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  • aspnet_regiis -lk is not listing the site I need

    - by Luke Duddridge
    I am trying to release a site to run under framework 4 on a server that also hosts framework 2 sites. By default the App has defaulted to framework 2, but when I try to change it's framework to 4 I get a message saying that the following action will cause the iis to reset. The problem I have is there are serveral active sites that I do not want to interupt with a restart. The message goes on to say you can avoid restarting by running the following: aspnet_regiis -norestart -s [IIS Virtual Path] I have been attempting to find the site virtual path but when I run aspnet_regiis -lk the site I am after does not appear to be listed. My first thoughts were that it has something to do with the app pool?, but I'm sure I saw sites that are inactive listed, and after creating a basic site to get it to run under framework 2, the site still did not appear in the -lk list. Can anyone tell me if there is an alternative location to the -lk that I can find the specific information realating to the IIS Virtual Path?

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  • Rendering of 2d water

    - by luke
    Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? Consider the fact that the game is a 2D game. The perspective is like this (the first image i have found): an example of 2d water. The water will be contained in boxes that can be broken in order to let it fall down and interact with other objects. The most simple way that comes to my mind is to use a small image for each particle. I am interested in hearing more ways of rendering water. Thank you.

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  • Sony Vaio PCG-71315L "Wireless is disabled by hardware switch" Help!

    - by Luke Rossi
    I'm a new user to Ubuntu and Linux as a whole, I've had it for a few months and just as I'm starting to get a feel for things my wireless decided to quit on me. This puzzled me so i checked all the switches on the Vaio; my wireless switch was on (my bluetooth was also working), and in my windows partition the problem is non-existent. Help please? Anyways after executing the "rfkill list" command this was the outcome: 1: sony-wifi: Wireless LAN Soft blocked: yes Hard blocked: no 2: sony-bluetooth: Bluetooth Soft blocked: no Hard blocked: no 3: phy0: Wireless LAN Soft blocked: yes Hard blocked: yes 4: hci0: Bluetooth Soft blocked: no Hard blocked: no As stated in the title my laptop is a Sony Vaio PCG-71315L

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  • How to render 2D particles as fluid?

    - by luke
    Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it? This is for a 2D game, where the perspective is from the side, like this. The water will be contained in boxes that can be broken in order to let it fall down and interact with other objects. The simplest way that comes to my mind is to use a small image for each particle. I am interested in hearing more ways of rendering water.

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  • Why would GLCapabilities.setHardwareAccelerated(true/false) have no effect on performance?

    - by Luke
    I've got a JOGL application in which I am rendering 1 million textures (all the same texture) and 1 million lines between those textures. Basically it's a ball-and-stick graph. I am storing the vertices in a vertex array on the card and referencing them via index arrays, which are also stored on the card. Each pass through the draw loop I am basically doing this: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_LINES, <size>, GL.GL_UNSIGNED_INT, 0); I noticed that the JOGL library is pegging one of my CPU cores. Every frame, the run method internal to the library is taking quite long. I'm not sure why this is happening since I have called setHardwareAccelerated(true) on the GLCapabilities used to create my canvas. What's more interesting is that I changed it to setHardwareAccelerated(false) and there was no impact on the performance at all. Is it possible that my code is not using hardware rendering even when it is set to true? Is there any way to check? EDIT: As suggested, I have tested breaking my calls up into smaller chunks. I have tried using glDrawRangeElements and respecting the limits that it requests. All of these simply resulted in the same pegged CPU usage and worse framerates. I have also narrowed the problem down to a simpler example where I just render 4 million textures (no lines). The draw loop then just doing this: gl.glEnableClientState(GL.GL_VERTEX_ARRAY); gl.glEnableClientState(GL.GL_INDEX_ARRAY); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); <... Camera and transform related code ...> gl.glEnableVertexAttribArray(0); gl.glEnable(GL.GL_TEXTURE_2D); gl.glAlphaFunc(GL.GL_GREATER, ALPHA_TEST_LIMIT); gl.glEnable(GL.GL_ALPHA_TEST); <... Bind texture ...> gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glDisable(GL.GL_TEXTURE_2D); gl.glDisable(GL.GL_ALPHA_TEST); gl.glDisableVertexAttribArray(0); gl.glFlush(); Where the first buffer contains 12 million floats (the x,y,z coords of the 4 million textures) and the second (element) buffer contains 4 million integers. In this simple example it is simply the integers 0 through 3999999. I really want to know what is being done in software that is pegging my CPU, and how I can make it stop (if I can). My buffers are generated by the following code: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_FLOAT, <buffer>, GL.GL_STATIC_DRAW); gl.glVertexAttribPointer(0, 3, GL.GL_FLOAT, false, 0, 0); and: gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ELEMENT_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_INT, <buffer>, GL.GL_STATIC_DRAW); ADDITIONAL INFO: Here is my initialization code: gl.setSwapInterval(1); //Also tried 0 gl.glShadeModel(GL.GL_SMOOTH); gl.glClearDepth(1.0f); gl.glEnable(GL.GL_DEPTH_TEST); gl.glDepthFunc(GL.GL_LESS); gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST); gl.glPointParameterfv(GL.GL_POINT_DISTANCE_ATTENUATION, POINT_DISTANCE_ATTENUATION, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MIN, MIN_POINT_SIZE, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MAX, MAX_POINT_SIZE, 0); gl.glPointSize(POINT_SIZE); gl.glTexEnvf(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); gl.glEnable(GL.GL_POINT_SPRITE); gl.glClearColor(clearColor.getX(), clearColor.getY(), clearColor.getZ(), 0.0f); Also, I'm not sure if this helps or not, but when I drag the entire graph off the screen, the FPS shoots back up and the CPU usage falls to 0%. This seems obvious and intuitive to me, but I thought that might give a hint to someone else.

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  • How to filter a mysql database with user input on a website and then spit the filtered table back to the website? [migrated]

    - by Luke
    I've been researching this on google for literally 3 weeks, racking my brain and still not quite finding anything. I can't believe this is so elusive. (I'm a complete beginner so if my terminology sounds stupid then that's why.) I have a database in mysql/phpmyadmin on my web host. I'm trying to create a front end that will allow a user to specify criteria for querying the database in a way that they don't have to know sql, basically just combo boxes and checkboxes on a form. Then have this form 'submit' a query to the database, and show the filtered tables. This is how the SQL looks in Microsoft Access: PARAMETERS TEXTINPUT1 Text ( 255 ), NUMBERINPUT1 IEEEDouble; // pops up a list of parameters for the user to input SELECT DISTINCT Table1.Column1, Table1.Column2, Table1.Column3,* // selects only the unique rows in these three columns FROM Table1 // the table where this query is happening WHERE (((Table1.Column1) Like TEXTINPUT1] AND ((Table1.Column2)<=[NUMBERINPUT1] AND ((Table1.Column3)>=[NUMBERINPUT1])); // the criteria for the filter, it's comparing the user input parameters to the data in the rows and only selecting matches according to the equal sign, or greater than + equal sign, or less than + equal sign What I don't get: WHAT IN THE WORLD AM I SUPPOSED TO USE (that isn't totally hard)!? I've tried google fusion tables - doesn't filter right with numerical data or empty cells in rows, can't relate tables I've tried DataTables.net, can't filter right with numerical data and can't use SQL without a bunch of indepth knowledge, not even sure it can if you have that.. I've looked into using jQuery with google spreadsheets, doesn't work at all either I have no idea how I'm supposed to build a front end with my database. Every place that looks promising (like zohocreator) is asking for money, and is far too simplified to be able to do the LIKE criteria or SELECT DISTINCT stuff.

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  • What constitutes a "substantial, good-faith effort to remove the links"

    - by Luke McCallum
    We engaged the services of a 3rd party SEO consultant to assist us in managing our Meta data and to write regular blogs on our site http://cyberdesignworks.com.au Without our authorisation, the SEO also ran a link building campaign which has seen us Penguin slapped and we no longer appear in Google for a number of our core keywords. Since notification by Google that we have "unnatural links" back in March we have undertaken a significant campaign to rid ourselves of these dodgy backlinks by a number of methods. I have just received feedback on my 4th or 5th resubmission which is still advising that we need to make a "substantial, good-faith effort to remove the links" before Google will reconsider us for inclusion. After the effort that I have gone through to get links removed, I am now at a loss as to what else I can do to demonstrate "substantial, good-faith effort to remove the links". Below is a summary of the actions that we have taken to date. According to http://removem.com we had about 5584 back-linking domains. Of those we have successfully contacted and had removed links from 344 domains We ignored links from 625 domains as they were either legitimate press releases, natural backlinks or client websites containing an attribution link in the footer that points back to us. Due to our efforts, or the sites simply becoming defunct, removem.com reports that links from 3262 domains have been removed. We have contacted but are yet to receive feedback from 1666 domains so we can assume that the backlinks remain. We have configured an automatic 301 redirect for each of the links from these 1666 domains to point to http://redirects.sanscode.com/ which we are calling our Bad Link Catcher (a stroke of genius I thought). i.e http://www.mysimplewebdesign.com/create-a-perfect-webpage-with-four-important-tips-from-sydney-web-development-service-companies.php As we are a web design agency, we have a large number of client websites which contain an attribution link in their footer which points back to us. We have gone through the vast majority of these and updated these links to replace anchor text with an image and rel="nofollow" link. i.e <a rel="nofollow" target="_blank" href="http://www.cyberdesignworks.com.au/"><img src="https://sessions.sanscode.com/site/assets/media/badges/Badge_CDW_SANSCODE.png"></a> See http://www.milkatwork.com.au/ An export from http://removem.com detailing the number of times we have contacted each link and whether it is still found or not was also supplied with each resubmission. The total back links reported in Google Web Master Tools has dropped from over 100K to 87K and I expect it to drop significantly lower once Google re-crawls each back-linking page. Based on all of the above, I am not sure what else I can do to to demonstrate a "substantial, good-faith effort to remove the links". I would sincerely appreciate any feedback or suggestions that you may have as I am out of ideas.

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  • Fundamental programming book [closed]

    - by Luke Annison
    I'm a fairly new programmer and currently learning ruby on rails with the intention of developing a web application. I am currently going reading Agile Web Development with Rails 4th Edition and its working well for me, however I'm wondering if somebody can recommend a more general, almost classic book to read casually alongside to help cement the fundamentals in place. As I said, I'm for the most part a beginner and the only education I've had is this and briefly one other technical book, so I'm sure there must be some "must reads" out there that give me a more substantial context for the basics of either Ruby on Rails, Ruby, objective oriented programming, or programming in general. What books helped you grasp a deeper and more rounded understanding of your skills as a programmer? All suggestions are welcome and appreciated.

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  • After Installation Whole Disk Encryption? 12.04

    - by Luke
    I know some fragments of this question have been asked in previous posts and I have reviewed them - however I have a more thorough question... I did not choose to do whole disk encryption when I used the alternative installer to install my 12.04 distro. I thought that truecypt worked with linux on system drive (whole disk) encryption - but sadly found out it did not. I have totally tweaked and pimped out my installation and I do not want to have to go back and "install" to just get whole disk encryption. Any alternatives that anyone knows of? I don't want just /home... I want the whole system installation protected and made secure so that when I boot I get a password to unencrypt.

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  • Perl numerical sorting: how to ignore leading alpha character [migrated]

    - by Luke Sheppard
    I have a 1,660 row array like this: ... H00504 H00085 H00181 H00500 H00103 H00007 H00890 H08793 H94316 H00217 ... And the leading character never changes. It is always "H" then five digits. But when I do what I believe is a numerical sort in Perl, I'm getting strange results. Some segments are sorted in order, but then a different segment starts up. Here is a segment after sorting: ... H01578 H01579 H01580 H01581 H01582 H01583 H01584 H00536 H00537 H00538 H01585 H01586 H01587 H01588 H01589 H01590 ... What I'm trying is this: my @sorted_array = sort {$a <=> $b} @raw_array; But obviously it is not working. Anyone know why?

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  • Do logged in users need to browse a site over https?

    - by Luke
    I've never thought it was necessary, but a client has requested that all webpages served to logged in users be delivered over HTTPS. Aside from the implementation standpoint, which I don't think I'm going to pursue is there any real reason for this request ? For clarity, the login / logout process, account settings, registration preferences and all user related scripts are served over https. but I can't see the point in my news articles, press releases, events etc... being served in this manner? Am I missing something ?

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  • Permanent death in a MUD (think command line MMORPG)

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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  • CCUserDefault, iOS/Android and game updates

    - by Luke
    My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But now I have a big doubt. What will happen when the game will receive its first update? CCUserDefault uses an XML file stored somewhere in the app storage space. This file is created and retained until one uninstalls the app. I am wondering what happens when the app is updated. Will the old XML file be maintained? Because if not, how should I handle app updates (updates in the sense that 2, 3 or more new level packages will be added, but the informations about the old ones, like scores, which level was finished and which not, number of coins, etc., need absolutely not to be lost)?

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  • Why is wireless slow with Atheros AR9285?

    - by Luke
    I know there are many posts like this, however none of the fixes I have found have worked. I had the issue on 11.04, and after having no luck fixing it decided to try 12.04 however this has not fixed the problem. I'm using a Lenovo IdeaPad, the network card is a Atheros Communications AR9285. edit add outputs: sudo iwconfig lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"NETGEAR-PLOW" Mode:Managed Frequency:2.437 GHz Access Point: E0:91:F5:7D:1B:BA Bit Rate=65 Mb/s Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:on Link Quality=66/70 Signal level=-44 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:77 Invalid misc:63 Missed beacon:0 eth0 no wireless extensions. lspci -nnk | grep -iA2 net 06:00.0 Network controller [0280]: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) [168c:002b] (rev 01) Subsystem: Lenovo Device [17aa:30a1] Kernel driver in use: ath9k -- 07:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 02) Subsystem: Lenovo Device [17aa:392e] Kernel driver in use: r8169 Thanks

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  • Draw depth works on WP7 emulator but not device

    - by Luke
    I am making a game on a WP7 device using C# and XNA. I have a system where I always want the object the user is touching to be brought to the top, so every time it is touched I add float.Epsilon to its draw depth (I have it set so that 0 is the back and 1 is the front). On the Emulator that all works fine, but when I run it on my device the draw depths seem to be completely random. I am hoping that anybody knows a way to fix this. I have tried doing a Clean & Rebuild and uninstalling from the device but that is no luck. My call to spritebatch.Begin is: spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend); and to draw I use spriteBatch.Draw(Texture, new Rectangle((int)X, (int)Y, (int)Width, (int)Height), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, mDrawDepth); Where mDrawDepth is a float value of the draw depth (likely to be a very small number; a small multiple of float.Epsilon. Any help much appreciated, thanks!

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  • How is the gimbal locked problem solved using accumulative matrix transformations

    - by Luke San Antonio
    I am reading the online "Learning Modern 3D Graphics Programming" book by Jason L. McKesson As of now, I am up to the gimbal lock problem and how to solve it using quaternions. However right here, at the Quaternions page. Part of the problem is that we are trying to store an orientation as a series of 3 accumulated axial rotations. Orientations are orientations, not rotations. And orientations are certainly not a series of rotations. So we need to treat the orientation of the ship as an orientation, as a specific quantity. I guess this is the first spot I start to get confused, the reason is because I don't see the dramatic difference between orientations and rotations. I also don't understand why an orientation cannot be represented by a series of rotations... Also: The first thought towards this end would be to keep the orientation as a matrix. When the time comes to modify the orientation, we simply apply a transformation to this matrix, storing the result as the new current orientation. This means that every yaw, pitch, and roll applied to the current orientation will be relative to that current orientation. Which is precisely what we need. If the user applies a positive yaw, you want that yaw to rotate them relative to where they are current pointing, not relative to some fixed coordinate system. The concept, I understand, however I don't understand how if accumulating matrix transformations is a solution to this problem, how the code given in the previous page isn't just that. Here's the code: void display() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glutil::MatrixStack currMatrix; currMatrix.Translate(glm::vec3(0.0f, 0.0f, -200.0f)); currMatrix.RotateX(g_angles.fAngleX); DrawGimbal(currMatrix, GIMBAL_X_AXIS, glm::vec4(0.4f, 0.4f, 1.0f, 1.0f)); currMatrix.RotateY(g_angles.fAngleY); DrawGimbal(currMatrix, GIMBAL_Y_AXIS, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f)); currMatrix.RotateZ(g_angles.fAngleZ); DrawGimbal(currMatrix, GIMBAL_Z_AXIS, glm::vec4(1.0f, 0.3f, 0.3f, 1.0f)); glUseProgram(theProgram); currMatrix.Scale(3.0, 3.0, 3.0); currMatrix.RotateX(-90); //Set the base color for this object. glUniform4f(baseColorUnif, 1.0, 1.0, 1.0, 1.0); glUniformMatrix4fv(modelToCameraMatrixUnif, 1, GL_FALSE, glm::value_ptr(currMatrix.Top())); g_pObject->Render("tint"); glUseProgram(0); glutSwapBuffers(); } To my understanding, isn't what he is doing (modifying a matrix on a stack) considered accumulating matrices, since the author combined all the individual rotation transformations into one matrix which is being stored on the top of the stack. My understanding of a matrix is that they are used to take a point which is relative to an origin (let's say... the model), and make it relative to another origin (the camera). I'm pretty sure this is a safe definition, however I feel like there is something missing which is blocking me from understanding this gimbal lock problem. One thing that doesn't make sense to me is: If a matrix determines the difference relative between two "spaces," how come a rotation around the Y axis for, let's say, roll, doesn't put the point in "roll space" which can then be transformed once again in relation to this roll... In other words shouldn't any further transformations to this point be in relation to this new "roll space" and therefore not have the rotation be relative to the previous "model space" which is causing the gimbal lock. That's why gimbal lock occurs right? It's because we are rotating the object around set X, Y, and Z axes rather than rotating the object around it's own, relative axes. Or am I wrong? Since apparently this code I linked in isn't an accumulation of matrix transformations can you please give an example of a solution using this method. So in summary: What is the difference between a rotation and an orientation? Why is the code linked in not an example of accumulation of matrix transformations? What is the real, specific purpose of a matrix, if I had it wrong? How could a solution to the gimbal lock problem be implemented using accumulation of matrix transformations? Also, as a bonus: Why are the transformations after the rotation still relative to "model space?" Another bonus: Am I wrong in the assumption that after a transformation, further transformations will occur relative to the current? Also, if it wasn't implied, I am using OpenGL, GLSL, C++, and GLM, so examples and explanations in terms of these are greatly appreciated, if not necessary. The more the detail the better! Thanks in advance...

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  • How to handle editing a large file for a non-technical user

    - by Luke
    I have a client who is given a tab delimited .txt file containing hundreds of thousands of rows. I have a user story as follows: As a user I want to take the text file and add a new value at the end of each line which contains the concatenated value of two of the columns. for example if the file read text_one text_two I need to output the following (preferably to a .txt file) text_one text_two text_onetext_two My first approach was to ask the vendor supplying the file to do the concatenation before providing the file, the easiest way to solve a problem is to eliminate it right? however they are very uncooperative and have point blank refused. I've looked at building a simple javascript application that does this client side so a non-technical user could select the file using a file selector. This approach has a few problems The file could be over a GB in size and so can't be loaded straight into memory, I've tried and the browser crashes There is no means to write a file in javascript so I'd need to output the content to the screen and have the user save it (somehow) I was thinking if I could get around the filesize limitations I could just output the edited content to the page and have the user save the page as a .txt file, however I think there is a better way than using javascript that will still accommodate the users lack of technical know-how. Please consider this question to be stack agnostic, but bear in mind that a nice little shell script or python script would be deemed unsuitable for a non technical user unless there is a way of "packaging" it nicely for a non-technical user. Updates The file is too large to open in excel. The process needs to be run weekly, but it doesn't require scheduling or automation...(yet)

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  • Will search engines reindex a page that has been set to redirect on to a newer site page?

    - by Luke Duddridge
    We were asked by a client to change a website so that any pages/Urls we were hosting on an older site would now redirect to a newer site hosted somewhere else and a different domain name to boot. We did this by changing each page in the IIS site management, to redirect to a url on their new domain instead of rendering a page locally. According to the redirect tool here: http://www.webconfs.com/redirect-check.php . What we have done is search engine friendly. Problem now is... the client has been on a course learning all about meta tags and so thinks they have a better understanding of the "matrix" (remember there is no spoon). As Google still has the older site appearing in a search, this isnt helping matters. I have tried to explain, we have to wait for Google to reindex. I'm not blowing smoke am I? I'm now starting to wonder... will the older site always appear in a search, even though the pages don't exist? Is there a better way I should be redirecting their site to ensure google will stop keeping an index of pages that no longer exist and would instead replace them with the content in the newer site? a suggestion on the site mentioned above is to use the code: Response.Status="301 Moved Permanently" Response.AddHeader "Location","http://www.new-url.com/" Does using the option in the IIS management tool to redirect the url not do the same?

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  • Who can change the View in MVC?

    - by Luke
    I'm working on a thick client graph displaying and manipulation application. I'm trying to apply the MVC pattern to our 3D visualization component. Here is what I have for the Model, View, and Controller: Model - The graph and it's metadata. This includes vertices, edges, and the attributes of each. It does not contain position information, icons, colors, or anything display related. View - This would commonly be called a scene graph. It includes the 3D display information, texture information, color information, and anything else that is related specifically to the visualization of the model. Controller - The controller takes the view and displays it in a Window using OpenGL (but it could potentially be any 3D graphics package). The application has various "layouts" that change the position of the vertices in the display. For instance, one layout may arrange the vertices in a circle. Is it common for these layouts to access and change the view directly? Should they go through the Controller to access the View? If they go through the Controller, should they just ask for direct access to the View or should each change go through the controller? I realize this is a bit different from the standard MVC example where there a finite number of Views. In this case, the View can change in an infinite number of ways. Perhaps I'm shattering some basic principle of MVC here. Thanks in advance!

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  • Different iPhone screen resolutions and game graphics

    - by Luke
    We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should we provide a completely new set of graphics, to be adapted to the smaller resolution? I was thinking of simply scaling the whole scene of a factor of 2. That would save us the time to write a specific set of graphic elements for the smaller resolution. What is the best practices? How do you guys handle the different screen resolution w.r.t. the graphic part of the game?

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  • VCS strategy with TeamCity and CI

    - by Luke Puplett
    I'm planning a strategy which seeks to allow automated deployment of a website codebase into QA and production on check-in. We're using the fabulous TeamCity. We want to control release to live production; i.e. not have every check-in on Trunk go live. So my plan is to use Trunk as QA. Committing to Trunk triggers deployment to QA. I will then have a Production branch which also triggers deployment on commit, to the live site. The idea is simply that Trunk represents the mainline codebase but it hasn't gone live yet. We can branch features and do daily pulls from Trunk into those feature branches as per normal and merge/re-integrate into Trunk when we're happy for it to go to QA. When the BAs give the nod, we then smash a bottle of champagne and merge Trunk to Production and out she goes. I've never seen it done like this. Other greenfield CI strategies involve hiding features and code from production via config - this codebase can't cope with that - or just having CI on QA and taking cuts and manually pushing to live. Does my plan sound alright?

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  • How can I make permanent death in a MUD seem acceptable and fair to players?

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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  • The idea of functionN in Scala / Functionaljava

    - by Luke Murphy
    From brain driven development It turns out, that every Function you’ll ever define in Scala, will become an instance of an Implementation which will feature a certain Function Trait. There is a whole bunch of that Function Traits, ranging from Function1 up to Function22. Since Functions are Objects in Scala and Scala is a statically typed language, it has to provide an appropriate type for every Function which comes with a different number of arguments. If you define a Function with two arguments, the compiler picks Function2 as the underlying type. Also, from Michael Froh's blog You need to make FunctionN classes for each number of parameters that you want? Yes, but you define the classes once and then you use them forever, or ideally they're already defined in a library (e.g. Functional Java defines classes F, F2, ..., F8, and the Scala standard library defines classes Function1, ..., Function22) So we have a list of function traits (Scala), and a list of interfaces (Functional-java) to enable us to have first class funtions. I am trying to understand exactly why this is the case. I know, in Java for example, when I write a method say, public int add(int a, int b){ return a + b; } That I cannot go ahead and write add(3,4,5); ( error would be something like : method add cannot be applied to give types ) We simply have to define an interface/trait for functions with different parameters, because of static typing?

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  • Lost desktop settings in KDE

    - by Luke
    After next unsuccessful attempt to install ATI fglrx drivers, when I also changed GRUB config a bit (GRUB_CMDLINE_LINUX_DEFAULT="radeon.modeset=0 and GRUB_CMDLINE_LINUX="nomodeset"). When I restored everything to default (uninstalled fglrx, restored default values in GRUB config and xorg.conf) KDE logged me into completely new desktop, with (I suppose) default configuration. Is there a way to restore my previous desktop settings? What could be the cause? SOLVED: Something was messed out with display settings. Search for 'Display Configuration' and there deselect one display. Or is there a better option?

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  • How to repeat a POST request using Chrome's developer tools?

    - by Luke The Obscure
    Not sure if this is the right stack exchange to ask this, but here goes... I'm trying to wean myself off of Firebug, which has served me very well for a lot of years. One feature that seems to be missing in Chrome's dev tools is the ability to repeat an AJAX POST. In firebug I can right click on the request in the console and hit "Open in new tab" and the request is repeated exactly as it was originally sent. In Chrome, the same action just does a normal GET on the link, without any of the post data. Is there any way to repeat an AJAX POST in Chrome's dev tools?

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