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  • Mobile cross-platform SDK for computationally intensive apps

    - by K.Steff
    I am aware of the PhoneGap toolkit for creating mobile applications for virtually all mobile platforms with a significant market share. However, the code in PhoneGap that is shared between the different platforms is written in JavaScript. While I like JS, I think it's hardly appropriate for computationally intensive tasks. The situation with Titanium is pretty much the same. So, is there any way that I can create a cross-platform mobile app that has the computationally intensive code shared between the platforms? Some context: Obviously, I don't want to implement the time consuming algorithm in many different languages, since this violates DRY, increases the chance for bugs slipping in at least one version and require boilerplate code to work. I've looked at Xamarin's MonoTouch and Mono for Android tools, but while they cover iOS and Android, they're not nearly as versatile for deployment as PhoneGap. On the other hand, (IMO) the statically typed nature of C# is more suited for intense computation than JS. Are there any other SDK/tools appropriate for the task that I don't know about or a point about the mentioned above that I've missed? Also, uploading data to a web service for processing is not an option, because of the traffic required.

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  • Patterns to refactor common code in multi-platform software

    - by L. De Leo
    I have a Django application and a PyQt application that share a lot of code. A big chunk of the PyQt application are copied verbatim from the Django application's views. As this is a game, I have already an engine.py module that I'm sharing among the two applications, but I was wondering how to restructure the middle layer (what in Django corresponds to the largest part of the views minus the return HttpResponse part) into its own component. In the web application the components are those of a classic Django application (with the only exception that I don't make any use of models): the game engine the url dispatcher the template the views My PyQt application is divided into: the game engine the UI definition where I declare the UI components and react to the events (basically this takes the place of the template and the url dispatcher in the Django app) the controller where I instantiate the window object and reproduce the methods that map the views in the Django app

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  • Using C++11 for cross-platform Game Engine Development

    - by Samaursa
    Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) near future. Our experience is limited when it comes to consoles, which is why I am asking this question. Currently, we are debating whether switching to C++11 and using non-compatible features of the C++11 standard could pose a problem in the near future when we need to port our engine to any of the current gen consoles (perhaps the compilers supported by some console(s) do not support C++11 yet? We don't know...). So, game developers who have experience across multiple platforms and consoles, do you think we should stick to C++03 until the new generation of consoles arrive and most everybody has switched to C++11 standard (have they already?). Or are most consoles using/support compilers (VC++, GCC or variants?) that are already supporting C++11 features?

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  • Platform jumping problems with AABB collisions

    - by Vee
    See the diagram first: When my AABB physics engine resolves an intersection, it does so by finding the axis where the penetration is smaller, then "push out" the entity on that axis. Considering the "jumping moving left" example: If velocityX is bigger than velocityY, AABB pushes the entity out on the Y axis, effectively stopping the jump (result: the player stops in mid-air). If velocityX is smaller than velocitY (not shown in diagram), the program works as intended, because AABB pushes the entity out on the X axis. How can I solve this problem? Source code: public void Update() { Position += Velocity; Velocity += World.Gravity; List<SSSPBody> toCheck = World.SpatialHash.GetNearbyItems(this); for (int i = 0; i < toCheck.Count; i++) { SSSPBody body = toCheck[i]; body.Test.Color = Color.White; if (body != this && body.Static) { float left = (body.CornerMin.X - CornerMax.X); float right = (body.CornerMax.X - CornerMin.X); float top = (body.CornerMin.Y - CornerMax.Y); float bottom = (body.CornerMax.Y - CornerMin.Y); if (SSSPUtils.AABBIsOverlapping(this, body)) { body.Test.Color = Color.Yellow; Vector2 overlapVector = SSSPUtils.AABBGetOverlapVector(left, right, top, bottom); Position += overlapVector; } if (SSSPUtils.AABBIsCollidingTop(this, body)) { if ((Position.X >= body.CornerMin.X && Position.X <= body.CornerMax.X) && (Position.Y + Height/2f == body.Position.Y - body.Height/2f)) { body.Test.Color = Color.Red; Velocity = new Vector2(Velocity.X, 0); } } } } } public static bool AABBIsOverlapping(SSSPBody mBody1, SSSPBody mBody2) { if(mBody1.CornerMax.X <= mBody2.CornerMin.X || mBody1.CornerMin.X >= mBody2.CornerMax.X) return false; if (mBody1.CornerMax.Y <= mBody2.CornerMin.Y || mBody1.CornerMin.Y >= mBody2.CornerMax.Y) return false; return true; } public static bool AABBIsColliding(SSSPBody mBody1, SSSPBody mBody2) { if (mBody1.CornerMax.X < mBody2.CornerMin.X || mBody1.CornerMin.X > mBody2.CornerMax.X) return false; if (mBody1.CornerMax.Y < mBody2.CornerMin.Y || mBody1.CornerMin.Y > mBody2.CornerMax.Y) return false; return true; } public static bool AABBIsCollidingTop(SSSPBody mBody1, SSSPBody mBody2) { if (mBody1.CornerMax.X < mBody2.CornerMin.X || mBody1.CornerMin.X > mBody2.CornerMax.X) return false; if (mBody1.CornerMax.Y < mBody2.CornerMin.Y || mBody1.CornerMin.Y > mBody2.CornerMax.Y) return false; if(mBody1.CornerMax.Y == mBody2.CornerMin.Y) return true; return false; } public static Vector2 AABBGetOverlapVector(float mLeft, float mRight, float mTop, float mBottom) { Vector2 result = new Vector2(0, 0); if ((mLeft > 0 || mRight < 0) || (mTop > 0 || mBottom < 0)) return result; if (Math.Abs(mLeft) < mRight) result.X = mLeft; else result.X = mRight; if (Math.Abs(mTop) < mBottom) result.Y = mTop; else result.Y = mBottom; if (Math.Abs(result.X) < Math.Abs(result.Y)) result.Y = 0; else result.X = 0; return result; }

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  • Choosing a crossplatform for mobile development

    - by Mech0z
    I am creating a enterprise project and will develop the app for WP, Android and IPhone (Maybe also tablets) I have then done some research of what solutions are out there and have narrowed my choice down to 3 platforms (Due to my requirement to work with Bluetooth) The biggest requirement other than Bluetooth is the need to create good interfaces and module programming so its easy to maintain the whole solution, other than that I would like to use C# but its not a real requirement, but if the difference between 2 platforms is very small then it might tip the scale. Mono (MonoTouch, Mono for android) PhoneGap RhoMobile From my understanding then PhoneGap is not suited for business apps and I am not entirely sure why, but it seems like a platform made for speed rather than long term developement, not sure how true this is. RhoMobile is made for enterprice and might suit my needs, but not sure if its a good platform Anyone with insight that care to share their opinion Mono is C#, seems to be very mature and I found MvvmCross which should help organize the project

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  • Webinar on Cross Platform Development with MonoTouch for the iPhone and Mono for Android on Wednesday

    - by Wallym
    The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.Here is the registration link: https://www302.livemeeting.com/lrs/8001676474/Registration.aspx?pageName=2w197495hzh0t56g

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  • Which API for cross platform mobile audio?

    - by deft_code
    This question focuses on the API's available on phones. I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly develop the Game and leverage it's superior debugging tools. However I've recently heard that Android doesn't support OpenAL well. Instead they've gone with a OpenSL ES library. What I'm looking for is a free Audio library that I can use with minimal custom code on iPhone, Android, and my Linux desktop. Does such an API exists? Some extra details: The game is written in C++ with custom minimal front ends. ObjC for iPhone, Java for Android, and SFML for Desktops. I'm using OpenGL ES for portability as iPhone doesn't support the more advanced OpenGL APIs.

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  • Best platform for android and ios game?

    - by LoveMeSomeCode
    Ok, this has been asked before, but not recently, and most of the answers were just 'buy a mac'. So we're a couple guys who've been making small flash games, and now we want to go mobile, and there seem to be lots of options. Does anyone here have experience with one or more of these platforms to tell us the pros and cons of each? Corona AIR 3 Rhodes Could someone with experience compare and contrast these to each other and native development? We want to cast the widest net with the least re-work so we'd like to target just Android and iPhone, and we'd like it to be an actual app in the market instead of just a mobile website. We have experience in Actionscript, Javascript, and C#.

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  • When should I decide what language and platforms I will use for a project?

    - by Mikalichov
    During your development process, when is the recommended phase to decide what platform to aim for, and what language to use? I figured that it would be better to choose at the beginning what would be your target platform, as it would affect your design decisions, and limit the language you are supposed to use. However, I have heard several stories of people developing their game with whatever language they were the most confident with, and then porting it to the various platforms. So, what is the best moment to choose? Before, during, after? If there is not one best choice, what factors should affect the decision?

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  • The Oracle Platform

    - by Naresh Persaud
    Today’s enterprises typically create identity management infrastructures using ad-hoc, multiple point solutions. Relying on point solutions introduces complexity and high cost of ownership leading many organizations to rethink this approach. In a recent worldwide study of 160 companies conducted by Aberdeen Research, there was a discernible shift in this trend as businesses are now looking to move away from the point solution approach from multiple vendors and adopt an integrated platform approach. By deploying a comprehensive identity and access management strategy using a single platform, companies are saving as much as 48% in IT costs, while reducing audit deficiencies by nearly 35%. According to Aberdeen's research, choosing an integrated suite or “platform” of solutions for Identity Management from a single vendor can have many advantages over choosing “point solutions” from multiple vendors. The Oracle Identity Management Platform is uniquely designed to offer several compelling benefits to our customers.  Shared Services: Instead of separate solutions for - Administration, Authentication, Authorization, Audit and so on–  Oracle Identity Management offers a set of share services that allows these services to be consumed by each component in the stack and by developers of new applications  Actionable Intelligence: The most compelling benefit of the Oracle platform is ” Actionable intelligence” which means if there is a compliance violation, the same platform can fix it. And If a user is logging in from an un-trusted device or we detect an attack and act proactively on that information. Suite Interoperability: With the oracle platform the components all connect and integrated with each other. So if an organization purchase the platform for provisioning and wants to manage access, then the same platform can offer access management which leads to cost savings. Extensible and Configurable: With point solutions – you typically get limited ability to extend the tool to address custom requirements. But with the Oracle platform all of the components have a common way to extend the UI and behavior Find out more about the Oracle Platform approach in this presentation. Platform approach-series-the oracleplatform-final View more PowerPoint from OracleIDM

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  • Is there a trend for cross-platform GUI toolkits?

    - by Anto
    What is the trend like for the usage of cross-platform GUI frameworks right now? Are more people starting to use cross-platform frameworks (such as GTK+, Qt and wxWidgets) or are there more who use more platform-tied frameworks (e.g. Cocoa or WPF)? Is it more or less stagnant? Is it like a rollercoaster? What do you think the trend will be like, say, 5 years from now? The OS landscape is shifting with less people using Windows (personal observation). This should increase the demand for cross-platform toolkits, shouldn't it? Edit: Also, which (cross-platform) toolkits are growing the most, if so?

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  • New projects not built when target platform is set explicitly

    - by stiank81
    I create a new solution with one project, and then change the target platform from "Any CPU" to "x86". After this new projects added doesn't get built by default, and their target platform doesn't follow the global settings. Why?! Looking at the configuration manager new projects added are not checked to "Build", and they get target platform "Any CPU" instead of the globally set x86. Why is this happening? I expect new projects too to get the globally set and defined x86 target platform.. Some things I've tried: Toggle global platform back to Any CPU, and then to x86 again. No change.. Choosing platform explicitly for the new project. x86 is not available in the list, and when I say <New..> and try adding it I'm not allowed as ".. a solution platform with the same name already exists.". On the build properties for the new project I can't change the platform in the Configuration section, but I can set "Platform target" to x86 in the General section. It is however not clear whether this actually makes a difference, and it wouldn't respond if I change the target platform globally later. Initially I thought this was a problem from converting my solution from VS2008 to VS2010, but the problem applies both places. I.e. when I create a solution in VS2008 and just stay in VS2008 I still get the problem.

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  • One-way platform collision

    - by TheBroodian
    I hate asking questions that are specific to my own code like this, but I've run into a pesky roadblock and could use some help getting around it. I'm coding floating platforms into my game that will allow a player to jump onto them from underneath, but then will not allow players to fall through them once they are on top, which require some custom collision detection code. The code I have written so far isn't working, the character passes through it on the way up, and on the way down, stops for a moment on the platform, and then falls right through it. Here is the code to handle collisions with floating platforms: protected void HandleFloatingPlatforms(Vector2 moveAmount) { //if character is traveling downward. if (moveAmount.Y > 0) { Rectangle afterMoveRect = collisionRectangle; afterMoveRect.Offset((int)moveAmount.X, (int)moveAmount.Y); foreach (World_Objects.GameObject platform in gameplayScreen.Entities) { if (platform is World_Objects.Inanimate_Objects.FloatingPlatform) { //wideProximityArea is just a rectangle surrounding the collision //box of an entity to check for nearby entities. if (wideProximityArea.Intersects(platform.CollisionRectangle) || wideProximityArea.Contains(platform.CollisionRectangle)) { if (afterMoveRect.Intersects(platform.CollisionRectangle)) { //This, in my mind would denote that after the character is moved, its feet have fallen below the top of the platform, but before he had moved its feet were above it... if (collisionRectangle.Bottom <= platform.CollisionRectangle.Top) { if (afterMoveRect.Bottom > platform.CollisionRectangle.Top) { //And then after detecting that he has fallen through the platform, reposition him on top of it... worldLocation.Y = platform.CollisionRectangle.Y - frameHeight; hasCollidedVertically = true; } } } } } } } } In case you are curious, the parameter moveAmount is found through this code: elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; float totalX = 0; float totalY = 0; foreach (Vector2 vector in velocities) { totalX += vector.X; totalY += vector.Y; } velocities.Clear(); velocity.X = totalX; velocity.Y = totalY; velocity.Y = Math.Min(velocity.Y, 1000); Vector2 moveAmount = velocity * elapsed;

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  • Cross platform mobile development VS Native Mobile Development: Present And Future.

    - by MobileDev123
    I just completed one year in Smart phone development, working on BlackBerry and Android and also developed one application exclusively targeted to nokia feature phones. And just a month ago I come to know about Titanium Appcelerator tool that enables cross platform development, but there are some developers who complain about it's sub-par functionalities. Even a little bit experience of mine says that developing in native environment rather than these cross platform tools will give you more advantages by giving a developer a chance to add more features with better performance. Do you have same experience? Or you find such cross development tools really useful regarding to advance functionality and performance? As porting (or co developing) same application to different mobile platform is common thing nowadays, what do you think will these cross platform tools evolve and force developers to get a hands on approach on them or majority will stick to the native development environment?

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  • Unity in C# for Platform Specific Implementations

    - by DxCK
    My program has heavy interaction with the operating system through Win32API functions. now i want to migrate my program to run under Mono under Linux (No wine), and this requires different implementations to the interaction with the operating system. I started designing a code that can have different implementation for difference platform and is extensible for new future platforms. public interface ISomeInterface { void SomePlatformSpecificOperation(); } [PlatformSpecific(PlatformID.Unix)] public class SomeImplementation : ISomeInterface { #region ISomeInterface Members public void SomePlatformSpecificOperation() { Console.WriteLine("From SomeImplementation"); } #endregion } public class PlatformSpecificAttribute : Attribute { private PlatformID _platform; public PlatformSpecificAttribute(PlatformID platform) { _platform = platform; } public PlatformID Platform { get { return _platform; } } } public static class PlatformSpecificUtils { public static IEnumerable<Type> GetImplementationTypes<T>() { foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach (Type type in assembly.GetTypes()) { if (typeof(T).IsAssignableFrom(type) && type != typeof(T) && IsPlatformMatch(type)) { yield return type; } } } } private static bool IsPlatformMatch(Type type) { return GetPlatforms(type).Any(platform => platform == Environment.OSVersion.Platform); } private static IEnumerable<PlatformID> GetPlatforms(Type type) { return type.GetCustomAttributes(typeof(PlatformSpecificAttribute), false) .Select(obj => ((PlatformSpecificAttribute)obj).Platform); } } class Program { static void Main(string[] args) { Type first = PlatformSpecificUtils.GetImplementationTypes<ISomeInterface>().FirstOrDefault(); } } I see two problems with this design: I can't force the implementations of ISomeInterface to have a PlatformSpecificAttribute. Multiple implementations can be marked with the same PlatformID, and i dont know witch to use in the Main. Using the first one is ummm ugly. How to solve those problems? Can you suggest another design?

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  • Refernce platform specific System.Data.SQLite

    - by Dmitriy Nagirnyak
    Hi, I am using SQLite for the unit testing and might use it as a database for local development/staging. The System.Data.SQLite has basically 2 versions: x86 and x64. Correct one should be used for the specific platform. I have 64 bit Win7, other guys in the team might use 32-bit OSs. The server's platform is not known at this stage. If I use 32-bit version of the assembly on 64-bit platform I get BadImageFormatException: Could not load file or assembly 'System.Data.SQLite'. I believe similar will happen trying to use 64-bit assembly on 32-bit platform. So my question is what is the best way to reference the SQLite assembly so that it does not depend on the platform and people can just use it? It is ok to use 32-bit version of assembly on a 64-bit platform (Maybe there is a switch for that somewhere?). Thanks, Dmitriy.

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  • Reference platform specific System.Data.SQLite

    - by Dmitriy Nagirnyak
    I am using SQLite for the unit testing and might use it as a database for local development/staging. The System.Data.SQLite has basically 2 versions: x86 and x64. Correct one should be used for the specific platform. I have 64 bit Win7, other guys in the team might use 32-bit OSs. The server's platform is not known at this stage. If I use 32-bit version of the assembly on 64-bit platform I get BadImageFormatException: Could not load file or assembly 'System.Data.SQLite'. I believe similar will happen trying to use 64-bit assembly on 32-bit platform. So my question is what is the best way to reference the SQLite assembly so that it does not depend on the platform and people can just use it? It is ok to use 32-bit version of assembly on a 64-bit platform (Maybe there is a switch for that somewhere?).

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  • No endpoint listening at.........

    - by Michael Stephenson
    I was having some very frustrating behaviour on our build server and while I found a number of articles online with similar error messages none of them helped me.  I thought I would just explain this here incase if helps me or anyone else in future.The error message we were getting is:There was no endpoint listening at http://localhostStubs.ExternalApplication/SampleService.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more detailsOur scenario is as follows:We have a solution where a WCF service application hosting the WCF routing service is listening to the Windows Azure Service Bus Relay.  We have an acceptance test project in the solution which sends a message to the service bus which is then received by the WCF routing service and routed to SampleService.svc which is hosted in another IIS application on the same box.  A response is flowed back through to the test.  In the tests there are 5 scenarios simulating a successful message, and various error conditions.  On my developer machine it was working absolutely fine every time, and a clean build on my developer machine worked fine.  On the build server however one or more of the tests would fail each time with the above error message.  There didnt seem to be any pattern to which test would fail.The solution was building on a Windows 2008 R2 machine with IIS 7 and AppFabric Server installed with auto-start configured for the IIS Application which would be listening to service bus.After lots of searching online and looking at logs etc it turned out to be a simple solution to just restart the WAS service (Windows Process Activation Service) and the services it advised you to restart with it.  Hope this helps someone else

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  • Webcast Q&A: Cisco's Platform Approach to Identity Management

    - by Tanu Sood
    Thanks to all who attended the live webcast we hosted on Cisco: Best Practices for a Platform Approach on Wed, March 14th. Those of you who couldn’t join us, the webcast replay is now available. Many thanks to our guest speaker, Ranjan Jain, Security Architect at Cisco for walking us through Cisco’s drivers and rationale for the platform approach, the implementation strategy, results, roadmap and recommendations. We greatly appreciate the insight he shared with us all on the deployment synergies with a platform approach to Identity Management. A forward looking organization, Cisco also has plans for secure cloud and mobile access enablement so it was interesting to learn how the Platform approach to Identity Management today is laying down the foundation for those future initiatives. While we tackled a good few questions during the webcast, we have captured the responses to those that we weren’t able to get to: Q.Can you provide insight into how you approached developing profiles for each user groupA. At Cisco, the user profile was already available to IT before the platform consolidation started. There is a dedicated business team that manages the user profiles. Q. What is the current version of Oracle Identity Manager in the market?A. Oracle Identity Manager 11gR1 is the latest version of our industry leading user provisioning/identity administration solution. Q. Is data resource segmentation part of the overall strategy at Cisco?A. It is but it is managed by the business teams and not at the IT level. Q. Does Cisco also have an Active Directoy LDAP? Do they sync AD from OID or do the provision to AD as another resource?[A. Yes, we do. AD is provisioned using in-house tools and not via Oracle Identity Manager (OIM). Q. If we already have a point IDM solution in place (SSO), can the platform approach still work?A. Yes, the platform approach calls for a seamless, standardized framework for identity management to support the enterprise’s entire infrastructure, both on-premise or in the cloud. Oracle Identity Management solutions are standards based so they can easily integrate and interoperate with existing Oracle or non-Oracle solutions. Hope you enjoyed the webcast and we look forward to having you join us for the next webcast in our Customers Talk: Identity as a Platform webcast series:ING: Scaling Role Management and Access Certification to Thousands of ApplicationsWednesday, April 11th at 10 am PST/ 1 pm ESTRegister Today We are also hosting a live event series in collaboration with the Aberdeen Group. To hear first-hand, the insights from the recently released Aberdeen Report and to discuss the merits of the Platform approach, do join us at this event. You can also connect with Oracle Identity Management SMEs and get your questions answered live. Aberdeen Group Live Event Series: IAM Integrated - Analyzing the "Platform" vs. "Point Solution" ApproachNorth America, April 10 - May 22Register for an event near you And here’s the slide deck from our Cisco webcast:   Oracle_Cisco identity platform approach_webcast View more presentations from OracleIDM

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  • why can't I open a port on Win 7? is it the app's fault?

    - by rjnagle
    I am having problems opening a port from one Windows PC on my local network. On Windows 7 computer ("Computer A") I running Calibre, an ebook management program that has something called an "ebook content server" . In essence, it serves via the web a content catalog. From Computer A, I can access the content server on localhost. ie. http://127.0.0.1:8787 calls up the content server successfully. With ipconfig I have confirmed that its local IP address is 192.168.1.106 From Computer B (a Vista Machine) I can ping 192.168.1.106 I have tried opening/editing a port in the Windows Firewall several times. In Windows firewall -- Allowed Programs in Control Panel, I see a listing for Calibre (with both Home/Work and PUblic checked) In details, I see Name: Calibre, Port Number 8787, Protocol TCP If I use the Advanced Security configuration screen for the firewall, I created an Inbound Rule on Computer A for Calibre (with the settings I indicated). If I run this command line on Computer A, I see: netstat -a -n TCP 0.0.0.0:554 0.0.0.0:0 LISTENING TCP 0.0.0.0:664 0.0.0.0:0 LISTENING TCP 0.0.0.0:2869 0.0.0.0:0 LISTENING TCP 0.0.0.0:3306 0.0.0.0:0 LISTENING TCP 0.0.0.0:5357 0.0.0.0:0 LISTENING TCP 0.0.0.0:6570 0.0.0.0:0 LISTENING TCP 0.0.0.0:6580 0.0.0.0:0 LISTENING TCP 0.0.0.0:8787 0.0.0.0:0 LISTENING TCP 0.0.0.0:10243 0.0.0.0:0 LISTENING TCP 192.168.1.106:63020 74.125.227.51:80 TIME_WAIT TCP [::]:80 [::]:0 LISTENING TCP [::]:135 [::]:0 LISTENING TCP [::]:443 [::]:0 LISTENING TCP [::]:445 [::]:0 LISTENING TCP [::]:554 [::]:0 LISTENING TCP [::]:2869 [::]:0 LISTENING TCP [::]:5357 [::]:0 LISTENING TCP [::]:6570 [::]:0 LISTENING TCP [::]:6580 [::]:0 LISTENING TCP [::]:10243 [::]:0 LISTENING TCP [::]:49152 [::]:0 LISTENING TCP [::]:49153 [::]:0 LISTENING TCP [::]:49154 [::]:0 LISTENING TCP [::]:49155 [::]:0 LISTENING TCP [::]:49170 [::]:0 LISTENING And lots of other junk, but this seems relevant, I see port 80 is open (I run xampp apache web server for windows on Machine A) This is the only time I see port 8787 referenced from the netstat commmand. From Windows Computer B, I can, ping 192.168.1.106 and even view http://drupal.local (on Computer A) and http://192.168.1.106/ (which goes to the Xampp config screen on Computer A). But I cannot access via Computer B htttp://192.168.1.106:8787 or htttp://computerhosta:8787 So what is going wrong? Is this a problem with the Calibre application or have I incorrectly opened the port? What things could possibly interfere with the opening of this port? On a sidenote, I have tried using telnet from Computer B to see if port 80 or 8787 is open for 192.168.1.106. I get no reply for either one. Thanks.

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  • Openmatics Revolutionizes Fleet Management with Standards-Based Vehicle Telematics Platform

    - by Michael Snow
    Openmatics s.r.o. was founded in 2010 as a subsidiary of ZF Friedrichshafen AG, a global player in driveline and chassis technology. Oracle Customer:  Openmatics s.r.o.Location:  Pilsen, Czech RepublicIndustry:  AutomotiveEmployees:  70 Its goal was to develop and operate a flexible, open telematics platform for automotive applications, which is independent from vehicle and component suppliers—recognizing that the fragmented telematics market was not meeting today’s fleet management needs. Openmatics provides a rich product portfolio, and customers can extend the platform, as required, to meet their needs. Partners and third-parties can develop their own applications using the Openmatics’ software development kit and can sell them via the Openmatics app shop.ZF Friedrichshafen AG is a global player in driveline and chassis technology. With 121 production companies and 650 service partners in 26 countries, ZF is among the top 10 largest automotive suppliers worldwide. Founded in 1915 to develop and produce transmissions for airships and vehicles, the group’s product offerings now include transmissions and steering systems as well as chassis components and complete axle systems and modules.  A word from Openmatics s.r.o.  “Oracle WebCenter Portal, together with the underlying Oracle Application Development Framework, provided the fundamental infrastructure for the Openmatics platform. Fleet managers can now reduce fuel consumption and operating costs, and more efficiently manage vehicle usage, maintenance, and safety. The standards-based platform allows third-party suppliers to deploy their own vehicle telematics services as Openmatics apps and creates a de facto standard for the automotive industry, independent from a single manufacturer or service provider.” – Gero Strobel, Head of Development, Openmatics s.r.o. Challenges Create an industry standard for vehicle telematics by establishing a customizable platform that enables access to telematics information, such as current and past fuel consumption, through a web browser to better meet automotive market and customer needs Reduce fleet-management costs by eliminating the need to invest in isolated telematics hardware and software solutions per vehicle brand and vehicle component manufacturer Establish an open platform where third-party providers—such as original equipment manufacturers (OEM), insurers, fleet operators, and individual developers—can deploy their own vehicle telematics services Allow users to purchase targeted telematics services as single apps to reduce costs and ensure rapid growth of telematics services available on the platform Enable users to configure their telematics apps with ease to make sure the platform meets individual fleet management requirements, such as analyzing past and current fuel consumption of a truck fleet Solutions Deployed Oracle WebCenter Portal as a foundation for Openmatics, a standards-based automotive telematics platform that provides next-generation fleet management with unified digital communication from and to vehicles on the move Used Oracle Application Development Framework as the development framework for Oracle WebCenter Portal’s components and services, providing developers with ready-to-use software development kits with application programming interfaces, design templates, and visual tools that accelerated time to market Used Oracle Enterprise Pack for Eclipse to simplify telematics application development in Java Enabled fleet monitoring by recording vehicle data—such as fuel consumption information—through onboard units, delivering the information to Oracle Database, and making it accessible through a customizable app portfolio on any web browser Stored vehicle telematics data—sent as encrypted information—in Oracle Database, ensuring data integrity and immediate availability for the platform’s telematics applications Enabled a wide range of telematics services suppliers, from vehicle component manufacturers to fleet application developers, to offer vehicle telematics services on the Openmatics platform, ensuring platform independence from OEMs Provided Openmatics customers with the means to individually select the automotive telematics services that are relevant to their business requirements, eliminating the need to pay for superfluous information and reducing fleet management costs Oracle Products & Services Oracle Application Development Framework Oracle WebCenter Portal Oracle SOA Suite Oracle Enterprise Pack for Eclipse Oracle Database Oracle Consulting &amp;amp;amp;amp;amp;amp;amp;&amp;amp;amp;amp;amp;lt;span id=&amp;amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;amp;quot;&amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;gt;amp;&amp;amp;amp;amp;amp;amp;lt;span id=&amp;amp;amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;amp;amp;quot;&amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;amp;gt;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;gt; &amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;gt;

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  • Why is System listening on port 8000?

    - by poke
    I noticed by accident today that I have some unknown webserver listening on port 8000. Opening http://localhost:8000 just returns 404, so I don’t get any hint what exactly is listening there. I’ve used netstat -ano to find out, that the process with PID 4 is listening on that port. PID 4 is the System process. Why is my system listening on that port, without me actually starting a server? Or how can I find out what exactly is listening there? I’ve read the related questions about port 80 and port 443, but none of the services mentioned there were running on my system. And the other suggestions there didn’t work either. edit: The HTTP response of the server lists Microsoft-HTTPAPI/2.0 as the server. edit2: As requested by Shadok, here are the entries of TCPView with 8000 as the port. But I doubt it’s useful at all…

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  • Developing cross platform mobile application

    - by sohilv
    More and more mobile platforms are being launched and sdk's are available to developers. There are various mobile platform are available, Android,iOS,Moblin,Windows mobile 7,RIM,symbian,bada,maemo etc. And making of corss platform application is headache for developers. I am searching common thing across the platforms which will help to developers who want to port application to all platforms.Like what is the diff screen resolution, input methods, open gl support etc. please share details that you know for the any of platform . or is there possibilities , by writing code in html (widget type of thing) and load it into native application. I know about the android , in which we can add the web view into application. by calling setContentView(view) Please share the class details where we can add the html view into native application of different type of platforms that you know. Purpose of this thread is share common details across developers. marking as community wiki. Cross platform tools & library XMLVM and iSpectrum (cross compile Java code from an Android app or creating one from scratch Phone Gap (cross platform mobile apps) Titanium (to build native mobile and desktop apps with web technologies) Mono Touch ( C# for iphone ) rhomobile - http://rhomobile.com/ samples are here: http://github.com/rhomobile/rhodes-system-api-samples Sencha Touch - Sencha Touch is a HTML5 mobile app framework that allows you to develop web apps that look and feel native on Apple iOS and Google Android touchscreen devices. http://www.sencha.com/products/touch/ Corona - Iphone/Ipad / Android application cross platform library . Too awesome. http://anscamobile.com/corona/ A guide to port existing Android app to Windows Phone 7 http://windowsphone.interoperabilitybridges.com/articles/windows-phone-7-guide-for-iphone-application-developers

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