2d trajectory planning of a spaceship with physics.
- by egarcia
I'm implementing a 2D game with ships in space.
In order to do it, I'm using LÖVE, which wraps Box2D with Lua. But I believe that my question can be answered by anyone with a greater understanding of physics than myself - so pseudo code is accepted as a response.
My problem is that I don't know how to move my spaceships properly on a 2D…