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  • Some Flash moving portions displayed incorrectly in Firefox 5

    - by hansioux
    I am using 11.04 Natty and Firefox 5. Video card is ATI Radeon HD 4670 and I am using the newest proprietary driver downloaded from ATI website. Some Flash apps, such as embedded youtube vids and a couple of other apps, are displayed incorrectly (i think with real embed instead of the new iframe embed). What happens is as a portion of the flash moves around, parts of it keeps blanking out. For the embedded youtube vid, it greys out. Some other apps turns transparent, showing the webpage's background. The same flash apps runs perfectly fine for Google Chromium on the same computer. I have another computer with 10.10 Maverick, Firefox 5 and nVidia card and driver, and it they also run fine. So, anyone has an idea of what is causing the problem?

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  • Avoid GPL violation by moving library out of process

    - by Andrey
    Assume there is a library that is licensed under GPL. I want to use it is closed source project. I do following: Create small wrapper application around that GPL library that listens to socket, parse messages and call GPL library. Then returns results back. Release it's sources (to comply with GPL) Create client for this wrapper in my main application and don't release sources. I know that this adds huge overhead compared to static/dynamic linking, but I am interested in theoretical way.

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  • Moving from Silverlight 4 Beta to RC - Part 2

    In my previous post I talked about updating my development environment from Silverlight 4 Beta to Silverlight 4 RC (release candidate). After updating, I opened the solution for my Task-It project and found that several things were broken. I would've been surprised if it just worked as is! What disappointed me is that after spending a decent amount of time searching the web, I could not find information telling me what I needed to update/change...and wouldn't it be nice if there was a wizard to update it for you? What changed? I wish I had made notes along the line of each of the things I found, but here are a few that I can recall: In the Web project, the following dll's no longer exist: System.Web.DomainServices.dll System.Web.DomainServices.LinqToSql.dll (if you are using the Entity Framework I believe that one is System.Web.DomainServices.EntityFramework.dll) System.Web.Ria.dll In the Silverlight project: System.Windows.Ria.dll I'm not positive which new assemblies need to be referenced for your project, but I'm going to list the ones I think you need. One way to verify is to create a new Silverlight application with support for WCF RIA Services and see which dlls are included. In the Web project: System.Data.Entity.dll System.ServiceModel.DomainServices.EntityFramework.dll (I've moved from LinqToSql to EntityFramework, so I'm not sure which one the LinqToSql stuff comes from) System.ServiceModel.DomainServices.Hosting.dll System.ServiceModel.DomainServices.Server.dll In the Silverlight project: System.ServiceModel.DomainServices.Client.dll System.ServiceModel.DomainServices.Client.Web.dll System.ServiceModel.Web.Extensions.dll Where are these dll's? These all live in either the Silverlight or RIA Services subdirectories under:         C:\Program Files\Microsoft SDKs Of if you are on a 64-bit machine like me:         C:\Program Files (x86)\Microsoft SDKs Wrap up Good luck, and I hope this helps to get you back in business! If anyone finds anything that I've missed, please enter a comment and I'll update the post accordingly.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Box2D Platform body not moving player body along with it

    - by onedayitwillmake
    I am creating a game using Box2D (Javascript implementation) - and I added the ability to have a static platform, that is moved along an axis as a function of a sine. My problem is when the player lands on the platform, as the platform moves along the X axis - the player is not moved along with it, as you visually would expect. The player can land on the object, and if it hits the side of the object, it does colide with it and is pushed. This image might explain better than I did: After jumping on to the red platform the player character will fall off as the platform moves to the right UPDATE: Here is a live demo showing the problem: http://onedayitwillmake.com/ChuClone/slideexample.php

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  • Unindexing my tumblr blogs content and moving it to another tumblr blog

    - by sam
    ive been writing a tumblr blog for the past yr or so, ive writen about 300 articles, but now i need to move the blog to another site. (before it was running under blog.mysite.com and i now want it to run under blog.my*new*site.com) I want to keep the archived articles and have them on the new site, so what i was hoping to do was export the blog from tumblr, go into webmaster tools remove all the blogs indexed urls from google webmaster, then make a new tumblr blog and import the posts. Would google see this as new content as ive deleted their indexed copy ? Could i just move the mapping of the tumblr blog to the new subdomain, but in doing this i would lose all the pr and it would still look like duplicate content whats the best way to approach this ?

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  • Moving around/avoiding obstacles

    - by János Harsányi
    I would like to write a "game", where you can place an obstacle (red), and then the black dot tries to avoid it, and get to the green target. I'm using a very easy way to avoid it, if the black dot is close to the red, it changes its direction, and moves for a while, then it moves forward to the green point. How could I create a "smooth" path for the computer controlled "player"? Edit: Not the smoothness is the main point, but to avoid the red blocking "wall" and not to crash into it and then avoid it. How could I implement some path finding algorithm if I just have basically 3 points? (And what would it make the things much more complicated, if you could place multiple obstacles?)

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  • XNA Sprite Rotation Matrix - Moving Origin

    - by Jon
    I am currently grouping sprites together, then applying a rotation transformation on draw: private void UpdateMatrix(ref Vector2 origin, float radians) { Vector3 matrixorigin = new Vector3(origin, 0); _rotationMatrix = Matrix.CreateTranslation(-matrixorigin) * Matrix.CreateRotationZ(radians) * Matrix.CreateTranslation(matrixorigin); } Where the origin is the Centermost point of my group of sprites. I apply this transformation to each sprite in the group. My problem is that when I adjust the point of origin, my entire sprite group will re-position itself on screen. How could I differentiate the point of rotation used in the transformation, from the position of the sprite group? Is there a better way of creating this transformation matrix?

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  • moving from wpf to html5

    - by HighCore
    I don't even know if this is the right StackExchange site to post this question. If it isn't, please excuse me and please let me know which would be the right one. I am an experienced WPF developer, and I seriously love the technology. I feel pretty good when working with XAML, bindings, templates, triggers, MVVM and all the WPF world of goodness. Now I have recieved a job offer which surpasses my current salary by 50%. It a position to work as a C# developer in an ASP.Net MVC4 + HTML5 project. I have never EVER in my whole life worked with ASP.Net, nor HTML and I never ever did a web page or web application before. I certainly find myself worried that I will lose all the comfort and joy I live every day coding in WPF. And in the other hand I understand and have seen in these 3/4 months of job hunting that there's a LOT of ASP.Net and really really little or no WPF in the job market (at least here), so I somehow feel forced towards it. So, my question is: Can anybody who had to go thru this type of change tell me the pros and cons of working with these technologies from a developer's perspective? I don't care about open-source / non-microsoft or non-desktop, I care about REAL development experience in every day working with these techs, and whether ASP.Net MVC 4 + HTML + JS is as crappy as I think it is comparing it to WPF.

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  • SSDT gotcha – Moving a file erases code analysis suppressions

    - by jamiet
    I discovered a little wrinkle in SSDT today that is worth knowing about if you are managing your database schemas using SSDT. In short, if a file is moved to a different folder in the project then any code analysis suppressions that reference that file will disappear from the suppression file. This makes sense if you think about it because the paths stored in the suppression file are no longer valid, but you probably won’t be aware of it until it happens to you. If you don’t know what code analysis is or you don’t know what the suppression file is then you can probably stop reading now, otherwise read on for a simple short demo. Let’s create a new project and add a stored procedure to it called sp_dummy. Naming stored procedures with a sp_ prefix is generally frowned upon and hence SSDT static code analysis will look for occurrences of this and flag them. So, the next thing we need to do is turn on static code analysis in the project properties: A subsequent build causes a code analysis warning as we might expect: Let’s suppose we actually don’t mind stored procedures with sp_ prefixes, we can just right-click on the message to suppress and get rid of it: That causes a suppression file to get created in our project: Notice that the suppression file contains a relative path to the file that has had the suppression placed upon it. Now if we simply move the file within our project to a new folder notice that the suppression that we just created gets removed from the suppression file: As I alluded above this behaviour is intuitive because the path originally stored in the suppression file is no longer relevant but you’re probably not going to be aware of it until it happens to you and messages that you thought you had suppressed start appearing again. Definitely one to be aware of. @Jamiet   

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  • Moving from local machine to group web development environment

    - by Djave
    I'm a freelancer who currently creates websites locally using something like MAMP to test websites locally before pushing them live with FTP. I'm looking at taking on my first employee, and I would need to be able to work on websites with them simultaneously. Can anyone explain or provide links to some good documentation on team workflow, or some key phrases I should be googling to get started on my set up? Unlike a lot of the stackoverflow community I've never worked in a dev team, large or small as I'm self taught so just need to know where to start. At present I'm thinking I need an extra computer to use as a server, then use Git or some such to version control files on that computer, as well as installing apache on it so it can be viewed by any computers in my current home network. Is this heading down the right track?

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  • "Serious errors found HF checking the drive for /home" After Moving /home to external HFSplus partition

    - by Arctic Shadow
    I just installed Mac OS X 10.7 "Lion" and Ubuntu 11.10 on my MacBook Pro. Using these instructions: tuxation.com/creating-home-partition-mac-linux.html . After changing the location of my home folder to the new location, it gives me the error in the title, and my username no longer appears in the login screen. Using the "Other" option with my username seems to make it try to log in, but the screen quickly flashes between blank and a shell before kicking me back to the login screen without notice. I'm trying to share my home folder between Mac OS X and Ubuntu, using an hfsplus partition (unjournaled) between the two. The home partition seems to mount fine as /home, and I am able to modify it under Ubuntu. Below is the line I've added to fstab: /dev/sda3 /home hfsplus defaults 0 1 I should also note that I changed my account's username and home directory location to match this, though I've double checked that and everything seems in order there... Thank you in advance for any assistance. Edit: It seems that the /etc/passwd file didn't have my new home directory's location in it, so I changed that, and I am now able to log into my account, although I am still not listed in the login screen, and my username in the menu on the top right shows up as "[Invalid UTF-8]"...

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  • Rotate sphere in Javascript / three.js while moving on x/z axes

    - by kaipr
    I have a sphere/ball in three.js which I want to "roll" arround on a x/z axis. For the z axe I could simply do this no matter what the current x and y rotation is: sphere.roll_z = function(distance) { sphere.position.z += distance; sphere.rotation.x += distance > 0 ? 0.05 : -0.05; } But how can I roll it along the x axe? And how could I properly do the roll_z? I've found a lot about quateration and matrixes, but I can't figure out how to use them properly to achieve my (rather simple) goal. I'm aware that I have to update multiple rotations and that I have to calculate how far to rotate the sphere to match the distance, but the "how" is the question. It's probably just lack of mathematical skills which I should train, but a working example/short explanation would help alot to start with.

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  • Moving from Tortoise to TFS

    - by MarkPearl
    The Past A few years ago my small software company made the jump from storing code on a shared folder to source code control. At the time we had evaluated a few of the options and settled on Tortoise SVN. The main motivation for going the SVN route was that we found a great plugin for Visual Studio that allowed us to avoid the command prompt for uploading changes (like I said we are windows programmers… command prompt bad!! ) and it was free. Up to now we have been pretty happy with SVN as it removed many of the worries that I had about how safe my code was on a shared folder and also gave us the opportunity to safely have several developers work on the same project at the same time. The only times when we have been unhappy has been when we have had SVN hell days – which pretty much occur when you are doing something out of the norm and suddenly SVN just won’t resolve conflicts or something along those lines. This happens once every 4 or 5 months and is not necessarily a problem caused directly by SVN – but a problem augmented by SVN. When you have SVN hell days you want to curse SVN! With that in mind I recently have been relooking at our source code control. I have explored using GIT and was very impressed by it and have also looked at TFS. From a source code control perspective I don’t want to get into a heated discussion on which one is better – but I do want to mention that I wear two hats in my organization – software developer & manager, and with the manager hat on I tend to sway the TFS route. So when I was given a coupon to test DiscountASP.Net Team Foundation Server Service for a year, I thought it was the perfect opportunity to try TFS in a distributed environment and also make the first step towards having an integrated development management system. Some of the things that appeal to me about DiscountASP’s offering are the following… Basic management / planning facilities like to do lists inside Visual Studio Daily backup of data on the server – we are developers, not IT managers and so the more of this I could outsource the better Distributed solution – all of us work remotely and so this was a big one as well. Registering and Setting Up with DiscountASP.NET The whole registration process was simple and intuitive. The web interface is not the most visually impressive one, but it is functional and a few seconds after I clicked the last submit button a email was sitting in my inbox giving me my control panel username and suggesting that I read the “Getting Started” article. The getting started article was easy to read and understand so no complaints there either. Next to set my dev environment to work. With a few references to the getting started article I had completed the whole setup process in a matter of minutes. Ten minutes after initiating the whole thing I was logged into VS2010 and creating my first TFS project. With the service that I signed up for, I have access for 5 users – which is sufficient for my internal needs. So from what I can tell, to set the rest of us up on the system I just need to supply them with their user credentials and url. My Concerns Resolved 1) Security So, a few concerns I had about the service. First and foremost – is it secure? I would hate for someone to get access to our code and the whole idea of putting it up on the internet is a concern for me. Turning to the Knowledge Base on the DiscountASP website this is one of the first question I can see answered. According to them it is secure. I have extracted their comment below regarding this. Our TFS hosting service is secure. We only accept HTTPS connections ensuring that any client-server data transmission is encrypted. At the network level, all of our systems are protected by multiple Juniper firewalls, Tipping Point's Intrusion Detection System (see Tipping Point's case study of our use here), and we also employ DDoS mitigation to add extra layers of security. Additionally, physical access to the servers is tightly restricted. Please see the security section of this Knowledge Base article for further details. 2) Web Portal Access The other big concern I have is regarding web portal access. In the ideal world I would like to be able to give my end users access to a web portal for reporting bugs etc. When I initially read through the FAQ of the site it mentioned that there was web portal access – but from what I can see this is just for “users”. Since I am limited to 5 users for the account, it would not be practical to set up external users that we could get feedback from on bugs etc. I would be interested if this is possible – and if so if someone could post it in the comments it would be much appreciated. If this isn’t possible, it is a slight let down as we rely heavily on end user feedback to get feedback and it would have been ideal to have gotten this within the service. Other than those two items, I didn’t have any real concerns that were unresolved. So where do I go from here? So time passed by from the initial writing of this post and as work whirred in and out of my inbox I have still not had a proper opportunity to give the service a test run. Recently though things have began to slow down and then surprise surprise I had another SVN Hell day. With that experience I had a new found resolve to get our team on TFS and so today we are going to start to use the service as a team. I am hoping that I do not have TFS hell days – but if I do, I will be sure to write about them. In short - the verdict is still out on whether this service is going to be invaluable to my business or whether it will create more headaches than it is worth BUT I am hopping it will be an invaluable service. I will only really be able to determine that in a few months… till then!

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  • Moving monarchs and dragons: migrating the JDK bugs to JIRA

    - by darcy
    Among insects, monarch butterflies and dragonflies have the longest migrations; migrating JDK bugs involves a long journey as well! As previously announced by Mark back in March, we've been working according to a revised plan to transition the JDK bug management from Sun's legacy system to initially an Oracle-internal JIRA instance which is afterward made visible and usable externally. I've been busily working on this project for the last few months and the team has made good progress on many aspects of the effort: JDK bugs will be imported into JIRA regardless of age; bugs will also be imported regardless of state, including closed bugs. Consequently, the JDK bug project will start pre-populated with over 100,000 existing bugs, some dating all the way back to 1994. This will allow a continuity of information and allow new issues to be linked to old ones. Using a custom import process, the Sun bug numbers will be preserved in JIRA. For example, the Sun bug with bug number 4040458 will become "JDK-4040458" in JIRA. In JIRA the project name, "JDK" in our case, is part of the bug's identifier. Bugs created after the JIRA migration will be numbered starting at 8000000; bugs imported from the legacy system have numbers ranging between 1000000 and 79999999. We're working with the bugs.sun.com team to try to maintain continuity of the ability to both read JDK bug information as well as to file new incidents. At least for now, the overall architecture of bugs.sun.com will be the same as it is today: it will be a gateway bridging to an Oracle-internal system, but the internal system will change to JIRA from the legacy database. Generally we are aiming to preserve the visibility of bugs currently viewable on bugs.sun.com; however, bugs in areas not related to the JDK will not be visible after the transition to JIRA. New incoming incidents will be sent to a separate JIRA project for initial triage before possibly being moved into the JDK project. JDK bug management leans heavily on being able to track the state of bugs in multiple releases, especially to coordinate delivering synchronized security releases (known as CPUs, critital patch updates, in Oracle parlance). For a security release, it is common for half a dozen or more release trains to be affected (for example, JDK 5, JDK 6 update, OpenJDK 6, JDK 7 update, JDK 8, virtual releases for HotSpot express, etc.). We've determined we need to track at least the tuple of (release, responsible engineer/assignee for the release, status in the release) for the release trains a fix is going into. To do this in JIRA, we are creating a separate port/backport issue type along with a custom link type to allow the multiple release information to be easily grouped and presented together. The Sun legacy system had a three-level classification scheme, product, category, and subcategory. Out of the box, JIRA only has a one-level classification, component. We've implemented a custom second-level classification, subcomponent. As part of the bug migration we've taken the opportunity to think about how bugs should be grouped under a two-level system and we'll the new system will be simpler and more regular. The main top-level components of the JDK product will include: core-libs client-libs deploy install security-libs other-libs tools hotspot For the libs areas, the primary name of the subcomportment will be the package of the API in question. In the core-libs component, there will be subcomponents like: java.lang java.lang.class_loading java.math java.util java.util:i18n In the tools component, subcomponents will primarily correspond to command names in $JDK/bin like, jar, javac, and javap. The first several bulk imports of the JDK bugs into JIRA have gone well and we're continuing to refine the import to have greater fidelity to the current data, including by reconstructing information not brought over in a structured fashion during the previous large JDK bug system migration back in 2004. We don't currently have a firm timeline of when the new system will be usable externally, but as it becomes available, I'll share further information in follow-up blog posts.

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  • EL 3.0 Public Review - JSR 341 and Java EE 7 Moving Along

    - by arungupta
    Following closely on the lines of EL 3.0 Early Draft, the specification is now available for a Public Review. The JCP2 Process Document defines different stages of the specifications. This review period closes Jul 30, 2012. Some of the main goals of the JSR are to separate ELContext into parsing and evaluation contexts, adding operators like equality, string concatenation, etc, and integration with CDI. The section A.7 of the specification highlights the difference between Early Draft and Public Review. Download the Public Review and and follow the updates at el-spec.java.net. For more information about EL 3.0 (JSR 341), check out the JSR project on java.net. The archives of EG discussion are available at jsr341-experts and you can subscribe to the users@el-spec and other aliases on the Mailing Lists page.

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  • Why does my sprite glitch when moving? [closed]

    - by rphello101
    Using Slick 2D/Java, I'm using the mouse to rotate a sprite and WASD to move it (A and D are used to strafe). I finally got the directional keys and rotation to work in sync, but I'm having problems with sporadic movement. It seems that the move speed is not always set to the value I have it at. Sometimes the sprite with just shoot across the screen. Furthermore, it seems that at 0 degrees, when the left key is pressed, the sprite moves backwards, not to the left. There also seems to be quite a bit of glitching when two keys are pressed, like left and up. Anyone see anything obvious? Here is the rotational code: int mX = Mouse.getX(); int mY = HEIGHT - Mouse.getY(); int pX = sprite.x+sprite.image.getWidth()/2; int pY = sprite.y+sprite.image.getHeight()/2; double mAng; if(mX!=pX){ mAng = Math.toDegrees(Math.atan2(mY - pY, mX - pX)); if(mAng==0 && mX<=pX) mAng=180; } else{ if(mY>pY) mAng=90; else mAng=270; } sprite.angle = mAng; sprite.image.setRotation((float) mAng); Movement code: Input input = gc.getInput(); Vector2f direction = new Vector2f(); Vector2f velocity = new Vector2f(); Vector2f left; Vector2f right; direction.x = (float) Math.cos(Math.toRadians(sprite.angle)); direction.y = (float) Math.sin(Math.toRadians(sprite.angle)); if(direction.length()>0) direction = direction.normalise(); left = new Vector2f(-direction.y, direction.x); right = new Vector2f(direction.y, -direction.x); velocity.x = (float) (direction.x * sprite.moveSpeed); velocity.y = (float) (direction.y * sprite.moveSpeed); if(input.isKeyDown(sprite.up)){ sprite.x += velocity.x*delta; sprite.y += velocity.y*delta; }if (input.isKeyDown(sprite.down)){ sprite.x -= velocity.x*delta; sprite.y -= velocity.y*delta; }if (input.isKeyDown(sprite.left)){ sprite.x += left.x * sprite.moveSpeed * delta; sprite.y += left.y * sprite.moveSpeed * delta; }if (input.isKeyDown(sprite.right)){ sprite.x += right.x * sprite.moveSpeed * delta; sprite.y += right.y * sprite.moveSpeed * delta; }

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  • Moving blog to hosted location - impact to SEO?

    - by j0nes
    I run a blog under mywebsite.com/blog. This is a self-hosted MovableType installation. Now I want to get rid of the blog installation and use a hosted (Wordpress.com) solution instead. The blog is only a minor part of my website, but before making this change I want to make sure that I don't loose SEO value. What is the best option to make this change? Bonus question: how big is the SEO-impact of a subdirectory (mywebsite.com/news) to the PageRank of the main domain (mywebsite.com)?

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  • Moving camera, or camera with discrete "screens"?

    - by Jacob Millward
    I'm making a game with a friend, but having trouble deciding on a camera style. The basic idea for the game, is having a randomly generated 2-dimensional world, with settlements in it. These settlements would have access to different resources, and it would be the job of the player to create bridges and ladders and links between these villages so they can trade. The player would advance personally by getting better gear, fighting monsters and looking for materials in the world, in order to craft and trade them at the settlements. My friend wants to use an old-style camera, where the world is split into a discrete number of screens that the player moves between. Similar to early Zelda dungeons, or Knytt Stories. This is opposite to me, as I want a standard camera that follows the player around as I feel the split-screen style camera limits the game. Can anyone argue the case either way? We've hit a massive roadblock here and can't seem to get past it.

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  • Academy Webcast: Moving C/S applications to Windows Azure

    - by Visual WebGui
    The Cloud and SaaS models are changing the face of enterprise IT in terms of economics, scalability and accessibility. As I wrote before Visual WebGui Instant CloudMove transforms your Client / Server application code to run natively as .NET on Windows Azure and enables your Azure Client / Server application to have a secured-by-design plain Web or Mobile browser based accessibility. On Tuesday 8 March at 8am (USA Pacific Time) Itzik Spitzen VP of R&D @ Gizmox will present a webcast on Microsoft...(read more)

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  • Avoid GPL violation by moving library out of process

    - by Andrey
    Assume there is a library that is licensed under GPL. I want to use it is closed source project. I do following: Create small wrapper application around that GPL library that listens to socket, parse messages and call GPL library. Then returns results back. Release it's sources (to comply with GPL) Create client for this wrapper in my main application and don't release sources. I know that this adds huge overhead compared to static/dynamic linking, but I am interested in theoretical way.

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  • Moving one site in Webmaster Tools to more then one site

    - by Towhid
    I have a Question and Answer site about immigration. now I divided it into 2 sites: mysite.co.uk about immigration to UK mysite.com with sub domains for every country, Like: australia.mysite.com , sweden.mysite.com , ... now I had moved All the content from my first site into .co.uk and .com site and it's sub domains to fill theme. I now that Google will detect my new 2 sites as duplicate of first on and it is very bad for SEO. and I don't think Google webmaster tools has a tool for it. so Please Guide me how to fix this problem.

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  • Moving in a diamond - enemy gets stuck

    - by Fibericon
    I have an enemy that I would like to move as follows: Start at (0, 200, 0) Move to (200, 0, 0) Move to (0, -200, 0) Move to (-200, 0, 0) Move to start point, repeat as long as it remains active. This is what I've done to achieve that: if (position.X < 200 && position.Y > 0) { Velocity = new Vector3(1, -1, 0) * speed; } else if (position.X >= 200 && position.Y <= 0 && position.Y > -200) { Velocity = new Vector3(-1, -1, 0) * speed; } else if (position.X <= 0 && position.Y <= -200) { Velocity = new Vector3(-1, 1, 0) * speed; } else { Velocity = new Vector3(1, 1, 0) * speed; } It moves to the second point, but then gets stuck and appears to vibrate in place. How should I be doing this?

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  • Moving DataSets through BizTalk

    - by EltonStoneman
    [Source: http://geekswithblogs.net/EltonStoneman] Yuck. But sometimes you have to, so here are a couple of things to bear in mind: Schemas Point a codegen tool at a WCF endpoint which exposes a DataSet and it will generate an XSD which describes the DataSet like this: <xs:elementminOccurs="0"name="GetDataSetResult"nillable="true">  <xs:complexType>     <xs:annotation>       <xs:appinfo>         <ActualTypeName="DataSet"                     Namespace="http://schemas.datacontract.org/2004/07/System.Data"                     xmlns="http://schemas.microsoft.com/2003/10/Serialization/" />       </xs:appinfo>     </xs:annotation>     <xs:sequence>       <xs:elementref="xs:schema" />       <xs:any />     </xs:sequence>  </xs:complexType> </xs:element>  In a serialized instance, the element of type xs:schema contains a full schema which describes the structure of the DataSet – tables, columns etc. The second element, of type xs:any, contains the actual content of the DataSet, expressed as DiffGrams: <GetDataSetResult>  <xs:schemaid="NewDataSet"xmlns:xs="http://www.w3.org/2001/XMLSchema"xmlns=""xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">     <xs:elementname="NewDataSet"msdata:IsDataSet="true"msdata:UseCurrentLocale="true">       <xs:complexType>         <xs:choiceminOccurs="0"maxOccurs="unbounded">           <xs:elementname="Table1">             <xs:complexType>               <xs:sequence>                 <xs:elementname="Id"type="xs:string"minOccurs="0" />                 <xs:elementname="Name"type="xs:string"minOccurs="0" />                 <xs:elementname="Date"type="xs:string"minOccurs="0" />               </xs:sequence>             </xs:complexType>           </xs:element>         </xs:choice>       </xs:complexType>     </xs:element>  </xs:schema>  <diffgr:diffgramxmlns:diffgr="urn:schemas-microsoft-com:xml-diffgram-v1"xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">     <NewDataSetxmlns="">       <Table1diffgr:id="Table11"msdata:rowOrder="0"diffgr:hasChanges="inserted">         <Id>377fdf8d-cfd1-4975-a167-2ddb41265def</Id>         <Name>157bc287-f09b-435f-a81f-2a3b23aff8c4</Name>         <Date>a5d78d83-6c9a-46ca-8277-f2be8d4658bf</Date>       </Table1>     </NewDataSet>  </diffgr:diffgram> </GetDataSetResult> Put the XSD into a BizTalk schema and it will fail to compile, giving you error: The 'http://www.w3.org/2001/XMLSchema:schema' element is not declared. You should be able to work around that, but I've had no luck in BizTalk Server 2006 R2 – instead you can safely change that xs:schema element to be another xs:any type: <xs:elementminOccurs="0"name="GetDataSetResult"nillable="true">  <xs:complexType>     <xs:sequence>       <xs:any />       <xs:any />     </xs:sequence>  </xs:complexType> </xs:element>  (This snippet omits the annotation, but you can leave it in the schema). For an XML instance to pass validation through the schema, you'll also need to flag the any attributes so they can contain any namespace and skip validation:  <xs:elementminOccurs="0"name="GetDataSetResult"nillable="true">  <xs:complexType>     <xs:sequence>       <xs:anynamespace="##any"processContents="skip" />       <xs:anynamespace="##any"processContents="skip" />     </xs:sequence>  </xs:complexType> </xs:element>  You should now have a compiling schema which can be successfully tested against a serialised DataSet. Transforms If you're mapping a DataSet element between schemas, you'll need to use the Mass Copy Functoid to populate the target node from the contents of both the xs:any type elements on the source node: This should give you a compiled map which you can test against a serialized instance. And if you have a .NET consumer on the other side of the mapped BizTalk output, it will correctly deserialize the response into a DataSet.

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  • Moving a body in a specific direction using XNA with Farseer Physics

    - by Code Assasssin
    I have a custom polygon attached to a body, which looks like this: What I am trying to accomplish is getting the body to move according to wherever the tip of the body is. So far this is what I've tried: if (ks.IsKeyDown(Keys.Up)) { body.ApplyForce(new Vector2(0, -20),body.GetLocalPoint(new Vector2(0,0))); } if (ks.IsKeyDown(Keys.Left)) { body.ApplyTorque(-500); } if (ks.IsKeyDown(Keys.Right)) { body.ApplyTorque(500); } The body rotates fine - but when I try making the body accelerate according to the tip of the body - assuming I have specified the tip correctly(I am pretty sure I haven't), it just spins around, as if I have applied Torque to it. Can anyone point me in the right direction of how to fix this problem?

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  • Moving player in direciton camera is facing

    - by Samurai Fox
    I have a 3rd person camera which can rotate around the player. My problem is that wherever camera is facing, players forward is always the same direction. For example when camera is facing the right side of the player, when I press button to move forward, I want player to turn to the left and make that the "new forward". My camera script so far: using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { public float RotateSpeed = 150, MoveSpeed = 50; float DeltaTime; void Update() { DeltaTime = Time.deltaTime; transform.Rotate(0, Input.GetAxis("LeftX") * RotateSpeed * DeltaTime, 0); transform.Translate(0, 0, -Input.GetAxis("LeftY") * MoveSpeed * DeltaTime); } } public class CameraScript : MonoBehaviour { public GameObject Target; public float RotateSpeed = 170, FollowDistance = 20, FollowHeight = 10; float RotateSpeedPerTime, DesiredRotationAngle, DesiredHeight, CurrentRotationAngle, CurrentHeight, Yaw, Pitch; Quaternion CurrentRotation; void LateUpdate() { RotateSpeedPerTime = RotateSpeed * Time.deltaTime; DesiredRotationAngle = Target.transform.eulerAngles.y; DesiredHeight = Target.transform.position.y + FollowHeight; CurrentRotationAngle = transform.eulerAngles.y; CurrentHeight = transform.position.y; CurrentRotationAngle = Mathf.LerpAngle(CurrentRotationAngle, DesiredRotationAngle, 0); CurrentHeight = Mathf.Lerp(CurrentHeight, DesiredHeight, 0); CurrentRotation = Quaternion.Euler(0, CurrentRotationAngle, 0); transform.position = Target.transform.position; transform.position -= CurrentRotation * Vector3.forward * FollowDistance; transform.position = new Vector3(transform.position.x, CurrentHeight, transform.position.z); Yaw = Input.GetAxis("Right Horizontal") * RotateSpeedPerTime; Pitch = Input.GetAxis("Right Vertical") * RotateSpeedPerTime; transform.Translate(new Vector3(Yaw, -Pitch, 0)); transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); transform.LookAt(Target.transform); } }

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