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  • Why does my MySQL remote-connection fail (VLAN)?

    - by Johannes Nielsen
    ubuntu-community! Again I have a problem with my special friend MySQL :D I have got two servers - a database-server and a web-server - who are connected via VLAN. Now I want the web-server to have remote access to the database-server's MySQL. So I created the user user in mysql.user. user's Host is xxx.yyy.zzz.9 which is the internal IP-address of the web-server. xxx.yyy.zzz.0 is the network. I also created user with Host % . As long as I use MySQL on the database-server logging in as user, everything works fine. But trying to log in as user from xxx.yyy.zzz.9 using mysql -h xxx.yyy.zzz.8 -u user -p (where xxx.yyy.zzz.8 is the database-server's internal IP), I get ERROR 2003 (HY000): Can't connect to MySQL server on 'xxx.yyy.zzz.8' (110) So I tried to activate Bind-Address in the my.cnf file. Well, if I use xxx.yyy.zzz.8, nothing changes. But if I try xxx.yyy.zzz.9 and try to restart MySQL, I get mysql stop/waiting start: Job failed to start I checked the log files and found - nothing. The database-server's MySQL doesn't even register, that the web-server tries to connect remotely. My idea is, that maybe I didn't configure the VLAN properley, even though I asked someone who actually knows such stuff and he told me, I did everything right. What I wrote into /etc/networking/interfaces is: #The VLAN auto eth1 iface eth1 inet static address xxx.yyy.zzz..8 netmask 255.255.255.0 network xxx.yyy.zzz.0 broadcast xxx.yyy.zzz.255 mtu 1500 ifconfig returns eth1 Link encap:Ethernet HWaddr xxxxxxxxxxxxxx inet addr:xxx.yyy.zzz.8 Bcast:xxx.yyy.zzz.255 Mask:255.255.255.0 inet6 addr: xxxxxxxxxxxxxxx/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:241146 errors:0 dropped:0 overruns:0 frame:0 TX packets:9765 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:17825995 (17.8 MB) TX bytes:566602 (566.6 KB) Memory:fb900000-fb920000 for the eth1, what is, what I configured. (This is for the database-server, the web-server looks similar). ethtool eth1 returns: Settings for eth1: Supported ports: [ TP ] Supported link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Supported pause frame use: No Supports auto-negotiation: Yes Advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Advertised pause frame use: No Advertised auto-negotiation: Yes Speed: 100Mb/s Duplex: Full Port: Twisted Pair PHYAD: 1 Transceiver: internal Auto-negotiation: on MDI-X: Unknown Supports Wake-on: d Wake-on: d Current message level: 0x00000003 (3) drv probe Link detected: yes (This is for the database-server, the web-server looks similar). Actually I think, everything is right, but it still doesn't work. Is there someone with an idea? EDIT: I commented ou Bind-Address in my.cnf after it didn't work.

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  • What real life bad habits has programming given you?

    - by Jacob T. Nielsen
    Programming has given me a lot of bad habits and it continues to give me more everyday. But I have also gotten some bad habits from the mindset that I have put myself in. There simply are some things that are deeply rooted in my nature, though some of them I wish I could get rid of. A few: Looking for polymorphism, inheritance and patterns in all of God's creations. Explaining the size of something in pixels and colors in hex code. Using code related abstract terms in everyday conversations. How have you been damaged?

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  • PASS Call for Speakers

    - by Paul Nielsen
    It's that time again - the PASS Summit 2010 (Seattle Nov 8-11) Call for Speakers is now open and accepting abstracts until June 5 th . personally, I'm on a pattern that on odd years I present what I'm excited about, and on even years I try try to proesent what I expect other are jazzed about, which takes a bit more work. Last year I offered to Coach any Pass Speakers for free and some success. I’m offering that service again startign with your abstracts. If you’d like me to review your abstracts...(read more)

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  • How can I use multiple meshes per entity without breaking one component of a single type per entity?

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

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  • The Primary Cause of Failed IT Projects

    - by Paul Nielsen
    During my career I’ve been a part of dozens of projects. Some I was on from the start, most I came in to help bail out. Some went smooth and were a pleasure to build and maintain and some projects failed (failed being broadly defined as projects that were not completed, or were completed but were a horrid mess – very complex, impossible to maintain, refactor, and a royal pain to keep running.) While there are a number of factors that can contribute to a failed project, in my career it seems the primary...(read more)

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  • Remote reboot over ssh does not restart

    - by Finn Årup Nielsen
    I would like to remotely reboot my Ubuntu 12.04 LTS server via ssh. I do sudo reboot and I loose connection and the server connection does not reappear. It does not ping. When I go the the physical computer with a screen attached I see a black screen and hear that the server is still on. I do a hard power off (press power on button for a few seconds) and the server halts. After I press power on the server boots with no problem. As far as I remember the remote reboot has previously worked on that server. I wonder if sudo reboot & will help? I suppose I could also try sudo shutdown -r and see if that does any difference. I have listed an excerpt of /etc/log/syslog below. The last thing it records is the stopping of the logging. Oct 24 10:14:49 servername kernel: [1354427.594709] init: cron main process (1060) killed by TERM signal Oct 24 10:14:49 servername kernel: [1354427.594908] init: irqbalance main process (1080) killed by TERM signal Oct 24 10:14:49 servername kernel: [1354427.595299] init: tty1 main process (1424) killed by TERM signal Oct 24 10:14:49 servername kernel: [1354427.637747] init: plymouth-upstart-bridge main process (20873) terminated with status 1 Oct 24 10:14:49 servername kernel: Kernel logging (proc) stopped. Oct 24 10:14:49 servername rsyslogd: [origin software="rsyslogd" swVersion="5.8.6" x-pid="876" x-info="http://www.rsyslog.com"] exiting on signal 15. Oct 24 10:25:34 servername kernel: imklog 5.8.6, log source = /proc/kmsg started. Oct 24 10:25:34 servername rsyslogd: [origin software="rsyslogd" swVersion="5.8.6" x-pid="862" x-info="http://www.rsyslog.com"] start

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • Textures do not render on ATI graphics cards?

    - by Mathias Lykkegaard Lorenzen
    I'm rendering textured quads to an orthographic view in XNA through hardware instancing. On Nvidia graphics cards, this all works, tested on 3 machines. On ATI cards, it doesn't work at all, tested on 2 machines. How come? Culling perhaps? My orthographic view is set up like this: Matrix projection = Matrix.CreateOrthographicOffCenter(0, graphicsDevice.Viewport.Width, -graphicsDevice.Viewport.Height, 0, 0, 1); And my elements are rendered with the Z-coordinate 0. Edit: I just figured out something weird. If I do not call this spritebatch code above doing my textured quad rendering code, then it won't work on Nvidia cards either. Could that be due to culling information or something like that? Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); ... spriteBatch.End(); Edit 2: Here's the full code for my instancing call. public void DrawTextures() { Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone, textureEffect); while (texturesToDraw.Count > 0) { TextureJob texture = texturesToDraw.Dequeue(); spriteBatch.Draw(texture.Texture, texture.DestinationRectangle, texture.TintingColor); } spriteBatch.End(); #if !NOTEXTUREINSTANCING // no work to do if (positionInBufferTextured > 0) { device.BlendState = BlendState.Opaque; textureEffect.CurrentTechnique = textureEffect.Techniques["Technique1"]; textureEffect.Parameters["Texture"].SetValue(darkTexture); textureEffect.CurrentTechnique.Passes[0].Apply(); if ((textureInstanceBuffer == null) || (positionInBufferTextured > textureInstanceBuffer.VertexCount)) { if (textureInstanceBuffer != null) textureInstanceBuffer.Dispose(); textureInstanceBuffer = new DynamicVertexBuffer(device, texturedInstanceVertexDeclaration, positionInBufferTextured, BufferUsage.WriteOnly); } if (positionInBufferTextured > 0) { textureInstanceBuffer.SetData(texturedInstances, 0, positionInBufferTextured, SetDataOptions.Discard); } device.Indices = textureIndexBuffer; device.SetVertexBuffers(textureGeometryBuffer, new VertexBufferBinding(textureInstanceBuffer, 0, 1)); device.DrawInstancedPrimitives(PrimitiveType.TriangleStrip, 0, 0, textureGeometryBuffer.VertexCount, 0, 2, positionInBufferTextured); // now that we've drawn, it's ok to reset positionInBuffer back to zero, // and write over any vertices that may have been set previously. positionInBufferTextured = 0; } #endif }

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  • The Primary Cause of Failed IT Projects

    - by Paul Nielsen
    During my career I’ve been a part of dozens of projects. Some I was on from the start, most I came in to help bail out. Some went smooth and were a pleasure to build and maintain and some projects failed (failed being broadly defined as projects that were not completed, or were completed but were a horrid mess – very complex, impossible to maintain, refactor, and a royal pain to keep running.) While there are a number of factors that can contribute to a failed project, in my career it seems the primary...(read more)

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  • Bloom shader makes it impossible to render black?

    - by Mathias Lykkegaard Lorenzen
    I am playing around with the bloom shader from the XNA sample page, to do some glow shading. I am rendering primitive vector-ish squares of linelists/linestrips, on a background. However, I am facing a few problems. With a black background and white squares, I can actually see the squares. However, with a white background and black squares, I can't see them at all. Why is this happening, and is there any way of me fixing it? Can I modify my bloom shader to also "glow" dark elements, if that's what is causing it?

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  • Rotate/Translate object in local space

    - by Mathias Hölzl
    I am just trying to create a movementcontroller class for game entities. These class should transform the entity affected by the mouse and keyboard input. I am able to calculate the changed rotation and the new globalPosition. Then I multiply: newGlobalMatrix = changedRotationMatrix * oldGlobalMatrix; newGlobalMatrix = MatrixSetPosition(newPosition); The problem is that the object rotates around the global axis and not around the local axis. I use XNAMath for the matrix calculation.

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  • Bullet Physic: Transform body after adding

    - by Mathias Hölzl
    I would like to transform a rigidbody after adding it to the btDiscreteDynamicsWorld. When I use the CF_KINEMATIC_OBJECT flag I am able to transform it but it's static (no collision response/gravity). When I don't use the CF_KINEMATIC_OBJECT flag the transform doesn't gets applied. So how to I transform non-static objects in bullet? DemoCode: btBoxShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1)); /// Create Dynamic Objects btTransform startTransform; startTransform.setIdentity(); btScalar mass(1.f); //rigidbody is dynamic if and only if mass is non zero, otherwise static bool isDynamic = (mass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) colShape->calculateLocalInertia(mass,localInertia); btDefaultMotionState* myMotionState = new btDefaultMotionState(); btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia); btRigidBody* body = new btRigidBody(rbInfo); body->setCollisionFlags(body->getCollisionFlags()|btCollisionObject::CF_KINEMATIC_OBJECT); body->setActivationState(DISABLE_DEACTIVATION); m_dynamicsWorld->addRigidBody(body); startTransform.setOrigin(SCALING*btVector3( btScalar(0), btScalar(20), btScalar(0) )); body->getMotionState()->setWorldTransform(startTransform);

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  • Execute code at specific intervals, only once?

    - by Mathias Lykkegaard Lorenzen
    I am having an issue with XNA, where I want to execute some code in my Update method, but only at a given interval, and only once. I would like to avoid booleans to check if I've already called it once, if possible. My code is here: if ((gameTime.TotalGameTime.TotalMilliseconds % 500) == 0) { Caret.Visible = !Caret.Visible; } As you may have guessed, it's for a TextBox control, to animate the caret between invisible and visible states. I just have reason to believe that it is called twice or maybe even 3 times in a single update-call, which is bad, and makes it look unstable and jumpy.

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  • Doubling the DPI with a shader?

    - by Mathias Lykkegaard Lorenzen
    I'm developing a game where the map is generated with Perlin Noise, but on the CPU. I am generating some perlin noise onto a texture with a small size, and then I stretch it out to the whole screen to simulate a map. The reason for the CPU generating the noise is that I want it to look the same on all devices. Now, here's the end-result. Please ignore the bullets and the explosion on the picture. What matters is the background (the black/gray pixels) and the ground (the brown-ish pixels). They are rendered to the same texture through perlin noise. However, this doesn't look very pretty. So I was wondering if it would be possible to double the amount of pixels using a shader, and rounding edges at the same time? In other words, improve the DPI. I'm using SharpDX with DirectX 11, through its toolkit feature. But any help that'll lead me in the right direction (for instance through HLSL) would be a great help. Thanks in advance.

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  • rails use counts in diferent views

    - by Oluf Nielsen
    Hello i guess this is going to be pretty noob question.. But.. I have an scaffold called list, which has_many :wishes. And with that information in my model, I can in my list view use this code <%=h @list.wishes.count % well now I have made an controller called statusboard.. And in that' I have 3 functions.. Or how to say it.. but it is Index, loggedin, loggedout.. And .. In loggedin and in the file #app/views/statusboard/loggedin.html.erb i want to display this.. Howdy {Username}, you have made {count lists} lists, and {count wishes} wishes here is that i figured i should write in my file.. Howdy {Username}, you have made <%=h @user.list.count % lists, and <%=h @user.wishes.count % wishes my list model is like this = class List < ActiveRecord::Base   attr_accessible :user_id, :name, :description   belongs_to :users   has_many :wishes end and my wish model is like this = class Wish < ActiveRecord::Base   attr_accessible :list_id, :name, :price, :link, :rating, :comment   belongs_to :list end and last my user model is like this = class User < ActiveRecord::Base   # Include default devise modules. Others available are:   # :token_authenticatable, :lockable and :timeoutable   devise :database_authenticatable, :registerable,# :confirmable,              :recoverable, :rememberable, :trackable, :validatable   # Setup accessible (or protected) attributes for your model   attr_accessible :email, :password, :password_confirmation   has_many :lists end i hope someone can help me :-)! / Oluf Nielsen

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  • Silverlight Cream for November 21, 2011 -- #1171

    - by Dave Campbell
    In this Issue: Colin Eberhardt, Sumit Dutta, Morten Nielsen, Jesse Liberty, Jeff Blankenburg(-2-), Brian Noyes, and Tony Champion. Above the Fold: Silverlight: "PV Basics : Client-side Collections" Tony Champion WP7: "Pushpin Clustering with the Windows Phone 7 Bing Map control" Colin Eberhardt Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com: Pushpin Clustering with the Windows Phone 7 Bing Map control Colin Eberhardt is back discussing Pushpins for a BingMaps app on WP7 and provides a utility class that clusters pushpins, allowing you to render 1000s of pins on an app ... all the explanation and all the code Part 22 - Windows Phone 7 - Tile Push Notification Part 22 in Sumit Dutta's WP7 series is about Tile Push Notification... nice tutorial with all the code listed Correctly displaying your current location Morten Nielsen demonstrates formatting the information from the GPS on your WP7 into something intelligible and useful Spiking the Pomodoro Timer Jesse Liberty put up a quick and dirty version of a Pomodoro timer for WP7.1 to explore the technical challenges of the Full Stack Phase 2 he's cranking up 31 Days of Mango | Day #11: Network Jeff Blankenburg's Number 10 in his 31 Days quest of WP7.1 is about the NetworkInformation namespace which gives you all sorts of info on the user's device network connection availability, type, etc. 31 Days of Mango | Day #11: Live Tiles Jeff Blankenburg takes off on Live Tiles for Day 11... big topic for a 1 day post, but he takes off on it... updating and Live Tiles too Working with Prism 4 Part 2: MVVM Basics and Commands Brian Noyes has part 2 of his Prism/MVVM series up at SilverlightShow... very nice tutorial on the basics of getting a view and viewmodel up, and setting up an ICommand to launch an Edit View... plus the code to peruse. PV Basics : Client-side Collections Tony Champion is startig a series on Silverlight 5 and Pivot Viewer... First up is some basics in dealing with the control in SL5 and talking about Client-side Collections... great informative tutorial and all the code Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • android shut-down errors / thread problems

    - by iQue
    Im starting to deal with some stuff in my game that I thought were "minor problems" and one of these are that I get an error every time I shut down my game that looks like this: 09-05 21:40:58.320: E/AndroidRuntime(30401): FATAL EXCEPTION: Thread-4898 09-05 21:40:58.320: E/AndroidRuntime(30401): java.lang.NullPointerException 09-05 21:40:58.320: E/AndroidRuntime(30401): at nielsen.happy.shooter.MainGamePanel.render(MainGamePanel.java:94) 09-05 21:40:58.320: E/AndroidRuntime(30401): at nielsen.happy.shooter.MainThread.run(MainThread.java:101) on these lines is my GameViews rendering-method and the line in my Thread that calls my GameViews rendering-method. Im guessing Something in my surfaceDestroyed(SurfaceHolder holder) is wrong, or maybe Im not ending the tread in the right place. My surfaceDestroyed-method: public void surfaceDestroyed(SurfaceHolder holder) { Log.d(TAG, "Surface is being destroyed"); boolean retry = true; ((MainThread)thread).setRunning(false); while (retry) { try { ((MainThread)thread).join(); retry = false; } catch (InterruptedException e) { } } Log.d(TAG, "Thread was shut down cleanly"); } Also, In my activity for this View my onPaus, onDestoy and onStop are empty, do I maybe need to add something there? The crash occurs when I press my home-button on the phone, or any other button that makes the game stop. But as I understand it the onPaus is called when you press the Home-button.. This is really new territory for me so Im sorry if im missing something obvious or something really big. adding my surfaceCreated method asweel since that is where I start this thread: public void surfaceCreated(SurfaceHolder holder) { controls = new GameControls(this); setOnTouchListener(controls); timer1.schedule(new Task(this), 0, delay1); thread.setRunning(true); thread.start(); } and aslong as this is running, my game is rendering and updating.

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  • Typing numbers on a MacBook Pro with AZERTY keyboard with Caps Lock — possible?

    - by Mathias Bynens
    I have a Belgian AZERTY keyboard on my MacBook Pro. Sadly, it appears to be impossible to use Caps Lock to type numbers — I still need to hold Shift for every number I want to type. Is it possible to change the Caps Lock key’s function to Shift Lock so that it affects the whole keyboard rather than just the letters? I’d like to be able to type numbers without holding Shift.

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  • How to delete the history and cache in Opera Mobile (10.1)

    - by Mathias Lin
    I run Opera Mobile 10.1 on Android. My device is rooted. How can I clear the history and cache of the browser via shell? As su, removing /data/data/com.opera.browser/opera/profiles/smartphone/cookies4.dat /data/data/com.opera.browser/opera/profiles/smartphone/cache /data/data/com.opera.browser/opera/profiles/smartphone/cacheO and a /system/xbin/busybox killall -9 com.opera.browser afterwards doesn't seem to do the job. Afterwards, bookmarks etc. are still there. In Opera Mini I found it easy to just delete /data/data/com.opera.mini.android/cache/webviewCache /data/data/com.opera.mini.android/databases but unfortunately, Opera Mini in it's current version has a bug and doesn't work on most devices.

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  • Macbook Pro suddenly lagging video playback + Flash sites

    - by Mathias
    I have a Macbook Pro, OSx Lion, Intel Core2 Duo, 4GB Ram, NVidia Geforce 8600M GT 128 MB Ram, Intel x25m SSD. Approximately 4 years old. I've been running Flash sites and playing videos without any problems for years. Then suddenly 3 months ago, a flash site like http://thefwa.com is lagging in all browsers. Even mouseover animations - anything. Also video playback in e.g VLC and Quicktime is now lagging. Same videos I used before, I tried installing an older version of VLC without any luck. Playing back video in VLC utilizes the CPU almost 100%, and Flash sites like thefwa.com easily takes up 50-60%. It's as if the hardware acceleration stopped working, or the GPU lost its magic. UPDATE: Same issues also occurred on Snow Leopard Has anyone experienced something similar, or do you know what might be wrong?

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  • Problem with creation of scheduled task from IIS6 on SR2003

    - by Morten Louw Nielsen
    Hi, I have also posted this question on stackoverflow, but will also try here, since it might be more system-related I am writing a webapplication using .NET. The webapp creates scheduled tasks using the System.Diagnostics.Process class, calling SCHTASKS.EXE with parameters. I have changed the identity on the app pool, to a specific domain user. The domain-user is local administrator on all the four webservers. From webserver01 I am creating tasks on webserver01 to webserver04. It works perfect for 3-5 days, but then it breaks. It gives me the following errormessage in a messagebox: "The application failed to initialize properly (0xc0000142). Click on OK to terminate the application." If I have the system in the broken state, and I change the identity of the app pool to Domain administrator, it works. As I change it back to my domain-user, it breaks again. If I reboot the server, it works again for the same amount of days, but will break again. It seems like a permission-related problem. I just don't understand why it works sometimes, and sometimes doesn't. I hope someone outthere has seen this problem! Looking forward to hear from you! Kind regards, Morten, Denmark

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  • Removing Little Snitch completely (Mac OS X Snow Leopard)

    - by Mathias Bynens
    I uninstalled Little Snitch months ago. Or so, I thought. When opening Console.app, I see something like this: Here’s a textual log: 21/11/09 22:05:31 com.apple.launchd[1] (at.obdev.littlesnitchd[10045]) Exited with exit code: 1 21/11/09 22:05:31 com.apple.launchd[1] (at.obdev.littlesnitchd) Throttling respawn: Will start in 10 seconds 21/11/09 22:05:33 Little Snitch UIAgent[10046] 2.0.4.385: m65968c1c 21/11/09 22:05:33 Little Snitch UIAgent[10046] 2.0.4.385: m579328b9 21/11/09 22:05:33 Little Snitch UIAgent[10046] 2.0.4.385: m41531ded 21/11/09 22:05:33 com.apple.launchd.peruser.501[170] (at.obdev.LittleSnitchUIAgent) Throttling respawn: Will start in 10 seconds 21/11/09 22:05:41 com.apple.launchd[1] (at.obdev.littlesnitchd[10049]) Exited with exit code: 1 21/11/09 22:05:41 com.apple.launchd[1] (at.obdev.littlesnitchd) Throttling respawn: Will start in 10 seconds 21/11/09 22:05:43 Little Snitch UIAgent[10050] 2.0.4.385: m65968c1c 21/11/09 22:05:43 Little Snitch UIAgent[10050] 2.0.4.385: m579328b9 21/11/09 22:05:43 Little Snitch UIAgent[10050] 2.0.4.385: m41531ded 21/11/09 22:05:43 com.apple.launchd.peruser.501[170] (at.obdev.LittleSnitchUIAgent) Throttling respawn: Will start in 10 seconds Spotlight searches for ‘little snitch’ or ‘littlesnitch’ yield no results. Yet, it seems like I didn’t get rid of Little Snitch entirely, since it’s still using up my CPU. Any ideas?

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  • Cursor lag when mouse cursor changes?

    - by Mathias Lykkegaard Lorenzen
    Cursor lag issue Introduction I'm experiencing a newly arrived problem lately that frustrates me a lot. The computer I bought is a Clevo 150ERM. Two of my friends bought the same machine, and are experiencing the same issue. The computer came with Windows 7. There, I had no issues. Then, when we all switched to Windows 8, they had the mouse problem and I didn't. That is until after 4 or 5 months when I decided to install the RTM driver of my Intel graphics chip, and the latest Nvidia driver. I also installed the latest version of Skype that just released (Skype 6 and Skype for Metro). This basically leads me to conclude that the issue is not hardware-prone, and is not based on the operating system itself, rather the drivers or components that follow with it. Description of the issue The issue itself (lag with the mouse) happens whenever the cursor icon changes. For instance, if I keep hovering from and to a textfield (and the cursor changes into a caret and then back to a mouse), it stops for 200 milliseconds while it changes the icon. An example is if I follow the mouse in the pattern shown by the arrows below. When crossing the window border, the cursor changes into a "resize window" cursor for a short while, making the cursor lag. This doesn't sound like much, but it happens every time the cursor changes (even if it's to just move the mouse somewhere else, and accidentally make it cross a window border from where the resize cursor shows etc). What do you suggest I try?

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  • Nginx phpmyadmin redirecting to / instead of /phpmyadmin upon login

    - by Frederik Nielsen
    I am having issues with my phpmyadmin on my nginx install. When I enter <ServerIP>/phpmyadmin and logs in, I get redirected to <ServerIP>/index.php?<tokenstuff> instead of <ServerIP>/phpmyadmin/index.php?<tokenstuff> Nginx config file: user nginx; worker_processes 5; error_log /var/log/nginx/error.log warn; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include /etc/nginx/mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log /var/log/nginx/access.log main; sendfile on; #tcp_nopush on; keepalive_timeout 2; #gzip on; include /etc/nginx/conf.d/*.conf; } Default.conf: server { listen 80; server_name _; #charset koi8-r; #access_log /var/log/nginx/log/host.access.log main; location / { root /usr/share/nginx/html; index index.php index.html index.htm; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root /usr/share/nginx/html; } # proxy the PHP scripts to Apache listening on 127.0.0.1:80 # #location ~ \.php$ { # proxy_pass http://127.0.0.1; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { root /usr/share/nginx/html; try_files $uri =404; fastcgi_pass unix:/tmp/php5-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # location ~ /\.ht { deny all; } location /phpmyadmin { root /usr/share/; index index.php index.html index.htm; location ~ ^/phpmyadmin/(.+\.php)$ { try_files $uri =404; root /usr/share/; fastcgi_pass unix:/tmp/php5-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $request_filename; include fastcgi_params; fastcgi_param PATH_INFO $fastcgi_script_name; } location ~* ^/phpmyadmin/(.+\.(jpg|jpeg|gif|css|png|js|ico|html|xml|txt))$ { root /usr/share/; } } } (Any general tips on tidying op those config files are accepted too)

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  • How to be compliant with Exchange Basic SAL's

    - by Frederik Nielsen
    I am setting up an environment, where some users are on Standard SAL's, and other are on Basic SAL's. But how do I become compliant with the limitations of the Basic SAL? All they should have access to is: Personal mail folders Personal Contacts Personal Calendar Outlook Web Access Is there any powershell script that I can ran for each user, or a step by step guide to it? I am running Exchange 2010 SP2.

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