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  • Questions about identifying the components in MVC

    - by luiscubal
    I'm currently developing an client-server application in node.js, Express, mustache and MySQL. However, I believe this question should be mostly language and framework agnostic. This is the first time I'm doing a real MVC application and I'm having trouble deciding exactly what means each component. (I've done web applications that could perhaps be called MVC before, but I wouldn't confidently refer to them as such) I have a server.js that ties the whole application together. It does initialization of all other components (including the database connection, and what I think are the "models" and the "views"), receiving HTTP requests and deciding which "views" to use. Does this mean that my server.js file is the controller? Or am I mixing code that doesn't belong there? What components should I break the server.js file into? Some examples of code that's in the server.js file: var connection = mysql.createConnection({ host : 'localhost', user : 'root', password : 'sqlrevenge', database : 'blog' }); //... app.get("/login", function (req, res) { //Function handles a GET request for login forms if (process.env.NODE_ENV == 'DEVELOPMENT') { mu.clearCache(); } session.session_from_request(connection, req, function (err, session) { if (err) { console.log('index.js session error', err); session = null; } login_view.html(res, user_model, post_model, session, mu); //I named my view functions "html" for the case I might want to add other output types (such as a JSON API), or should I opt for completely separate views then? }); }); I have another file that belongs named session.js. It receives a cookies object, reads the stored data to decide if it's a valid user session or not. It also includes a function named login that does change the value of cookies. First, I thought it would be part of the controller, since it kind of dealt with user input and supplied data to the models. Then, I thought that maybe it was a model since it dealt with the application data/database and the data it supplies is used by views. Now, I'm even wondering if it could be considered a View, since it outputs data (cookies are part of HTTP headers, which are output)

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  • Symlink path can be followed manually, but `cd` returns Permission denied

    - by Ricket
    I am trying to access the directory /usr/software/test/agnostic. There are several symlinks involved in this path. As you can see by the below transcript, I am unable to cd directly to the path, but I can check each step of the way and cd to the symlinked directories until I reach the destination. Why is this? (and how do I fix it?) Ubuntu 12.10, bash > ls /usr/software/test/agnostic ls: cannot access /usr/software/test/agnostic: Permission denied > cd /usr/software/test > cd agnostic bash: cd: agnostic: Permission denied > pwd -P /x/eng/localtest/arch/x86_64-redhat-rhel5 > ls -al | grep agnostic lrwxrwxrwx 1 root root 15 Oct 23 2007 agnostic -> noarch/agnostic > ls -al | grep noarch ... lrwxrwxrwx 1 root root 23 Oct 23 2007 noarch -> /x/eng/localtest/noarch > cd noarch > cd agnostic bash: cd: agnostic: Permission denied > ls -al | grep agnostic lrwxrwxrwx 1 5808 dip 4 Oct 5 2010 agnostic -> main > cd main > ls (correct output of `ls`) > pwd /usr/software/test/noarch/main > pwd -P /x/eng/localtest/noarch/main

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  • Coding Competition, language agnostic guidelines?

    - by Miau
    Hi there: I might be doing a coding competition soon, I was wondering if anyone made one and what where the guidelines/ process. I'd like to make the competition appealing to all devs, and I m trying to come up with ideas as to how. the scenario is: There is an event running and we(of the coding competition) will have a room that we can use (either to code or for questions, etc), however, ideally the task for the competition should be assignet and they should eb able to go and do other things, if they are so inclined. what i wonder is what kind of challenges to give, and most importantly, what is the criteria to "win" teaching and learning good coding standards takes a looong time, and I d like to think that if you ve been coding for longer you ll do things right and quick... but in a competition, you would be cutting corners... I would really appreciate your input on this

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  • How to create a Clob in JPA in an implementation agnostic way

    - by kazanaki
    Hello I am using Ejb3 and JPA (based on Hibernate and Oracle 10g at the moment) I have an entity that contains a clob @Entity @Table(name = "My_TAB") public class ExampleEntity implements java.io.Serializable { private Clob someText; public void setSomeText(Clob someText) { this.someText= someText; } @Column(name = "COLUMN_NAME") public Clob getSomeText() { return this.someText; } Then I want to save an entity of this type. At the moment I am doing the following which works perfectly ExampleEntity exampleEntity = new ExampleEntity(); exampleEntity.setSomeText(Hibernate.createClob(aStringValue)); someOtherDao.save(exampleEntity); However this ties my code to Hibernate! I have specifically avoided so far Hibernate extensions and used only JPA annotations. The code works because indeed Hibernate is my current implementation. Is there some sort of JPA API that allows me to create a clob in a generic way? So if later I decide to switch to Toplink/EclipseLink or something else I won't have to change a thing?

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  • Is writing eSQL database agnostic?

    - by Robert Koritnik
    Using EF we can use LINQ to read data which is rather simple (especialy using fluent calls), but we have less control unless we write eSQL on our own. Is writing eSQL database actually data store independant code? So if we decide to change data store, can the same statements still be used? Is writing eSQL strings in your code pose any serious security threats similar to writing TSQL statements in plain strings? So we moved to SPs. Could we still mode eSQL scripts outside of code as well and use some other technique to make them a bit more secure?

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  • Avoiding Agnostic Jagged Array Flattening in Powershell

    - by matejhowell
    Hello, I'm running into an interesting problem in Powershell, and haven't been able to find a solution to it. When I google (and find things like this post), nothing quite as involved as what I'm trying to do comes up, so I thought I'd post the question here. The problem has to do with multidimensional arrays with an outer array length of one. It appears Powershell is very adamant about flattening arrays like @( @('A') ) becomes @( 'A' ). Here is the first snippet (prompt is , btw): > $a = @( @( 'Test' ) ) > $a.gettype().isarray True > $a[0].gettype().isarray False So, I'd like to have $a[0].gettype().isarray be true, so that I can index the value as $a[0][0] (the real world scenario is processing dynamic arrays inside of a loop, and I'd like to get the values as $a[$i][$j], but if the inner item is not recognized as an array but as a string (in my case), you start indexing into the characters of the string, as in $a[0][0] -eq 'T'). I have a couple of long code examples, so I have posted them at the end. And, for reference, this is on Windows 7 Ultimate with PSv2 and PSCX installed. Consider code example 1: I build a simple array manually using the += operator. Intermediate array $w is flattened, and consequently is not added to the final array correctly. I have found solutions online for similar problems, which basically involve putting a comma before the inner array to force the outer array to not flatten, which does work, but again, I'm looking for a solution that can build arrays inside a loop (a jagged array of arrays, processing a CSS file), so if I add the leading comma to the single element array (implemented as intermediate array $y), I'd like to do the same for other arrays (like $z), but that adversely affects how $z is added to the final array. Now consider code example 2: This is closer to the actual problem I am having. When a multidimensional array with one element is returned from a function, it is flattened. It is correct before it leaves the function. And again, these are examples, I'm really trying to process a file without having to know if the function is going to come back with @( @( 'color', 'black') ) or with @( @( 'color', 'black'), @( 'background-color', 'white') ) Has anybody encountered this, and has anybody resolved this? I know I can instantiate framework objects, and I'm assuming everything will be fine if I create an object[], or a list<, or something else similar, but I've been dealing with this for a little bit and something sure seems like there has to be a right way to do this (without having to instantiate true framework objects). Code Example 1 function Display($x, [int]$indent, [string]$title) { if($title -ne '') { write-host "$title`: " -foregroundcolor cyan -nonewline } if(!$x.GetType().IsArray) { write-host "'$x'" -foregroundcolor cyan } else { write-host '' $s = new-object string(' ', $indent) for($i = 0; $i -lt $x.length; $i++) { write-host "$s[$i]: " -nonewline -foregroundcolor cyan Display $x[$i] $($indent+1) } } if($title -ne '') { write-host '' } } ### Start Program $final = @( @( 'a', 'b' ), @('c')) Display $final 0 'Initial Value' ### How do we do this part ??? ########### ## $w = @( @('d', 'e') ) ## $x = @( @('f', 'g'), @('h') ) ## # But now $w is flat, $w.length = 2 ## ## ## # Even if we put a leading comma (,) ## # in front of the array, $y will work ## # but $w will not. This can be a ## # problem inside a loop where you don't ## # know the length of the array, and you ## # need to put a comma in front of ## # single- and multidimensional arrays. ## $y = @( ,@('D', 'E') ) ## $z = @( ,@('F', 'G'), @('H') ) ## ## ## ########################################## $final += $w $final += $x $final += $y $final += $z Display $final 0 'Final Value' ### Desired final value: @( @('a', 'b'), @('c'), @('d', 'e'), @('f', 'g'), @('h'), @('D', 'E'), @('F', 'G'), @('H') ) ### As in the below: # # Initial Value: # [0]: # [0]: 'a' # [1]: 'b' # [1]: # [0]: 'c' # # Final Value: # [0]: # [0]: 'a' # [1]: 'b' # [1]: # [0]: 'c' # [2]: # [0]: 'd' # [1]: 'e' # [3]: # [0]: 'f' # [1]: 'g' # [4]: # [0]: 'h' # [5]: # [0]: 'D' # [1]: 'E' # [6]: # [0]: 'F' # [1]: 'G' # [7]: # [0]: 'H' Code Example 2 function Display($x, [int]$indent, [string]$title) { if($title -ne '') { write-host "$title`: " -foregroundcolor cyan -nonewline } if(!$x.GetType().IsArray) { write-host "'$x'" -foregroundcolor cyan } else { write-host '' $s = new-object string(' ', $indent) for($i = 0; $i -lt $x.length; $i++) { write-host "$s[$i]: " -nonewline -foregroundcolor cyan Display $x[$i] $($indent+1) } } if($title -ne '') { write-host '' } } function funA() { $ret = @() $temp = @(0) $temp[0] = @('p', 'q') $ret += $temp Display $ret 0 'Inside Function A' return $ret } function funB() { $ret = @( ,@('r', 's') ) Display $ret 0 'Inside Function B' return $ret } ### Start Program $z = funA Display $z 0 'Return from Function A' $z = funB Display $z 0 'Return from Function B' ### Desired final value: @( @('p', 'q') ) and same for r,s ### As in the below: # # Inside Function A: # [0]: # [0]: 'p' # [1]: 'q' # # Return from Function A: # [0]: # [0]: 'p' # [1]: 'q' Thanks, Matt

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  • Setting database-agnostic default column timestamp using Hibernate

    - by unsquared
    I'm working on a java project full of Hibernate (3.3.1) mapping files that have the following sort of declaration for most domain objects. <property name="dateCreated" generated="insert"> <column name="date_created" default="getdate()" /> </property> The problem here is that getdate() is an MSSQL specific function, and when I'm using something like H2 to test subsections of the project, H2 screams that getdate() isn't a recognized function. It's own timestamping function is current_timestamp(). I'd like to be able to keep working with H2 for testing, and wanted to know whether there was a way of telling Hibernate "use this database's own mechanism for retrieving the current timestamp". With H2, I've come up with the following solution. CREATE ALIAS getdate AS $$ java.util.Date now() { return new java.util.Date(); } $$; CALL getdate(); It works, but is obviously H2 specific. I've tried extending H2Dialect and registering the function getdate(), but that doesn't seem to be invoked when Hibernate is creating tables. Is it possible to abstract the idea of a default timestamp away from the specific database engine?

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  • Creating/Maintaining a large project-agnostic code library

    - by bufferz
    In order to reduce repetition and streamline testing/debugging, I'm trying to find the best way to develop a group of libraries that many projects can utilize. I'd like to keep individual executable relatively small, and have shared libraries for math, database, collections, graphics, etc. that were previously scattered among several projects and in many cases duplicated (bad!). This library is to be in an SVN repo and several programmers will be working on it. This library will be in constant development along with the executables that utilize it. For example, I want a code file in ProjectA to look something like the following: using MyCompany.Math.2D; //static 2D math methods using MyCompany.Math.3D; //static #D math methods using MyCompany.Comms.SQL; //static methods for doing simple SQLDB I/O using MyCompany.Graphics.BitmapOperations; //static methods that play with bitmaps So in my ProjectA solution file in VisualStudio, in order to develop/debug the MyCompany library I have to add several projects (Math, Comms, Graphics). Things get pretty cluttered and Solution files get out of date quickly between programmer SVN commits. I'm just looking for a high level approach to maintaining a large, shared code base in an SCN repository. I am fully willing to radically redesign my approach. I'm looking for that warm fuzzy feeling you get when you're design approach is spot on and development is fluid and natural. And ideas? Thanks!!

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  • How to make HTML layout whitespace-agnostic?

    - by ssg
    If you have consecutive inline-blocks white-space becomes significant. It adds some level of space between elements. What's the "correct" way of avoiding whitespace effect to HTML layout if you want those blocks to look stuck to each other? Example: <span>a</span> <span>b</span> This renders differently than: <span>a</span><span>b</span> because of the space inbetween. I want whitespace-effect to go away without compromising HTML source code layout. I want my HTML templates to stay clean and well-indented. I think these options are ugly: 1) Tweaking text-indent, margin, padding etc. (Because it would be dependent on font-size, default white-space width etc) 2) Putting everything on a single line, next to each other. 3) Zero font-size. That would require overriding font-size in blocks, which would otherwise be inherited. 4) Possible document-wide solutions. I want the solution to stay local for a certain block of HTML. Any ideas, any obvious points which I'm missing?

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  • How to train yourself to avoid writing “clever” code?

    - by Dan Abramov
    Do you know that feeling when you just need to show off that new trick with Expressions or generalize three different procedures? This does not have to be on Architecture Astronaut scale and in fact may be helpful but I can't help but notice someone else would implement the same class or package in a more clear, straightforward (and sometimes boring) manner. I noticed I often design programs by oversolving the problem, sometimes deliberately and sometimes out of boredom. In either case, I usually honestly believe my solution is crystal clear and elegant, until I see evidence to the contrary but it's usually too late. There is also a part of me that prefers undocumented assumptions to code duplication, and cleverness to simplicity. What can I do to resist the urge to write “cleverish” code and when should the bell ring that I am Doing It Wrong? The problem is getting even more pushing as I'm now working with a team of experienced developers, and sometimes my attempts at writing smart code seem foolish even to myself after time dispels the illusion of elegance.

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  • What "bad practice" do you do, and why?

    - by coppro
    Well, "good practice" and "bad practice" are tossed around a lot these days - "Disable assertions in release builds", "Don't disable assertions in release builds", "Don't use goto.", we've got all sorts of guidelines above and beyond simply making your program work. So I ask of you, what coding practices do you violate all the time, and more importantly, why? Do you disagree with the establishment? Do you just not care? Why should everyone else do the same? cross links: What's your favorite abandoned rule? Rule you know you should follow but don't

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  • Data validation best practices: how can I better construct user feedback?

    - by Cory Larson
    Data validation, whether it be domain object, form, or any other type of input validation, could theoretically be part of any development effort, no matter its size or complexity. I sometimes find myself writing informational or error messages that might seem harsh or demanding to unsuspecting users, and frankly I feel like there must be a better way to describe the validation problem to the user. I know that this topic is subjective and argumentative. I've migrated this question from StackOverflow where I originally asked it with little response. Basically, I'm looking for good resources on data validation and user feedback that results from it at a theoretical level. Topics and questions I'm interested in are: Content Should I be describing what the user did correctly or incorrectly, or simply what was expected? How much detail can the user read before they get annoyed? (e.g. Is "Username cannot exceed 20 characters." enough, or should it be described more fully, such as "The username cannot be empty, and must be at least 6 characters but cannot exceed 30 characters."?) Grammar How do I decide between phrases like "must not," "may not," or "cannot"? Delivery This can depend on the project, but how should the information be delivered to the user? Should it be obtrusive (e.g. JavaScript alerts) or friendly? Should they be displayed prominently? Immediately (i.e. without confirmation steps, etc.)? Logging Do you bother logging validation errors? Internationalization Some cultures prefer or better understand directness over subtlety and vice-versa (e.g. "Don't do that!" vs. "Please check what you've done."). How do I cater to the majority of users? I may edit this list as I think more about the topic, but I'm genuinely interested in proper user feedback techniques. I'm looking for things like research results, poll results, etc. I've developed and refined my own techniques over the years that users seem to be okay with, but I work in an environment where the users prefer to adapt to what you give them over speaking up about things they don't like. I'm interested in hearing your experiences in addition to any resources to which you may be able to point me.

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  • Which software development methodologies can be seen as foundations

    - by Bas
    I'm writing a small research paper which involves software development methodologiess. I was looking into all the available methodology's and I was wondering, from all methodologies, are there any that have provided the foundations for the others? For an example, looking at the following methodologies: Agile, Prototyping, Cleanroom, Iterative, RAD, RUP, Spiral, Waterfall, XP, Lean, Scrum, V-Model, TDD. Can we say that: Prototyping, Iterative, Spiral and Waterfall are the "foundation" for the others? Or is there no such thing as "foundations" and does each methodology has it's own unique history? I would ofcourse like to describe all the methodology's in my research paper, but I simply don't have the time to do so and that is why I would like to know which methodologies can be seen as representatives.

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  • Where can I find video resources of people programming?

    - by Corey
    This might be a strange question. I'm looking for videos of people actively coding something while explaining it. However, I don't want is a beginner video that delves into what variables and objects are. Nick Gravelyn's tile engine tutorial is a great example of what I'm looking for. (He actually used to host the full, unbroken video files in his site's archive, but I guess he took them down...) I tend to learn best by "action" examples; it's difficult for me to learn by reading through documentation and text tutorials, but if I see somebody actively doing a task, I can immediately register it and apply it myself. I'm hard-of-hearing, so I would really prefer that if the video has a lot of talking, it have captioning or subtitling of some sort, or at the very least, a transcript. The tile engine videos did not have captions, but the code he was writing was very self-documenting, so I understood it for the most part. I've gone through most of the relevant GoogleDevelopers and GoogleTechTalks videos on Youtube, so those need not apply. Are there any resources out there, or even websites dedicated to this kind of thing?

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  • Why are invariants important in Computer Science

    - by Antony Thomas
    I understand 'invariant' in its literal sense. I also recognize them when I type code. But I don't think I understand the importance of this term in the context of computer science. Whenever I read conversations\white papers about language design from famous programmers\computer scientists, the term 'invariant' keeps popping up as a jargon; and that is the part I don't understand. What is so special about it?

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  • Alternative to Game State System?

    - by Ricket
    As far as I can tell, most games have some sort of "game state system" which switches between the different game states; these might be things like "Intro", "MainMenu", "CharacterSelect", "Loading", and "Game". On the one hand, it totally makes sense to separate these into a state system. After all, they are disparate and would otherwise need to be in a large switch statement, which is obviously messy; and they certainly are well represented by a state system. But at the same time, I look at the "Game" state and wonder if there's something wrong about this state system approach. Because it's like the elephant in the room; it's HUGE and obvious but nobody questions the game state system approach. It seems silly to me that "Game" is put on the same level as "Main Menu". Yet there isn't a way to break up the "Game" state. Is a game state system the best way to go? Is there some different, better technique to managing, well, the "game state"? Is it okay to have an intro state which draws a movie and listens for enter, and then a loading state which loops on the resource manager, and then the game state which does practically everything? Doesn't this seem sort of unbalanced to you, too? Am I missing something?

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  • Is there any functional difference between immutable value types and immutable reference types?

    - by Kendall Frey
    Value types are types which do not have an identity. When one variable is modified, other instances are not. Using Javascript syntax as an example, here is how a value type works. var foo = { a: 42 }; var bar = foo; bar.a = 0; // foo.a is still 42 Reference types are types which do have an identity. When one variable is modified, other instances are as well. Here is how a reference type works. var foo = { a: 42 }; var bar = foo; bar.a = 0; // foo.a is now 0 Note how the example uses mutatable objects to show the difference. If the objects were immutable, you couldn't do that, so that kind of testing for value/reference types doesn't work. Is there any functional difference between immutable value types and immutable reference types? Is there any algorithm that can tell the difference between a reference type and a value type if they are immutable? Reflection is cheating. I'm wondering this mostly out of curiosity.

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  • Is there a better term than "smoothness" or "granularity" to describe this language feature?

    - by Chris Stevens
    One of the best things about programming is the abundance of different languages. There are general purpose languages like C++ and Java, as well as little languages like XSLT and AWK. When comparing languages, people often use things like speed, power, expressiveness, and portability as the important distinguishing features. There is one characteristic of languages I consider to be important that, so far, I haven't heard [or been able to come up with] a good term for: how well a language scales from writing tiny programs to writing huge programs. Some languages make it easy and painless to write programs that only require a few lines of code, e.g. task automation. But those languages often don't have enough power to solve large problems, e.g. GUI programming. Conversely, languages that are powerful enough for big problems often require far too much overhead for small problems. This characteristic is important because problems that look small at first frequently grow in scope in unexpected ways. If a programmer chooses a language appropriate only for small tasks, scope changes can require rewriting code from scratch in a new language. And if the programmer chooses a language with lots of overhead and friction to solve a problem that stays small, it will be harder for other people to use and understand than necessary. Rewriting code that works fine is the single most wasteful thing a programmer can do with their time, but using a bazooka to kill a mosquito instead of a flyswatter isn't good either. Here are some of the ways this characteristic presents itself. Can be used interactively - there is some environment where programmers can enter commands one by one Requires no more than one file - neither project files nor makefiles are required for running in batch mode Can easily split code across multiple files - files can refeence each other, or there is some support for modules Has good support for data structures - supports structures like arrays, lists, and especially classes Supports a wide variety of features - features like networking, serialization, XML, and database connectivity are supported by standard libraries Here's my take on how C#, Python, and shell scripting measure up. Python scores highest. Feature C# Python shell scripting --------------- --------- --------- --------------- Interactive poor strong strong One file poor strong strong Multiple files strong strong moderate Data structures strong strong poor Features strong strong strong Is there a term that captures this idea? If not, what term should I use? Here are some candidates. Scalability - already used to decribe language performance, so it's not a good idea to overload it in the context of language syntax Granularity - expresses the idea of being good just for big tasks versus being good for big and small tasks, but doesn't express anything about data structures Smoothness - expresses the idea of low friction, but doesn't express anything about strength of data structures or features Note: Some of these properties are more correctly described as belonging to a compiler or IDE than the language itself. Please consider these tools collectively as the language environment. My question is about how easy or difficult languages are to use, which depends on the environment as well as the language.

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  • Game Components, Game Managers and Object Properties

    - by George Duckett
    I'm trying to get my head around component based entity design. My first step was to create various components that could be added to an object. For every component type i had a manager, which would call every component's update function, passing in things like keyboard state etc. as required. The next thing i did was remove the object, and just have each component with an Id. So an object is defined by components having the same Ids. Now, i'm thinking that i don't need a manager for all my components, for example i have a SizeComponent, which just has a Size property). As a result the SizeComponent doesn't have an update method, and the manager's update method does nothing. My first thought was to have an ObjectProperty class which components could query, instead of having them as properties of components. So an object would have a number of ObjectProperty and ObjectComponent. Components would have update logic that queries the object for properties. The manager would manage calling the component's update method. This seems like over-engineering to me, but i don't think i can get rid of the components, because i need a way for the managers to know what objects need what component logic to run (otherwise i'd just remove the component completely and push its update logic into the manager). Is this (having ObjectProperty, ObjectComponent and ComponentManager classes) over-engineering? What would be a good alternative?

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  • Do you think natively compiled languages have reached their EOL?

    - by Yuval A
    If we look at the major programming languages in use today it is pretty noticeable that the vast majority of them are, in fact, interpreted. Looking at the largest piece of the pie we have Java and C# which are both enterprise-ready, heavy-duty, serious programming languages which are basically compiled to byte-code only to be interpreted by their respective VMs (the JVM and the CLR). If we look at scripting languages, we have Perl, Python, Ruby and Lua which are all interpreted (either from code or from bytecode - and yes, it should be noted that they are absolutely not the same). Looking at compiled languages we have C which is nowadays used in embedded and low-level, real-time environments, and C++ which is still alive and kicking, when you want to get down to serious programming as close to the hardware as you can, but still have some nice abstractions to help you with day to day tasks. Basically, there is no real runner-up compiled language in the distance. Do you feel that languages which are natively compiled to executable, binary code are a thing of the past, taken over by interpreted languages which are much more portable and compatible? Does C++ mark an end of an era? Why don't we see any new compiled languages anymore? I think I should clarify: I do not want this to turn into a "which language is better" discussion, because that is not the issue at hand. The languages I gave as example are only examples. Please focus on the question I raised, and if you disagree with my statement that compiled languages are less frequent these days, that is totally fine, I am more than happy to be proved mistaken.

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  • Methods of learning / teaching programming

    - by Mark Avenius
    When I was in school, I had a difficult time getting into programming because of a catch-22 in the learning process: I didn't know how to write anything because I didn't know what keywords and commands meant. For example (as a student, I would think), "what does this using namespace std; thing do anyway? I didn't know what keywords and commands meant because I hadn't written anything. This basically led me to spending countless long night cursing the compiler as I made minor tweaks to my assignments until they would compile (and hopefully perform whatever operation they were supposed to). Is there a teaching/learning method that anyone uses that gets around this catch-22? I am trying to make this non-argumentative, which is why I don't want to know the 'best' method, but rather which methods exist.

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  • Data validation best practices: how can I better construct user feedback?

    - by Cory Larson
    Data validation, whether it be domain object, form, or any other type of input validation, could theoretically be part of any development effort, no matter its size or complexity. I sometimes find myself writing informational or error messages that might seem harsh or demanding to unsuspecting users, and frankly I feel like there must be a better way to describe the validation problem to the user. I know that this topic is subjective and argumentative. StackOverflow might not be the proper channel for diving into this subject, but like I've mentioned, we all run into this at some point or another. There are so many StackExchange sites now; if there is a better one, feel free to share! Basically, I'm looking for good resources on data validation and user feedback that results from it at a theoretical level. Topics and questions I'm interested in are: Content Should I be describing what the user did correctly or incorrectly, or simply what was expected? How much detail can the user read before they get annoyed? (e.g. Is "Username cannot exceed 20 characters." enough, or should it be described more fully, such as "The username cannot be empty, and must be at least 6 characters but cannot exceed 30 characters."?) Grammar How do I decide between phrases like "must not," "may not," or "cannot"? Delivery This can depend on the project, but how should the information be delivered to the user? Should it be obtrusive (e.g. JavaScript alerts) or friendly? Should they be displayed prominently? Immediately (i.e. without confirmation steps, etc.)? Logging Do you bother logging validation errors? Internationalization Some cultures prefer or better understand directness over subtlety and vice-versa (e.g. "Don't do that!" vs. "Please check what you've done."). How do I cater to the majority of users? I may edit this list as I think more about the topic, but I'm genuinely interest in proper user feedback techniques. I'm looking for things like research results, poll results, etc. I've developed and refined my own techniques over the years that users seem to be okay with, but I work in an environment where the users prefer to adapt to what you give them over speaking up about things they don't like. I'm interested in hearing your experiences in addition to any resources to which you may be able to point me.

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  • Why is it impossible to produce truly random numbers?

    - by Vinoth Kumar
    I was trying to solve a hobby problem that required generating a million random numbers. But I quickly realized, it is becoming difficult to make them unique. I picked up Algorithm Design Manual to read about random number generation. It has the following paragraph that I am fully not able to understand. Unfortunately, generating random numbers looks a lot easier than it really is. Indeed, it is fundamentally impossible to produce truly random numbers on any deterministic device. Von Neumann [Neu63] said it best: “Anyone who considers arithmetical methods of producing random digits is, of course, in a state of sin.” The best we can hope for are pseudo-random numbers, a stream of numbers that appear as if they were generated randomly. Why is it impossible to produce truly random numbers in any deterministic device? What does this sentence mean?

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  • Gathering all data in single iteration vs using functions for readable code

    - by user828584
    Say I have an array of runners with which I need to find the tallest runner, the fastest runner, and the lightest runner. It seems like the most readable solution would be: runners = getRunners(); tallestRunner = getTallestRunner(runners); fastestRunner = getFastestRunner(runners); lightestRunner = getLightestRunner(runners); ..where each function iterates over the runners and keeps track of the largest height, greatest speed, and lowest weight. Iterating over the array three times, however, doesn't seem like a very good idea. It would instead be better to do: int greatestHeght, greatestSpeed, leastWeight; Runner tallestRunner, fastestRunner, lightestRunner; for(runner in runners){ if(runner.height > greatestHeight) { greatestHeight = runner.height; tallestRunner = runner; } if(runner.speed > ... } While this isn't too unreadable, it can get messy when there is more logic for each piece of information being extracted in the iteration. What's the middle ground here? How can I use only a single iteration while still keeping the code divided into logical units?

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  • Beginner's guide to writing comments?

    - by Cameron
    Is there a definitive guide to writing code comments, aimed at budding developers? Ideally, it would cover when comments should (and should not) be used, and what comments should contain. This answer: Do not comment WHAT you are doing, but WHY you are doing it. The WHAT is taken care of by clean, readable and simple code with proper choice of variable names to support it. Comments show a higher level structure to the code that can't be (or is hard to) show by the code itself. comes close, but it's a little concise for inexperienced programmers (an expansion on that with several examples and corner cases would be excellent, I think).

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