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  • Separate groups of people based on members

    - by tevch
    I have groups of people. I need to move groups with at least one same member as far as possible from each other. Example: GroupA - John, Bob, Nick GroupB - Jack, Nick GroupC - Brian, Alex, Steve As you can see GroupA and GroupB overlap(they both contain Nick) I need an algorithm to set groups as GroupA-GroupC-GroupB Thank you

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  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

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  • RUN 2012 Buenos Aires - Desarrollando para dispositivos móviles con HTML5 y ASP.NET

    - by MarianoS
    El próximo Viernes 23 de Marzo a las 8:30 hs en la Universidad Católica Argentina se realizará una nueva edición del Run en Buenos Aires, el evento Microsoft más importante del año. Particularmente, voy a estar junto con Rodolfo Finochietti e Ignacio Lopez presentando nuestra charla “Desarrollando para dispositivos móviles con HTML5 y ASP.NET” donde voy a presentar algunas novedades de ASP.NET MVC 4. Esta es la agenda completa de sesiones para Desarrolladores: Keynote: Un mundo de dispositivos conectados. Aplicaciones al alcance de tu mano: Windows Phone – Ariel Schapiro, Miguel Saez. Desarrollando para dispositivos móviles con HTML5 y ASP.NET – Ignacio Lopez, Rodolfo Finochietti, Mariano Sánchez. Servicios en la Nube con Windows Azure – Matias Woloski, Johnny Halife. Desarrollo Estilo Metro en Windows 8 – Martin Salias, Miguel Saez, Adrian Eidelman, Rubén Altman, Damian Martinez Gelabert. El evento es gratuito, con registro previo: http://bit.ly/registracionrunargdev

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  • Reflector Pro Cometh

    Reflector 6 is here. Nick Harrison is a long-time Reflector enthusiast, and has been responsible for writing an add-in. As he'd helped test the new version, Nick asked to review it for Simple-Talk. The team were anxious to know what he thought. They needn't have worried.

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  • OpenGL fovx question

    - by Nick
    To boil my question down to the simplest form, I fear I am oversimplifying how mat4 perspective works. I am using mat4.perspective(45, 2, 0.1, 1000.0) (the binding is WebGL fwiw). With a fovy of 45, and an aspect ratio of 2, I expect to have a fovx of 90. Thus, if I position my camera at (0, 0, 50), looking towards the origin, I expect to see a cube positioned at (50, 0, 0) (45 degrees) right at the very periphery of my screen, half on, half off,. Instead, a cube at (50, 0, 0) is totally off screen, and my actually periphery occurs at about (41.1, 0, 0). What am I missing here? Thanks, nick

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Thumbnailers of text and ogg files

    - by David López
    I use ubuntu 12.04 and I can see in nautilus thumbnailers of ogg (with embedded artwork) and text files, just like in figure It's a nice feature. I have a slow machine and I've installed Arch with LXDE and pcmanfm. I would like the same thumbnailers, but I can only see a few of them like in the figure I've installed nautilus, thunar, spacefm... and lots of different thumbnailers in my Arch machine, but I haven't be able to see the thumbnailers of text and ogg files. I think that maybe ubuntu uses a patched nautilus version with extended capabilities or something like this. Any idea? Thanks.

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  • Apache 2.4, Ubuntu 12.04 Forbidden Errors

    - by tubaguy50035
    I just installed Apache 2.4 today, and I'm having some issues getting vhost configuration to work correctly. Below is the vhost conf <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot /hosting/Client/site.com/www ServerName site.com ServerAlias www.site.com <Directory "/hosting/Client/site.com/www"> Options +Indexes +FollowSymLinks Order allow,deny Allow from all </Directory> DirectoryIndex index.html </VirtualHost> There is an index.html file in /hosting/Client/site.com/www. When I go to the site, I receive a 403 forbidden error. The www-data group is the group on the www folder, which I've already given all permissions (r/w/x). I'm really at a loss as to why this is happening. Any thoughts? If I remove the vhost and go straight to the IP address, I get the default, "It works!" page. So I know that it's working. The error log says "client denied by server configuration". apache2ctl -S dump: nick@server:~$ apache2ctl -S /usr/sbin/apache2ctl: 87: ulimit: error setting limit (Operation not permitted) VirtualHost configuration: *:80 is a NameVirtualHost default server site.com (/etc/apache2/sites-enabled/site.com.conf:1) port 80 namevhost site.com (/etc/apache2/sites-enabled/site.com.conf:1) alias www.site.com port 80 namevhost site.com (/etc/apache2/sites-enabled/site.com.conf:1) alias www.site.com ServerRoot: "/etc/apache2" Main DocumentRoot: "/var/www" Main ErrorLog: "/var/log/apache2/error.log" Mutex watchdog-callback: using_defaults Mutex default: dir="/var/lock/apache2" mechanism=fcntl Mutex mpm-accept: using_defaults PidFile: "/var/run/apache2.pid" Define: DUMP_VHOSTS Define: DUMP_RUN_CFG Define: ENALBLE_USR_LIB_CGI_BIN User: name="www-data" id=33 not_used Group: name="www-data" id=33 not_used Ouput of namei -mo /hosting/Client/site/www/index.html f: /hosting/Client/site.com/www/index.html drwxr-xr-x root root / drwxr-xr-x root root hosting drwxr-xr-x root root Client drwxr-xr-x nick www-data site.com drwxr-xr-x nick www-data www -rw-rwxr-x nick www-data index.html

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  • How do I get same scrollbar style for gtk-2.0 and gtk-3.0 apps?

    - by David López
    Sorry for my English mistakes, I'm Spanish. I'm using Ubuntu 11.10 in a tablet. I've removed overlay-scrollbars and I have increased the scrollbars size to use them with fingers. In /usr/share/themes/Ambiance/gtk-2.0/gtkrc I've changed: GtkScrollbar::slider-width = 23 GtkScrollbar::min-slider-length = 51 and added: GtkScrollbar::has-backward-stepper = 0 GtkScrollbar::has-forward-stepper = 0 In /usr/share/themes/Ambiance/gtk-3.0/gtk-widgets.css I've changed: GtkScrollbar-min-slider-length: 51; GtkRange-slider-width: 23; (in .scrollbar item) Now my scrollbars are usable with fingers, but they seem different for gtk-2.0 and gtk-3.0 apps. In the picture the left scrollbar is a gtk-2.0 app and the right one is a gtk-3.0 I want to setup gtk2.0 bar to be exactly the same as gtk3.0, that is Make upper and lower extremes empty (oranges circles in the picture) Reduce the length of the 3 horizontal lines (black ellipse) Can somebody help me? Thanks. Hola. Uso ubuntu 11.10 en una tableta; he quitado overlay-scrollbars y he incrementado el tamaño de las barras para poder usarlas con los dedos. Concretamente en /usr/share/themes/Ambiance/gtk-2.0/gtkrc be cambiado GtkScrollbar::slider-width = 23 GtkScrollbar::min-slider-length = 51 y añadido GtkScrollbar::has-backward-stepper = 0 GtkScrollbar::has-forward-stepper = 0 En /usr/share/themes/Ambiance/gtk-3.0/gtk-widgets.css he cambiado GtkScrollbar-min-slider-length: 51; GtkRange-slider-width: 23; (en el apartado.scrollbar) Mis barras son manejables con dedos, pero se ven muy distintas para aplicaciones gtk-2.0 y gtk-3.0. La barra de la izquierda de la imagen es 2.0 y la de la derecha es 3.0 Quiero configurar las barras 2.0 exactamente como las 3.0, para lo que necesito Vaciar los extremos de la barra (círculos naranjas en la imagen) Reducir la longitud de las 3 líneas horizontales (elipses negras en la imagen) ¿Alguna idea? Gracias.

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  • Model won't render in my XNA game

    - by Daniel Lopez
    I am trying to create a simple 3D game but things aren't working out as they should. For instance, the mode will not display. I created a class that does the rendering so I think that is where the problem lies. P.S I am using models from the MSDN website so I know the models are compatible with XNA. Code: class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Draw() { Matrix world = Matrix.CreateTranslation(modelpos) * rotationy; Matrix view = Matrix.CreateLookAt(this.CameraPosition, this.ModelPosition, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1.0f, 10000f); model.Draw(world, view, projection); } } If you need more code just make a comment.

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  • Wireless not working, no driver showing in the Additional Drivers window

    - by edit lopez
    I am a new user of Ubuntu. I have a Asus Q501L laptop that came preinstalled with Windows 8, but I wanted to move from Windows and try something new, so I just decided to install Ubuntu without thinking to much about it. The problem I have is that I can't install the additional drivers. When I go to to Additional Drivers nothing appears, it just says: no proprietary drivers are in use and in small letters continues: a proprietary driver has private code that Ubuntu developers can't review and improve. security and others updates are dependent on drivers vendor.. I can't even use the wireless connection. I really don't know what to do. I tried to download the drivers from Asus, but when I tried to install them it said: an error occurred while loading the archive. Also I don't know the model of the PC wireless card. If there is something I can do to find out that please tell me. Thanks!

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  • Is this information about me as a programmer concise and good enough?

    - by Nick Rosencrantz
    I not only want you to review my resume but please tell me what you think Google means when they answered me: "We don't look at personal letters and we like your resume and we can recommend you internally but we need measurable experience. What is meant with "measurable" here? Do they mean like O(1) compared to O(n), selling an entire company, grades or what? This is what I sent: Curriculum vitae Nick Rosencrantz Competence: System development, web development Technical competence: Java, Javascript, HTML, XML, CSS, AJAX, PHP, SQL, Python Employments: 2012- Mobile Innovation AB System Developer IT consultant (Java programmer) 2011-2012 Bnano International Ltd System Developer Python programming in Google App Engine 2008-2009 Sweden Island AB System Developer Programming C++ and Java EE components 2003-2007 Studies Stockholm School of Economics During studies worked as network technician at Effnet AB 2000-2002 Jadestone AB System Developer System development in Java/J2EE. In 2001: KTH, Assistant. Teaching application server programming in Java Enterprise + weblogic + Informix. 1999-2000 Studies KTH 1996-1998 Spray.se System development, Researcher 1995-1995 Finance broker Backoffice work with financial instruments 1993-1994 Computer & Audio-Technical Systems AB Programming, sommer job Education/Courses: Stockholm School of Economics, Master of Science diploma, KTH, Computer Science undergraduate studies Languages Swedish, English, also some German and French Born 1973, Swedish citizen I also have a project-based CS which is several pages long but the above is about what I was aiming for in the beginning when I was looking for a job, now I have employment as an IT consultant in central Stockholm and I want to make my resume concise and also know what Google meant with their answer (It was a Swedish Google employee that via linkedin recruited from my Stockholm School of Economics groups since that is a small elite economics school where I took my M.Sc. and KTH is one of the largest universities in northern Europe so I sent her a link with my CV and she said she could promote me internally if I added "measurable experience" and I've been thinking for weeks what that may mean?

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  • How to display only necessary information from xml

    - by fakson
    I have xml table: <?xml version="1.0" encoding="UTF-8"?> <table> <user> <id>1</id> <info> <more> <nick>John</nick> <adress>blabla</adress> </more> <more> <nick>Mike</nick> <adress>blablabla</adress> <tel>blablabla</tel> </more> </info> </user> <user> <id>2</id> <info> <more> <nick>Fake</nick> <adress>blablabla</adress> <tel>blablabla</tel> </more> </info> </user> </table> And i need to read data from it. I made such parser. <?php $xml = simplexml_load_file("test.xml"); echo $xml->getName() . "<br /><br />"; echo '<hr />'; foreach ($xml->children() as $child1){ //echo $child1->getName() . ": " . $child1 . "<br />"; //el foreach($child1->children() as $child2){ if ((string)$child2 == '2') { echo "<strong>" .$child2 . "</strong><br />"; foreach($child2->children() as $child3){ echo "<strong>".$child3->getName()."</strong>:" . $child3 . "<br />"; foreach($child3->children() as $child4){ echo $child4->getName() . ": " . $child4 . "<br />"; } } } } echo '<hr />'; echo '<br />'; } ?> I want to make search in xml file, for example get all information about user with id 2, i try to realize it with if function but i get only id. What is wrong?. Any suggestions??

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  • Tell me what&rsquo;s wrong! &ndash; An XNA sample demonstrating exception handling and reporting in

    - by George Clingerman
    I’ve always enjoyed using Nick Gravelyn’s exception handling in all of my games. You’re always going to encounter those unhandled exception that your players are going to ferret out and having a method to display them rather than just crashing to the dashboard is definitely more of an elegant solution. But the other day I got to thinking…what if we could do more? What if instead of just displaying the error, we could encourage the players to send us the error. So I started playing with that an expanding upon Nick’s sample code to see what I could come up with. I got close to what I envisioned, but unfortunately there were some limitations to just what the XNA API could do. In my head I was picturing the players hitting “Send Message” and a 360 message would just be sent to the XBLIG developer. Unfortunately, you can only send messages in an XNA game to someone you’re currently in a network session with. Since I didn’t want to have a 360 server running all the time, virally connecting to players just to get error messages, I did the next best thing and just open up a 360 message and encourage them to manually enter the gamertag. Maybe someday we’ll be able to do that a little better, but this works for now. In the sample, players can hit the “A” button or key to generate in an exception. If the debugger is not attached, then the Exception message screen will be shown explaining what has happened and giving the player a chance to send a 360 message to the gamertag provided or maybe even just send an email. Nick’s code has been changed just a bit. It now accepts any PlayerIndex (no longer hard coded to just PlayerIndex.One) and it no longer uses a MessageBox to get the users selection. The code has also been modified so that it works both for the 360 and for the PC. Check out “Tell me what’s wrong!” and let me know if you have any thoughts or suggestions. I really do appreciate the feedback.

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  • Google Docs not importing CSVs consistently

    - by nick
    Hey everyone, I'm trying to import some csv data into google docs spreadsheet. The data I am entering is all made up of 16 digit integers. About 90% of them are imported perfectly but 10% are rewritten automatically into scientific notation. How do I turn this feature of. I just want all the numbers kept in their standard form. Kind Regards Nick

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  • Text size for drop down menu/input select not working in Safari

    - by Nick
    Hello All, First question... I'm having trouble getting ANY of the Drop down menu/Input Select's to appear with size 18 font in Safari. Works fine in FF. Code: <form class="form"> <select name="make"> <option value="0"> All</option> </select> </form> Css: .form input{ font-size:18px; margin-bottom:0px; } Any ideas? Can view live at [http://www.motolistr.com][1] Best, Nick EDIT 1: Thanks for the quick reply. I added a style to the select itself to avoid confusion. I tried; <select name='make' style='font-size: 18pt;'> </select> And <select name='make' style='font-size: 18px;'> </select> And <select name='make' style='font-size: 1.3em;'> </select> Still not working in SAFARI...Again FF works fine with all 3. Best, Nick

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  • Figure out if element is present in multi-dimensional array in python

    - by Terje
    I am parsing a log containing nicknames and hostnames. I want to end up with an array that contains the hostname and the latest used nickname. I have the following code, which only creates a list over the hostnames: hostnames = [] # while(parsing): # nick = nick_on_current_line # host = host_on_current_line if host in hostnames: # Hostname is already present. pass else: # Hostname is not present hostnames.append(host) print hostnames # ['[email protected]', '[email protected]', '[email protected]'] I thought it would be nice to end up with something along the lines of the following: # [['[email protected]', 'John'], ['[email protected]', 'Mary'], ['[email protected]', 'Joe']] My problem is finding out if the hostname is present in such a list hostnames = [] # while(parsing): # nick = nick_on_current_line # host = host_on_current_line if host in hostnames[0]: # This doesn't work. # Hostname is already present. # Somehow check if the nick stored together # with the hostname is the latest one else: # Hostname is not present hostnames.append([host, nick]) Are there any easy fix to this, or should I try a different approach? I could always have an array with objects or structs (if there is such a thing in python), but I would prefer a solution to my array problem.

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  • How would I send a POST Request via Ajax?

    - by Gotactics
    I have a php page, Post.php it recieves the POST's Action, and that has two functions. Insert, and Update.Now how would I go about posting INSERT with this Ajax code. The code posts update fine but is doesnt post insert at all. $(document).ready(function(){ //global vars var inputUser = $("#nick"); var inputMessage = $("#message"); var loading = $("#loading"); var messageList = $(".content ul"); //functions function updateShoutbox(){ //just for the fade effect messageList.hide(); loading.fadeIn(); //send the post to shoutbox.php $.ajax({ type: "POST", url: "Shoutbox.php", data: "action=update", complete: function(data){ loading.fadeOut(); messageList.html(data.responseText); messageList.fadeIn(2000); } }); } //check if all fields are filled function checkForm(){ if(inputUser.attr("value") && inputMessage.attr("value")) return true; else return false; } //Load for the first time the shoutbox data updateShoutbox(); //on submit event $("#form").submit(function(){ if(checkForm()){ var nick = inputUser.attr("value"); var message = inputMessage.attr("value"); //we deactivate submit button while sending $("#send").attr({ disabled:true, value:"Sending..." }); $("#send").blur(); //send the post to shoutbox.php $.ajax({ type: "GET", url: "Shoutbox.php", data: "action=insert&nick=" + nick + "&message=" + message, complete: function(data){ messageList.html(data.responseText); updateShoutbox(); //reactivate the send button $("#send").attr({ disabled:false, value:"Shout it!" }); } }); } else alert("Please fill all fields!"); //we prevent the refresh of the page after submitting the form return false; }); });emphasized text

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  • ArchBeat Link-o-Rama for 11/18/2011

    - by Bob Rhubart
    IT executives taking lead role with both private and public cloud projects: survey | Joe McKendrick "The survey, conducted among members of the Independent Oracle Users Group, found that both private and public cloud adoption are up—30% of respondents report having limited-to-large-scale private clouds, up from 24% only a year ago. Another 25% are either piloting or considering private cloud projects. Public cloud services are also being adopted for their enterprises by more than one out of five respondents." - Joe McKendrick SOA all the Time; Architects in AZ; Clearing Info Integration Hurdles This week on the Architect Home Page on OTN. OIM 11g OID (LDAP) Groups Request-Based Provisioning with custom approval – Part I | Alex Lopez Iin part one of a two-part blog post, Alex Lopez illustrates "an implementation of a Custom Approval process and a Custom UI based on ADF to request entitlements for users which in turn will be converted to Group memberships in OID." ArchBeat Podcast Information Integration - Part 3/3 "Oracle Information Integration, Migration, and Consolidation" author Jason Williamson, co-author Tom Laszeski, and book contributor Marc Hebert talk about upcoming projects and about what they've learned in writing their book. InfoQ: Enterprise Shared Services and the Cloud | Ganesh Prasad As an industry, we have converged onto a standard three-layered service model (IaaS, PaaS, SaaS) to describe cloud computing, with each layer defined in terms of the operational control capabilities it offers. This is unlike enterprise shared services, which have unique characteristics around ownership, funding and operations, and they span SaaS and PaaS layers. Ganesh Prasad explores the differences. Stress Testing Oracle ADF BC Applications - Do Connection Pooling and TXN Disconnect Level Oracle ACE Director Andrejus Baranovskis describes "how jbo.doconnectionpooling = true and jbo.txn.disconnect_level = 1 properties affect ADF application performance." Exploring TCP throughput with DTrace | Alan Maguire "According to the theory," says Maguire, "when the number of unacknowledged bytes for the connection is less than the receive window of the peer, the path bandwidth is the limiting factor for throughput."

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  • ArchBeat Link-o-Rama for 2012-03-22

    - by Bob Rhubart
    2012 Real World Performance Tour Dates |Performance Tuning | Performance Engineering www.ioug.org Coming to your town: a full day of real world database performance with Tom Kyte, Andrew Holdsworth, and Graham Wood. Rochester, NY - March 8 Los Angeles, CA - April 30 Orange County, CA - May 1 Redwood Shores, CA - May 3. Oracle Cloud Conference: dates and locations worldwide http://www.oracle.com Find the cloud strategy that’s right for your enterprise. 2 new Cloud Computing resources added to free IT Strategies from Oracle library www.oracle.com IT Strategies from Oracle, the free authorized library of guidelines and reference architectures, has just been updated to include two new documents: A Pragmatic Approach to Cloud Adoption Data Sheet: Oracle's Approach to Cloud SOA! SOA! SOA!; OSB 11g Recipes and Author Interviews www.oracle.com Featured this week on the OTN Architect Homepage, along with the latest articles, white papers, blogs, events, and other resources for software architects. Enterprise app shops announcements are everywhere | Andy Mulholland www.capgemini.com Capgemini's Andy Mulholland discusses "the 'front office' revolution using new technologies in a different manner to the standard role of IT and its attendant monolithic applications based on Client-Server technologies." Encapsulating OIM API’s in a Web Service for OIM Custom SOA Composites | Alex Lopez fusionsecurity.blogspot.com Alex Lopez describes "how to encapsulate OIM API calls in a Web Service for use in a custom SOA composite to be included as an approval process in a request template." Thought for the Day "Don't worry about people stealing your ideas. If your ideas are any good, you'll have to ram them down people's throats." — Howard H. Aiken

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  • Intel 82865G Graphics Controller - making it work in Windows 7

    - by abrams
    RE: Putting this out there in case someone else runs into this issue. The intel chipset is on-board. I discovered the reason for the crappy resolution in windows 7 was that the memory to share with the video card was set to 1MB in the BIOS. I changed this to 8MB (the maximum) and then the PC rebooted I was able to select a higher resolution. link|flag answered Aug 18 '09 at 5:53 Nick Kavadias Nick, Does this give Aero functionalty ?

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  • Why does installing NVidia 9600GT graphics card, take 1GB of RAM away from Windows?

    - by Nick G
    Hi, I've changed graphics cards in my PC and now Windows 7 (32bit) is reporting that I have a whole gigabyte less physical RAM in my PC. Why is this? Firstly, the machine has 4GB of physical RAM. The old card was an ATI 2600XT with 256MB and the new card is an NVidia 9600GT with 512MB. With the ATI card windows sees 3326MB. With the NVidia card, windows sees 2558MB. I realise that due to address space restrictions I will not see all 4GB with 32bit windows, but why is there such a massive loss of RAM when simply changing cards (bearing in mind BOTH cards have their own RAM and borrow no main memory like some built on chipsets do). Would using 64 bit windows solve this? Thanks Nick.

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  • WINEHQ - wine_gecko won't init - HTML Rendering disabled

    - by Nick
    Hello Super Users, I'm currently trying to get a windows compiled program to work through Wine to run on Linux and MacOSX. When I run the program through wine, it prompts me to install Gecko which I do. Later on in the program, it attempts to use MSHTML to render HTML but I get these error messages on my console instead. err:mshtml:init_xpcom NS_InitXPCOM2 failed: 80004005 err:mshtml:HTMLDocument_Create Failed to init Gecko, returning CLASS_E_CLASSNOTAVAILABLE fixme:ole:CoCreateInstance no instance created for interface {00000000-0000-0000-c000-000000000046} of class {25336920-03f9-11cf-8fd0-00aa00686f13}, hres is 0x80040111 I'm using Wine 1.1.34 and a similar bug was supposedly fixed in 1.1.33 http://bugs.winehq.org/show_bug.cgi?id=12578 I've been at this all afternoon, is there anything I'm missing? Thanks, Nick

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  • 550 relay not permitted

    - by Nick Swan
    Hi, we are using Fogbugz on our server to do customer support emails. Occasionally though we get errors coming back when sending emails of: 550 relay not permitted This seems to happen at random though, sometimes sending an email to a person works, next time to the same person it'll bounce back. I've tried setting up reverse DNS with the server host and creating the SPF record in GoDaddy but we still get some of these errors. Is there anything else I can do, and is there a way of testing these are actually configured correctly? Many thanks, Nick

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  • Baffling Exchange 2010 issue , Outlook 2003

    - by Nick Weber
    Recently we upgraded from Exchange 2003 to Exchange 2010. The Exchange 2003 server is still up and active with a handful of users still there we are planning on migrating. Also we have mobile devices and a Blackberry BES server setup publishing to Exchange 2010 public folders free busy. The unfortunate issue is majority of our clients are still Outlook 2003. The issue seems to be hit and miss but sometime clients cannot view other client’s calendars. They get (cannot refresh free/busy) when they add another user and check their available times. This is also true with booking resources (conference rooms) . One thing we noticed is that the Blackberry BES seems to have created its own free/busy folders, so we have some users who use the BES on free/busy folder and other users who don’t use the BES on other free/busy folders. If any of the clients log-in via “Exchange 2010” web-access or with a Outlook 2007 client they can view the calendaring just fine. Thanks for your help Nick @Toshana

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