From the documentation of Image.FromHbitmap() at http://msdn.microsoft.com/en-us/library/k061we7x%28VS.80%29.aspx :
The FromHbitmap method makes a copy of the GDI bitmap; so you can release the incoming GDI bitmap using the GDIDeleteObject method immediately after creating the new Image.
This pretty explicitly states that the bitmap handle can be immediately deleted with DeleteObject as soon as the Bitmap instance is created.
Looking at the implementation of Image.FromHbitmap() with Reflector, however, shows that it is a pretty thin wrapper around the GDI+ function, GdipCreateBitmapFromHBITMAP().
There is pretty scant documentation on the GDI+ flat functions, but http://msdn.microsoft.com/en-us/library/ms533971%28VS.85%29.aspx says that GdipCreateBitmapFromHBITMAP() corresponds to the Bitmap::Bitmap() constructor that takes an HBITMAP and an HPALETTE as parameters.
The documentation for this version of the Bitmap::Bitmap() constructor at http://msdn.microsoft.com/en-us/library/ms536314%28VS.85%29.aspx has this to say:
You are responsible for deleting the GDI bitmap and the GDI palette. However, you should not delete the GDI bitmap or the GDI palette until after the GDI+ Bitmap::Bitmap object is deleted or goes out of scope.
Do not pass to the GDI+ Bitmap::Bitmap constructor a GDI bitmap or a GDI palette that is currently (or was previously) selected into a device context.
Furthermore, one can see the source code for the C++ portion of GDI+ in GdiPlusBitmap.h that the Bitmap::Bitmap() constructor in question is itself a wrapper for the GdipCreateBitmapFromHBITMAP() function from the flat API:
inline
Bitmap::Bitmap(
IN HBITMAP hbm,
IN HPALETTE hpal
)
{
GpBitmap *bitmap = NULL;
lastResult = DllExports::GdipCreateBitmapFromHBITMAP(hbm, hpal, &bitmap);
SetNativeImage(bitmap);
}
What I can't easily see is the implementation of GdipCreateBitmapFromHBITMAP() that is the core of this functionality, but the two remarks in the documentation seem to be contradictory. The .Net documentation says I can delete the bitmap handle immediately, and the GDI+ documentation says the bitmap handle must be kept until the wrapping object is deleted, but both are based on the same GDI+ function.
Furthermore, the GDI+ documentation warns against using a source HBITMAP that is currently or previously selected into a device context. While I can understand why the bitmap should not be selected into a device context currently, I do not understand why there is a warning against using a bitmap that was previously selected into a device context. That would seem to prevent use of GDI+ bitmaps that had been created in memory using standard GDI.
So, in summary:
Does the original bitmap handle need to be kept around until the .Net Bitmap object is disposed?
Does the GDI+ function, GdipCreateBitmapFromHBITMAP(), make a copy of the source bitmap or merely hold onto the handle to the original?
Why should I not use an HBITMAP that was previously selected into a device context?