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  • Efficiently checking input and firing events

    - by Jim
    I'm writing an InputHandler class in XNA, and there are several different keys considered valid input (all of type Microsoft.XNA.Framework.Input.Keys). For each key, I have three events: internal event InputEvent XYZPressed; internal event InputEvent XYZHeld; internal event InputEvent XYZReleased; where XYZ is the name of the Keys object representing that key. To fire these events, I have the following for each key: if (Keyboard.GetState().IsKeyDown(XYZ)) { if (PreviousKeyState.IsKeyDown(XYZ)) { if (XYZHeld != null) XYZHeld(); } else { if (XYZPressed != null) XYZPressed(); } } else if (PreviousKeyState.IsKeyDown(XYZ)) { if (XYZReleased != null) XYZReleased(); } However, this is a lot of repeated code (the above needs to be repeated for each input key). Aside from being a hassle to write, if any keys are added to/removed from the keys (if functionality is added/removed), a new section needs to be added (or an existing one removed). Is there a cleaner way to do this? Perhaps something along the lines of foreach key check which state it's in fire this key's event for that state where the code does the foreach (automatically checking exactly those keys that "exist") rather than the coder?

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  • XNA Guide text input - maximum length

    - by simonalexander2005
    so I am using Guide.BeginShowKeyboardInput to get the user to enter their username. I would like this to be limited to 20 characters, and it seems to break expected behaviour to let them input whatever they like and trim it later - so how would I go about limiting what they can input in the text box itself? I have the following code: public string GetKeyboardInput(string title, string description, string defaultText, int maxLength) { if (input.CheckCancel()) { useKeyboardResult = false; KeyboardResult = null; } if (KeyboardResult == null && !Guide.IsVisible) { KeyboardResult = Guide.BeginShowKeyboardInput(PlayerIndex.One, title, description, defaultText, null, null); useKeyboardResult = true; } else if (KeyboardResult != null && KeyboardResult.IsCompleted) { string result = Guide.EndShowKeyboardInput(KeyboardResult); KeyboardResult = null; if (result == null) { useKeyboardResult = false; return null; } if (useKeyboardResult) { KeyboardResult = null; return result; } } else //the user is still entering inputs { } return null; } I assume the code I need would go in that final, empty else{} block, but I can't see any way to do this. Does anyone know how?

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  • Folder/File permission transfer between alike file structure

    - by Tyler Benson
    So my company has recently upgraded to a new SAN but the person who copied all the data over must have done a drag n' drop or basic copy to move everything. Apparently Xcopy is not something he cared to use. So now I am left with the task of duplicating all the permissions over. The structure has changed a bit ( as in more files/folders have been added) but for the most part has been stayed unchanged. I'm looking for suggestions to help automate this process. Can I use XCopy to transfer ONLY permissions to one tree from another? Would i just ignore any folders/permissions that don't line up correctly? Thanks a ton in advance, Tyler

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  • C# File Exception: cannot access the file because it is being used by another process

    - by Lirik
    I'm trying to download a file from the web and save it locally, but I get an exception: C# The process cannot access the file 'blah' because it is being used by another process. This is my code: File.Create("data.csv"); // create the file request = (HttpWebRequest)WebRequest.CreateDefault(new Uri(url)); request.Timeout = 30000; response = (HttpWebResponse)request.GetResponse(); using (Stream file = File.OpenWrite("data.csv"), // <-- Exception here input = response.GetResponseStream()) { // Save the file using Jon Skeet's CopyStream method CopyStream(input, file); } I've seen numerous other questions with the same exception, but none of them seem to apply here. Any help?

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  • Making an interface for input in C - How?

    - by tloszk
    I have a big question. I started to develop a simple 3D engine (or should I call it framework?). I use OpenGL for rendering and it is developed for Windows. It is all written in C. But I don't know, how to write an "interface" for the keyboard/mouse input. I would like to keep it as simple as possible and nice - what the Win32 "native" input system is not. If anyone has suggestions about the topic, please, tell me. Thanks for everyone, who answers to my question!

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  • Fighting Game and input buffering

    - by Pilispring
    In fighting game, there is an important thing called input buffering. When your character is doing an action, you can input the next action that will activate as soon as possible (the buffer is 5-10 frames). Is anyone had already done it or knows the most efficient way to do this? I thought of things like that: Enum list moves (a list of all my moves) if (moves = fireball) { if (Mycharacterisidle) { Do the fireball } else if (MycharacterisMoving) { if (lastspriteisnotfinished) { InputBuffer++; } else if(spriteisfinished && InputBuffer < 5) { Do the fireball } } } Any better ideas? Thx.

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  • Calling/selecting variables (float valued) with user input in Python

    - by Jonathan Straus
    I've been working on a computational physics project (plotting related rates of chemical reactants with respect to eachother to show oscillatory behavior) with a fair amount of success. However, one of my simulations involves more than two active oscillating agents (five, in fact) which would obviously be unsuitable for any single visual plot... My scheme was hence to have the user select which two reactants they wanted plotted on the x-axis and y-axis respectively. I tried (foolishly) to convert string input values into the respective variable names, but I guess I need a radically different approach if any exist? If it helps clarify any, here is part of my code: def coupledBrusselator(A, B, t_trial,display_x,display_y): t = 0 t_step = .01 X = 0 Y = 0 E = 0 U = 0 V = 0 dX = (A) - (B+1)*(X) + (X**2)*(Y) dY = (B)*(X) - (X**2)*(Y) dE = -(E)*(U) - (X) dU = (U**2)*(V) -(E+1)*(U) - (B)*(X) dV = (E)*(U) - (U**2)*(V) array_t = [0] array_X = [0] array_Y = [0] array_U = [0] array_V = [0] while t <= t_trial: X_1 = X + (dX)*(t_step/2) Y_1 = Y + (dY)*(t_step/2) E_1 = E + (dE)*(t_step/2) U_1 = U + (dU)*(t_step/2) V_1 = V + (dV)*(t_step/2) dX_1 = (A) - (B+1)*(X_1) + (X_1**2)*(Y_1) dY_1 = (B)*(X_1) - (X_1**2)*(Y_1) dE_1 = -(E_1)*(U_1) - (X_1) dU_1 = (U_1**2)*(V_1) -(E_1+1)*(U_1) - (B)*(X_1) dV_1 = (E_1)*(U_1) - (U_1**2)*(V_1) X_2 = X + (dX_1)*(t_step/2) Y_2 = Y + (dY_1)*(t_step/2) E_2 = E + (dE_1)*(t_step/2) U_2 = U + (dU_1)*(t_step/2) V_2 = V + (dV_1)*(t_step/2) dX_2 = (A) - (B+1)*(X_2) + (X_2**2)*(Y_2) dY_2 = (B)*(X_2) - (X_2**2)*(Y_2) dE_2 = -(E_2)*(U_2) - (X_2) dU_2 = (U_2**2)*(V_2) -(E_2+1)*(U_2) - (B)*(X_2) dV_2 = (E_2)*(U_2) - (U_2**2)*(V_2) X_3 = X + (dX_2)*(t_step) Y_3 = Y + (dY_2)*(t_step) E_3 = E + (dE_2)*(t_step) U_3 = U + (dU_2)*(t_step) V_3 = V + (dV_2)*(t_step) dX_3 = (A) - (B+1)*(X_3) + (X_3**2)*(Y_3) dY_3 = (B)*(X_3) - (X_3**2)*(Y_3) dE_3 = -(E_3)*(U_3) - (X_3) dU_3 = (U_3**2)*(V_3) -(E_3+1)*(U_3) - (B)*(X_3) dV_3 = (E_3)*(U_3) - (U_3**2)*(V_3) X = X + ((dX + 2*dX_1 + 2*dX_2 + dX_3)/6) * t_step Y = Y + ((dX + 2*dY_1 + 2*dY_2 + dY_3)/6) * t_step E = E + ((dE + 2*dE_1 + 2*dE_2 + dE_3)/6) * t_step U = U + ((dU + 2*dU_1 + 2*dY_2 + dE_3)/6) * t_step V = V + ((dV + 2*dV_1 + 2*dV_2 + dE_3)/6) * t_step dX = (A) - (B+1)*(X) + (X**2)*(Y) dY = (B)*(X) - (X**2)*(Y) t_step = .01 / (1 + dX**2 + dY**2) ** .5 t = t + t_step array_X.append(X) array_Y.append(Y) array_E.append(E) array_U.append(U) array_V.append(V) array_t.append(t) where previously display_x = raw_input("Choose catalyst you wish to analyze in the phase/field diagrams (X, Y, E, U, or V) ") display_y = raw_input("Choose one other catalyst from list you wish to include in phase/field diagrams ") coupledBrusselator(A, B, t_trial, display_x, display_y) Thanks!

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  • C++ CIN cin skips randomly

    - by user69514
    I have this program, but cin in randomly skips.. I mean sometimes it does, and sometimes it doesn't. Any ideas how to fix this? int main(){ /** get course name, number of students, and assignment name **/ string course_name; int numb_students; string assignment_name; Assignment* assignment; cout << "Enter the name of the course" << endl; cin >> course_name; cout << "Enter the number of students" << endl; cin >> numb_students; cout << "Enter the name of the assignment" << endl; cin >> assignment_name; assignment = new Assignment(assignment_name); /** iterate asking for student name and score **/ int i = 0; string student_name; double student_score = 0.0; while( i < numb_students ){ cout << "Enter the name for student #" << i << endl; cin >> student_name; cout << "Enter the score for student #" << i << endl; cin >> student_score; assignment->addScore( Student( student_name, student_score )); i++; } }

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  • Cloning input type file and set the value

    - by jribeiro
    I know that it isn't possible to set the value of an input type="file" for security reasons... My problem is: I needed to style an input type="file" so what I did was have a button and hide the file input. like: <a href="#" onclick="$('input[name=&quot;photo1&quot;]').click(); return false;" id="photo1-link"></a> <input type="file" name="photo1" class="fileInput jqtranformdone validate[required]" id="photo1" /> These works great in all browsers except IE which gives me an access denied error on submitting through ajax. I'm using the ajaxSubmit jquery plugin (malsup.com/jquery/form/) So after reading for a while I tried to do: var photo1Val = $('#photo1').val(); var clone1 = $('#photo1').clone().val(photo1Val); $('#photo1').remove(); clone1.appendTo('form'); console.log(photo1Val) //prints the right value C:/fakepath/blablabla.jpg $('form').ajaxSubmit(options); The problem is that after this the value of $('#photo1') is empty... Any ideas how to work around this? Thanks

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  • Running a Java program with input from a file

    - by Katy
    I am writing a program that reads the input from a file and then prints it to the screen. When I run it without taking the input from the file, it works perfectly fine. However, every time I try to run it from the file it gives me an "Exception in thread "main" java.util.NoSuchElementException: No line found at" error that occurs every place the input is suppose to be read. I have no idea what is going on.

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  • How to Customize the File Open/Save Dialog Box in Windows

    - by Lori Kaufman
    Generally, there are two kinds of Open/Save dialog boxes in Windows. One kind looks like Windows Explorer, with the tree on the left containing Favorites, Libraries, Computer, etc. The other kind contains a vertical toolbar, called the Places Bar. The Windows Explorer-style Open/Save dialog box can be customized by adding your own folders to the Favorites list. You can, then, click the arrows to the left of the main items, except the Favorites, to collapse them, leaving only the list of default and custom Favorites. The Places Bar is located along the left side of the File Open/Save dialog box and contains buttons providing access to frequently-used folders. The default buttons on the Places Bar are links to Recent Places, Desktop, Libraries, Computer, and Network. However, you change these links to be links to custom folders of your choice. We will show you how to customize the Places Bar using the registry and using a free tool in case you are not comfortable making changes in the registry. Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC?

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  • Input validation in WPF

    - by irfanali-wpfexpert
    i am developing an application in wpf using MVVM design pattern. i have a listbox when an item is slected then a dialog is open having the same record in editable mode. this dialog is binded with the selected item of the list. i have apply the validation rule for textbox using IDataErrorInfo. when the user update a record on dialogbox then at every key press, the selected record in listbox is also changed. if the user press save button then i submit changes to database. but if user click cancel button then i do not submit changes to database but the list box is updated with the current updation in GUI. when i refresh the list then old value appears again. My requirement is to update the listbox only when the user hit the save button but not on every key press on dialog box. I first fill the generic list with the linq to sql classes then bind the listbox with it. Please let me know what i have to do. Thanks in advance

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  • Jquery append input for 2 different input-sections

    - by Email
    Hi i use the following simple jquery script to append input. Source http://muiomuio.com/web-design/add-remove-items-with-jquery <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Add and Remove - jQuery tutorial</title> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> $(function() { var i = $('input').size() + 1; $('a.add').click(function() { $('<p><input type="text" value="input ' + i + '" name="input_field'+ i +'" /></p>').animate({ opacity: "show" }, "slow").appendTo('#inputs'); i++; }); $('a.remove').click(function() { if(i > 2) { $('input:last').animate({opacity:"hide"}, "slow").remove(); i--; } }); $('a.reset').click(function() { while(i > 2) { $('input:last').remove(); i--; } }); }); </script> </head> <body> <h1>Add / remove text fields from webform</h1> <a href="#" class="add"><img src="add.png" width="24" height="24" alt="add" title="add input" /></a> <a href="#" class="remove"><img src="remove.png" width="24" height="24" alt="remove input" /></a> <a href="#" class="reset"><img src="reset.png" width="24" height="24" alt="reset" /></a> <div id="inputs"> <p> <input type="text" value="input 1" name="input_field1"> </p> </div> </div> </body> </html> I know want to add more input fields so i add this html <div id="outputs"> <p> <input type="text" value="output 1" name="output_field1"> </p> how can i achieve that the var i = $('input').size() + 1; will be individually for every input section? EDITED: the full script is the following. copy and paste will get you a full clone of mine. Problem still exists <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Add and Remove - jQuery tutorial</title> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> $(function() { var i = $('input').size() + 1; $('a.add').click(function() { $('<p><input type="text" value="input ' + i + '" name="input_field'+ i +'" /></p>').animate({ opacity: "show" }, "slow").appendTo('#inputs'); i++; }); $('a.remove').click(function() { if(i > 2) { $('input:last').animate({opacity:"hide"}, "slow").remove(); i--; } }); $('a.reset').click(function() { while(i > 2) { $('input:last').remove(); i--; } }); $('a.add_o').click(function() { $('<p><input type="text" value="output ' + i + '" name="input_field'+ i +'" /></p>').animate({ opacity: "show" }, "slow").appendTo('#outputs'); i++; }); $('a.remove_o').click(function() { if(i > 2) { $('input:last').animate({opacity:"hide"}, "slow").remove(); i--; } }); $('a.reset_o').click(function() { while(i > 2) { $('input:last').remove(); i--; } }); }); </script> <style rel="stylesheet" type="text/css"> h1 { font-family:"Trebuchet MS", Arial, Helvetica, sans-serif;} .hide {visibility:hidden;} img {border:none;} input { width:500px; height:20px; padding:10px; background:#f7f7f7; border:1px solid #f0f0f0; color:#333; font-size:20px; text-align:center; line-height:120px; margin:0; -moz-border-radius:5px; -webkit-border-radius:5px; } #inputs { width:520px; padding:0px 20px; border:1px solid #f0f0f0; -moz-border-radius:20px; -webkit-border-radius:20px; } </style> </head> <body> <h1>Add / remove text fields from webform</h1> <a href="#" class="add"><img src="http://muiomuio.com/tutorials/jquery/add-remove/add.png" width="24" height="24" alt="add" title="add input" /></a> <a href="#" class="remove"><img src="http://muiomuio.com/tutorials/jquery/add-remove/remove.png" width="24" height="24" alt="remove input" /></a> <a href="#" class="reset"><img src="http://muiomuio.com/tutorials/jquery/add-remove/reset.png" width="24" height="24" alt="reset" /></a> <div id="inputs"> <p> <input type="text" value="input 1" name="input_field1"> </p> </div> <a href="#" class="add_o"><img src="http://muiomuio.com/tutorials/jquery/add-remove/add.png" width="24" height="24" alt="add" title="add input" /></a> <a href="#" class="remove_o"><img src="http://muiomuio.com/tutorials/jquery/add-remove/remove.png" width="24" height="24" alt="remove input" /></a> <a href="#" class="reset_o"><img src="http://muiomuio.com/tutorials/jquery/add-remove/reset.png" width="24" height="24" alt="reset" /></a> <div id="outputs"> <p> <input type="text" value="output 1" name="output_field1"> </p> </div> </body> </html>

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  • Opening a file opens the folder the file is in, not the file itself

    - by Pepe Lebuntu
    Whenever I try to open a file (such as an .odt, or .doc) from say, the Dash or the Firefox Downloads, Ubuntu 11.10 opens Nautilus to the the folder where the file is, rather than just going to the application and loading the file straight away. In previous releases, when I clicked on a downloaded file, it just went straight to LibreOffice, and it was fine. This is adding a superfluous step in the process. How do I associate the correct extensions?

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  • A quiz with results

    - by Keon Davies
    I'm currently working on programming a quiz withe results. I've tried this: <html> <body> <h1></h1> <form> <ol> <li> How much are you willing to spend on a phone per month?</li> <ul> <li><input type = "radio" name = "q1" id="q1_1"> £5-£10.</input></li> <li><input type = "radio" name = "q1" id="q1_2"> £10-£15.</input></li> <li><input type = "radio" name = "q1" id="q1_3"> £15-£20.</input></li> <li><input type = "radio" name = "q1" id="q1_4"> £20-£25.</input></li> <li><input type = "radio" name = "q1" id="q1_5"> £25-£30.</input></li> <li><input type = "radio" name = "q1" id="q1_6"> £30-£35.</input></li> <li><input type = "radio" name = "q1" id="q1_7"> £35-£40.</input></li> </ul> <li> Are you good with technology</li> <ul> <li><input type = "radio" name = "q2" id="q2_1"> Yes.</input></li> <li><input type = "radio" name = "q2" id="q2_2"> No.</input></li> </ul> <li> Are you looking for an easy to use phone</li> <ul> <li><input type = "radio" name = "q3" id="q3_1"> Yes.</input></li> <li><input type = "radio" name = "q3" id="q3_2"> No.</input></li> </ul> <li> Are you looking for a modern type of phone?</li> <ul> <li><input type = "radio" name = "q4" id="q4_1"> Yes.</input></li> <li><input type = "radio" name = "q4" id="q4_2"> No.</input></li> </ul> <li> How big do you want the phone to be?</li> <ul> <li><input type = "radio" name = "q5" id="q5_1"> Big.</input></li> <li><input type = "radio" name = "q5" id="q5_2"> Medium.</input></li> <li><input type = "radio" name = "q5" id="q5_3"> Small.</input></li> <li><input type = "radio" name = "q5" id="q5_4"> I don't really mind.</input></li> </ul> <li> Do you care about the colour of the phone?</li> <ul> <li><input type = "radio" name = "q6" id="q6_1"> Yes.</input></li> <li><input type = "radio" name = "q6" id="q6_2"> No.</input></li> </ul> <li> Have you ever owned a phone before?</li> <ul> <li><input type = "radio" name = "q7" id="q7_1"> Yes.</input></li> <li><input type = "radio" name = "q7" id="q7_2"> No.</input></li> </ul> <li> Do you want to be able to use the phone to get out of awkward social situations?</li> <ul> <li><input type = "radio" name = "q8" id="q8_1"> Yes.</input></li> <li><input type = "radio" name = "q8" id="q8_2"> No.</input></li> </ul> <li> Do you want to be able to access the app store and download apps using your phone?</li> <ul> <li><input type = "radio" name = "q9" id="q9_1"> Yes.</input></li> <li><input type = "radio" name = "q9" id="q9_2"> No.</input></li> </ul> <li> What happened to the last phone you owned?</li> <ul> <li><input type = "radio" name = "q10" id="q10_1"> I got bored of it.</input></li> <li><input type = "radio" name = "q10" id="q10_2"> It broke.</input></li> <li><input type = "radio" name = "q10" id="q10_3"> The contract ran out.</input></li> <li><input type = "radio" name = "q10" id="q10_4"> Other.</input></li> </ul> </ol> <input type = "button" value = "Submit" onclick="getResults()"> <input type = "reset" value = "Clear"></input> <textarea id="result">The right phone for you will be displayed here.</textarea> </html> <script> function getResults() { if (document.getElementById('q1_1').checked && document.getElementById('q2_1').checked && document.getElementById('q3_1').checked && document.getElementById('q4_1').checked && document.getElementById('q5_1').checked && document.getElementById('q6_1').checked && document.getElementById('q7_1').checked && document.getElementById('q8_1').checked && document.getElementById('q9_1').checked && document.getElementById('q10_1').checked ) { document.getElementById('result').innerHTML = 'Unfortunately, the iPhone is the right phone for you.'; } } </script> </body> But it's just too long winded. Is there any other ways I can design a quiz like this but without having to write a block of code for each radio button?

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  • Getting input from keyboard

    - by SAMIR BHOGAYTA
    When you type on the keyboard the keystrokes go to a particular application, the active application. The active application receives the input from the keyboard. This means the application has input focus. There are two events for a key on a keyboard, when the key is pressed and when it is released. No it's not a single event as you might expect if you have no prior programming experience, in shooter games for example when you keep the forward key pressed (KeyDown) the player goes forward, and when it isn't pressed (KeyUp) the player stays put. The event that occurs when the key is pressed is called KeyPress. It occurs between KeyDown and KeyUp, and therefore acts similar to KeyDown. Similar to the way we handle OnPaint and other events we also handle the OnKeyDown event (because we want the event to occur when the key is pressed and not when it is released) by overriding it. Try the code below and test it. You will understand the role of each property. protected override void OnKeyDown(KeyEventArgs keyEvent) { // Gets the key code lblKeyCode.Text = "KeyCode: " + keyEvent.KeyCode.ToString(); // Gets the key data; recognizes combination of keys lblKeyData.Text = "KeyData: " + keyEvent.KeyData.ToString(); // Integer representation of KeyData lblKeyValue.Text = "KeyValue: " + keyEvent.KeyValue.ToString(); // Returns true if Alt is pressed lblAlt.Text = "Alt: " + keyEvent.Alt.ToString(); // Returns true if Ctrl is pressed lblCtrl.Text = "Ctrl: " + keyEvent.Control.ToString(); // Returns true if Shift is pressed lblShift.Text = "Shift: " + keyEvent.Shift.ToString(); } How do I find out when the user presses a specific key? As you probably imagine, this will be easily accomplished using 'if'. if (keyEvent.KeyCode == Keys.A) { MessageBox.Show("'A' was pressed."); } Probably most beginners would be tempted to do this: if (keyEvent.KeyCode == "A") .... which is definitely incorrect because we can't compare System.Windows.Forms.Keys to a string. Also note that in the example we are using 'keyEvent.KeyCode', that means that even if we have other shift keys pressed (Alt, Ctrl, Shift, Windows...) simultaneous with A, the if condition returns true because it doesn't recognize key combinations. If we want to ignore key combinations (Alt+A, Ctrl+Shift+A), etc. we need to use 'keyEvent.KeyData' of course: if (keyEvent.KeyData == Keys.A) { MessageBox.Show("'A', and only A, was pressed."); } When you right click on a file in Windows Explorer and you have the Shift key pressed you get the additional 'Open with...' item in the menu. This and many others are cases when you need to use the mouse button together with the keyboard. The following code will change the background color of the form only if the form is clicked while the Ctrl key on the keyboard is pressed. If the Ctrl key is unpressed and the form is clicked nothing happens. private void Form1_Click(object sender, System.EventArgs e) { Keys modKey = Control.ModifierKeys; if(modKey == Keys.Control) { this.BackColor = Color.Yellow; } } If you have further questions feel free to ask them and also check the following pages at MSDN: KeyUp Event KeyPress Event KeyDown Event

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  • Rogue black-box java application not responding to standard input redirect

    - by Stefan Kendall
    I have an external java application (blackbox), which requires authentication. I need to run this application in a batch setting, but it seems to be reading from standard input in some nonstandard way. That is, if I set the calling of the program to redirect STDIN to a file (... <password.txt) or pipe data to it (echo mypasword | ...), it does not recognize the input. As I run it, also, it seems to intercept Cntrl+c and Cntrl+d and Cntrl+z as legitimate password characters, so it must be doing something odd and not just reading from standard in. Any idea what this application could be doing to read in input? I need to be able to send it information programmatically, and I'm stumped for the moment.

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  • Defining Form Input with Dialog

    - by Workoholic
    Hi. I want my php application to allow the user to select a file from their computer. I then want to store the file's path, but I don't want to upload the file. With the <input type="file" />, the file is uploaded, which would take too long. Is there a way to do this? Maybe if I change the input's type to text with jquery right before the form is sent? I could just let the user type the path, but that is not very convenient...

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  • Check to see if file transfer is complete

    - by Cymon
    We have a daily job that processes files delivered from an external source. The process usually runs fine without any issues but every once in a while we have an issue of attempting to process a file that is not completely transferred. The external source SCPs these files from a UNIX server to our Windows server. From there we try to process the files. Is there a way to check to see if a file is still being transferred? Does UNIX put a lock on a file while SCPing it that we could check on the Windows side?

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  • Handling keyboard and mouse input (Win API)

    - by Deluxe
    There is a number of ways to catch mouse or keyboard under Windows. So I tried some of them, but every of them has some advantages and drawbacks. I want to ask you: Which method do use? I've tried these: WM_KEYDOWN/WM_KEYUP - Main disadvantage is that, I can't distinguish between left and right-handed keys like ALT, CONTROL or SHIFT. GetKeyboardState - This solves problem of first method, but there is new one. When I get that the Right-ALT key is pressed, I also get that the Left-Control key is down. This behaviour happens only when using localized keyboard layout (Czech - CS). WM_INPUT (Raw Input) - This method also doesn't distinguish left and right-handed keys (if I can remember) and for mouse movement sometimes generates message with zero delta values of mouse position.

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  • Input Signal Out of Range 1920x1080

    - by Zach
    I've recently installed Ubuntu 12.04 on my computer. Now, every time I boot and when I shut down, my monitor goes blank and says "Input Signal Out of Range - Change Setting to 1920x1080 60Hz." Once the computer gets to the login screen, it's okay again. This problem also happens when I try to open any 3d app. My graphics card is NVIDIA GEforce 6150 SE. I tried updating the drivers, but it broke everything and I had to reinstall Ubuntu. Any help?

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  • Inputting cheat codes - hidden keyboard input

    - by Fibericon
    Okay, here's what I want to do - when the player is at the main menu, I want them to be able to type in cheat codes. That's the only place I want it to work. I don't want to give them a text box to type into. Rather, I want them to simply type in a word (let's say "cheat", just for simplicity sake) that activates the cheat code. I only need to capture keyboard input when the window is in focus. What can I do to accomplish this?

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  • Input Handling and Game loop

    - by Bob Coder
    So, I intercept the WM_KEYDOWN and other messages. Thing is, my game can't/shouldn't react to these messages just yet, since my game might be currently drawing to the screen or in the middle of updating my game entities. So the idea is to keep a keyboardstate and mousestate, which is updated by the part of my code that intercepts the windows messages. These states just keep track of which keys/buttons are currently pressed. Then, at the start of my game's update function, I access these keyboard and mouse states and my game reacts to the user input. Now, which is the best way to access these states? I assume that windows messages can be sent whenever, so the keyboard/mouse states are constantly being edited. Accessing say a list of currently pressed keys in the keyboard state the same time another part of the code is editing the list would cause problems. Should I make a deep copy of a state and act on that? How would I deal with the garbage generated though, this would take place every frame.

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