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  • How can I remove certain characters from inside angle-brackets, leaving the characters outside alone

    - by Iain Fraser
    Edit: To be clear, please understand that I am not using Regex to parse the html, that's crazy talk! I'm simply wanting to clean up a messy string of html so it will parse Edit #2: I should also point out that the control character I'm using is a special unicode character - it's not something that would ever be used in a proper tag under any normal circumstances Suppose I have a string of html that contains a bunch of control characters and I want to remove the control characters from inside tags only, leaving the characters outside the tags alone. For example Here the control character is the numeral "1". Input The quick 1<strong>orange</strong> lemming <sp11a1n 1class1='jumpe111r'11>jumps over</span> 1the idle 1frog Desired Output The quick 1<strong>orange</strong> lemming <span class='jumper'>jumps over</span> 1the idle 1frog So far I can match tags which contain the control character but I can't remove them in one regex. I guess I could perform another regex on my matches, but I'd really like to know if there's a better way. My regex Bear in mind this one only matches tags which contain the control character. <(([^>])*?`([^>])*?)*?> Thanks very much for your time and consideration. Iain Fraser

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  • Laptop Hard Drive Cable

    - by Josh Pennington
    I am about to have to dig into my wifes laptop to pull the hard drive out to pull the data off since the rest of it is close to dieing. I am curious what I should expect to have to deal with to get data off the hard drive. I am assuming its a SATA drive. Do I need a special cable to connect a laptop SATA hard drive to the computer or should I be able to connect it to my desktop computer without issue? Thanks Josh Pennington

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  • How to programatically retarget animations from one skeleton to another?

    - by Fraser
    I'm trying to write code to transfer animations that were designed for one skeleton to look correct on another skeleton. The source animations consist only of rotations except for translations on the root (they're the mocap animations from the CMU motion capture database). Many 3D applications (eg Maya) have this facility built-in, but I'm trying to write a (very simple) version of it for my game. I've done some work on bone mapping, and because the skeletons are hierarchically similar (bipeds), I can do 1:1 bone mapping for everything but the spine (can work on that later). The problem, however, is that the base skeleton/bind poses are different, and the bones are different scales (shorter/longer), so if I just copy the rotation straight over it looks very strange: I've tried multiplying by the original bone's absolute rotation, then by the inverse of the target, and vice-versa... kind of a shot in the dark, and indeed it didn't work. (Tried relative transformations too)... I'm not sure where to go from here, so if anyone has any resources on stuff like this (papers, source code, etc), that would be really helpful. Thanks!

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  • How do I get SELinux to allow Apache and Samba on the same folder?

    - by Josh
    In the configuration I have setup I wish to allow samba and apache to access /var/www I am able to set a context to allow samba access, but then httpd doesn't have access. Using setenforce to 0 eliminates issues so I know that it is SELinux. In addition: How can I view the context of a folder, and can a folder have multiple contexts? (CentOS) Thank you, Josh

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  • convert multiple segments of DVD to FLV

    - by Josh
    I have a DVD of footage that I need to convert to FLV. I would rather not convert the whole disk as I only need specific segments. Is there a program that I can input start and end times and to get multiple files of these segments? Can you also advise on the best settings to use for best quality at the smallest file sizes. I'm working on a Vista 64bit machine. Thanks. Josh

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  • Capture traffic from SPAN and send it to a HyperV VM

    - by Josh Brower
    On a Server 2008 SP2 HyperV VM, I am trying to capture traffic from a SPAN. I know the SPAN is working, as I am able to capture the traffic on the Host OS, but when I try and capture traffic on the VM, with the SPAN being sent to a virtual adapter, I cannot seem to get it to work-- After doing some Googling, I have found that it might be because HyperV NICs cannot be put into promiscuous mode. (?) Any other thoughts? -Josh

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  • Displaying XML in Chrome Browser

    - by Josh
    I love the Chrome browser but I use XML quite a lot in my development work and when I view it in Chrome I just get the rendered text. I know that the source view is slightly better but I'd really like to see the layout and functionality that IE adds to XML namely: Highlighting Open/close nodes Any ideas how I can get this on Chrome? Thanks, Josh UPDATE: The XMLTree Extension is available on Google Chrome Extension Beta Site. Thanks again for your help.

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  • Cool examples of procedural pixel shader effects?

    - by Robert Fraser
    What are some good examples of procedural/screen-space pixel shader effects? No code necessary; just looking for inspiration. In particular, I'm looking for effects that are not dependent on geometry or the rest of the scene (would look okay rendered alone on a quad) and are not image processing (don't require a "base image", though they can incorporate textures). Multi-pass or single-pass is fine. Screenshots or videos would be ideal, but ideas work too. Here are a few examples of what I'm looking for (all from the RenderMonkey samples): PS - I'm aware of this question; I'm not asking for a source of actual shader implementations but instead for some inspirational ideas -- and the ones at the NVIDIA Shader Library mostly require a scene or are image processing effects. EDIT: this is an open-ended question and I wish there was a good way to split the bounty. I'll award the rep to the best answer on the last day.

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  • Inverting matrix then decomposing gives different quaternion than decomposing then inverting the quat

    - by Fraser
    I'm getting different signs when I convert a matrix to quaternion and invert that, versus when I invert a matrix and then get the quaternion from it: Quaternion a = Quaternion.Invert(getRotation(m)); Quaternion b = getRotation(Matrix.Invert(m)); I would expect a and b to be identical (or inverses of each other). However, it looks like q1 = (x, y, -z, -w) while q2 = (-x, -y, w, z). In other words, the Z and W components have been switched for some reason. Note: getRotation() decomposes the transform matrix and returns just the rotation part of it (I've tried normalizing the result; it does nothing). The matrix m is a complete transform matrix and contains a translation (and possibly a scale) as well as a rotation. I'm using D3DXMatrixDecompose to do the actual decomposition.

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  • Rendering oily/polluted water?

    - by Fraser
    Any shader wizards out there have an idea of how to achieve an oily/polluted water effect, similar to this: Ideally, the water would not be uniformly oily, but instead the oil could be generated from some source (such as a polluting drain from a chemical plant) and then diffuse throughout the water body. My thought for this part would be to keep an "oil map" as a 2D texture that determines the density of oil at each point on the water surface. It would diffuse and move naturally with the water vel;ocity at that point (I have a wave-particle simulation for dynamic waves, and am already doing something similar for foam on the water surface). However, I'm not sure how physically correct that would be, since oil might not move at the same velocity as the water. And I have no idea how to make all those trippy colors :-). Thoughts?

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  • Numerically stable(ish) method of getting Y-intercept of mouse position?

    - by Fraser
    I'm trying to unproject the mouse position to get the position on the X-Z plane of a ray cast from the mouse. The camera is fully controllable by the user. Right now, the algorithm I'm using is... Unproject the mouse into the camera to get the ray: Vector3 p1 = Vector3.Unproject(new Vector3(x, y, 0), 0, 0, width, height, nearPlane, farPlane, viewProj; Vector3 p2 = Vector3.Unproject(new Vector3(x, y, 1), 0, 0, width, height, nearPlane, farPlane, viewProj); Vector3 dir = p2 - p1; dir.Normalize(); Ray ray = Ray(p1, dir); Then get the Y-intercept by using algebra: float t = -ray.Position.Y / ray.Direction.Y; Vector3 p = ray.Position + t * ray.Direction; The problem is that the projected position is "jumpy". As I make small adjustments to the mouse position, the projected point moves in strange ways. For example, if I move the mouse one pixel up, it will sometimes move the projected position down, but when I move it a second pixel, the project position will jump back to the mouse's location. The projected location is always close to where it should be, but it does not smoothly follow a moving mouse. The problem intensifies as I zoom the camera out. I believe the problem is caused by numeric instability. I can make minor improvements to this by doing some computations at double precision, and possibly abusing the fact that floating point calculations are done at 80-bit precision on x86, however before I start micro-optimizing this and getting deep into how the CLR handles floating point, I was wondering if there's an algorithmic change I can do to improve this? EDIT: A little snooping around in .NET Reflector on SlimDX.dll: public static Vector3 Unproject(Vector3 vector, float x, float y, float width, float height, float minZ, float maxZ, Matrix worldViewProjection) { Vector3 coordinate = new Vector3(); Matrix result = new Matrix(); Matrix.Invert(ref worldViewProjection, out result); coordinate.X = (float) ((((vector.X - x) / ((double) width)) * 2.0) - 1.0); coordinate.Y = (float) -((((vector.Y - y) / ((double) height)) * 2.0) - 1.0); coordinate.Z = (vector.Z - minZ) / (maxZ - minZ); TransformCoordinate(ref coordinate, ref result, out coordinate); return coordinate; } // ... public static void TransformCoordinate(ref Vector3 coordinate, ref Matrix transformation, out Vector3 result) { Vector3 vector; Vector4 vector2 = new Vector4 { X = (((coordinate.Y * transformation.M21) + (coordinate.X * transformation.M11)) + (coordinate.Z * transformation.M31)) + transformation.M41, Y = (((coordinate.Y * transformation.M22) + (coordinate.X * transformation.M12)) + (coordinate.Z * transformation.M32)) + transformation.M42, Z = (((coordinate.Y * transformation.M23) + (coordinate.X * transformation.M13)) + (coordinate.Z * transformation.M33)) + transformation.M43 }; float num = (float) (1.0 / ((((transformation.M24 * coordinate.Y) + (transformation.M14 * coordinate.X)) + (coordinate.Z * transformation.M34)) + transformation.M44)); vector2.W = num; vector.X = vector2.X * num; vector.Y = vector2.Y * num; vector.Z = vector2.Z * num; result = vector; } ...which seems to be a pretty standard method of unprojecting a point from a projection matrix, however this serves to introduce another point of possible instability. Still, I'd like to stick with the SlimDX Unproject routine rather than writing my own unless it's really necessary.

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  • D3DXMatrixDecompose gives different quaternion than D3DXQuaternionRotationMatrix

    - by Fraser
    In trying to solve this problem, I tracked down the problem to the conversion of the rotation matrix to quaternion. In particular, consider the following matrix: -0.02099178 0.9997436 -0.008475631 0 0.995325 0.02009799 -0.09446743 0 0.09427284 0.01041905 0.9954919 0 0 0 0 1 SlimDX.Quaternion.RotationMatrix (which calls D3DXQuaternionRotationMatrix gives a different answer than SlimDX.Matrix.Decompose (which uses D3DXMatrixDecompose). The answers they give (after being normalized) are: X Y Z W Quaternion.RotationMatrix -0.05244324 0.05137424 0.002209336 0.9972991 Matrix.Decompose 0.6989997 0.7135442 -0.03674842 -0.03006023 Which are totally different (note the signs of X, Z, and W are different). Note that these aren't q/-q (two quaternions that represent the same rotation); they face completely different directions. I've noticed that with matrices for rotations very close to that one (successive frames in the animation) that the Matrix.Decompose version gives a solution that flips around wildly and occasionally goes into the desired position, while the Quaternion.RotationMatrix version gives solutions that are stable but go in the wrong direction. This is only for the right arm in my animation -- for the left arm, both functions give the correct solution, which is the same quaternion within error tolerances. This makes me think that there's some sort of numeric instability or weird stuff with signs going on. I tried implementing this and then this, but both gave me a completely incorrect solution (even for the matricies where the SlimDX ones were working correctly) -- maybe the rows and columns are flipped?

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  • Setting static IP on CentOS without system-config-network

    - by Josh
    Background information: I have a problem installing system-config-network. It appears it cannot find an update to sqlite (checks every mirror and comes back empty handed.) I have tried the skipping broken option and package cleanups from yum-utils. Since I cannot get it installed, I decided to set an ip manually from console. A quick Google search comes back empty handed as for an easy how-to guide that works. What do I need to do for a currently configured DHCP ip to change it to a Static IP from console. Thanks, Josh

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  • Best Practice: iDRAC & NIC Selection

    - by Josh Brower
    I am setting up a new Dell server with iDRAC 6 Express. My options for the NIC are: 1) Shared 2) Shared with failover to LOM2 3) Shared with failover to all LOMs The server has 2x dual-nic PCI-E cards (total of 4 nics) My questions are thusly: -What is best practice for setting this up? Is there any reason why I would not want option 3? -If the NIC is being used for both iDRAC and the OS, (there is no dedicated iDRAC nic), does this ever cause any kinds of issues for either iDRAC or the OS? Thanks- -Josh

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  • Apache Slow Over http, Fast Over https

    - by Josh Pennington
    I have an Apache server running Debian. I am having this very strange situation where loading a page takes about 2 to 3 times longer to load over http than https. The primary use of the website is Magento, but I am seeing similar results with other things that we have loaded on the website. I don't have the first clue where to even look on our server or what the problem could be. Does anyone have any insight as to what could be going on or where to look. Josh

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  • Useless Plesk Error?

    - by Josh Pennington
    I am trying to determine why Plesk on my server won't start and I have no idea where to even start (since my hosting company appears to not want to help me out). Anyways, the error in my Plesk error_log is as follows: 2010-12-25 21:30:28: (log.c.75) server started 2010-12-25 21:30:28: (network.c.336) SSL: error:00000000:lib(0):func(0):reason(0) 2010-12-25 21:30:28: (log.c.75) server started 2010-12-25 21:30:28: (network.c.336) SSL: error:00000000:lib(0):func(0):reason(0) It leads me to believe its a problem with the SSL on the server but I am not sure what to make of the error. Can someone lead me in the right direction? Thanks Josh Pennington

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  • secure email crashes outlook 2007

    - by Josh
    I have a number of secure emails sent to my outlook 2007 client. most arrive fine and display the prompt with regards to granting access to the certificate and then open. today i received two that when i try and open them they crash outlook. i have tried restarting outlook and my computer. please can you give me some ideas of what it could be or how i can troubleshoot this issue. i am working on Vista Utlimate x64. thanks. Josh

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  • Where is the Plesk Error Log / Or how can I get Plesk running again?

    - by Josh Pennington
    I currently have a VPS that is running Plesk and for some unknown reason it will not start. All the more information it gives me about it not starting is the following: Operation start with the VPS(s) VEID54635644 service "psa" is finished with errors: #703 Can not start/stop/restart service: service "psa" status is not "running" after command "start". This does really mean anything to me. Currently my server provider does not seem interested in helping me get Plesk running again so I am hoping I can get this going again on my own. I am assuming that there has to be an error log SOMEWHERE for Plesk, but the only thing I can find is located at /usr/local/psa/admin/logs/httpds_access_log and that just looks like an access log, not an error log (it is the only file in the directory). Is there another log somewhere in the system for this that I do not know about? Is there a way to find out why Plesk did not start? Thanks Josh Pennington

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  • Aironet 1200's Auto-Channel Feature: When should it be used?

    - by Josh Brower
    In our building we have around 25 1200 series Aironets, with a bit of overlap in some areas. Up until this point, we have had them deployed in alternating 1/6/11 channels, but we are wondering if we would get better performance if we used the auto-channel select feature. In looking around, I have seen comments that this feature should not be used as the WAP does a channel scan only on the radio startup, but I have not found this in any Cisco docs. Anybody have anymore information, or real-world experience with this feature? Thanks! -Josh

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  • System Monitoring Redundancy

    - by Josh Brower
    I consult in a small business environment where I have two HyperV hosts (with <10 VMs) + a couple other servers. I recently had an issue where one of the HyperV hosts had a CPU issue and it came down, bringing most of my non-critical VMs with it, plus a free piece of software that I use for network & system monitoring and availability. Because of this, and the fact that iDRAC locked up to, I did not get any alerts about the crash. So I am wondering how I can (cheaply) get a redundant availability monitoring system in place--Is is as simple as running Nagios or Zenoss (or whatever) on two different HyperV hosts? It just seems like running more than one copy of Nagios/Zenoss/etc could be expensive and have high overhead. Thoughts? Thanks! -Josh

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  • Boot to VHD backup plan

    - by Josh Barker
    I have a machine that I just reinstalled Windows and all of my applications onto... what a chore that is. I want to totally and completely avoid this from now on by creating an image. My first thought was to see if it possible to copy a VHD file when you are booted into it since I am using Windows 7 Ultimate as boot-to-vhd (without a parent machine). Is this possible and if so, how could I accomplish this? Keep in mind, this is my personal machine and I'm trying to keep things inexpensive (a good script would work). Thanks, Josh

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  • /proc/pid/environ missing variables

    - by Josh Arenberg
    google is giving no love on this one today, so I turn to the experts... I'm currently hacking together a script that relies on the /proc/pid/environ feature in Linux (RHEL 4) to check for a particular environment variable. Trouble is, it seems certain environment variables aren't showing up in there for some reason. Example: create some test vars: $ export T_1=testval TEST_1=testval T=testval TESTING_LONGEST=testval open a subshell: $bash $ cat /proc/self/environ|tr "\0" "\n"|grep testval TESTVARIABLE_LONGEST=testval T=testval hmm... where did T_1 and TEST_1 go?? what rules govern this strange universe? Thanks in advance, Josh

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  • sqlite3-ruby can't make on rvm 1.8.7

    - by Josh Crews
    Upgrading to Rails 3 by starting with RVM 1.8.7. OSX 10.5.8 Output: josh-crewss-macbook:~ joshcrews$ gem install sqlite3-rubyBuilding native extensions. This could take a while...ERROR: Error installing sqlite3-ruby: ERROR: Failed to build gem native extension. /Users/joshcrews/.rvm/rubies/ruby-1.8.7-p174/bin/ruby extconf.rb checking for sqlite3.h... yes checking for sqlite3_libversion_number() in -lsqlite3... yes checking for rb_proc_arity()... no checking for sqlite3_column_database_name()... no checking for sqlite3_enable_load_extension()... no checking for sqlite3_load_extension()... no creating Makefile make gcc -I. -I. -I/Users/joshcrews/.rvm/rubies/ruby-1.8.7-p174/lib/ruby/1.8/i686-darwin9.8.0 -I. -I/usr/local/include -I/opt/local/include -I/usr/include -D_XOPEN_SOURCE -D_DARWIN_C_SOURCE -fno-common -g -O2 -fno-common -pipe -fno-common -O3 -Wall -Wcast-qual -Wwrite-strings -Wconversion -Wmissing-noreturn -Winline -c database.c database.c: In function ‘deallocate’: database.c:17: warning: implicit declaration of function ‘sqlite3_next_stmt’ database.c:17: warning: assignment makes pointer from integer without a cast database.c: In function ‘initialize’: database.c:76: warning: implicit declaration of function ‘sqlite3_open_v2’ database.c:79: error: ‘SQLITE_OPEN_READWRITE’ undeclared (first use in this function) database.c:79: error: (Each undeclared identifier is reported only once database.c:79: error: for each function it appears in.) database.c:79: error: ‘SQLITE_OPEN_CREATE’ undeclared (first use in this function) database.c: In function ‘set_sqlite3_func_result’: database.c:277: error: ‘sqlite3_int64’ undeclared (first use in this function) database.c: In function ‘rb_sqlite3_func’: database.c:311: warning: passing argument 1 of ‘ruby_xcalloc’ as signed due to prototype database.c: In function ‘rb_sqlite3_step’: database.c:378: warning: passing argument 1 of ‘ruby_xcalloc’ as signed due to prototype make: *** [database.o] Error 1 Gem list (these are under RVM, under system I've got lot more gems included the sqlite3-ruby that's worked for 1.5 years) josh-crewss-macbook:~ joshcrews$ gem list *** LOCAL GEMS *** abstract (1.0.0) actionmailer (3.0.0.beta3) actionpack (3.0.0.beta3) activemodel (3.0.0.beta3) activerecord (3.0.0.beta3) activeresource (3.0.0.beta3) activesupport (3.0.0.beta3, 2.3.8) arel (0.3.3) builder (2.1.2) bundler (0.9.25) capybara (0.3.8) configuration (1.1.0) cucumber (0.7.2) cucumber-rails (0.3.1) culerity (0.2.10) database_cleaner (0.5.2) diff-lcs (1.1.2) erubis (2.6.5) ffi (0.6.3) gherkin (1.0.30) i18n (0.4.0, 0.3.7) json_pure (1.4.3) launchy (0.3.5) mail (2.2.1) memcache-client (1.8.3) mime-types (1.16) nokogiri (1.4.2) polyglot (0.3.1) rack (1.1.0) rack-mount (0.6.3) rack-test (0.5.4) rails (3.0.0.beta3) railties (3.0.0.beta3) rake (0.8.7) rdoc (2.5.8) rspec (2.0.0.beta.10, 2.0.0.beta.8) rspec-core (2.0.0.beta.10, 2.0.0.beta.8) rspec-expectations (2.0.0.beta.10, 2.0.0.beta.8) rspec-mocks (2.0.0.beta.10, 2.0.0.beta.8) rspec-rails (2.0.0.beta.10, 2.0.0.beta.8) rubygems-update (1.3.7) selenium-webdriver (0.0.20) spork (0.8.3) term-ansicolor (1.0.5) text-format (1.0.0) text-hyphen (1.0.0) thor (0.13.6) treetop (1.4.8) trollop (1.16.2) tzinfo (0.3.22) webrat (0.7.1) Version of XCode: 3.1.1 My suspicion is it has to do with "-I/Users/joshcrews/.rvm/rubies/ruby-1.8.7-p174/lib/ruby/1.8/i686-darwin9.8.0", because i686-darwin9.8.0 doesnt exist in that file

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  • Yii PHP Framework- Implementation

    - by Josh
    I was just curious if Yii is supposed to be compiled into PHP or not. Is it possible to use Yii just by copying the Framework to a folder on the server and then including something (something as in one of the yii files- I am not sure how it works) in the scripts I wish to use the framework for? (Noob when it comes to frameworks and usage) Thanks, Josh

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