Search Results

Search found 11277 results on 452 pages for 'jeff certain'.

Page 2/452 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Can decoupling hurt maintainability in certain situations?

    - by Ceiling Gecko
    Can the fact that the business logic is mapped to interfaces instead of implementations actually hinder the maintenance of the application in certain situations? A naive example with the Java's Hibernate framework would be, that for example (provided I don't have the whole code-base in my head, the project structure is a mess and classes are named with arbitrary names) if I wish to see what's going on in a certain DAO, to see if it actually is doing what it's supposed to do, then instead of traversing backwards up the tree from the point where the data service is invoked (where the tree will end in an interface with no implementation details whatsoever apart from the signature) I have to for example go and look for a configuration XML file to see which class is mapped to said interface as the implementation before being able to access the actual implementation details. Are there any situations where having loose coupling can actually hurt maintainability?

    Read the article

  • Google Analytics Visitors drop-off for certain region of site only

    - by crmpicco
    I have an issue with the tracking on my site where I have seen a dramatic drop off of visitors to the site from a certain region. I have four regions on my site at the moment, these are UK, EU, US and RoW (Rest of the World). The UK, EU and US regions are unaffected, only the RoW region suffers this drop-off. I have included a screen shot below from my GA account, which shows this effect. My GA code, which is included on every page on the site is below. I have changed the UA account number intentionally for this example. There have been no changes made to the GA account or the tracking code in a live environment for some considerable time, but for some reason I am seeing the drop-off for this region only. In the code below I am not tracking page views on certain pages as I have event tracking setup for these pages. <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-18721873-5']); _gaq.push(['_setCookiePath', '/row/']); if ( typeof(p_page) != 'undefined') { // do nothing if user is on above pages // N.B. there are a series of conditions in this if statement checking that we are not on a particular page } else { _gaq.push(['_trackPageview']); } </script>

    Read the article

  • Brightness going up to 100% on loading certain websites in Chrome

    - by picheto
    I'm using Google Chrome version 21.0.1180.89 on Ubuntu 12.04 and my laptop is a Sony VAIO VPCCW15FL (spec sheet). My video driver is the propietary "NVIDIA accelerated graphics driver (post-release updates)(version-current updates)". After installing Ubuntu, I discovered that neither the brightness control buttons (hardware) or the brightness slider (software) worked, and found out I could get the hardware buttons to work by installing the nvidiabl.deb package and oBacklight script. I'm using nvidiabl-dkms 0.77 and oBacklight 0.3.8. Still, the slider on the Ubuntu "Settings" does not work, but I don't care. There is an annoying thing happening when loading certain pages in Google Chrome: the brightness goes up to 100% when loading the webpage or when leaving it (closing the tab or typing a different URL on the omnibox). However, the "brightness tooltip" (that default brightness notification) remembers the position it was set to, so if I adjust the brightness with the HW buttons, the level gets adjusted relative to the value it was set to before "going 100%". I disabled the flash PPAPI plugin, but left the NPAPI plugin enabled, and the problem went away for pages with flash content. Still, the same thing happens when viewing HTML5 video, or when loading, for example, the Chrome Web Store or using the Scratchpad extension. I suppose it has to do with the rendering of certain elements using the GPU, but this is just a guess. This brightness thing does not happen when using Firefox 15.0 or any other application I have used yet. Does anybody know why this may be happening and what could I do to fix this without changing browser? Thanks a lot.

    Read the article

  • Preventing Users/Groups from accessing certain Domains

    - by ncphillips
    I have created a Study account which I use when doing anything school related work. It's purpose is to remove the distractions of my normal account, such as social media and news websites. I know /etc/hosts can be edited to block certain domains from being accessed, but this is for all Users, and I don't want to have to switch in and out of Admin to change it every time I want to focus. Is there any way to block these domains for specific Users or Groups?

    Read the article

  • Firefox 11: Adobe Flash not being recognized on certain websites

    - by Feuerfotze
    I have Adobe Flash Plugin v11.2r202 in Firefox 11.0, on Kubuntu 11.10 64-bit. Flash works flawless on Youtube. However, certain websites claim that I need a more recent version of Flash Player. That is, of course, a wrong assumption. Because I have the latest version installed. Also, I tried Firefox add-on "flash aid". It didn't help. For example, on this website: http://htwins.net/scale2/ It says "You need a more recent version of Adobe Flash Player." Whereas in Chromium or Opera, it works. What is the problem there?

    Read the article

  • Problem in Loading certain Websites in Ubuntu 11.10

    - by Cody
    I have a DSL connection in Ubuntu 11.04 and am having problems loading content from certain websites mostly providing CDN services. I have tried every suggestion asked at problem loading internet pages as I have the same problem. Also tried to remove the DNS Cache and Browser Cache. I have tried using Google DNS Server: 8.8.8.8 and 8.8.4.4, but nothing seems to work. Though when I browse the websites in Windows XP then it does not pose any problem. This problem has come up only few days ago and has affected every browser(Chrome, Firefox and Opera) in Ubuntu 11.04. Thanks in advance.

    Read the article

  • Ignore collisions with some objects in certain contexts

    - by Paul Manta
    I'm making a racing game with cars in Unity. The car has a boost/nitro powerup. While boosting, I wouldn't want to be deviated when colliding with zombies, but I do want to be deviated when colliding with walls. On the other hand, I don't want to ignore collision with zombies, because I still want to hit them on impact. How should I handle this? Basically, what I want is for the car to not rotate when colliding with certain objects.

    Read the article

  • Screen dims on opening certain applications on Macbook

    - by yayu
    I have ubuntu 11.10 installed on an old 2008 macbook. There is an issue of screen dimming that I didnt find anywhere else on the forums. The issue is that the screen is dimmed when I open certain applications (Firefox, Software Center) and this cannot be readjusted by the physical brightness buttons on the keyboard. I tried a bunch of things on the barely barely visible screen, and had no choice but to restart. This has happened everytime. Does anyone know how to solve this?

    Read the article

  • Blender 2.64, what are the actual hot-keys for certain actions

    - by Shivan Dragon
    I know this sounds mega lame but I've looked for hotkeys for certain actions, first in the appliation's User Settings (where I didn't find them) then in the official documentation (where I did find some of them but they're not the right ones): http://wiki.blender.org/index.php/Doc:2.4/Manual/3D_interaction/Transform_Control/Manipulators (Ctrl - Alt - S is recommended for Scale, but instead it opens the Save As... window - I think these changed in the latest versions, but they forgot to update the docs) So then, what are the hot keys for: selecting translate manipulator selecting rotate manipulator selecting scale manipulator In Edit mode: select vertex (editing) select edges (editing) select faces (editing) thanks.

    Read the article

  • Certain Keyboard shortcuts not working

    - by user968808
    I have the logitech k800 keyboard but can't seem to get certain shortcuts working. I change in the keyboard shortcut settings volume up and down and it actually takes the key assignment but does not take effect when trying to use. After trying for a while I also tried to create a custom shortcut after with the command amixer -q sset Master 10%- Finally I tried changing the command to touch a file to see if it is actually responding but nothing. How can it take the key as an assignment in the shortcut settings but not to actually respond when pressing it. FYI other keys work like mute, next track etc. There is just 3 keys shortcuts not currently working. Thanks

    Read the article

  • Certain windows are not opening in the last position/size I used them at

    - by Spacecraft
    Certain windows are not opening in the last position/size I used them at. Opening "compose a message" with evolution through the message menu on the toolbar opens a window that is always in the top left of my screen. Opening Firefox 4.0 always opens maximized, even if i last used it in "windowed" mode. Other things I've tried that won't remember my custom positions: ccsm, terminal, gedit, sound recorder, calculator. Some other stuff works fine like banshee, empathy, shutter, deluge. Is this a bug? Is there a way to make these applications open in their last used positions/sizes?

    Read the article

  • Proxy to restrict access to certain websites

    - by ChrisRamakers
    Hi all, I'm looking for a solution that allows our office server to function as a proxy that blocks access to certain websites for certain LAN ip's. The solution i'm looking for has to meet these requirements: run on ubuntu server restrict access to certain websites based on a LAN ip (eg: shut out xxx.com for 192.168.1.152) restrict access to a website based on the website url (eg: shut out *.facebook.com) easily configurable (preferably through a web interface, our office manager should be able to operate it thus no commandline fu if possible) preferably opensource Thanks for your time!

    Read the article

  • Not to forward certain email Outlook

    - by kitokid
    I have set up a rule to forward incoming emails from Outlook to my Gmail account. The problem is that certain mails in which I'm a CC (about 1000/day monitoring system running status) are also forwarded to my Gmail and fill up my account very quickly. I have set up rules in Outlook to move those emails to a certain folder (called Monitored_Emails), but I don't know how to filter those emails so they don't forward to Gmail. How can I set this rule to forward all emails except those in a certain folder name?

    Read the article

  • Windows XP alt-tab: How to restrict options to certain applications, in certain order and exclude others?

    - by Rob
    In Windows XP Alt-tab keypress sequence to select applications, how can I ensure that certain applications always appear, in a certain order, with others always excluded? Background for asking is that most XP-based machines that I am working with on a shop floor present the list of shortcuts in a certain order and certain applications. There is one machine however, that displays an additional application. This is a hindrance to the users of the machines, as the nature of their work is routine and this variation disrupts the remembered sequence, "disrupts their flow". Thoughts? Being a good superuser, I research first before asking, and I found: Applications randomly alt-tab? (especially full screen games) Restore Alt-Tab behavior so that minimizing an app once again moves it to the end? (2. looks close to the control I need, but would need more finer, preciser control over what appears in the selection). Suggestions? (Thanks in advance.)

    Read the article

  • How to ignore certain coding standard errors in PHP CodeSniffer

    - by Tom
    We have a PHP 5 web application and we're currently evaluating PHP CodeSniffer in order to decide whether forcing code standards improves code quality without causing too much of a headache. If it seems good we will add a SVN pre-commit hook to ensure all new files committed on the dev branch are free from coding standard smells. Is there a way to configure PHP codeSniffer to ignore a particular type of error? or get it to treat a certain error as a warning instead? Here an example to demonstrate the issue: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body> <div> <?php echo getTabContent('Programming', 1, $numX, $numY); if (isset($msg)) { echo $msg; } ?> </div> </body> </html> And this is the output of PHP_CodeSniffer: > phpcs test.php -------------------------------------------------------------------------------- FOUND 2 ERROR(S) AND 1 WARNING(S) AFFECTING 3 LINE(S) -------------------------------------------------------------------------------- 1 | WARNING | Line exceeds 85 characters; contains 121 characters 9 | ERROR | Missing file doc comment 11 | ERROR | Line indented incorrectly; expected 0 spaces, found 4 -------------------------------------------------------------------------------- I have a issue with the "Line indented incorrectly" error. I guess it happens because I am mixing the PHP indentation with the HTML indentation. But this makes it more readable doesn't it? (taking into account that I don't have the resouces to move to a MVC framework right now). So I'd like to ignore it please.

    Read the article

  • Are certain problems solved more elegantly with AOP?

    - by Winston Ewert
    I've come across the idea of Aspect Oriented Programming, and I have some concerns with it. The basic idea seems to be that we want to take cross-cutting concerns which aren't well modularized using object and modularize them. That is all very fine and well. But the implementation of AOP seems to be that of modifying code from outside of the module. So, for example, an aspect could be written that changes what happens when a particular object is passed as a parameter in a function. This seems to go directly against the idea of modules. I should not be able to modify a module's behavior from outside of that module, otherwise the whole point of modules are overturned. But aspects seem to be doing exactly that! Basically, aspects seems to be a form of code patching. It may useful for some quick hacks; but, as a general principle perhaps its not something you want to do. Aspect Oriented Programming seems to me taking a bad practice and raising to a general design principle. Is AOP a good practice? Are certain programming problems solved more elegantly with AOP?

    Read the article

  • Software licensing template that gives room for restricting usage to certain industries/uses of software/source

    - by BSara
    *Why this question is not a duplicate of the questions specified as such: I did not ask if there was a license that restricted specific uses and I did not ask if I could rewrite every line of any open source project. I asked very specifically: "Does there exist X? If not, can I Y with Z?". As far as I can tell, the two questions that were specified as duplicates do not answer my specific question. Please remove the duplicate status placed on the question. I'm developing some software that I would like to be "semi" open source. I would like to allow for anyone to use my software/source unless they are using the software/source for certain purposes. For example, I don't want to allow usage of the software/source if it is being used to create, distribute, view or otherwise support pornography, illegal purposes, etc. I'm no lawyer and couldn't ever hope to write a license myself nor do I have to time to figure how to best do this. My question is this: Does there exist a freely available license or a template for a license that I can use to license my software under they conditions explained above just like one can use the Creative Commons licenses? If not, am I allowed to just alter one of Creative Commons licenses to meet my needs?

    Read the article

  • Video freezes when larger than a certain size

    - by Poyan
    I have a weird problem playing video files. I have a fairly new (a few years old) graphic card that should and has played up to 1080p video files without much a lot of trouble. I seem to be having a weird issue where the video plays back fine if the window is below a certain size, but as soon as the windowsize increases, the picture freezes. The audio still plays. Usually this is mitigated by killing som applications. Especially GTK (?) apps seem to cause this lag, like having a Nautilus window open usually triggers this error for me. With hardware rendering I get the error regardless of application. I have tried enabling software rendering in VLC and that eliminates the problem (but I get other problems using software rendering, so I've avoided it). I know this is pretty fuzzy, but I'm not sure how to approach this problem. Do you have any idea? EDIT: Some more information. I have the correct and latest drivers installed. My graphics card is a Nvidia 7600 GT.

    Read the article

  • 2D SAT Collision Detection not working when using certain polygons

    - by sFuller
    My SAT algorithm falsely reports that collision is occurring when using certain polygons. I believe this happens when using a polygon that does not contain a right angle. Here is a simple diagram of what is going wrong: Here is the problematic code: std::vector<vec2> axesB = polygonB->GetAxes(); //loop over axes B for(int i = 0; i < axesB.size(); i++) { float minA,minB,maxA,maxB; polygonA->Project(axesB[i],&minA,&maxA); polygonB->Project(axesB[i],&minB,&maxB); float intervalDistance = polygonA->GetIntervalDistance(minA, maxA, minB, maxB); if(intervalDistance >= 0) return false; //Collision not occurring } This function retrieves axes from the polygon: std::vector<vec2> Polygon::GetAxes() { std::vector<vec2> axes; for(int i = 0; i < verts.size(); i++) { vec2 a = verts[i]; vec2 b = verts[(i+1)%verts.size()]; vec2 edge = b-a; axes.push_back(vec2(-edge.y,edge.x).GetNormailzed()); } return axes; } This function returns the normalized vector: vec2 vec2::GetNormailzed() { float mag = sqrt( x*x + y*y ); return *this/mag; } This function projects a polygon onto an axis: void Polygon::Project(vec2* axis, float* min, float* max) { float d = axis->DotProduct(&verts[0]); float _min = d; float _max = d; for(int i = 1; i < verts.size(); i++) { d = axis->DotProduct(&verts[i]); _min = std::min(_min,d); _max = std::max(_max,d); } *min = _min; *max = _max; } This function returns the dot product of the vector with another vector. float vec2::DotProduct(vec2* other) { return (x*other->x + y*other->y); } Could anyone give me a pointer in the right direction to what could be causing this bug?

    Read the article

  • 2D SAT Collision Detection not working when using certain polygons (With example)

    - by sFuller
    My SAT algorithm falsely reports that collision is occurring when using certain polygons. I believe this happens when using a polygon that does not contain a right angle. Here is a simple diagram of what is going wrong: Here is the problematic code: std::vector<vec2> axesB = polygonB->GetAxes(); //loop over axes B for(int i = 0; i < axesB.size(); i++) { float minA,minB,maxA,maxB; polygonA->Project(axesB[i],&minA,&maxA); polygonB->Project(axesB[i],&minB,&maxB); float intervalDistance = polygonA->GetIntervalDistance(minA, maxA, minB, maxB); if(intervalDistance >= 0) return false; //Collision not occurring } This function retrieves axes from the polygon: std::vector<vec2> Polygon::GetAxes() { std::vector<vec2> axes; for(int i = 0; i < verts.size(); i++) { vec2 a = verts[i]; vec2 b = verts[(i+1)%verts.size()]; vec2 edge = b-a; axes.push_back(vec2(-edge.y,edge.x).GetNormailzed()); } return axes; } This function returns the normalized vector: vec2 vec2::GetNormailzed() { float mag = sqrt( x*x + y*y ); return *this/mag; } This function projects a polygon onto an axis: void Polygon::Project(vec2* axis, float* min, float* max) { float d = axis->DotProduct(&verts[0]); float _min = d; float _max = d; for(int i = 1; i < verts.size(); i++) { d = axis->DotProduct(&verts[i]); _min = std::min(_min,d); _max = std::max(_max,d); } *min = _min; *max = _max; } This function returns the dot product of the vector with another vector. float vec2::DotProduct(vec2* other) { return (x*other->x + y*other->y); } Could anyone give me a pointer in the right direction to what could be causing this bug? Edit: I forgot this function, which gives me the interval distance: float Polygon::GetIntervalDistance(float minA, float maxA, float minB, float maxB) { float intervalDistance; if (minA < minB) { intervalDistance = minB - maxA; } else { intervalDistance = minA - maxB; } return intervalDistance; //A positive value indicates this axis can be separated. } Edit 2: I have recreated the problem in HTML5/Javascript: Demo

    Read the article

  • RewriteRule not working for certain URLs

    - by keiki
    There are a few domains pointing towards the same server, and of course I need them all redirect to only one of them. Redirects work, but only for certain URLs. What works: http://www.domain.com, http://domain.com, domain.com/index.html, domain.com/index.php, , domain.com/nonExistentDirectory, and if I click in the menu the following URLs are also redirected correctly: domain.com/foo/bar, domain.com/foo/bar.html or .php or other extension. What doesn't work: domain.com/existentDirectory, domain.com/foo/bar (if I type the URL in the address bar). If anyone will have the time and skill and will to tell me where's the mistake, I'll be deeply grateful. Here's my .htaccess file: AddHandler x-httpd-php .html .htm <ifModule mod_gzip.c> mod_gzip_on Yes mod_gzip_dechunk Yes mod_gzip_item_include file \.(html?|txt|css|js|php|pl)$ mod_gzip_item_include handler ^cgi-script$ mod_gzip_item_include mime ^text/.* mod_gzip_item_include mime ^application/x-javascript.* mod_gzip_item_exclude mime ^image/.* mod_gzip_item_exclude rspheader ^Content-Encoding:.*gzip.* </ifModule> <ifModule mod_expires.c> ExpiresActive On ExpiresDefault "access plus 1 seconds" ExpiresByType text/html "access plus 1 seconds" ExpiresByType image/gif "access plus 2592000 seconds" ExpiresByType image/jpeg "access plus 2592000 seconds" ExpiresByType image/png "access plus 2592000 seconds" ExpiresByType text/css "access plus 2592000 seconds" ExpiresByType text/javascript "access plus 216000 seconds" ExpiresByType application/x-javascript "access plus 216000 seconds" </ifModule> <ifModule mod_headers.c> <filesMatch "\\.(ico|pdf|flv|jpg|jpeg|png|gif|swf)$"> Header set Cache-Control "max-age=2592000, public" </filesMatch> <filesMatch "\\.(css)$"> Header set Cache-Control "max-age=2592000, public" </filesMatch> <filesMatch "\\.(js)$"> Header set Cache-Control "max-age=216000, private" </filesMatch> <filesMatch "\\.(xml|txt)$"> Header set Cache-Control "max-age=216000, public, must-revalidate" </filesMatch> <filesMatch "\\.(html|htm|php)$"> Header set Cache-Control "max-age=1, private, must-revalidate" </filesMatch> </ifModule> <ifModule mod_headers.c> Header unset ETag </ifModule> FileETag None <ifModule mod_headers.c> Header unset Last-Modified </ifModule> # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress RewriteCond %{HTTP_HOST} ^foo\.com$ [OR] RewriteCond %{HTTP_HOST} ^www\.foo\.com$ RewriteRule (.*) http://domain.com/$1 [R=301,L,QSA] RewriteCond %{HTTP_HOST} ^foo1\.com$ [OR] RewriteCond %{HTTP_HOST} ^www\.foo1\.com$ RewriteRule (.*) http://domain.com/$1 [R=301,L,QSA] RewriteCond %{HTTP_HOST} ^foo2\.com$ [OR] RewriteCond %{HTTP_HOST} ^www\.foo2\.com$ RewriteRule (.*) http://domain.com/$1 [R=301,L,QSA] RewriteCond %{HTTP_HOST} ^foo3\.com$ [OR] RewriteCond %{HTTP_HOST} ^www\.foo3\.com$ RewriteRule (.*) http://domain.com/$1 [R=301,L,QSA] RewriteCond %{HTTP_HOST} ^foo8\.com$ [OR] RewriteCond %{HTTP_HOST} ^www\.foo8\.com$ RewriteRule (.*) http://domain.com/$1 [R=301,L,QSA] Thinking that the above version was overkill, I've also tried to redirect all the requests for domains different than the main on to be redirected to it like this: RewriteCond %{HTTP_HOST} !^domain\.com$ [NC] RewriteRule ^(.*)$ http://domain.com [L,R=301] Is it also wrong? Because it doesn't work either! P.S. @Sodved I've tried that and it doesn't help (I comment here because I can't seem to be able to comment your answer.) Removing the following piece of code didn't solve the issue either, so the problem must be somewhere else: # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress New details: using this tool for checking the redirects I got the following results for the URLs that are not redirected: Checked link: http://domain.com/aDirectory/ Type of link: direct link (note the trailing slash above) and: Checked link: http://domain.com/aDirectory Type of redirect: 301 Moved Permanently Redirected to: http://domain.com/aDirectory/ (no trailing slash here) I hope/suspect I'm getting closer to the cause of this behavior.

    Read the article

  • Ball bouncing at a certain angle and efficiency computations

    - by X Y
    I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't wrap my head around how to actually do it (i have some thoughts and such but i simply cannot implement them properly - i feel i'm overcomplicating things). Here's an image with a small explanation . One other problem would be that the conditions for bouncing have to be different for every edge. For example, in the picture, on the two small horizontal edges i do not want a perfectly vertical bounce when in the middle of the edge but rather a constant angle (pi/4 maybe) in either direction depending on the collision point (before the middle of the edge, or after). All of my collisions are done with the Separating Axes Theorem (and seem to work fine). I'm looking for something efficient because i want to add a lot of things later on (maybe polygons with many edges and such). So i need to keep to a minimum the amount of checking done every frame. The collision algorithm begins testing whenever the bounding boxes of the paddle and the ball intersect. Is there something better to test for possible collisions every frame? (more efficient in the long run,with many more objects etc, not necessarily easy to code). I'm going to post the code for my game: Paddle Class public class Paddle : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private bool keybEnabled; private bool isLeftPaddle; private Texture2D paddleSprite; private Vector2 paddlePosition; private float paddleSpeedY; private Vector2 paddleScale = new Vector2(1f, 1f); private const float DEFAULT_Y_SPEED = 150; private Vector2[] Normals2Edges; private Vector2[] Vertices = new Vector2[4]; private List<Vector2> lst = new List<Vector2>(); private Vector2 Edge; #endregion #region Properties public float Speed { get {return paddleSpeedY; } set { paddleSpeedY = value; } } public Vector2[] Normal2EdgesVector { get { NormalsToEdges(this.isLeftPaddle); return Normals2Edges; } } public Vector2[] VertexVector { get { return Vertices; } } public Vector2 Scale { get { return paddleScale; } set { paddleScale = value; NormalsToEdges(this.isLeftPaddle); } } public float X { get { return paddlePosition.X; } set { paddlePosition.X = value; } } public float Y { get { return paddlePosition.Y; } set { paddlePosition.Y = value; } } public float Width { get { return (Scale.X == 1f ? (float)paddleSprite.Width : paddleSprite.Width * Scale.X); } } public float Height { get { return ( Scale.Y==1f ? (float)paddleSprite.Height : paddleSprite.Height*Scale.Y ); } } public Texture2D GetSprite { get { return paddleSprite; } } public Rectangle Boundary { get { return new Rectangle((int)paddlePosition.X, (int)paddlePosition.Y, (int)this.Width, (int)this.Height); } } public bool KeyboardEnabled { get { return keybEnabled; } } #endregion private void NormalsToEdges(bool isLeftPaddle) { Normals2Edges = null; Edge = Vector2.Zero; lst.Clear(); for (int i = 0; i < Vertices.Length; i++) { Edge = Vertices[i + 1 == Vertices.Length ? 0 : i + 1] - Vertices[i]; if (Edge != Vector2.Zero) { Edge.Normalize(); //outer normal to edge !! (origin in top-left) lst.Add(new Vector2(Edge.Y, -Edge.X)); } } Normals2Edges = lst.ToArray(); } public float[] ProjectPaddle(Vector2 axis) { if (Vertices.Length == 0 || axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, Vertices[0]); max = min; for (int i = 1; i < Vertices.Length; i++) { float p = Vector2.Dot(axis, Vertices[i]); if (p < min) min = p; else if (p > max) max = p; } return (new float[2] { min, max }); } public Paddle(Game game, bool isLeftPaddle, bool enableKeyboard = true) : base(game) { contentManager = new ContentManager(game.Services); keybEnabled = enableKeyboard; this.isLeftPaddle = isLeftPaddle; } public void setPosition(Vector2 newPos) { X = newPos.X; Y = newPos.Y; } public override void Initialize() { base.Initialize(); this.Speed = DEFAULT_Y_SPEED; X = 0; Y = 0; NormalsToEdges(this.isLeftPaddle); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleSprite = contentManager.Load<Texture2D>(@"Content\pongBar"); } public override void Update(GameTime gameTime) { //vertices array Vertices[0] = this.paddlePosition; Vertices[1] = this.paddlePosition + new Vector2(this.Width, 0); Vertices[2] = this.paddlePosition + new Vector2(this.Width, this.Height); Vertices[3] = this.paddlePosition + new Vector2(0, this.Height); // Move paddle, but don't allow movement off the screen if (KeyboardEnabled) { float moveDistance = Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState newKeyState = Keyboard.GetState(); if (newKeyState.IsKeyDown(Keys.Down) && Y + paddleSprite.Height + moveDistance <= Game.GraphicsDevice.Viewport.Height) { Y += moveDistance; } else if (newKeyState.IsKeyDown(Keys.Up) && Y - moveDistance >= 0) { Y -= moveDistance; } } else { if (this.Y + this.Height > this.GraphicsDevice.Viewport.Height) { this.Y = this.Game.GraphicsDevice.Viewport.Height - this.Height - 1; } } base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Texture,null); spriteBatch.Draw(paddleSprite, paddlePosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Ball Class public class Ball : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private const float DEFAULT_SPEED = 50; private float speedIncrement = 0; private Vector2 ballScale = new Vector2(1f, 1f); private const float INCREASE_SPEED = 50; private Texture2D ballSprite; //initial texture private Vector2 ballPosition; //position private Vector2 centerOfBall; //center coords private Vector2 ballSpeed = new Vector2(DEFAULT_SPEED, DEFAULT_SPEED); //speed #endregion #region Properties public float DEFAULTSPEED { get { return DEFAULT_SPEED; } } public Vector2 ballCenter { get { return centerOfBall; } } public Vector2 Scale { get { return ballScale; } set { ballScale = value; } } public float SpeedX { get { return ballSpeed.X; } set { ballSpeed.X = value; } } public float SpeedY { get { return ballSpeed.Y; } set { ballSpeed.Y = value; } } public float X { get { return ballPosition.X; } set { ballPosition.X = value; } } public float Y { get { return ballPosition.Y; } set { ballPosition.Y = value; } } public Texture2D GetSprite { get { return ballSprite; } } public float Width { get { return (Scale.X == 1f ? (float)ballSprite.Width : ballSprite.Width * Scale.X); } } public float Height { get { return (Scale.Y == 1f ? (float)ballSprite.Height : ballSprite.Height * Scale.Y); } } public float SpeedIncreaseIncrement { get { return speedIncrement; } set { speedIncrement = value; } } public Rectangle Boundary { get { return new Rectangle((int)ballPosition.X, (int)ballPosition.Y, (int)this.Width, (int)this.Height); } } #endregion public Ball(Game game) : base(game) { contentManager = new ContentManager(game.Services); } public void Reset() { ballSpeed.X = DEFAULT_SPEED; ballSpeed.Y = DEFAULT_SPEED; ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } public void SpeedUp() { if (ballSpeed.Y < 0) ballSpeed.Y -= (INCREASE_SPEED + speedIncrement); else ballSpeed.Y += (INCREASE_SPEED + speedIncrement); if (ballSpeed.X < 0) ballSpeed.X -= (INCREASE_SPEED + speedIncrement); else ballSpeed.X += (INCREASE_SPEED + speedIncrement); } public float[] ProjectBall(Vector2 axis) { if (axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, this.ballCenter) - this.Width/2; //center - radius max = min + this.Width; //center + radius return (new float[2] { min, max }); } public void ChangeHorzDirection() { ballSpeed.X *= -1; } public void ChangeVertDirection() { ballSpeed.Y *= -1; } public override void Initialize() { base.Initialize(); ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ballSprite = contentManager.Load<Texture2D>(@"Content\ball"); } public override void Update(GameTime gameTime) { if (this.Y < 1 || this.Y > GraphicsDevice.Viewport.Height - this.Height - 1) this.ChangeVertDirection(); centerOfBall = new Vector2(ballPosition.X + this.Width / 2, ballPosition.Y + this.Height / 2); base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(ballSprite, ballPosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Main game class public class gameStart : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public gameStart() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "Pong game"; } protected override void Initialize() { ball = new Ball(this); paddleLeft = new Paddle(this,true,false); paddleRight = new Paddle(this,false,true); Components.Add(ball); Components.Add(paddleLeft); Components.Add(paddleRight); this.Window.AllowUserResizing = false; this.IsMouseVisible = true; this.IsFixedTimeStep = false; this.isColliding = false; base.Initialize(); } #region MyPrivateStuff private Ball ball; private Paddle paddleLeft, paddleRight; private int[] bit = { -1, 1 }; private Random rnd = new Random(); private int updates = 0; enum nrPaddle { None, Left, Right }; private nrPaddle PongBar = nrPaddle.None; private ArrayList Axes = new ArrayList(); private Vector2 MTV; //minimum translation vector private bool isColliding; private float overlap; //smallest distance after projections private Vector2 overlapAxis; //axis of overlap #endregion protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleLeft.setPosition(new Vector2(0, this.GraphicsDevice.Viewport.Height / 2 - paddleLeft.Height / 2)); paddleRight.setPosition(new Vector2(this.GraphicsDevice.Viewport.Width - paddleRight.Width, this.GraphicsDevice.Viewport.Height / 2 - paddleRight.Height / 2)); paddleLeft.Scale = new Vector2(1f, 2f); //scale left paddle } private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] <= circle[0] || circle[1] <= pad[0]) { return false; } if (pad[1] - circle[0] < circle[1] - pad[0]) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax; } } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * overlap; } return true; } protected override void Update(GameTime gameTime) { updates += 1; float ftime = 5 * (float)gameTime.ElapsedGameTime.TotalSeconds; if (updates == 1) { isColliding = false; int Xrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; int Yrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; ball.SpeedX = Xrnd * ball.SpeedX; ball.SpeedY = Yrnd * ball.SpeedY; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } else { updates = 100; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } //autorun :) paddleLeft.Y = ball.Y; //collision detection PongBar = nrPaddle.None; if (ball.Boundary.Intersects(paddleLeft.Boundary)) { PongBar = nrPaddle.Left; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleLeft.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleLeft.VertexVector, ball.ballCenter)); } } else if (ball.Boundary.Intersects(paddleRight.Boundary)) { PongBar = nrPaddle.Right; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleRight.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleRight.VertexVector, ball.ballCenter)); } } if (PongBar != nrPaddle.None && !isColliding) switch (PongBar) { case nrPaddle.Left: if (ShapesIntersect(paddleLeft, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; case nrPaddle.Right: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; default: break; } if (!ShapesIntersect(paddleRight, ball) && !ShapesIntersect(paddleLeft, ball)) isColliding = false; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; //check ball movement if (ball.X > paddleRight.X + paddleRight.Width + 2) { //IncreaseScore(Left); ball.Reset(); updates = 0; return; } else if (ball.X < paddleLeft.X - 2) { //IncreaseScore(Right); ball.Reset(); updates = 0; return; } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Aquamarine); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.End(); base.Draw(gameTime); } } And one method i've used: public static Vector2 NormAxisFromCircle2ClosestVertex(Vector2[] vertices, Vector2 circle) { Vector2 temp = Vector2.Zero; if (vertices.Length > 0) { float dist = (circle.X - vertices[0].X) * (circle.X - vertices[0].X) + (circle.Y - vertices[0].Y) * (circle.Y - vertices[0].Y); for (int i = 1; i < vertices.Length;i++) { if (dist > (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y)) { temp = vertices[i]; //memorize the closest vertex dist = (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y); } } temp = circle - temp; temp.Normalize(); } return temp; } Thanks in advance for any tips on the 4 issues. EDIT1: Something isn't working properly. The collision axis doesn't come out right and the interpolation also seems to have no effect. I've changed the code a bit: private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] < circle[0] || circle[1] < pad[0]) { return false; } if (Math.Abs(pad[1] - circle[0]) < Math.Abs(circle[1] - pad[0])) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax * (-1); } //to get the proper axis } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * Math.Abs(overlap); } return true; } And part of the Update method: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) { ball.X += MTV.X; ball.Y += MTV.Y; } //test if (overlapAxis.X == 0) //collision with horizontal edge { } else if (overlapAxis.Y == 0) //collision with vertical edge { float factor = Math.Abs(ball.ballCenter.Y - paddleRight.Y) / paddleRight.Height; if (factor > 1) factor = 1f; if (overlapAxis.X < 0) //left edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(-1, -3), new Vector2(-1, 3), factor)))); else //right edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(1, -3), new Vector2(1, 3), factor)))); } else //vertex collision??? { ball.Speed = -ball.Speed; } } What seems to happen is that "overlapAxis" doesn't always return the right one. So instead of (-1,0) i get the (1,0) (this happened even before i multiplied with -1 there). Sometimes there isn't even a collision registered even though the ball passes through the paddle... The interpolation also seems to have no effect as the angles barely change (or the overlapAxis is almost never (-1,0) or (1,0) but something like (0.9783473, 0.02743843)... ). What am i missing here? :(

    Read the article

  • HSDPA modem only working on certain USB ports

    - by nabulke
    Depending on which USB port I use to connect my HSDPA modem, the network manager will connect to the internet or not. I used to work (i.e. established a internet connection automatically) on all ports, but over time it simply stopped on some ports. lsusb output in all cases looks like that (Device ID varies depending on USB port): Bus 001 Device 009: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Any ideas what could cause this behaviour? What can I do to fix this? ADDED One additional information about the modem: if connected via USB it will be available as as harddrive AND as a HSDPA modem (kind of a duality...). In the error case, it will only be shown as a harddrive. ADDITIONAL INFO AS REQUESTED MODEM NOT WORKING Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 413c:8000 Dell Computer Corp. BC02 Bluetooth Adapter Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 007: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Bus 001 Device 005: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 001 Device 004: ID 05e3:0608 Genesys Logic, Inc. USB-2.0 4-Port HUB Bus 001 Device 003: ID 413c:0058 Dell Computer Corp. Port Replicator Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub laptop:~$ dmesg | grep 'usb' [ 0.225371] usbcore: registered new interface driver usbfs [ 0.225387] usbcore: registered new interface driver hub [ 0.225418] usbcore: registered new device driver usb [ 0.504291] usb usb1: configuration #1 chosen from 1 choice [ 0.504767] usb usb2: configuration #1 chosen from 1 choice [ 0.505046] usb usb3: configuration #1 chosen from 1 choice [ 0.505601] usb usb4: configuration #1 chosen from 1 choice [ 1.061064] usb 1-6: new high speed USB device using ehci_hcd and address 3 [ 1.192636] usb 1-6: configuration #1 chosen from 1 choice [ 1.447006] usb 2-2: new full speed USB device using uhci_hcd and address 2 [ 1.634908] usb 2-2: configuration #1 chosen from 1 choice [ 1.708164] usb 1-6.1: new high speed USB device using ehci_hcd and address 4 [ 1.801668] usb 1-6.1: configuration #1 chosen from 1 choice [ 2.076279] usb 1-6.1.1: new low speed USB device using ehci_hcd and address 5 [ 2.174932] usb 1-6.1.1: configuration #1 chosen from 1 choice [ 6.580315] usb 1-6.1.2: new high speed USB device using ehci_hcd and address6 [ 6.683479] usb 1-6.1.2: configuration #1 chosen from 1 choice [ 20.018671] usbcore: registered new interface driver btusb [ 20.131703] usbcore: registered new interface driver usb-storage [ 20.131988] usb-storage: device found at 6 [ 20.131991] usb-storage: waiting for device to settle before scanning [ 20.207981] usb 1-6.1.2: USB disconnect, address 6 [ 20.291499] usbcore: registered new interface driver hiddev [ 20.297052] input: Logitech USB Mouse as /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6.1/1-6.1.1/1-6.1.1:1.0/input/input6 [ 20.297465] generic-usb 0003:046D:C00C.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB Mouse] on usb-0000:00:1d.7-6.1.1/input0 [ 20.297534] usbcore: registered new interface driver usbhid [ 20.297803] usbhid: v2.6:USB HID core driver [ 26.552360] usb 1-6.1.2: new high speed USB device using ehci_hcd and address 7 [ 26.663506] usb 1-6.1.2: configuration #1 chosen from 1 choice [ 26.709628] usb-storage: device found at 7 [ 26.709631] usb-storage: waiting for device to settle before scanning [ 26.732387] usb-storage: device found at 7 [ 26.732390] usb-storage: waiting for device to settle before scanning [ 31.709568] usb-storage: device scan complete [ 31.733676] usb-storage: device scan complete MODEM WORKING Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 002: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 413c:8000 Dell Computer Corp. BC02 Bluetooth Adapter Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub dmesg | grep 'usb' [ 0.134811] usbcore: registered new interface driver usbfs [ 0.134826] usbcore: registered new interface driver hub [ 0.134858] usbcore: registered new device driver usb [ 0.360327] usb usb1: configuration #1 chosen from 1 choice [ 0.360783] usb usb2: configuration #1 chosen from 1 choice [ 0.361061] usb usb3: configuration #1 chosen from 1 choice [ 0.361611] usb usb4: configuration #1 chosen from 1 choice [ 1.144122] usb 2-2: new full speed USB device using uhci_hcd and address 2 [ 1.346896] usb 2-2: configuration #1 chosen from 1 choice [ 1.588072] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 1.761204] usb 3-1: configuration #1 chosen from 1 choice [ 5.972042] usb 1-1: new high speed USB device using ehci_hcd and address 4 [ 6.115438] usb 1-1: configuration #1 chosen from 1 choice [ 19.990565] usbcore: registered new interface driver usbserial [ 19.991429] usb-storage: device found at 4 [ 19.991432] usb-storage: waiting for device to settle before scanning [ 20.017260] usbcore: registered new interface driver usb-storage [ 20.017305] usbcore: registered new interface driver usbserial_generic [ 20.017308] usbserial: USB Serial Driver core [ 20.017817] usb-storage: device found at 4 [ 20.017820] usb-storage: waiting for device to settle before scanning [ 20.070796] usbcore: registered new interface driver btusb [ 20.229525] usb 1-1: GSM modem (1-port) converter now attached to ttyUSB0 [ 20.229776] usb 1-1: GSM modem (1-port) converter now attached to ttyUSB1 [ 20.229843] usbcore: registered new interface driver option [ 20.230396] usbcore: registered new interface driver hiddev [ 20.246280] input: Logitech USB Mouse as /devices/pci0000:00/0000:00:1d.1/usb3/3-1/3-1:1.0/input/input6 [ 20.246438] generic-usb 0003:046D:C00C.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB Mouse] on usb-0000:00:1d.1-1/input0 [ 20.246479] usbcore: registered new interface driver usbhid [ 20.246483] usbhid: v2.6:USB HID core driver [ 25.436579] usb-storage: device scan complete [ 25.437674] usb-storage: device scan complete

    Read the article

  • Retrieving only the first record or record at a certain index in LINQ

    - by vik20000in
    While working with data it’s not always required that we fetch all the records. Many a times we only need to fetch the first record, or some records in some index, in the record set. With LINQ we can get the desired record very easily with the help of the provided element operators. Simple get the first record. If you want only the first record in record set we can use the first method [Note that this can also be done easily done with the help of the take method by providing the value as one].     List<Product> products = GetProductList();      Product product12 = (         from prod in products         where prod.ProductID == 12         select prod)         .First();   We can also very easily put some condition on which first record to be fetched.     string[] strings = { "zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine" };     string startsWithO = strings.First(s => s[0] == 'o');  In the above example the result would be “one” because that is the first record starting with “o”.  Also the fact that there will be chances that there are no value returned in the result set. When we know such possibilities we can use the FirstorDefault() method to return the first record or incase there are no records get the default value.        int[] numbers = {};     int firstNumOrDefault = numbers.FirstOrDefault();  In case we do not want the first record but the second or the third or any other later record then we can use the ElementAt() method. In the ElementAt() method we need to pass the index number for which we want the record and we will receive the result for that element.      int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 };      int fourthLowNum = (         from num in numbers         where num > 5         select num )         .ElementAt(1); Vikram

    Read the article

  • Set certain WSUS updates to auto-install

    - by Nicolas
    We're running a WSUS server for the simple purpose of caching updates. Since we are a very small network of all "power users", we've got the domain group policy for WSUS updates on the clients set to prompt for download/install. i.e. We don't want updates to install without our knowledge. But there are a few cases where it would be nice to be able to set a certain update to auto-install. e.g. Windows Defender updates, Malicious Software Removal Tool, Outlook Junk Email Filter, etc. Basically all the silly little updates that you would always install anyway and don't require a restart. Is there a way to set the general policy to prompt for download/install, but auto-install certain regular updates? P.S. WSUS itself does have the facility to auto-approve certain updates. That part works. Facts & Figures: SBS 2003 domain Windows 7 Pro clients Windows XP Pro clients

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >