Implementing a "state-machine" logic for methods required by an object in C++
- by user827992
What I have: 1 hypothetical object/class + other classes and related methods that gives me functionality.
What I want:
linking this object to 0 to N methods in realtime on request when an event is triggered
Each event is related to a single method or a class, so a single event does not necessarily mean "connect this 1 method only" but can also…