C++ Directx 11 D3DXVECTOR3 doesn't allow me to devide it
- by Miguel P
If i have a simple vector3 like this:
D3DXVECTOR3 inversevector = D3DXVECTOR3( (pos+lookat_pos));
It works perfect!
But let's say i wanted to multiply it by:
Speed*(float) timeHandler.GetDelta()
So:
D3DXVECTOR3 inversevector = D3DXVECTOR3( (pos+lookat_pos) * Speed*(float) timeHandler.GetDelta());
Now this fails completely, i've used this…