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  • Error With Foundation.h

    - by Nathan Campos
    Hello, I learning Objective-C in Linux(Ubuntu), but when i tryed to compile my application that needs the Foundation headers i got an error saying that the file cannot be found, but i have installed the GNUstep development package(gnustep-devel). Here is my code: // Fraction.h #import <Foundation/NSObject.h> @interface Fraction: NSObject { int numerator; int denominator; } - (void) print; - (void) setNumerator: (int) n; - (void) setDenominator: (int) d; - (void) numerator; - (void) denominator; @end And here is the console log: ubuntu@eeepc:~$ gcc main.m -o frac -lobjc In file included from main.m:3: Fraction.h:2:26: error: objc/NSObject.h: No such file or directory In file included from main.m:3: Fraction.h:4: error: cannot find interface declaration for ‘NSObject’, superclass of ‘Fraction’ ubuntu@eeepc:~$ What i need to do?

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  • Editing a UIViewController from another class.

    - by Guy
    I am trying to programmatically change the user interface of a UIViewController from another NSObject class. The problem is that I am unsure of how to access the UIViewController's view from the NSObject class. So for example, in my NSObject class, I say something like: self.view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; self.view.backgroundColor = [UIColor yellowColor]; but I keep getting errors saying "Request for member "view" in something not a strut or union." Is there something I need to allow my NSObject class to see my UIViewController? Thanks!

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  • How to implement Cocoa copyWithZone on derived object in MonoMac C#?

    - by Justin Aquadro
    I'm currently porting a small Winforms-based .NET application to use a native Mac front-end with MonoMac. The application has a TreeControl with icons and text, which does not exist out of the box in Cocoa. So far, I've ported almost all of the ImageAndTextCell code in Apple's DragNDrop example: https://developer.apple.com/library/mac/#samplecode/DragNDropOutlineView/Listings/ImageAndTextCell_m.html#//apple_ref/doc/uid/DTS40008831-ImageAndTextCell_m-DontLinkElementID_6, which is assigned to an NSOutlineView as a custom cell. It seems to be working almost perfectly, except that I have not figured out how to properly port the copyWithZone method. Unfortunately, this means the internal copies that NSOutlineView is making do not have the image field, and it leads to the images briefly vanishing during expand and collapse operations. The objective-c code in question is: - (id)copyWithZone:(NSZone *)zone { ImageAndTextCell *cell = (ImageAndTextCell *)[super copyWithZone:zone]; // The image ivar will be directly copied; we need to retain or copy it. cell->image = [image retain]; return cell; } The first line is what's tripping me up, as MonoMac does not expose a copyWithZone method, and I don't know how to otherwise call it. Update Based on current answers and additional research and testing, I've come up with a variety of models for copying an object. static List<ImageAndTextCell> _refPool = new List<ImageAndTextCell>(); // Method 1 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 2 [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); return cell; } [Export("dealloc")] public void Dealloc () { _refPool.Remove(this); this.Dispose(); } // Method 3 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 4 static IntPtr selRetain = Selector.GetHandle ("retain"); static IntPtr selRetainCount = Selector.GetHandle("retainCount"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone (IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell () { Title = Title, Image = Image, }; _refPool.Add (cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } public void PeriodicCleanup () { List<ImageAndTextCell> markedForDelete = new List<ImageAndTextCell> (); foreach (ImageAndTextCell cell in _refPool) { uint count = Messaging.UInt32_objc_msgSend (cell.Handle, selRetainCount); if (count == 1) markedForDelete.Add (cell); } foreach (ImageAndTextCell cell in markedForDelete) { _refPool.Remove (cell); cell.Dispose (); } } // Method 5 static IntPtr selCopyWithZone = Selector.GetHandle("copyWithZone:"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { IntPtr copyHandle = Messaging.IntPtr_objc_msgSendSuper_IntPtr(SuperHandle, selCopyWithZone, zone); ImageAndTextCell cell = new ImageAndTextCell(copyHandle) { Image = Image, }; _refPool.Add(cell); return cell; } Method 1: Increases the retain count of the unmanaged object. The unmanaged object will persist persist forever (I think? dealloc never called), and the managed object will be harvested early. Seems to be lose-lose all-around, but runs in practice. Method 2: Saves a reference of the managed object. The unmanaged object is left alone, and dealloc appears to be invoked at a reasonable time by the caller. At this point the managed object is released and disposed. This seems reasonable, but on the downside the base type's dealloc won't be run (I think?) Method 3: Increases the retain count and saves a reference. Unmanaged and managed objects leak forever. Method 4: Extends Method 3 by adding a cleanup function that is run periodically (e.g. during Init of each new ImageAndTextCell object). The cleanup function checks the retain counts of the stored objects. A retain count of 1 means the caller has released it, so we should as well. Should eliminate leaking in theory. Method 5: Attempt to invoke the copyWithZone method on the base type, and then construct a new ImageAndTextView object with the resulting handle. Seems to do the right thing (the base data is cloned). Internally, NSObject bumps the retain count on objects constructed like this, so we also use the PeriodicCleanup function to release these objects when they're no longer used. Based on the above, I believe Method 5 is the best approach since it should be the only one that results in a truly correct copy of the base type data, but I don't know if the approach is inherently dangerous (I am also making some assumptions about the underlying implementation of NSObject). So far nothing bad has happened "yet", but if anyone is able to vet my analysis then I would be more confident going forward.

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  • Errors with redefinitions after upgrade to XCode 3.2.3

    - by CA Bearsfan
    I recently upgraded to Snow Leopard and Xcode 3.2.5 so I could test on my iPod Touch and iPhone and ran into some problems with the project I was working on. First it couldn't find a Base SDK, then my old frameworks weren't hooking up correctly. Finally after setting the Project Format to Xcode 3.1 compatible (3.2 also worked) and the Base SDK for all configurations to iOS 4.2, then setting my iOS deployment target to iOS 3.0 I was able to get the system to find a Base SDK and attempt a build. That's when the frameworks didn't want to cooperate. 4/6 I'm using displayed in red, so I re routed the path to the iPhone simulator 4.2 platform which worked perfectly. I was able to build my project, no errors or warnings and my app worked fine. I went to work last night thinking I had fixed the problem. This morning I fired up the laptop and went to build my code base and now have 1142 errors all of which have to do with code I haven't written deemed as being redefined. Suggestions? The following is just a small sample of the error list (obviously don't need to see all 1142) //Frameworks/Foundation.framework/Headers/NSZone.h:48: error: redefinition of 'NSMakeCollectable' /Frameworks/Foundation.framework/Headers/NSObject.h:65: error: duplicate interface declaration for class 'NSObject' /Frameworks/Foundation.framework/Headers/NSObject.h:67: error: redefinition of 'struct NSObject'

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  • iOS Simulator is black on app execution

    - by Terryn
    I am running xcode 5.1.1 and have been trying to learn objective C / iOS development. Right now whenever I try to run my code on the emulator (I do not have an actual device atm) it comes up with a black screen. Code can be found here. Compiling and running gives me the following error: 2014-08-23 10:42:57.429 Calculator[1862:60b] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<XYZViewController 0xe436640> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key didgetPressed.' *** First throw call stack: ( 0 CoreFoundation 0x017ed1e4 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x0156c8e5 objc_exception_throw + 44 2 CoreFoundation 0x0187cfe1 -[NSException raise] + 17 3 Foundation 0x0122cd9e -[NSObject(NSKeyValueCoding) setValue:forUndefinedKey:] + 282 4 Foundation 0x011991d7 _NSSetUsingKeyValueSetter + 88 5 Foundation 0x01198731 -[NSObject(NSKeyValueCoding) setValue:forKey:] + 267 6 Foundation 0x011fab0a -[NSObject(NSKeyValueCoding) setValue:forKeyPath:] + 412 7 UIKit 0x004e31f4 -[UIRuntimeOutletConnection connect] + 106 8 libobjc.A.dylib 0x0157e7de -[NSObject performSelector:] + 62 9 CoreFoundation 0x017e876a -[NSArray makeObjectsPerformSelector:] + 314 10 UIKit 0x004e1d4d -[UINib instantiateWithOwner:options:] + 1417 11 UIKit 0x0034a6f5 -[UIViewController _loadViewFromNibNamed:bundle:] + 280 12 UIKit 0x0034ae9d -[UIViewController loadView] + 302 13 UIKit 0x0034b0d3 -[UIViewController loadViewIfRequired] + 78 14 UIKit 0x0034b5d9 -[UIViewController view] + 35 15 UIKit 0x0026b267 -[UIWindow addRootViewControllerViewIfPossible] + 66 16 UIKit 0x0026b5ef -[UIWindow _setHidden:forced:] + 312 17 UIKit 0x0026b86b -[UIWindow _orderFrontWithoutMakingKey] + 49 18 UIKit 0x002763c8 -[UIWindow makeKeyAndVisible] + 65 19 UIKit 0x00226bc0 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 2097 20 UIKit 0x0022b667 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824 21 UIKit 0x0023ff92 -[UIApplication handleEvent:withNewEvent:] + 3517 22 UIKit 0x00240555 -[UIApplication sendEvent:] + 85 23 UIKit 0x0022d250 _UIApplicationHandleEvent + 683 24 GraphicsServices 0x037e2f02 _PurpleEventCallback + 776 25 GraphicsServices 0x037e2a0d PurpleEventCallback + 46 26 CoreFoundation 0x01768ca5 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53 27 CoreFoundation 0x017689db __CFRunLoopDoSource1 + 523 28 CoreFoundation 0x0179368c __CFRunLoopRun + 2156 29 CoreFoundation 0x017929d3 CFRunLoopRunSpecific + 467 30 CoreFoundation 0x017927eb CFRunLoopRunInMode + 123 31 UIKit 0x0022ad9c -[UIApplication _run] + 840 32 UIKit 0x0022cf9b UIApplicationMain + 1225 33 Calculator 0x00002c8d main + 141 34 libdyld.dylib 0x01e34701 start + 1 35 ??? 0x00000001 0x0 + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb) I have attempted the following things, and so far nothing has worked 1) checked the deployment info, it has the main interface set to main 2) double checked all break points to turn them off and disabled all of them through Debug-Disable Breakpoints 3) Reset Content and Settings on the iOS Simulator. 4) Checked the issue with the LLDB Debugger, however from what I have read the issue is no longer present with the 5.1.1 xcode. 5) checked the local host is still set to 127.0.0.1 Thanks! - Terryn

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  • Error with custom Class definition in protocol

    - by Greg
    I'm trying to set up a custom delegate protocol and am getting a strange error that I don't understand. I wonder if someone could point out what I'm doing wrong here (I'm still new to Ob-C and protocol use)... The situation is that I've built my own URLLoader class to manage loading and parsing data from the internet. I'm now trying to set up a protocol for delegates to implement that will respond to the URLLoader's events. So, below is my protocol... #import <UIKit/UIKit.h> #import "URLLoader.h" /** * Protocol for delegates that will respond to a load. */ @protocol URLLoadResponder <NSObject> - (void)loadDidComplete:(URLLoader *)loader; - (void)loadDidFail:(URLLoader *)loader withError:(NSString *)error; @end However, I'm getting the following error for both method signatures: Expected ')' before 'URLLoader' I feel like I must be overlooking something small and silly. Any help folks could offer would be greatly appreciated! Whoops ... it was pointed out that I should include URLLoader.h. Here it is: #import <Foundation/Foundation.h> #import "URLLoadResponder.h" /** * URLLoader inferface. */ @interface URLLoader : NSObject { NSString *name; NSString *loadedData; NSMutableData *responseData; NSObject *delegate; BOOL _isLoaded; } @property (nonatomic, retain) NSString *name; @property (nonatomic, retain) NSString *loadedData; @property (nonatomic, retain) NSObject *delegate; - (void)loadFromURL:(NSString *)url; - (void)addCompleteListener:(id)observer selector:(SEL)sel; - (void)removeCompleteListener:(id)observer; - (void)parseLoadedData:(NSString *)data; - (void)complete; - (void)close; - (BOOL)isLoaded; + (NSURL *)makeUrlWithString:(NSString *)url; + (URLLoader *)initWithName:(NSString *)name; @end

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  • Reference properteries declared in a protocol and implemented in the anonymous category?

    - by Heath Borders
    I have the following protocol: @protocol MyProtocol @property (nonatomic, retain) NSObject *myProtocolProperty; -(void) myProtocolMethod; @end and I have the following class: @interface MyClass : NSObject { } @end I have a class extension declared, I have to redeclare my protocol properties here or else I can't implement them with the rest of my class. @interface()<MyProtocol> @property (nonatomic, retain) NSObject *myExtensionProperty; /* * This redeclaration is required or my @synthesize myProtocolProperty fails */ @property (nonatomic, retain) NSObject *myProtocolProperty; - (void) myExtensionMethod; @end @implementation MyClass @synthesize myProtocolProperty = _myProtocolProperty; @synthesize myExtensionProperty = _myExtensionProperty; - (void) myProtocolMethod { } - (void) myExtensionMethod { } @end In a consumer method, I can call my protocol methods and properties just fine. Calling my extension methods and properties produces a warning and an error respectively. - (void) consumeMyClassWithMyProtocol: (MyClass<MyProtocol> *) myClassWithMyProtocol { myClassWithMyProtocol.myProtocolProperty; // works, yay! [myClassWithMyProtocol myProtocolMethod]; // works, yay! myClassWithMyProtocol.myExtensionProperty; // compiler error, yay! [myClassWithMyProtocol myExtensionMethod]; // compiler warning, yay! } Is there any way I can avoid redeclaring the properties in MyProtocol within my class extension in order to implement MyProtocol privately?

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  • What exactly is a no-parameter method name?

    - by mystify
    From the Core Data docs: A property name cannot be the same as any no-parameter method name of NSObject or NSManagedObject—for example, you cannot give a property the name “description” Ok, so -description is blocked for property names. I guess it's because of KVC. But what exactly does "no-parameter" mean? Is that any method which does not take a parameter? So in other words: Any property of NSObject or NSManagedObject ANY method name of NSObject or NSManagedObject, which does not take a parameter Did I get that right?

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  • What is the standard for naming variables and why?

    - by P.Brian.Mackey
    I'm going through some training on objective-c. The trainer suggests setting single character parameter names. The .NET developer in me is crying. Is this truly the convention? Why? For example, @interface Square : NSObject { int size; } -(void)setSize: (int)s; I've seen developers using underscores int _size to declar variables (I think people call the variable declared in @interface ivar for some unknown reason). Personally, I prefer to use descriptive names. E.G. @interface Square : NSObject { int Size; } -(void)setSize: (int)size; C, like C# is case sensitive. So why don't we use the same convention as .NET?

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  • Javascript style objects in Objective-C

    - by awolf
    Background: I use a ton of NSDictionary objects in my iPhone and iPad code. I'm sick of the verbose way of getting/setting keys to these state dictionaries. So a little bit of an experiment: I just created a class I call Remap. Remap will take any arbitrary set[VariableName]:(NSObject *) obj selector and forward that message to a function that will insert obj into an internal NSMutableDictionary under the key [vairableName]. Remap will also take any (zero argument) arbitrary [variableName] selector and return the NSObject mapped in the NSMutableDictionary under the key [variableName]. e.g. Remap * remap = [[Remap alloc] init]; NSNumber * testNumber = [NSNumber numberWithInt:46]; [remap setTestNumber:testNumber]; testNumber = [remap testNumber]; [remap setTestString:@"test string"]; NSString * testString = [remap testString]; NSMutableDictionary * testDict = [NSMutableDictionary dictionaryWithObject:testNumber forKey:@"testNumber"]; [remap setTestDict:testDict]; testDict = [remap testDict]; where none of the properties testNumber, testString, or testDict are actually defined in Remap. The crazy thing? It works... My only question is how can I disable the "may not respond to " warnings for JUST accesses to Remap? P.S. : I'll probably end up scrapping this and going with macros since message forwarding is quite inefficient... but aside from that does anyone see other problems with Remap? Here's Remap's .m for those who are curious: #import "Remap.h" @interface Remap () @property (nonatomic, retain) NSMutableDictionary * _data; @end @implementation Remap @synthesize _data; - (void) dealloc { relnil(_data); [super dealloc]; } - (id) init { self = [super init]; if (self != nil) { NSMutableDictionary * dict = [[NSMutableDictionary alloc] init]; [self set_data:dict]; relnil(dict); } return self; } - (void)forwardInvocation:(NSInvocation *)anInvocation { NSString * selectorName = [NSString stringWithUTF8String: sel_getName([anInvocation selector])]; NSRange range = [selectorName rangeOfString:@"set"]; NSInteger numArguments = [[anInvocation methodSignature] numberOfArguments]; if (range.location == 0 && numArguments == 4) { //setter [anInvocation setSelector:@selector(setData:withKey:)]; [anInvocation setArgument:&selectorName atIndex:3]; [anInvocation invokeWithTarget:self]; } else if (numArguments == 3) { [anInvocation setSelector:@selector(getDataWithKey:)]; [anInvocation setArgument:&selectorName atIndex:2]; [anInvocation invokeWithTarget:self]; } } - (NSMethodSignature *) methodSignatureForSelector:(SEL) aSelector { NSString * selectorName = [NSString stringWithUTF8String: sel_getName(aSelector)]; NSMethodSignature * sig = [super methodSignatureForSelector:aSelector]; if (sig == nil) { NSRange range = [selectorName rangeOfString:@"set"]; if (range.location == 0) { sig = [self methodSignatureForSelector:@selector(setData:withKey:)]; } else { sig = [self methodSignatureForSelector:@selector(getDataWithKey:)]; } } return sig; } - (NSObject *) getDataWithKey: (NSString *) key { NSObject * returnValue = [[self _data] objectForKey:key]; return returnValue; } - (void) setData: (NSObject *) data withKey:(NSString *)key { if (key && [key length] >= 5 && data) { NSRange range; range.length = 1; range.location = 3; NSString * firstChar = [key substringWithRange:range]; firstChar = [firstChar lowercaseString]; range.length = [key length] - 5; // the 4 we have processed plus the training : range.location = 4; NSString * adjustedKey = [NSString stringWithFormat:@"%@%@", firstChar, [key substringWithRange:range]]; [[self _data] setObject:data forKey:adjustedKey]; } else { //assert? } } @end

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  • NSMutableArray Vs Stack

    - by Chandan Shetty SP
    I am developing 2D game for iphone in Objectice-C.In this project I need to use stack, I can do it using STL(Standard template library) stacks or NSMutableArray, since this stack is widely used in the game which one is more efficient? @interface CarElement : NSObject { std::stack<myElement*> *mBats; } or @interface CarElement : NSObject { NSMutableArray *mBats; } Thanks,

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  • XCode: Adjusting indentation of auto-generated braces?

    - by Nocturne
    Code auto-generated by XCode seems to have the opening brace on the same line by default: @interface Controller : NSObject { } I'd like the opening brace on a line of its own, like this: @interface Controller : NSObject { } This applies in general to any method / class auto-generated by XCode. In XCode preferences I have "Indent solo { by" set to 0: How can I fix this?

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  • How Do I Bind a UIButton Property to Another Property?

    - by cygnl7
    UIButton eventually inherits from NSObject, and NSObject implements NSKeyValueBindingCreation Protocol. So why can't I bind a UIButton's property to another class' property? [myUIButton bind:@"enabled" toObject:myOtherObject withKeyPath:@"otherObjectBOOLProperty" options:nil]; This results in the warning 'UIButton' may not respond to '-bind:toObject:withKeyPath:options:' What I'm trying to do is bind the enabled state of my UIButton to myOtherObject.otherObjectBOOLProperty.

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  • Do properties need to be deallocated?

    - by Sheehan Alam
    I subclassed NSObject: #import <Foundation/Foundation.h> @interface STObject : NSObject { NSString *message_type; NSString *twitter_in_reply_to_screen_name; } @property(nonatomic, copy) NSString *message_type; @property(nonatomic, copy) NSString *twitter_in_reply_to_screen_name; @end My implementation looks like: #import "STObject.h" @implementation STObject @synthesize message_type, twitter_in_reply_to_screen_name; @end Do I need to create a dealloc method for my two properties where I release the strings?

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  • What's the proper way to setup different objects as delegates using Interface Builder?

    - by eagle
    Let's say I create a new project. I now add two text fields to the view controller in Interface Builder. I want to respond to delegate events that the text fields create, however, I don't want to have the main view controller to act as the delegate for both text fields. Ideally I want a separate file for each text field that acts as the delegate. Each of these objects also needs to be able to interact with the main view controller. My question is how I would set this up and link everything correctly? I tried creating a new class that inherits from NSObject and implements UITextFieldDelegate. I then added an instance variable called "viewController" of the same type of my view controller and marked it with IBOutlet (this required me to add #import "myViewcontroller.h"). I then went to Interface Builder and opened up my view controller which contains the two edit boxes. I added an NSObject to the form and changed it's type to be of the new class I created. I set its viewController property to the File's Owner, and set one of the textbox's delegate properties to point to this new object I created. Now when I run the program, it crashes when I touch the text box. It gives the error EXC_BAD_ACCESS. I'm guessing I didn't link stuff correctly in IB. Some things I'm not sure about which might be the problem: Does IB automatically know to create an instance of the class just by placing the NSObject in the ViewController? Can it properly assign the viewController property to an instance of itself even though it is creating itself at the same time?

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  • Subclassing UIButton but can't access my properties

    - by Ross Ellerington
    Hi, I've created a sub class of UIButton: // // DetailButton.h #import <Foundation/Foundation.h> #import <MapKit/MapKit.h> @interface MyDetailButton : UIButton { NSObject *annotation; } @property (nonatomic, retain) NSObject *annotation; @end // // DetailButton.m // #import "MyDetailButton.h" @implementation MyDetailButton @synthesize annotation; @end I figured that I can then create this object and set the annotation object by doing the following: MyDetailButton* rightButton = [MyDetailButton buttonWithType:UIButtonTypeDetailDisclosure]; rightButton.annotation = localAnnotation; localAnnotation is an NSObject but it is really an MKAnnotation. I can't see why this doesn't work but at runtime I get this error: 2010-05-27 10:37:29.214 DonorMapProto1[5241:207] *** -[UIButton annotation]: unrecognized selector sent to instance 0x445a190 2010-05-27 10:37:29.215 DonorMapProto1[5241:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIButton annotation]: unrecognized selector sent to instance 0x445a190' ' I can't see why it's even looking at UIButton because I've subclassed that so it should be looking at the MyDetailButton class to set that annotation property. Have I missed something really obvious. It feels like it :) Thanks in advance for any help you can provide Ross

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  • Cyclic Reference - protocols and subclasses

    - by blindJesse
    I'm getting some cyclic reference (I think) problems between a few classes that require imported headers due to either subclassing or protocol definitions. I can explain why things are set up this way but I'm not sure it's essential. Basically these classes are managing reciprocal to-many data relationships. The layout is this: Class A imports Class B because it's a delegate of Class B and needs its protocol definition. Class B imports Class C because it's a subclass of Class C. Class C imports Class A because it's a delegate of Class A and needs its protocol definition. Here's some sample code that illustrates the problem. The errors I'm getting are as follows: In Class A - "Can't find protocol definition for Class_B_Delegate". In Class B - "Can't find interface declaration for Class C - superclass of Class B." In Class C - "Can't find protocol definition for Class_A_Delegate". Class A header: #import <Foundation/Foundation.h> #import "Class_B.h" @protocol Class_A_Delegate @end @interface Class_A : NSObject <Class_B_Delegate> { } @end Class B header: #import <Foundation/Foundation.h> #import "Class_C.h" @protocol Class_B_Delegate <NSObject> @end @interface Class_B : Class_C { } @end Class C Header: #import <Foundation/Foundation.h> #import "Class_A.h" @interface Class_C : NSObject <Class_A_Delegate> { } @end

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  • compiler directive defensive programming for adding ints to nsmuatablearray FMDB/EGODB

    - by johndpope
    I would like to throw a warning message when users try to add an int to an nsmutablearray basically any insert statement that includes values that are not nsstring / nsnumber cause run time crashes. It's exactly the same crash you get when you type %@ instead of %d NSLog(int); The crash is ok, but I want to throw a friendly 'FATAL' message to user. so far I have this try catch with isKindOfClass NSObject but ints are slipping through. #define FATAL_MSG "FATAL: object is not an NSObject subclass. Are you using int? use [NSNumber numberWithInt:1] \n" #define VAToArray(firstarg) ({\ NSMutableArray* valistArray = [NSMutableArray array];\ id obj = nil;\ va_list arguments;\ va_start(arguments, sql);\ @try { \ while ((obj = va_arg(arguments, id))) {\ if([obj isKindOfClass:[NSObject class]]) [valistArray addObject:obj];\ else printf(FATAL_MSG); \ }\ } \ @catch(NSException *exception){ \ printf(FATAL_MSG); \ } \ va_end(arguments);\ valistArray;\ }) - (void)test:(NSString*)sql,... { NSLog(@"VAToArray :%@",VAToArray(sql)); } // then call this [self test:@"str",@"test",nil]; when I call this [self test:@"str",2,nil]; throw the error message.

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  • iPhone crash on CoreData save

    - by davetron5000
    This is a different situation than this question, as the solution provided doesn't work and the stack is different. Periodical crash when I save data using coredata. The stack trace isn't 100% clear on where this is happening, but I'm certain it's this routine that's being called. It's either the save: in this method or the one following. Code: -(void)saveWine { if ([self validInfo]) { Wine *wine = (Wine *)wineToEdit; if (wine == nil) { wine = (Wine *)[NSEntityDescription insertNewObjectForEntityForName:@"Wine" inManagedObjectContext:self.managedObjectContext]; } wine.uuid = [Utils createUUID]; wine.name = self.wineNameField.text; wine.vineyard = self.vineyardField.text; wine.vintage = [[self numberFormatter] numberFromString:self.vintageField.text]; wine.timeStamp = [NSDate date]; wine.rating = [NSNumber numberWithInt:self.ratingControl.selectedSegmentIndex]; wine.partnerRating = [NSNumber numberWithInt:self.partnerRatingControl.selectedSegmentIndex]; wine.varietal = self.currentVarietal; wine.tastingNotes = self.currentTastingNotes; wine.dateTasted = self.currentDateTasted; wine.tastingLocation = [[ReferenceDataAccessor defaultReferenceDataAccessor] addEntityForType:TASTING_LOCATION withName:self.currentWhereTasted]; id type = [[ReferenceDataAccessor defaultReferenceDataAccessor] entityForType:WINE_TYPE withOrdinal:self.typeControl.selectedSegmentIndex]; wine.type = type; NSError *error; NSLog(@"Saving %@",wine); if (![self.managedObjectContext save:&error]) { [Utils showAlertMessage:@"There was a problem saving your wine; try restarting the app" withTitle:@"Problem saving"]; NSLog(@"Error while saving new wine %@, %@", error, [error userInfo]); } } else { NSLog(@"ERROR - someone is calling saveWine with invalid info!!"); } } Code for addEntityForType:withName:: -(id)addEntityForType:(NSString *)type withName:(NSString *)name { if ([Utils isStringBlank:name]) { return nil; } id existing = [[ReferenceDataAccessor defaultReferenceDataAccessor] entityForType:type withName:name]; if (existing != nil) { NSLog(@"%@ with name %@ already exists",type,name); return existing; } NSManagedObject *newEntity = [NSEntityDescription insertNewObjectForEntityForName:type inManagedObjectContext:self.managedObjectContext]; [newEntity setValue:name forKey:@"name"]; NSError *error; if (![self.managedObjectContext save:&error]) { [Utils showAlertMessage:[NSString stringWithFormat:@"There was a problem saving a %@",type] withTitle:@"Database Probem"]; [Utils logErrorFully:error forOperation:[NSString stringWithFormat:@"saving new %@",type ]]; } return newEntity; } Stack trace: Thread 0 Crashed: 0 libSystem.B.dylib 0x311de2d4 __kill + 8 1 libSystem.B.dylib 0x311de2c4 kill + 4 2 libSystem.B.dylib 0x311de2b6 raise + 10 3 libSystem.B.dylib 0x311f2d72 abort + 50 4 libstdc++.6.dylib 0x301dea20 __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x319a2594 _objc_terminate + 104 6 libstdc++.6.dylib 0x301dcdf2 __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x301dce46 std::terminate() + 10 8 libstdc++.6.dylib 0x301dcf16 __cxa_throw + 78 9 libobjc.A.dylib 0x319a14c4 objc_exception_throw + 64 10 CoreData 0x3526e83e -[NSManagedObjectContext save:] + 1098 11 Wine Brain 0x0000651e 0x1000 + 21790 12 Wine Brain 0x0000525c 0x1000 + 16988 13 Wine Brain 0x00004894 0x1000 + 14484 14 Wine Brain 0x00008716 0x1000 + 30486 15 CoreFoundation 0x31477fe6 -[NSObject(NSObject) performSelector:withObject:withObject:] + 18 16 UIKit 0x338c14a6 -[UIApplication sendAction:to:from:forEvent:] + 78 17 UIKit 0x3395c7ae -[UIBarButtonItem(UIInternal) _sendAction:withEvent:] + 86 18 CoreFoundation 0x31477fe6 -[NSObject(NSObject) performSelector:withObject:withObject:] + 18 19 UIKit 0x338c14a6 -[UIApplication sendAction:to:from:forEvent:] + 78 20 UIKit 0x338c1446 -[UIApplication sendAction:toTarget:fromSender:forEvent:] + 26 21 UIKit 0x338c1418 -[UIControl sendAction:to:forEvent:] + 32 22 UIKit 0x338c116a -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 350 23 UIKit 0x338c19c8 -[UIControl touchesEnded:withEvent:] + 336 24 UIKit 0x338b734e -[UIWindow _sendTouchesForEvent:] + 362 25 UIKit 0x338b6cc8 -[UIWindow sendEvent:] + 256 26 UIKit 0x338a1fc0 -[UIApplication sendEvent:] + 292 27 UIKit 0x338a1900 _UIApplicationHandleEvent + 5084 28 GraphicsServices 0x35d66efc PurpleEventCallback + 660 29 CoreFoundation 0x314656f8 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 20 30 CoreFoundation 0x314656bc __CFRunLoopDoSource1 + 160 31 CoreFoundation 0x31457f76 __CFRunLoopRun + 514 32 CoreFoundation 0x31457c80 CFRunLoopRunSpecific + 224 33 CoreFoundation 0x31457b88 CFRunLoopRunInMode + 52 34 GraphicsServices 0x35d664a4 GSEventRunModal + 108 35 GraphicsServices 0x35d66550 GSEventRun + 56 36 UIKit 0x338d5322 -[UIApplication _run] + 406 37 UIKit 0x338d2e8c UIApplicationMain + 664 38 Wine Brain 0x000021ba 0x1000 + 4538 39 Wine Brain 0x00002184 0x1000 + 4484 I have no idea why my app's memory locations aren't being symbolocated, but the code paths lead to only two manavedObjectContext save: calls. The time this happend, addEntityForType was called all the way through, creating a new object for the "whereTasted" entity, before the final save: on the entire wine object. When I go through the same procedure again, it works fine. This leads me to believe it's something to do with the app having been run for a while when adding a new location, but I'm not sure. Any thoughts on how I can debug this and get more info the next time this happens?

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  • how do you make a "concurrent queue safe" lazy loader (singleton manager) in objective-c

    - by Rich
    Hi, I made this class that turns any object into a singleton, but I know that it's not "concurrent queue safe." Could someone please explain to me how to do this, or better yet, show me the code. To be clear I want to know how to use this with operation queues and dispatch queues (NSOperationQueue and Grand Central Dispatch) on iOS. Thanks in advance, Rich EDIT: I had an idea for how to do it. If someone could confirm it for me I'll do it and post the code. The idea is that proxies make queues all on their own. So if I make a mutable proxy (like Apple does in key-value coding/observing) for any object that it's supposed to return, and always return the same proxy for the same object/identifier pair (using the same kind of lazy loading technique as I used to create the singletons), the proxies would automatically queue up the any messages to the singletons, and make it totally thread safe. IMHO this seems like a lot of work to do, so I don't want to do it if it's not gonna work, or if it's gonna slow my apps down to a crawl. Here's my non-thread safe code: RMSingletonCollector.h // // RMSingletonCollector.h // RMSingletonCollector // // Created by Rich Meade-Miller on 2/11/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import <Foundation/Foundation.h> #import "RMWeakObjectRef.h" struct RMInitializerData { // The method may take one argument. // required SEL designatedInitializer; // data to pass to the initializer or nil. id data; }; typedef struct RMInitializerData RMInitializerData; RMInitializerData RMInitializerDataMake(SEL initializer, id data); @interface NSObject (SingletonCollector) // Returns the selector and data to pass to it (if the selector takes an argument) for use when initializing the singleton. // If you override this DO NOT call super. + (RMInitializerData)designatedInitializerForIdentifier:(NSString *)identifier; @end @interface RMSingletonCollector : NSObject { } + (id)collectionObjectForType:(NSString *)className identifier:(NSString *)identifier; + (id<RMWeakObjectReference>)referenceForObjectOfType:(NSString *)className identifier:(NSString *)identifier; + (void)destroyCollection; + (void)destroyCollectionObjectForType:(NSString *)className identifier:(NSString *)identifier; @end // ==--==--==--==--==Notifications==--==--==--==--== extern NSString *const willDestroySingletonCollection; extern NSString *const willDestroySingletonCollectionObject; RMSingletonCollector.m // // RMSingletonCollector.m // RMSingletonCollector // // Created by Rich Meade-Miller on 2/11/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import "RMSingletonCollector.h" #import <objc/objc-runtime.h> NSString *const willDestroySingletonCollection = @"willDestroySingletonCollection"; NSString *const willDestroySingletonCollectionObject = @"willDestroySingletonCollectionObject"; RMInitializerData RMInitializerDataMake(SEL initializer, id data) { RMInitializerData newData; newData.designatedInitializer = initializer; newData.data = data; return newData; } @implementation NSObject (SingletonCollector) + (RMInitializerData)designatedInitializerForIdentifier:(NSString *)identifier { return RMInitializerDataMake(@selector(init), nil); } @end @interface RMSingletonCollector () + (NSMutableDictionary *)singletonCollection; + (void)setSingletonCollection:(NSMutableDictionary *)newSingletonCollection; @end @implementation RMSingletonCollector static NSMutableDictionary *singletonCollection = nil; + (NSMutableDictionary *)singletonCollection { if (singletonCollection != nil) { return singletonCollection; } NSMutableDictionary *collection = [[NSMutableDictionary alloc] initWithCapacity:1]; [self setSingletonCollection:collection]; [collection release]; return singletonCollection; } + (void)setSingletonCollection:(NSMutableDictionary *)newSingletonCollection { if (newSingletonCollection != singletonCollection) { [singletonCollection release]; singletonCollection = [newSingletonCollection retain]; } } + (id)collectionObjectForType:(NSString *)className identifier:(NSString *)identifier { id obj; NSString *key; if (identifier) { key = [className stringByAppendingFormat:@".%@", identifier]; } else { key = className; } if (obj = [[self singletonCollection] objectForKey:key]) { return obj; } // dynamic creation. // get a class for Class classForName = NSClassFromString(className); if (classForName) { obj = objc_msgSend(classForName, @selector(alloc)); // if the initializer takes an argument... RMInitializerData initializerData = [classForName designatedInitializerForIdentifier:identifier]; if (initializerData.data) { // pass it. obj = objc_msgSend(obj, initializerData.designatedInitializer, initializerData.data); } else { obj = objc_msgSend(obj, initializerData.designatedInitializer); } [singletonCollection setObject:obj forKey:key]; [obj release]; } else { // raise an exception if there is no class for the specified name. NSException *exception = [NSException exceptionWithName:@"com.RMDev.RMSingletonCollector.failed_to_find_class" reason:[NSString stringWithFormat:@"SingletonCollector couldn't find class for name: %@", [className description]] userInfo:nil]; [exception raise]; [exception release]; } return obj; } + (id<RMWeakObjectReference>)referenceForObjectOfType:(NSString *)className identifier:(NSString *)identifier { id obj = [self collectionObjectForType:className identifier:identifier]; RMWeakObjectRef *objectRef = [[RMWeakObjectRef alloc] initWithObject:obj identifier:identifier]; return [objectRef autorelease]; } + (void)destroyCollection { NSDictionary *userInfo = [singletonCollection copy]; [[NSNotificationCenter defaultCenter] postNotificationName:willDestroySingletonCollection object:self userInfo:userInfo]; [userInfo release]; // release the collection and set it to nil. [self setSingletonCollection:nil]; } + (void)destroyCollectionObjectForType:(NSString *)className identifier:(NSString *)identifier { NSString *key; if (identifier) { key = [className stringByAppendingFormat:@".%@", identifier]; } else { key = className; } [[NSNotificationCenter defaultCenter] postNotificationName:willDestroySingletonCollectionObject object:[singletonCollection objectForKey:key] userInfo:nil]; [singletonCollection removeObjectForKey:key]; } @end RMWeakObjectRef.h // // RMWeakObjectRef.h // RMSingletonCollector // // Created by Rich Meade-Miller on 2/12/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // // In order to offset the performance loss from always having to search the dictionary, I made a retainable, weak object reference class. #import <Foundation/Foundation.h> @protocol RMWeakObjectReference <NSObject> @property (nonatomic, assign, readonly) id objectRef; @property (nonatomic, retain, readonly) NSString *className; @property (nonatomic, retain, readonly) NSString *objectIdentifier; @end @interface RMWeakObjectRef : NSObject <RMWeakObjectReference> { id objectRef; NSString *className; NSString *objectIdentifier; } - (RMWeakObjectRef *)initWithObject:(id)object identifier:(NSString *)identifier; - (void)objectWillBeDestroyed:(NSNotification *)notification; @end RMWeakObjectRef.m // // RMWeakObjectRef.m // RMSingletonCollector // // Created by Rich Meade-Miller on 2/12/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import "RMWeakObjectRef.h" #import "RMSingletonCollector.h" @implementation RMWeakObjectRef @dynamic objectRef; @synthesize className, objectIdentifier; - (RMWeakObjectRef *)initWithObject:(id)object identifier:(NSString *)identifier { if (self = [super init]) { NSString *classNameForObject = NSStringFromClass([object class]); className = classNameForObject; objectIdentifier = identifier; objectRef = object; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(objectWillBeDestroyed:) name:willDestroySingletonCollectionObject object:object]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(objectWillBeDestroyed:) name:willDestroySingletonCollection object:[RMSingletonCollector class]]; } return self; } - (id)objectRef { if (objectRef) { return objectRef; } objectRef = [RMSingletonCollector collectionObjectForType:className identifier:objectIdentifier]; return objectRef; } - (void)objectWillBeDestroyed:(NSNotification *)notification { objectRef = nil; } - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; [className release]; [super dealloc]; } @end

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  • Error Building Project With NSXMLParserDelegate.

    - by fuzzygoat
    TurbineXMLParser.h #import <Foundation/Foundation.h> @interface TurbineXMLParser : NSObject <NSXMLParserDelegate> { ... TurbineXMLParser.m #import "TurbineXMLParser.h" I have just added a new class to my current project that I previously tested in a single file. When I try and build the project I get the error: error: cannot find protocol declaration for 'NSXMLParserDelegate' I did a bit of searching and tried adding the following ... TurbineXMLParser.h #import <Foundation/Foundation.h> @protocol NSXMLParserDelegate; @interface TurbineXMLParser : NSObject <NSXMLParserDelegate> { ... but still get the warning: warning: no definition of protocol 'NSXMLParserDelegate' is found any help would be much appreciated gary

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  • Strange crashes when using MPMoviePlayerController in iPad and iPad simulator with iOS 4.2.

    - by Dave L
    I'm getting crashes when trying to play a movie using MPMoviePlayerController on the iPad and in the iPad simulator using iOS 4.2. I am building using xcode 3.2.5 and the 4.2 SDK. When running on an iPad using iOS 3.2 or in the iPad simulator 3.2, the same code works fine, but on an iPad running 4.2 or in the iPad simulator 4.2, it crashes. The crash is due to an exception for calling an unknown selector down somewhere deep in the cocoa libraries, something tries to call a selector called "setHitRectInsets:" on a UIButton object. Also, the crash happens after control has returned to the main event loop. Anybody have any idea what might be causing this? Here is the code (roughly, some extraneous stuff deleted that doesn't seem to have any effect) that is crashing: NSString *fullMovieFilename = [[NSBundle mainBundle] pathForResource:@"movie" ofType:@"m4v"]; NSURL *movieURL = [NSURL fileURLWithPath:fullMovieFilename]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; moviePlayer.controlStyle = MPMovieControlStyleNone; // crash happens regardless of the setting here [moviePlayer.view setFrame:self.view.bounds]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES]; // crash happens whether i use fullscreen or not [moviePlayer play]; The same code also works just find if I build using Xcode 3.2.3 and the 4.0 SDK. The crash stack trace looks like this: 2011-03-04 23:08:22.017 MyApp[31610:207] -[UIButton setHitRectInsets:]: unrecognized selector sent to instance 0x990bc60 2011-03-04 23:08:22.020 MyApp[31610:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIButton setHitRectInsets:]: unrecognized selector sent to instance 0x990bc60' *** Call stack at first throw: ( 0 CoreFoundation 0x0151abe9 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x0166f5c2 objc_exception_throw + 47 2 CoreFoundation 0x0151c6fb -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x0148c366 ___forwarding___ + 966 4 CoreFoundation 0x0148bf22 _CF_forwarding_prep_0 + 50 5 MediaPlayer 0x011b5bdb -[MPTransportControls createButtonForPart:] + 380 6 MediaPlayer 0x011b65d5 -[MPTransportControls _updateAdditions:removals:forPart:] + 110 7 MediaPlayer 0x011b4d78 -[MPTransportControls _reloadViewWithAnimation:] + 299 8 MediaPlayer 0x011b621a -[MPTransportControls setVisibleParts:] + 49 9 MediaPlayer 0x011b6e4a -[MPTransportControls initWithFrame:] + 173 10 MediaPlayer 0x011f9188 -[MPInlineTransportControls initWithFrame:] + 78 11 MediaPlayer 0x011f193a -[MPInlineVideoOverlay layoutSubviews] + 158 12 QuartzCore 0x00d6e451 -[CALayer layoutSublayers] + 181 13 QuartzCore 0x00d6e17c CALayerLayoutIfNeeded + 220 14 QuartzCore 0x00d6e088 -[CALayer layoutIfNeeded] + 111 15 MediaPlayer 0x011f130c -[MPInlineVideoOverlay setAllowsWirelessPlayback:] + 46 16 MediaPlayer 0x011f5b0d -[MPInlineVideoViewController _overlayView] + 526 17 MediaPlayer 0x011f6359 -[MPInlineVideoViewController _layoutForItemTypeAvailable] + 1350 18 Foundation 0x000e56c1 _nsnote_callback + 145 19 CoreFoundation 0x014f2f99 __CFXNotificationPost_old + 745 20 CoreFoundation 0x0147233a _CFXNotificationPostNotification + 186 21 Foundation 0x000db266 -[NSNotificationCenter postNotificationName:object:userInfo:] + 134 22 Foundation 0x000e75a9 -[NSNotificationCenter postNotificationName:object:] + 56 23 MediaPlayer 0x01184dd6 -[MPAVItem _updateForNaturalSizeChange] + 278 24 MediaPlayer 0x011818e4 __-[MPAVItem blockForDirectAVControllerNotificationReferencingItem:]_block_invoke_1 + 82 25 MediaPlayer 0x011899ba -[MPAVController _postMPAVControllerSizeDidChangeNotificationWithItem:] + 138 26 Foundation 0x000e56c1 _nsnote_callback + 145 27 CoreFoundation 0x014f2f99 __CFXNotificationPost_old + 745 28 CoreFoundation 0x0147233a _CFXNotificationPostNotification + 186 29 Foundation 0x000db266 -[NSNotificationCenter postNotificationName:object:userInfo:] + 134 30 Celestial 0x052a35b2 -[NSObject(NSObject_AVShared) postNotificationWithDescription:] + 176 31 Celestial 0x052ab214 -[AVController fpItemNotification:sender:] + 735 32 Celestial 0x052b5305 -[AVPlaybackItem fpItemNotificationInfo:] + 640 33 Celestial 0x052a3d5c -[AVObjectRegistry safeInvokeWithDescription:] + 211 34 Foundation 0x000fa9a6 __NSThreadPerformPerform + 251 35 CoreFoundation 0x014fc01f __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15 36 CoreFoundation 0x0145a28b __CFRunLoopDoSources0 + 571 37 CoreFoundation 0x01459786 __CFRunLoopRun + 470 38 CoreFoundation 0x01459240 CFRunLoopRunSpecific + 208 39 CoreFoundation 0x01459161 CFRunLoopRunInMode + 97 40 GraphicsServices 0x01e4f268 GSEventRunModal + 217 41 GraphicsServices 0x01e4f32d GSEventRun + 115 42 UIKit 0x0038a42e UIApplicationMain + 1160 43 MyApp 0x0000837a main + 102 44 MpApp 0x00002009 start + 53 ) terminate called after throwing an instance of 'NSException' Been fighting with this for several days, and have searched the internet quite a bit for anybody having similar problems, all with no luck. Any suggestions would be greatly appreciated.

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