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  • Mouse click events are delayed when moving the cursor in xubuntu 12.04

    - by bobbaluba
    I am trying out live xubuntu on my samsung n150 (netbook, similar to eeepc). So far everything seems perfect, except for this one thing. When I am clicking the mouse while moving the cursour, the click event is delayed. This is extremely annoying when i try to to move windows, because i end up clicking the window behind the window i am trying to move and thereby changing focus. This goes for all applications. I.e selecting text is difficult. There is no lag in the cursor movement, just the click event. The click event is registered with the new mouse position, not the one when the mouse was clicked. I tried searching for the problem, but all the other cases where either kind of different, or had no solution. EDIT: After testing some more, here are some more information. The click doesn't occur until i stop moving the cursor. If I move the cursor smoothly around, the click never gets through. I have ubuntu netbook remix 10.04 installed, and have no problems with the mouse there. EDIT2: Once I connected a usb-mouse, the problem dissappeared. Dragging now works perfectly with both the track pad and the usb mouse. I will update once I have installed xubuntu and figured out if this is a persistant problem. EDIT3: I have installed, and the problem is still there. It dissappears when I have a second mouse connected however, and after I resume from suspend. My solution for now, is just to keep the dongle connected all the time.

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  • colliding btRigidBody objects behave strangely when moving slowly

    - by Piku
    I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as btRigidBody objects and btCollisionObjects and I'm using btSphereShapes for collision. At 'fast' speeds, collisions appear to happen sensibly - things collide and nothing goes 'weird'. If the speeds are very slow though and the player's ship touches a non-moving object the collision happens, but then the player's ship moves at incredible speed over the next few frames and appears a long distance from where it collided - completely out of proportion to the speed it was moving before impact. To move the things around I'm using setLinearVelocity() each frame, ticking the physics engine, then using getMotionState() to update the rendering code I have. Part of the issue might be I don't quite understand how to set the correct mass or what the best speeds are to use for anything. I'm mostly sticking numbers in and seeing what happens. Should I be using Bullet in this way, and are there any guidelines for deciding on the mass of objects? (am I right in assuming that in collisions heavier objects will force lighter objects to move more)

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  • APress Deal of the Day - 30/Nov/2011 - Moving to VB .NET Strategies, Concepts, and Code

    - by TATWORTH
    Today's $10 Deal of the day from APress at  is Dan Appleman's "Moving to VB .NET Strategies, Concepts, and Code"."Visual Basic guru Dan Appleman exposes the reality behind the VB .NET hype, and shows you how to evaluate this technology in the context of your specific problems."Considering the vast amount of VB6 still in use, this book from 2001 will be of immense help to all tasked with converting Vb6 to VB.NET or C#.

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  • Launcher Disappears, Mouse Pointer Stops Moving

    - by Zachary Rogers
    Quite frequently, when using Ubuntu 12.04 I will have a problem where the launcher disappears and at the same time the mouse cursor will appear to stop moving. However I can actually click on things on other parts of the screen and the pointer will change shape appropriate for what it's actually pointing at. I can left click on things and a menu will appear as normal. I do not have the launcher set to automatically disappear.

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  • Isometric layer moving inside map

    - by gronzzz
    i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see map out of bounds. But i can not understand algorithm of how to do that. It's my layer scale/moving code. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { _isTouchBegin = YES; } - (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event { NSArray *allTouches = [[event allTouches] allObjects]; UITouch *touchOne = [allTouches objectAtIndex:0]; CGPoint touchLocationOne = [touchOne locationInView: [touchOne view]]; CGPoint previousLocationOne = [touchOne previousLocationInView: [touchOne view]]; // Scaling if ([allTouches count] == 2) { _isDragging = NO; UITouch *touchTwo = [allTouches objectAtIndex:1]; CGPoint touchLocationTwo = [touchTwo locationInView: [touchTwo view]]; CGPoint previousLocationTwo = [touchTwo previousLocationInView: [touchTwo view]]; CGFloat currentDistance = sqrt( pow(touchLocationOne.x - touchLocationTwo.x, 2.0f) + pow(touchLocationOne.y - touchLocationTwo.y, 2.0f)); CGFloat previousDistance = sqrt( pow(previousLocationOne.x - previousLocationTwo.x, 2.0f) + pow(previousLocationOne.y - previousLocationTwo.y, 2.0f)); CGFloat distanceDelta = currentDistance - previousDistance; CGPoint pinchCenter = ccpMidpoint(touchLocationOne, touchLocationTwo); pinchCenter = [self convertToNodeSpace:pinchCenter]; CGFloat predictionScale = self.scale + (distanceDelta * PINCH_ZOOM_MULTIPLIER); if([self predictionScaleInBounds:predictionScale]) { [self scale:predictionScale scaleCenter:pinchCenter]; } } else { // Dragging _isDragging = YES; CGPoint previous = [[CCDirector sharedDirector] convertToGL:previousLocationOne]; CGPoint current = [[CCDirector sharedDirector] convertToGL:touchLocationOne]; CGPoint delta = ccpSub(current, previous); self.position = ccpAdd(self.position, delta); } } - (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event { _isDragging = NO; _isTouchBegin = NO; // Check if i need to bounce _touchLoc = [touch locationInNode:self]; } #pragma mark - Update - (void)update:(CCTime)delta { CGPoint position = self.position; float scale = self.scale; static float friction = 0.92f; //0.96f; if(_isDragging && !_isScaleBounce) { _velocity = ccp((position.x - _lastPos.x)/2, (position.y - _lastPos.y)/2); _lastPos = position; } else { _velocity = ccp(_velocity.x * friction, _velocity.y *friction); position = ccpAdd(position, _velocity); self.position = position; } if (_isScaleBounce && !_isTouchBegin) { float min = fabsf(self.scale - MIN_SCALE); float max = fabsf(self.scale - MAX_SCALE); int dif = max > min ? 1 : -1; if ((scale > MAX_SCALE - SCALE_BOUNCE_AREA) || (scale < MIN_SCALE + SCALE_BOUNCE_AREA)) { CGFloat newSscale = scale + dif * (delta * friction); [self scale:newSscale scaleCenter:_touchLoc]; } else { _isScaleBounce = NO; } } }

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  • Initial direction of intersection between two moving vehicles?

    - by Larolaro
    I'm working with a bit of projectile prediction for my AI and I'm looking for some ideas, any input? If a blue vehicle is moving in a direction at a constant speed of X m/s and a stationary orange vehicle has a rocket that travels Y m/s, which initial direction would the orange vehicle have to fire the rocket for it to hit the blue vehicle at the earliest time in the future? Thanks for reading!

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  • Moving from root to www

    - by chris
    I've read tons of questions but I can't find the answer to this seemingly obvious issue. I'm moving my WordPress site from domain.com to www.domain.com so that I can use CloudFlare. I did the change in WP and everything works fine, with domain.com redirecting correctly. Do I need to add the www site in GWT (and remove domain.com) or will it keep tracking the website correctly thanks to the redirections?

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  • Objective-c Cocos2d moving a sprite

    - by marcg11
    I hope someone knows how to do the following with cocos2d: I want a sprite to move but not in a single line by using [cocosGuy runAction: [CCMoveTo actionWithDuration:1 position:location]]; What I want is the sprite to do some kind of movements that I preestablish. For example in some point i want the sprirte to move for instance up and then down but in a curve. Do I have to do this with flash like this documents says? http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:animation Does animation in this page means moving sprites or what? thanks

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  • External display, windows are moving to external display

    - by hextler
    I use external display with lenovo w520, I am running it with following script xrandr --output LVDS1 --auto --primary --output VIRTUAL --mode 1920x1200 --left-of LVDS1 optirun screenclone -d :8 -x 1 xrandr --output VIRTUAL --off but I have number of problems. All windows are moving on external display If I interrupt this script I cannot run it second time without restarting xorg. yakuake is changing height and does not showing tabs. I cannot make external display primary, in that case I cannot see windows. yakuake is changing height and does not showing tabs. If you know how to solve thisw issues please let me know. Thanks in advance!

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  • How to detect two moving shapes overlapped?

    - by user1389813
    Given a list of circles with its coordinates (x and y) that are moving every second in different direction (South-East, South-West, North-East and North-West), and the circle will change direction if it hits the wall sort of like bouncing, so how do we detect if any of them collide or overlap with each other ? I am not sure if we can use some data structures like a Binary Search Tree because since all the coordinates vary every seconds, so the tree will have to re-build accordingly. Or can we use Vertical Sweep Line Algorithm each time ? Any ideas on how to do this in a efficient way ?

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  • Moving Forward with Code Iteration

    - by rcapote
    There are times when working on my programming projects, and I get to a point where I'm ready to move on to the next part of my program. However, when I sit down to implement this new feature I get stuck, in a sense. It's not that I don't know how to implement the feature, it's that I get stuck on figuring out the best way to implement said feature. So I sit back for a day or two and let the ideas ferment until I am comfortable with a design. I get worried that I may not write something as well as it could be, or that I might have to go back and rework the whole thing; so I put it off. This is a big reason why I've never really finished many personal projects. Anyone else experience this, and how do you keep your self moving forward in your project?

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  • Kscope 2014 Preview: Data Modeling and Moving Meditation with Kent Graziano

    - by OTN ArchBeat
    Those attending ODTUG's Kscope event in Seattle, June 22-26, will spend several days up to their eyeballs in technical sessions by more than 200 experts in a variety of specialties and Oracle technologies. Oracle ACE Director Kent Graziano is one of those experts, with a focus on business intelligence and data warehouse architecture. But in addition to the two data modeling sessions he'll present, Kent will for the fourth year in a row lead Kscope early risers in daily sessions in Chi Gung, Chinese martial art that Kent describes as "moving mediation." Want to learn more about Kent's Kscope 2014 data modeling sessions and how Chi Gung can help you get a great start on your day? Check out this video interview. Connect with Kent Gaziano Watch more interviews with Kscope 2014 session presenters.

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  • Best way to prevent UIPanGestureRecognizer from firing when moving sprites in cocos2d

    - by cjroebuck
    Im using UIPanGestureRecognizer in my cocos2d game to do drag and drop of sprites. I have a row of sprites and when I drag a sprite on top of another one, the sprite underneath it and any other sprites between should shift left or right out of the way to allow space to drop the currently selected sprite. This is working ok, however, if I am too quick at dragging the sprite around the screen, this triggers another round of the UIPanGestureRecognizer's callback method, and screws up the logic, as the sprites are in-between shifting. I need a way to freeze the callback from firing, whilst the other sprites are shifting, then once they have finished moving, re-enable the callback to fire. Whats the best way to do this?

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  • Moving AI in a multiplayer game

    - by Smallbro
    I've been programming a multiplayer game and its coming together very nicely. It uses both TCP and UDP (UDP for movement and TCP for just about everything else). What I was wondering was how I would go about sending multiple moving AI without much lag. At first I used TCP for everything and it was very slow when people moved. I'm currently using a butchered version of this http://corvstudios.com/tutorials/udpMultiplayer.php for my movement system and I'm wondering what the best method of sending AI movements is. By movements I mean the AI chooses left/right/up/down and the player can see this happening. Thanks.

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  • Moving large website to new CMS - URL changes

    - by herrherr
    Hi, I was wondering if you have any tipps on the following situation. I'm going to move a large website to a new Content Management System, here are some details on the site: online news magazine with roughly 3,000 articles domain age: 10 years online in the current form since May 2010 indexed pages: ~10.000 percent of search engine traffic: under 10% Unfortunately a custom-tailored CMS was used for the site. The performance, reliability and SEO capabilites have been really bad, so we are moving to a new and proven open source CMS. All the articles will be kept as they are, but the URL structure as well as the structure of the HTML templates will be changed. What I wanted to do now is to actually create 301 redirects for all articles from the old to the new schema, i.e: Old: www.example.com/en/html/news/detail/title-of-the-article/ New: www.example.com/category/title-of-article.html Is this a proven way to do something like this? If not, can you recommend a way that has worked for you? Thanks :)

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  • Hiding images in folder without renaming or moving the files

    - by Marcus
    I'm dual booting Ubuntu with Windows and I have all my music on a separate harddrive. In Windows the album art is hidden by default but when I access the folder in Ubuntu there is two album artwork files for every mp3, one small and one large. I would like to hide those images without having to rename them with a dot before or moving them to some other folder becuase then the album artwork would dissapear in Windows. Is there a way to make a .hidden file which hides all images or any other way which hides all images in nautilus?

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  • Simple moving object jitters every couple of seconds [on hold]

    - by Liam
    I'm trying to get smooth movement in my game, right now every couple of seconds the moving square jitters. I'm using C++ with SDL2. I made a very simple project to test different methods so all that's happening is a box moves across the screen. Here's a pastebin of the code http://pastebin.com/7YxxSw0D Here's a link to a dropbox folder containing the 'game' https://www.dropbox.com/sh/0ygntl140qv8iv0/AABVuuk6khArOJmdBi1OaFlua?dl=0 Any input would be greatly appreciated, and let me know if you need any more info. Thanks!

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  • Unity3D 3.5 pro - Moving the camera vs setting draw distance

    - by stoicfury
    I move the camera mostly via right-click + WASD, sometimes with [shift] if I want it to move faster. Occasionally, instead of moving my camera, it alters the draw distance / FOV / some visual aspect of the editing scene that causes trees and other object to disappear when I scroll enough, and eventually even the terrain starts disappearing. It is not m "zooming out". My camera does not move, the width and height of the FOV stays the same (one might say the depth is being altered though). What key am I hitting to cause this to happen, and is it possible to disable it? side note: "keybinds" is probably the most spot-on tag for this question but it doesn't exist (surprisingly) and I lack the rep to create it.

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  • Moving from a traditional in memory Java session to persistent storage sessions

    - by Benju
    We have decided to take the plunge and move from using a typical java session provider in Tomcat/Jetty/etc to persisting everything to a central datastore. We are looking at using MongoDB for this. A few options come to mind... http://wiki.eclipse.org/Jetty/Tutorial/MongoDB_Session_Clustering This is nice because it will "auto-magically" persist our session to a Mongo installation. I am concerned however that we will not have fine grained control of what is happening. https://github.com/mattinsler/com.lowereast.guiceymongo/ GuiceMongo is interesting as it integrates with Guice. Perhaps we could persist everything via this ORM. Has anybody had to deal with this kind of move? It seems that moving from in memory to persistent session storage has a lot of gotchas.

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  • Daemon for moving files between partitions?

    - by RATHI
    I have a system with Ubuntu installed in 20GB and windows in 100 GB, two partitions - each of 100GB using NTFS. While using DC++ (multiple downloading of big file) I used to get message that system is running out of memory. Is there any way to make a deamon which will be checking the Ubuntu partition so that if its used space goes up to a certain amount (let's say 18 GB) it will automatically start a moving file from this drive to another drive (let's assume it will pick the file from movie folder or largest media file from this drive to move)? Or it prompt to ask from user which file to move? Is there any program which can do this for me? If not, can you suggest something to read so that I could make it?

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  • Moving Day

    - by Christopher House
    I've decided that it's time for me to move on from Geeks with Blogs.  It's been a great platform but unforuntately I've not used it nearly as much as I should.  It's been over a year and a half since my last post.  It's not that I haven't had worthwhile stuff to post, it's more due to a lack of motivation.  Knowing how I work, I think part of the problem with me using GWB is that it's free.  If I don't use it, I don't feel like I'm wasting anything.  With that in mind, I've decided to move to a paid host in hopes that drives me to post more frequently.  My new blog is located at the following address:http://thirteendaysaweek.comIn the coming days and weeks I'll be working on moving my content to the new site and will leave posts here that redirect to the new site.

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  • windows are moving slowly on ubuntu 11.10

    - by myildirim
    Video Card : ATI Mobility Radeon HD 3650 Therefore my video card ATI when i check system info Driver : VESA: M86 Experience : Fallback i checked compiz config manager and disable all effects insipite of this windows are moving slowly.It does not for all windows,for example when i use google chrome and scrool up/down there is no effect but when i move window to another position it moves slowly but when i use pdf reader when i scrool up or down it moves slowly.How can i solve this ? i use core 2 duo intel cpu and run ubuntu 11.10. Edit : The Solution : Upgrade kernel and then update all graphic card drivers.Now there is no problem .

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  • Moving Sharepoint 2003 databases to a new SQL Server

    - by GardenMWM
    Recently we completed a new MSSQL cluster that we are planning on migrating all existing SQL databases to. This includes our Sharepoint databases, while looking into moving the databases I found the Microsoft documentation for moving Sharepoint 2007, however have not been able to find anything similar for Sharepoint 2003. Can anyone point me to a guide for moving the databases, or provide some tips, instructions or warnings? Thanks

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  • Writing a Book, and Moving my Blog

    - by Ben Nevarez
    I started blogging about SQL Server here at SQLblog back in July, 2009 and it was a lot of fun, I enjoyed it a lot. Then later, after a series of blog posts about the Query Optimizer, I was invited to write an entire book about that same topic. But after a few months I realized that it was going to be hard to continue both blogging and writing chapters for a book, this in addition to my regular day job, so I decided to stop blogging for a little while.   Now that I have finished the last chapter of the book and I am working on the final chapter reviews, I decided to start blogging again. This time I am moving my blog to   http://www.benjaminnevarez.com   Same as my previous posts I plan to write about my topics of interest, like the relational engine, and basically anything related to SQL Server. Hopefully you find my new blog interesting and useful.   Finally, I would like to thank Adam for allowing me to blog here. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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