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  • Can you cross-site ping another site using C# or JS/Ajax?

    - by Josh Harris
    On our web application I am trying to ping a 3rd party site to see if it is up before redirecting our customers to it. So far I have not seen a way to do this other than from a desktop app or system console. Is this possible? I have heard that there was an image trick in original ASP. Currently we are using .NET MVC with Javascript. Thank you, Josh

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  • SQLite data-types

    - by Alan Harris-Reid
    Hi there, When creating a table in SQLite3, I get confused when confronted with all the possible datatypes which imply similar contents, so could anyone tell me the difference between the following data-types? INT, INTEGER, SMALLINT, TINYINT DEC, DECIMAL LONGCHAR, LONGVARCHAR DATETIME, SMALLDATETIME Is there some documentation somewhere which lists the min./max. capacities of the various data-types? For example, I guess smallint holds a larger maximum value than tinyint, but a smaller value than integer, but I have no idea of what these capacities are. Any help would be appreciated. Alan Harris-Reid

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  • Email attachment problem

    - by Alan Harris-Reid
    Hi there, I want to send an email with an attachment using the following code (Python 3.1) (greatly simplified to show the example) from email.mime.multipart import MIMEMultipart from email.mime.text import MIMEText msg = MIMEMultipart() msg['From'] = from_addr msg['To'] = to_addr msg['Subject'] = subject msg.attach(MIMEText(body)) fp = open(att_file) msg1 = MIMEText(fp.read()) attachment = msg1.add_header('Content-Disposition', 'attachment', filename=att_file) msg.attach(attachment) # set string to be sent as 3rd parameter to smptlib.SMTP.sendmail() send_string = msg.as_string() The attachment object msg1 returns 'email.mime.text.MIMEText' object at ', but when the msg1.add_header(...) line runs the result is None, hence the program falls-over in msg.as_string() because no part of the attachment can have a None value. (Traceback shows "'NoneType' object has no attribute 'get_content_maintype'" in line 118 of _dispatch in generator.py, many levels down from msg.as_string()) Has anyone any idea what the cause of the problem might be? Any help would be appreciated. Alan Harris-Reid

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  • Laptop Hard Drive Cable

    - by Josh Pennington
    I am about to have to dig into my wifes laptop to pull the hard drive out to pull the data off since the rest of it is close to dieing. I am curious what I should expect to have to deal with to get data off the hard drive. I am assuming its a SATA drive. Do I need a special cable to connect a laptop SATA hard drive to the computer or should I be able to connect it to my desktop computer without issue? Thanks Josh Pennington

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  • How do I get SELinux to allow Apache and Samba on the same folder?

    - by Josh
    In the configuration I have setup I wish to allow samba and apache to access /var/www I am able to set a context to allow samba access, but then httpd doesn't have access. Using setenforce to 0 eliminates issues so I know that it is SELinux. In addition: How can I view the context of a folder, and can a folder have multiple contexts? (CentOS) Thank you, Josh

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  • convert multiple segments of DVD to FLV

    - by Josh
    I have a DVD of footage that I need to convert to FLV. I would rather not convert the whole disk as I only need specific segments. Is there a program that I can input start and end times and to get multiple files of these segments? Can you also advise on the best settings to use for best quality at the smallest file sizes. I'm working on a Vista 64bit machine. Thanks. Josh

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  • Capture traffic from SPAN and send it to a HyperV VM

    - by Josh Brower
    On a Server 2008 SP2 HyperV VM, I am trying to capture traffic from a SPAN. I know the SPAN is working, as I am able to capture the traffic on the Host OS, but when I try and capture traffic on the VM, with the SPAN being sent to a virtual adapter, I cannot seem to get it to work-- After doing some Googling, I have found that it might be because HyperV NICs cannot be put into promiscuous mode. (?) Any other thoughts? -Josh

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  • Displaying XML in Chrome Browser

    - by Josh
    I love the Chrome browser but I use XML quite a lot in my development work and when I view it in Chrome I just get the rendered text. I know that the source view is slightly better but I'd really like to see the layout and functionality that IE adds to XML namely: Highlighting Open/close nodes Any ideas how I can get this on Chrome? Thanks, Josh UPDATE: The XMLTree Extension is available on Google Chrome Extension Beta Site. Thanks again for your help.

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  • how this scaling down for css code is worked?

    - by harris
    this is a code for scaling down for css. i was wondering, how this worked. please someone explain to me part by part. thank you very much. /* ======================================================================== / / Copyright (C) 2000 - 2009 ND-Tech. Co., Ltd. / / All Rights Reserved. / / ======================================================================== / / Project : ScaleDown Created : 31-AUG-2009 / / File : main.c Contact : [email protected] / / ======================================================================== / / You are free to use or modify this code to the following restrictions: / / Acknowledge ND Tech. Co. Ltd. / / Or, put "Parts of code by ND Tech. Co., Ltd." / / Or, leave this header as it is. / / in somewhere in your code. / / ======================================================================== */ include "vm3224k.h" define CE0CTL *(volatile int *)(0x01800008) define CE2CTL *(volatile int *)(0x01800010) define SDCTL *(volatile int *)(0x01800018) define LED *(volatile short *)(0x90080000) // Definitions for async access(change as you wish) define WSU (2<<28) // Write Setup : 0-15 define WST (8<<22) // Write Strobe: 0-63 define WHD (2<<20) // Write Hold : 0-3 define RSU (2<<16) // Read Setup : 0-15 define TA (3<<14) // Turn Around : 0-3 define RST (8<<8) // Read Strobe : 0-63 define RHD (2<<0) // Read Hold : 0-3 define MTYPE (2<<4) /* EDMA Registers */ define PaRAM_OPT 0 // Options define PaRAM_SRC 1 // Source Address define PaRAM_CNT 2 // Frame count, Element count define PaRAM_DST 3 // Destination Address define PaRAM_IDX 4 // Frame index, Element index define PaRAM_RDL 5 // Element count reload, Link address define EDMA_CIPR *(volatile int *)0x01A0FFE4 // EDMA Channel interrupt pending low register define EDMA_CIER *(volatile int *)0x01A0FFE8 // EDMA Channel interrupt enable low register define EDMA_CCER *(volatile int *)0x01A0FFEC // EDMA Channel chain enable register define EDMA_ER *(volatile int *)0x01A0FFF0 // EDMA Event low register define EDMA_EER *(volatile int *)0x01A0FFF4 // EDMA Event enable low register define EDMA_ECR *(volatile int *)0x01A0FFF8 // EDMA Event clear low register define EDMA_ESR *(volatile int *)0x01A0FFFC // EDMA Event set low register define PRI (2<<29) // 1:High priority, 2:Low priority define ESIZE (1<<27) // 0:32bit, 1:16bit, 2:8bit, 3:reserved define DS2 (0<<26) // 1:2-Dimensional define SUM (0<<24) // 0:no update, 1:increment, 2:decrement, 3:by index define DD2 (0<<23) // 1:2-Dimensional define DUM (0<<21) // 0:no update, 1:increment, 2:decrement, 3:by index define TCINT (1<<20) // 0:disable, 1:enable define TCC (8<<16) // 4 bit code define LINK (0<<1) // 0:disable, 1:enable define FS (1<<0) // 0:element, 1:frame define OptionField_0 (PRI|ESIZE|DS2|SUM|DD2|DUM|TCINT|TCC|LINK|FS) define DD2_1 (1<<23) // 1:2-Dimensional define DUM_1 (1<<21) // 0:no update, 1:increment, 2:decrement, 3:by index define TCC_1 (9<<16) // 4 bit code define OptionField_1 (PRI|ESIZE|DS2|SUM|DD2_1|DUM_1|TCINT|TCC_1|LINK|FS) define TCC_2 (10<<16)// 4 bit code define OptionField_2 (PRI|ESIZE|DS2|SUM|DD2|DUM|TCINT|TCC_2|LINK|FS) define DS2_3 (1<<26) // 1:2-Dimensional define SUM_3 (1<<24) // 0:no update, 1:increment, 2:decrement, 3:by index define TCC_3 (11<<16)// 4 bit code define OptionField_3 (PRI|ESIZE|DS2_3|SUM_3|DD2|DUM|TCINT|TCC_3|LINK|FS) pragma DATA_SECTION ( lcd,".sdram" ) pragma DATA_SECTION ( cam,".sdram" ) pragma DATA_SECTION ( rgb,".sdram" ) pragma DATA_SECTION ( u,".sdram" ) extern cregister volatile unsigned int IER; extern cregister volatile unsigned int CSR; short camcode = 0x08000; short lcdcode = 0x00000; short lcd[2][240][320]; short cam[2][240][320]; short rgb[64][32][32]; short bufsel; int *Cevent,*Levent,*CLink,flag=1; unsigned char v[240][160],out_y[120][160]; unsigned char y[240][320],out_u[120][80]; unsigned char u[240][160],out_v[120][80]; void PLL6713() { int i; // CPU Clock Input : 50MHz *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) & 0xfffffffe; for(i=0;i<4;i++); *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) | 0x08; *(volatile int *)(0x01b7c114) = 0x08001; // 50MHz/2 = 25MHz *(volatile int *)(0x01b7c110) = 0x0c; // 25MHz * 12 = 300MHz *(volatile int *)(0x01b7c118) = 0x08000; // SYSCLK1 = 300MHz/1 = 300MHz *(volatile int *)(0x01b7c11c) = 0x08001; // SYSCLK2 = 300MHz/2 = 150MHz // Peripheral Clock *(volatile int *)(0x01b7c120) = 0x08003; // SYSCLK3 = 300MHz/4 = 75MHz // SDRAM Clock for(i=0;i<4;i++); *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) & 0xfffffff7; for(i=0;i<4;i++); *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) | 0x01; } unsigned short ybr_565(short y,short u,short v) { int r,g,b; b = y + 1772*(u-128)/1000; if (b<0) b=0; if (b>255) b=255; g = y - (344*(u-128) + 714*(v-128))/1000; if (g<0) g=0; if (g>255) g=255; r = y + 1402*(v-128)/1000; if (r<0) r=0; if (r>255) r=255; return ((r&0x0f8)<<8)|((g&0x0fc)<<3)|((b&0x0f8)>>3); } void yuyv2yuv(char *yuyv,char *y,char *u,char *v) { int i,j,dy,dy1,dy2,s; for (j=s=dy=dy1=dy2=0;j<240;j++) { for (i=0;i<320;i+=2) { u[dy1++] = yuyv[s++]; y[dy++] = yuyv[s++]; v[dy2++] = yuyv[s++]; y[dy++] = yuyv[s++]; } } } interrupt void c_int06(void) { if(EDMA_CIPR&0x800){ EDMA_CIPR = 0xffff; bufsel=(++bufsel&0x01); Cevent[PaRAM_DST] = (int)cam[(bufsel+1)&0x01]; Levent[PaRAM_SRC] = (int)lcd[(bufsel+1)&0x01]; EDMA_ESR = 0x80; flag=1; } } void main() { int i,j,k,y0,y1,v0,u0; bufsel = 0; CSR &= (~0x1); PLL6713(); // Initialize C6713 PLL CE0CTL = 0xffffbf33;// SDRAM Space CE2CTL = (WSU|WST|WHD|RSU|RST|RHD|MTYPE); SDCTL = 0x57115000; vm3224init(); // Initialize vm3224k2 vm3224rate(1); // Set frame rate vm3224bl(15); // Set backlight VM3224CNTL = VM3224CNTL&0xffff | 0x2; // vm3224 interrupt enable for (k=0;k<64;k++) // Create RGB565 lookup table for (i=0;i<32;i++) for (j=0;j<32;j++) rgb[k][i][j] = ybr_565(k<<2,i<<3,j<<3); Cevent = (int *)(0x01a00000 + 24 * 7); Cevent[PaRAM_OPT] = OptionField_0; Cevent[PaRAM_SRC] = (int)&camcode; Cevent[PaRAM_CNT] = 1; Cevent[PaRAM_DST] = (int)&VM3224ADDH; Cevent = (int *)(0x01a00000 + 24 * 8); Cevent[PaRAM_OPT] = OptionField_1; Cevent[PaRAM_SRC] = (int)&VM3224DATA; Cevent[PaRAM_CNT] = (239<<16)|320; Cevent[PaRAM_DST] = (int)cam[bufsel]; Cevent[PaRAM_IDX] = 0; Levent = (int *)(0x01a00000 + 24 * 9); Levent[PaRAM_OPT] = OptionField_2; Levent[PaRAM_SRC] = (int)&lcdcode; Levent[PaRAM_CNT] = 1; Levent[PaRAM_DST] = (int)&VM3224ADDH; Levent = (int *)(0x01a00000 + 24 * 10); Levent[PaRAM_OPT] = OptionField_3; Levent[PaRAM_SRC] = (int)lcd[bufsel]; Levent[PaRAM_CNT] = (239<<16)|320; Levent[PaRAM_DST] = (int)&VM3224DATA; Levent[PaRAM_IDX] = 0; IER = IER | (1<<6)|3; CSR = CSR | 0x1; EDMA_CCER = (1<<8)|(1<<9)|(1<<10); EDMA_CIER = (1<<11); EDMA_CIPR = 0xffff; EDMA_ESR = 0x80; while (1) { if(flag) { // LED = 0; yuyv2yuv((char *)cam[bufsel],(char *)y,(char *)u,(char *)v); for(j=0;j<240;j++) for(i=0;i<320;i++) lcd[bufsel][j][i]=0; for(j=0;j<240;j+=2) for(i=0;i<320;i+=2) out_y[j>>1][i>>1]=(y[j][i]+y[j][i+1]+y[j+1][i]+y[j+1][i+1])>>2; for(j=0;j<240;j+=2) for(i=0;i<160;i+=2) { out_u[j>>1][i>>1]=(u[j][i]+u[j][i+1]+u[j+1][i]+u[j+1][i+1])>>2; out_v[j>>1][i>>1]=(v[j][i]+v[j][i+1]+v[j+1][i]+v[j+1][i+1])>>2; } for (j=0;j<120;j++) for (i=0;i<160;i+=2) { y0 = out_y[j][i]>>2; u0 = out_u[j][i>>1]>>3; v0 = out_v[j][i>>1]>>3; y1 = out_y[j][i+1]>>2; lcd[bufsel][j+60][i+80]=rgb[y0][u0][v0]; lcd[bufsel][j+60][i+81]=rgb[y1][u0][v0]; } flag=0; // LED = 1; } } }

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  • How to TDD test that objects are being added to a collection if the collection is private?

    - by Joshua Harris
    Assume that I planned to write a class that worked something like this: public class GameCharacter { private Collection<CharacterEffect> _collection; public void Add(CharacterEffect e) { ... } public void Remove(CharacterEffect e) { ... } public void Contains(CharacterEffect e) { ... } } When added an effect does something to the character and is then added to the _collection. When it is removed the effect reverts the change to the character and is removed from the _collection. It's easy to test if the effect was applied to the character, but how do I test that the effect was added to _collection? What test could I write to start constructing this class. I could write a test where Contains would return true for a certain effect being in _collection, but I can't arrange a case where that function would return true because I haven't implemented the Add method that is needed to place things in _collection. Ok, so since Contains is dependent on having Add working, then why don't I try to create Add first. Well for my first test I need to try and figure out if the effect was added to the _collection. How would I do that? The only way to see if an effect is in _collection is with the Contains function. The only way that I could think to test this would be to use a FakeCollection that Mocks the Add, Remove, and Contains of a real collection, but I don't want _collection being affected by outside sources. I don't want to add a setEffects(Collection effects) function, because I do not want the class to have that functionality. The one thing that I am thinking could work is this: public class GameCharacter<C extends Collection> { private Collection<CharacterEffect> _collection; public GameCharacter() { _collection = new C<CharacterEffect>(); } } But, that is just silly making me declare what some private data structures type is on every declaration of the character. Is there a way for me to test this without breaking TDD principles while still allowing me to keep my collection private?

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  • What if I can't make my unit test fail in "Red, Green, Refactor" of TDD?

    - by Joshua Harris
    So let's say that I have a test: @Test public void MoveY_MoveZero_DoesNotMove() { Point p = new Point(50.0, 50.0); p.MoveY(0.0); Assert.assertAreEqual(50.0, p.Y); } This test then causes me to create the class Point: public class Point { double X; double Y; public void MoveY(double yDisplace) { throw new NotYetImplementedException(); } } Ok. It fails. Good. Then I remove the exception and I get green. Great, but of course I need to test if it changes value. So I write a test that calls p.MoveY(10.0) and checks if p.Y is equal to 60.0. It fails, so then I change the function to look like so: public void MoveY(double yDisplace) { Y += yDisplace; } Great, now I have green again and I can move on. I've tested not moving and moving in the positive direction, so naturally I should test a negative value. The only problem with this test is that if I wrote the test correctly, then it doesn't fail at first. That means that I didn't fit the principle of "Red, Green, Refactor." Of course, This is a first-world problem of TDD, but getting a fail at first is helpful in that it shows that your test can fail. Otherwise this seemingly innocent test that is just passing for incorrect reasons could fail later because it was written wrong. That might not be a problem if it happened 5 minutes later, but what if it happens to the poor-sap that inheirited your code two years later. What he knows is that MoveY does not work with negative values because that is what the test is telling him. But, it really could work and just be a bug in the test. I don't think that would happen in this particular case because the code sample is so simple, but if it were a large complicated system that might not be the case. It seems crazy to say that I want to fail my tests, but that is an important step in TDD, for good reasons.

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  • Should I use an interface when methods are only similar?

    - by Joshua Harris
    I was posed with the idea of creating an object that checks if a point will collide with a line: public class PointAndLineSegmentCollisionDetector { public void Collides(Point p, LineSegment s) { // ... } } This made me think that if I decided to create a Box object, then I would need a PointAndBoxCollisionDetector and a LineSegmentAndBoxCollisionDetector. I might even realize that I should have a BoxAndBoxCollisionDetector and a LineSegmentAndLineSegmentCollisionDetector. And, when I add new objects that can collide I would need to add even more of these. But, they all have a Collides method, so everything I learned about abstraction is telling me, "Make an interface." public interface CollisionDetector { public void Collides(Spatial s1, Spatial s2); } But now I have a function that only detects some abstract class or interface that is used by Point, LineSegment, Box, etc.. So if I did this then each implementation would have to to a type check to make sure that the types are the appropriate type because the collision algorithm is different for each different type match up. Another solution could be this: public class CollisionDetector { public void Collides(Point p, LineSegment s) { ... } public void Collides(LineSegment s, Box b) { ... } public void Collides(Point p, Box b) { ... } // ... } But, this could end up being a huge class that seems unwieldy, although it would have simplicity in that it is only a bunch of Collide methods. This is similar to C#'s Convert class. Which is nice because it is large, but it is simple to understand how it works. This seems to be the better solution, but I thought I should open it for discussion as a wiki to get other opinions.

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  • What to do when TDD tests reveal new functionality that is needed that also needs tests?

    - by Joshua Harris
    What do you do when you are writing a test and you get to the point where you need to make the test pass and you realize that you need an additional piece of functionality that should be separated into its own function? That new function needs to be tested as well, but the TDD cycle says to Make a test fail, make it pass then refactor. If I am on the step where I am trying to make my test pass I'm not supposed to go off and start another failing test to test the new functionality that I need to implement. For example, I am writing a point class that has a function WillCollideWith(LineSegment): public class Point { // Point data and constructor ... public bool CollidesWithLine(LineSegment lineSegment) { Vector PointEndOfMovement = new Vector(Position.X + Velocity.X, Position.Y + Velocity.Y); LineSegment pointPath = new LineSegment(Position, PointEndOfMovement); if (lineSegment.Intersects(pointPath)) return true; return false; } } I was writing a test for CollidesWithLine when I realized that I would need a LineSegment.Intersects(LineSegment) function. But, should I just stop what I am doing on my test cycle to go create this new functionality? That seems to break the "Red, Green, Refactor" principle. Should I just write the code that detects that lineSegments Intersect inside of the CollidesWithLine function and refactor it after it is working? That would work in this case since I can access the data from LineSegment, but what about in cases where that kind of data is private?

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  • Identify "non-secure" content IE warns about [on hold]

    - by Doug Harris
    As many know, if you serve a page over https and the content loads resources (images, stylesheets, js, SWF objects, etc) over http, older versions of Internet Explorer will show the user a warning saying "This page contains both secure and non-secure items". This is discomforting to many non-technical users. Usually, I can look at the HTML source and identify which item(s) are triggering this error. Sometimes a Flash object will load something else or some embedded javascript will put a new object in the DOM and trigger this. What tools are good for quickly tracking down the source of the warning?

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  • How to apply effects that occur (or change) over time to characters in a game?

    - by Joshua Harris
    So assume that I have a system that applies Effects to Characters like so: public class Character { private Collection<Effect> _effects; public void AddEffect (Effect e) { e.ApplyTo(this); _effects.Add(e); } public void RemoveEffect (Effect e) { e.RemoveFrom(this); _effects.Remove(e); } } public interface Effect { public void ApplyTo (Character character); public void RemoveFrom (Character character); } Example Effect: Armor Buff for 5 seconds. void someFunction() { // Do Stuff ... Timer armorTimer = new Timer(5 seconds); ArmorBuff armorbuff = new ArmorBuff(); character.AddEffect(armorBuff); armorTimer.Start(); // Do more stuff ... } // Some where else in code public void ArmorTimer_Complete() { character.RemoveEffect(armorBuff); } public class ArmorBuff implements Effect { public void applyTo(Character character) { character.changeArmor(20); } public void removeFrom(Character character) { character.changeArmor(-20); } } Ok, so this example would buff the Characters armor for 5 seconds. Easy to get working. But what about effects that change over the duration of the effect being applied. Two examples come to mind: Damage Over Time: 200 damage every second for 3 seconds. I could mimic this by applying an Effect that lasts for 1 second and has a counter set to 3, then when it is removed it could deal 200 damage, clone itself, decrement the counter of the clone, and apply the clone to the character. If it repeats this until the counter is 0, then you got a damage over time ability. I'm not a huge fan of this approach, but it does describe the behavior exactly. Degenerating Speed Boost: Gain a speed boost that degrades over 3 seconds until you return to your normal speed. This is a bit harder. I can basically do the same thing as above except having timers set to some portion of a second, such that they occur fast enough to give the appearance of degenerating smoothly over time (even though they are really just stepping down incrementally). I feel like you could get away with only 12 steps over a second (maybe less, I would have to test it and see), but this doesn't seem very elegant to me. The only other way to implement this effect would be to change the system so that the Character checks the _effects collection for effects that alter any of the properties any time that they are being used. I could handle this in functions like getCurrentSpeed() and getCurrentArmor(), but you can imagine how much of a hassle it would be to have that kind of overhead every time you want to do a calculation with movement speed (which would be every time you move your character). Is there a better way to deal with these kinds of effects or events?

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  • Setting static IP on CentOS without system-config-network

    - by Josh
    Background information: I have a problem installing system-config-network. It appears it cannot find an update to sqlite (checks every mirror and comes back empty handed.) I have tried the skipping broken option and package cleanups from yum-utils. Since I cannot get it installed, I decided to set an ip manually from console. A quick Google search comes back empty handed as for an easy how-to guide that works. What do I need to do for a currently configured DHCP ip to change it to a Static IP from console. Thanks, Josh

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  • Best Practice: iDRAC & NIC Selection

    - by Josh Brower
    I am setting up a new Dell server with iDRAC 6 Express. My options for the NIC are: 1) Shared 2) Shared with failover to LOM2 3) Shared with failover to all LOMs The server has 2x dual-nic PCI-E cards (total of 4 nics) My questions are thusly: -What is best practice for setting this up? Is there any reason why I would not want option 3? -If the NIC is being used for both iDRAC and the OS, (there is no dedicated iDRAC nic), does this ever cause any kinds of issues for either iDRAC or the OS? Thanks- -Josh

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  • Apache Slow Over http, Fast Over https

    - by Josh Pennington
    I have an Apache server running Debian. I am having this very strange situation where loading a page takes about 2 to 3 times longer to load over http than https. The primary use of the website is Magento, but I am seeing similar results with other things that we have loaded on the website. I don't have the first clue where to even look on our server or what the problem could be. Does anyone have any insight as to what could be going on or where to look. Josh

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  • Useless Plesk Error?

    - by Josh Pennington
    I am trying to determine why Plesk on my server won't start and I have no idea where to even start (since my hosting company appears to not want to help me out). Anyways, the error in my Plesk error_log is as follows: 2010-12-25 21:30:28: (log.c.75) server started 2010-12-25 21:30:28: (network.c.336) SSL: error:00000000:lib(0):func(0):reason(0) 2010-12-25 21:30:28: (log.c.75) server started 2010-12-25 21:30:28: (network.c.336) SSL: error:00000000:lib(0):func(0):reason(0) It leads me to believe its a problem with the SSL on the server but I am not sure what to make of the error. Can someone lead me in the right direction? Thanks Josh Pennington

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  • secure email crashes outlook 2007

    - by Josh
    I have a number of secure emails sent to my outlook 2007 client. most arrive fine and display the prompt with regards to granting access to the certificate and then open. today i received two that when i try and open them they crash outlook. i have tried restarting outlook and my computer. please can you give me some ideas of what it could be or how i can troubleshoot this issue. i am working on Vista Utlimate x64. thanks. Josh

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  • Where is the Plesk Error Log / Or how can I get Plesk running again?

    - by Josh Pennington
    I currently have a VPS that is running Plesk and for some unknown reason it will not start. All the more information it gives me about it not starting is the following: Operation start with the VPS(s) VEID54635644 service "psa" is finished with errors: #703 Can not start/stop/restart service: service "psa" status is not "running" after command "start". This does really mean anything to me. Currently my server provider does not seem interested in helping me get Plesk running again so I am hoping I can get this going again on my own. I am assuming that there has to be an error log SOMEWHERE for Plesk, but the only thing I can find is located at /usr/local/psa/admin/logs/httpds_access_log and that just looks like an access log, not an error log (it is the only file in the directory). Is there another log somewhere in the system for this that I do not know about? Is there a way to find out why Plesk did not start? Thanks Josh Pennington

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  • Aironet 1200's Auto-Channel Feature: When should it be used?

    - by Josh Brower
    In our building we have around 25 1200 series Aironets, with a bit of overlap in some areas. Up until this point, we have had them deployed in alternating 1/6/11 channels, but we are wondering if we would get better performance if we used the auto-channel select feature. In looking around, I have seen comments that this feature should not be used as the WAP does a channel scan only on the radio startup, but I have not found this in any Cisco docs. Anybody have anymore information, or real-world experience with this feature? Thanks! -Josh

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  • System Monitoring Redundancy

    - by Josh Brower
    I consult in a small business environment where I have two HyperV hosts (with <10 VMs) + a couple other servers. I recently had an issue where one of the HyperV hosts had a CPU issue and it came down, bringing most of my non-critical VMs with it, plus a free piece of software that I use for network & system monitoring and availability. Because of this, and the fact that iDRAC locked up to, I did not get any alerts about the crash. So I am wondering how I can (cheaply) get a redundant availability monitoring system in place--Is is as simple as running Nagios or Zenoss (or whatever) on two different HyperV hosts? It just seems like running more than one copy of Nagios/Zenoss/etc could be expensive and have high overhead. Thoughts? Thanks! -Josh

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  • Boot to VHD backup plan

    - by Josh Barker
    I have a machine that I just reinstalled Windows and all of my applications onto... what a chore that is. I want to totally and completely avoid this from now on by creating an image. My first thought was to see if it possible to copy a VHD file when you are booted into it since I am using Windows 7 Ultimate as boot-to-vhd (without a parent machine). Is this possible and if so, how could I accomplish this? Keep in mind, this is my personal machine and I'm trying to keep things inexpensive (a good script would work). Thanks, Josh

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  • /proc/pid/environ missing variables

    - by Josh Arenberg
    google is giving no love on this one today, so I turn to the experts... I'm currently hacking together a script that relies on the /proc/pid/environ feature in Linux (RHEL 4) to check for a particular environment variable. Trouble is, it seems certain environment variables aren't showing up in there for some reason. Example: create some test vars: $ export T_1=testval TEST_1=testval T=testval TESTING_LONGEST=testval open a subshell: $bash $ cat /proc/self/environ|tr "\0" "\n"|grep testval TESTVARIABLE_LONGEST=testval T=testval hmm... where did T_1 and TEST_1 go?? what rules govern this strange universe? Thanks in advance, Josh

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