from the image. A basic source code will also do (I will try to modify it as per my need). Kindly let me know if some one has any idea on this. Thanks, Vikram

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  • C++ converting binary(P5) image to ascii(P2) image (.pgm)

    - by tubby
    I am writing a simple program to convert grayscale binary (P5) to grayscale ascii (P2) but am having trouble reading in the binary and converting it to int. #include <iostream> #include <fstream> #include <sstream> using namespace::std; int usage(char* arg) { // exit program cout << arg << ": Error" << endl; return -1; } int main(int argc, char* argv[]) { int rows, cols, size, greylevels; string filetype; // open stream in binary mode ifstream istr(argv[1], ios::in | ios::binary); if(istr.fail()) return usage(argv[1]); // parse header istr >> filetype >> rows >> cols >> greylevels; size = rows * cols; // check data cout << "filetype: " << filetype << endl; cout << "rows: " << rows << endl; cout << "cols: " << cols << endl; cout << "greylevels: " << greylevels << endl; cout << "size: " << size << endl; // parse data values int* data = new int[size]; int fail_tracker = 0; // find which pixel failing on for(int* ptr = data; ptr < data+size; ptr++) { char t_ch; // read in binary char istr.read(&t_ch, sizeof(char)); // convert to integer int t_data = static_cast<int>(t_ch); // check if legal pixel if(t_data < 0 || t_data > greylevels) { cout << "Failed on pixel: " << fail_tracker << endl; cout << "Pixel value: " << t_data << endl; return usage(argv[1]); } // if passes add value to data array *ptr = t_data; fail_tracker++; } // close the stream istr.close(); // write a new P2 binary ascii image ofstream ostr("greyscale_ascii_version.pgm"); // write header ostr << "P2 " << rows << cols << greylevels << endl; // write data int line_ctr = 0; for(int* ptr = data; ptr < data+size; ptr++) { // print pixel value ostr << *ptr << " "; // endl every ~20 pixels for some readability if(++line_ctr % 20 == 0) ostr << endl; } ostr.close(); // clean up delete [] data; return 0; } sample image - Pulled this from an old post. Removed the comment within the image file as I am not worried about this functionality now. When compiled with g++ I get output: $> ./a.out a.pgm filetype: P5 rows: 1024 cols: 768 greylevels: 255 size: 786432 Failed on pixel: 1 Pixel value: -110 a.pgm: Error The image is a little duck and there's no way the pixel value can be -110...where am I going wrong? Thanks.

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  • Design patterns for Caching Images in a MVC?

    - by Onema
    Hi, I'm designing an image cache system that will be used in an MVC CMS. The main purpose of the image cacher is to modify images: scale, crop, etc and cache them in the client site. I have created an image cache Model and Mapper that interact with the Database, to keep track of the images and know what kind of actions have been applied to them (scale, crop, etc). In addition to the Model and Mapper I have created a ImageCacher Class that is used by the API to manage the Model and image creation based on arguments passed by the client site, this class creates the images and generates the links to the images for the View. A coworker argued that I need to include the functionality of this last Class inside the Model, as the bulk of the logic should go in the model. I respectfully disagree with him since I feel the model's responsibility is to deal with the information about the images cached at the database level, and the responsibility of the ImageCacher Class is to create the url/image that we will be caching (keeping the single responsibility principle). In addition to this I believe that a model should not have Presentation-related features, like creating or showing images. Does anyone have any insight on this? is there a particular design pattern that would make this division of tasks clear and and the image cacher reusable? Should I add all the logic in the Model? Thank you.

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  • How can I overlay one image onto another?

    - by Edward Tanguay
    I would like to display an image composed of two images. I want image rectangle.png to show with image sticker.png on top of it with its left-hand corner at pixel 10, 10. Here is as far as I got, but how do I combine the images? Image image = new Image(); image.Source = new BitmapImage(new Uri(@"c:\test\rectangle.png")); image.Stretch = Stretch.None; image.HorizontalAlignment = HorizontalAlignment.Left; Image imageSticker = new Image(); imageSticker.Source = new BitmapImage(new Uri(@"c:\test\sticker.png")); image.OverlayImage(imageSticker, 10, 10); //how to do this? TheContent.Content = image;

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  • Caching large amount of ajax returned objects

    - by ofcapl
    I'm building an application which fetches large amount of items with ajax requests via other application API. It returns me 6k - 30k js objects which are used multiple times across various application views (sorting, filtering etc.). I would like to avoid querying API every time for such big list so I decided to cache this data somehow. I was thinking about various solutions: saving it to localstorage, using some caching library (e.g. locachejs), storing in js var. I'm not an expert so I would like to hear Your suggestions about each (or one of these) solution, about its pros and cons. Every help will be very appreciated.

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  • Syncing objects to a remote server, and caching on local storage

    - by Harry
    What's the best method of sycing objects (as JSON) to a remote server, with local caching? I have some objects that will pretty much just be plain-text with some extra meta-data. I was thinking of perhaps including a "last modified date" for both Local storage and Remote storage. This could then be used to determine which object is the most recent. For example, even though objects will be saved to both local and remote when they are saved, sometimes the user may not have internet access, or the server may be down, or any other number of things. In this case, the last modified date for remote storage would be reverted to its previous date. Local storage would remain as it is. At this point, the user could exit the application, and when they reload the application would then look at the last modified dates of the local and remote storages, and decide. Is there anything I'm missing with this? Is there a better method that I could use?

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  • PHP image resize and rounded image corners dynamically

    - by Dan
    I'm working of a script that dynamically ads rounded edges to an image then crops it down to a certain size. At the moment the script ads the rounded edges to the picture but i cannot get it so the original image is resized to fit within the dimensons of the final outputted image (140px x 120px) The problem is that the orginal uploaded image depending on it's orginal dimensions change the size it is in the final PNG { $image_file = $_FILES['image']['tmp_name']; $corner_radius = isset($_GET['radius']) ? $_GET['radius'] : 20; // The default corner radius is set to 20px $topleft = (isset($_GET['topleft']) and $_GET['topleft'] == "no") ? false : true; // Top-left rounded corner is shown by default $bottomleft = (isset($_GET['bottomleft']) and $_GET['bottomleft'] == "no") ? false : true; // Bottom-left rounded corner is shown by default $bottomright = (isset($_GET['bottomright']) and $_GET['bottomright'] == "no") ? false : true; // Bottom-right rounded corner is shown by default $topright = (isset($_GET['topright']) and $_GET['topright'] == "no") ? false : true; // Top-right rounded corner is shown by default $imagetype=$_FILES['image']['type']; $endsize=$corner_radius; $startsize=$endsize*3-1; $arcsize=$startsize*2+1; if (($imagetype=='image/jpeg') or ($imagetype=='jpg')) { $image = imagecreatefromjpeg($image_file); } else { if (($imagetype=='GIF') or ($imagetype=='gif')) { $image = imagecreatefromgif($image_file); } else { $image = imagecreatefrompng($image_file); } } $forecolor ='#ffffff'; $size = getimagesize($image_file); // Top-left corner $background = imagecreatetruecolor($size[0],$size[1]); imagecopymerge($background, $image, 0, 0, 0, 0, $size[0], $size[1], 100); $startx=$size[0]*2-1; $starty=$size[1]*2-1; $im_temp = imagecreatetruecolor($startx,$starty); imagecopyresampled($im_temp, $background, 0, 0, 0, 0, $startx, $starty, $size[0], $size[1]); $bg = imagecolorallocate($im_temp, 255,255,255); $fg = imagecolorallocate($im_temp, 255,255,255); if ($topleft == true) { if(!imagearc($im_temp, $startsize, $startsize, $arcsize, $arcsize, 180,270,$bg))echo "nope"; imagefilltoborder($im_temp,0,0,$bg,$bg); } // Bottom-left corner // Top-right corner if ($topright == true) { imagearc($im_temp, $startx-$startsize, $startsize,$arcsize, $arcsize, 270,360,$bg); imagefilltoborder($im_temp,$startx,0,$bg,$bg); } $image = imagecreatetruecolor(140,120); imagecopyresampled($image, $im_temp, 0, 0, 0, 0, $size[0],$size[1],$starty+1310,$startx+1500); // Output final image if(!imagepng($image,'hello.png')) echo "boo"; if(!imagedestroy($image)) echo "2"; if(!imagedestroy($background)) echo "3"; if(!imagedestroy($im_temp)) echo "4"; } EDIT: My question is how to get the orginal image reized so it fits into the 140 x 120 image that is processed with the rounded edges?

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  • How to display image in html image tag - node.js [on hold]

    - by ykel
    I use the following code to store image to file system and to retrieve the image, I would like to display the retrieved image on html image tag, hower the image is rendered on the response page but not on the html image tag. here is my html image tag: <img src="/show"> THIS CODE RETREIVES THE IMAGE: app.get('/show', function (req, res) { var FilePath=__dirname+"/uploads/3562_564927103528411_1723183324_n.jpg"; fs.readFile(FilePath,function(err,data){ if(err)throw err; console.log(data); res.writeHead(200, {'Content-Type': 'image/jpeg'}); res.end(data); // Send the file data to the browser. }) });

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  • Please help me correct the small bugs in this image editor

    - by Alex
    Hi, I'm working on a website that will sell hand made jewelry and I'm finishing the image editor, but it's not behaving quite right. Basically, the user uploads an image which will be saved as a source and then it will be resized to fit the user's screen and saved as a temp. The user will then go to a screen that will allow them to crop the image and then save it to it's final versions. All of that works fine, except, the final versions have 3 bugs. First is some black horizontal line on the very bottom of the image. Second is an outline of sorts that follows the edges. I thought it was because I was reducing the quality, but even at 100% it still shows up... And lastly, I've noticed that the cropped image is always a couple of pixels lower than what I'm specifying... Anyway, I'm hoping someone whose got experience in editing images with C# can maybe take a look at the code and see where I might be going off the right path. Oh, by the way, this in an ASP.NET MVC application. Here's the code: using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Web; namespace Website.Models.Providers { public class ImageProvider { private readonly ProductProvider ProductProvider = null; private readonly EncoderParameters HighQualityEncoder = new EncoderParameters(); private readonly ImageCodecInfo JpegCodecInfo = ImageCodecInfo.GetImageEncoders().Single( c => (c.MimeType == "image/jpeg")); private readonly string Path = HttpContext.Current.Server.MapPath("~/Resources/Images/Products"); private readonly short[][] Dimensions = new short[3][] { new short[2] { 640, 480 }, new short[2] { 240, 0 }, new short[2] { 80, 60 } }; ////////////////////////////////////////////////////////// // Constructor ////////////////////////////////////////// ////////////////////////////////////////////////////////// public ImageProvider( ProductProvider ProductProvider) { this.ProductProvider = ProductProvider; HighQualityEncoder.Param[0] = new EncoderParameter(Encoder.Quality, 100L); } ////////////////////////////////////////////////////////// // Crop ////////////////////////////////////////////// ////////////////////////////////////////////////////////// public void Crop( string FileName, Image Image, Crop Crop) { using (Bitmap Source = new Bitmap(Image)) { using (Bitmap Target = new Bitmap(Crop.Width, Crop.Height)) { using (Graphics Graphics = Graphics.FromImage(Target)) { Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; Graphics.SmoothingMode = SmoothingMode.HighQuality; Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; Graphics.CompositingQuality = CompositingQuality.HighQuality; Graphics.DrawImage(Source, new Rectangle(0, 0, Target.Width, Target.Height), new Rectangle(Crop.Left, Crop.Top, Crop.Width, Crop.Height), GraphicsUnit.Pixel); }; Target.Save(FileName, JpegCodecInfo, HighQualityEncoder); }; }; } ////////////////////////////////////////////////////////// // Crop & Resize ////////////////////////////////////// ////////////////////////////////////////////////////////// public void CropAndResize( Product Product, Crop Crop) { using (Image Source = Image.FromFile(String.Format("{0}/{1}.source", Path, Product.ProductId))) { using (Image Temp = Image.FromFile(String.Format("{0}/{1}.temp", Path, Product.ProductId))) { float Percent = ((float)Source.Width / (float)Temp.Width); short Width = (short)(Temp.Width * Percent); short Height = (short)(Temp.Height * Percent); Crop.Height = (short)(Crop.Height * Percent); Crop.Left = (short)(Crop.Left * Percent); Crop.Top = (short)(Crop.Top * Percent); Crop.Width = (short)(Crop.Width * Percent); Img Img = new Img(); this.ProductProvider.AddImageAndSave(Product, Img); this.Crop(String.Format("{0}/{1}.cropped", Path, Img.ImageId), Source, Crop); using (Image Cropped = Image.FromFile(String.Format("{0}/{1}.cropped", Path, Img.ImageId))) { this.Resize(this.Dimensions[0], String.Format("{0}/{1}-L.jpg", Path, Img.ImageId), Cropped, HighQualityEncoder); this.Resize(this.Dimensions[1], String.Format("{0}/{1}-T.jpg", Path, Img.ImageId), Cropped, HighQualityEncoder); this.Resize(this.Dimensions[2], String.Format("{0}/{1}-S.jpg", Path, Img.ImageId), Cropped, HighQualityEncoder); }; }; }; this.Purge(Product); } ////////////////////////////////////////////////////////// // Queue ////////////////////////////////////////////// ////////////////////////////////////////////////////////// public void QueueFor( Product Product, HttpPostedFileBase PostedFile) { using (Image Image = Image.FromStream(PostedFile.InputStream)) { this.Resize(new short[2] { 1152, 0 }, String.Format("{0}/{1}.temp", Path, Product.ProductId), Image, HighQualityEncoder); }; PostedFile.SaveAs(String.Format("{0}/{1}.source", Path, Product.ProductId)); } ////////////////////////////////////////////////////////// // Purge ////////////////////////////////////////////// ////////////////////////////////////////////////////////// private void Purge( Product Product) { string Source = String.Format("{0}/{1}.source", Path, Product.ProductId); string Temp = String.Format("{0}/{1}.temp", Path, Product.ProductId); if (File.Exists(Source)) { File.Delete(Source); }; if (File.Exists(Temp)) { File.Delete(Temp); }; foreach (Img Img in Product.Imgs) { string Cropped = String.Format("{0}/{1}.cropped", Path, Img.ImageId); if (File.Exists(Cropped)) { File.Delete(Cropped); }; }; } ////////////////////////////////////////////////////////// // Resize ////////////////////////////////////////////// ////////////////////////////////////////////////////////// public void Resize( short[] Dimensions, string FileName, Image Image, EncoderParameters EncoderParameters) { if (Dimensions[1] == 0) { Dimensions[1] = (short)(Image.Height / ((float)Image.Width / (float)Dimensions[0])); }; using (Bitmap Bitmap = new Bitmap(Dimensions[0], Dimensions[1])) { using (Graphics Graphics = Graphics.FromImage(Bitmap)) { Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; Graphics.SmoothingMode = SmoothingMode.HighQuality; Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; Graphics.CompositingQuality = CompositingQuality.HighQuality; Graphics.DrawImage(Image, 0, 0, Dimensions[0], Dimensions[1]); }; Bitmap.Save(FileName, JpegCodecInfo, EncoderParameters); }; } } } Here's one of the images this produces:

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  • Memcached and Rails Fragment Caching Issue

    - by Michael Waxman
    When I have 2 views that fragment cache the same query BUT display them differently, there is only one fragment and they both display it the same way. Is there any way around this? For example... #views/posts/list - cache(@posts) do - for p in @posts = p.title #views/posts/list_with_images - cache(@posts) do - for p in @posts = p.title = p.content = image_tag(p.image_url) #controllers/posts_controller def list ... @posts = Post.all end def list_with_images ... @posts = Post.all end

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  • IE7 not Caching CSS Image over SSL

    - by Alex
    Hello, I'm using the WebDevHelper toolbar for Internet Explorer to troubleshoot HTTP requests/roundtrips on my SSL site and noticed that IE re-downloads my CSS :hover images every time they are triggered. This causes a huge amount of roundtrips. How can I prevent this from happening? Edit: All static content is served with cache-control: public, so images, javascript etc. are cached in Firefox and Chrome. This problem is IE specific.

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