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  • Organize code in Chef: libraries, classes and resources

    - by ColOfAbRiX
    I am new to both Chef and Ruby and I am implementing some scripts to learn them. Now I am facing the problem of how to organize my code: I have created a class in the library directory and I have used a custom namespace to maintain order. This is a simplified example of my file: # ~/chef-repo/cookbooks/mytest/libraries/MyTools.rb module Chef::Recipe::EP class MyTools def self.print_something( text ) puts "This is my text: #{text}" end def self.copy_file( dir, file ) cookbook_file "#{dir}/#{file}" do source "#{dir}/#{file}" end end end end From my recipe I call both methods: # ~/chef-repo/cookbooks/mytest/recipes/default.rb EP::MyTools.print_something "Hello World!" EP::MyTools.copy_file "/etc", "passwd" print_something works fine, but with copy_file I get this error: undefined method `cookbook_file' for Chef::Recipe::EP::FileTools:Class It's clear to me that I don't know how to create libraries in Chef or I don't know some basic assumptions. Can anyone help me, please? I am looking for a solution of this problem (organize my code, libraries, use resources in classes) or, better, a good Chef documentation as I find the documentation very deficient in clarity and disorganized so that research through it is a pain.

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  • Homegroup libraries visible but can't be opened

    - by majocha
    I have 2 Windows 7 PCs in a home network. When I create a homegroup, the libraries I share are visible on the opposing machine but when I doubleclick them nothing happens - no error message, nothing at all. It is the same on both computers. The homegroup works to the extent that the printer I shared is visible and can print from the other computer. Only the libraries are inaccessible. What I tried and checked so far, without result: disabling firewall file and printer sharing, MS Networks client enabled in network properties deleting and recreating homegroup reset homegroup by deleting C:\Windows\ServiceProfiles\LocalService\AppData\Roaming\PeerNetworking unsharing and sharing again the libraries

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  • installing old MySQL client libraries (libmysqlclient.so.15, libpq.so.4)

    - by Elijah Paul
    I'm attempting to install Nagios plugins on a Zimbra 8.0.2 server running CentOS 6.4, but have run into the following error when I run yum install nagios-plugins-all Error: Package: nagios-plugins-mysql-1.4.15-2.el5.x86_64 (epel) Requires: libmysqlclient.so.15()(64bit) Error: Package: nagios-plugins-pgsql-1.4.15-2.el5.x86_64 (epel) Requires: libpq.so.4()(64bit) Error: Package: nagios-plugins-mysql-1.4.15-2.el5.x86_64 (epel) Requires: libmysqlclient.so.15(libmysqlclient_15)(64bit) You could try using --skip-broken to work around the problem You could try running: rpm -Va --nofiles --nodigest How can I install these libraries (libmysqlclient.so.15 & libpq.so.4)? Will installing these libraries possibly break Zimbra?

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  • Error while loading shared libraries - libwebsock

    - by kittyPL
    Im trying to setup libwebsock, simple C websocket library. I followed the installation procedure from INSTALL file, everything went fine. Im able to compile test program given in the examples. But when I want to run my executable, wild error appears: ./echo: error while loading shared libraries: libwebsock.so.1: cannot open shared object file: No such file or directory I checked /usr/local/lib twice, libwebsock.so.1 exists and is doing very well. I also tried copying the lib to the echo folder (so its placed next to binary), still same error. It's quite funny for me: shadowz@Ubu:~/WebSocket$ ls echo echo.c echo.cpp libwebsock.so.1 shadowz@Ubu:~/WebSocket$ ./echo ./echo: error while loading shared libraries: libwebsock.so.1: cannot open shared object file: No such file or directory Any suggestions? Im running out of ideas...

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  • Uninstall libgl? Program using libgl instead of Nvidia's OpenGL libraries

    - by Tek
    I'm running Ubuntu 12.10 64-bit. I'm trying to get valve's new Linux Steam client running, but having a bit of trouble getting it to detect the right libraries or at least I think that's the issue. I installed the latest 310.19 Nvidia proprietary drivers from geforce.com. Here's the screenshot: I tried uninstalling xserver-xorg-video-nouveau thinking this was the problem but I'm still getting the same error. Any ideas what I can do for Steam to detect the right Nvidia OpenGL libraries?

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  • How to keep your third party libraries up to date?

    - by Joonas Pulakka
    Let's say that I have a project that depends on 10 libraries, and within my project's trunk I'm free to use any versions of those libraries. So I start with the most recent versions. Then, each of those libraries gets an update once a month (on average). Now, keeping my trunk completely up to date would require updating a library reference every three days. This is obviously too much. Even though usually version 1.2.3 is a drop-in replacement for version 1.2.2, you never know without testing. Unit tests aren't enough; if it's a DB / file engine, you have to ensure that it works properly with files that were created with older versions, and maybe vice versa. If it has something to do with GUI, you have to visually inspect everything. And so on. How do you handle this? Some possible approaches: If it ain't broke, don't fix it. Stay with your current version of the library as long as you don't notice anything wrong with it when used in your application, no matter how often the library vendor publishes updates. Small incremental changes are just waste. Update frequently in order to keep change small. Since you'll have to update some day in any case, it's better to update often so that you notice any problems early when they're easy to fix, instead of jumping over several versions and letting potential problems to accumulate. Something in between. Is there a sweet spot?

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  • installing libraries for cygwin

    - by Hoang
    I want to install these libraries in cygwin, how do I do it? are all of them available on cygwin environment or only on linux? g++ - the version 4.4 graphviz gnuplot plotdrop libboost version 1.38 libgsl0-dbg libgsl0-dev libgsl0ldbl

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  • why do game engines prefer static libraries over dynamic link libraries

    - by numerical25
    I've been reading a few gaming books. And they always prefer to create the engine as a static library over dynamic link. I am new to c++ so I am not highly knowledge when it comes to static libraries and dynamic link libraries. All I know is static libraries increase the size of your program, where DLL link libraries are loaded as you need them within your program. [edit] I've played games where it almost seemed they used DLL's to load in sound, lighting, and what not all individually. as the level was loading up. cause you don't necessarily need that when your at the game menu.

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  • which open source license to use for libraries depending on other libraries

    - by openCage
    I develop a couple of open source projects licensed under MPL1.1. All projects depend on a lot of other open source tools. I avoid any GPL licensed libraries for the viral nature of GPL. The licenses of the libraries my tools depend on are Apache2, LGPL2, LGPL3, CPL, BSD, JSON, MIT and some personal agreements. My applications are licensed under MPL1.1 but now I want to publish some libraries. Which license is compatible with all of the above ? comfortable for the user ? My suspicion is that MPL1.1 is not that good as a library license. I'd like the libraries to be used.

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  • gcc linking shared libraries with dependent libraries

    - by Geng
    I have a complicated project with multiple executable targets and multiple shared libraries. The shared libraries currently don't have their dependent shared libraries linked in, and the result is that linker arguments to build the executables are hideously long and hard to maintain. I'd like to add in the dependencies so the Makefiles become much cleaner. I want to add the following (example): gcc -shared -o libshared.so -lshared_dependent1 -lshared_dependent2 objfile1.o objfile2.o Is there a way to test if all the symbols in libshared.so will resolve based on that line? Is there a way to print out if any of the shared_dependent libraries specified were unnecessary? Thanks in advance.

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  • Windows 7 libraries and folder redirection nightmare

    - by Lobuno
    Hello! In our active directory we deploy a policy to our clients where the personal directory (My documents) is redirected to a file server of ours \server\share\username\Documents In older systems everything worked fine. in Windows 7 some users are experimenting the following symptoms: The Documents library is EMPTY Where the documents library should be shown in Explorer an empty white icon is displayed. No caption. Right clicking in the Documents library to edit the folders that are part of the libraries brings the dialog up. However, that dialog is unusable. No folder is present there and clicking Add folder does nothing. Deleting the library and auto-creating it doesn't solve the problem The shared directory can be accessed via UNC paths and it can be mounted as a shared drive as well. The library is still broken. The shared drives are on a W2008 indexed server... Using the Windows Library tool utility doesn't solve the problem. What can the cause of this problem be and how can this be solved?

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  • Windows 7 libraries and folder redirection nightmare

    - by Lobuno
    Hello! In our active directory we deploy a policy to our clients where the personal directory (My documents) is redirected to a file server of ours \server\share\username\Documents In older systems everything worked fine. in Windows 7 some users are experimenting the following symptoms: The Documents library is EMPTY Where the documents library should be shown in Explorer an empty white icon is displayed. No caption. Right clicking in the Documents library to edit the folders that are part of the libraries brings the dialog up. However, that dialog is unusable. No folder is present there and clicking Add folder does nothing. Deleting the library and auto-creating it doesn't solve the problem The shared directory can be accessed via UNC paths and it can be mounted as a shared drive as well. The library is still broken. The shared drives are on a W2008 indexed server... Using the Windows Library tool utility doesn't solve the problem. What can the cause of this problem be and how can this be solved?

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  • Does python import all the listed libraries? - Python

    - by RadiantHex
    Hi folks, I'm just wondering, I often have really long python files and imports tend to stack quite quickly. PEP8 says that the imports should always be written at the beginning of the file. Do all the imported libraries get imported when calling a function coded in the file? Or do only the necessary libraries get called? Does it make sense to worry about this? Is there no reason to import libraries within the functions or classes that need them?

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  • How to proceed when a bug in open source libraries is suspected?

    - by Suma
    We are using some open source libraries in our projects. Sometimes there are some issues found in some of them (most likely library bugs, but it may also be a wrong usage from our side, especially when sometimes documentation is not exactly 100 % complete). As the libraries are often quite complex, debugging them to pinpoint the source of the problem is sometimes quite hard. Can you help me to summarize what other options are there and how to exactly proceed with them? I have just recently hit some strange problems when using TCMalloc (Google scalable memory allocator) on Windows, so I would most welcome answers which would apply to this particular library, but more general answers are good as well. 1) Ask the maintainer/owner of the project for assistance. How can this be done? 2) Hire someone to identify and fix the issue. How to do this? How can I find someone with enough expertise in some particular library? ... any other options?

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  • "You are missing the following 32-bit libraries, and Steam may not run: libc.so.6" The common fixes don't work,

    - by M_Steam_User
    So I know this is a problem that has been asked around a lot, but I've tried a bunch of solutions with no success. I'm running Ubuntu 12.04 (64 bit), and I just installed it yesterday. This is my first time working with linux. The error is: You are missing the following 32-bit libraries, and Steam may not run: libc.so.6 Things I've tried. First, I had downloaded from the steam website. I uninstalled it, and tried again from the ubuntu software centre. sudo apt-get update sudo apt-get install ia32-libs sudo apt-get upgrade This installed a bunch of the 32 bit libraries, but did not fix the issue. This seems like the major fix for most people. The direct approach of sudo apt-get install libc.so.6 returns this: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package libc.so.6 E: Couldn't find any package by regex 'libc.so.6' I guess libc.so.6 isn't a package, just a single file or something? I also tried gksudo gedit /etc/ld.so.conf.d/steam.conf Added these two lines, those the second one was all ready in the file, but copied over: /usr/lib32 /usr/lib/i386-linux-gnu/mesa Then executed: sudo ldconfig But nothing seemed to happen, steam still doesn't work. So, I feel like it is more likely that I have the library and steam isn't looking in the right place. One thing I've seen is people usually reference /usr/local/lib/ for your library locations. However, I can't find where to cd into /usr/, it isn't in my home folder. If /usr/ is the home folder, there is only a /.local folder which only has /share, no lib anywhere. Sorry for my linux ignorance. I appreciate any help, I honestly have no idea how to confirm I have the library and point steam to it, or if that is even the right thing to do. Edit: Tried this, not entirely sure what it means ~$ ls -l /lib32/libc* -rwxr-xr-x 1 root root 1721832 Sep 30 11:06 /lib32/libc-2.15.so -rw-r--r-- 1 root root 185928 Sep 30 11:06 /lib32/libcidn-2.15.so lrwxrwxrwx 1 root root 15 Sep 30 11:06 /lib32/libcidn.so.1 -> libcidn-2.15.so -rw-r--r-- 1 root root 34316 Sep 30 11:06 /lib32/libcrypt-2.15.so lrwxrwxrwx 1 root root 16 Sep 30 11:06 /lib32/libcrypt.so.1 -> libcrypt-2.15.so lrwxrwxrwx 1 root root 12 Sep 30 11:06 /lib32/libc.so.6 -> libc-2.15.so

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  • Injecting jQuery into a page fails when using Google AJAX Libraries API

    - by jakemcgraw
    I'd like to inject jQuery into a page using the Google AJAX Libraries API, I've come up with the following solution: http://my-domain.com/inject-jquery.js: ;((function(){ // Call this function once jQuery is available var func = function() { jQuery("body").prepend('<div>jQuery Rocks!</div>'); }; // Detect if page is already using jQuery if (!window.jQuery) { var done = false; var head = document.getElementsByTagName('head')[0]; var script = document.createElement("script"); script.src = "http://www.google.com/jsapi"; script.onload = script.onreadystatechange = function(){ // Once Google AJAX Libraries API is loaded ... if (!done && (!this.readyState || this.readyState == "loaded" || this.readyState == "complete")) { done = true; // ... load jQuery ... window.google.load("jquery", "1", {callback:function(){ jQuery.noConflict(); // ... jQuery available, fire function. func(); }}); // Prevent IE memory leaking script.onload = script.onreadystatechange = null; head.removeChild(script); } } // Load Google AJAX Libraries API head.appendChild(script); // Page already using jQuery, fire function } else { func(); } })()); The script would then be included in a page on a separate domain: http://some-other-domain.com/page.html: <html> <head> <title>This is my page</title> </head> <body> <h1>This is my page.</h1> <script src="http://my-domain.com/inject-jquery.js"></script> </body> </html> In Firefox 3 I get the following error: Module: 'jquery' must be loaded before DOM onLoad! jsapi (line 16) The error appears to be specific to the Google AJAX Libraries API, as I've seen others use a jQuery bookmarklet to inject jQuery into the current page. My question: Is there a method for injecting the Google AJAX Libraries API / jQuery into a page regardless of the onload/onready state?

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  • TeamSpeak3 libraries

    - by Scott
    I've downloaded the TeamSpeak 3 server from their official website (it's 64 bit, as my dedicated server is 64 bit too). This is what I get,when I'm trying to run the server: Starting the TeamSpeak 3 server TeamSpeak 3 server started, for details please view the log file /libexec/ld-elf.so.1: scott# /lib/libiconv.so.3: unsupported file layout Whats wrong? /libexec/ld-elf.so.1 exists, same as the second one, is there any solution for that?

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  • TeamSpeak3 libraries

    - by Scott
    I've downloaded the TeamSpeak 3 server from their official website (it's 64 bit, as my dedicated server is 64 bit too). This is what I get,when I'm trying to run the server: Starting the TeamSpeak 3 server TeamSpeak 3 server started, for details please view the log file /libexec/ld-elf.so.1: scott# /lib/libiconv.so.3: unsupported file layout Whats wrong? /libexec/ld-elf.so.1 exists, same as the second one, is there any solution for that?

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  • Separate log files for each web application and shared libraries with log4j

    - by oo_olo_oo
    I have few web applications run on the Tomcat server. Each application contains its own log4j library copy inside its own war. This allows for separate, flexible logging configuration per application. I also have few shared libraries (kept in Tomcat's shared libraries directory). I would like to have shared library loggers output among with the application (which uses them) loggers output (for example: if application A logs to file a.log, and uses library b.jar, I would like b.jar to log also to the a.log file). The problem is, that the shared libraries are loaded by the shared classloader, which causes that they can't access loggers defined by the applications. Is there any solution for this issue?

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  • How to add libraries in C++?

    - by m00st
    Yea this is a dumb question... However in both of my C++ classes we did not do this at all (except for native libraries: iostream, iomanip, etc.)... My question is can anyone provide a link that gives the general explanation of adding libraries to C++? I do realize what what #include means; it's just I have no clue on the linker/directories in a C++ IDE. So long question short; could I get a general explanation of terms used to link libraries in C++? I'm using c::b w/ MinGW.

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  • Importing libraries in eclipse programmatically

    - by Krt_Malta
    Hi, Is there a way I could put a library (Jar file) into an Eclipse project programatically? Up to now I've managed to do an external reference to it programatically using IPath path = new Path("C:\\Hello\\jtwitter.jar"); libraries.add(JavaCore.newLibraryEntry(path, null, null)); //add libs to project class path try { javaProject.setRawClasspath(libraries.toArray(new IClasspathEntry[libraries.size()]), null); } catch (JavaModelException e1) { e1.printStackTrace(); } } however I'd like to copy the jtwitter file to the project folder programatically so I could reference it as jtwitter.jar only. Can this be done please? Thanks a lot and regards, Krt_Malta

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  • Implementing Static Libraries In iPhone

    - by socialCircus
    Hi All, I have created a static library following this link. But I am facing Problems in using the library. For reference on how to use static libraries in an iPhone project I followed this link . But I am stil struggling with the "How to implement static libraries in any other iPhone project?" question. Thank you all.

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  • ctypes for static libraries?

    - by Begbie00
    Hi all - I'm attempting to write a Python wrapper for poker-eval, a c static library. All the documentation I can find on ctypes indicates that it works on shared/dynamic libraries. Is there a ctypes for static libraries? I know about cython, but should I use that or recompile the poker-eval into a dynamic library so that I can use ctypes? Thanks, Mike

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  • Android adding external libraries to project

    - by wuntee
    I have a project that I would like to add external libraries to (and have them packaged with the application) but I am not sure it is happening. I read on this link: http://developer.android.com/intl/fr/guide/appendix/faq/commontasks.html how to, but they do not show up in any of the /data/data/project directories. Does anyone know how I can confirm that the libraries were in fact added to the project for use at runtime? Thanks.

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